Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 14:54:32 Player: Ev Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2065) 2065 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 6046 Bonus ------- Follower Combat Kills 56 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Compact Matter Pod (150) Kinecellerator Advanced ECM Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Targeting Computer Matter Filter Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Advanced Treads Advanced Treads Improved Cooling System Compact Matter Pod Improved Targeting Computer Improved Targeting Computer Kinecellerator Advanced ECM Suite Hardened Light Armor Plating Improved Shield Generator Improved Field Recycling Unit High-powered Field Laser High-powered Field Laser Assault Cannon Assault Cannon [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . 2 2 2 . . . Weapon . | . . . . . . . . Parts Attached 63 | 4 12 12 16 5 . . 14 Power 6 | 1 1 2 1 . . . 1 Engine 4 | 1 1 1 1 . . . . Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 5 3 3 2 . . 2 Treads 14 | . 4 3 3 2 . . 2 Leg 3 | 2 1 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 4 5 3 . . 5 Device 8 | . . 1 3 2 . . 2 Storage 2 | 1 1 . . . . . . Processor 5 | . 1 1 1 . . . 2 Hackware 1 | . . . . 1 . . . Protection 4 | . . 2 1 . . . 1 Artifact . | . . . . . . . . Weapon 20 | . 4 3 7 . . . 6 Energy Gun 9 | . 2 . 3 . . . 4 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 10 | . 2 2 4 . . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 24 | . . 5 . . . . 19 Power 4 | . . 2 . . . . 2 Propulsion 5 | . . 1 . . . . 4 Utility 7 | . . . . . . . 7 Weapon 8 | . . 2 . . . . 6 Highest Loss Streak 12 | . . 3 . . . . 12 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 11 12 14 14 14 15 10 Power . | . . . . . . . . Propulsion 1 | . . 1 1 2 2 2 1 Utility 7 | . 7 8 9 7 8 9 7 Weapon 2 | 2 1 1 3 3 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 11 | . 2 . 3 1 1 . 4 Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 7 | . . . 2 . 1 . 4 Weapon 2 | . 1 . . 1 . . . Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 94 | . 99 98 99 99 100 100 77 Engine 7 | . 14 5 9 7 7 7 3 Treads 17 | . 22 22 18 15 15 15 8 Leg 1 | . 5 . . . . . . Device 14 | . . . 17 28 30 30 21 Storage 8 | . 14 11 9 7 7 7 4 Processor 17 | . 13 22 18 15 15 15 21 Protection 5 | . . 10 9 7 7 7 3 Energy Gun 1 | . 2 . 6 . . . 2 Ballistic Cannon 16 | . 24 20 9 15 15 15 8 Peak Build Rating 44 | 4 13 20 34 43 44 44 44 Average Rating 27 | 2 12 18 27 41 43 44 33 On Entrance 24 | . 4 13 16 33 43 44 44 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 8 35 40 45 50 50 50 53 Greatest Support 56 | 20 40 46 44 56 56 56 56 Greatest Overweight (x) 3 | . . . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 6 13 15 15 15 15 15 11 Most Carried 15 | 5 15 15 15 15 15 15 15 Average Carried 12 | 3 11 12 14 14 14 15 10 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 15 11 15 14 15 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 1946 | 211 385 476 450 148 147 . 129 Remotely . | . . . . . . . . Salvage Created 1773 | . 563 652 200 137 60 . 161 Parts 152 | . 49 54 23 11 4 . 11 Haulers Intercepted 4 | . 1 3 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . 6 . 10 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 58 | . 17 21 6 6 3 . 5 Guns 10 | . 5 . 3 . . . 2 Cannons 47 | . 11 21 3 6 3 . 3 AOE 1 | . 1 . . . . . . Classes Destroyed 13 | . 7 2 1 1 1 . 1 Worker 3 | . 1 2 . . . . . Builder 4 | . 1 2 1 . . . . Hauler 4 | . 1 3 . . . . . Operator 1 | . 1 . . . . . . Watcher 7 | . 3 2 1 1 . . . Swarmer 23 | . 