Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 23:33:09

Player: Ape

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (100)     500
Value Destroyed (3310)     3310
Prototype IDs (65)         1300
Alien Tech Used (1)        200
Bonus (5820)               5820
              TOTAL SCORE: 21830

 Bonus
-------
High Alert Combat Kills    400
Follower Combat Kills      20
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000

 Cogmind 
---------
Core Integrity             1148/1600
Matter                     175/300
Energy                     279/350
System Corruption          30%
Temperature                Warm (142)
Movement                   Flying (9)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
               Quantum Reactor
>              --- PROPULSION (10) --
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Q-thruster
               Q-thruster
               Impulse Thruster Array
  Experimental Q-thruster (fused)
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (11) -----
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Melee Analysis Suite
       Layered Light Armor Plating
         Light Regenerative Plating
               Graphene Brace
               System Shield
>              --- WEAPON (2) -------
               Vortex Driver
>              --- INVENTORY (15) ---
               Quantum Reactor
               Q-thruster
      Advanced Energy Well (39)
    Long-range Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Improved Phase Shifter
      Advanced Cloaking Device
       Layered Light Armor Plating
       Layered Light Armor Plating
      Advanced System Restoration Module
               Transdimensional Reconstructor
               Vortex Rifle (34)
               Vortex Rifle (27)
      Enhanced Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
        Cooled Nuclear Pulse Thruster
        Cooled Field Propulsion Drive
               Q-thruster
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
      Improved Q-thruster
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Phase Shifter
         Light Regenerative Plating
               Graphene Brace
  Experimental Focal Shield
               EM Disruption Field
               System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Ionic Axe
               Kinetic Spear
>              --- INVENTORY --------
               Nuclear Pulse Array
               Impulse Thruster Array
      Advanced Heat Sink
      Advanced Energy Well
         Large Matter Pod
      Advanced Quantum Shading Machine
      Advanced Terrain Scan Processor
               Reaction Control System
               Transdimensional Reconstructor
               Vortex Rifle
               Vortex Rifle
               Vortex Driver
      Enhanced Gamma Bomb Array
[Rating: 186]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Flight Unit              Improved Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Vortex Rifle
  Energy Cannon            Vortex Driver
  Ballistic Gun            Assault Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               8    | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Utility                  9    | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             244  | 6   16  1   34  6   15  1   4   .   .   5   2   12  1   1   .   1   13  .   1   7   .   7   3   4   15  .   10  5   12  14  48  
  Power                    22   | 1   1   .   4   .   3   .   .   .   .   .   1   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   3   .   .   .   5   
    Engine                 10   | 1   1   .   4   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   5   
  Propulsion               55   | 2   2   .   8   2   3   .   1   .   .   1   1   1   .   .   .   .   3   .   .   .   .   3   .   2   2   .   4   .   4   6   10  
    Treads                 10   | 2   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 44   | .   .   .   2   2   3   .   1   .   .   1   1   1   .   .   .   .   2   .   .   .   .   3   .   2   2   .   4   .   4   6   10  
  Utility                  113  | 1   5   1   16  4   4   .   2   .   .   3   .   8   .   .   .   1   8   .   1   4   .   4   1   .   8   .   2   3   6   7   24  
    Device                 57   | .   1   1   9   2   2   .   .   .   .   1   .   4   .   .   .   .   3   .   .   3   .   2   .   .   5   .   1   2   3   4   14  
    Storage                15   | 1   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   4   
    Processor              22   | .   .   .   3   2   1   .   .   .   .   1   .   1   .   .   .   1   4   .   1   .   .   1   1   .   2   .   .   1   2   .   1   
    Hackware               8    | .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             11   | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   8   .   6   .   5   1   1   .   .   1   .   2   1   1   .   .   .   .   .   2   .   .   2   2   5   .   1   2   2   1   9   
    Energy Gun             5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Ballistic Gun          14   | 2   6   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   
    Special Weapon         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   
    Piercing Weapon        13   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   2   .   .   1   1   1   .   .   1   1   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   7   .   1   .   1   .   1   
Parts Lost                 59   | .   .   1   13  1   .   .   .   .   .   1   4   6   2   .   .   2   .   1   .   .   .   .   1   1   .   .   .   .   .   1   25  
  Power                    5    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               19   | .   .   .   4   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   9   
  Utility                  27   | .   .   1   4   .   .   .   .   .   .   1   2   3   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   11  
  Weapon                   8    | .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   .   1   6   1   .   .   .   .   .   1   4   5   2   .   .   2   .   1   .   .   .   .   1   1   .   .   .   .   .   1   5   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  99  96  82  98  100 100 100 100 99  93  69  59  53  53  44  54  70  74  79  82  83  83  88  88  89  81  83  85  86  84  
  Engine                   4    | .   14  14  10  9   .   .   .   .   .   .   2   .   .   .   .   .   .   5   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   4   4   4   4   4   
  Treads                   7    | .   27  28  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   1   36  37  38  38  38  38  40  36  24  20  20  20  15  14  23  23  23  23  21  21  25  26  26  24  28  34  34  32  
  Device                   10   | .   2   9   19  8   12  15  14  7   7   6   4   8   12  6   6   1   2   5   5   5   5   14  13  10  14  15  14  22  20  14  16  
  Storage                  9    | .   14  14  12  .   5   7   7   7   7   6   6   9   13  13  13  13  9   5   5   5   5   5   5   5   8   10  8   4   4   4   5   
  Processor                8    | .   .   .   1   27  19  15  15  7   7   6   4   4   6   6   6   6   13  17  21  23  23  21  22  26  17  15  14  10  8   8   8   
