Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.26 @ 22:53:33 Player: jumpy Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (29) 145 Value Destroyed (677) 677 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8482 Bonus ------- Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 126/300 Energy 76/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Phase Shifter Improved Medium Armor Plating Enhanced Force Lance Enhanced Force Lance Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled Cesium-ion Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Advanced ECM Suite Phase Shifter Improved Medium Armor Plating Enhanced Force Lance Enhanced Force Lance [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Spear Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . 2 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 . 1 1 . . . 1 . . . . 1 1 Utility 7 | . . 1 . 1 1 . . . 1 1 . . . 1 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 57 | 8 . 3 . 8 8 . . . 8 9 . 2 1 3 7 Power 9 | 2 . . . . 1 . . . 1 3 . . . 1 1 Engine 5 | 2 . . . . 1 . . . 1 1 . . . . . Core 3 | . . . . . . . . . . 2 . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 12 | 2 . 1 . 4 1 . . . 2 . . . . . 2 Treads . | . . . . . . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 9 | . . . . 4 1 . . . 2 . . . . . 2 Utility 23 | 2 . 1 . 2 2 . . . 4 5 . 2 . 2 3 Device 11 | 1 . . . 1 1 . . . 3 2 . 1 . 1 1 Storage 1 | 1 . . . . . . . . . . . . . . . Processor 7 | . . 1 . 1 . . . . . 2 . 1 . 1 1 Hackware 2 | . . . . . 1 . . . . . . . . . 1 Protection 2 | . . . . . . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 13 | 2 . 1 . 2 4 . . . 1 1 . . 1 . 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . . . . . . 1 . . 1 Parts Lost 22 | . . . . 1 . . . . . . . . 5 . 16 Power 3 | . . . . . . . . . . . . . 1 . 2 Propulsion 8 | . . . . . . . . . . . . . . . 8 Utility 9 | . . . . 1 . . . . . . . . 2 . 6 Weapon 2 | . . . . . . . . . . . . . 2 . . Highest Loss Streak 10 | . . . . 1 . . . . . . . . 5 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 7 | 3 7 8 8 8 7 8 8 8 7 7 8 8 7 4 5 Power . | . 1 1 1 1 1 2 2 2 2 1 1 1 1 . . Propulsion . | 1 2 1 1 1 1 1 1 1 . . . . . . . Utility 3 | . 2 2 3 2 2 2 2 2 2 4 5 5 6 4 3 Weapon 2 | . 2 3 3 3 3 3 3 3 3 2 2 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 15 | . . 2 . 3 2 . . . 3 1 . 1 . . 3 Power 4 | . . . . . 2 . . . 2 . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 2 | . . . . . . . . . 1 . . . . . 1 Weapon 7 | . . 1 . 2 . . . . . 1 . 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 85 100 91 98 100 100 100 98 97 100 100 94 75 67 Engine 6 | . 14 11 11 9 7 7 7 7 6 7 5 5 3 . . Core 1 | . . . . . . . . . . . 5 5 4 5 2 Leg 6 | . 28 22 33 7 . . . . . . . . . . . Flight 25 | . . . . 25 38 38 38 38 40 35 35 35 35 31 24 Device 10 | . 14 11 11 12 7 7 7 7 9 14 17 17 15 8 8 Storage 6 | . 14 11 11 9 7 7 7 7 6 5 5 5 5 5 3 Processor 13 | . . 7 11 9 15 15 15 15 13 17 17 17 17 19 18 Hackware 1 | . . . . . 5 7 7 7 3 . . . . . 2 Ballistic Gun 5 | . 14 21 22 13 3 . . . . . . . . . . Impact Weapon 1 | . . . . 4 1 . . . 4 2 . . . . . Piercing Weapon 3 | . . . . . 5 7 7 7 6 5 5 5 3 . 3 Peak Build Rating 102 | 7 8 13 13 35 47 47 47 47 61 74 74 78 78 64 102 Average Rating 47 | 5 7 11 13 26 44 47 47 47 56 69 74 75 71 62 74 On Entrance 41 | . 7 8 13 13 35 47 47 47 47 61 74 74 78 51 64 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 43 | 15 15 16 16 19 25 25 25 25 31 31 31 31 30 24 43 Greatest Support 50 | 20 20 30 30 30 25 25 25 25 31 31 31 31 31 31 50 Greatest Overweight (x) 3 | . . . . 3 . . . . 1 . