Cogmind - Beta 11 @@@ ROGUE MODE // 2022.05.11 @ 14:01:04 Player: Lom Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (10) 50 Value Destroyed (436) 436 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1066) 1066 TOTAL SCORE: 3092 Bonus ------- Pacifist 200 Follower Combat Kills 266 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Light Nuclear Core Light Treads Improved Treads Improved Treads Armored Treads Small Storage Unit Force Field Heavy EM Pulse Gun Gauss Cannon Self-destruct Interrupter (45) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Matter Filter > --- WEAPON ----------- Bore Cannon Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Armored Treads Cooling System Small Storage Unit Force Field Heavy EM Pulse Gun Gauss Cannon Self-destruct Interrupter [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Visual Processing Unit Device Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 21 | 6 3 2 2 3 5 Power 2 | 1 . . . . 1 Engine 2 | 1 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 . . . 1 Treads 3 | . 2 . . . 1 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 . 1 1 Device 2 | . . 1 . . 1 Storage 2 | 1 . . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 1 2 2 2 Energy Gun 3 | 1 . 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . 1 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 4 | . . . . . 4 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 92 100 99 99 97 Engine 11 | . 14 11 11 11 10 Treads 21 | . 11 22 22 22 21 Device 10 | . . 11 11 11 10 Storage 11 | . 14 11 11 11 11 Processor 10 | . 6 11 11 11 11 Energy Gun 6 | . 14 22 14 5 . Ballistic Gun 10 | . 14 11 11 11 6 Ballistic Cannon 8 | . . . . 10 10 Launcher 6 | . . . 7 6 10 Naked Turns . | . . . . . . Heaviest Build 39 | 13 13 16 17 33 39 Greatest Support 51 | 20 46 46 46 46 51 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 9 | 6 8 8 8 9 10 Most Carried 10 | 4 8 8 8 10 10 Average Carried 8 | 2 6 7 8 9 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 4 8 8 8 10 10 Class Distribution -------------------- 72% | Skirmisher 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 589 | 200 . 55 80 44 210 Remotely . | . . . . . . Salvage Created 344 | . . 55 83 . 206 Parts 11 | . . 2 6 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . . 1 2 . 7 Melee 1 | . . . . . 1 Guns 3 | . . 1 2 . . Cannons 4 | . . . . . 4 AOE 2 | . . . . . 2 Classes Destroyed 5 | . . 1 1 . 3 Swarmer 1 | . . . . . 1 Grunt 5 | . . . 2 . 3 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 4 | . . 1 2 . 4 Combat Bots Only 4 | . . 1 2 . 4 Max Kills in Single Turn 1 | . . 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1759 | . . 44 196 . 1519 Core 419 | . . 15 20 . 384 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 219 | . . . . 219 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 25 | . . 1 4 5 15 Largest 3 | . . 3 3 1 3 Hottest 113 | . . 110 110 57 113 Shots Fired 53 | . . 3 12 5 33 Gun 28 | . . 3 12 3 10 Cannon 16 | . . . . 2 14 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 31 | . . 1 4 2 24 Thermal 13 | . . 2 8 3 . Explosive 9 | . . . . . 9 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . . 2 5 . 10 Robot Miss Streak 4 | . . . 3 . 4 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 33 | . . 2 7 . 24 Core Hits 34 | . . 2 4 . 28 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 5 | . . . . . 5 Destroy 5 | . . . . . 5 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing 8 | . . . . . 8 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1562 | . . 24 77 . 1461 Guns 161 | . . 24 77 . 60 Cannons 157 | . . . . . 157 Explosions 1112 | . . . . . 1112 Melee 132 | . . . . . 132 Ramming . | . . . . . . Kinetic 236 | . . . 19 . 217 Thermal 82 | . . 24 58 . . Explosive 1112 | . . . . . 1112 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 132 | . . . . . 132 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 204 | . . . . . 204 Shots 6 | . . . . . 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 124 | . . . 6 . 124 Average Temperature 44 | . . . 6 . 45 Received Heat Transfer 468 | . . 9 99 . 360 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 211 | . . 62 149 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 266 | . . 60 266 . . Initial 23 | . . . 23 . . Average 70 | . . 35 192 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 79 | 100 100 100 31 . . Level 1 20 | . . . 68 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . . 2 12 . 23 Peak Tracking Total 10 | . . 1 7 . 10 Tactical Retreats 6 | . . . 2 . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 3 4 . . . Successful 3 | . 2 1 . . . Failed 4 | . 1 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 5 . . 2 . Terminals 7 | . 3 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . 16 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 6 | . . . 3 6 6 Highest-Rated Group 176 | . . . 40 176 176 Highest-Rated Ally 39 | . . . 16 39 39 Total Orders . | . . . . . . Ally Attacks 48 | . . . 25 . 23 Total Damage 1016 | . . . 296 . 720 Kills 11 | . . . 6 . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3901 | 58 187 298 227 2492 639 Spaces Moved 2350 | 41 129 176 130 1527 347 Core 5 | 5 . . . . . Treads 2229 | . 49 176 130 1527 347 Legs 116 | 36 80 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 157 | 111 135 160 160 160 160 Slowest Speed 160 | 120 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 18 19 36 93 48 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . . 5 3 Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . . . . 89 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 83 | . . . . . 83 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2486 | 50 142 190 142 1572 390 Wait 46 | . 3 10 3 26 4 Move 2345 | 40 128 175 129 1526 347 Hop . | . . . . . . Pick Up 23 | 4 4 2 1 7 5 Fast Attach 15 | 6 3 . 2 3 1 Attach 4 | . . 2 . . 2 Detach 3 | . 2 . . . 1 Swap 2 | . . . . . 2 Drop 15 | . 2 . 3 5 5 Fire 25 | . . 1 4 5 15 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 4) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 523 | -9/Materials | Discovered new exit (range 13) 544 | -9/Materials | Entered Mines 546 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 553 | -9/Mines | Build established: Skirmisher 553 | -9/Mines | Met a Derelict bent on vengeance 599 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 678 | -9/Mines | Learned 8 Materials zone layouts 757 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 771 | -9/Mines | Entered Zion 771 | -7/Zion | Accompanied by 2 allies 827 | -7/Zion | Received a hallucinogenic algorithm 901 | -7/Zion | Discovered new exit (range 14) 1244 | -7/Zion | Learned location of Data Miner (-6) 1339 | -7/Zion | Learned 8 Factory zone layouts 1610 | -7/Zion | Imprinted 1612 | -7/Zion | Declared Zion's savior 1718 | -7/Zion | Build established: Mutant 1864 | -7/Zion | Found CR-A16's Pointy Stick 2049 | -7/Zion | Visited the Megawrench Repair Shop 2049 | -7/Zion | Megawrench repaired 5 parts 2243 | -7/Zion | Build established: Skirmisher 3263 | -7/Zion | Entered Proximity Caves 3263 | -6/Proximity Caves | Accompanied by 6 allies 3870 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3881 | -6/Proximity Caves | Core integrity fell below 50% 3891 | -6/Proximity Caves | Build established: Mutant 3900 | -6/Proximity Caves | Core integrity fell below 20% 3902 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03812_ Acquired 10 matter. 03869_ Slug penetrates Wall. 03869_ G-50 Soldier springs to life. 03870_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03870_ Y-64 Sentinel suffers critical hit (Destroy). 03870_ Destroyed KE Penetrator. 03870_ Destroyed Lgt. Angular Momentum Engine. 03873_ HV Slug penetrates Wall. 03874_ Y-64 Sentinel: "REQUESTING BACKUP." 03875_ Bore Cannon destroyed. 03876_ Destroyed Adv. Heat Sink. 03876_ Destroyed Microactuators. 03876_ B-48 Gladiator destroyed. 03877_ Rocket Launcher destroyed. 03880_ Matter Filter destroyed. 03887_ Imp. Treads destroyed. 03894_ Med. Treads destroyed. 03895_ Machine disabled. 03895_ L-41 Fighter destroyed. 03896_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????####?????????????????????????? ???????????? | | ??????# #????????????????????????? ????????????? | | ??????# ##???????????????????????# ??#??????????? | | ??????# ######?????####???###### ?? ## ????????? | | ??????# #?????# ???? ?? ????????? | | ???????# #?????# ###### #?? ????????? | | ??###### ]%! #?????## #"""" b #? ????????? | | ??# ! ##????## #" Y # ?????????? | | #?# ###??## # # ???????????? | | #?### #### # ?????????????? | | #???# #" % g ##??????????????? | | ##### # #""" #??????????????? | | ] ### ## #### ###l #???????????????? | | % ##?## ## #### @%g # #?????????? | | ### ##??## ## # #????????????? | | ######### ####### ### ##????????????? | | ##?# % #????# #?## #?????????????? | | ### ##????# #??# #?????????????? | | ### ####????## #??## #?????????????? | | ### ##??????## ##???## #?????????????? | | ### ##??????## ##??????#####?????????????? | | # ####?????### ##????????????????????????? | | ## #####???## #????????????????????????? | | ?## #???# ## #???????????????????????? | | ??# ##### ## #???????????????????????? | | ??# ## ## ###???????????????????????? | | ??## # #?????????????????????????? | | ???##### # ?????????????????????????? | | ???????### # #?????????????????????????? | | ?????????# ## #?????????????????????????? | | ????????## ### #?????????????????????????? | | ????##### #?# #?????????????????????????? | | ???## ## ##? #?????????????????????????? | | ???# ######??####?????????????????????????? | | ???# #????????????????????????????????????? | | #??# ##???????????????????????????????????? | | #### #???????????????????????????????????? | | ##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Phase Cannon | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Matter Filter | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed BarrageAnalysisModule Manual? 0 Play Time 00:44:03 Cumulative 6.5 hours Start 2022.05.10 @ 16:50:50 End 2022.05.11 @ 14:01:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: de8b5095-a75e-46ca-9fb7-3127d06ab053