Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.05 @ 18:57:06 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (106) 530 Value Destroyed (3313) 3313 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 8433 Bonus ------- High Alert Combat Kills 259 Follower Combat Kills 228 Friendly Fire -17 Cogmind --------- Core Integrity 886/1000 Matter 300/300 Energy 153/200 System Corruption 3% Temperature Cool (0) Movement Walking (189) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Deuterium-Nuclear Engine > --- PROPULSION (4) --- Armored Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Improved Cooling System Medium Storage Unit Advanced Targeting Computer Advanced Shield Generator > --- WEAPON (3) ------- Shotgun Accelerated Assault Con/C > --- INVENTORY (10) --- Aluminum Leg Improved Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Shotgun Accelerated Assault Con/C > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Improved Heat Sink Advanced Shield Generator Gatling Laser Gauss Rifle Mini Assault Cannon [Rating: 62] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Cannon Constructs Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . Utility 6 | . . 1 1 1 . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 90 | 6 3 23 17 7 24 1 9 Power 14 | 1 1 5 2 1 3 . 1 Engine 10 | 1 . 5 1 1 1 . 1 Core 4 | . 1 . 1 . 2 . . Reactor . | . . . . . . . . Propulsion 28 | 2 2 8 3 1 12 . . Treads 11 | . . . . . 11 . . Leg 17 | 2 2 8 3 1 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 . 7 8 3 3 1 8 Device 15 | . . 3 3 1 2 1 5 Storage 4 | 1 . . 3 . . . . Processor 5 | . . 1 . 2 . . 2 Hackware . | . . . . . . . . Protection 7 | . . 3 2 . 1 . 1 Artifact . | . . . . . . . . Weapon 17 | 2 . 3 4 2 6 . . Energy Gun 8 | 2 . . 1 2 3 . . Energy Cannon 8 | . . 3 3 . 2 . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 3 . . Corrupted Parts 1 | . . 1 . . . . . System Corruption 1 | . . 1 . . . . . Parts Lost 18 | . . 4 1 3 8 . 2 Power 5 | . . 2 1 . 2 . . Propulsion 9 | . . 2 . 1 5 . 1 Utility 3 | . . . . 2 1 . . Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . . 2 1 3 5 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 85 94 98 89 94 75 58 Engine 6 | . 7 10 6 4 4 7 4 Core 4 | . 6 . 2 7 7 6 1 Treads 10 | . . . . . 21 23 6 Leg 15 | . 28 32 36 29 5 . 1 Device 12 | . . 4 17 13 12 15 16 Storage 7 | . 14 11 9 7 7 7 5 Processor 7 | . . 4 . 6 15 7 10 Protection 3 | . . 8 9 2 1 . 2 Energy Gun 5 | . 28 6 . 8 6 3 . Energy Cannon 8 | . . 15 18 6 7 3 3 Naked Turns . | . . . . . . . . Heaviest Build 46 | 11 13 24 30 36 43 43 46 Greatest Support 90 | 20 20 36 54 42 80 81 90 Greatest Overweight (x) 1 | . . . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 Most Carried 10 | 1 7 8 8 10 10 10 8 Average Carried 6 | . 3 6 7 7 9 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 1 7 8 8 10 10 3 3 Scrap Engine Consumption 42 | . . . . . . 20 22 Constructs Created 3 | . . . . . . 3 . Constructs Modified 12 | . . . . . . 3 9 Class Distribution -------------------- 44% | Scavenger-Mutant 31% | Mutant 18% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Commander-Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Matter Collected 1478 | 260 156 304 184 15 303 77 179 Remotely 10 | . . 10 . . . . . Salvage Created 4814 | . 217 1041 831 62 1200 274 1189 Parts 232 | . 16 58 42 2 65 8 41 Haulers Intercepted 8 | . . 2 3 . 3 . . Recyclers Shooed 9 | . . 4 1 . 1 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 84 | . 7 21 13 1 21 1 20 Guns 19 | . 7 5 . . 5 . 2 Cannons 59 | . . 16 13 1 12 1 16 Classes Destroyed 12 | . 2 5 2 . . . 3 Worker 2 | . . 1 . . 1 . . Hauler 8 | . . 2 3 . 3 . . Recycler 11 | . . 3 3 . . 4 1 Mechanic 1 | . . . 1 . . . . Swarmer 28 | . 3 11 6 . 3 . 5 Grunt 30 | . 4 5 2 . 9 . 10 Brawler 1 | . . . . . . . 1 Duelist 1 | . . 1 . . . . . Sentry 17 | . . 4 3 1 8 1 . Hunter 4 | . . . 2 . 1 . 1 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 8 4 1 8 3 8 Combat Bots Only 8 | . 3 6 3 1 8 1 7 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Damage Taken 5119 | . 244 832 704 239 1615 54 1431 Core 598 | . 36 173 66 44 165 . 114 Absorbed by Shields 62 | . . . . . . . 62 Redirected to Shielding 3 | . . 3 . . . . . Regen/Repaired (Parts) 302 | . . . . . . 16 286 Core Remaining (%) 79 | 100 85 56 88 . . 70 . Volleys Fired 260 | . 18 63 63 5 56 12 43 Largest 2 | . 2 2 2 2 2 1 1 Hottest 561 | . 90 136 136 136 180 174 561 Shots Fired 461 | . 35 125 126 10 110 12 43 Gun 132 | . 35 40 . . 45 7 5 Cannon 329 | . . 