Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 14:37:25 Player: s0lid Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (182) 910 Value Destroyed (6190) 6190 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2639) 2639 TOTAL SCORE: 13879 Bonus ------- High Alert Combat Kills 702 Follower Combat Kills 83 Entered Garrisons 400 Used RIF Installer 1500 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 64/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer Improved Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Bomb Drone Bay Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Thermal Generator High-capacity Storage Unit Advanced Visual Processing Unit Improved Utility Shielding Improved Hacking Suite System Shield Relay Coupler [Sentry] > --- WEAPON ----------- Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Cooling System Huge Storage Unit High-capacity Matter Pod Compact Matter Pod Reaction Control System Shield Generator Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Demolisher] Relay Coupler [Behemoth] Bomb Drone Bay Shock Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Remote Datajack Signal Generator [Rating: 67] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . . 2 2 . . . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 1 1 . . . 2 1 Weapon . | . . . . . . . . . . Parts Attached 217 | 7 15 6 28 28 26 23 13 10 61 Power 19 | 1 1 1 3 2 1 1 2 1 6 Engine 7 | 1 1 1 1 2 1 . . . . Core 10 | . . . 2 . . 1 2 1 4 Reactor 2 | . . . . . . . . . 2 Propulsion 72 | 2 8 . 11 7 12 5 1 . 26 Treads 5 | . 2 . . . . . . . 3 Leg 35 | . 6 . 1 2 9 5 1 . 11 Wheel 21 | 2 . . 10 3 . . . . 6 Hover 6 | . . . . . . . . . 6 Flight 5 | . . . . 2 3 . . . . Utility 58 | 2 5 2 7 7 6 8 5 4 12 Device 25 | 1 3 1 5 3 3 . 3 1 5 Storage 6 | 1 . . 1 . . 2 . . 2 Processor 4 | . . . 1 . . . . 1 2 Hackware 9 | . . . . . 2 5 . 1 1 Protection 14 | . 2 1 . 4 1 1 2 1 2 Artifact . | . . . . . . . . . . Weapon 68 | 2 1 3 7 12 7 9 5 5 17 Energy Gun 27 | . 1 2 4 8 3 2 . . 7 Energy Cannon 8 | . . . . . . 4 2 2 . Ballistic Gun 13 | 2 . . 1 1 2 2 2 1 2 Ballistic Cannon 7 | . . . . . . . . . 7 Launcher 9 | . . 1 2 2 1 . 1 1 1 Special Weapon 4 | . . . . 1 1 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 3 . 3 . . 3 Parts Lost 77 | . 1 . 8 9 8 1 4 5 41 Power 12 | . . . 1 1 . 1 2 1 6 Propulsion 40 | . 1 . 5 4 6 . 1 3 20 Utility 11 | . . . 1 3 1 . 1 . 5 Weapon 14 | . . . 1 1 1 . . 1 10 Highest Loss Streak 11 | . 1 . 3 7 3 1 2 5 11 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 94 | . 94 100 97 88 96 99 99 96 85 Engine 5 | . 14 14 5 8 9 7 . . . Core 3 | . . . 5 . . 1 8 6 7 Leg 20 | . 17 28 7 6 29 36 35 28 11 Wheel 7 | . 6 . 23 19 1 . . . 3 Device 9 | . 8 . 14 13 15 2 3 12 5 Storage 9 | . 14 14 11 9 9 9 9 7 7 Processor 2 | . . . 2 . . . . 6 9 Hackware 8 | . . . . . 1 23 10 8 16 Protection 6 | . 5 13 4 9 8 1 12 7 3 Energy Gun 6 | . 2 14 10 13 8 1 . . 3 Energy Cannon 3 | . . . . . . 10 15 13 . Ballistic Gun 6 | . 21 14 10 3 8 . 1 . 2 Peak Build Rating 67 | 8 8 14 22 36 36 52 45 52 67 Average Rating 34 | 6 7 9 18 27 33 44 42 48 53 On Entrance 24 | . 8 8 14 21 36 33 45 43 39 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 15 16 22 59 70 71 97 69 66 114 Greatest Support 80 | 20 40 20 36 52 40 80 72 72 59 Greatest Overweight (x) 22 | 2 1 1 5 4 6 1 1 2 22 Average Overweight (x) 1 | . . . 1 1 1 . . . 