Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:11:51 Player: MisterCrow Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1588) 1588 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6293 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- KE Penetrator > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Compact Battery Compact Battery > --- WEAPON ----------- Heavy Laser Plasma Rifle Improved EM Pulse Cannon Proton Cannon Gauss Cannon > --- INVENTORY -------- (None) [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Compact Battery Device Sensor Array Storage Compact Battery Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 3 | . . . . . . 2 1 Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . . . . 1 Weapon 3 | . . . 1 2 . . . Parts Attached 70 | 7 9 2 27 2 9 6 8 Power 10 | 1 1 1 3 1 1 1 1 Engine 8 | 1 1 1 3 1 . 1 . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 23 | 3 2 . 11 1 3 1 2 Treads 7 | 1 . . 3 . 1 1 1 Leg 15 | 2 2 . 7 1 2 . 1 Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 4 . 3 . . 2 . Device 2 | . 1 . 1 . . . . Storage 6 | 1 1 . 2 . . 2 . Processor 2 | . 2 . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 2 1 10 . 5 2 5 Energy Gun 14 | 1 2 1 4 . 3 1 2 Energy Cannon 4 | . . . 2 . 1 1 . Ballistic Gun 7 | 1 . . 4 . . . 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 2 | . 1 . . . . . 1 System Corruption 11 | . 6 . . . . . 5 Parts Lost 45 | . 1 1 19 . 4 8 12 Power 6 | . . . 2 . 1 1 2 Propulsion 14 | . . . 7 . 1 2 4 Utility 5 | . . . 3 . . . 2 Weapon 20 | . 1 1 7 . 2 5 4 Highest Loss Streak 11 | . 1 1 11 . 4 5 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 65 | . 91 77 81 15 34 62 15 Engine 6 | . 14 11 8 7 1 1 . Core 1 | . . . . . 3 6 3 Treads 2 | . . . 4 . 3 6 1 Leg 16 | . 28 22 17 7 8 13 3 Device 2 | . 3 . 7 . . . . Storage 5 | . 8 . 4 . . 12 3 Processor 7 | . 7 22 10 . . . . Energy Gun 12 | . 21 22 10 . 8 8 1 Energy Cannon 2 | . . . 3 . 3 6 . Ballistic Gun 3 | . 6 . 10 . . . . Ballistic Cannon 1 | . . . . . 3 4 . Naked Turns 73 | . . . 1 . . . 72 Heaviest Build 61 | 13 15 12 61 5 23 42 27 Greatest Support 48 | 20 20 20 48 12 30 30 23 Greatest Overweight (x) 8 | 1 . . 8 . 3 2 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 5 5 20 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 7 | 7 5 5 5 2 4 2 3 Average Carried 2 | 3 4 4 3 1 . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 2 2 . 2 . Class Distribution -------------------- 55% | Mutant 17% | Gunner 13% | Skirmisher 8% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 1186 | 208 342 35 460 . . 65 76 Remotely . | . . . . . . . . Salvage Created 2134 | . 432 278 814 . 287 189 134 Parts 137 | . 32 27 50 . 17 9 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 36 | . 7 8 11 . 5 3 2 Guns 27 | . 7 8 8 . 2 . 2 Cannons 8 | . . . 2 . 3 3 . AOE 1 | . . . 1 . . . . Classes Destroyed 11 | . 6 1 2 . 1 . 1 Worker 10 | . 3 2 5 . . . . Builder 5 | . 1 1 3 . . . . Recycler 3 | . 1 . 2 . . . . Watcher 3 | . 2 1 . . . . . Swarmer 10 | . 3 6 . . 1 . . Grunt 12 | . 4 . 4 . 2 1 1 Brawler 1 | . . . . . . . 1 Sentry 8 | . . 2 4 . . 2 . Specialist 2 | . . . 2 . . . . Hunter 2 | . . . 1 . 1 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 11 | . 11 3 6 . 2 1 2 Combat Bots Only 3 | . 3 3 2 . 2 1 2 Max Kills in Single Turn 3 | . 2 1 3 . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 424 | . 33 35 107 . 57 72 120 Missed 124 | . 12 14 29 . 18 25 26 Damage Taken 6299 | . 333 202 1966 . 931 840 2027 Core 1927 | . 73 57 367 . 310 107 1013 Absorbed by Shields 13 | . . . . . 13 . . Core Remaining (%) 71 | 100 70 85 33 . 55 87 . Volleys Fired 158 | . 38 30 44 . 12 7 27 Largest 4 | . 2 2 3 . 3 4 2 Hottest 267 | . 115 105 171 . 207 267 109 Shots Fired 330 | . 76 58 118 . 27 22 29 Gun 283 | . 76 58 95 . 17 9 28 Cannon 46 | . . . 