Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 13:58:31 Player: KIWA Result: Destroyed by 8R-AWN with 8R-AWN's Boregun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (386) 386 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2011 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 190/300 Energy 67/100 System Corruption 3% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Small Storage Unit Improved Terrain Scanner Seismic Detector Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Improved Terrain Scanner Light Armor Plating Beam Cannon Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 27 | 4 4 2 3 7 7 Power 2 | . . . 1 1 . Engine 2 | . . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 1 . 1 Treads 3 | 2 . . 1 . . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 2 . 3 1 Device 4 | 1 1 2 . . . Storage 4 | . 1 . . 3 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 1 2 . 1 3 5 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 1 1 . 1 1 1 Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . . 2 1 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . . 1 1 11 Power 2 | . . . 1 . 1 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 7 | . . . . 1 6 Highest Loss Streak 9 | . . . 1 1 9 To Critical Strikes 7 | . . . . . 7 Average Slot Usage (%) 94 | . 99 100 86 99 72 Engine 11 | . 14 14 9 11 6 Treads 27 | . 28 28 22 33 19 Device 11 | . 13 14 11 11 6 Storage 12 | . 14 14 11 11 11 Ballistic Gun 26 | . 26 28 33 27 12 Launcher 2 | . 1 . . 5 8 Peak Build Rating 16 | 8 8 16 10 12 15 Average Rating 8 | 6 7 8 8 10 9 On Entrance 8 | 6 7 8 8 10 11 Naked Turns . | . . . . . . Heaviest Build 26 | 15 21 20 21 26 22 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 6 | . . . . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 25 10 Average Capacity 9 | 8 9 10 10 10 10 Most Carried 10 | 8 9 10 10 10 10 Average Carried 8 | 6 7 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 5 9 10 10 10 5 Class Distribution -------------------- 59% | Mutant 38% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 741 | 218 154 85 172 112 . Remotely . | . . . . . . Salvage Created 736 | 104 154 85 360 25 8 Parts 60 | 10 13 4 32 1 . Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 18 | . 4 . 8 1 5 Guns 12 | . 4 . 8 . . AOE 6 | . . . . 1 5 Classes Destroyed 9 | 2 4 . 1 1 1 Worker 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Hauler 2 | . 1 . 1 . . Recycler 3 | 1 . 1 1 . . Watcher 1 | . 1 . . . . Swarmer 6 | . 3 . 3 . . Grunt 6 | . 1 . 5 . . Demolisher 1 | . . . . 1 . Assembled 5 | . . . . . 5 Best Kill Streak 7 | 2 3 1 7 1 5 Combat Bots Only 5 | . 3 . 5 1 5 Max Kills in Single Turn 3 | 1 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 149 | . 29 . 33 6 81 Missed 35 | . 13 . 8 . 14 Damage Taken 1946 | . 167 . 270 336 1173 Core 419 | . 19 . 39 81 280 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 3 | . 3 . . . . Core Remaining (%) 96 | 100 . 92 . . . Volleys Fired 79 | 2 28 1 21 5 22 Largest 3 | 2 2 2 3 3 2 Hottest 160 | 40 40 40 60 70 160 Shots Fired 157 | 4 51 2 63 7 30 Gun 133 | 4 49 2 63 2 13 Cannon 5 | . . . . . 5 Launcher 14 | . 2 . . 5 7 Special 5 | . . . . . 5 Kinetic 133 | 4 49 2 63 2 13 Thermal 10 | . . . . . 10 Explosive 9 | . 2 . . 1 6 Electromagnetic 5 | . . . . 4 1 Robot Hit Streak 11 | 3 6 3 11 3 11 Robot Miss Streak 3 | 1 3 . 3 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 99 | 3 23 2 38 4 29 Core Hits 57 | 3 7 2 19 11 15 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Smash 1 | . . . . . 1 Melee Attacks 16 | . . . . . 16 Impact 16 | . . . . . 16 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1902 | 36 301 25 418 257 865 Guns 883 | 36 301 25 418 6 97 Cannons 3 | . . . . . 3 Explosions 589 | . . . . 251 338 Melee 422 | . . . . . 422 Ramming 1 | . . . . . 1 Kinetic 883 | 36 301 25 418 6 97 Thermal 7 | . . . . . 7 Explosive 459 | . . . . 122 337 Electromagnetic 130 | . . . . 129 1 Impact 422 | . . . . . 422 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 3 Average Corruption 2 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 3 2 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 109 | . . . . . 109 Projectiles . | . . . . . . Explosions 10 | . . . . . 10 Melee 99 | . . . . . 99 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 129 | . 23 . . 84 22 Shots 6 | . 1 . . 4 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 378 | . . . 13 . 378 Average Temperature 118 | . . . 4 . 