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 6 7 Average Carried 7 | 4 7 8 8 7 7 8 8 8 7 7 8 7 7 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 7 4 5 Class Distribution -------------------- 33% | Scout 29% | Mutant 19% | Sprinter 14% | Ninja 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Ninja | -5/Factory Ninja | -5/Waste Ninja | -5/Factory Ninja | -5/DSF Scout | -4/Factory Scout | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Matter Collected 727 | 313 . 88 40 105 10 6 . . . 76 . . 6 . 83 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 940 | 215 . 216 66 58 20 . . . . 197 . . 87 . 81 Parts 50 | 12 . 10 10 2 . . . . . 7 . . 5 . 4 Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Combat Hostiles Destroyed 14 | . . 4 5 . . . . . . . . . 5 . . Guns 9 | . . 4 5 . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . . . 5 . . Classes Destroyed 10 | 3 . 2 1 1 1 . . . . 1 . . 1 . . Worker 1 | 1 . . . . . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . 1 . . . . 1 Watcher 4 | . . . . . . . . . . 3 . . . . 1 Swarmer 5 | . . . 5 . . . . . . . . . . . . Cutter 5 | . . . . . . . . . . . . . 5 . . Grunt 2 | . . 2 . . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . . Best Kill Streak 5 | 4 . 2 5 1 1 . . . . 4 . . 5 . 1 Combat Bots Only 5 | . . 2 5 . . . . . . . . . 5 . . Max Kills in Single Turn 2 | 1 . 1 1 1 1 . . . . 1 . . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Hostile Shots Fired 281 | . . 11 19 28 18 2 . . 19 7 . . 37 . 140 Missed 132 | . . 4 5 13 11 2 . . 11 5 . . 17 . 64 Hits 149 | . . 7 14 15 7 . . . 8 2 . . 20 . 76 Melee 3 | . . . . . . . . . . . . . 3 . . Projectile 146 | . . 7 14 15 7 . . . 8 2 . . 17 . 76 AOE 5 | . . . . . . . . . . . . . 5 . . Critical Strikes 12 | . . 1 . . . . . . . 1 . . 1 . 9 Part Disruptions 1 | . . . . . . . . . . . . . 1 . . Damage Taken 3503 | . . 102 114 148 58 . . . 108 63 . . 815 . 2095 Core 1690 | . . . 9 35 28 . . . 10 24 . . 262 . 1322 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 100 . 97 93 . . . 96 98 . . . 71 100 . Volleys Fired 32 | 11 . 8 9 1 . . . . . . . . 3 . . Largest 2 | 2 . 2 2 2 . . . . . . . . 1 . . Hottest 70 | 70 . 43 43 43 . . . . . . . . 36 . . Shots Fired 61 | 22 . 16 18 2 . . . . . . . . 3 . . Gun 58 | 22 . 16 18 2 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 47 | 11 . 16 18 2 . . . . . . . . . . . Thermal 11 | 11 . . . . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . 3 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 5 . 13 6 4 . . . . . . . . 5 . . Robot Miss Streak 3 | 1 . 1 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 50 | 13 . 15 8 1 2 . . . . 7 . . 1 . 3 Core Hits 33 | 7 . 7 5 1 . . . . . 3 . . 8 . 2 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 78 | . . . . 3 3 . . . 7 19 . 4 3 1 38 Impact 15 | . . . . 3 1 . . . 4 7 . . . . . Slashing 17 | . . . . . . . . . . 8 . 3 3 1 2 Piercing 46 | . . . . . 2 . . . 3 4 . 1 . . 36 Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . . . . Damage Inflicted 1599 | 155 . 222 139 15 118 . . . . 403 . . 306 . 241 Guns 531 | 155 . 222 139 15 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 306 | . . . . . . . . . . . . . 306 . . Melee 757 | . . . . . 118 . . . . 403 . . . . 236 Ramming 5 | . . . . . . . . . . . . . . . 5 Kinetic 444 | 68 . 222 139 15 . . . . . . . . . . . Thermal 87 | 87 . . . . . . . . . . . . . . . Explosive 306 | . . . . . . . . . . . . . 306 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 355 | . . . . . 79 . . . . 276 . . . . . Slashing 156 | . . . . . . . . . . 100 . . . . 56 Piercing 246 | . . . . . 39 . . . . 27 . . . . 180 Highest Corruption 11 | . . . . . 2 2 2 2 . 2 2 2 2 . 11 Average Corruption 2 | . . . . . 2 2 2 2 . 1 2 2 2 . 2 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . 1 . . . . . . 2 . 1 Message Errors 1 | . . . . . . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 171 | . . . . . 64 . . . . 82 . . . . 25 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 171 | . . . . . 64 . . . . 82 . . . . 25 Knockbacks 2 | . . . . . 1 . . . . 1 . . . . . Impact 2 | . . . . . 1 . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . . . . . . 56 . 2 Shots 1 | . . . . . . . . . . . . . 1 . . Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 180 | 27 . 4 . 2 15 4 3 4 180 1 . . . . 63 Average Temperature 23 | 10 . 4 . 2 2 2 2 2 56 1 . . . . 17 Received Heat Transfer 211 | . . 45 . 9 24 . . . 18 9 . . . . 106 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 3 . . . . 4 . . . . . Impact Corruptions 5 | . . . . . 2 . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 259 | 259 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 176 | 10 . 68 105 165 84 . . . 19 49 13 17 176 71 76 Initial 74 | . . . 22 29 74 . . . . 2 13 2 8 71 24 Average 24 | 2 . 18 44 47 56 . . . 3 5 12 3 58 60 27 Influence Increases 1256 | 30 . 118 125 236 55 . . . 51 124 . 24 178 17 298 Destroy 0b10 Robot/C 280 | . . 80 100 . . . . . . . . . 100 . . Destroy 0b10 Robot/NC 75 | 30 . . . 5 5 . . . . 25 . . . . 10 Destroy Leader 72 | . . 30 10 2 . . . . . 8 . . 20 . 2 Successful Hack 38 | . . 8 . . 5 . . . 18 2 . 5 . . . Disable Machine 45 | . . . . . . . . . 15 15 . 15 . . . Destroy Structure 101 | . . . . 4 . . . . 3 14 . 4 28 2 46 Partial Spotted 210 | . . . . 45 45 . . . . 15 . . . 15 90 Lose Combat Pursuer 435 | . . . 15 180 . . . . 15 45 . . 30 . 150 Influence Decreases 1236 | 30 . 60 108 146 201 19 . . 44 92 36 15 54 105 326 Entered New Map 306 | . . . 36 46 91 8 . . . 5 26 1 4 65 24 Time Decay 756 | 30 . 60 72 80 110 11 . . 44 87 10 14 . 40 198 Lost Part 164 | . . . . 10 . . . . . . . . 50 . 104 Lost Ally 10 | . . . . 10 . . . . . . . . . . . Squads Dispatched 12 | . . 1 . 1 . . . . 1 3 . . 2 . 4 Investigation 3 | . . 1 . . . . . . . 1 . . . . 1 Extermination 4 | . . . . . . . . . . 2 . . . . 2 Reinforcement 5 | . . . . 1 . . . . 1 . . . 2 . 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Distress Signals 3 | . . . . 1 . . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 88 | . . 8 6 17 4 1 . . 3 9 4 . 11 . 25 Peak Tracking Total 10 | . . 3 3 6 2 1 . . 4 4 4 . 10 . 10 Tactical Retreats 15 | . . . 1 4 . . . . 1 2 . . 1 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Traps Triggered 6 | . . . . . 1 . . . . 4 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Machines Disabled 3 | . . . . . . . . . 1 1 . 1 . . . Max in Single Turn 1 | . . . . . . . . . 1 1 . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Machines Accessed 21 | . 1 2 . 1 3 . 4 . 5 2 . 1 . . 2 Terminals 11 | . 1 2 . 1 2 . . . 2 1 . 1 . . 1 Fabricators 2 | . . . . . 1 . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Total Hacks 69 | . 2 8 . 1 9 . 27 . 12 5 . 1 . . 4 Successful 43 | . . 3 . 1 2 . 27 . 6 2 . 1 . . 1 Failed 26 | . 2 5 . . 7 . . . 6 3 . . . . 3 Catastrophic 3 | . . . . . 1 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . . . . 1 7 . . . . . . . . . 2 Terminals 29 | . 2 8 . 1 7 . . . 5 2 . 1 . . 3 Fabricators 4 | . . . . . 2 . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . 3 . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . Terminal Hacks 34 | . . 3 . . 1 . 27 . 2 . . 1 . . . Record 11 | . . . . . . . 11 . . . . . . . . Part Schematic 9 | . . . . . . . 9 . . . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . Prototype ID Bank 5 | . . 1 . . . . 3 . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . Process 1 | . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . Retrieve Study 2 | . . . . . . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . 1 . . . . . . . . . . 1 Terminals 2 | . . . . 1 . . . . . . . . . . 1 Assimilate 2 | . . . . 1 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . 1 . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 2 . 1 3 . . . 4 2 . . . . 2 Full Trace Events 3 | . . 1 . . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 1 | . . . . . . . . . 1 . . . . . . Retrieved Matter 1 | . . . . . . . . . 1 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Total Allies 2 | . . . . 1 . . . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . 10 . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 10 . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Active Infowar (turns) 2458 | 72 120 232 190 178 224 46 20 40 247 365 21 63 45 81 514 Optics 1678 | . . . . 12 224 46 20 40 247 365 21 63 45 81 514 Sensors 1175 | . . . . . . . . . 209 365 21 63 45 81 391 Terrain 614 | . . . . 81 . . . . . . . . . 66 467 Seismic 1164 | 72 120 232 190 178 224 46 20 40 42 . . . . . . Cloaking 332 | . . . . . . . . . . 216 21 63 32 . . ECM 1 | . . . . . . . . . 1 . . . . . . Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Turns Passed 2527 | 141 120 232 190 178 224 46 20 40 247 365 21 63 45 81 514 Spaces Moved 4646 | 79 84 145 134 389 469 188 84 174 788 838 87 241 75 111 760 Core 69 | 6 . . . . . . . . . . . . . . 63 Treads . | . . . . . . . . . . . . . . . . Legs 468 | 73 84 145 134 32 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4109 | . . . . 357 469 188 84 174 788 838 87 241 75 111 697 Fastest Speed 18 | 50 120 120 120 26 23 23 23 23 20 20 20 20 20 20 18 Average Speed 32 | 114 120 120 120 35 23 23 23 23 20 20 20 20 20 20 29 Slowest Speed 245 | 120 120 120 120 245 23 23 23 23 90 20 20 20 23 20 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . 8 . . . . 3 . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . . . 11 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 34 | 5 27 16 39 42 15 39 73 43 25 27 82 10 76 3 29 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 2 | . . . 1 . . . . 1 . . . . . . . Spaces Dug 51 | . . . . 3 . . . . 4 7 . 2 . 1 34 Terrain Destroyed 67 | . . . . 3 . . . . 4 7 . 2 16 1 34 Melee 51 | . . . . 3 . . . . 4 7 . 2 . 1 34 Projectile . | . . . . . . . . . . . . . . . . AOE 16 | . . . . . . . . . . . . . 16 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Was Fac DSF Fac Res Total 5428 | 103 103 187 145 415 579 189 83 173 863 1010 89 251 96 167 975 Wait 532 | . 19 28 3 8 91 2 . . 52 116 3 . . 53 157 Move 4611 | 78 83 144 133 374 468 187 83 173 781 838 86 240 74 110 759 Hop 9 | . . . . 6 . . . . 3 . . . . . . Pick Up 36 | 6 1 1 . 5 5 . . . 7 5 . 3 . . 3 Fast Attach 25 | 7 . 2 . 6 1 . . . 1 3 . . . . 5 Attach 14 | . . . . 1 1 . . . 3 2 . . 1 3 3 Detach 1 | . . . . . . . . . . . . . . . 1 Swap 25 | 1 . 2 . 2 6 . . . 4 8 . 2 . . . Drop 37 | . . 2 . 9 4 . . . 7 8 . 3 . . 4 Fire 32 | 11 . 8 9 1 . . . . . . . . 3 . . Melee 71 | . . . . 3 3 . . . 5 15 . 3 3 1 38 Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . 15 . . 15 . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory -3/Research (discovered 2 exits: *Arm / [*Qua]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Met a group of wandering Federalists 250 | -10/Materials | Discovered new exit (range 11) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 487 | -9/Materials | Discovered new exit (range 7) 493 | -9/Materials | Identified exit to Mines 494 | -9/Materials | Entered Mines 498 | -9/Mines | Assembled infested the area 659 | -9/Mines | Discovered new exit (range 2) 660 | -9/Mines | Identified exit to Materials 684 | -9/Mines | Entered Materials 684 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 857 | -8/Materials | Discovered new exit (range 17) 861 | -8/Materials | Identified exit to Factory 862 | -8/Materials | Entered Factory 862 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 955 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x2) 974 | -7/Factory | Discovered new exit (range 13) 977 | -7/Factory | Identified exit to Storage 1029 | -7/Factory | Build established: Sprinter 1071 | -7/Factory | Discovered new exit (range 19) 1076 | -7/Factory | Identified exit to Lower Caves 1086 | -7/Factory | Entered Lower Caves 1128 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 1131 | -7/Lower Caves | Identified exit to Data Miner 1132 | -7/Lower Caves | Entered Data Miner 1132 | -7/Data Miner | Discovered new exit (range 6) 1136 | -7/Data Miner | Met Data Miner 1141 | -7/Data Miner | Learned location of Section 7 (-3) 1141 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1145 | -7/Data Miner | Received God Mode back door access code from Data Miner 1151 | -7/Data Miner | Identified exit to Proximity Caves 1152 | -7/Data Miner | Entered Proximity Caves 1160 | -6/Proximity Caves | Learned location of 1 exit from Factory 1190 | -6/Proximity Caves | Discovered new exit (range 10) 1192 | -6/Proximity Caves | Identified exit to Factory 1192 | -6/Proximity Caves | Entered Factory 1192 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -6/Factory | Identified exit to Factory 1356 | -6/Factory | Discovered new exit (range 9) 1358 | -6/Factory | Identified exit to Lower Caves 1439 | -6/Factory | Entered another Factory area 1439 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1529 | -5/Factory | Build established: Scout 1804 | -5/Factory | Sucked down chute 1804 | -5/Factory | Entered Waste 1805 | -5/Waste | Met a frightened Derelict 1812 | -5/Waste | Spotted C-40 Crusher 1814 | -5/Waste | Spotted C-40 Crusher 1814 | -5/Waste | Spotted C-40 Crusher 1817 | -5/Waste | Spotted C-40 Crusher 1819 | -5/Waste | Spotted C-40 Crusher 1819 | -5/Waste | Spotted C-40 Crusher 1822 | -5/Waste | Discovered new exit (range 14) 1825 | -5/Waste | Identified exit to Factory 1825 | -5/Waste | Entered Factory 1878 | -5/Factory | Build established: Ninja 1888 | -5/Factory | Identified exit to DSF 1888 | -5/Factory | Entered DSF 1909 | -5/DSF | Additional patrols routed to DSF 1911 | -5/DSF | Discovered new exit (range 21) 1933 | -5/DSF | Identified exit to Factory 1933 | -5/DSF | Entered Factory 1933 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1959 | -4/Factory | Lost 5 parts (1p2u2w) 1985 | -4/Factory | Discovered new exit (range 15) 2014 | -4/Factory | Identified exit to Research 2014 | -4/Factory | Entered Research 2014 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2017 | -3/Research | Discovered new exit (range 18) 2022 | -3/Research | Spotted B-86 Titan 2070 | -3/Research | Identified exit to Armory 2178 | -3/Research | Crushed by falling debris 2200 | -3/Research | Found Prototype Processor 2200 | -3/Research | Identified Exp. Target Analyzer 2230 | -3/Research | Build established: Scout 2308 | -3/Research | Crushed by falling debris 2403 | -3/Research | Discovered new exit (range 14) 2403 | -3/Research | Spotted B-90 Cyclops 2455 | -3/Research | Spotted B-86 Titan 2477 | -3/Research | Lost 10 parts (2p4n4u) 2500 | -3/Research | Core integrity fell below 50% 2523 | -3/Research | Core integrity fell below 20% 2526 | -3/Research | System corruption reached 10% 2528 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02498_ Dropped Enh. Force Lance. 02504_ Critical hit (Burn: +50). 02513_ Adv. Terrain Scanner destroyed. 