6 10 3 4 . . . Grunt 20 | . 11 5 . . 2 . 2 Brawler 2 | . . . . . 1 . 1 Duelist 1 | . . 1 . . . . . Sentry 8 | . . 5 2 1 . . . Specialist 1 | . . . 1 . . . . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . 1 . . . Best Kill Streak 12 | . 5 12 4 4 3 . 3 Combat Bots Only 10 | . 3 10 2 4 3 . 3 Max Kills in Single Turn 2 | . 2 2 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 529 | . 54 153 13 53 14 . 242 Missed 160 | . 14 35 1 28 10 . 72 Hits 369 | . 40 118 12 25 4 . 170 Melee 3 | . . . . . . . 3 Projectile 366 | . 40 118 12 25 4 . 167 Critical Strikes 6 | . . . 1 . 1 . 4 Damage Taken 4919 | . 481 1157 193 163 49 . 2876 Core 970 | . 111 137 18 9 . . 695 Absorbed by Shields 279 | . . . . 71 19 . 189 Regen/Repaired (Parts) 110 | . . 110 . . . . . Core Remaining (%) 79 | 100 55 65 96 . . . . Volleys Fired 181 | . 43 50 11 15 13 . 49 Largest 2 | . 2 2 2 2 2 . 2 Hottest 160 | . 90 66 160 74 74 . 140 Shots Fired 345 | . 86 97 22 30 26 . 84 Gun 48 | . 22 . 8 . . . 18 Cannon 297 | . 64 97 14 30 26 . 66 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 297 | . 64 97 14 30 26 . 66 Thermal 36 | . 11 . 8 . . . 17 Explosive . | . . . . . . . . Electromagnetic 12 | . 11 . . . . . 1 Robot Hit Streak 17 | . 13 17 9 6 7 . 13 Robot Miss Streak 6 | . 6 3 4 2 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 220 | . 49 57 14 20 17 . 63 Core Hits 99 | . 26 33 10 8 6 . 16 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 3 2 . 2 . . 5 Burn 3 | . 1 . . . . . 2 Blast 9 | . 2 2 . 2 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5286 | . 1192 1359 295 488 444 . 1508 Guns 630 | . 205 . 111 . . . 314 Cannons 4384 | . 715 1359 184 488 444 . 1194 Explosions 272 | . 272 . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4384 | . 715 1359 184 488 444 . 1194 Thermal 765 | . 361 . 111 . . . 293 Explosive . | . . . . . . . . Electromagnetic 137 | . 116 . . . . . 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 109 | . 107 2 . . . . . Projectiles 2 | . . 2 . . . . . Explosions 107 | . 107 . . . . . . Melee . | . . . . . . . . Knockbacks 21 | . 4 9 2 2 . . 4 Impact . | . . . . . . . . Kinetic 20 | . 4 8 2 2 . . 4 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 85 | . 85 . . . . . . Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 472 | . 190 472 30 . . . 305 Average Temperature 82 | . 43 128 12 . . . 66 Received Heat Transfer 1406 | . 144 279 54 24 38 . 867 Effects 11 | . . 8 . . . . 3 Shutdowns 1 | . . 1 . . . . . Energy Bleed 2 | . . 2 . . . . . Interference 6 | . . 3 . . . . 3 Damage (minor) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 2 . 1 . . . 2 Heat Transferred 1412 | . 533 . 250 . . . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 93 | 100 100 72 100 100 . . . Level 1 6 | . . 27 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 289 | . 198 289 107 112 . . . Initial 107 | . . . 107 15 . . . Average 70 | . 85 103 62 25 . . . Influence Increases 2040 | . 652 637 197 187 70 . 297 Destroy 0b10 Robot/C 1180 | . 340 420 120 120 60 . 120 Destroy 0b10 Robot/NC 95 | . 35 45 10 5 . . . Destroy Leader 312 | . 88 110 42 32 10 . 30 Allied During Kill 12 | . . . . . . . 12 Successful Hack 74 | . 56 10 8 . . . . Select Force Hacks 60 | . 60 . . . . . . Disable Machine 90 | . 30 30 . 30 . . . Destroy Structure 37 | . 28 7 2 . . . . Lose Combat Pursuer 180 | . 15 15 15 . . . 135 Influence Decreases 1928 | . 652 382 418 196 95 . 185 Entered New Map 177 | . . . 148 19 10 . . Time Decay 1510 | . 502 332 270 177 85 . 144 Lost Part 91 | . . 50 . . . . 41 Purge Threat 150 | . 150 . . . . . . Squads Dispatched 9 | . 5 . 