  Hackware                 3    | .   .   .   .   .   .   .   .   15  15  19  20  9   .   .   .   .   4   5   5   5   5   5   5   5   5   5   4   4   4   7   6   
  Protection               2    | .   10  4   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Ballistic Gun            7    | .   26  28  17  .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   5   15  7   7   7   6   6   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   4   4   1   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   6   2   .   6   6   6   5   5   5   8   11  10  9   9   5   5   4   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 13  32  32  44  10  20  20  23  21  21  21  17  22  11  11  11  11  23  22  21  23  23  31  33  29  43  39  57  59  69  73  78  
  Greatest Support         85   | 40  40  40  40  20  25  25  25  25  25  30  30  25  13  13  13  13  28  28  28  28  28  44  44  44  47  47  61  61  73  77  85  
  Greatest Overweight (x)  3    | 3   1   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  15  15  15  
  Average Capacity         10   | 7   12  15  14  5   7   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   10  10  10  10  10  10  14  15  15  
  Most Carried             15   | 6   15  15  15  5   8   8   8   8   8   7   8   8   8   7   7   7   8   8   8   8   8   10  10  10  10  10  10  10  15  15  15  
  Average Carried          10   | 4   10  14  14  4   6   8   7   7   8   6   6   7   7   7   7   7   7   8   8   7   8   9   10  8   9   10  9   10  10  14  13  
  Final Capacity           15   | 8   15  15  5   5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  15  15  15  
  Final Carried            15   | 6   15  15  5   5   8   8   8   8   8   6   8   8   7   7   7   7   8   8   8   8   8   10  10  9   10  10  10  10  15  14  15  

 Class Distribution 
--------------------
 39% | Mutant
 24% | Scout
 15% | Hacker-Sprinter
  9% | Scavenger-Mutant
  9% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
            Scout | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
  Hacker-Sprinter | -7/Zion
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
         Sprinter | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
            Scout | -5/Zhirov
            Scout | -4/Proximity Caves
            Scout | -4/Factory
            Scout | -4/Upper Caves
            Scout | -4/Upper Caves
            Scout | -4/Warlord
            Scout | -3/Proximity Caves
            Scout | -3/Research
            Scout | -3/DSF
         Sprinter | -2/Research
  Hacker-Sprinter | -2/Testing
  Hacker-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Matter Collected           3852 | 241  379  347  713  71   253  10   30   10   .    11   .    267  23   53   .    23   142  14   37   .    38   33   113  11   249  .    70   .    214  130  370  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3953 | .    406  178  1006 12   62   .    .    .    .    11   .    313  .    .    .    .    .    .    .    .    .    33   39   .    .    .    .    .    366  148  1379 
  Parts                    235  | .    16   14   69   4    7    .    .    .    .    3    .    13   .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    10   16   76   
Haulers Intercepted        7    | .    1    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Recyclers Shooed           4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    8    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Combat Hostiles Destroyed  77   | .   6   8   24  3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   2   23  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   8   
  Guns                     38   | .   6   8   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      26   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   15  
Classes Destroyed          13   | .   3   1   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Worker                   4    | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycler                 4    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Swarmer                  42   | .   .   6   10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   14  
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   6   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
Best Kill Streak           11   | .   3   3   7   3   2   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   5   2   11  
  Combat Bots Only         10   | .   2   3   6   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   2   10  
Max Kills in Single Turn   5    | .   1   2   1   3   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   4   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Hostile Shots Fired        713  | .    27   26   238  21   .    11   .    .    3    .    2    48   6    .    .    1    24   3    3    .    .    6    20   3    .    .    .    3    28   84   156  
  Missed                   267  | .    3    7    68   7    .    10   .    .    1    .    1    27   3    .    .    .    11   1    2    .    .    4    11   1    .    .    .    1    13   32   64   
Damage Taken               7769 | .    349  194  2041 190  .    10   .    .    36   78   143  334  90   .    .    76   271  43   .    .    .    34   239  28   .    .    .    43   204  708  2658 
  Core                     1270 | .    28   .    361  92   .    .    .    .    .    .    .    137  .    .    .    .    66   .    .    .    .    .    14   .    .    .    .    .    25   95   452  
  Absorbed by Shields      309  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   76   218  .    
  Redirected to Shielding  106  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Ignored by Resistances   298  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   56   154  63   
  Regen/Repaired (Parts)   478  | .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    .    31   .    .    8    .    .    .    .    89   284  
Core Remaining (%)         83   | 100  .    88   9    83   .    .    .    .    100  .    .    .    .    .    .    83   .    .    .    .    93   .    .    .    .    98   .    100  .    91   71   
Volleys Fired              188  | .    46   12   99   2    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    1    .    18   
  Largest                  2    | .    2    2    2    1    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    
  Hottest                  130  | .    100  40   130  30   48   .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    39   .    40   .    .    .    39   .    100  
Shots Fired                302  | .    82   25   164  2    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    1    .    17   
  Gun                      272  | .    72   25   164  .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    8    
  Cannon                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 19   | .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    .    8    
  Special                  10   | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  259  | .    72   25   160  .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  14   | .    10   .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    1    .    .    
