Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 00:52:11 Player: A Moose Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3255) 3255 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 6127 Bonus ------- High Alert Combat Kills 502 Follower Combat Kills 25 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 265/265 System Corruption 0% Temperature Warm (187) Movement Rolling (140) Ox4 Location -9/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Storage Unit Medium Matter Pod (100) Improved Assault Rifle Improved Assault Rifle Grenade Launcher Plasma Cutter Ripper Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Large Storage Unit Medium Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Laser Shotgun Grenade Launcher Plasma Cutter [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 71 | 6 4 1 20 27 13 Power 8 | 1 . . 2 3 2 Engine 8 | 1 . . 2 3 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . . 5 6 3 Treads 15 | 2 . . 5 6 2 Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 1 8 3 2 Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection 11 | . 1 1 4 3 2 Artifact . | . . . . . . Weapon 30 | 2 2 . 5 15 6 Energy Gun 9 | . 1 . 4 4 . Energy Cannon 5 | . . . . 2 3 Ballistic Gun 12 | 2 1 . . 7 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 2 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 9 | . . 1 4 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 6 | . . 1 3 1 1 Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . 1 2 1 2 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 96 99 99 97 99 Engine 11 | . 14 14 11 8 10 Treads 23 | . 28 28 22 21 21 Device 1 | . . . 4 . . Storage 11 | . 14 14 11 11 11 Processor 13 | . . . 17 22 22 Protection 11 | . 10 13 10 10 10 Energy Gun 4 | . 1 . 8 7 . Energy Cannon 1 | . . . . 3 5 Ballistic Gun 17 | . 26 28 13 9 15 Naked Turns . | . . . . . . Heaviest Build 42 | 14 32 32 40 42 40 Greatest Support 43 | 40 40 40 40 43 43 Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 7 9 14 15 15 15 Average Carried 13 | 4 6 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 9 14 15 15 12 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1934 | 195 76 290 482 619 272 Remotely . | . . . . . . Salvage Created 3642 | . 116 190 1429 1311 596 Parts 235 | . 8 8 83 91 45 Haulers Intercepted 10 | . 1 . 4 5 . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 75 | . 4 4 24 29 14 Guns 53 | . 4 4 21 18 6 Cannons 13 | . . . . 5 8 AOE 9 | . . . 3 6 . Classes Destroyed 11 | . 3 1 4 2 1 Worker 1 | . . . 1 . . Builder 2 | . . . . 2 . Hauler 10 | . 1 . 4 5 . Recycler 4 | . . . 2 2 . Operator 2 | . . . . 2 . Watcher 7 | . . . 5 2 . Swarmer 16 | . 3 . 4 6 3 Grunt 35 | . 1 2 14 15 3 Brawler 3 | . . . . . 3 Duelist 2 | . . . 1 . 1 Sentry 19 | . . 2 5 8 4 Best Kill Streak 11 | . 3 2 6 11 3 Combat Bots Only 7 | . 3 2 4 7 3 Max Kills in Single Turn 4 | . 1 1 4 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 339 | . 30 25 88 135 61 Missed 88 | . 14 11 17 36 10 Damage Taken 3282 | . 134 205 1038 1229 676 Core 462 | . 10 48 148 169 87 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 50 . . Core Remaining (%) 88 | 100 . 76 . . . Volleys Fired 233 | . 14 16 78 84 41 Largest 2 | . 2 2 2 2 2 Hottest 124 | . 60 40 76 124 91 Shots Fired 452 | . 28 32 156 154 82 Gun 390 | . 28 32 155 116 59 Cannon 52 | . . . . 29 23 Launcher 10 | . . . 1 9 . Special . | . . . . . . Kinetic 287 | . 20 32 94 82 59 Thermal 144 | . . . 58 63 23 Explosive 10 | . . . 1 9 . Electromagnetic 11 | . 8 . 3 . . Robot Hit Streak 63 | . 5 6 20 26 63 Robot Miss Streak 5 | . 5 3 4 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 319 | . 13 22 111 120 53 Core Hits 154 | . 6 10 54 61 23 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 2 2 . . Critical Strikes 14 | . . 2 8 4 . Burn 10 | . . . 6 4 . Destroy 4 | . . 2 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6228 | . 207 286 1799 3004 932 Guns 4296 | . 