3 Largest Inventory Capacity 25 | 8 8 8 20 20 20 25 20 20 25 Average Capacity 18 | 7 8 8 17 20 20 20 20 20 20 Most Carried 24 | 8 8 8 20 20 20 20 20 20 24 Average Carried 17 | 5 7 7 16 19 19 19 19 18 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 5 Final Carried 20 | 8 8 8 20 20 20 20 18 18 3 Class Distribution -------------------- 42% | Scavenger-Mutant 32% | Bothacker-Mutant 16% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Matter Collected 4687 | 360 459 135 790 354 711 417 217 135 1109 Remotely . | . . . . . . . . . . Salvage Created 7080 | 196 371 55 1721 872 859 1005 426 255 1320 Parts 397 | 14 30 6 118 37 51 60 20 8 53 Haulers Intercepted 14 | . 1 . 5 3 . 4 . . 1 Recyclers Shooed 4 | . . . 2 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 126 | . 6 3 30 11 23 15 13 5 20 Guns 69 | . 6 . 26 6 22 . 2 . 7 Cannons 38 | . . . . . . 15 9 2 12 AOE 19 | . . 3 4 5 1 . 2 3 1 Classes Destroyed 16 | 3 4 1 2 2 2 . 1 . 1 Worker 15 | 2 1 . 4 3 . 2 . . 3 Builder 4 | . . . 3 . . . . . 1 Tunneler 6 | 5 . 1 . . . . . . . Hauler 14 | . 1 . 5 3 . 4 . . 1 Recycler 10 | 1 . . 4 3 . . . . 2 Operator 2 | . 1 . . . . . . . 1 Watcher 5 | . 1 . 4 . . . . . . Swarmer 25 | . . 3 7 3 7 . 4 . 1 Cutter 1 | . . . . . 1 . . . . Grunt 63 | . 6 . 16 3 10 8 7 3 10 Duelist 2 | . . . . 1 . . 1 . . Sentry 22 | . . . 7 3 2 6 . 2 2 Specialist 1 | . . . . . . . 1 . . Hunter 6 | . . . . 1 . 1 . . 4 Programmer 5 | . . . . . 3 . . . 2 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 9 | 5 2 3 9 4 4 7 5 3 4 Combat Bots Only 8 | . 2 3 8 4 4 6 5 3 2 Max Kills in Single Turn 3 | 1 1 3 3 2 2 2 1 2 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 3 | . . 3 2 2 1 . 1 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Hostile Shots Fired 1164 | . 45 8 151 70 132 44 79 186 449 Missed 385 | . 12 5 62 17 33 11 22 85 138 Damage Taken 11076 | . 433 33 1229 876 1307 527 893 715 5063 Core 1835 | . 93 7 254 204 92 86 134 115 850 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 147 | . . . . 6 . . 13 . 128 Regen/Repaired (Parts) 32 | . . . 32 . . . . . . Core Remaining (%) 57 | 100 . 60 36 . . . 6 83 . Volleys Fired 604 | 15 52 9 124 53 94 85 41 18 113 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 180 | 40 40 60 95 136 103 120 180 126 128 Shots Fired 1035 | 30 80 10 237 101 161 126 72 29 189 Gun 740 | 30 80 9 233 98 159 7 17 1 106 Cannon 244 | . . . . . . 93 52 21 78 Launcher 19 | . . 1 4 3 1 . 3 2 5 Special 32 | . . . . . 1 26 . 5 . Kinetic 481 | 30 80 1 120 18 92 7 17 1 115 Thermal 503 | . . 8 113 80 67 93 52 21 69 Explosive 19 | . . 1 4 3 1 . 3 2 5 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 22 | 8 11 4 18 22 13 20 13 14 10 Robot Miss Streak 5 | 3 5 3 4 4 3 2 4 3 4 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 7 | . 1 . 2 . 3 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . 1 Shots Hit Robots 662 | 16 48 5 162 66 98 88 41 15 123 Core Hits 299 | 9 21 5 71 26 42 28 21 9 67 Critical Kills 3 | 1 1 . . . 1 . . . . Critical Parts Destroyed 6 | . . . 2 . 2 . . . 2 Critical Strikes 33 | 1 1 . 10 3 9 . . . 9 Burn 21 | . . . 8 3 6 . . . 4 Destroy 9 | 1 1 . 2 . 3 . . . 2 Blast 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15317 | 190 613 156 3154 1647 2241 2019 1340 542 3415 Guns 8676 | 190 613 56 2682 1346 2186 77 123 16 1387 Cannons 4719 | . . . . . . 1933 933 302 1551 Explosions 1913 | . . 100 472 301 55 . 284 224 477 Melee . | . . . . . . . . . . Ramming 9 | . . . . . . 