Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.05 @ 14:01:04 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (177) 885 Value Destroyed (5412) 5412 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1540) 1540 TOTAL SCORE: 14797 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 1575 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1093 Cogmind --------- Core Integrity 938/1000 Matter 135/300 Energy 325/325 System Corruption 6% Temperature Cool (0) Movement Treading (560) Ox5 Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (6) --- Improved Treads > --- UTILITY (6) ------ Experimental Heat Sink Huge Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON (4) ------- Gauss Rifle KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Antimatter Reactor Matter Compressor (205) Improved Signal Interpreter Advanced Terrain Scan Processor Armor Integrity Analyzer Improved Weapon Cycler Zionite Weapon Casing Makeshift Armor Plating EM Disruption Field Improved Hacking Suite Makeshift System Shield Authchip [Propulsion] Authchip [Device] Authchip [Processor] Improved System Restoration Module Autogun Improved Proton Missile Launcher Heavy Rocket Launcher Improved Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Armor Integrity Analyzer Improved Transmission Jammer Experimental Utility Shielding > --- WEAPON ----------- Gauss Rifle Flak Gun Coil Gun Power Sword > --- INVENTORY -------- Antimatter Reactor Heavy Treads Experimental Heat Sink Matter Compressor Improved Signal Interpreter Advanced Terrain Scan Processor Weapon Cycler Transmission Jammer Zionite Weapon Casing Makeshift Armor Plating EM Disruption Field Improved Shield Generator Improved Hacking Suite Makeshift System Shield Authchip [Propulsion] Authchip [Device] Authchip [Processor] System Restoration Module Improved System Restoration Module Gauss Rifle Heavy Gauss Cannon Heavy Gauss Cannon Improved Proton Missile Launcher Heavy Rocket Launcher [Rating: 102] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Makeshift Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 1 . . . . 1 . . . . . . . Utility 4 | . . . . . 1 . . . . . 1 . . . . . . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . Parts Attached 251 | 7 20 6 31 7 24 24 6 17 5 10 15 9 12 15 4 3 13 23 Power 13 | 1 2 . 3 . 1 1 . 1 . 1 . 2 . . . . 1 . Engine 10 | 1 2 . 3 . 1 1 . 1 . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 2 . . . . 1 . Propulsion 52 | 2 6 . 13 3 11 5 1 1 2 1 1 3 . . . . . 3 Treads 52 | 2 6 . 13 3 11 5 1 1 2 1 1 3 . . . . . 3 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 104 | 2 4 2 6 4 6 7 4 7 . 7 11 2 6 11 3 . 8 14 Device 57 | 1 2 1 1 . 1 3 2 4 . 4 8 1 3 9 3 . 6 8 Storage 5 | 1 1 . 1 1 . 1 . . . . . . . . . . . . Processor 3 | . . . 1 . 1 . . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 39 | . 1 1 3 3 4 3 2 3 . 3 3 1 3 2 . . 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 8 4 9 . 6 11 1 8 3 1 3 2 6 4 1 3 4 6 Energy Gun 6 | 2 4 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 2 . . . . . . . . . . . . . . . . Ballistic Gun 52 | . 3 2 9 . 4 7 1 6 2 1 3 1 3 2 . 3 2 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 2 Launcher 7 | . 1 . . . 1 1 . 1 1 . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 3 . 1 . . . 1 . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . 3 1 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . 2 1 . 1 1 1 . 3 . . . . 1 Corrupted Parts 2 | . . . . . . . . . . . . 1 1 . . . . . System Corruption 12 | . . . . . . . . . . . . 7 5 . . . . . Parts Lost 17 | . . 1 3 . 1 . . 2 . . . . . . . . . 10 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 1 . . . . . . . . . 4 Utility 6 | . . 1 1 . . . . . . . . . . . . . . 4 Weapon 5 | . . . 1 . 1 . . 1 . . . . . . . . . 2 Highest Loss Streak 6 | . . 1 2 . 1 . . 2 . . . . . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 98 100 99 99 100 99 99 100 100 82 79 79 80 62 79 78 Engine 6 | . 