  Electromagnetic          10   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Entropic                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    9    
  Robot Hit Streak         22   | .    8    7    22   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    3    
  Robot Miss Streak        5    | .    3    2    4    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           247  | .    49   16   123  .    1    .    .    .    .    1    .    10   .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    5    7    33   
  Core Hits                174  | .    20   11   47   5    2    .    .    .    .    1    .    8    .    .    .    .    .    .    .    .    .    1    9    .    .    .    .    .    7    3    60   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Melee Attacks              482  | .    .    .    .    .    1    8    14   .    16   1    7    50   11   10   .    3    38   2    17   .    13   37   13   20   7    10   12   .    59   36   97   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 155  | .    .    .    .    .    1    8    14   .    16   .    1    34   9    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    10   17   41   
  Piercing                 327  | .    .    .    .    .    .    .    .    .    .    1    6    16   2    10   .    3    38   2    17   .    13   37   13   20   7    10   8    .    49   19   56   
  Sneak Attacks            10   | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    4    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
Damage Inflicted           8136 | .    508  237  1773 138  31   .    .    .    .    72   .    498  .    .    .    .    .    .    .    .    .    45   540  .    .    .    .    .    644  421  3229 
  Guns                     2549 | .    508  237  1773 .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2737 | .    .    .    .    138  .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    540  .    .    .    .    .    328  .    1683 
  Melee                    2850 | .    .    .    .    .    .    .    .    .    .    72   .    450  .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    316  421  1546 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2501 | .    508  237  1725 .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  421  | .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    373  
  Explosive                1006 | .    .    .    .    138  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    540  .    .    .    .    .    328  .    .    
  Electromagnetic          1358 | .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1310 
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1387 | .    .    .    .    .    .    .    .    .    .    .    .    275  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    260  852  
  Piercing                 1463 | .    .    .    .    .    .    .    .    .    .    72   .    175  .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    316  161  694  
Highest Corruption         30   | .    2    2    .    2    .    .    .    .    .    .    2    4    4    4    4    7    1    1    1    .    .    .    .    .    .    .    .    .    .    2    30   
  Average Corruption       4    | .    1    2    .    2    .    .    .    .    .    .    2    3    4    4    4    6    1    1    1    .    .    .    .    .    .    .    .    .    .    1    19   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95   | .    10   8    .    2    .    .    .    .    .    .    .    18   15   17   1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    4    17   
    Message Errors         24   | .    1    3    .    1    .    .    .    .    .    .    .    5    1    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Matter Fused           19   | .    2    1    .    .    .    .    .    .    .    .    .    6    6    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       11   | .    1    1    .    .    .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      14   | .    1    1    .    1    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      17   | .    3    .    .    .    .    .    .    .    .    .    .    5    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      5    | .    2    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            581  | .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    117  113  205  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               134  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    38   .    55   
  Melee                    447  | .    .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   113  150  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      150  | .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   .    .    .    .    .    .    .    39   
  Shots                    7    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    229  269  51   6    8    .    .    .    2    6    6    114  248  142  .    .    .    5    .    .    .    .    .    .    .    .    .    .    193  268  225  
  Average Temperature      56   | .    52   108  13   6    3    .    .    .    2    6    6    57   111  75   .    .    .    5    .    .    .    .    .    .    .    .    .    .    43   71   59   
  Received Heat Transfer   1259 | .    219  66   588  63   .    6    .    .    9    .    .    24   24   .    .    .    72   21   .    .    .    .    9    .    .    .    .    .    32   36   90   
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Heat Transferred         385  | .    .    .    185  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Peak Influence             977  | .   142 199 419 359 412 .   .   .   .   84  78  138 .   .   .   .   406 .   .   .   .   123 .   .   .   .   31  38  547 458 977 
  Initial                  315  | .   .   4   .   172 163 .   .   .   .   84  2   27  .   .   .   .   46  .   .   .   .   .   .   .   .   .   .   23  21  315 172 
  Average                  171  | .   37  84  134 246 152 .   .   .   .   11  40  37  .   .   .   .   208 .   .   .   .   54  .   .   .   .   7   31  306 286 633 
Maximum Alert Level        3    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   2   3   
  Low Security (%)         70   | 100 100 100 79  11  68  .   .   .   .   100 100 100 .   .   .   .   45  .   .   .   .   100 .   .   .   .   100 100 41  16  2   
  Level 1                  18   | .   .   .   16  88  25  .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   17  80  18  
  Level 2                  5    | .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  2   25  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   2   .   2   3   3   .   .   .   .   .   .   3   .   .   .   .   6   .   1   .   1   1   .   .   .   .   .   .   .   5   5   
  Investigation            15   | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   1   1   .   .   .   .   .   .   .   2   2   
  Extermination            4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            12   | .   1   .   2   2   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Distress Signals           23   | .   .   .   8   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              269  | .   16  7   49  23  5   4   .   .   7   .   6   11  1   1   .   3   26  3   1   .   .   7   6   1   7   .   1   2   19  24  39  
  Peak Tracking Total      13   | .   4   3   10  9   4   4   .   .   7   .   6   3   1   2   .   4   7   3   1   .   .   4   6   1   7   .   1   1   12  8   13  
  Tactical Retreats        53   | .   .   .   3   3   1   .   .   .   4   .   .   2   .   1   .   1   9   1   1   .   .   3   1   1   2   .   .   1   5   3   11  

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Traps Triggered            21   | .   7   .   .   1   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Machines Disabled          21   | .   .   1   .   1   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   5   
  Max in Single Turn       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   