9 . . . Kinetic 5685 | 190 613 12 1278 255 1095 77 123 16 2026 Thermal 7710 | . . 44 1404 1091 1091 1933 933 302 912 Explosive 1913 | . . 100 472 301 55 . 284 224 477 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . 1 2 2 . 1 Average Corruption 1 | . 2 2 . . 1 1 2 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 51 | . 14 4 . . 8 16 1 . 8 Message Errors 11 | . 3 . . . . 6 . . 2 Matter Fused 17 | . 2 3 . . 4 4 . . 4 Heat Flow Errors 7 | . 3 . . . 1 2 . . 1 Energy Discharges 4 | . 1 . . . 2 . . . 1 Parts Rejected 1 | . 1 . . . . . . . . Data Loss (minor) 6 | . 2 1 . . . 3 . . . Misfires 2 | . . . . . 1 . 1 . . Alerts 2 | . 1 . . . . 1 . . . Weapon Failures 1 | . 1 . . . . . . . . Overload Shots 5 | . . . . . . 2 2 1 . Overflow Damage 61 | . . . . 1 . . 6 . 54 Projectiles 16 | . . . . . . . 6 . 10 Explosions 45 | . . . . 1 . . . . 44 Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . . . . . 10 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . . . 10 Secondary . | . . . . . . . . . . Self-Inflicted Damage 284 | . . 10 . 80 . . . . 194 Shots 5 | . . 1 . 2 . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 450 | . 260 40 17 243 450 248 274 4 228 Average Temperature 89 | . 88 16 8 60 171 51 101 4 71 Received Heat Transfer 3180 | . 264 . 432 243 477 162 396 168 1038 Effects 7 | . . . . . 7 . . . . Shutdowns 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 4 | . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . . 5 4 2 . . . 2 Heat Transferred 13492 | . . 100 3404 2220 1932 2542 950 383 1961 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Peak Influence 1102 | 40 194 153 542 477 1102 721 820 565 317 Initial 536 | . 26 36 . 193 271 536 395 430 266 Average 365 | 15 101 51 281 333 719 466 653 460 193 Maximum Alert Level 4 | . . . 2 2 4 3 3 2 1 Low Security (%) 32 | 100 100 100 35 3 . . . . 58 Level 1 26 | . . . 26 66 14 35 8 . 41 Level 2 29 | . . . 38 29 31 63 48 100 . Level 3 9 | . . . . . 39 . 43 . . Level 4 2 | . . . . . 14 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 5 1 . 3 . 2 9 Investigation 6 | . . . 3 . . . . 1 2 Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . 1 . 1 . . 3 . . 5 Assault 1 | . . . 1 . . . . . . Garrison 2 | . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Distress Signals 11 | . 1 . 4 1 . 2 . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 192 | . 14 5 47 18 24 29 15 10 30 Peak Tracking Total 6 | . 4 3 6 5 4 5 6 3 4 Tactical Retreats 16 | . 2 1 7 . . . 2 . 4 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Traps Triggered 10 | . 2 . 1 . 3 1 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . Reused 2 | . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Machines Disabled 16 | . . . 1 2 5 2 1 1 4 Max in Single Turn 3 | . . . 1 1 2 1 1 1 3 Garrison Relay 3 | . . . . . 2 . 1 . . Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Machines Accessed 33 | . 4 1 10 2 2 5 2 1 6 Terminals 23 | . 3 . 7 1 2 4 2 1 3 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 1 . 1 . . . . . 1 Scanalyzers 3 | . . . 1 . . . . . 2 Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 90 | . 5 1 30 5 4 23 5 2 15 Successful 44 | . 3 1 21 2 1 9 1 . 6 Failed 46 | . 2 . 9 3 3 14 4 2 9 Catastrophic 10 | . 2 . 1 . 1 2 . 1 3 Database Lockouts . | . . . . . . . . . . Manual 37 | . . . 14 4 . 13 . 2 4 Terminals 72 | . 4 . 23 3 4 22 5 2 9 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units 5 | . 1 . 2 . . . . . 