Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 23:33:09 Player: Ape Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (100) 500 Value Destroyed (3310) 3310 Prototype IDs (65) 1300 Alien Tech Used (1) 200 Bonus (5820) 5820 TOTAL SCORE: 21830 Bonus ------- High Alert Combat Kills 400 Follower Combat Kills 20 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Cogmind --------- Core Integrity 1148/1600 Matter 175/300 Energy 279/350 System Corruption 30% Temperature Warm (142) Movement Flying (9) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (10) -- Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Impulse Thruster Array Experimental Q-thruster (fused) Experimental Q-thruster Experimental Q-thruster > --- UTILITY (11) ----- Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Layered Light Armor Plating Light Regenerative Plating Graphene Brace System Shield > --- WEAPON (2) ------- Vortex Driver > --- INVENTORY (15) --- Quantum Reactor Q-thruster Advanced Energy Well (39) Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Phase Shifter Advanced Cloaking Device Layered Light Armor Plating Layered Light Armor Plating Advanced System Restoration Module Transdimensional Reconstructor Vortex Rifle (34) Vortex Rifle (27) Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Phase Shifter Light Regenerative Plating Graphene Brace Experimental Focal Shield EM Disruption Field System Shield Advanced System Shield > --- WEAPON ----------- Ionic Axe Kinetic Spear > --- INVENTORY -------- Nuclear Pulse Array Impulse Thruster Array Advanced Heat Sink Advanced Energy Well Large Matter Pod Advanced Quantum Shading Machine Advanced Terrain Scan Processor Reaction Control System Transdimensional Reconstructor Vortex Rifle Vortex Rifle Vortex Driver Enhanced Gamma Bomb Array [Rating: 186] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Improved VSS Leg Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Vortex Rifle Energy Cannon Vortex Driver Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 8 | . . . . 2 1 . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 2 . . Utility 9 | . . . 2 . 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 244 | 6 16 1 34 6 15 1 4 . . 5 2 12 1 1 . 1 13 . 1 7 . 7 3 4 15 . 10 5 12 14 48 Power 22 | 1 1 . 4 . 3 . . . . . 1 1 . . . . 2 . . 1 . . . . . . 3 . . . 5 Engine 10 | 1 1 . 4 . 1 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Core 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . 5 Propulsion 55 | 2 2 . 8 2 3 . 1 . . 1 1 1 . . . . 3 . . . . 3 . 2 2 . 4 . 4 6 10 Treads 10 | 2 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 44 | . . . 2 2 3 . 1 . . 1 1 1 . . . . 2 . . . . 3 . 2 2 . 4 . 4 6 10 Utility 113 | 1 5 1 16 4 4 . 2 . . 3 . 8 . . . 1 8 . 1 4 . 4 1 . 8 . 2 3 6 7 24 Device 57 | . 1 1 9 2 2 . . . . 1 . 4 . . . . 3 . . 3 . 2 . . 5 . 1 2 3 4 14 Storage 15 | 1 1 . 2 . 1 . . . . . . 1 . . . . . . . 1 . 1 . . 1 . 1 . 1 . 4 Processor 22 | . . . 3 2 1 . . . . 1 . 1 . . . 1 4 . 1 . . 1 1 . 2 . . 1 2 . 1 Hackware 8 | . . . . . . . 2 . . 1 . 2 . . . . 1 . . . . . . . . . . . . 1 1 Protection 11 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 2 8 . 6 . 5 1 1 . . 1 . 2 1 1 . . . . . 2 . . 2 2 5 . 1 2 2 1 9 Energy Gun 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 Ballistic Gun 14 | 2 6 . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 . 3 Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 1 . . . . . 1 . . . . . . . . . . . 1 . . 1 1 . 1 1 Piercing Weapon 13 | . . . . . . . . . . 1 . . 1 1 . . . . . 2 . . 1 1 1 . . 1 1 . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . . . . . . . . . . . . 3 . . . . 7 . 1 . 1 . 1 Parts Lost 59 | . . 1 13 1 . . . . . 1 4 6 2 . . 2 . 1 . . . . 1 1 . . . . . 1 25 Power 5 | . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Propulsion 19 | . . . 4 . . . . . . . 1 3 . . . 1 . . . . . . . 1 . . . . . . 9 Utility 27 | . . 1 4 . . . . . . 1 2 3 1 . . 1 . 1 . . . . 1 . . . . . . 1 11 Weapon 8 | . . . 3 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 6 | . . 1 6 1 . . . . . 1 4 5 2 . . 2 . 1 . . . . 1 1 . . . . . 