Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.22 @ 20:48:55 Player: arkn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (174) 870 Value Destroyed (6507) 6507 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 12684 Bonus ------- High Alert Combat Kills 1077 Follower Combat Kills 111 Friendly Fire -21 Cogmind --------- Core Integrity 176/1000 Matter 240/300 Energy 360/500 System Corruption 16% Temperature Cool (9) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine High-capacity Storage Unit Improved Energy Well > --- WEAPON (3) ------- Precision Grenade Launcher Chainsword > --- INVENTORY (20) --- Advanced Cooling System High-capacity Storage Unit Structural Scanner Improved Sensor Array Improved Sensor Array Advanced Terrain Scanner Improved Salvage Targeting Computer Transmission Jammer Force Field Drone Bay (0/2) Wave Gun Peak State ------------ > --- POWER ------------ Neutrino Core Fission-Nuclear Core > --- PROPULSION ------- Wheeled Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Structural Scanner Transmission Jammer > --- WEAPON ----------- High-powered Field Laser Thermic Laser Chainsword > --- INVENTORY -------- High-capacity Storage Unit Improved Energy Well Enhanced Optical Array Improved Sensor Array Improved Sensor Array Advanced Terrain Scanner Improved Salvage Targeting Computer Force Booster Improved Medium Armor Plating Force Field Long-range Tractor Beam Drone Bay Wave Gun Hypervelocity Coil Gun Precision Grenade Launcher Chainsword Chainsword Greatsword Heavy Pick [Rating: 72] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Constructs Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . 1 . . . Propulsion 4 | . . 2 . . . . 2 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 157 | . 9 16 47 29 25 5 26 Power 18 | . 1 2 5 6 3 . 1 Engine 11 | . . 1 5 3 2 . . Core 7 | . 1 1 . 3 1 . 1 Reactor . | . . . . . . . . Propulsion 32 | . 2 6 11 8 5 . . Treads 6 | . 2 4 . . . . . Leg 26 | . . 2 11 8 5 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | . 4 3 9 5 6 3 13 Device 25 | . 1 3 3 2 5 3 8 Storage 6 | . 3 . . . . . 3 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 12 | . . . 6 3 1 . 2 Artifact . | . . . . . . . . Weapon 64 | . 2 5 22 10 11 2 12 Energy Gun 16 | . 2 1 7 . 3 1 2 Energy Cannon 13 | . . 4 8 1 . . . Ballistic Gun 9 | . . . . 2 4 1 2 Ballistic Cannon 3 | . . . 2 1 . . . Launcher 7 | . . . 2 2 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 15 | . . . 3 4 2 . 6 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . 1 1 1 . 5 . 1 Corrupted Parts 1 | . . 1 . . . . . System Corruption 8 | . . 8 . . . . . Parts Lost 61 | . . 5 12 9 15 3 17 Power 9 | . . 1 1 2 2 . 3 Propulsion 17 | . . 3 4 1 4 2 3 Utility 15 | . . . 3 2 5 1 4 Weapon 20 | . . 1 4 4 4 . 7 Highest Loss Streak 5 | . . 4 4 3 5 3 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 99 94 95 95 92 68 58 Engine 7 | . 3 . 8 11 5 15 5 Core 4 | . 10 10 . 2 9 . 2 Treads 7 | . 27 38 3 . . . . Leg 15 | . . . 30 29 28 10 3 Device 14 | . 9 11 17 11 15 11 20 Storage 8 | . 17 11 9 7 7 7 5 Protection 3 | . . . 9 7 1 . 1 Energy Gun 6 | . 22 9 5 . 1 3 6 Energy Cannon 3 | . . 11 8 6 . . . Ballistic Gun 4 | . 