2 Scanalyzers 7 | . . . 3 . . . . . 4 Garrison Access 3 | . . . . 2 . 1 . . . Terminal Hacks 25 | . 3 1 10 1 1 6 1 . 2 Part Schematic 2 | . . . 1 . . . . . 1 Robot Analysis 5 | . 1 . 2 . . 2 . . . Prototype ID Bank 3 | . . . . 1 . 1 . . 1 Open Door 1 | . . 1 . . . . . . . Emergency Access Points 3 | . . . . . 1 1 1 . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 3 | . 1 . 1 . . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 2 | . . . 1 . . . . . 1 Scanalyzer 4 | . . . 3 . . . . . 1 Insert Component 2 | . . . 1 . . . . . 1 Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . Unlock Access 2 | . . . . 1 . 1 . . . Unauthorized Hacks 8 | . . . 5 . . 2 . . 1 Terminals 8 | . . . 5 . . 2 . . 1 Track 1 | . . . . . . 1 . . . Botnet 7 | . . . 5 . . 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 27 | . 3 . 9 2 1 4 1 1 6 Full Trace Events 7 | . . . 3 . 1 . . 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 50 | . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . . 10 . . . . . 2 Parts Scanalyzed 2 | . . . 1 . . . . . 1 Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Used RIF Installer 3 | . . . . . 2 . 1 . . Command Fork 1 | . . . . . . . 1 . . Signal Jammer 1 | . . . . . 1 . . . . Robots Hacked 13 | . . . . . 1 9 . 3 . Non-combat 6 | . . . . . . 6 . . . Combat 7 | . . . . . 1 3 . 3 . Robot Hacks Applied 17 | . . . . . 1 13 . 3 . parse_system 2 | . . . . . 1 1 . . . no_distress 1 | . . . . . . 1 . . . generate_echo 1 | . . . . . . 1 . . . link_fov 3 | . . . . . . 3 . . . reboot_system 2 | . . . . . . 2 . . . overwrite_iff 4 | . . . . . . 1 . 3 . formatsys_low 2 | . . . . . . 2 . . . formatsys_high 2 | . . . . . . 2 . . . Relay Couplers Released 14 | . . . . . 11 . 3 . . Machine Destruction 11 | . . . . . 8 . 3 . . Programmers 3 | . . . . . 3 . . . . Attached 5 | . . . . . 2 2 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Total Allies 8 | . . . . . . 5 . 3 . Largest Group 4 | . . . . . . 4 . 2 . Highest-Rated Group 64 | . . . . . . 64 . 64 . Highest-Rated Ally 32 | . . . . . . 24 . 32 . Total Orders 1 | . . . . . . 1 . . . COLLECT 1 | . . . . . . 1 . . . Ally Attacks 9 | . . . . . . 8 . 1 . Total Damage 202 | . . . . . . 146 . 56 . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Robot Analysis Total 5 | . 1 . 2 . . 2 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Turns Passed 9368 | 139 664 434 1620 723 1526 1219 591 390 2062 Spaces Moved 4738 | 92 438 317 943 404 603 636 332 181 792 Core 6 | 3 . . . . . . . . 3 Treads 46 | . 34 . . . . . . . 12 Legs 2814 | . 283 317 155 1 540 636 332 181 369 Wheels 1848 | 89 121 . 788 403 49 . . . 398 Hover 10 | . . . . . . . . . 10 Flight 14 | . . . . . 14 . . . . Fastest Speed 50 | 50 80 120 95 101 120 120 120 120 105 Average Speed 143 | 80 112 125 113 121 193 139 120 127 202 Slowest Speed 1150 | 150 190 190 190 400 540 195 192 270 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 58 61 54 29 56 57 38 5 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . Terrain Destroyed 304 | . . 12 8 27 78 14 30 16 119 Melee . | . . . . . . . . . . Projectile 37 | . . . . 3 3 14 . 4 13 AOE 267 | . . 12 8 24 75 . 30 12 106 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Fac Total 6286 | 123 532 343 1268 537 804 854 455 311 1059 Wait 482 | . 9 5 112 19 34 81 64 101 57 Move 4727 | 91 437 316 942 403 601 635 330 180 792 Hop . | . . . . . . . . . . Pick Up 96 | 9 5 2 32 12 10 5 4 2 15 Fast Attach 92 | 7 7 . 