  Garrison Access          8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Machines Accessed          120  | .   9   1   8   5   18  .   1   .   .   3   .   7   .   .   2   .   16  .   1   6   1   9   .   1   7   .   2   .   4   9   10  
  Terminals                58   | .   7   1   5   3   8   .   .   .   .   3   .   3   .   .   .   .   10  .   1   .   1   4   .   .   .   .   2   .   2   3   5   
  Fabricators              8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          5    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycling Units          13   | .   2   .   1   1   3   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Scanalyzers              9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   3   1   
  Garrison Access          10   | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   2   
Total Hacks                374  | .   31  4   24  12  40  .   1   .   .   4   .   24  .   .   20  .   69  .   8   19  4   23  .   1   8   .   2   .   8   45  27  
  Successful               210  | .   13  2   17  6   18  .   1   .   .   4   .   21  .   .   20  .   26  .   8   19  4   11  .   1   8   .   1   .   4   19  7   
  Failed                   164  | .   18  2   7   6   22  .   .   .   .   .   .   3   .   .   .   .   43  .   .   .   .   12  .   .   .   .   1   .   4   26  20  
    Catastrophic           31   | .   1   .   2   2   3   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   1   3   8   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   180  | .   28  .   12  7   25  .   .   .   .   2   .   16  .   .   .   .   44  .   .   .   .   4   .   .   1   .   1   .   4   16  20  
  Terminals                204  | .   23  4   16  8   23  .   .   .   .   4   .   14  .   .   .   .   44  .   8   .   4   11  .   .   .   .   2   .   4   21  18  
  Fabricators              19   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
  Repair Stations          13   | .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   
  Recycling Units          35   | .   8   .   1   2   8   .   .   .   .   .   .   5   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   .   2   .   1   
  Scanalyzers              34   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   .   .   .   14  1   
  Garrison Access          20   | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   2   3   6   
Terminal Hacks             107  | .   6   2   6   1   6   .   1   .   .   2   .   8   .   .   20  .   4   .   8   19  4   4   .   1   8   .   1   .   .   4   2   
  Record                   26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   7   4   .   .   .   7   .   .   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        19   | .   3   .   3   .   2   .   .   .   .   .   .   2   .   .   3   .   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Unreport Threat          9    | .   1   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 26   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   .   .   .   7   1   
  Insert Component         18   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   7   1   
  Analyze                  8    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Seal Access              5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         59   | .   7   .   4   5   8   .   .   .   .   2   .   9   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   3   6   4   
  Terminals                37   | .   2   .   4   3   4   .   .   .   .   2   .   5   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   2   5   2   
    Track                  11   | .   1   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 22   | .   1   .   1   1   2   .   .   .   .   2   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   2   3   2   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   5   .   .   2   3   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reject                 6    | .   2   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              8    | .   1   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   4    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         89   | .   7   1   7   5   15  .   .   .   .   1   .   7   .   .   .   .   14  .   1   .   1   7   .   .   .   .   1   .   3   9   10  
  Full Trace Events        13   | .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   1   1   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   11  .   3   .   .   4   .   1   .   .   .   .   .   .   .   5   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   284  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   132 .   .   .   .   .   .   .   .   .   .   .   .   152 .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     118  | .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   3   3   3   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Total Allies               16   | .   .   .   .   .   8   .   .   .   .   .   .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            7    | .   .   .   .   .   7   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      237  | .   .   .   .   .   237 .   .   .   .   .   .   26  12  29  .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   138 
  Highest-Rated Ally       96   | .   .   .   .   .   40  .   .   .   .   .   .   26  12  29  .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
Ally Attacks               55   | .   .   .   .   .   35  .   .   .   .   .   .   .   6   4   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Total Damage             1285 | .   .   .   .   .   983 .   .   .   .   .   .   .   48  58  .   138 .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
  Kills                    17   | .   .   .   .   .   13  .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   .   .   .   1   .   1   .   .   .   2   1   .   1   .   2   1   .   2   .   2   1   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Turns Passed               13048 | 73   1432 731  1715 355  464  164  192  223  187  109  79   919  870  955  25   100  617  60   290  62   186  522  157  141  442  117  114  45   320  443  939  
Spaces Moved               18682 | 42   688  398  804  538  1132 483  536  792  475  180  198  1079 492  561  79   256  1273 169  520  146  378  881  357  334  953  352  277  150  937  1048 2174 
  Core                     14    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1700  | 33   688  398  581  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   16968 | .    .    .    223  538  1132 483  536  792  475  180  198  1079 492  556  79   256  1273 169  520  146  378  881  357  334  953  352  277  150  937  1048 2174 
  Fastest Speed            7     | 50   160  160  37   31   28   28   28   28   28   25   25   28   32   32   32   32   31   31   31   31   31   28   31   28   26   26   22   23   17   13   7    
  Average Speed            39    | 141  160  160  147  31   28   28   28   28   28   25   25   29   32   33   32   34   35   31   31   31   31   30   31   28   26   26   25   23   17   17   16   
  Slowest Speed            240   | 200  240  160  240  31   104  28   28   28   28   25   31   37   32   200  32   37   37   31   31   31   31   34   31   34   28   26   27   23   17   21   91   
  Overloaded Moves         41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            89    | .    .    .    2    11   21   1    .    .    1    .    .    4    1    .    .    .    9    .    .    .    .    11   .    .    1    .    .    .    7    5    15   
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       55    | 4    97   98   68   54   40   58   56   85   60   7    84   23   54   62   68   59   38   40   68   61   68   19   68   38   96   62   7    91   34   72   42   
  Regions Visited          31
    Branch Regions         18
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    1    .    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    1    .    .    .    1    1    4    2    .    .    .    1    .    .    1    .    1    2    .    2    .    3    1    .    .    .    .    .    .    .    
