Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 16:38:57 Player: THEPIGGYGAMER Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2233) 2233 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3) 3 TOTAL SCORE: 6016 Bonus ------- High Alert Combat Kills 8 Friendly Fire -5 Cogmind --------- Core Integrity 0/850 Matter 58/300 Energy 165/310 System Corruption 0% Temperature Critical (531) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Matter Compressor (0) Advanced Terrain Scan Processor Improved Targeting Computer Improved Power Shielding Component Analysis Suite Improved Field Recycling Unit (0) Heavy Ion Cannon Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Medium Armor Plating Hardlight Generator System Shield > --- WEAPON ----------- Improved Spread Laser Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Advanced Terrain Scan Processor Improved Targeting Computer Improved Power Shielding Shock Absorption System Component Analysis Suite Improved Field Recycling Unit Heavy Ion Cannon Autogun Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Hardlight Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 2 1 . Weapon 2 | . . . . . . 1 1 Parts Attached 61 | 8 5 10 7 2 6 14 9 Power 10 | 1 1 1 1 . 2 2 2 Engine 8 | 1 1 1 1 . 1 2 1 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 18 | 2 . 3 4 . . 6 3 Treads . | . . . . . . . . Leg 18 | 2 . 3 4 . . 6 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 2 3 2 . 3 3 1 Device 5 | 1 1 . . . . 2 1 Storage 2 | 1 . . . . 1 . . Processor 2 | . . 1 1 . . . . Hackware 1 | . . . . . 1 . . Protection 6 | . 1 2 1 . 1 1 . Artifact . | . . . . . . . . Weapon 17 | 3 2 3 . 2 1 3 3 Energy Gun 6 | 2 . . . . . 2 2 Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 2 | 1 . . . 1 . . . Ballistic Cannon 3 | . 1 . . . 1 1 . Launcher 4 | . 1 1 . 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 31 | . . 5 . 1 1 6 18 Power 5 | . . 1 . . . 2 2 Propulsion 9 | . . 1 . . 1 1 6 Utility 6 | . . 1 . . . 1 4 Weapon 11 | . . 2 . 1 . 2 6 Highest Loss Streak 13 | . . 5 . 1 1 2 13 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 95 | . 100 96 94 99 91 95 92 Engine 9 | . 14 13 11 11 6 6 6 Leg 30 | . 28 27 39 44 28 27 24 Device 5 | . 11 12 . . . 6 5 Storage 4 | . 11 . . . 9 7 6 Processor 6 | . . 1 11 11 9 7 6 Hackware 3 | . . . . . 9 7 5 Protection 8 | . 5 13 10 11 9 6 5 Energy Gun 3 | . 1 . . . . 6 10 Energy Cannon 3 | . . 11 11 . . . . Ballistic Gun 2 | . 14 . . 10 2 . . Ballistic Cannon 6 | . 12 2 . . 7 10 6 Launcher 7 | . . 11 11 11 9 4 6 Peak Build Rating 45 | 7 7 13 14 13 24 39 45 Average Rating 21 | 3 6 9 12 12 21 34 41 On Entrance 14 | . 7 7 11 13 13 23 38 Naked Turns . | . . . . . . . . Heaviest Build 63 | 9 16 22 15 15 49 60 63 Greatest Support 50 | 20 20 20 40 40 40 50 50 Greatest Overweight (x) 4 | . . 2 . . 1 1 4 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 5 5 5 5 5 15 15 15 Average Capacity 10 | 5 5 5 5 5 15 15 15 Most Carried 15 | 3 5 5 5 5 10 15 12 Average Carried 6 | 1 4 3 3 4 6 10 9 Final Capacity 15 | 5 5 5 5 5 15 15 15 Final Carried 13 | 1 4 2 4 5 7 13 9 Class Distribution -------------------- 39% | Mutant 22% | Scavenger-Mutant 15% | Scavenger-Tank 15% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Bomber | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1492 | 333 65 193 160 59 27 507 148 Remotely . | . . . . . . . . Salvage Created 1839 | 60 75 137 611 26 214 483 233 Parts 101 | 5 5 14 30 4 8 28 7 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 55 | 1 2 9 12 4 6 14 7 Guns 11 | 1 . . . 2 1 5 2 Cannons 19 | . 2 3 6 . 2 5 1 AOE 22 | . . 6 4 2 3 4 3 Classes Destroyed 13 | 2 . 2 4 . 1 3 1 Worker 3 | 1 . 1 1 . . . . Hauler 2 | . . . 2 . . . . Recycler 1 | . . . 1 . . . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . . . 1 . Watcher 3 | . . . 2 . . 1 . Swarmer 12 | . . 3 3 4 . 2 . Grunt 32 | 1 2 4 8 . 4 7 6 Brawler 1 | . . . . . 1 . . Sentry 4 | . . . 1 . 1 2 . Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . 1 . Assembled 2 | . . 2 . . . . . Thug 1 | . . . . . . 1 . Best Kill Streak 7 | 1 2 3 7 4 3 3 5 Combat Bots Only 4 | 1 2 3 4 4 3 3 4 Max Kills in Single Turn 4 | 1 1 2 4 2 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 1 2 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 380 | 4 4 85 40 14 18 136 79 Missed 112 | 1 2 28 15 4 2 48 12 Damage Taken 4738 | 32 29 900 283 115 253 1021 2105 Core 1266 | 10 . 236 59 16 14 66 865 Absorbed by Shields 212 | . . . . . . 212 . Ignored by Resistances 19 | . . . . . . . 19 Regen/Repaired (Parts) 242 | . . . 68 . . 174 . Core Remaining (%) 73 | 96 . 1 . 81 97 90 . Volleys Fired 151 | 4 5 22 29 7 22 40 22 Largest 4 | 2 2 2 2 2 2 3 4 Hottest 228 | 70 55 105 93 93 81 171 228 Shots Fired 249 | 8 10 32 38 9 30 71 51 Gun 71 | 8 5 . . 6 5 24 23 Cannon 133 | . 5 22 29 1 17 43 16 Launcher 45 | . . 10 9 2 8 4 12 Special . | . . . . . . . . Kinetic 103 | 4 10 2 . 6 22 43 16 Thermal 58 | 4 . 15 . . . 18 21 Explosive 45 | . . 10 9 2 8 4 12 Electromagnetic 43 | . . 5 29 1 . 6 2 Robot Hit Streak 12 | 2 3 8 7 4 6 12 7 Robot Miss Streak 9 | 1 2 2 5 2 4 8 9 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 152 | 3 6 20 21 5 15 45 37 Core Hits 128 | 3 3 15 22 4 8 38 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . 1 . . 5 1 Burn 1 | . . . . . . . 1 Blast 5 | . . . . . . 5 . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6017 | 53 89 863 1126 217 689 1579 1401 Guns 1015 | 53 38 . . 72 47 354 451 Cannons 2029 | . 51 297 584 . 215 626 256 Explosions 2964 | . . 566 533 145 427 599 694 Melee . | . . . . . . . . Ramming 9 | . . . 9 . . . . Kinetic 1339 | 14 89 20 . 72 262 626 256 Thermal 1022 | 39 . 175 . . . 383 425 Explosive 2891 | . . 566 533 145 427 526 694 Electromagnetic 756 | . . 102 584 . . 44 26 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 148 | . . . 20 . 7 104 17 Projectiles 27 | . . . 20 . 7 . . Explosions 121 | . . . . . . 104 17 Melee . | . . . . . . . . Knockbacks 8 | . . . . . 2 1 5 Impact . | . . . . . . . . Kinetic 8 | . . . . . 2 1 5 Secondary . | . . . . . . . . Self-Inflicted Damage 328 | . . 16 . 39 . 212 61 Shots 7 | . . 1 . 1 . 2 3 Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 634 | 45 . 256 212 33 156 345 634 Average Temperature 133 | 21 . 105 73 11 48 96 406 Received Heat Transfer 1222 | 18 15 186 120 . 189 289 405 Effects 31 | . . . . . . . 31 Shutdowns 4 | . . . . . . . 4 Energy Bleed 6 | . . . . . . . 6 Interference 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 6 | . . . . . . . 6 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 1 | . . . . . . . 1 Heat Transferred 1305 | 111 . 259 . . . 300 635 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 443 | 26 66 189 443 226 323 359 260 Initial 156 | . 16 25 23 115 87 146 156 Average 189 | 7 50 98 259 224 253 226 218 Maximum Alert Level 2 | . . 1 2 1 1 1 1 Low Security (%) 50 | 100 100 99 37 3 15 42 22 Level 1 46 | . . . 39 96 84 57 77 Level 2 3 | . . . 22 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 1 . . 1 4 3 Investigation 2 | . . 1 . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . . . . . . 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 4 | . . . 1 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | 1 5 32 16 2 10 20 11 Peak Tracking Total 17 | 1 2 17 4 2 4 4 5 Tactical Retreats 4 | . . 2 1 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 10 | . . . 1 . 2 5 2 Max in Single Turn 2 | . . . 1 . 1 2 1 Garrison Access 2 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 16 | . 