14 14 10 11 9 7 7 7 7 7 6 2 . . . . . . Reactor 1 | . . . . . . . . . . . . 3 6 6 6 6 5 5 Treads 30 | . 27 28 32 33 36 38 38 37 38 38 40 24 20 20 20 20 20 16 Device 6 | . 14 4 . . 9 6 6 4 7 5 6 6 8 8 6 6 4 9 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 Processor 3 | . . . . . . 7 7 7 7 7 6 6 6 6 6 6 6 10 Protection 5 | . . 9 10 11 9 . . 2 . 1 5 5 4 3 6 6 7 4 Ballistic Gun 25 | . 13 18 32 33 25 29 30 29 29 30 26 23 24 25 25 2 25 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 133 | 11 28 32 62 104 106 110 110 115 108 112 115 118 118 118 118 116 121 133 Greatest Support 210 | 40 40 40 63 66 90 110 110 110 110 106 126 210 210 210 210 210 210 210 Greatest Overweight (x) 5 | . 1 . 1 1 1 1 . 1 . 1 . . . . . . 1 5 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 15 19 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 15 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 13 14 18 20 24 24 24 24 24 25 24 24 24 25 25 25 24 23 Final Capacity 25 | 8 15 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 14 20 22 24 25 25 25 25 25 25 24 25 25 25 25 25 20 Class Distribution -------------------- 27% | Tank 26% | Skirmisher 14% | Scavenger-Skirmisher 12% | Mutant 11% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 7188 | 267 239 149 889 197 996 297 114 414 49 173 554 261 304 519 104 . 737 925 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7127 | 42 567 117 1438 310 1941 218 70 249 . 69 184 140 108 230 113 . 413 918 Parts 394 | 4 37 . 92 27 103 8 2 10 . 2 12 3 14 13 2 . 14 51 Haulers Intercepted 8 | . 2 . 4 . 2 . . . . . . . . . . . . . Recyclers Shooed 8 | . . . 1 . 2 . . . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 2 14 . 18 . . . 22 2 . 13 . Prevented 7 | . . . . . . . . . . 7 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 143 | . 14 10 29 9 34 2 1 6 . 1 4 . 1 7 1 . 7 17 Melee 1 | . . . . . . . . . . . . . . 1 . . . . Guns 115 | . 11 1 29 9 34 2 1 3 . 1 4 . 1 5 1 . 2 11 Cannons 15 | . . 9 . . . . . . . . . . . . . . . 6 AOE 12 | . 3 . . . . . . 3 . . . . . 1 . . 5 . Classes Destroyed 21 | 1 5 1 3 1 2 1 . 2 . . 1 1 . 1 . . . 2 Worker 5 | . . . 1 . 2 . . . . . . . 1 . . . . 1 Builder 5 | . . . 1 . 1 . . . . . . . . . . . . 3 Tunneler 3 | 2 . . . . . . . . . . . . 1 . . . . . Hauler 8 | . 2 . 4 . 2 . . . . . . . . . . . . . Recycler 7 | . 1 . . 1 2 2 . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . 1 . . . . . . 1 Watcher 10 | . 2 . 3 . 4 . . . . . . . 1 . . . . . Swarmer 47 | . 6 . 7 6 6 . . 3 . . 2 . . 3 . . 5 9 Grunt 46 | . 8 . 15 . 19 . . . . 1 . . . 2 1 . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 22 | . . . 7 2 8 . 1 . . . 1 . . 1 . . . 2 Hunter 3 | . . . . . . . . . . . . . . 1 . . 1 1 Programmer 9 | . . . . . . 2 . . . . 1 . 1 . . . 1 4 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . Zionite 1 | . . . . . 1 . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Assembled 10 | . . 10 . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . 2 . . . . . . Mutant 2 | . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 10 | 1 7 2 6 3 6 1 1 3 . 1 2 . 2 3 1 . 5 10 Combat Bots Only 8 | . 5 2 6 3 4 1 1 3 . 1 2 . 1 3 1 . 5 8 Max Kills in Single Turn 4 | 1 2 1 2 2 2 1 1 2 . 1 1 1 1 2 1 . 4 2 Gunslinging 1 | . . . 1 1 1 . . . . . . . . 1 . . . 1 Exploded 4 | . 2 . . . . . . 2 . . . . . 1 . . 4 . Melee 1 | . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Damage Taken 8648 | . 429 411 929 242 1424 571 49 586 . 40 100 . 32 521 94 . 868 2352 Core 505 | . 20 59 63 . 122 16 6 20 . 11 6 . 14 35 . . 71 62 Absorbed by Shields 100 | . . . . . . . . . . . . . . . . . . 100 Reduced by Siege Mode 370 | . . . . . . . . . . . . . . 21 . . 117 232 Redirected to Shielding 136 | . . 4 46 . . . . . . . . . . . . . 86 . Regen/Repaired (Parts) 677 | . 44 . 208 . 122 303 . . . . . . . . . . . . Core Remaining (%) 84 | 100 . 68 . 84 77 . . . . 92 . . . . . . 85 . Volleys Fired 388 | 7 46 41 73 15 86 5 2 20 . 3 19 3 3 14 1 . 