9 15 12 6 1 2 33 Attach 34 | . 1 . 5 4 2 2 5 2 13 Detach 24 | . 1 . 4 6 1 4 2 . 6 Swap 91 | . 7 6 14 9 12 15 7 6 15 Drop 105 | 1 13 5 26 16 17 11 1 . 15 Fire 604 | 15 52 9 124 53 94 85 41 18 113 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis 21 | . . . . . 21 . . . . Rewire 9 | . . . . . . 9 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 16) 722 | -10/Materials | Discovered new exit (range 15) 804 | -10/Materials | Entered Mines 805 | -10/Mines | Met a Derelict testing a Signal Generator 810 | -10/Mines | Found Signal Generator 835 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1076 | -10/Mines | Discovered new exit (range 11) 1122 | -10/Mines | Found the Drone Emporium 1134 | -10/Mines | Found Prototype Device 1150 | -10/Mines | Discovered new exit (range 6) 1238 | -10/Mines | Entered Materials 1238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1488 | -9/Materials | Build established: Scavenger-Mutant 1910 | -9/Materials | Discovered new exit (range 11) 1924 | -9/Materials | Lost 3 parts (1p1u1w) 2201 | -9/Materials | Repaired Beamcaster 2500 | -9/Materials | Identified exit to Mines 2615 | -9/Materials | Core integrity fell below 50% 2664 | -9/Materials | Destroyed 8 combat bots 2838 | -9/Materials | First assault squad dispatched 2839 | -9/Materials | Discovered new exit (range 14) 2851 | -9/Materials | Identified exit to Materials 2858 | -9/Materials | Entered another Materials area 2858 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3292 | -8/Materials | Lost 7 parts (1p2n3u1w) 3409 | -8/Materials | Identified exit to Garrison 3488 | -8/Materials | Garrison activated, responded to threat 3581 | -8/Materials | Entered Garrison 3655 | -8/Garrison | Triggered checkpoint 3658 | -8/Garrison | Triggered checkpoint 3740 | -8/Garrison | Triggered checkpoint 3781 | -8/Garrison | Triggered checkpoint 3974 | -8/Garrison | Lost 3 parts (3n) 4143 | -8/Garrison | Triggered checkpoint 4195 | -8/Garrison | Garrison Relay disabled 4254 | -8/Garrison | Discovered new exit (range 10) 4343 | -8/Garrison | Core integrity fell below 50% 4441 | -8/Garrison | Discovered new exit (range 12) 4492 | -8/Garrison | Installed Relay Interface Framework 4559 | -8/Garrison | Phase Generator disabled 4637 | -8/Garrison | Triggered checkpoint 4726 | -8/Garrison | Garrison Relay disabled 4932 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 5107 | -8/Garrison | Entered Materials 5329 | -8/Materials | Build established: Bothacker-Mutant 6088 | -8/Materials | Build established: Hacker-Mutant 6293 | -8/Materials | Discovered new exit (range 15) 6325 | -8/Materials | Identified exit to Garrison 6326 | -8/Materials | Entered Garrison 6366 | -8/Garrison | Triggered checkpoint 6376 | -8/Garrison | Garrison Relay disabled 6390 | -8/Garrison | Core integrity fell below 20% 6529 | -8/Garrison | Expanded RIF knowledge: Command Fork 6703 | -8/Garrison | Build established: Bothacker-Mutant 6901 | -8/Garrison | Discovered new exit (range 13) 6917 | -8/Garrison | Entered Factory 6917 | -7/Factory | Evolved 2 slots: Utility x2 7207 | -7/Factory | Garrison activated, responded to threat 7239 | -7/Factory | Discovered new exit (range 20) 7307 | -7/Factory | Entered another Factory area 7307 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7325 | -6/Factory | Lost 5 parts (1p3n1w) 7572 | -6/Factory | Lost 6 parts (1n3u2w) 8135 | -6/Factory | Lost 7 parts (5n2w) 8536 | -6/Factory | Core integrity fell below 50% 8566 | -6/Factory | Lost 3 parts (1p2n) 8619 | -6/Factory | Lost 3 parts (2n1u) 9119 | -6/Factory | Build established: Scavenger-Mutant 9312 | -6/Factory | Lost 6 parts (1p4n1w) 9350 | -6/Factory | Core integrity fell below 20% 9369 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09360_ Slug penetrates Fabricator. 