1 3 . . . Investigation 4 | . 4 . . . . . . Extermination 2 | . . . . 2 . . . Reinforcement 3 | . 1 . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 4 | . 1 1 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 20 26 10 8 4 . 20 Peak Tracking Total 9 | . 4 9 3 4 4 . 9 Tactical Retreats 6 | . 1 1 1 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 6 | . 2 2 . 2 . . . Max in Single Turn 1 | . 1 1 . 1 . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 22 | . 10 7 2 . . 3 . Terminals 13 | . 8 4 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 85 | . 30 23 5 . . 27 . Successful 68 | . 21 16 4 . . 27 . Failed 17 | . 9 7 1 . . . . Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 46 | . 25 18 3 . . . . Terminals 48 | . 27 17 4 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 5 | . 3 2 . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 40 | . 9 3 1 . . 27 . Record 13 | . . 1 1 . . 11 . Part Schematic 13 | . . . . . . 13 . Prototype ID Bank 7 | . 4 . . . . 3 . Alert Level 2 | . 1 1 . . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 21 | . 12 7 2 . . . . Terminals 19 | . 10 7 2 . . . . Track 3 | . 2 1 . . . . . Botnet 12 | . 7 4 1 . . . . Operators 4 | . 1 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Tunnel 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 8 6 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . 13 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . . 17 Total Damage 612 | . . . . . . . 612 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Active Infowar (turns) 4686 | . . 1006 586 1073 608 140 1273 Optics 4686 | . . 1006 586 1073 608 140 1273 Sensors 2863 | . . 1 585 1073 608 140 456 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 6224 | 56 1468 1020 586 1073 608 140 1273 Spaces Moved 3182 | 45 816 468 301 400 354 88 710 Core 326 | 13 . . . . . . 313 Treads 2666 | . 658 468 301 400 354 88 397 Legs 190 | 32 158 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 145 145 160 160 50 Average Speed 154 | 99 152 160 154 161 160 160 150 Slowest Speed 225 | 120 160 160 225 225 160 160 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 97 46 23 13 39 77 75 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 2 . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . 24 5 1 . 1 . 1 Melee . | . . . . . . . . Projectile 12 | . 4 5 1 . 1 . 1 AOE 20 | . 20 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 4139 | 56 959 642 402 797 370 87 826 Wait 600 | . 55 98 34 364 1 . 48 Move 3175 | 44 815 467 300 399 353 87 710 Hop . | . . . . . . . . Pick Up 68 | 8 23 8 19 7 2 . 1 Fast Attach 5 | . . . 2 . . . 3 Attach 36 | 4 5 9 5 2 . . 11 Detach 1 | . . 1 . . . . . Swap 30 | . 7 5 13 4 . . 1 Drop 43 | . 11 4 18 6 1 . 3 Fire 181 | . 43 50 11 15 13 . 49 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 843 | -10/Materials | Discovered new exit (range 8) 871 | -10/Materials | Discovered new exit (range 14) 1127 | -10/Materials | Discovered new exit (range 5) 1305 | -10/Materials | Discovered new exit (range 5) 1525 | -10/Materials | Entered another Materials area 1525 | -9/Materials | Evolved 2 slots: Utility x2 1923 | -9/Materials | Repaired Imp. Light Cannon 1936 | -9/Materials | Discovered new exit (range 17) 2300 | -9/Materials | Destroyed 10 combat bots 2305 | -9/Materials | Lost 3 parts (1p1n1w) 2380 | -9/Materials | Discovered new exit (range 15) 2545 | -9/Materials | Entered another Materials area 2545 | -8/Materials | Evolved 2 slots: Utility x2 3033 | -8/Materials | Discovered new exit (range 13) 3131 | -8/Materials | Entered Factory 3131 | -7/Factory | Evolved 2 slots: Utility