19 31 Largest 4 | 2 2 2 3 3 3 4 4 4 . 4 4 4 4 4 4 . 4 4 Hottest 183 | 80 80 120 69 69 69 92 94 107 . 104 111 114 114 114 114 . 114 183 Shots Fired 1117 | 14 88 82 219 45 256 21 8 65 . 12 66 12 13 43 3 . 55 115 Gun 998 | 14 84 16 219 45 255 21 8 63 . 12 66 12 13 38 3 . 50 79 Cannon 102 | . . 66 . . . . . . . . . . . . . . . 36 Launcher 17 | . 4 . . . 1 . . 2 . . . . . 5 . . 5 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 950 | . 14 16 219 45 255 21 8 63 . 12 66 12 13 38 3 . 50 115 Thermal 144 | 14 64 66 . . . . . . . . . . . . . . . . Explosive 17 | . 4 . . . 1 . . 2 . . . . . 5 . . 5 . Electromagnetic 6 | . 6 . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 4 8 5 14 15 20 13 14 9 . 12 21 22 2 5 6 . 15 15 Robot Miss Streak 7 | 2 4 7 5 3 2 1 1 3 . 2 1 2 5 4 1 . 3 5 Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . . 1 Secondary Targets 19 | . 3 . 5 3 6 . . . . . . . . 1 . . . 1 Max Gunslinging Chain 2 | . 1 . 2 1 2 . . . . . . . . 1 . . . 1 Shots Hit Robots 741 | 9 50 41 135 28 197 17 7 40 . 9 34 12 5 27 4 . 54 72 Core Hits 350 | 2 29 16 53 15 90 4 3 17 . 6 10 2 7 17 2 . 24 53 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 1 . . . . . . . . . . 1 . Critical Strikes 9 | . . . . . 3 1 . . . . . . . . . . 1 4 Destroy 5 | . . . . . 3 1 . . . . . . . . . . 1 . Blast 4 | . . . . . . . . . . . . . . . . . . 4 Melee Attacks 48 | . . . . . 3 6 . 1 . . . 5 4 4 1 . 6 18 Impact 15 | . . . . . 3 6 . 1 . . . 5 . . . . . . Slashing 33 | . . . . . . . . . . . . . 4 4 1 . 6 18 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 1 2 . . . . . 4 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 15396 | 98 932 642 1904 498 3341 646 105 865 . 137 552 618 135 712 94 . 1816 2301 Guns 10819 | 98 592 61 1843 445 3151 244 105 733 . 137 552 221 110 505 25 . 694 1303 Cannons 1372 | . . 575 . . . . . . . . . . . . . . . 797 Explosions 1089 | . 324 . . . . . . 132 . . . . . 173 . . 460 . Melee 1837 | . . . . . 141 393 . . . . . 397 . 34 69 . 662 141 Ramming 279 | . 16 6 61 53 49 9 . . . . . . 25 . . . . 60 Kinetic 10992 | . 66 61 1843 445 3151 244 105 733 . 137 552 221 110 505 25 . 694 2100 Thermal 1206 | 98 533 575 . . . . . . . . . . . . . . . . Explosive 1009 | . 244 . . . . . . 132 . . . . . 173 . . 460 . Electromagnetic 73 | . 73 . . . . . . . . . . . . . . . . . Impact 931 | . . . . . 141 393 . . . . . 397 . . . . . . Slashing 906 | . . . . . . . . . . . . . . 34 69 . 662 141 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 44 | . . 3 . 1 . 2 2 2 2 . . 38 43 43 43 43 44 6 Average Corruption 19 | . . 3 . 1 . 1 2 2 2 . . 23 39 43 43 43 43 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 305 | . . 17 . 6 . 12 4 10 1 . . 16 92 48 21 7 52 19 Message Errors 87 | . . 6 . 1 . 6 . 2 . . . 6 30 11 5 1 13 6 Matter Fused 79 | . . 9 . . . 3 1 2 . . . 3 21 14 5 3 13 5 Heat Flow Errors 29 | . . . . . . . . 2 1 . . . 13 4 3 . 3 3 Energy Discharges 31 | . . . . 2 . . 2 1 . . . 2 6 5 3 . 10 . Parts Rejected 3 | . . . . . . . . . . . . 1 . 1 . . 1 . Data Loss (minor) 28 | . . 2 . 2 . . 1 1 . . . 1 9 2 2 2 3 3 Data Loss (major) 15 | . . . . 1 . 2 . . . . . . 5 4 . 1 2 . Misfires 10 | . . . . . . 1 . 1 . . . . 3 4 . . . 1 Alerts 10 | . . . . . . . . 1 . . . 3 3 . 2 . 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . Weapon Failures 12 | . . . . . . . . . . . . . 2 2 1 . 6 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 706 | . . 31 . . 20 155 . . . . . 148 . . . . 302 50 Projectiles 102 | . . 31 . . . . . . . . . 21 . . . . . 50 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 604 | . . . . . 20 155 . . . . . 127 . . . . 302 . Knockbacks 11 | . . . . 1 . 2 . . . . . 3 1 . . . . 4 Impact 6 | . . . . 1 . 2 . . . . . 2 1 . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 20 | . 13 . . . . . . . . . . . . . . . 7 . Shots 2 | . 1 . . . . . . . . . . . . . . . 1 . Rammed 31 | . 7 1 4 7 4 2 . . . . . . 3 . . . . 3 Targets Rammed 34 | . 7 1 5 7 6 2 . . . . . . 