Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.01 @ 19:39:02 Player: Gobbopathe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (70) 350 Value Destroyed (2350) 2350 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (7972) 7972 TOTAL SCORE: 18812 Bonus ------- High Alert Combat Kills 442 Follower Combat Kills 2192 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 878 Friendly Fire -140 Cogmind --------- Core Integrity 1375/1600 Matter 700/700 Energy 419/750 System Corruption 1% Temperature Cool (12) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (11) ----- Experimental Power Amplifier Experimental Cooling System Experimental Energy Well Advanced Matter Compressor Advanced Quantum Shading Machine Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Cloaking Device Zionite Weapon Casing > --- WEAPON (3) ------- Guided Micro-nuke Launcher Enhanced Force Lance > --- INVENTORY (5) ---- Field Propulsion Drive Q-thruster Advanced Sensor Array Advanced ECM Suite Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Medium Storage Unit Experimental Energy Well Advanced Matter Compressor Advanced Quantum Shading Machine Enhanced Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Advanced Cloaking Device > --- WEAPON ----------- Gamma Bomb Array Guided Micro-nuke Launcher > --- INVENTORY -------- Micro Antimatter Reactor Field Propulsion Drive Q-thruster Advanced Sensor Array Experimental Weapon Cycler Advanced ECM Suite Improved Reaction Control System Improved Hacking Suite Hacking Drone Bay Enhanced Force Lance [Rating: 196] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Electron Diverter Treads Armored Treads Leg Zionite Composite Leg II Wheel Wheel Hover Unit Antigrav System Flight Unit Electron Diverter Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Authchip [Processor] Protection Hardened Medium Armor Plating Weapon Power Sword Energy Gun Spread Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Guided Micro-nuke Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 . 2 2 . 2 . 2 2 Power 2 | . . . . . . . . 1 . . . . . 1 Propulsion 6 | . . 1 . . . . . 1 2 . 1 . 1 . Utility 9 | . . 1 . . . 5 . . . . 1 . 1 1 Weapon 1 | . . . . . . 1 . . . . . . . . Parts Attached 181 | 7 4 9 1 4 1 9 11 44 9 2 . 22 26 32 Power 19 | 1 1 1 . 1 1 . 1 7 1 . . 1 2 2 Engine 8 | 1 1 1 . 1 1 . 1 2 . . . . . . Core 6 | . . . . . . . . 5 1 . . . . . Reactor 5 | . . . . . . . . . . . . 1 2 2 Propulsion 40 | 2 . 2 . . . 2 3 7 4 2 . 5 6 7 Treads 2 | . . . . . . 2 . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . Wheel 4 | 2 . 2 . . . . . . . . . . . . Hover 18 | . . . . . . . 3 7 4 2 . 1 1 . Flight 15 | . . . . . . . . . . . . 4 4 7 Utility 76 | 2 2 3 . 3 . 5 5 13 3 . . 12 9 19 Device 51 | 1 2 2 . 3 . 1 1 11 3 . . 6 5 16 Storage 8 | 1 . . . . . . . 1 . . . 4 1 1 Processor 9 | . . 1 . . . 1 . 1 . . . 2 3 1 Hackware 4 | . . . . . . 1 3 . . . . . . . Protection 4 | . . . . . . 2 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 2 1 3 1 . . 2 2 17 1 . . 4 9 4 Energy Gun 20 | . . 2 1 . . 2 1 4 1 . . . 8 1 Energy Cannon 3 | . . . . . . . 1 . . . . 2 . . Ballistic Gun 13 | 2 1 1 . . . . . 8 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 3 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 . . . 1 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 1 . 2 . . 1 3 . . 1 13 7 5 Parts Lost 35 | . . 3 1 . 2 2 . 16 . . 1 . 1 9 Power 6 | . . . . . . 1 . 3 . . . . . 2 Propulsion 9 | . . 1 . . 2 . . 4 . . . . . 2 Utility 10 | . . 2 . . . . . 4 . . . . 1 3 Weapon 10 | . . . 1 . . 1 . 5 . . 1 . . 2 Highest Loss Streak 9 | . . 2 1 . 1 2 . 9 . . 1 . 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 91 100 100 90 87 89 96 67 85 71 72 77 90 Engine 5 | . 