09360_ Penetrated by Slug. 09360_ Gravmag System destroyed. 09361_ The unstable cave ceiling collapses. 09361_ U-05 Engineer lays Concrete. 09363_ Fission Core destroyed. 09364_ The unstable cave ceiling collapses. 09364_ U-05 Engineer builds a Wall. 09365_ Slug penetrates H-66 Slayer. 09366_ Penetrated by Slug. 09366_ Mass Driver destroyed. 09367_ Penetrated by Slug. 09367_ Hvy. Particle Gun destroyed. 09367_ Penetrated by Slug. 09367_ Carbon-fiber Leg destroyed. 09368_ U-05 Engineer builds a Wall. 09368_ Dropped Huge Storage Unit. 09369_ Dropped Hcp. Storage Unit. 09369_ Dropped Hcp. Matter Pod. 09369_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???# #???????????????????????????????????????? | | ???# ##############??????????????????????????? | | ???# # #??????????????????????????? | | ???# # #??????????????????????????? | | ???# # #??????????????????????????? | | #### # """"" #??????????????????????????? | | + """"" #???? ?????????????????????? | | # """ #???? "???????????????????? | | + #???? "???????????????????? | | # """"" #???? ???????????????????? | | # """"" #???? "?????? ????????????? | | ###### # """ #??? ""???? ?????????????? | | # # #??? """? #?????????????? | | """ # + #??? ? #?????????????? | | "T"" # ################??? """ #?????????????? | | " "" # #?????????????????? 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" # #????????????? | | # #???????# [ "F"##????????????????? | | + ]] #???????# """#?????????????????? | | #### ]] #???????## #?????????????????? | | #??# ] #???????# # ###?????????????????? | | #??# #???????## ####???????????????????? | | #??# ! #????????##### #??????????????????????? | | #??########????????????# #??????????????????????? | | #??????????????????????###??????????????????????? | | #???????????????????????????????????????????????? | | #?########??????????????????????????????????????? | | ### ! #??????????????????????????????????????? | | # !#??????????????????????????????????????? | | # ] #??????????????????????????????????????? | | +!| #??????????????????????????????????????? | | [#[ ] #??????????????????????????????????????? | | # #??????????????????????????????????????? | | #################??????????????????????????????? | | # #??????????????????????????????? | | + """ """ """ #??????????????????????????????? | | # """ """ """ #??????????????????????????????? | | # """ """ """ #??????????????????????????????? | | # #??????????????????????????????? | | # " " #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 410 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 30 Relay Coupler Types 3 Relay Coupler Value 59 Authchip Count 3 Item Schematics ----------------- VTOL Module | -9/Materials | Hacked Beamcaster | -9/Materials | Scanalyzed Imp. Phase Shifter | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed VariableNullOptics Manual? 0 Play Time 01:46:39 Cumulative 193.4 hours Start 2024.09.12 @ 20:20:55 End 2024.09.13 @ 14:37:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75df75f3-e73e-4659-8e5c-7beed2e60fab