23 . 10 13 . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 94 | . 10 . 60 . 5 6 13 Thermal 147 | . 62 28 18 . 17 9 13 Explosive 1 | . . . . . . . 1 Electromagnetic 88 | . 4 30 40 . 5 7 2 Robot Hit Streak 10 | . 10 7 7 . 6 4 6 Robot Miss Streak 8 | . 3 6 8 . 3 4 2 Penetration Max 1 | . . . 1 . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 216 | . 48 35 83 . 15 13 22 Core Hits 125 | . 22 28 47 . 11 6 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 9 | . 3 2 3 . . 1 . Burn 5 | . 3 1 1 . . . . Destroy 1 | . . . 1 . . . . Blast 1 | . . . . . . 1 . Corrupt 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4082 | . 600 383 1844 . 360 349 546 Guns 2868 | . 548 383 1127 . 209 105 496 Cannons 744 | . . . 349 . 151 244 . Explosions 466 | . 52 . 366 . . . 48 Melee . | . . . . . . . . Ramming 4 | . . . 2 . . . 2 Kinetic 1146 | . 48 . 688 . 88 84 238 Thermal 1741 | . 488 220 461 . 209 105 258 Explosive 151 | . . . 103 . . . 48 Electromagnetic 1040 | . 64 163 590 . 63 160 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . 6 . 8 . . 2 13 Average Corruption 9 | . 6 . 7 . . 1 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . 2 . 14 . . . 12 Message Errors 6 | . . . 3 . . . 3 Matter Fused 5 | . . . 1 . . . 4 Heat Flow Errors 4 | . . . 2 . . . 2 Energy Discharges 4 | . 2 . 1 . . . 1 Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 4 | . . . 4 . . . . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . 1 . . . . Weapon Failures 2 | . . . 1 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 8 | . 2 . 6 . . . . Projectiles . | . . . . . . . . Explosions 8 | . 2 . 6 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 215 | . 98 . 116 . . . 1 Shots 6 | . 3 . 3 . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . 1 . . . 1 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 372 | . 149 233 278 . 151 372 226 Average Temperature 90 | . 48 95 92 . 58 176 109 Received Heat Transfer 1653 | . 126 69 423 . 126 270 639 Effects 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 1 1 Heat Transferred 3687 | . 1554 376 719 . 407 224 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 399 | . 284 399 311 84 143 188 145 Initial 84 | . . 59 79 84 58 74 9 Average 115 | . 100 205 166 84 75 86 29 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 80 | 100 78 49 66 100 100 100 100 Level 1 19 | . 21 50 33 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . 1 5 . 1 1 1 Investigation 2 | . . 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 7 | . . . 4 . 1 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 6 | . 3 . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 11 12 23 . 8 10 12 Peak Tracking Total 9 | . 4 3 9 . 4 4 7 Tactical Retreats 8 | . 2 1 1 . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 4 | . . 1 2 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 9 | . 4 2 2 . . 1 . Max in Single Turn 2 | . 2 2 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 8 | . 2 2 1 1 . 1 1 Terminals 7 | . 2 1 1 1 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 6 4 2 2 . 1 1 Successful 10 | . 2 4 1 1 . 1 1 Failed 6 | . 4 . 1 1 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 6 2 2 2 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 2 1 1 . 1 1 Record 2 | . 1 . 1 . . . . Open DSF 2 | . . . . 1 . 1 . Surveillance Status 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Recall Investigation 2 | . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 2 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 2792 | 74 528 409 663 51 203 502 362 Spaces Moved 1563 | 56 302 249 272 53 140 261 230 Core 234 | 18 . . 33 . 18 1 164 Treads 174 | . . . 33 . 