14 11 11 11 11 3 3 3 . . . . . . Core 1 | . . . . . . . . 6 1 5 4 . . . Reactor 1 | . . . . . . . . . . . . 3 4 11 Wheel 12 | . 28 29 33 33 24 6 3 . . . . . . . Hover 7 | . . . . . . . 7 22 26 27 19 5 8 . Flight 5 | . . . . . . . . . . . . 17 20 26 Device 12 | . 12 9 11 11 11 12 11 13 6 15 14 14 13 16 Storage 8 | . 14 11 11 11 11 6 6 4 5 5 4 7 8 8 Processor 11 | . . 8 11 11 11 13 13 11 10 10 9 12 15 19 Hackware 3 | . . . . . . 6 7 11 10 10 9 2 . . Protection 1 | . . . . . . 13 7 . . . . . . . Energy Gun 7 | . . 14 11 11 11 12 13 8 1 5 4 . 2 3 Ballistic Gun 6 | . 28 7 11 11 11 6 4 2 . . . . . . Slashing Weapon 1 | . . . . . . . . 3 5 5 4 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 73 | 15 15 16 17 17 21 36 39 46 32 32 32 32 49 73 Greatest Support 89 | 26 26 36 36 36 36 40 40 44 32 40 40 40 56 89 Greatest Overweight (x) 4 | . . . . . 1 2 3 4 . 1 . . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 10 10 10 10 10 9 Most Carried 10 | 2 8 8 8 8 8 7 8 10 6 2 3 10 10 10 Average Carried 7 | 1 6 7 7 7 6 2 5 7 3 2 2 9 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 2 8 8 8 8 8 4 8 7 2 2 3 9 10 5 Class Distribution -------------------- 50% | Mutant 10% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Generator-Scout 6% | Scout 4% | Ninja 3% | Generator-Ninja 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Scout | -3/Testing Scout | -2/Research Generator-Scout | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Matter Collected 3147 | 268 234 145 29 40 59 60 145 548 61 . 88 178 902 390 Remotely 421 | 128 234 20 29 10 . . . . . . . . . . Salvage Created 2991 | 56 263 309 94 . 148 . 59 1222 . . . 34 439 367 Parts 154 | 3 20 22 4 . 5 . 1 58 . . . 3 16 22 Haulers Intercepted 7 | . . 2 . . . . . 2 . . . . 2 1 Recyclers Shooed 4 | . . 1 . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Combat Hostiles Destroyed 41 | . 6 4 2 . 3 . 1 22 . . . . 3 . Melee 5 | . . . . . . . . 4 . . . . 1 . Guns 29 | . 6 4 2 . 3 . 1 11 . . . . 2 . AOE 6 | . . . . . . . . 6 . . . . . . Classes Destroyed 14 | 1 4 3 . . 1 . 1 4 . . . . . . Worker 4 | . . . . . . . . 2 . . . . . 2 Builder 3 | . . 1 . . . . . 2 . . . . . . Hauler 7 | . . 2 . . . . . 2 . . . . 2 1 Recycler 2 | 1 . . . . . . . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . Watcher 12 | . 2 1 . . . . . . . . . 1 1 7 Swarmer 16 | . 3 . . . 1 . . 11 . . . . 1 . Grunt 18 | . 3 3 2 . 2 . . 7 . . . . 1 . Brawler 1 | . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . Sentry 2 | . . 1 . . . . . 1 . . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . Programmer 2 | . . . . . . . . 1 . . . . 1 . Samaritan 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 1 3 3 2 . 1 . 1 6 . . . 1 2 4 Combat Bots Only 5 | . 3 3 2 . 1 . 1 5 . . . . 1 . Max Kills in Single Turn 2 | 1 2 2 1 . 1 . 1 2 . . . 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . . . . Melee 1 | . . . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Damage Taken 5591 | . 283 357 202 . 206 154 272 2387 . 78 119 72 143 1318 Core 1349 | . 68 56 75 . 13 . . 715 . 78 58 36 25 225 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 128 | . 22 . . . . . . 48 . . . . 58 . Core Remaining (%) 81 | 100 72 . . . 64 . 100 28 . 93 . 92 98 85 Volleys Fired 202 | 4 28 37 8 . 18 . 8 57 . . 3 . 11 28 Largest 3 | 2 2 2 2 . 2 . 3 3 . . 1 . 2 2 Hottest 198 | 40 40 80 88 . 88 . 158 198 . . 88 . 133 133 Shots Fired 413 | 8 56 74 15 . 32 . 18 134 . . 3 . 21 52 Gun 405 | 8 56 74 15 . 32 . 18 130 . . 3 . 21 48 Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . 4 . . . . . 4 Special . | . . . . . . . . . . . . . . . Kinetic 148 | 8 56 22 8 . 18 . 5 31 . . . . . . Thermal 205 | . . 26 7 . 14 . 8 78 . . 3 . 