1 5 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 99 96 82 98 100 100 100 100 99 93 69 59 53 53 44 54 70 74 79 82 83 83 88 88 89 81 83 85 86 84 Engine 4 | . 14 14 10 9 . . . . . . 2 . . . . . . 5 5 3 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 4 4 4 4 Treads 7 | . 27 28 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . 1 36 37 38 38 38 38 40 36 24 20 20 20 15 14 23 23 23 23 21 21 25 26 26 24 28 34 34 32 Device 10 | . 2 9 19 8 12 15 14 7 7 6 4 8 12 6 6 1 2 5 5 5 5 14 13 10 14 15 14 22 20 14 16 Storage 9 | . 14 14 12 . 5 7 7 7 7 6 6 9 13 13 13 13 9 5 5 5 5 5 5 5 8 10 8 4 4 4 5 Processor 8 | . . . 1 27 19 15 15 7 7 6 4 4 6 6 6 6 13 17 21 23 23 21 22 26 17 15 14 10 8 8 8 Hackware 3 | . . . . . . . . 15 15 19 20 9 . . . . 4 5 5 5 5 5 5 5 5 5 4 4 4 7 6 Protection 2 | . 10 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Ballistic Gun 7 | . 26 28 17 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 5 15 7 7 7 6 6 5 5 . . . . . . . . . . . . . 3 3 4 4 1 Piercing Weapon 2 | . . . . . . . . . . 1 6 2 . 6 6 6 5 5 5 8 11 10 9 9 5 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 32 32 44 10 20 20 23 21 21 21 17 22 11 11 11 11 23 22 21 23 23 31 33 29 43 39 57 59 69 73 78 Greatest Support 85 | 40 40 40 40 20 25 25 25 25 25 30 30 25 13 13 13 13 28 28 28 28 28 44 44 44 47 47 61 61 73 77 85 Greatest Overweight (x) 3 | 3 1 . 1 . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 7 12 15 14 5 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 14 15 15 Most Carried 15 | 6 15 15 15 5 8 8 8 8 8 7 8 8 8 7 7 7 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 Average Carried 10 | 4 10 14 14 4 6 8 7 7 8 6 6 7 7 7 7 7 7 8 8 7 8 9 10 8 9 10 9 10 10 14 13 Final Capacity 15 | 8 15 15 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 15 15 15 Final Carried 15 | 6 15 15 5 5 8 8 8 8 8 6 8 8 7 7 7 7 8 8 8 8 8 10 10 9 10 10 10 10 15 14 15 Class Distribution -------------------- 39% | Mutant 24% | Scout 15% | Hacker-Sprinter 9% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/DSF Sprinter | -2/Research Hacker-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Matter Collected 3852 | 241 379 347 713 71 253 10 30 10 . 11 . 267 23 53 . 23 142 14 37 . 38 33 113 11 249 . 70 . 214 130 370 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3953 | . 406 178 1006 12 62 . . . . 11 . 313 . . . . . . . . . 33 39 . . . . . 366 148 1379 Parts 235 | . 16 14 69 4 7 . . . . 3 . 13 . . . . . . . . . 3 4 . . . . . 10 16 76 Haulers Intercepted 7 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recyclers Shooed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 1 . . . . . . . . 8 . . 1 . . . 1 . . . . . . . . Prevented 5 | . . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Combat Hostiles Destroyed 77 | . 6 8 24 3 . . . . . . . 2 . . . . . . . . . . 4 . . . . . 5 2 23 Melee 13 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 2 8 Guns 38 | . 6 8 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 26 | . . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . . . 4 . 15 Classes Destroyed 13 | . 3 1 3 . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 2 Worker 4 | . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 7 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Recycler 4 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 6 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 4 Swarmer 42 | . . 6 10 3 . . . . . . . . . . . . . . . . . . 4 . . . . . 5 . 14 Cutter 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Grunt 17 | . 6 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Best Kill Streak 11 | . 3 3 7 3 2 . . . . 1 . 3 . . . . . . . . . 1 4 . . . . . 5 2 11 Combat Bots Only 10 | . 2 3 6 3 . . . . . . . 2 . . . . . . . . . . 4 . . . . . 5 2 10 Max Kills in Single Turn 5 | . 1 2 1 3 2 . . . . 1 . 1 . . . . . . . . . 1 2 . . . . . 4 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . 4 . 5 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Hostile Shots Fired 713 | . 27 26 238 21 . 11 . . 3 . 2 48 6 . . 1 24 3 3 . . 6 20 3 . . . 3 28 84 156 Missed 267 | . 3 7 68 7 . 10 . . 1 . 1 27 3 . . . 11 1 2 . . 4 11 1 . . . 