Spaces Dug                 369   | .    10   .    .    9    1    7    14   .    16   .    6    26   11   10   .    3    35   2    16   .    12   32   9    13   4    10   8    .    41   18   56   
Terrain Destroyed          481   | .    10   .    .    14   1    7    14   .    16   .    6    26   11   10   .    3    35   2    16   .    12   32   106  13   4    10   8    .    48   18   59   
  Melee                    342   | .    .    .    .    .    1    7    14   .    16   .    6    26   11   10   .    3    35   2    16   .    12   32   9    13   4    10   8    .    41   18   48   
  Projectile               18    | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  AOE                      121   | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    .    .    .    .    7    .    3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  DSF  Res  Tes  Acc  
Total                      23200 | 53   918  470  1184 713  1253 505  570  793  511  241  213  1615 1191 1306 78   259  1355 171  613  163  421  1052 374  351  1126 361  308  159  1011 1265 2597 
  Wait                     3407  | .    145  57   198  171  78   14   7    .    22   54   4    472  687  735  .    .    30   1    76   .    32   137  .    .    129  .    .    .    8    122  228  
  Move                     18484 | 41   687  397  799  516  1092 480  535  791  472  180  196  1070 489  560  78   255  1254 168  519  145  377  862  356  333  950  351  276  149  923  1037 2146 
  Hop                      77    | .    .    .    2    10   18   1    .    .    1    .    .    4    1    .    .    .    9    .    .    .    .    7    .    .    1    .    .    .    6    5    12   
  Pick Up                  113   | 6    15   2    19   4    6    .    4    1    .    1    4    4    1    .    .    .    4    .    .    2    .    2    .    .    4    .    3    .    5    11   15   
  Fast Attach              123   | 6    9    .    10   2    11   1    2    .    .    .    .    5    .    1    .    1    8    .    1    6    .    4    1    1    15   .    5    5    4    6    19   
  Attach                   77    | .    1    1    10   3    3    .    1    .    .    3    2    4    1    .    .    .    4    .    .    2    .    1    .    2    .    .    5    .    4    6    24   
  Detach                   59    | .    1    .    1    2    3    .    1    .    .    .    .    3    .    .    .    .    5    .    .    2    .    2    .    1    4    .    5    2    6    2    19   
  Swap                     45    | .    6    .    14   1    1    .    1    .    .    2    .    3    .    .    .    .    1    .    .    .    .    2    2    1    .    .    .    .    4    2    5    
  Drop                     120   | .    8    1    32   2    7    1    5    1    .    .    .    2    1    .    .    .    2    .    .    6    .    2    .    .    15   .    6    3    1    15   10   
  Fire                     188   | .    46   12   99   2    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    .    1    .    18   
  Melee                    423   | .    .    .    .    .    1    7    14   .    16   1    6    46   11   10   .    3    38   2    17   .    12   33   9    13   7    10   8    .    49   27   83   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   18   
  Rewire                   32    | .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x3 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: Arm / DSF)
-3/DSF
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
    74 | -11/Scrapyard      | Entered Materials
   266 | -10/Materials      | Discovered new exit (range 12)
   304 | -10/Materials      | Build established: Mutant
   594 | -10/Materials      | Discovered new exit (range 14)
  1178 | -10/Materials      | Discovered new exit (range 6)
  1204 | -10/Materials      | Identified exit to Mines
  1315 | -10/Materials      | Discovered new exit (range 10)
  1506 | -10/Materials      | Entered Mines
  1691 | -10/Mines          | Discovered new exit (range 14)
  1756 | -10/Mines          | Discovered new exit (range 9)
  2237 | -10/Mines          | Entered Materials
  2237 | -9/Materials       | Evolved 2 slots: Utility x2
  2238 | -9/Materials       | Identified exit to Storage
  2429 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  2685 | -9/Materials       | Build established: Scavenger-Mutant
  3339 | -9/Materials       | Identified exit to Mines
  3471 | -9/Materials       | Discovered new exit (range 16)
  3717 | -9/Materials       | Core integrity fell below 50%
  3854 | -9/Materials       | Core integrity fell below 20%
  3880 | -9/Materials       | Lost 6 parts (1p3n1u1w)
  3951 | -9/Materials       | Identified exit to Materials
  3952 | -9/Materials       | Entered another Materials area
  3952 | -8/Materials       | Evolved 2 slots: Propulsion x2
  4273 | -8/Materials       | Discovered new exit (range 12)
  4307 | -8/Materials       | Identified exit to Factory
  4307 | -8/Materials       | Entered Factory
  4307 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4360 | -7/Factory         | Build established: Scout
  4595 | -7/Factory         | Discovered new exit (range 7)
  4597 | -7/Factory         | Identified exit to Lower Caves
  4614 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4708 | -7/Factory         | Discovered new exit (range 12)
  4714 | -7/Factory         | Identified exit to Factory
  4768 | -7/Factory         | Discovered exit to Lower Caves (range 7)
  4771 | -7/Factory         | Entered Lower Caves
  4931 | -7/Lower Caves     | Discovered new exit (range 16)
  4934 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4935 | -7/Lower Caves     | Identified exit to Lower Caves
  4935 | -7/Lower Caves     | Entered another Lower Caves area
  4963 | -7/Lower Caves     | Discovered exit to Factory (range 3)
  5104 | -7/Lower Caves     | Discovered new exit (range 5)
  5108 | -7/Lower Caves     | Learned Factory terminal intel
  5127 | -7/Lower Caves     | Identified exit to Zion
  5127 | -7/Lower Caves     | Entered Zion
  5133 | -7/Zion            | Found CR-A16's Pointy Stick
  5150 | -7/Zion            | Discovered new exit (range 14)
  5200 | -7/Zion            | Learned Factory emergency access door positions
  5350 | -7/Zion            | Identified exit to Proximity Caves
  5350 | -7/Zion            | Entered Proximity Caves
  5400 | -6/Proximity Caves | Build established: Hacker-Sprinter
  5458 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5537 | -6/Proximity Caves | Entered Factory
  5537 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5539 | -6/Factory         | Loaded intel: 27 terminal locations
  5646 | -6/Factory         | Sucked down chute
  5646 | -6/Factory         | Entered Waste
  5653 | -6/Waste           | Spotted C-40 Crusher
  5664 | -6/Waste           | Spotted C-40 Crusher
  5666 | -6/Waste           | Spotted C-40 Crusher
  5672 | -6/Waste           | Spotted C-40 Crusher
  5674 | -6/Waste           | Spotted C-40 Crusher
  5674 | -6/Waste           | Spotted C-40 Crusher
  5699 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5708 | -6/Waste           | Crushed by falling debris
  5717 | -6/Waste           | Discovered new exit (range 10)
  5725 | -6/Waste           | Entered Factory
  5739 | -6/Factory         | Lost 4 parts (1p1n2u)
  5850 | -6/Factory         | Repaired Lrn. Sensor Array?