161 Received Heat Transfer 223 | . 6 . 117 . 100 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 107 | . . . . . 107 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 245 | 10 107 36 245 117 . Initial 95 | . 6 31 13 95 . Average 71 | 9 59 33 114 104 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 95 | 100 100 100 74 100 . Level 1 4 | . . . 25 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 9 . 11 5 8 Peak Tracking Total 9 | . 3 . 4 8 9 Tactical Retreats 3 | . 1 . 2 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 5 | . 4 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 10 2 . . . Successful 7 | . 5 2 . . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 1 | . 1 . . . . Skim 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 1943 | 32 744 332 272 348 215 Spaces Moved 956 | 13 368 203 106 201 65 Core 5 | . . . . . 5 Treads 942 | 4 368 203 106 201 60 Legs 9 | 9 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 Average Speed 160 | 132 160 160 160 160 169 Slowest Speed 350 | 160 160 160 160 160 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 61 43 14 51 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . 13 . . 3 . Melee . | . . . . . . Projectile . | . . . . . . AOE 16 | . 13 . . 3 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 1203 | 27 470 207 166 219 114 Wait 107 | . 68 1 32 3 3 Move 951 | 12 367 202 105 200 65 Hop . | . . . . . . Pick Up 14 | 4 3 1 3 3 . Fast Attach 4 | 1 1 . 2 . . Attach 7 | . . . 1 1 5 Detach . | . . . . . . Swap 16 | 3 3 2 . 6 2 Drop 8 | 5 . . 2 1 . Fire 79 | 2 28 1 21 5 22 Melee 16 | . . . . . 16 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Exiles History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 33 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Repaired Seismic Detector 631 | -10/Materials | Discovered new exit (range 12) 721 | -10/Materials | Discovered new exit (range 8) 777 | -10/Materials | Entered Mines 830 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 989 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 993 | -10/Mines | Found Prototype Device 993 | -10/Mines | Identified Exp. Sensor Array 1061 | -10/Mines | Discovered new exit (range 10) 1109 | -10/Mines | Entered Materials 1109 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1198 | -9/Materials | Discovered new exit (range 7) 1381 | -9/Materials | Entered Mines 1395 | -9/Mines | Build established: Gunner 1530 | -9/Mines | Discovered new exit (range 11) 1546 | -9/Mines | Assembled infested the area 1603 | -9/Mines | Met 8R-AWN 1622 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1722 | -9/Mines | Discovered new exit (range 5) 1729 | -9/Mines | Entered Exiles 1769 | -9/Exiles | Welcomed by 8R-AWN 1795 | -9/Exiles | Met EX-HEX 1813 | -9/Exiles | Attacked by the Exiles 1880 | -9/Exiles | Core integrity fell below 50% 1917 | -9/Exiles | Lost 9 parts (1p3n1u4w) 1926 | -9/Exiles | Core integrity fell below 20% 1944 | -9/Exiles | Destroyed by 8R-AWN with 8R-AWN's Boregun Last Messages --------------- 01913_ HV Slug penetrates Machine. 01913_ Machine disabled. 01913_ HV Slug penetrates Machine. 01916_ Destroyed Prototype Device. 01916_ 8R-AWN system corrupted by crushing effect. 01916_ Penetrated by HV Slug. 01920_ Critical hit (Destroy). 01920_ Hvy. Flail destroyed. 01920_ Penetrated by HV Slug. 01923_ Slammed into 8R-AWN. 01925_ Penetrated by HV Slug. 01925_ HV Slug penetrates Machine. 01925_ Penetrated by HV Slug. 01930_ Destroyed Prototype Protection. 01931_ Penetrated by HV Slug. 01935_ HV Slug penetrates Wall. 01940_ Penetrated by HV Slug. 01940_ Critical hit (Destroy). 01940_ Shock Bomb Launcher destroyed. 01940_ Penetrated by HV Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????###########??????????????????? | | ??????????? #####" ##?????????????????? | | ?????????? @g #########?????????? | | ?????????? ; ????? | | ?????????? ########?????????? | | ?????????? a"#???????????#####? | | ?????????? 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""#" "##????????????? | | ?????????????????????????##"""""""##?????????????? | | ??????????????????????????#########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 45 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketBurstKinecellerator Manual? 0 Play Time 00:19:24 Cumulative 22.1 hours Start 2024.11.14 @ 13:42:04 End 2024.11.14 @ 13:58:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6b7b163-a42c-469c-985d-6d25bb1c9542