02516_ Slammed into P-80 Master. 02516_ Slug penetrates Wall. 02516_ Penetrated by Slug. 02516_ U-05 Engineer destroyed. 02517_ Slammed into P-80 Master. 02517_ K-01 Serf collects debris. 02518_ Slug penetrates Wall. 02518_ Slammed into G-67 Veteran. 02519_ P-80 Master resets G-67 Veteran, system corruption cleaned. 02519_ Slammed into G-67 Veteran. 02519_ Destabilizing: Core damaged (-13). 02521_ Imp. Melee Analysis Suite destroyed. 02522_ Penetrated by Slug. 02522_ Slug penetrates P-80 Master. 02522_ K-01 Serf collects debris. 02525_ R-10 Processor collects Wheel. 02527_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????#??????##?##?## | | ?????????????????????????#??????#?????????????#??# | | ????????????????????????????????????????#???????#? | | ??????????????????????#???????????#?????#????????? | | ??????????????????????????????#??????##?#?###????# | | ????????????????????????#????#?????????????##???#? | | ??????????????????#?#???#???????#??#??##??????#?## | | ????????????????????????????#??????#????#??#??#?#? | | ??????????????????????????????????????#????#????## | | ????????????????????#???#??#?##???##???#?#?#?#??#? | | ???????????????????????#??? ??? ?##??#?????#?##?## | | ??????????????????????????# ???? ??????##??????##? | | ?????????????????????????#??? ???????##???#??###?# | | ?????????????????????????????????############????# | | ?????????????????#?????#?#???????# ##?##?#? | | ???????????????"????# ????? ??? # #??##??# | | ????????????????????# #?##???????# ""##?###?# | | ????????????????????# ??#?? ????# ""##???##? | | ?????????????????? ?+ ????? ?"??# T"#?##?### | | ????????????????????# ???# ??"??# ""##?????# | | ????????????????????# ??# ????# ""#######? | | ????????????????? ??# ?#?? ???# ######## | | ?????????????????? ?# ##?? ??# #####?## | | ?????????????####+### ######+######+########### | | ?????????????# @ k g | | ?????????????# g h | | ?????????????# p *k! | | ?????????????# p k p p h%= | | ?????????????# ### ######+#############/### | | ?????????????# ????# ??#?# #?? ? # | | ?????????????#??????# ????# ## ? # | | ??????????????????#?# ?##?#" ## ? ? # | | ????????????????????# ????#" #????? # | | ????????????????????# #?#?#" ##?? ? # | | ????????????????????# ????#T ##? ! # | | ????????????????????# ??#?#" #?? ? ## | | ????????????????????# ???##" #??? ? # | | ????????????????????# ?#???#" #?????###### | | ????????????????????# ??#?#? #??#??####?? | | ????????????????????# ?????? #?#??###?### | | ????????????????????# ??????########?#?#?#??###? | | ????????????????????# ?????????????#?##???#?#?#? | | ????????????????????# ??????????????#???#??##??? | | ????????????????????# ????????????????? ???#?##?? | | ????????????????????? ???????????????? ????###?? | | ???????????????????????????????????????????? ? ?# | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ? | | ??????????????????????????????????????????? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 150 Evasion (%) 66 Melee Accuracy 6 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Launcher Loader | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Imp. EM Pulse Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Angular Momentum Engine | -5/Factory | Hacked Powered Hammer | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Window Shopping Challenges ------------ None Game ------ Seed HeavyRainbowAxe Manual? 0 Play Time 00:41:28 Cumulative 200.3 hours Start 2025.09.26 @ 16:16:10 End 2025.09.26 @ 22:53:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 485 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 66 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 30e28962-ddb1-455c-81bd-8f412e9b078d