21 48 Explosive 8 | . . . . . . . . 4 . . . . . 4 Electromagnetic 52 | . . 26 . . . . 5 21 . . . . . . Robot Hit Streak 14 | 2 9 9 14 . 8 . 7 11 . . 1 . 7 5 Robot Miss Streak 9 | 1 2 5 2 . 8 . 4 9 . . 2 . 3 6 Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 4 | . 1 1 . . . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . 1 . Shots Hit Robots 292 | 5 38 44 15 . 25 . 13 85 . . 1 2 25 39 Core Hits 160 | 2 15 15 6 . 25 . 7 60 . . . 1 11 18 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 12 | . . . . . . . 1 7 . . . . 3 1 Burn 7 | . . . . . . . 1 6 . . . . . . Destroy 1 | . . . . . . . . 1 . . . . . . Sever 4 | . . . . . . . . . . . . . 3 1 Melee Attacks 69 | . . . . . . . . 21 . . . 8 18 22 Impact . | . . . . . . . . . . . . . . . Slashing 64 | . . . . . . . . 21 . . . 8 18 17 Piercing 5 | . . . . . . . . . . . . . . 5 Sneak Attacks 7 | . . . . . . . . 2 . . . . 3 2 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9207 | 64 479 642 201 . 389 . 408 3745 . . 26 99 1079 2075 Guns 5129 | 64 479 617 201 . 389 . 294 1716 . . 26 . 486 857 Cannons . | . . . . . . . . . . . . . . . Explosions 1942 | . . 25 . . . . 114 1449 . . . . . 354 Melee 2136 | . . . . . . . . 580 . . . 99 593 864 Ramming . | . . . . . . . . . . . . . . . Kinetic 1686 | 64 479 217 125 . 187 . 70 544 . . . . . . Thermal 3515 | . . 201 76 . 202 . 240 1427 . . 26 . 486 857 Explosive 1292 | . . . . . . . . 938 . . . . . 354 Electromagnetic 578 | . . 224 . . . . 98 256 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1948 | . . . . . . . . 580 . . . 99 593 676 Piercing 188 | . . . . . . . . . . . . . . 188 Highest Corruption 4 | . . . . . . . . 4 . . . . 3 1 Average Corruption 2 | . . . . . . . . 3 . . . . 3 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . 1 . . . . 6 2 Message Errors 5 | . . . . . . . . 1 . . . . 3 1 Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 331 | . . . . . . . . 200 . . . . 8 123 Projectiles . | . . . . . . . . . . . . . . . Explosions 200 | . . . . . . . . 200 . . . . . . Melee 131 | . . . . . . . . . . . . . 8 123 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 144 | . . . . . . . . 144 . . . . . . Shots 2 | . . . . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 555 | . 8 81 118 . 141 . 146 454 12 . 132 . 555 302 Average Temperature 79 | . 3 22 63 . 35 . 77 115 6 . 67 . 180 61 Received Heat Transfer 1098 | . 138 162 153 . 54 . 18 528 . . 9 . 27 9 Effects 11 | . . . . . . . . 4 . . . . 7 . Shutdowns 4 | . . . . . . . . 2 . . . . 2 . Energy Bleed 2 | . . . . . . . . 1 . . . . 1 . Interference 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . 1 . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Melted 5 | . . . . . . . . 5 . . . . . . Heat Transferred 5529 | . . 450 155 . 270 . 446 2617 . . 37 . 555 999 Parts Sabotaged 4 | . . . . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Peak Influence 1101 | 5 220 248 136 . . 355 449 1074 518 362 343 338 949 1101 Initial 518 | . 3 92 96 . . 353 238 235 518 362 203 192 189 458 Average 450 | 2 125 174 132 . . 347 344 691 518 362 249 279 433 741 Maximum Alert Level 4 | . 1 1 . . . 1 2 3 2 1 1 1 3 4 Low Security (%) 20 | 100 85 66 100 . . . . . . . . 1 5 . Level 1 33 | . 14 33 . . . 100 65 20 . 100 100 98 41 . Level 2 25 | . . . . . . . 34 32 100 . . . 35 52 Level 3 20 | . . . . . . . . 46 . . . . 17 44 Level 4 . | . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . Squads Dispatched 20 | . . . . . . . 2 9 . . 1 1 4 3 Investigation 4 | . . . . . . . . 1 . . . 1 1 1 Extermination 3 | . . . . . . . . 1 . . . . 1 1 Reinforcement 11 | . . . . . . . 2 5 . . 1 . 2 1 Assault 2 | . . . . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Distress Signals 7 | . . . . . . . . 2 . . 