85 126 10 65 5 38 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 17 | . . . . . 3 . 14 Thermal 441 | . 35 122 126 10 107 12 29 Explosive . | . . . . . . . . Electromagnetic 3 | . . 3 . . . . . Robot Hit Streak 35 | . 6 11 11 12 20 10 35 Robot Miss Streak 7 | . 3 4 7 . 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 321 | . 20 79 71 9 89 11 42 Core Hits 199 | . 13 39 23 3 43 16 62 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 1 . 4 . . Burn 6 | . 1 1 . . 4 . . Meltdown 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7984 | 3 244 1450 1518 182 2421 323 1843 Guns 1662 | . 244 329 . . 793 141 155 Cannons 6302 | . . 1115 1518 182 1628 174 1685 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 20 | 3 . 6 . . . 8 3 Kinetic 494 | . . . . . 86 . 408 Thermal 7399 | . 244 1373 1518 182 2335 315 1432 Explosive . | . . . . . . . . Electromagnetic 71 | . . 71 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 . 1 4 4 3 Average Corruption 2 | . . 1 . 1 2 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 56 | . . 4 . . 14 27 11 Message Errors 13 | . . 1 . . 3 8 1 Matter Fused 16 | . . 1 . . 4 7 4 Heat Flow Errors 4 | . . . . . 1 1 2 Energy Discharges 8 | . . . . . 3 3 2 Data Loss (minor) 13 | . . 1 . . 2 8 2 Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . 1 . . . . . Overload Shots 16 | . . . . . 15 . 1 Effects 2 | . . . . . 1 . 1 Energy Bleed 1 | . . . . . 1 . . Heat Surge 1 | . . . . . . . 1 Overflow Damage 76 | . . 20 25 . 31 . . Projectiles 76 | . . 20 25 . 31 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 9 | . . . . . . . 9 Impact 1 | . . . . . . . 1 Kinetic 6 | . . . . . . . 6 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . . . . . 1 1 1 Targets Rammed 6 | 1 . 2 . . 1 1 1 Kicked 3 | 1 . 2 . . . . . Crushed . | . . . . . . . . Highest Temperature 553 | . 258 528 390 91 273 230 553 Average Temperature 111 | . 87 137 99 37 94 77 155 Received Heat Transfer 1039 | . 90 114 63 48 558 18 148 Effects 10 | . . 6 2 . 1 . 1 Shutdowns 3 | . . 2 . . . . 1 Energy Bleed 3 | . . 2 1 . . . . Interference 1 | . . . . . 1 . . Matter Decay 1 | . . . 1 . . . . Damage (minor) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . . 1 . 4 . 3 Combat Hostiles 6 | . . . . . 4 . 2 Parts Melted 31 | . 1 1 2 1 13 3 10 Heat Transferred 13453 | . 695 2817 2738 333 3557 601 2712 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Peak Influence 746 | . 185 486 512 269 746 431 470 Initial 294 | . . 78 204 230 122 290 294 Average 306 | . 118 261 405 257 415 246 337 Maximum Alert Level 3 | . . 2 2 1 3 2 2 Low Security (%) 22 | 100 100 31 . . 12 26 12 Level 1 50 | . . 53 35 100 39 58 64 Level 2 26 | . . 14 64 . 41 15 22 Level 3 1 | . . . . . 6 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 3 2 1 4 . 5 Investigation 4 | . . 2 1 . . . 1 Extermination 2 | . . . . 1 . . 1 Reinforcement 7 | . 2 1 1 . 1 . 2 Assault . | . . . . . . . . Garrison 4 | . . . . . 3 . 1 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Distress Signals 11 | . 1 4 2 . 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 13 33 21 2 29 1 42 Peak Tracking Total 14 | . 4 6 4 1 7 1 14 Tactical Retreats 8 | . 1 2 2 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Traps Triggered 3 | . . . . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Disabled 4 | . . 1 1 . 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Accessed 25 | . . 4 2 3 8 6 2 Terminals 17 | . . 3 2 3 7 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . 1 . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 46 | . . 7 6 6 15 8 4 Successful 19 | . . 1 2 4 6 6 . Failed 27 | . . 6 4 2 9 2 4 Catastrophic 10 | . . 3 1 . 3 . 3 Database Lockouts . | . . . . . . . . Manual 24 | . . 3 4 3 7 6 1 Terminals 34 | . . 6 6 6 13 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . 1 . . . 6 . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . 2 . 3 Terminal Hacks 11 | . . 1 2 3 4 1 . Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . . . . 2 . . Branch Access Points 4 | . . 1 1 1 1 . . Locate Traps 2 | . . . 1 . 1 . . Registered Components 1 | . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . . . . 1 1 5 . Terminals 2 | . . . . 1 1 . . Track 1 | . . . . . 1 . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . . 5 . Tunnel 5 | . . . . . . 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . . 4 2 2 6 1 2 Full Trace Events 4 | . . 2 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 6 3 Highest-Rated Group 173 | . . . . . 173 106 58 Highest-Rated Ally 29 | . . . . . 