5 . . 2 13 15 3 Ballistic Cannon 1 | . . . 1 5 . . . Slashing Weapon 3 | . . . 1 6 3 3 4 Naked Turns . | . . . . . . . . Heaviest Build 95 | 12 52 63 69 95 88 84 82 Greatest Support 92 | 20 46 92 72 80 80 30 63 Greatest Overweight (x) 26 | . 1 2 3 1 1 26 18 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 20 Average Carried 16 | 6 12 16 18 19 16 16 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 19 | 6 15 19 18 18 19 16 11 Scrap Engine Consumption 54 | . . . . . . 20 34 Constructs Created 3 | . . . . . . 1 2 Constructs Modified 12 | . . . . . . 1 11 Class Distribution -------------------- 71% | Mutant 13% | Infiltrator-Mutant 5% | Scavenger-Mutant 3% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Gunner | -7/Recycling Infiltrator-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Matter Collected 3634 | 202 208 175 549 645 1174 293 388 Remotely 475 | . . 30 . . 425 . 20 Salvage Created 7264 | 18 631 985 1459 1085 1518 184 1384 Parts 361 | 2 38 59 82 59 61 5 55 Haulers Intercepted 9 | . 1 3 2 1 2 . . Recyclers Shooed 3 | . 3 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 133 | . 8 20 30 23 29 2 21 Melee 4 | . . . . . . . 4 Guns 68 | . 7 9 14 2 22 2 12 Cannons 38 | . . 9 14 15 . . . AOE 19 | . . 2 2 6 7 . 2 Classes Destroyed 13 | 1 5 2 1 4 . . . Builder 8 | . 1 2 . 1 3 . 1 Tunneler 3 | 1 . . 1 1 . . . Hauler 9 | . 1 3 2 1 2 . . Recycler 7 | . 2 1 . 1 . 1 2 Mechanic 3 | . . . . 1 2 . . Watcher 11 | . 2 3 3 2 . . 1 Swarmer 22 | . . 9 7 3 1 . 2 Grunt 69 | . 8 10 16 10 18 . 7 Brawler 6 | . . . 2 2 2 . . Duelist 2 | . . . . 1 1 . . Sentry 19 | . . 1 5 3 5 2 3 Hunter 5 | . . . . 2 1 . 2 Programmer 10 | . . . . 2 1 . 7 Best Kill Streak 10 | 1 6 7 8 5 10 2 4 Combat Bots Only 8 | . 4 7 8 4 7 1 3 Max Kills in Single Turn 3 | 1 1 2 3 3 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 1 2 2 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Damage Taken 13852 | . 384 968 2308 2889 2559 559 4185 Core 2028 | . 106 173 323 184 368 50 824 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 124 | . . . 22 . 90 . 12 Regen/Repaired (Parts) 482 | . . . . . . 90 392 Core Remaining (%) 53 | 100 57 56 41 . . 14 . Volleys Fired 507 | 4 44 50 121 100 103 7 78 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 183 | 70 90 150 135 116 106 126 183 Shots Fired 963 | 8 79 95 206 180 209 22 164 Gun 628 | 8 79 43 83 35 199 22 159 Cannon 313 | . . 52 122 139 . . . Launcher 22 | . . . 1 6 10 . 5 Special . | . . . . . . . . Kinetic 367 | 4 31 . 21 88 163 15 45 Thermal 431 | 4 22 52 151 86 . 7 109 Explosive 22 | . . . 1 6 10 . 5 Electromagnetic 143 | . 26 43 33 . 36 . 5 Robot Hit Streak 14 | 6 9 14 12 11 14 9 14 Robot Miss Streak 7 | 1 6 7 4 4 6 2 6 Penetration Max 1 | . . . . 1 1 . 1 Secondary Targets 8 | . . 1 1 . 5 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 681 | 6 55 61 138 108 153 21 139 Core Hits 369 | 1 25 37 60 63 94 15 74 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 30 | 1 4 . 7 4 1 1 12 Burn 15 | 1 4 . 6 . . 1 3 Destroy 7 | . . . . . 1 . 6 Blast 5 | . . . 1 4 . . . Sever 2 | . . . . . . . 2 Impale 1 | . . . . . . . 1 Melee Attacks 61 | . . . 