1 13 32 64 Damage Taken 7769 | . 349 194 2041 190 . 10 . . 36 78 143 334 90 . . 76 271 43 . . . 34 239 28 . . . 43 204 708 2658 Core 1270 | . 28 . 361 92 . . . . . . . 137 . . . . 66 . . . . . 14 . . . . . 25 95 452 Absorbed by Shields 309 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 76 218 . Redirected to Shielding 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Ignored by Resistances 298 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 56 154 63 Regen/Repaired (Parts) 478 | . . . . . . . . . . . . 66 . . . . . . . . . 31 . . 8 . . . . 89 284 Core Remaining (%) 83 | 100 . 88 9 83 . . . . 100 . . . . . . 83 . . . . 93 . . . . 98 . 100 . 91 71 Volleys Fired 188 | . 46 12 99 2 1 . . . . . . 2 . . . . . . . . . . 6 . 1 . . . 1 . 18 Largest 2 | . 2 2 2 1 2 . . . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 . 1 Hottest 130 | . 100 40 130 30 48 . . . . . . 39 . . . . . . . . . . 39 . 40 . . . 39 . 100 Shots Fired 302 | . 82 25 164 2 2 . . . . . . 2 . . . . . . . . . . 6 . 1 . . . 1 . 17 Gun 272 | . 72 25 164 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . 8 Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 19 | . . . . 2 . . . . . . . 2 . . . . . . . . . . 6 . . . . . 1 . 8 Special 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 259 | . 72 25 160 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 14 | . 10 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 9 | . . . . 2 . . . . . . . . . . . . . . . . . . 6 . . . . . 1 . . Electromagnetic 10 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 8 Entropic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 9 Robot Hit Streak 22 | . 8 7 22 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 3 Robot Miss Streak 5 | . 3 2 4 1 . . . . . . . 2 . . . . . . . . . . 4 . . . . . . . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 247 | . 49 16 123 . 1 . . . . 1 . 10 . . . . . . . . . 1 1 . . . . . 5 7 33 Core Hits 174 | . 20 11 47 5 2 . . . . 1 . 8 . . . . . . . . . 1 9 . . . . . 7 3 60 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 482 | . . . . . 1 8 14 . 16 1 7 50 11 10 . 3 38 2 17 . 13 37 13 20 7 10 12 . 59 36 97 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . . . 1 8 14 . 16 . 1 34 9 . . . . . . . . . . . . . 4 . 10 17 41 Piercing 327 | . . . . . . . . . . 1 6 16 2 10 . 3 38 2 17 . 13 37 13 20 7 10 8 . 49 19 56 Sneak Attacks 10 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 2 1 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Damage Inflicted 8136 | . 508 237 1773 138 31 . . . . 72 . 498 . . . . . . . . . 45 540 . . . . . 644 421 3229 Guns 2549 | . 508 237 1773 . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2737 | . . . . 138 . . . . . . . 48 . . . . . . . . . . 540 . . . . . 328 . 1683 Melee 2850 | . . . . . . . . . . 72 . 450 . . . . . . . . . 45 . . . . . . 316 421 1546 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2501 | . 508 237 1725 . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 421 | . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . 373 Explosive 1006 | . . . . 138 . . . . . . . . . . . . . . . . . . 540 . . . . . 328 . . Electromagnetic 1358 | . . . . . . . . . . . . 48 . . . . . . . . . . . . . . . . . . 1310 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1387 | . . . . . . . . . . . . 275 . . . . . . . . . . . . . . . . . 260 852 Piercing 1463 | . . . . . . . . . . 72 . 175 . . . . . . . . . 45 . . . . . . 316 161 694 Highest Corruption 30 | . 2 2 . 2 . . . . . . 2 4 4 4 4 7 1 1 1 . . . . . . . . . . 2 30 Average Corruption 4 | . 1 2 . 2 . . . . . . 2 3 4 4 4 6 1 1 1 . . . . . . . . . . 1 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 95 | . 10 8 . 2 . . . . . . . 18 15 17 1 1 . . 2 . . . . . . . . . . 4 17 Message Errors 24 | . 1 3 . 1 . . . . . . . 5 1 7 1 . . . . . . . . . . . . . . 1 4 Matter Fused 19 | . 2 1 . . . . . . . . . 6 6 1 . 1 . . 1 . . . . . . . . . . . 1 Heat Flow Errors 11 | . 1 1 . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . 3 Energy Discharges 14 | . 1 1 . 1 . . . . . . . . 3 2 . . . . . . . . . . . . . . . 1 5 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 17 | . 