1 . 2 2 Communications Jammed 1 | . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . . Times Spotted 177 | . 11 11 2 . 11 . 9 53 . . 8 6 24 42 Peak Tracking Total 25 | . 3 6 2 . 4 . 3 10 . 1 7 4 6 25 Tactical Retreats 14 | . 1 . . . . . . 4 . . 3 1 2 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Traps Triggered 7 | . 1 . . . . . . . . 2 . 1 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Machines Disabled 10 | . . 1 . . . . . 5 . . . 2 . 2 Max in Single Turn 1 | . . 1 . . . . . 1 . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Machines Accessed 19 | . 3 . . . . 2 . 3 2 . 2 2 3 2 Terminals 7 | . 2 . . . . 1 . 1 1 . 1 . 1 . Fabricators 2 | . . . . . . . . . 1 . . . . 1 Repair Stations 3 | . 1 . . . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . . . . . 1 1 . Garrison Access 4 | . . . . . . . . 1 . . 1 1 . 1 Total Hacks 36 | . 6 . . . . 4 . 7 4 . 3 2 6 4 Successful 17 | . 4 . . . . 3 . 3 2 . 1 . 3 1 Failed 19 | . 2 . . . . 1 . 4 2 . 2 2 3 3 Catastrophic 4 | . 1 . . . . . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 66 | . 1 . . . . 3 . 16 3 . 2 14 6 21 Terminals 14 | . 3 . . . . 2 . 3 1 . 2 . 2 1 Fabricators 5 | . . . . . . . . . 3 . . . . 2 Repair Stations 8 | . 3 . . . . . . 2 . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 2 . . . . . 1 1 . Garrison Access 5 | . . . . . . . . 2 . . 1 1 . 1 Terminal Hacks 6 | . 1 . . . . 1 . 1 1 . 1 . . 1 Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 4 | . . . . . . 1 . 1 1 . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 7 | . 2 . . . . . . 2 . . . . 3 . Scan Component 4 | . 1 . . . . . . 1 . . . . 2 . Repair 3 | . 1 . . . . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . . . . 1 . 2 2 . 1 1 3 2 Full Trace Events 4 | . 1 . . . . . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 1 . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . 1 . . . . 1 . Time 101 | . 26 . . . . . . 25 . . . . 50 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Total Allies 35 | . . . 2 13 . 2 . 5 . . . . 2 11 Largest Group 13 | . . . 2 13 13 13 5 7 . . . . 2 9 Highest-Rated Group 1035 | . . . 52 425 425 427 182 329 . . . . 300 1035 Highest-Rated Ally 269 | . . . 31 40 40 40 40 85 . . . . 269 249 Zionite Dispatches 9 | . . . . . . 1 . 2 . . . . 2 4 Heavy 1 | . . . . . . . . 1 . . . . . . Light 3 | . . . . . . . . . . . . . . 3 Fire 1 | . . . . . . . . 1 . . . . . . Demo 2 | . . . . . . 1 . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . 6 ROAM 2 | . . . . . . . . . . . . . . 2 FOLLOW 2 | . . . . . . . . . . . . . . 2 RETURN 2 | . . . . . . . . . . . . . . 2 Ally Attacks 253 | . . . . . 69 3 31 58 . . . . 29 63 Total Damage 11411 | . . . . . 1273 65 659 1693 . . . . 3528 4193 Kills 65 | . . . . . 11 1 8 19 . . . . 19 7 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 66 | . . . . . . 2 2 19 . . 6 5 16 16 Garrisons 4 | . . . . . . . . 2 . . . 1 . 1 Patrols 30 | . . . . . . . 1 14 . . 2 . 3 10 Investigations 6 | . . . . . . . . 1 . . . 4 1 . Reinforcements 4 | . . . . . . . 1 1 . . 1 . 1 . Guards 22 | . . . . . . 2 . 1 . . 3 . 11 5 Zionite Intel Received 8 | . . . . . . . . 3 . . . 3 . 2 Emergency Access 1 | . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . 1 . . . . . 1 Prototype Schematics 1 | . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Turns Passed 5102 | 61 376 219 234 929 276 256 227 960 148 39 140 229 422 586 Spaces Moved 6256 | 41 268 100 225 943 192 160 132 1159 95 33 235 396 711 1566 Core 5 | 3 . . . . . . . 2 . . . . . . Treads 108 | . . . . . . 48 60 . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 1878 | 38 268 100 225 943 192 112 . . . . . . . . Hover 1644 | . . . . . . . 72 1157 95 33 235 52 . . Flight 2621 | . . . . . . . . . . . . 