4 7 7 1 42 Impact . | . . . . . . . . Slashing 54 | . . . 4 7 7 1 35 Piercing 7 | . . . . . . . 7 Sneak Attacks 4 | . . . . 1 . 1 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 17461 | 74 870 1595 3085 3391 4171 489 3786 Guns 8334 | 74 821 676 1066 415 2841 405 2036 Cannons 4152 | . . 651 1710 1791 . . . Explosions 3755 | . 45 265 288 1095 1318 . 744 Melee 1147 | . . . . 84 . 84 979 Ramming 73 | . 4 3 21 6 12 . 27 Kinetic 4947 | 50 286 . 246 1151 2446 266 502 Thermal 6550 | 24 193 916 2305 1236 108 139 1629 Explosive 2818 | . . . 127 847 1210 . 634 Electromagnetic 1926 | . 387 676 386 67 395 . 15 Impact . | . . . . . . . . Slashing 1014 | . . . . 84 . 84 846 Piercing 133 | . . . . . . . 133 Highest Corruption 16 | . . 8 3 10 11 11 16 Average Corruption 7 | . . 8 3 5 10 11 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 143 | . . 8 16 28 41 28 22 Message Errors 36 | . . 2 3 2 11 9 9 Matter Fused 32 | . . 1 3 10 6 10 2 Heat Flow Errors 14 | . . 1 1 5 5 1 1 Energy Discharges 16 | . . 1 3 2 4 1 5 Parts Rejected 2 | . . . . 2 . . . Data Loss (minor) 19 | . . 3 2 3 4 5 2 Data Loss (major) 4 | . . . . 1 1 . 2 Misfires 7 | . . . . 2 4 1 . Alerts 4 | . . . 2 1 . 1 . Misdirections 2 | . . . . . 1 . 1 Weapon Failures 7 | . . . 2 . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 463 | . 14 15 22 100 . 54 258 Projectiles 55 | . . 15 9 31 . . . Explosions 97 | . 14 . 13 15 . . 55 Melee 311 | . . . . 54 . 54 203 Knockbacks 7 | . . . 2 5 . . . Impact . | . . . . . . . . Kinetic 6 | . . . 2 4 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 375 | . 40 40 15 62 63 . 155 Shots 12 | . 1 1 1 2 2 . 5 Rammed 3 | . 2 . . . . . 1 Targets Rammed 11 | . 2 1 2 1 2 . 3 Kicked 7 | . . . 2 1 2 . 2 Crushed 1 | . . 1 . . . . . Highest Temperature 540 | 27 153 398 540 245 261 305 117 Average Temperature 102 | 14 54 109 183 34 65 137 29 Received Heat Transfer 4023 | . 234 381 1116 654 978 156 504 Effects 18 | . . 3 12 . 3 . . Shutdowns 3 | . . 1 2 . . . . Energy Bleed 2 | . . 1 1 . . . . Interference 3 | . . . . . 3 . . Matter Decay 2 | . . 1 1 . . . . Short Circuit 3 | . . . 3 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 2 1 3 . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 4 | . 1 . . . . . 3 Combat Hostiles 4 | . 1 . . . . . 3 Parts Melted 32 | . 1 2 8 3 . . 18 Heat Transferred 12371 | 148 790 1286 4170 2013 100 296 3568 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 3 1 . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Peak Influence 902 | 5 203 413 823 871 902 356 470 Initial 362 | . 3 . 172 350 362 351 61 Average 328 | 5 72 258 529 443 684 254 172 Maximum Alert Level 3 | . 1 2 3 3 3 1 2 Low Security (%) 41 | 100 96 30 6 10 . 43 71 Level 1 29 | . 3 50 31 45 8 56 26 Level 2 17 | . . 18 36 29 42 . 2 Level 3 11 | . . . 24 14 49 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . 3 1 4 10 11 . 9 Investigation 8 | . . 1 . 3 2 . 2 Extermination 9 | . . . . 3 1 . 5 Reinforcement 11 | . 3 . . 1 5 . 2 Assault 5 | . . . . 3 2 . . Garrison 5 | . . . 4 . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Distress Signals 16 | . 3 2 7 . 4 . . Communications Jammed 4 | . . . . . . . 4 Distress Signals 4 | . . . . . . . 