3 . . . . . . . . . . 5 2 2 . . . . 1 . . . . . . . . . . 2 2 Data Loss (major) 5 | . 2 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 581 | . . . . . . . . . . . . 105 . . . . . . . . . . 41 . . . . . 117 113 205 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 134 | . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . 38 . 55 Melee 447 | . . . . . . . . . . . . 105 . . . . . . . . . . . . . . . . 79 113 150 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 150 | . . . . 23 . . . . . . . . . . . . . . . . . . 88 . . . . . . . 39 Shots 7 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 269 | . 229 269 51 6 8 . . . 2 6 6 114 248 142 . . . 5 . . . . . . . . . . 193 268 225 Average Temperature 56 | . 52 108 13 6 3 . . . 2 6 6 57 111 75 . . . 5 . . . . . . . . . . 43 71 59 Received Heat Transfer 1259 | . 219 66 588 63 . 6 . . 9 . . 24 24 . . . 72 21 . . . . 9 . . . . . 32 36 90 Effects 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Heat Transferred 385 | . . . 185 . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Peak Influence 977 | . 142 199 419 359 412 . . . . 84 78 138 . . . . 406 . . . . 123 . . . . 31 38 547 458 977 Initial 315 | . . 4 . 172 163 . . . . 84 2 27 . . . . 46 . . . . . . . . . . 23 21 315 172 Average 171 | . 37 84 134 246 152 . . . . 11 40 37 . . . . 208 . . . . 54 . . . . 7 31 306 286 633 Maximum Alert Level 3 | . . . 2 1 2 . . . . . . . . . . . 2 . . . . . . . . . . . 2 2 3 Low Security (%) 70 | 100 100 100 79 11 68 . . . . 100 100 100 . . . . 45 . . . . 100 . . . . 100 100 41 16 2 Level 1 18 | . . . 16 88 25 . . . . . . . . . . . 53 . . . . . . . . . . . 17 80 18 Level 2 5 | . . . 3 . 6 . . . . . . . . . . . . . . . . . . . . . . . 40 2 25 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . 2 3 3 . . . . . . 3 . . . . 6 . 1 . 1 1 . . . . . . . 5 5 Investigation 15 | . 1 . . 1 1 . . . . . . . . . . . 5 . 1 . 1 1 . . . . . . . 2 2 Extermination 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Reinforcement 12 | . 1 . 2 2 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . 2 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Distress Signals 23 | . . . 8 1 1 . . . . . . . . . . . . . . . . . . . . . . . 9 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 269 | . 16 7 49 23 5 4 . . 7 . 6 11 1 1 . 3 26 3 1 . . 7 6 1 7 . 1 2 19 24 39 Peak Tracking Total 13 | . 4 3 10 9 4 4 . . 7 . 6 3 1 2 . 4 7 3 1 . . 4 6 1 7 . 1 1 12 8 13 Tactical Retreats 53 | . . . 3 3 1 . . . 4 . . 2 . 1 . 1 9 1 1 . . 3 1 1 2 . . 1 5 3 11 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Traps Triggered 21 | . 7 . . 1 2 . . . . 2 . 1 . . . . . . . . . . . . . . . . . 4 4 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 12 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Machines Disabled 21 | . . 1 . 1 10 . . . . . . . . . . . . . . . . . . . 3 . . . . 1 5 Max in Single Turn 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 Garrison Access 8 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Machines Accessed 120 | . 9 1 8 5 18 . 1 . . 3 . 7 . . 2 . 16 . 1 6 1 9 . 1 7 . 2 . 4 9 10 Terminals 58 | . 7 1 5 3 8 . . . . 3 . 3 . . . . 10 . 1 . 1 4 . . . . 2 . 2 3 5 Fabricators 8 | . . . . . 3 . . . . . . . . . . . 3 . . . . . . . . . . . . 1 1 Repair Stations 5 | . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . Recycling Units 13 | . 2 . 1 1 3 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . 1 Scanalyzers 9 | . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 3 1 Garrison Access 10 | . . . . 1 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 2 Total Hacks 374 | . 31 4 24 12 40 . 1 . . 4 . 24 . . 20 . 69 . 8 19 4 23 . 1 8 . 2 . 8 45 27 Successful 210 | . 13 2 17 6 18 . 1 . . 4 . 21 . . 20 . 26 . 8 19 4 11 . 1 8 . 1 . 4 19 7 Failed 164 | . 18 2 7 6 22 . . . . . . 3 . . . . 43 . . . . 12 . . . . 1 . 4 26 20 Catastrophic 31 | . 1 . 2 2 3 . . . . . . . . . . . 8 . . . . 3 . . . . . . 1 3 8 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . 28 . 12 7 25 . . . . 2 . 16 . . . . 44 . . . . 4 . . 1 . 1 . 4 16 20 Terminals 204 | . 23 4 16 8 23 . . . . 4 . 14 . . . . 44 . 8 . 