344 711 1566 Fastest Speed 16 | 50 90 86 86 86 86 115 52 48 52 52 56 26 16 16 Average Speed 53 | 90 90 87 86 86 91 142 116 50 58 55 56 28 24 20 Slowest Speed 250 | 100 90 90 86 86 115 250 240 250 66 111 56 56 86 22 Overloaded Moves 34 | . . . . . . . . . . . . . . 34 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . . . . 7 13 27 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 60 17 49 90 37 6 87 33 3 41 9 63 18 41 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . . . . . . 2 . . Known Exits Taken 4 | . . . . . . 1 . . 1 . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 . . 1 . . . Scrap Searched 8 | . . . 1 5 2 . . . . . . . . . Spaces Dug 11 | . . . . . . . . 5 . . . 2 2 2 Terrain Destroyed 81 | . . 5 . . . . 2 65 . . . 2 3 4 Melee 11 | . . . . . . . . 5 . . . 2 2 2 Projectile 4 | . . . . . . . . 1 . . . . 1 2 AOE 66 | . . 5 . . . . 2 59 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac DSF Fac Fac DSF Res Tes Res Acc Total 7509 | 53 345 157 251 1061 262 187 191 1401 186 54 239 497 905 1720 Wait 621 | . 39 2 13 110 43 10 18 77 80 3 . 50 110 66 Move 6153 | 40 267 99 224 942 191 159 131 1158 94 32 234 384 686 1512 Hop 41 | . . . . . . . . . . . . 4 11 26 Pick Up 72 | 2 6 5 3 1 4 2 7 17 3 . 1 4 4 13 Fast Attach 99 | 7 3 4 . 3 1 3 9 20 1 2 1 18 16 11 Attach 55 | . . 4 1 1 . 6 2 14 8 . . 3 9 7 Detach 40 | . . . . . . . 5 6 . . . 12 12 5 Swap 29 | . 1 1 . . . . . 10 . . . 1 1 15 Drop 89 | . 1 5 2 4 5 . 10 21 . 4 . 13 9 15 Fire 202 | 4 28 37 8 . 18 . 8 57 . . 3 . 11 28 Melee 69 | . . . . . . . . 21 . . . 8 18 22 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . 13 . . 18 . Rewire 8 | . . . . . . 7 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -4/Factory -4/DSF -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Repaired Tractor Beam 316 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 17) 423 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 650 | -9/Materials | Discovered new exit (range 7) 657 | -9/Materials | Entered Mines 854 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 873 | -9/Mines | Discovered new exit (range 7) 875 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 891 | -9/Mines | Entered Zion 891 | -7/Zion | Accompanied by 2 allies 921 | -7/Zion | Found Prototype Device 921 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 941 | -7/Zion | Led the pair of lost Derelicts to a safe place 978 | -7/Zion | Gained Derelict followers 993 | -7/Zion | Discovered new exit (range 9) 995 | -7/Zion | Given the Hacking Drone Bay 997 | -7/Zion | Found Prototype Device 997 | -7/Zion | Identified Hacking Drone Bay 1062 | -7/Zion | Learned Factory security intel 1072 | -7/Zion | Gained Derelict followers 1261 | -7/Zion | Learned location of Warlord (-5) 1265 | -7/Zion | Learned Factory terminal intel 1493 | -7/Zion | Gained Derelict followers 1551 | -7/Zion | Imprinted 1553 | -7/Zion | Declared Zion's savior 1820 | -7/Zion | Entered Proximity Caves 1820 | -6/Proximity Caves | Accompanied by 13 allies 2041 | -6/Proximity Caves | Discovered new exit (range 13) 2096 | -6/Proximity Caves | Entered Factory 2096 | -6/Factory | Accompanied by 11 allies 2096 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 2098 | -6/Factory | Loaded intel: 28 terminal locations 2183 | -6/Factory | Zion Demo squad teleported in 2352 | -6/Factory | Identified exit to DSF 2352 | -6/Factory | Entered DSF 2352 | -6/DSF | Accompanied by 5 allies 2387 | -6/DSF | Additional patrols routed to DSF 2425 | -6/DSF | Found Prototype Device 2425 | -6/DSF | Identified Active Sensor Suite 2510 | -6/DSF | Sterilization system engaged 2530 | -6/DSF | Ambient heat levels rising (+10) 2542 | -6/DSF | Discovered new exit (range 14) 2545 | -6/DSF | Ambient heat levels rising (+10) 2560 | -6/DSF | Ambient heat levels rising (+10) 2575 | -6/DSF | Ambient heat levels rising (+10) 2579 | -6/DSF | Entered Factory 2579 | -5/Factory | Accompanied by 2 allies 2579 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2768 | -5/Factory | Zion Heavy squad teleported in 2805 | -5/Factory | Repaired Adv. Heat Sink 2829 | -5/Factory | Build established: Scavenger-Gunner 2905 | -5/Factory | Zion Fire squad teleported in 2923 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3175 | -5/Factory | Build established: Scavenger-Mutant 3179 | -5/Factory | First assault squad dispatched 3342 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3500 | -5/Factory | Core integrity fell below 50% 3515 | -5/Factory | Lost 9 parts (2p3n1u3w) 3523 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3531 | -5/Factory | Discovered new exit (range 12) 3539 | -5/Factory | Entered another Factory area 3539 | -4/Factory | Evolved 2 slots: Propulsion x2 3687 | -4/Factory | Identified exit to DSF 3687 | -4/Factory | Entered DSF 3713 | -4/DSF | Discovered new exit (range 11) 3726 | -4/DSF | Entered Research 3726 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3741 | -3/Research | Build established: Mutant 3856 | -3/Research | Discovered new exit (range 14) 3866 | -3/Research | Entered Testing 3914 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 3941 | -3/Testing | Spotted Superbehemoth 3983 | -3/Testing | Found Prototype Energy Cannon 3983 | -3/Testing | Identified Potential Cannon 3985 | -3/Testing | Found Prototype Energy Cannon 3985 | -3/Testing | Identified Imp. Potential Cannon 4063 | -3/Testing | Retrieved Zion intel report: Guard Positions 4065 | -3/Testing | Discovered new exit (range 18) 4070 | -3/Testing | Found Prototype Ballistic Gun 4070 | -3/Testing | Identified Hyp. Multirail 4080 | -3/Testing | Retrieved Zion intel report: Trap Installations 4094 | -3/Testing | Identified exit to Research 4095 | -3/Testing | Entered Research 4095 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4099 | -2/Research | Zion Experimental squad teleported in 4179 | -2/Research | Zion Zionite Resupply teleported in 4213 | -2/Research | Found Prototype Processor 4213 | -2/Research | Identified Exp. Target Analyzer 4374 | -2/Research | Repaired Power Sword 4499 | -2/Research | Discovered new exit (range 3) 4499 | -2/Research | Identified exit to Access 4517 | -2/Research | Entered Access 4517 | -1/Access | Accompanied by 1 ally 4517 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4608 | -1/Access | Found Enh. Force Lance 4674 | -1/Access | Found Prototype Launcher 4800 | -1/Access | Spotted B-99 Colossus 4823 | -1/Access | Zion Demo squad teleported in 4834 | -1/Access | Found Prototype Processor 4834 | -1/Access | Identified Spectral Analyzer 4865 | -1/Access | Lost 5 parts (2n1u2w) 4875 | -1/Access | Found Gamma Bomb Array 4933 | -1/Access | Identified Gui. Micro-nuke Launcher 4954 | -1/Access | Retrieved Zion intel report: Emergency Access 4955 | -1/Access | Zion Light squad teleported in 4973 | -1/Access | Found Prototype Device 4973 | -1/Access | Identified Exp. Weapon Cycler 5008 | -1/Access | Zion Light squad teleported in 5017 | -1/Access | Search patrols dispatched 5051 | -1/Access | Spotted B-99 Colossus 5051 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 5052 | -1/Access | Zion Light squad teleported in 5055 | -1/Access | Spotted B-99 Colossus 5055 | -1/Access | Spotted B-99 Colossus 5078 | -1/Access | Discovered new exit (range 5) 5081 | -1/Access | Identified exit to Surface 5091 | -1/Access | Allies destroyed B-99 Colossus 5093 | -1/Access | Found Prototype Protection 5093 | -1/Access | Identified Zio. Weapon Casing 5096 | -1/Access | Allies destroyed B-99 Colossus 5103 | *** | Escaped! Last Messages --------------- 05090_ U-05 Engineer lays Concrete. 