4 Times Spotted 216 | . 17 24 48 38 47 2 40 Peak Tracking Total 10 | . 3 6 10 6 5 2 6 Tactical Retreats 21 | . . 1 10 2 3 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Traps Triggered 9 | . . 2 3 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Disabled 24 | . . 2 4 11 3 . 4 Max in Single Turn 4 | . . 2 1 4 1 . 3 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Machines Accessed 28 | . 5 3 2 6 5 1 6 Terminals 24 | . 5 3 2 5 3 1 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 Total Hacks 88 | . 21 11 8 16 8 4 20 Successful 38 | . 11 5 4 3 4 2 9 Failed 50 | . 10 6 4 13 4 2 11 Catastrophic 6 | . 1 1 . 2 1 1 . Database Lockouts . | . . . . . . . . Manual 67 | . 18 10 8 11 1 2 17 Terminals 78 | . 21 11 8 13 3 4 18 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . 3 2 . 2 Terminal Hacks 14 | . 4 1 . 2 3 2 2 Record 1 | . . . . . . 1 . Open Door 3 | . . . . . 3 . . Terminal Index 4 | . 1 1 . . . 1 1 Coupling Status 1 | . 1 . . . . . . Zone Layout 5 | . 2 . . 2 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 21 | . 7 4 4 1 . . 5 Terminals 21 | . 7 4 4 1 . . 5 Track 9 | . 4 2 2 . . . 1 Botnet 12 | . 3 2 2 1 . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 5 3 2 6 3 1 6 Full Trace Events 9 | . 1 2 . 3 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total Allies 3 | . . . . . 3 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 32 | . . . . . 32 . . Total Orders 9 | . . . . . 4 5 . EXPLORE 9 | . . . . . 4 5 . Ally Attacks 14 | . . . . . 14 . . Total Damage 314 | . . . . . 314 . . Kills 5 | . . . . . 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 8 | . . . . . 4 4 . Drone Recoveries 3 | . . . . . 2 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Turns Passed 9666 | 24 1479 746 1243 2067 1042 712 2353 Spaces Moved 3622 | 11 538 321 479 880 408 201 784 Core 25 | . . . . . . 2 23 Treads 858 | . 502 321 35 . . . . Legs 2632 | 11 36 . 444 880 408 199 654 Wheels 107 | . . . . . . . 107 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 120 127 130 265 168 Average Speed 194 | 120 171 162 159 192 157 327 232 Slowest Speed 1350 | 120 240 320 330 200 200 1350 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 2 87 33 61 26 90 99 22 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 25 | . . . 4 5 3 . 13 Terrain Destroyed 411 | . 4 26 25 106 153 1 96 Melee 25 | . . . 4 5 3 . 13 Projectile 41 | . . 14 11 11 4 1 . AOE 343 | . 4 12 10 90 146 . 81 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac Total 5208 | 14 1022 450 735 1068 586 242 1091 Wait 668 | . 399 45 49 2 21 18 134 Move 3615 | 10 537 320 478 879 407 200 784 Hop . | . . . . . . . . Pick Up 93 | . 17 10 19 18 16 1 12 Fast Attach 39 | . 4 3 17 9 4 1 1 Attach 55 | . . 6 13 7 14 . 15 Detach 7 | . . 2 . 1 . 1 3 Swap 63 | . 5 7 17 13 7 4 10 Drop 78 | . 14 6 15 26 1 8 8 Fire 507 | 4 44 50 121 100 103 7 78 Melee 57 | . . . 4 7 7 1 38 Ram 1 | . . . . . . . 1 Kick 7 | . . . 2 1 2 . 2 Crush 3 | . 2 1 . . . . . Escape Stasis 10 | . . . . 5 . . 5 Rewire 5 | . . . . . 