3 . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 . 2 . . . . . . . . . . . . . Highest Temperature 512 | 72 54 246 293 79 13 50 54 326 225 45 162 66 265 241 254 . 210 512 Average Temperature 70 | 30 19 82 48 28 8 23 30 105 118 22 46 25 107 104 120 . 68 79 Received Heat Transfer 1964 | . 180 140 363 45 756 . . 180 . 9 30 . 9 120 18 . 60 54 Effects 5 | . . . 1 . . . . . . . . . 1 . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . 1 . . . . . . . . . 1 . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations 10 | . . . . . . . . . . . . . . 3 . . 2 5 Total Turns 142 | . . . . . . . . . . . . . . 23 . . 42 77 Longest Duration 50 | . . . . . . . . . . . . . . 9 . . 25 50 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . . . . . . Impact Corruptions 9 | . . . . . 1 5 . . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . 1 . . . . . . . Heat Transferred 2521 | 225 1075 1221 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Peak Influence 526 | 10 264 5 445 403 526 193 . . . . 147 12 419 . . . . 449 Initial 193 | . 6 5 . 173 . 193 . . . . 67 10 . . . . . . Average 166 | 3 78 1 221 127 335 35 . . . . 38 2 282 . . . . 138 Maximum Alert Level 2 | . 1 . 2 2 2 . . . . . . . 2 . . . . 2 Low Security (%) 55 | 100 94 100 36 54 7 100 . . . . 100 100 19 . . . . 62 Level 1 38 | . 5 . 57 40 80 . . . . . . . 66 . . . . 35 Level 2 5 | . . . 5 5 11 . . . . . . . 14 . . . . 2 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . 6 . 6 5 . . . . 2 . 10 . . . . 3 Investigation 4 | . . . 1 . 2 . . . . . . . 1 . . . . . Extermination 10 | . . . . . . 3 . . . . 1 . 4 . . . . 2 Reinforcement 15 | . 2 . 5 . 2 2 . . . . 1 . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . 2 . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 1 2 . 3 1 . . . . . . . . . . . . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . 3 Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 232 | . 26 10 48 11 52 3 1 4 . 10 7 3 11 10 1 . 8 27 Peak Tracking Total 8 | . 4 1 8 3 4 2 1 1 . 3 4 1 4 4 1 . 5 7 Tactical Retreats 18 | . 1 . 2 1 10 . . . . . . . . 3 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 12 | . 4 . 1 1 1 1 . 1 . . 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . . . . . . . 3 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 12 | . . . . . . . . 1 . . 2 . 1 . . . . 8 Max in Single Turn 1 | . . . . . . . . 1 . . 1 . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 42 | . 7 1 7 3 11 6 1 . . . 1 . 1 . . 4 . . Terminals 21 | . 6 1 5 1 7 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . 1 . . . . . Repair Stations 7 | . 1 . 2 . 2 2 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 134 | . 30 3 18 5 30 15 1 . . . 2 . 1 . . 29 . . Successful 88 | . 15 2 11 5 15 9 1 . . . 1 . . . . 29 . . Failed 45 | . 14 1 7 . 15 6 . . . . 1 . 1 . . . . . Catastrophic 10 | . 1 1 5 . 3 . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . Manual 77 | . 16 3 7 3 13 3 . . . . 13 . 12 . . . . 7 Terminals 66 | . 25 3 12 3 19 4 . . . . . . . . . . . . Fabricators 4 | . . . . . . 3 . . . . . . 1 . . . . . Repair Stations 22 | . 5 . 6 . 5 6 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 4 2 . . . . 2 . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 55 | . 9 2 3 5 5 1 1 . . . . . . . . 29 . . Record 11 | . . . . . . . . . . . . . . . . 11 . . Part Schematic 11 | . . 1 . . . . . . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . 1 1 . . . . . . . . . . . 3 . . Open Door 3 | . . . . 2 . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Unreport Threat 7 | . 1 1 . 2 2 1 . . . . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 19 | . 3 . 6 . 4 6 . . . . . . . . . . . . Scan Component 10 | . 2 . 3 . 2 3 . . . . . . . . . . . . Repair 9 | . 1 . 3 . 2 3 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . 1 . . . . . . . Insert Component 2 | . . . . . 1 . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 . 2 . 4 1 . . . . . . . . . . . . Terminals 9 | . 