4 11 . . . . 2 . 4 21 18 Fabricators 19 | . . . . . 5 . . . . . . . . . . . 8 . . . . . . . . . . . . 5 1 Repair Stations 13 | . . . . . 1 . . . . . . 5 . . . . . . . . . 5 . . . . . . . 2 . Recycling Units 35 | . 8 . 1 2 8 . . . . . . 5 . . . . 7 . . . . 1 . . . . . . 2 . 1 Scanalyzers 34 | . . . 7 . . . . . . . . . . . . . 7 . . . . 5 . . . . . . . 14 1 Garrison Access 20 | . . . . 2 3 . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 3 6 Terminal Hacks 107 | . 6 2 6 1 6 . 1 . . 2 . 8 . . 20 . 4 . 8 19 4 4 . 1 8 . 1 . . 4 2 Record 26 | . . . . . . . . . . . . . . . . . . . 8 7 4 . . . 7 . . . . . . Part Schematic 18 | . . . . . . . . . . . . 3 . . 11 . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 19 | . 3 . 3 . 2 . . . . . . 2 . . 3 . . . . 4 . 2 . . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . . Open DSF 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Branch Access Points 4 | . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Unreport Threat 9 | . 1 . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 2 Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . 1 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 2 . Load Schematic 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Build 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . . Scan Component 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Repair 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 26 | . . . 7 . . . . . . . . . . . . . 7 . . . . 4 . . . . . . . 7 1 Insert Component 18 | . . . 3 . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . 7 1 Analyze 8 | . . . 4 . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Garrison Access Hacks 5 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Seal Access 5 | . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Unauthorized Hacks 59 | . 7 . 4 5 8 . . . . 2 . 9 . . . . 11 . . . . . . . . . . . 3 6 4 Terminals 37 | . 2 . 4 3 4 . . . . 2 . 5 . . . . 8 . . . . . . . . . . . 2 5 2 Track 11 | . 1 . 3 2 1 . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . Assimilate 3 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Botnet 22 | . 1 . 1 1 2 . . . . 2 . 3 . . . . 5 . . . . . . . . . . . 2 3 2 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 5 . . 2 3 . . . . . . 4 . . . . 3 . . . . . . . . . . . 1 . . Reject 6 | . 2 . . 1 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recyclers 8 | . 1 . . 1 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . Mask 4 | . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Jam 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 89 | . 7 1 7 5 15 . . . . 1 . 7 . . . . 14 . 1 . 1 7 . . . . 1 . 3 9 10 Full Trace Events 13 | . 2 . . 1 1 . . . . . . . . . . . 5 . 1 . 1 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 . . . . . . . . 3 . . 11 . 3 . . 4 . 1 . . . . . . . 5 . Parts Built 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 284 | . . . . . . . . . . . . . . . . . 132 . . . . . . . . . . . . 152 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 5 . Parts Repaired 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Time 118 | . . . . . . . . . . . . 93 . . . . . . . . . 25 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 2 . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . 1 . Part Schematics Acquired 5 | . . . 1 . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . Autooverrided 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Total Allies 16 | . . . . . 8 . . . . . . 1 1 2 . 1 . . . . . . . . . . . . . . 3 Largest Group 7 | . . . . . 7 . . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . 3 Highest-Rated Group 237 | . . . . . 237 . . . . . . 26 12 29 . 96 . . . . . . . . . . . . . . 138 Highest-Rated Ally 96 | . . . . . 40 . . . . . . 26 12 29 . 96 . . . . . . . . . . . . . . 46 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Ally Attacks 55 | . . . . . 35 . . . . . . . 6 4 . 6 . . . . . . . . . . . . . . 4 Total Damage 1285 | . . . . . 983 . . . . . . . 48 58 . 138 . . . . . . . . . . . . . . 58 Kills 17 | . . . . . 13 . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 1 . 1 . . . 2 1 . 