4 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x3] / *Sto) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 2) 25 | -11/Junkyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 763 | -10/Materials | Discovered new exit (range 8) 1015 | -10/Materials | Discovered new exit (range 8) 1054 | -10/Materials | Discovered new exit (range 6) 1494 | -10/Materials | Discovered new exit (range 3) 1504 | -10/Materials | Entered another Materials area 1504 | -9/Materials | Evolved 2 slots: Propulsion x2 2053 | -9/Materials | Lost 4 parts (1p3n) 2060 | -9/Materials | Destroyed 7 combat bots 2219 | -9/Materials | Discovered new exit (range 16) 2250 | -9/Materials | Entered another Materials area 2250 | -8/Materials | Evolved 2 slots: Utility x2 2674 | -8/Materials | Discovered new exit (range 16) 2831 | -8/Materials | Garrison activated, responded to threat 2929 | -8/Materials | Lost 3 parts (2n1w) 2933 | -8/Materials | Destroyed 8 combat bots 3243 | -8/Materials | Garrison activated, responded to threat 3292 | -8/Materials | Core integrity fell below 50% 3364 | -8/Materials | Lost 4 parts (1n1u2w) 3457 | -8/Materials | Discovered new exit (range 9) 3493 | -8/Materials | Entered Factory 3493 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3658 | -7/Factory | Discovered new exit (range 15) 3996 | -7/Factory | Discovered new exit (range 5) 4118 | -7/Factory | Discovered new exit (range 10) 4702 | -7/Factory | Discovered new exit (range 12) 5492 | -7/Factory | System corruption reached 10% 5493 | -7/Factory | First assault squad dispatched 5507 | -7/Factory | Lost 3 parts (1u2w) 5560 | -7/Factory | Entered Storage 5601 | -7/Storage | Met a pair of Derelict thieves 5805 | -7/Storage | Lost 5 parts (2n2u1w) 5904 | -7/Storage | Lost 3 parts (1n2w) 5929 | -7/Storage | Core integrity fell below 50% 5995 | -7/Storage | Destroyed 7 combat bots 6086 | -7/Storage | Discovered new exit (range 16) 6202 | -7/Storage | Lost 4 parts (1p1n1u1w) 6511 | -7/Storage | Garrison activated, responded to threat 6594 | -7/Storage | Used back door to open Recycling access 6594 | -7/Storage | Discovered new exit (range 5) 6602 | -7/Storage | Entered Recycling 6605 | -7/Recycling | Found Scrap Engine 6838 | -7/Recycling | Discovered new exit (range 59) 6961 | -7/Recycling | Core integrity fell below 20% 7006 | -7/Recycling | Lost 3 parts (2n1u) 7267 | -7/Recycling | Build established: Gunner 7314 | -7/Recycling | Entered Factory 7314 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7806 | -5/Factory | Build established: Infiltrator-Mutant 8841 | -5/Factory | Discovered new exit (range 7) 9317 | -5/Factory | Lost 5 parts (2p1u2w) 9375 | -5/Factory | System corruption reached 10% 9381 | -5/Factory | Core integrity fell below 50% 9402 | -5/Factory | Lost 3 parts (1u2w) 9447 | -5/Factory | Lost 3 parts (1n2w) 9664 | -5/Factory | Core integrity fell below 20% 9667 | -5/Factory | Self-destructed Last Messages --------------- 09635_ System corrupted: Energy discharge (-132). 09648_ G-50 Soldier destroyed. 09648_ Terminal disabled. 09648_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09648_ K-01 Serf collects debris. 09650_ Force Booster destroyed. 09652_ K-01 Serf cleans the Fusion Modulator. 09654_ G-50 Soldier destroyed. 09655_ K-01 Serf collects debris. 09656_ R61 K4