3 . 2 . 3 1 . . . . . . . . . . . . Botnet 9 | . 3 . 2 . 3 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 1 7 1 11 5 . . . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . 1 . . . . . . 14 . 23 . 9 . . 10 . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . . Parts Repaired 9 | . 1 . 3 . 2 3 . . . . . . . . . . . . Time 440 | . 26 . 115 . 159 140 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 44 | . . . . 2 . . . 4 8 . 7 20 . . . . 1 2 Largest Group 25 | . . . . 2 2 . . 4 8 8 7 25 20 3 . . 1 2 Highest-Rated Group 962 | . . . . 41 41 . . 118 261 261 333 962 778 99 . . 96 170 Highest-Rated Ally 96 | . . . . 31 31 . . 31 40 40 70 70 70 46 . . 96 96 Zionite Dispatches 3 | . . . . . . . . . . . 2 . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . 1 . . . . . . . Total Orders 10 | . . . . . . . . . . . 9 1 . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . ROAM 3 | . . . . . . . . . . . 3 . . . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . . . EXPLORE 3 | . . . . . . . . . . . 3 . . . . . . . RETURN 2 | . . . . . . . . . . . 2 . . . . . . . Ally Attacks 364 | . . . . 5 17 . . 9 . 62 9 84 159 3 . . 9 7 Total Damage 9327 | . . . . 63 166 . . 111 . 1353 258 1574 3782 54 . . 503 1463 Kills 70 | . . . . 1 1 . . 3 . 14 3 6 32 2 . . 1 7 Allies Corrupted 7 | . . . . . . . . . . . 1 3 3 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . 1 . 1 1 . . . . 2 . 1 . Drone Launches 3 | . . . . . . . . . . . 3 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 2 . 2 . . . . 1 Branch Access 2 | . . . . . . . . . . . . . 1 . . . . 1 Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . 1 . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 23229 | 115 1328 1516 1903 1720 3642 1783 468 1058 1768 919 1070 398 1754 913 404 154 811 1505 Spaces Moved 11869 | 54 669 857 895 770 1257 932 311 558 1193 541 522 216 1061 499 246 93 424 771 Core 5 | 5 . . . . . . . . . . . . . . . . . . Treads 11864 | 49 669 857 895 770 1257 932 311 558 1193 541 522 216 1061 499 246 93 424 771 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 225 145 145 145 145 155 157 157 160 160 160 160 160 160 Average Speed 166 | 149 160 160 164 184 227 148 145 157 145 165 157 160 160 160 160 160 161 161 Slowest Speed 560 | 160 240 160 240 240 240 235 145 225 155 235 157 165 160 160 160 160 240 560 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 58 | 4 93 98 82 95 78 23 53 70 89 70 13 80 21 54 40 69 59 13 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 6 | . . . . 1 . . . . 3 1 . . . . . 1 . . Known Exits Taken 12 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 . . 1 3 3 4 . . . 3 . . 1 . Spaces Dug 43 | . . . . . 2 . . 1 . . 1 1 3 3 . . 16 16 Terrain Destroyed 240 | . 22 . . . 11 . . 53 . . 2 1 3 61 . . 63 24 Melee 26 | . . . . . 2 . . 1 . . . 1 3 3 . . . 16 Projectile 11 | . . . . . . . . 2 . . 1 . . . . . . 8 AOE 200 | . 22 . . . 9 . . 49 . . . . . 58 . . 62 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Total 14468 | 71 835 922 1197 1042 1847 1312 327 690 1232 558 731 255 1102 574 251 98 498 926 Wait 1534 | . 66 16 141 223 434 312 . 32 10 . 155 8 4 43 . . 33 57 Move 11853 | 53 668 856 894 769 1256 932 310 557 1192 540 522 215 1060 498 245 92 423 771 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 130 | 4 15 1 21 8 16 15 5 3 12 1 10 3 5 . . . 2 9 Fast Attach 53 | 7 9 . 6 . 2 5 . . 1 1 1 4 5 1 . 3 1 7 Attach 29 | . 1 1 5 . 3 2 1 2 2 . 2 1 1 . . . . 8 Detach 9 | . 1 . 2 . . . . . . . 1 . 2 . . . . 3 Swap 169 | . 10 5 20 7 19 17 5 15 2 9 12 4 6 14 4 . 12 8 Drop 165 | . 12 1 30 13 22 17 4 3 13 4 9 12 9 . . 3 2 11 Fire 388 | 7 46 41 73 15 86 5 2 20 . 3 19 3 3 14 1 . 19 31 Melee 48 | . . . . . 3 6 . 1 . . . 5 4 4 1 . 6 18 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 33 | . 7 1 5 7 6 1 . . . . . . 3 . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 57 | . . . . . . . . 