  5878 | -6/Factory         | Identified exit to Lower Caves
  5878 | -6/Factory         | Identified exit to Extension
  5922 | -6/Factory         | Repaired Imp. Phase Shifter?
  6117 | -6/Factory         | Lost 5 parts (3n2u)
  6569 | -6/Factory         | Build established: Mutant
  6644 | -6/Factory         | Entered Lower Caves
  6704 | -6/Lower Caves     | Learned Factory trap positions
  6706 | -6/Lower Caves     | Learned Factory garrison access intel
  7471 | -6/Lower Caves     | Spotted B-75 Beast
  7479 | -6/Lower Caves     | Discovered new exit (range 8)
  7481 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7481 | -6/Lower Caves     | Identified exit to Lower Caves
  7514 | -6/Lower Caves     | Entered another Lower Caves area
  7516 | -6/Lower Caves     | Learned 4 Factory zone layouts
  8438 | -6/Lower Caves     | Discovered new exit (range 12)
  8468 | -6/Lower Caves     | Identified exit to Data Miner
  8469 | -6/Lower Caves     | Entered Data Miner
  8469 | -6/Data Miner      | Discovered new exit (range 6)
  8476 | -6/Data Miner      | Met Data Miner
  8488 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8494 | -6/Data Miner      | Identified exit to Proximity Caves
  8494 | -6/Data Miner      | Entered Proximity Caves
  8500 | -5/Proximity Caves | Learned Factory garrison access intel
  8519 | -5/Proximity Caves | Crushed by falling debris
  8534 | -5/Proximity Caves | Spotted B-75 Beast
  8536 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8582 | -5/Proximity Caves | Discovered new exit (range 6)
  8591 | -5/Proximity Caves | Identified exit to Factory
  8594 | -5/Proximity Caves | Entered Factory
  8594 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8596 | -5/Factory         | Loaded intel: 99 trap records
  8597 | -5/Factory         | Loaded intel: 4 garrison access locations
  8748 | -5/Factory         | Incoming investigation squad redirected
  8938 | -5/Factory         | Incoming investigation squad redirected
  8954 | -5/Factory         | Incoming investigation squad redirected
  8972 | -5/Factory         | Fabricated Imp. Flight Unit (x1)
  9049 | -5/Factory         | Incoming investigation squad redirected
  9124 | -5/Factory         | Fabricated Imp. Flight Unit?
  9139 | -5/Factory         | Identified exit to Upper Caves
  9174 | -5/Factory         | Discovered new exit (range 8)
  9175 | -5/Factory         | Identified exit to Factory
  9211 | -5/Factory         | Entered Upper Caves
  9258 | -5/Upper Caves     | Learned Factory emergency access door positions
  9260 | -5/Upper Caves     | Discovered new exit (range 6)
  9261 | -5/Upper Caves     | Identified exit to Upper Caves
  9266 | -5/Upper Caves     | Learned Factory garrison access intel
  9266 | -5/Upper Caves     | Spotted B-75 Beast
  9271 | -5/Upper Caves     | Entered another Upper Caves area
  9313 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9331 | -5/Upper Caves     | Learned location of 1 exit from Factory
  9331 | -5/Upper Caves     | Learned 8 Factory zone layouts
  9331 | -5/Upper Caves     | Learned Research trap positions
  9331 | -5/Upper Caves     | Learned Extension emergency access door positions
  9331 | -5/Upper Caves     | Learned Armory emergency access door positions
  9386 | -5/Upper Caves     | Build established: Scout
  9409 | -5/Upper Caves     | Spotted B-75 Beast
  9555 | -5/Upper Caves     | Discovered new exit (range 17)
  9561 | -5/Upper Caves     | Identified exit to Zhirov
  9561 | -5/Upper Caves     | Entered Zhirov
  9561 | -5/Zhirov          | Discovered new exit (range 3)
  9567 | -5/Zhirov          | Met Zhirov
  9574 | -5/Zhirov          | Learned location of Testing (-2)
  9574 | -5/Zhirov          | Learned location of Quarantine (-3)
  9574 | -5/Zhirov          | Learned location of Command (-1)
  9577 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9583 | -5/Zhirov          | Found Alien Artifact
  9583 | -5/Zhirov          | Identified Integrated Dissipator
  9583 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9594 | -5/Zhirov          | Found Alien Artifact
  9623 | -5/Zhirov          | Identified exit to Proximity Caves
  9623 | -5/Zhirov          | Entered Proximity Caves
  9687 | -4/Proximity Caves | Spotted B-86 Titan
  9726 | -4/Proximity Caves | Learned location of 1 exit from Factory
  9726 | -4/Proximity Caves | Learned location of 1 exit from Research
  9753 | -4/Proximity Caves | Learned Research security intel
  9809 | -4/Proximity Caves | Entered Factory
  9809 | -4/Factory         | Evolved 2 slots: Utility x2
  9810 | -4/Factory         | Identified exit to Upper Caves
  9810 | -4/Factory         | Identified exit to Research
  9813 | -4/Factory         | Loaded intel: 4 garrison access locations
  9939 | -4/Factory         | Repaired Imp. Flight Unit
 10062 | -4/Factory         | Discovered exit to Research (range 5)
 10187 | -4/Factory         | Discovered exit to Research (range 5)
 10320 | -4/Factory         | Identified Transdimensional Reconstructor