05091_ B-99 Colossus destroyed. 05092_ U-05 Engineer lays Concrete. 05092_ U-05 Engineer builds a Door. 05092_ Med. Storage Unit destroyed. 05093_ U-05 Engineer lays Concrete. 05093_ Acquired Prototype Protection. 05093_ Identified Zio. Weapon Casing. 05094_ U-05 Engineer lays Concrete. 05094_ Slug penetrates Sealed Heavy Doors. 05094_ U-05 Engineer lays Concrete. 05095_ Acquired 90 matter. 05095_ Acquired 30 matter. 05095_ U-05 Engineer lays Concrete. 05096_ B-99 Colossus destroyed. 05096_ U-05 Engineer lays Concrete. 05096_ U-05 Engineer builds a Wall. 05096_ U-05 Engineer lays Concrete. 05101_ U-05 Engineer builds a Wall. 05101_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ### # ]// # " # #??????????????#### | | ## # ] / # """ # ##????????????????? | | ## # ]/ # """ # #????????????????? | | ## # # " # #????????????????? | | =## # + # #????????????????? | | ## # # + #????????????????? | | ## # #! " # #????????????????? | | ## ############## """ # #????????????????? | | ## #????????????# """ # #????????????????? | | ### ###??????????# " # ????????????????? | | " #??????????# # ???????????????? | | !% #????????????# ######??????????????? | | #????????????# #???????????????????? | | #????????????# #???????????????????? | | ########????????????# #???????????????????# | | ???????????????????##########???????????????????# | | ??????????????????????????????????# ########## | | #?????????????????????????????????# | | #????????????????????????????????????##### | | #????????????????????????????????????????# | | #?????#########??##########"?????????????# | | #?????# % """" "?????????????# #### | | #???### % " "?????????????# #??? | | ########## !!!%!% """"""????????????????# #??? | | % % !!*!!=! " "????????????????# #??? | | % =!%%= " " "@ "????????????????# #??? | | !!%!"" " "" "????????????????# #??? | | %[="""" " "?????????????####+#### | | ######+##"% %! "??" """"""?????????????# | | # # [ "??" ??????????????????# | | # # "??" ??????????????????# " | | # #########??###??????????????????# """ | | # #???????????????????????????????# """" | | # #???????????????????????????????# """ | | #! #???????????????????????????????# """ | | # #???????????????????????????????# " | | # #???????????????????????????????# | | # #???????????????????????????????# | | ##########???????????????????????????????# | | ????????????????????????????????????#????# | | ????????????????????????????????##### ###+##### | | ?????????????????????????? "T | | ?????????????????????????? "" | | ??????????????????????????+########## ######### | | ????????????????????????????????????##+#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????+??+? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 69 Energy Capacity 835 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Power Amplification 40 Additional Mass Support 25 Armor Coverage 225 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 2 Energy Filtering 50 Particle Charging 20 Defensive Hacking 12 Authchip Count 3 Item Schematics ----------------- Mak. Sword | -6/Factory | Scanalyzed Cld. Gravmag System | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Exp. Cesium-ion Thruster | -5/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingClaymoresBroadsword Manual? 0 Play Time 02:38:08 Cumulative 210.4 hours Start 2022.06.30 @ 17:34:10 End 2022.07.01 @ 19:39:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 76 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da561ed9-fce5-4a9a-b0ac-a2375186d465