Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.26 @ 20:39:03 Player: Scribs Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (961) 961 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2781 Bonus ------- None Cogmind --------- Core Integrity 136/550 Matter 285/300 Energy 100/100 System Corruption 3% Temperature Warm (101) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Utility Shielding > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (8) ---- Light Ion Engine Heat Sink Large Storage Unit Huge Storage Unit Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Utility Shielding > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Heat Sink Large Storage Unit Huge Storage Unit Signal Interpreter Beam Rifle [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 32 | 6 3 7 16 Power 9 | 1 1 3 4 Engine 8 | 1 1 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 7 | 2 . 1 4 Treads . | . . . . Leg 7 | 2 . 1 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 10 | 2 . 2 6 Energy Gun 3 | 1 . . 2 Energy Cannon 1 | . . 1 . Ballistic Gun 6 | 1 . 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 19 | . . 2 17 Power 3 | . . . 3 Propulsion 7 | . . 1 6 Utility 2 | . . . 2 Weapon 7 | . . 1 6 Highest Loss Streak 9 | . . 1 9 To Critical Strikes . | . . . . Average Backups 6 | . 2 6 7 Power 2 | . 1 2 2 Propulsion . | . . . . Utility 3 | . 1 3 4 Weapon . | . . . . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 82 | . 98 76 83 Engine 9 | . 14 11 5 Leg 23 | . 28 21 22 Storage 10 | . 14 11 9 Processor 2 | . . . 9 Protection 10 | . 12 11 8 Energy Gun 6 | . 14 6 3 Energy Cannon 3 | . . 4 4 Ballistic Gun 12 | . 14 11 14 Peak Build Rating 24 | 6 7 13 24 Average Rating 12 | 4 6 10 18 On Entrance 6 | . 6 7 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 34 | 11 12 31 34 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | . 6 8 8 Average Carried 6 | . 3 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | . 6 8 5 Class Distribution -------------------- 85% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 979 | 240 72 127 540 Remotely . | . . . . Salvage Created 1201 | . 138 495 568 Parts 83 | . 21 30 32 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 4 15 11 Guns 24 | . 4 11 9 Cannons 5 | . . 4 1 Classes Destroyed 6 | . 4 2 . Builder 1 | . 1 . . Recycler 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 12 | . 3 9 . Grunt 14 | . 1 5 8 Sentry 4 | . . 1 3 Best Kill Streak 7 | . 4 4 7 Combat Bots Only 7 | . 2 4 7 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 291 | . 14 84 193 Missed 71 | . 5 21 45 Hits 220 | . 9 63 148 Projectile 220 | . 9 63 148 Critical Strikes 9 | . . . 9 Damage Taken 2408 | . 57 498 1853 Core 501 | . 7 80 414 Absorbed by Shields . | . . . . Redirected to Shielding 32 | . 1 . 31 Ignored by Resistances 663 | . 18 151 494 Core Remaining (%) 92 | 100 97 80 . Volleys Fired 107 | . 12 49 46 Largest 3 | . 2 2 3 Hottest 108 | . 70 83 108 Shots Fired 224 | . 24 98 102 Gun 201 | . 24 90 87 Cannon 23 | . . 8 15 Launcher . | . . . . Special . | . . . . Kinetic 136 | . 12 49 75 Thermal 88 | . 12 49 27 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 26 | . 13 26 26 Robot Miss Streak 3 | . 2 3 1 Penetration Max . | . . . . Secondary Targets 5 | . . 4 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 182 | . 16 79 87 Core Hits 61 | . 9 27 25 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 2 4 1 Burn 6 | . 2 4 . Meltdown 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2597 | . 180 899 1518 Guns 2231 | . 180 794 1257 Cannons 366 | . . 105 261 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1475 | . 44 307 1124 Thermal 1122 | . 136 592 394 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 538 | . 60 156 538 Average Temperature 105 | . 23 50 188 Received Heat Transfer 1344 | . . 192 1152 Effects 16 | . . . 16 Shutdowns 2 | . . . 2 Energy Bleed 2 | . . . 2 Interference 5 | . . . 5 Matter Decay 2 | . . . 2 Damage (major) 4 | . . . 4 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 2 | . 1 . 1 Heat Transferred 3404 | . 555 1961 888 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 99 | 100 100 99 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 200 | . 67 200 194 Initial 18 | . . 1 18 Average 57 | . 25 71 59 Influence Increases 1000 | . 109 422 469 Destroy 0b10 Robot/C 600 | . 80 300 220 Destroy 0b10 Robot/NC 30 | . 15 15 . Destroy Leader 128 | . 14 54 60 Successful Hack 15 | . . 7 8 Destroy Structure 2 | . . 1 1 Lose Combat Pursuer 225 | . . 45 180 Influence Decreases 881 | . 105 376 400 Entered New Map 35 | . . 3 32 Time Decay 656 | . 105 353 198 Lost Part 190 | . . 20 170 Squads Dispatched 3 | . . 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 8 22 30 Peak Tracking Total 12 | . 3 5 12 Tactical Retreats 7 | . . 2 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . . 2 3 Terminals 5 | . . 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . . 6 7 Successful 4 | . . 1 3 Failed 9 | . . 5 4 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 6 | . . 3 3 Terminals 13 | . . 6 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 1 3 Level Access Points 1 | . . . 1 Branch Access Points 1 | . . . 1 Recall Reinforcements 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 2 2 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 483 | . . . 483 Optics 483 | . . . 483 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1818 | 62 275 900 581 Spaces Moved 992 | 45 189 444 314 Core 9 | 9 . . . Treads . | . . . . Legs 983 | 36 189 444 314 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 137 | 106 120 153 130 Slowest Speed 260 | 120 120 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 31 40 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1245 | 56 213 574 402 Wait 94 | 6 5 67 16 Move 989 | 44 188 443 314 Hop . | . . . . Pick Up 6 | . 4 1 1 Fast Attach 19 | 6 1 3 9 Attach 6 | . . 1 5 Detach 1 | . . 1 . Swap 16 | . 3 5 8 Drop 7 | . . 4 3 Fire 107 | . 12 49 46 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1197 | -9/Materials | Discovered new exit (range 15) 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1572 | -8/Materials | Destroyed 7 combat bots 1619 | -8/Materials | Lost 7 parts (1p2n1u3w) 1696 | -8/Materials | Identified exit to Factory 1737 | -8/Materials | Core integrity fell below 50% 1819 | -8/Materials | Self-destructed Last Messages --------------- 01807_ Carbon-fiber Leg destroyed. 01809_ Slug penetrates Wall. 01809_ R-06 Scavenger collects Lgt. Nuclear Core. 01810_ R-06 Scavenger collects Aluminum Leg. 01812_ Aluminum Leg destroyed. 01812_ Slug penetrates Wall. 01812_ Hvy. Assault Rifle destroyed. 01812_ R-06 Scavenger collects Imp. Heat Sink. 01813_ Destroyed Lgt. Nuclear Core. 01814_ R-06 Scavenger destroyed. 01814_ R-06 Scavenger collects Faulty Cld. Ion Engine. 01815_ Acquired 67 matter. 01816_ Aluminum Leg destroyed. 01817_ R-06 Scavenger collects Faulty Cld. Ion Engine. 01818_ Hpw. Shotgun destroyed. 01818_ Slug penetrates Wall. 01818_ Lgt. Ion Engine destroyed. 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