x2 4014 | -7/Factory | Discovered new exit (range 6) 4204 | -7/Factory | Entered Lower Caves 4252 | -7/Lower Caves | Encountered a Warlord checkpoint 4302 | -7/Lower Caves | Learned Factory emergency access door positions 4359 | -7/Lower Caves | Learned Factory garrison access intel 4435 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4812 | -7/Lower Caves | Entered Data Miner 4812 | -7/Data Miner | Discovered new exit (range 6) 4840 | -7/Data Miner | Met Data Miner 4889 | -7/Data Miner | Learned location of Section 7 (-3) 4889 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4916 | -7/Data Miner | Received God Mode back door access code from Data Miner 4952 | -7/Data Miner | Entered Proximity Caves 5608 | -6/Proximity Caves | Spotted B-75 Beast 5690 | -6/Proximity Caves | Core integrity fell below 50% 5733 | -6/Proximity Caves | Lost 12 parts (1p3n4u4w) 5771 | -6/Proximity Caves | Allies destroyed B-75 Beast 5772 | -6/Proximity Caves | Escorted by Enhanced Grunt 5794 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6116 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 6116 | -6/Proximity Caves | Core integrity fell below 20% 6119 | -6/Proximity Caves | Spotted B-75 Beast 6188 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6225 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05872_ Acquired derelict log, extracted data. Data stored: Extension entrances (x1). 05909_ Acquired 1 matter. 05913_ Acquired 5 matter. 06116_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 06119_ Imp. Cooling System destroyed. 06156_ Hpw. Field Laser destroyed. 06156_ Imp. Shield Generator destroyed. 06181_ Searching scrap... 06181_ Found Hvy. Laser. 06181_ Found Hpw. Shock Rifle. 06181_ Found Mak. Hammer. 06181_ Found 60 Matter. 06182_ Acquired Hvy. Laser. 06184_ Acquired Hpw. Shock Rifle. 06187_ Penetrated by Slug. 06189_ Dropped Hpw. Shock Rifle. 06189_ Dropped Hvy. Laser. 06210_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#""#????????????? | | ?????????????????????????????????# T????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????????????????# #????????????? | | ???????????###??????????########## #????????????? | | ???????????# ????????# # #????????????? | | ???????????# ??????# # #????????????? | | ???????????# ????# # #????????????? | | ????????????? ??# # #????????????? | | ????#?????????? """" ###++##### #????????????? | | ??? ??????????? """" @ #????????????? | | ?? ???????????? """" Y #????????????? | | ? #?????????????"""" ####### ##/#????????????? | | # #####??????? ??????# # ???????????? | | #?????? ???????# # ?????????? | | ##???? ????????# # #????????? | | #???# ?????????# # #????????? | | #????###### ##?????????# # #????????? | | #?????????# ???????????# # #????????? | | ###???????# ????????????# # #????????? | | ???? ?????????????# ########????????? | | ??? ??????????????# #???????????????? | | #???????#???????????????# #???????????????? | | #???????????????????????# #???????????????? | | #?????????????????????### ###?????????????? | | ??#####?????????????????????# #?????????????? | | ????????????????????????????### ###?????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????#++#???????????????? | | ??????????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 18% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The Oracle You Again Challenges ------------ None Game ------ Seed DefenseExpertGravjet Manual? 0 Play Time 01:04:34 Cumulative 63.3 hours Start 2026.01.27 @ 13:42:07 End 2026.01.27 @ 14:54:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89583287-3f48-4c22-952b-8a4d875664cf