 10331 | -4/Factory         | Entered Upper Caves
 10334 | -4/Upper Caves     | Spotted B-86 Titan
 10350 | -4/Upper Caves     | Learned Research emergency access door positions
 10359 | -4/Upper Caves     | Learned Research trap positions
 10398 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10473 | -4/Upper Caves     | Discovered new exit (range 12)
 10476 | -4/Upper Caves     | Identified exit to Upper Caves
 10488 | -4/Upper Caves     | Entered another Upper Caves area
 10493 | -4/Upper Caves     | Spotted B-86 Titan
 10505 | -4/Upper Caves     | Learned Research terminal intel
 10611 | -4/Upper Caves     | Discovered new exit (range 13)
 10614 | -4/Upper Caves     | Identified exit to Warlord
 10629 | -4/Upper Caves     | Entered Warlord
 10647 | -4/Warlord         | Discovered new exit (range 9)
 10705 | -4/Warlord         | Visited the Vortex Lab
 10708 | -4/Warlord         | Found Prototype Energy Cannon
 10708 | -4/Warlord         | Identified Vortex Driver
 10711 | -4/Warlord         | Found Prototype Energy Gun
 10711 | -4/Warlord         | Identified Vortex Rifle
 10714 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10721 | -4/Warlord         | Found Vortex Rifle
 10724 | -4/Warlord         | Found Vortex Driver
 10769 | -4/Warlord         | Met Warlord
 10776 | -4/Warlord         | Found Prototype Reactor
 10782 | -4/Warlord         | Found Prototype Device
 10782 | -4/Warlord         | Identified Exp. Focal Shield
 10784 | -4/Warlord         | Found Prototype Processor
 10784 | -4/Warlord         | Identified Spectral Analyzer
 10787 | -4/Warlord         | Found Prototype Processor
 10787 | -4/Warlord         | Identified Exp. Targeting Computer
 10878 | -4/Warlord         | Opened side exit
 11016 | -4/Warlord         | Warlord forces counterattacked
 11070 | -4/Warlord         | Identified exit to Proximity Caves
 11071 | -4/Warlord         | Entered Proximity Caves
 11086 | -3/Proximity Caves | Spotted B-86 Titan
 11178 | -3/Proximity Caves | Discovered exit to Research (range 5)
 11188 | -3/Proximity Caves | Entered Research
 11188 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 11189 | -3/Research        | Identified exit to Armory
 11190 | -3/Research        | Loaded intel: 81 trap records
 11193 | -3/Research        | Loaded intel: 23 terminal locations
 11195 | -3/Research        | Identified Vortex Chain Reactor
 11302 | -3/Research        | Identified exit to DSF
 11302 | -3/Research        | Entered DSF
 11323 | -3/DSF             | Additional patrols routed to DSF
 11326 | -3/DSF             | Discovered new exit (range 15)
 11328 | -3/DSF             | Found Enh. Force Lance
 11347 | -3/DSF             | Identified exit to Research
 11347 | -3/DSF             | Entered Research
 11347 | -2/Research        | Warlord forces began assault on 0b10
 11347 | -2/Research        | Evolved 2 slots: Propulsion x2
 11348 | -2/Research        | Loaded intel: 72 trap records
 11369 | -2/Research        | Found Prototype Processor
 11369 | -2/Research        | Identified Exp. Core Analyzer
 11457 | -2/Research        | Research machine network offline
 11565 | -2/Research        | Discovered new exit (range 13)
 11566 | -2/Research        | Identified exit to Access
 11584 | -2/Research        | Build established: Sprinter
 11666 | -2/Research        | Discovered new exit (range 5)
 11667 | -2/Research        | Identified exit to Testing
 11667 | -2/Research        | Entered Testing
 11718 | -2/Testing         | Spotted Striker
 11728 | -2/Testing         | Lost 4 allies
 11731 | -2/Testing         | Found Prototype Launcher
 11777 | -2/Testing         | Discovered exit to Access (range 45)
 11830 | -2/Testing         | Fabricated Lgt. Regenerative Plating (x1)
 11867 | -2/Testing         | Identified Enh. Gamma Bomb Array
 11969 | -2/Testing         | Build established: Hacker-Sprinter
 11989 | -2/Testing         | Spotted Striker
 12110 | -2/Testing         | Entered Access
 12110 | -1/Access          | Evolved 2 slots: Utility x2
 12313 | -1/Access          | Lost 5 parts (1n4u)
 12510 | -1/Access          | Crushed by falling debris
 12538 | -1/Access          | Spotted B-99 Colossus
 12538 | -1/Access          | Spotted B-99 Colossus
 12569 | -1/Access          | Lost 5 parts (2n3u)
 12618 | -1/Access          | Destroyed 10 combat bots
 12623 | -1/Access          | Spotted B-99 Colossus
 12631 | -1/Access          | Allied Derelicts emerged from ambush trap array
 12656 | -1/Access          | Lost 5 parts (1p3n1u)
 12678 | -1/Access          | System corruption reached 10%
 12810 | -1/Access          | Crushed by falling debris
 12810 | -1/Access          | System corruption reached 30%
 12841 | -1/Access          | Lost 3 parts (1n1u1w)
 12860 | -1/Access          | First assault squad dispatched
 12949 | -1/Access          | Discovered new exit (range 20)
 13020 | -1/Access          | Spotted B-99 Colossus
 13024 | -1/Access          | Lost 3 parts (1n1u1w)
 13049 | -1/Access          | Identified exit to Surface
 13049 | ***                | Escaped!