1 1 6 . 2 4 2 Terminals 8 | . 1 . 4 . 1 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . 1 1 Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 56 | . 1 1 24 . 5 23 2 Successful 34 | . . 1 15 . 2 15 1 Failed 22 | . 1 . 9 . 3 8 1 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 1 . 15 . 2 10 . Fabricators . | . . . . . . . . Repair Stations 14 | . . . 4 . . 9 1 Recycling Units 3 | . . . . . 3 . . Scanalyzers 5 | . . . 5 . . . . Garrison Access 5 | . . . . . . 4 1 Terminal Hacks 15 | . . 1 8 . 1 5 . Record 4 | . . . 2 . . 2 . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 2 | . . . 1 . . 1 . Locate Traps 3 | . . . 2 . . 1 . Maintenance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . . . . 1 . Reinforcement Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . 3 . . 7 . Scan Component 6 | . . . 2 . . 4 . Repair 4 | . . . 1 . . 3 . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 4 | . . . . . . 3 1 Unlock Access 1 | . . . . . . 1 . Seal Access 2 | . . . . . . 1 1 Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 4 . 2 3 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 . . 3 . Time 126 | . . . 36 . . 90 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3903 | 134 329 642 531 311 358 1186 412 Spaces Moved 2190 | 99 241 434 349 237 161 496 173 Core 21 | 21 . . . . . . . Treads . | . . . . . . . . Legs 2169 | 78 241 434 349 237 161 496 173 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 190 Average Speed 145 | 105 120 120 120 120 179 190 192 Slowest Speed 400 | 120 120 260 120 120 190 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 6 38 77 34 54 23 16 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . . . . 15 . . Terrain Destroyed 357 | . . 83 73 22 60 68 51 Melee . | . . . . . . . . Projectile 20 | . . 7 . . 8 3 2 AOE 337 | . . 76 73 22 52 65 49 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2678 | 120 272 519 426 255 202 674 210 Wait 182 | 2 7 41 20 8 . 104 . Move 2183 | 98 240 433 348 236 160 495 173 Hop . | . . . . . . . . Pick Up 73 | 8 9 8 13 2 9 19 5 Fast Attach . | . . . . . . . . Attach 42 | 7 2 5 5 1 2 11 9 Detach . | . . . . . . . . Swap 20 | 1 3 5 2 1 4 4 . Drop 26 | . 6 5 8 . 5 1 1 Fire 151 | 4 5 22 29 7 22 40 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 135 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 464 | -10/Materials | Entered Mines 567 | -10/Mines | Met a Derelict shopkeep closing up shop 850 | -10/Mines | Assembled infested the area 855 | -10/Mines | Assisted by a Guerilla fighting off Assembled 872 | -10/Mines | Core integrity fell below 50% 889 | -10/Mines | Core integrity fell below 20% 945 | -10/Mines | Lost 5 parts (1p1n1u2w) 1055 | -10/Mines | Discovered new exit (range 4) 1082 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1106 | -10/Mines | Entered Materials 1106 | -9/Materials | Evolved 2 slots: Propulsion x2 1144 | -9/Materials | Discovered new exit (range 15) 1357 | -9/Materials | Discovered new exit (range 11) 1378 | -9/Materials | Repaired Broken Aluminum Leg 1588 | -9/Materials | Build established: Scavenger-Mutant 1637 | -9/Materials | Entered Mines 1658 | -9/Mines | Met a Derelict bent on vengeance 1874 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1892 | -9/Mines | Learned 4 Materials zone layouts 1941 | -9/Mines | Discovered new exit (range 5) 1948 | -9/Mines | Entered Materials 1948 | -8/Materials | Evolved 2 slots: Utility x2 1979 | -8/Materials | Found Powered Armor 2285 | -8/Materials | Build established: Mutant 2289 | -8/Materials | Discovered new exit (range 10) 2306 | -8/Materials | Entered Factory 2306 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2547 | -7/Factory | Discovered new exit (range 7) 2628 | -7/Factory | P-60 Hacker assimilated allied H0-VWH(g) 2701 | -7/Factory | Build established: Bomber 2958 | -7/Factory | Identified exit to Garrison 3166 | -7/Factory | Garrison activated, responded to threat 3171 | -7/Factory | Discovered new exit (range 15) 3394 | -7/Factory | Repaired Aluminum Leg 3434 | -7/Factory | Repaired Hardlight Generator 3462 | -7/Factory | Repaired Aluminum Leg 3492 | -7/Factory | Entered another Factory area 3492 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3610 | -6/Factory | Lost 5 parts (1p2n1u1w) 3889 | -6/Factory | Core integrity fell below 50% 3904 | -6/Factory | Core integrity fell below 20% 3905 | -6/Factory | Core destroyed Last Messages --------------- Mni. Grenade Launcher temporarily disabled. U-05 Engineer lays Concrete. Imp. Medium Armor Plating destroyed. System Shield destroyed. Critical hit (Blast). U-05 Engineer builds a Wall. Mni. Grenade Launcher destroyed. Overheating: Energy bleed (-42). U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. Overheating: Energy bleed (-42). The unstable cave ceiling collapses. G-50 Soldier destroyed. Hpw. Shock Rifle destroyed. Critical hit (Blast). U-05 Engineer lays Concrete. K-01 Serf collects debris. Overheating: Core damaged (-170). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????#####+####### | | ????????????????????????# ???? | | ????????????????????????# ^ ??? | | ????????????????????????# "??? | | ????????????????????????# "??" | | ????????????????????????# ""?" | | ????????????????????????# """" #?##########+ | | ????????????????????? ??# """" #?# | | ????????????????????" ??# ^ """" #?# | | ????????????????????" ?# """" #?# " " " " | | ????????????????????? ?# ^ #?# " " " " | | ????????????????????? ## #?# " " " " | | ????????????????????? # #?# " " " " | | ?????????????????????? ; #?# " " " " | | ?????????????????????? #?# " " " " | | ??????????????????????# #?# " " " " | | ??????????????????????# T"" k ### " " " " | | ????????????????####### "" + " " " " | | ????????????????# % ### | | ????????????????# !% #?########### | | ????????????????# % % [ #???????????? | | ????????????????# """ ! @ % #???????????? | | ????????????????# """ # # ??????????? | | ????????????????# """ + u % ### #####?????????? | | ????????????????# # ## #?????????????? | | ????????????????# """ # # #?????????????? | | ????????????????# """ # u# ## #?????????????? | | ????????????????# """ #! # ## ??????????????? | | ??????????# ????# !#% # # ??????????????? | | ??????????# ???####+#### #### ??????????????? | | ??????????# ????# #??# #??? ??????????????? | | ??????????# ???# #??#R #??? ??????????????? | | ??????????# #### #### gH #???+??????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ??????#+### """ """ """ #??????????????????? | | ????? """ """ """ " " #??????????????????? | | ????? """ """ """ "G" /??????????????????? | | ???? """ # ?????????????????? | | ???? #??????????????????? | | ???? #??????????????????? | | ?????? ######+#######/#########??????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# !!! #???????????????????? | | ????????????????????# !!= #???????????????????? | | ????????????????????# !!= #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 400 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- Imp. Power Shielding | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call I Survived The Infestation It's Just You Made in Tau Ceti IV Power Corrupts Safety First Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed CompositeNavigationMask Manual? 0 Play Time 01:09:05 Cumulative 2.8 hours Start 2025.01.31 @ 15:27:47 End 2025.01.31 @ 16:38:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d73bff01-591b-4245-85aa-e7f5d04332a4