29 26 26 Total Orders 2 | . . . . . . 2 . STAY 1 | . . . . . . 1 . FOLLOW 1 | . . . . . . 1 . Ally Attacks 70 | . . . . . 42 5 23 Total Damage 975 | . . . . . 601 64 310 Kills 7 | . . . . . 6 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Turns Passed 4600 | 51 290 619 736 306 771 1084 743 Spaces Moved 2448 | 39 189 310 466 235 324 547 338 Core 9 | 9 . . . . . . . Treads 1071 | . . . . . 287 547 237 Legs 1368 | 30 189 310 466 235 37 . 101 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 97 110 105 158 155 Average Speed 135 | 103 120 108 104 110 157 158 175 Slowest Speed 240 | 120 120 120 110 110 240 160 194 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 42 46 45 9 52 83 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . . . . . . 5 . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . . . . 11 . 4 Melee . | . . . . . . . . Projectile 15 | . . . . . 11 . 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total 3284 | 46 216 467 595 276 479 759 446 Wait 335 | . 2 43 29 11 39 175 36 Move 2441 | 38 188 309 465 234 323 546 338 Hop . | . . . . . . . . Pick Up 48 | 1 4 7 6 11 12 3 4 Fast Attach 39 | 6 . 11 2 3 11 1 5 Attach 16 | . . 5 3 3 3 . 2 Detach 20 | . . 6 1 1 1 5 6 Swap 35 | . 3 7 12 1 10 . 2 Drop 83 | . 1 14 14 7 22 16 9 Fire 260 | . 18 63 63 5 56 12 43 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | 1 . 2 . . . . . Crush 3 | . . . . . 1 1 1 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 9) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 687 | -9/Materials | Build established: Scavenger-Mutant 742 | -9/Materials | Discovered new exit (range 6) 893 | -9/Materials | Identified exit to Mines 934 | -9/Materials | Discovered new exit (range 16) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1062 | -8/Materials | Build established: Mutant 1547 | -8/Materials | Build established: Scavenger-Mutant 1679 | -8/Materials | Discovered new exit (range 7) 1697 | -8/Materials | Entered Factory 1697 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1714 | -7/Factory | Identified exit to Storage 1714 | -7/Factory | Identified exit to Lower Caves 1828 | -7/Factory | Lost 3 parts (1n2u) 2003 | -7/Factory | Entered Storage 2311 | -7/Storage | Garrison activated, responded to threat 2355 | -7/Storage | Destroyed 8 combat bots 2359 | -7/Storage | Lost 5 parts (1p3n1u) 2516 | -7/Storage | Identified exit to Recycling 2622 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2761 | -7/Storage | Used back door to open Recycling access 2774 | -7/Storage | Entered Recycling 2774 | -7/Recycling | Accompanied by 6 allies 2779 | -7/Recycling | Found Unknown Device 2779 | -7/Recycling | Identified Scrap Engine 3094 | -7/Recycling | Build established: Commander-Mutant 3841 | -7/Recycling | Discovered new exit (range 12) 3858 | -7/Recycling | Entered Factory 3858 | -5/Factory | Accompanied by 3 allies 3858 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 4158 | -5/Factory | Search patrols dispatched 4441 | -5/Factory | Destroyed 7 combat bots 4529 | -5/Factory | Garrison activated, responded to threat 4593 | -5/Factory | Cargo convoy interrupted 4600 | -5/Factory | Build established: Mutant 4601 | -5/Factory | Self-destructed Last Messages --------------- 04578_ Acquired Lgt. Angular Momentum Engine. 04580_ Acquired 20 matter. 04592_ System corrupted: Heat flow error (+168). 04592_ C-30 ARC bursts open, deploying its payload. 04592_ X-72 Disruptor unfolds itself. 04592_ H-66 Slayer unfolds itself. 04592_ P-70 Sage unfolds itself. 04592_ E-15 Imp unfolds itself. 04593_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04595_ P-70 Sage knocked back. 04596_ Imp. Targeting Computer blown off. 04596_ Imp. Medium Armor Plating blown off. 04596_ E-15 Imp destroyed. 04597_ Slug penetrates Wall. 04597_ R-10 Processor sends out distress signal. 04597_ P-70 Sage knocked back. 04599_ C-30 ARC bursts open, deploying its payload. 04599_ X-67 Chaingunner unfolds itself. 04599_ X-72 Disruptor unfolds itself. 04599_ I-47 Archangel unfolds itself. 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"""" ########????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 57 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataBehemothCompressor Manual? 0 Play Time 00:47:36 Cumulative 45.0 hours Start 2023.03.05 @ 16:50:55 End 2023.03.05 @ 18:57:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 52 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2bfcef0b-1d30-46b1-a61c-cadf3eacb49f