57 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 5) 586 | -10/Materials | Discovered new exit (range 11) 657 | -10/Materials | Central database locked down 832 | -10/Materials | Discovered new exit (range 15) 1082 | -10/Materials | Build established: Scavenger-Mutant 1110 | -10/Materials | Discovered new exit (range 8) 1323 | -10/Materials | Repaired Lgt. Assault Rifle 1444 | -10/Materials | Entered Mines 1445 | -10/Mines | Assembled infested the area 1450 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1451 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1667 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1667 | -10/Mines | Discovered new exit (range 5) 1743 | -10/Mines | Discovered new exit (range 8) 1893 | -10/Mines | Build established: Mutant 2228 | -10/Mines | Discovered new exit (range 5) 2960 | -10/Mines | Entered Materials 2960 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3408 | -9/Materials | Discovered new exit (range 11) 3792 | -9/Materials | Discovered new exit (range 7) 3818 | -9/Materials | Identified exit to Mines 3879 | -9/Materials | Repaired Imp. Assault Rifle 3914 | -9/Materials | Discovered new exit (range 14) 3968 | -9/Materials | Repaired Imp. Treads 4002 | -9/Materials | Repaired Hrd. Light Armor Plating 4292 | -9/Materials | Build established: Scavenger-Tank 4572 | -9/Materials | Discovered new exit (range 4) 4605 | -9/Materials | Build established: Tank 4863 | -9/Materials | Entered Mines 5062 | -9/Mines | Learned location of 1 exit from Materials 5204 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5208 | -9/Mines | Found Prototype Device 5271 | -9/Mines | Learned location of Storage (-7) 5351 | -9/Mines | Discovered new exit (range 4) 5377 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5883 | -9/Mines | Discovered new exit (range 3) 6196 | -9/Mines | Found the Drone Emporium 6208 | -9/Mines | Found Prototype Device 6583 | -9/Mines | Entered Materials 6583 | -8/Materials | Accompanied by 2 allies 6583 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6584 | -8/Materials | Identified exit to Factory 6588 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6621 | -8/Materials | Garrison activated, responded to threat 7612 | -8/Materials | Identified Exp. Sensor Array 8552 | -8/Materials | Discovered exit to Factory (range 10) 9292 | -8/Materials | Repaired Exp. Sensor Array 10118 | -8/Materials | Repaired Imp. Assault Rifle 10225 | -8/Materials | Entered Factory 10225 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10523 | -7/Factory | Build established: Skirmisher 10635 | -7/Factory | Repaired Adv. Treads 10687 | -7/Factory | Repaired Imp. Assault Rifle 11193 | -7/Factory | Found Prototype Launcher 11193 | -7/Factory | Identified Rocket Array 11298 | -7/Factory | Discovered new exit (range 3) 11299 | -7/Factory | Identified exit to Lower Caves 11630 | -7/Factory | Repaired Imp. Assault Rifle 11779 | -7/Factory | Fabricated Hvy. Gauss Cannon (x2) 11838 | -7/Factory | Cargo convoy interrupted 12008 | -7/Factory | Entered Lower Caves 12080 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12191 | -7/Lower Caves | Learned Factory interactive machine intel 12405 | -7/Lower Caves | Discovered new exit (range 5) 12473 | -7/Lower Caves | Identified exit to Lower Caves 12476 | -7/Lower Caves | Entered another Lower Caves area 12654 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 13003 | -7/Lower Caves | Spotted B-75 Beast 13066 | -7/Lower Caves | Destroyed B-75 Beast 13222 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 13467 | -7/Lower Caves | Discovered new exit (range 9) 13479 | -7/Lower Caves | Identified exit to Zion 13534 | -7/Lower Caves | Entered Zion 13607 | -7/Zion | System corruption cleaned by Quarantine Array 13620 | -7/Zion | Learned location of Warlord (-5) 13907 | -7/Zion | Gained Derelict followers 13990 | -7/Zion | Learned location of Armory (-4) 13998 | -7/Zion | Learned location of Quarantine (-3) 14141 | -7/Zion | Learned Factory security intel 14421 | -7/Zion | Found Prototype Launcher 14421 | -7/Zion | Identified Gui. Missile Launcher 14888 | -7/Zion | Imprinted 14890 | -7/Zion | Declared Zion's savior 15165 | -7/Zion | Given the Hacking Drone Bay 15201 | -7/Zion | Found Prototype Device 15267 | -7/Zion | Discovered new exit (range 14) 15287 | -7/Zion | Identified exit to Proximity Caves 15302 | -7/Zion | Entered Proximity Caves 15302 | -6/Proximity Caves | Accompanied by 8 allies 15696 | -6/Proximity Caves | Learned location of Extension (-5) 16133 | -6/Proximity Caves | Discovered new exit (range 13) 16187 | -6/Proximity Caves | Identified exit to Factory 16218 | -6/Proximity Caves | Identified Hacking Drone Bay 16221 | -6/Proximity Caves | Entered Factory 16221 | -6/Factory | Accompanied by 3 allies 16221 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16223 | -6/Factory | Loaded intel: 52 interactive machine locations 16520 | -6/Factory | Discovered new exit (range 11) 16525 | -6/Factory | Discovered new exit (range 15) 16534 | -6/Factory | Identified exit to Lower Caves 16731 | -6/Factory | Discovered new exit (range 4) 16735 | -6/Factory | Identified exit to Factory 16947 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 17120 | -6/Factory | Retrieved Zion intel report: Component Schematics 17121 | -6/Factory | Zion Light squad teleported in 17145 | -6/Factory | Allied Derelicts emerged from ambush trap array 17147 | -6/Factory | Zion Defense Resupply teleported in 17291 | -6/Factory | Sucked down chute 17291 | -6/Factory | Entered Waste 17292 | -6/Waste | Met a frightened Derelict 17306 | -6/Waste | EMP discharged 17318 | -6/Waste | Spotted C-40 Crusher 17322 | -6/Waste | Allies destroyed C-40 Crusher 17355 | -6/Waste | Spotted C-40 Crusher 17358 | -6/Waste | Allies destroyed C-40 Crusher 17368 | -6/Waste | Spotted C-40 Crusher 17375 | -6/Waste | 1 allies followed down the chute 17379 | -6/Waste | Allies destroyed C-40 Crusher 17400 | -6/Waste | 6 allies followed down the chute 17406 | -6/Waste | EMP discharged 17406 | -6/Waste | System corruption reached 10% 17414 | -6/Waste | Spotted C-40 Crusher 17417 | -6/Waste | Allies destroyed C-40 Crusher 17501 | -6/Waste | Met Warlord forces unprepared to attack 17506 | -6/Waste | EMP discharged 17506 | -6/Waste | System corruption reached 30% 17581 | -6/Waste | Spotted C-40 Crusher 17585 | -6/Waste | Allies destroyed C-40 Crusher 17606 | -6/Waste | EMP discharged 17663 | -6/Waste | Discovered new exit (range 11) 17687 | -6/Waste | Identified exit to Factory 17689 | -6/Waste | Entered Factory 17689 | -6/Factory | Accompanied by 20 allies 17994 | -6/Factory | Build established: Scavenger-Skirmisher 18298 | -6/Factory | Discovered exit to Factory (range 11) 18477 | -6/Factory | P-60 Hacker assimilated allied 23-NZ6(z) 18523 | -6/Factory | Retrieved Zion intel report: Branch Access 18654 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 18716 | -6/Factory | Garrison activated, responded to threat 18932 | -6/Factory | Found Prototype Protection 18932 | -6/Factory | Identified Zio. Weapon Casing 19015 | -6/Factory | Terminal network hard line cut 19443 | -6/Factory | Entered Lower Caves 19443 | -6/Lower Caves | Accompanied by 3 allies 20100 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20283 | -6/Lower Caves | Discovered new exit (range 13) 20296 | -6/Lower Caves | Identified exit to Lower Caves 20356 | -6/Lower Caves | Entered another Lower Caves area 20369 | -6/Lower Caves | Encountered a Warlord checkpoint 20380 | -6/Lower Caves | Learned Factory trap positions 20622 | -6/Lower Caves | Learned Factory emergency access door positions 20726 | -6/Lower Caves | Discovered new exit (range 13) 20759 | -6/Lower Caves | Identified exit to Data Miner 20760 | -6/Lower Caves | Entered Data Miner 20762 | -6/Data Miner | Discovered new exit (range 6) 20792 | -6/Data Miner | Met Data Miner 20823 | -6/Data Miner | Learned