207 286 1630 1628 545 Cannons 904 | . . . . 517 387 Explosions 1028 | . . . 169 859 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3029 | . 186 286 903 1109 545 Thermal 2113 | . . . 690 1036 387 Explosive 1028 | . . . 169 859 . Electromagnetic 58 | . 21 . 37 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 45 | . . . . 42 3 Projectiles 13 | . . . . 10 3 Explosions 32 | . . . . 32 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . 40 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 273 | . 72 20 240 273 225 Average Temperature 72 | . 34 6 61 90 70 Received Heat Transfer 1074 | . 12 114 369 450 129 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 3 1 . Heat Transferred 4995 | . . . 2109 2220 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 1144 | . 128 144 574 962 1144 Initial 625 | . . 49 . 242 625 Average 356 | . 71 46 326 459 849 Maximum Alert Level 4 | . . . 2 3 4 Low Security (%) 39 | 100 100 100 20 . . Level 1 21 | . . . 38 53 . Level 2 21 | . . . 40 30 22 Level 3 16 | . . . . 15 74 Level 4 . | . . . . . 2 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . 5 5 . Investigation 5 | . . . 4 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 4 4 34 35 19 Peak Tracking Total 7 | . 3 2 7 4 5 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . . . 2 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 6 | . . 1 1 . 4 Max in Single Turn 2 | . . 1 1 . 2 Garrison Relay 2 | . . . . . 2 Phase Generator 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 17 | . 3 . 9 2 3 Terminals 13 | . 3 . 6 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 46 | . 8 . 29 4 5 Successful 26 | . 5 . 16 4 1 Failed 20 | . 3 . 13 . 4 Catastrophic 4 | . 2 . 1 . 1 Database Lockouts . | . . . . . . Manual 25 | . 5 . 20 . . Terminals 35 | . 8 . 19 3 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 9 | . . . 9 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 18 | . 5 . 9 3 1 Robot Analysis 9 | . 2 . 7 . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . . . 3 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Monitor 1 | . . . 1 . . Scanalyzers 2 | . . . 2 . . Extract 2 | . . . 2 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 . 9 1 2 Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 21 | . . . 21 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 8 | . . . . . 8 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 3 | . . 1 . . 2 Largest Group 2 | . . 1 . . 2 Highest-Rated Group 50 | . . 31 . . 50 Highest-Rated Ally 31 | . . 31 . . 25 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 366 | . . . . . 366 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total 9 | . 2 . 7 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 4022 | 73 347 915 1185 762 740 Spaces Moved 1869 | 44 179 538 535 230 343 Core 11 | 11 . . . . . Treads 1858 | 33 179 538 535 230 343 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 163 | 132 160 160 160 193 160 Slowest Speed 240 | 160 160 160 160 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 5 39 99 56 50 55 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 129 | . . . 8 36 85 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 128 | . . . 8 35 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 2373 | 59 211 560 711 396 436 Wait 114 | . 7 . 47 35 25 Move 1864 | 43 178 537 534 229 343 Hop . | . . . . . . Pick Up 48 | 10 7 6 17 6 2 Fast Attach 7 | . . . 1 6 . Attach 21 | 6 1 1 6 3 4 Detach . | . . . . . . Swap 43 | . 3 . 13 18 9 Drop 35 | . 1 . 15 15 4 Fire 233 | . 14 16 78 84 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 8 | . . . . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -9/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 421 | -10/Materials | Entered Mines 651 | -10/Mines | Discovered new exit (range 8) 798 | -10/Mines | Received a Mining Laser from a helpful Derelict 1010 | -10/Mines | Discovered new exit (range 7) 1336 | -10/Mines | Entered Materials 1336 | -9/Materials | Evolved 2 slots: Utility x2 1337 | -9/Materials | Identified exit to Storage 1645 | -9/Materials | Identified exit to Mines 2092 | -9/Materials | Build established: Scavenger-Mutant 2521 | -9/Materials | Entered Storage 2662 | -9/Storage | Build established: Mutant 2852 | -9/Storage | Core integrity fell below 50% 3071 | -9/Storage | Garrison activated, responded to threat 3131 | -9/Storage | Destroyed 7 combat bots 3192 | -9/Storage | Garrison activated, responded to threat 3282 | -9/Storage | Identified exit to Garrison 3283 | -9/Storage | Entered Garrison 3312 | -9/Garrison | Core integrity fell below 20% 3361 | -9/Garrison | Rescued a captive Derelict 3362 | -9/Garrison | Rescued a captive Derelict 3479 | -9/Garrison | Garrison Relay disabled 3625 | -9/Garrison | Triggered checkpoint 3689 | -9/Garrison | Triggered checkpoint 3748 | -9/Garrison | Garrison Relay disabled 3796 | -9/Garrison | Phase Generator disabled 3812 | -9/Garrison | Discovered new exit (range 14) 3951 | -9/Garrison | Triggered checkpoint 3954 | -9/Garrison | Triggered checkpoint 4023 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 10 matter. Phase Generator explodes. The unstable cave ceiling collapses. EXIT=FOUND The unstable cave ceiling collapses. Acquired 22 matter. Adv. Beam Cannon severed. Cld. Ion Engine severed. L-31 Rogue destroyed. B-36 Bruiser destroyed. Acquired 38 matter. Acquired Rnf. Ion Engine. Acquired 10 matter. S-10 Pest destroyed. Lgt. Armor Plating destroyed. Critical hit (Destroy). Imp. Treads destroyed. S-10 Pest destroyed. Destroyed Flight Unit. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ?????#??????????????????????????? | | ???????????????# ????????????????????????????????? | | #??????????????# ???????????????????????????????? | | ???????????????# ????#?????????????#????????????? | | ???????????????# ?????###???????????????????????? | | ???????????????# #???? #???????????????????????? | | ???????????????# ?????# #???????????????????????? | | ?????? ???????# ?????# #???????????????????????? | | ?????? ???????# ?????# #??????????#????????????? | | ????## ##""""## ##???#*#???#???????????????????? | | ????# #####%## #???????????????????? | | ???? *[%=@ +???????????????????? | | ????# [s% #???????????????????? | | ????# ## ## ###########???????????????????? | | ????# ## ## ###???????????????????????????? | | ???? #???????????????????????????? | | ???? #???????????????????????????? | | ???? /####????????????????????????? | | ???? !%*]=#????????????????????????? | | ????# ## ## ####%#????????????????????????? | | ##### ## ## #??# #??????????#?????????????? | | #### #######??????????????????? | | ! = #??????????????????? | | % %* ########## ###????????????????? | | ###T##"### [## #????????# +?????+??????????? | | ??#### #?# ## #????????# ###????????????????? | | ###### #?####### #????????# #??????????????????? | | #???????# #????????# #??????????????????? | | ### ####???????# #????????# #????#?????????????? | | ??# #??????????# ########## #??????????????????? | | ??# #??????????# #??????????????????? | | ??# #??????????# ###### ### #??????????????????? | | ??# #??????????# #????# #?# #??????????????????# | | ??# #??????????# ####?# #?# #??????????????????# | | ??# #??????????# # ### ### ########### ######## | | ??# #??????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Datajack | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Wheel | -9/Materials | Extracted Hover Unit | -9/Materials | Extracted ECM Suite | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Maul | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticHeartBarrier Manual? 0 Play Time 00:36:10 Cumulative 116.6 hours Start 2024.05.27 @ 00:04:45 End 2024.05.27 @ 00:52:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 111 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3503ef9a-f28b-451a-8c35-5eda4f5f838f