 Last Messages 
---------------
12984_ Door malfunctions.
12986_ %P1E=EJHTEGEL%1NC5,FRS<Y9KDBDDB
12988_ S-43 Plague destroyed.
12988_ Chain reaction triggered in Corrupted Unknown Reactor.
12988_ Sealed Freight Elevator disabled.
12993_ C-30 ARC bursts open, deploying its payload.
12993_ G-73 Enforcer unfolds itself. <x3>
12993_ I-47 Archangel unfolds itself.
12993_ Adv. Heat Sink destroyed.
12994_ System corrupted: Enh. Gamma Bomb Array failed to launch.
12998_ Drone sends a signal.
12999_ K-01 Serf destroyed.
12999_ Gamma Bomb intercepted.
13001_ G-73 Enforcer misfires.
13025_ System corrupted: Exp. Q-thruster fused.
13026_ K-01 Serf cleans the Wave Collapse Detector. <x4>
13043_ U-05 Engineer builds a Wall. <x2>
13047_ Vortex penetrates Reinforced Barrier.
13047_ Main Access Shell breached.
13049_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
|      #####+######## #?#!!         #            #   |
|     #            ## # ?           #  """""   ??#   |
|     #=       !   ## # ?           #??"?"""   ??#   |
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| =   #          * ######           ? ?"""""  ???#   |
|     #    "     * ######         ? #?      ? ???#   |
|     #   """      ######    ??     #   ?? ? ????#   |
|     #    """     ####?#      ?    #      ??????#   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          55
Energy Capacity            1200
Matter Stores              500
Matter Capacity            500
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Corruption Containment     8
Armor Coverage             600
Resistance: KI             30
Resistance: EM             25
Utility Shielding          66
Melee Speed Boost          20
Phase Shifting             10
Evasion (%)                76
Targeting Accuracy         12
Melee Accuracy             8
Core Analysis              8
Recoil Reduction           2
Particle Charging          30
Offensive Hacking          47
Defensive Hacking          24

 Item Schematics 
-----------------
            Imp. Flight Unit | -9/Materials  | Scanalyzed
           Med. Storage Unit | -6/Factory    | Hacked
     Adv. Signal Interpreter | -6/Factory    | Hacked
             Hcp. Matter Pod | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Enh. Armored Leg | -6/Data Miner | Free
           Cld. Plasma Rifle | -6/Data Miner | Free
          Prc. Matter Filter | -6/Data Miner | Free
              Centrium Wheel | -6/Data Miner | Free
        Lrn. Terrain Scanner | -6/Data Miner | Free
            Dispersion Rifle | -6/Data Miner | Free
                       Lance | -6/Data Miner | Free
     Imp. Remote Force Field | -6/Data Miner | Free
        Imp. Antigrav System | -6/Data Miner | Free
               F-cell Engine | -5/Factory    | Scanalyzed
 Adv. Terrain Scan Processor | -5/Factory    | Scanalyzed
       Hvy. Missile Launcher | -5/Factory    | Scanalyzed
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
           Adv. Sensor Array | -4/Factory    | Scanalyzed
   Enh. Armored Heavy Treads | -2/Testing    | Archive
 Exp. Biometal Medium Treads | -2/Testing    | Archive
     Tiamat Missile Launcher | -2/Testing    | Archive
        Cld. Antigrav System | -2/Testing    | Archive
       Cld. Impulse Thruster | -2/Testing    | Archive

 Robot Schematics 
------------------
     G-50 Soldier | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
    H-77 Assassin | -6/Data Miner | Free
   A-27 Freighter | -2/Testing    | Archive
     G-67 Veteran | -2/Testing    | Archive
 A-02 Transporter | -2/Testing    | Archive
        K-01 Serf | -2/Testing    | Archive
    B-74 Champion | -2/Testing    | Archive

 Fabricated
------------
          Imp. Flight Unit | x1 | -5/Factory 
          Imp. Flight Unit | x1 | -5/Factory 
 Lgt. Regenerative Plating | x1 | -2/Testing 

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActuatorPlatingFlakker
  Manual?         0
Play Time         04:40:35
  Cumulative      308.2 hours
  Start           2024.05.18 @ 18:37:27
  End             2024.05.18 @ 23:33:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          140
  Rogue           139
  Adventurer      0
  Explorer        1
Win Type          0
  Total           18
  Types           13/0/5/0/0/0/0/0/0
Lore%             72
Gallery%          77
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          129x80
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d37c887-7c52-409a-908a-f70dbdfe3f8c