location of Section 7 (-3) 20823 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20850 | -6/Data Miner | Received God Mode back door access code from Data Miner 20912 | -6/Data Miner | Identified exit to Proximity Caves 20914 | -6/Data Miner | Entered Proximity Caves 21044 | -5/Proximity Caves | Learned Factory emergency access door positions 21203 | -5/Proximity Caves | Escorted by Enhanced Grunt 21522 | -5/Proximity Caves | Spotted B-75 Beast 21546 | -5/Proximity Caves | Allies destroyed B-75 Beast 21678 | -5/Proximity Caves | Discovered exit to Factory (range 7) 21725 | -5/Proximity Caves | Entered Factory 21725 | -5/Factory | Accompanied by 1 ally 21725 | -5/Factory | Evolved 2 slots: Utility x2 21726 | -5/Factory | Loaded intel: 79 trap records 22389 | -5/Factory | Build established: Scavenger-Mutant 22462 | -5/Factory | Retrieved Zion intel report: Branch Access 22462 | -5/Factory | Identified exit to Upper Caves 22462 | -5/Factory | Identified exit to Extension 22463 | -5/Factory | Zion Heavy squad teleported in 22491 | -5/Factory | Crushed by falling debris 22700 | -5/Factory | Found Prototype Protection 22700 | -5/Factory | Identified Zio. Heavy Carapace 22705 | -5/Factory | Found Zio. Weapon Casing 23012 | -5/Factory | Destroyed 8 combat bots 23041 | -5/Factory | Lost 6 parts (2n2u2w) 23156 | -5/Factory | Terminal network hard line cut 23230 | -5/Factory | Self-destructed Last Messages --------------- 23199_ H-71 Marshal call for reinforcements jammed. 23201_ Hvy. Treads destroyed. 23201_ Knocked back. 23203_ Slug penetrates H-71 Marshal. 23203_ H-71 Marshal destroyed. 23204_ W%8A9LE NLYSXRK6EI0UROY>8=7DYK3B,1A/ Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ???????#??#######????????????????????? | | ??????????? ####;## #################????? | | ?????????? % g l ???? | | ?????????? !!%% % u % g ???? | | ?????????? ==%% =@ % ???? | | ??????????? ####### ###+##########???????? | | ??????????????????????####### #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????#] """ #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# #????????????? | | ????????????^^^?????????????# """ #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# """ =#????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# """ ##???????????? | | ????????????????????????????# """ "##?????????## | | ????????????????????????????# #"###########" | | ????????????????????????????########## | | ?????????????????????????????????????# | | ??###????????????##??????????????????# """"""""" | | ###################??????????????????# | | """"" """"" #???????????????????# """"""""" | | """"" """"" #???????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 2400 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Armor Integrity Analysis 30 Recoil Reduction 6 Authchip Count 3 Item Schematics ----------------- Cargo Storage Unit | -10/Mines | Hacked Mak. Sword | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Com. Ion Cannon | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Force Field | -6/Factory | Z-intel Datajack | -6/Factory | Z-intel Adv. Assault Cannon | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Imp. Concussive RPG | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Component Analysis Suite | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Maul | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Blade Saw | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Railgun | -6/Data Miner | Free Mni. Drone Bay | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-55 Commando | -7/Zion | Archive S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledAblativeThrower Manual? 0 Play Time 02:39:58 Cumulative 324.5 hours Start 2022.02.05 @ 08:23:10 End 2022.02.05 @ 14:01:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 6 Types 1/2/1/0/0/2/0/0/0 Lore% 58 Gallery% 61 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8ab4dd6-32b3-48a0-a6eb-c65ef65f44df