3 72 66 Legs 1155 | 38 302 249 206 53 119 188 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 50 90 90 90 50 Average Speed 127 | 100 120 120 156 90 97 147 120 Slowest Speed 450 | 190 120 120 450 90 200 240 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 26 | 4 46 27 30 1 92 7 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 89 | . . 23 49 . . 3 14 Melee . | . . . . . . . . Projectile 7 | . . . 2 . . 3 2 AOE 82 | . . 23 47 . . . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 2080 | 73 393 302 421 56 184 363 288 Wait 201 | . 33 18 48 . 4 82 16 Move 1556 | 55 301 248 271 52 139 260 230 Hop . | . . . . . . . . Pick Up 57 | 8 7 2 17 2 7 8 6 Fast Attach 6 | 3 1 . 2 . . . . Attach 44 | 3 2 . 14 2 9 6 8 Detach . | . . . . . . . . Swap 20 | 1 6 2 11 . . . . Drop 23 | 3 5 2 13 . . . . Fire 158 | . 38 30 44 . 12 7 27 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . . 1 . . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . 13 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 10) 602 | -10/Materials | Identified exit to Materials 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 925 | -9/Materials | Discovered new exit (range 5) 996 | -9/Materials | Identified exit to Materials 1012 | -9/Materials | Entered another Materials area 1012 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1362 | -8/Materials | Crushed by falling debris 1593 | -8/Materials | Discovered new exit (range 14) 1666 | -8/Materials | Core integrity fell below 50% 1672 | -8/Materials | Discovered new exit (range 5) 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Weapon x2 1705 | -7/Factory | Lost 11 parts (1p4n2u4w) 1724 | -7/Factory | Identified exit to DSF 1726 | -7/Factory | Entered DSF 1750 | -7/DSF | Additional patrols routed to DSF 1812 | -7/DSF | Lost 4 parts (1p1n2w) 1834 | -7/DSF | Discovered new exit (range 16) 1929 | -7/DSF | Entered Factory 1929 | -6/Factory | Evolved 2 slots: Power x2 2065 | -6/Factory | Discovered new exit (range 15) 2097 | -6/Factory | Discovered new exit (range 7) 2110 | -6/Factory | Build established: Gunner 2345 | -6/Factory | Lost 5 parts (1n4w) 2399 | -6/Factory | Discovered new exit (range 15) 2431 | -6/Factory | Entered another Factory area 2431 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2521 | -5/Factory | System corruption reached 10% 2596 | -5/Factory | Lost 8 parts (1p3n2u2w) 2604 | -5/Factory | Build established: Mutant 2680 | -5/Factory | Discovered new exit (range 15) 2729 | -5/Factory | Core integrity fell below 50% 2764 | -5/Factory | Core integrity fell below 20% 2793 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Slug penetrates Reinforced Barrier. Acquired KE Penetrator. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Slug penetrates Wall. Slug penetrates Y-64 Sentinel. Slug penetrates Reinforced Barrier. Slug penetrates Y-64 Sentinel. P4,&OEQL1LTDS9DTU Slug penetrates Y-64 Sentinel. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Slug penetrates Reinforced Barrier. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Y-64 Sentinel. Penetrated by Slug. Slug penetrates Y-64 Sentinel. Penetrated by Slug. 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""" #????? | | ???????????################ #????? | | ??????????## ## #????? | | ?????????## ## #????? | | ?????????# ## #????? | | ?????????# "" #????? | | ??????????# ## #????? | | ?????###??# ## #????? | | ?????# # ########### #????? | | ?????# !% #????? | | ?????# < | #????? | | ?????# ###### | | ?????# ############## | | ?????######?????????????# #### | | ????????????????????????# #???? | | ????????????????????????# #???? | | ????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 57 Recoil Reduction 1 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed PulseGuidedModule Manual? 0 Play Time 00:41:02 Cumulative 6.6 hours Start 2024.04.02 @ 11:32:19 End 2024.04.02 @ 12:11:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f9187ff2-7398-4fcb-8c44-2dbe2ad2027b