1 . 2 1 . 2 . 2 1 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Turns Passed 13048 | 73 1432 731 1715 355 464 164 192 223 187 109 79 919 870 955 25 100 617 60 290 62 186 522 157 141 442 117 114 45 320 443 939 Spaces Moved 18682 | 42 688 398 804 538 1132 483 536 792 475 180 198 1079 492 561 79 256 1273 169 520 146 378 881 357 334 953 352 277 150 937 1048 2174 Core 14 | 9 . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Treads 1700 | 33 688 398 581 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16968 | . . . 223 538 1132 483 536 792 475 180 198 1079 492 556 79 256 1273 169 520 146 378 881 357 334 953 352 277 150 937 1048 2174 Fastest Speed 7 | 50 160 160 37 31 28 28 28 28 28 25 25 28 32 32 32 32 31 31 31 31 31 28 31 28 26 26 22 23 17 13 7 Average Speed 39 | 141 160 160 147 31 28 28 28 28 28 25 25 29 32 33 32 34 35 31 31 31 31 30 31 28 26 26 25 23 17 17 16 Slowest Speed 240 | 200 240 160 240 31 104 28 28 28 28 25 31 37 32 200 32 37 37 31 31 31 31 34 31 34 28 26 27 23 17 21 91 Overloaded Moves 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 89 | . . . 2 11 21 1 . . 1 . . 4 1 . . . 9 . . . . 11 . . 1 . . . 7 5 15 Cave-ins Triggered 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 Exploration Rate (%) 55 | 4 97 98 68 54 40 58 56 85 60 7 84 23 54 62 68 59 38 40 68 61 68 19 68 38 96 62 7 91 34 72 42 Regions Visited 31 Branch Regions 18 Pre-discovered Areas 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . Known Exits Taken 26 | . 1 . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . 1 1 4 2 . . . 1 . . 1 . 1 2 . 2 . 3 1 . . . . . . . Spaces Dug 369 | . 10 . . 9 1 7 14 . 16 . 6 26 11 10 . 3 35 2 16 . 12 32 9 13 4 10 8 . 41 18 56 Terrain Destroyed 481 | . 10 . . 14 1 7 14 . 16 . 6 26 11 10 . 3 35 2 16 . 12 32 106 13 4 10 8 . 48 18 59 Melee 342 | . . . . . 1 7 14 . 16 . 6 26 11 10 . 3 35 2 16 . 12 32 9 13 4 10 8 . 41 18 48 Projectile 18 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 AOE 121 | . . . . 14 . . . . . . . . . . . . . . . . . . 97 . . . . . 7 . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res DSF Res Tes Acc Total 23200 | 53 918 470 1184 713 1253 505 570 793 511 241 213 1615 1191 1306 78 259 1355 171 613 163 421 1052 374 351 1126 361 308 159 1011 1265 2597 Wait 3407 | . 145 57 198 171 78 14 7 . 22 54 4 472 687 735 . . 30 1 76 . 32 137 . . 129 . . . 8 122 228 Move 18484 | 41 687 397 799 516 1092 480 535 791 472 180 196 1070 489 560 78 255 1254 168 519 145 377 862 356 333 950 351 276 149 923 1037 2146 Hop 77 | . . . 2 10 18 1 . . 1 . . 4 1 . . . 9 . . . . 7 . . 1 . . . 6 5 12 Pick Up 113 | 6 15 2 19 4 6 . 4 1 . 1 4 4 1 . . . 4 . . 2 . 2 . . 4 . 3 . 5 11 15 Fast Attach 123 | 6 9 . 10 2 11 1 2 . . . . 5 . 1 . 1 8 . 1 6 . 4 1 1 15 . 5 5 4 6 19 Attach 77 | . 1 1 10 3 3 . 1 . . 3 2 4 1 . . . 4 . . 2 . 1 . 2 . . 5 . 4 6 24 Detach 59 | . 1 . 1 2 3 . 1 . . . . 3 . . . . 5 . . 2 . 2 . 1 4 . 5 2 6 2 19 Swap 45 | . 6 . 14 1 1 . 1 . . 2 . 3 . . . . 1 . . . . 2 2 1 . . . . 4 2 5 Drop 120 | . 8 1 32 2 7 1 5 1 . . . 2 1 . . . 2 . . 6 . 2 . . 15 . 6 3 1 15 10 Fire 188 | . 46 12 99 2 1 . . . . . . 2 . . . . . . . . . . 6 . 1 . . . 1 . 18 Melee 423 | . . . . . 1 7 14 . 16 1 6 46 11 10 . 3 38 2 17 . 12 33 9 13 7 10 8 . 49 27 83 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 51 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 32 18 Rewire 32 | . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / DSF) -3/DSF -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 14) 1178 | -10/Materials | Discovered new exit (range 6) 1204 | -10/Materials | Identified exit to Mines 1315 | -10/Materials | Discovered new exit (range 10) 1506 | -10/Materials | Entered Mines 1691 | -10/Mines | Discovered new exit (range 14) 1756 | -10/Mines | Discovered new exit (range 9) 2237 | -10/Mines | Entered Materials 2237 | -9/Materials | Evolved 2 slots: Utility x2 2238 | -9/Materials | Identified exit to Storage 2429 | -9/Materials | Lost 4 parts (1p1n1u1w) 2685 | -9/Materials | Build established: Scavenger-Mutant 3339 | -9/Materials | Identified exit to Mines 3471 | -9/Materials | Discovered new exit (range 16) 3717 | -9/Materials | Core integrity fell below 50% 3854 | -9/Materials | Core integrity fell below 20% 3880 | -9/Materials | Lost 6 parts (1p3n1u1w) 3951 | -9/Materials | Identified exit to Materials 3952 | -9/Materials | Entered another Materials area 3952 | -8/Materials | Evolved 2 slots: Propulsion x2 4273 | -8/Materials | Discovered new exit (range 12) 4307 | -8/Materials | Identified exit to Factory 4307 | -8/Materials | Entered Factory 4307 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4360 | -7/Factory | Build established: Scout 4595 | -7/Factory | Discovered new exit (range 7) 4597 | -7/Factory | Identified exit to Lower Caves 4614 | -7/Factory | Allied Derelicts emerged from ambush trap array 4708 | -7/Factory | Discovered new exit (range 12) 4714 | -7/Factory | Identified exit to Factory 4768 | -7/Factory | Discovered exit to Lower Caves (range 7) 4771 | -7/Factory | Entered Lower Caves 4931 | -7/Lower Caves | Discovered new exit (range 16) 4934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4935 | -7/Lower Caves | Identified exit to Lower Caves 4935 | -7/Lower Caves | Entered another Lower Caves area 4963 | -7/Lower Caves | Discovered exit to Factory (range 3) 5104 | -7/Lower Caves | Discovered new exit (range 5) 5108 | -7/Lower Caves | Learned Factory terminal intel 5127 | -7/Lower Caves | Identified exit to Zion 5127 | -7/Lower Caves | Entered Zion 5133 | -7/Zion | Found CR-A16's Pointy Stick 5150 | -7/Zion | Discovered new exit (range 14) 5200 | -7/Zion | Learned Factory emergency access door positions 5350 | -7/Zion | Identified exit to Proximity Caves 5350 | -7/Zion | Entered Proximity Caves 5400 | -6/Proximity Caves | Build established: Hacker-Sprinter 5458 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5537 | -6/Proximity Caves | Entered Factory 5537 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5539 | -6/Factory | Loaded intel: 27 terminal locations 5646 | -6/Factory | Sucked down chute 5646 | -6/Factory | Entered Waste 5653 | -6/Waste | Spotted C-40 Crusher 5664 | -6/Waste | Spotted C-40 Crusher 5666 | -6/Waste | Spotted C-40 Crusher 5672 | -6/Waste | Spotted C-40 Crusher 5674 | -6/Waste | Spotted C-40 Crusher 5674 | -6/Waste | Spotted C-40 Crusher 5699 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5708 | -6/Waste | Crushed by falling debris 5717 | -6/Waste | Discovered new exit (range 10) 5725 | -6/Waste | Entered Factory 5739 | -6/Factory | Lost 4 parts (1p1n2u) 5850 | -6/Factory | Repaired Lrn. Sensor Array? 5878 | -6/Factory | Identified exit to Lower Caves 5878 | -6/Factory | Identified exit to Extension 5922 | -6/Factory | Repaired Imp. Phase Shifter? 6117 | -6/Factory | Lost 5 parts (3n2u) 6569 | -6/Factory | Build established: Mutant 6644 | -6/Factory | Entered Lower Caves 6704 | -6/Lower Caves | Learned Factory trap positions 6706 | -6/Lower Caves | Learned Factory garrison access intel 7471 | -6/Lower Caves | Spotted B-75 Beast 7479 | -6/Lower Caves | Discovered new exit (range 8) 7481 | -6/Lower Caves | Encountered a Warlord checkpoint 7481 | -6/Lower Caves | Identified exit to Lower Caves 7514 | -6/Lower Caves | Entered another Lower Caves area 7516 | -6/Lower Caves | Learned 4 Factory zone layouts 8438 | -6/Lower Caves | Discovered new exit (range 12) 8468 | -6/Lower Caves | Identified exit to Data Miner 8469 | -6/Lower Caves | Entered Data Miner 8469 | -6/Data Miner | Discovered new exit (range 6) 8476 | -6/Data Miner | Met Data Miner 8488 | -6/Data Miner | Received God Mode back door access code from Data Miner 8494 | -6/Data Miner | Identified exit to Proximity Caves 8494 | -6/Data Miner | Entered Proximity Caves 8500 | -5/Proximity Caves | Learned Factory garrison access intel 8519 | -5/Proximity Caves | Crushed by falling debris 8534 | -5/Proximity Caves | Spotted B-75 Beast 8536 | -5/Proximity Caves | Escorted by Enhanced Grunt 8582 | -5/Proximity Caves | Discovered new exit (range 6) 8591 | -5/Proximity Caves | Identified exit to Factory 8594 | -5/Proximity Caves | Entered Factory 8594 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8596 | -5/Factory | Loaded intel: 99 trap records 8597 | -5/Factory | Loaded intel: 4 garrison access locations 8748 | -5/Factory | Incoming investigation squad redirected 8938 | -5/Factory | Incoming investigation squad redirected 8954 | -5/Factory | Incoming investigation squad redirected 8972 | -5/Factory | Fabricated Imp. Flight Unit (x1) 9049 | -5/Factory | Incoming investigation squad redirected 9124 | -5/Factory | Fabricated Imp. Flight Unit? 9139 | -5/Factory | Identified exit to Upper Caves 9174 | -5/Factory | Discovered new exit (range 8) 9175 | -5/Factory | Identified exit to Factory 9211 | -5/Factory | Entered Upper Caves 9258 | -5/Upper Caves | Learned Factory emergency access door positions 9260 | -5/Upper Caves | Discovered new exit (range 6) 9261 | -5/Upper Caves | Identified exit to Upper Caves 9266 | -5/Upper Caves | Learned Factory garrison access intel 9266 | -5/Upper Caves | Spotted B-75 Beast 9271 | -5/Upper Caves | Entered another Upper Caves area 9313 | -5/Upper Caves | Encountered a Warlord checkpoint 9331 | -5/Upper Caves | Learned location of 1 exit from Factory 9331 | -5/Upper Caves | Learned 8 Factory zone layouts 9331 | -5/Upper Caves | Learned Research trap positions 9331 | -5/Upper Caves | Learned Extension emergency access door positions 9331 | -5/Upper Caves | Learned Armory emergency access door positions 9386 | -5/Upper Caves | Build established: Scout 9409 | -5/Upper Caves | Spotted B-75 Beast 9555 | -5/Upper Caves | Discovered new exit (range 17) 9561 | -5/Upper Caves | Identified exit to Zhirov 9561 | -5/Upper Caves | Entered Zhirov 9561 | -5/Zhirov | Discovered new exit (range 3) 9567 | -5/Zhirov | Met Zhirov 9574 | -5/Zhirov | Learned location of Testing (-2) 9574 | -5/Zhirov | Learned location of Quarantine (-3) 9574 | -5/Zhirov | Learned location of Command (-1) 9577 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9583 | -5/Zhirov | Found Alien Artifact 9583 | -5/Zhirov | Identified Integrated Dissipator 9583 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9594 | -5/Zhirov | Found Alien Artifact 9623 | -5/Zhirov | Identified exit to Proximity Caves 9623 | -5/Zhirov | Entered Proximity Caves 9687 | -4/Proximity Caves | Spotted B-86 Titan 9726 | -4/Proximity Caves | Learned location of 1 exit from Factory 9726 | -4/Proximity Caves | Learned location of 1 exit from Research 9753 | -4/Proximity Caves | Learned Research security intel 9809 | -4/Proximity Caves | Entered Factory 9809 | -4/Factory | Evolved 2 slots: Utility x2 9810 | -4/Factory | Identified exit to Upper Caves 9810 | -4/Factory | Identified exit to Research 9813 | -4/Factory | Loaded intel: 4 garrison access locations 9939 | -4/Factory | Repaired Imp. Flight Unit 10062 | -4/Factory | Discovered exit to Research (range 5) 10187 | -4/Factory | Discovered exit to Research (range 5) 10320 | -4/Factory | Identified Transdimensional Reconstructor 10331 | -4/Factory | Entered Upper Caves 10334 | -4/Upper Caves | Spotted B-86 Titan 10350 | -4/Upper Caves | Learned Research emergency access door positions 10359 | -4/Upper Caves | Learned Research trap positions 10398 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10473 | -4/Upper Caves | Discovered new exit (range 12) 10476 | -4/Upper Caves | Identified exit to Upper Caves 10488 | -4/Upper Caves | Entered another Upper Caves area 10493 | -4/Upper Caves | Spotted B-86 Titan 10505 | -4/Upper Caves | Learned Research terminal intel 10611 | -4/Upper Caves | Discovered new exit (range 13) 10614 | -4/Upper Caves | Identified exit to Warlord 10629 | -4/Upper Caves | Entered Warlord 10647 | -4/Warlord | Discovered new exit (range 9) 10705 | -4/Warlord | Visited the Vortex Lab 10708 | -4/Warlord | Found Prototype Energy Cannon 10708 | -4/Warlord | Identified Vortex Driver 10711 | -4/Warlord | Found Prototype Energy Gun 10711 | -4/Warlord | Identified Vortex Rifle 10714 | -4/Warlord | Warlord's base attacked by MAIN.C 10721 | -4/Warlord | Found Vortex Rifle 10724 | -4/Warlord | Found Vortex Driver 10769 | -4/Warlord | Met Warlord 10776 | -4/Warlord | Found Prototype Reactor 10782 | -4/Warlord | Found Prototype Device 10782 | -4/Warlord | Identified Exp. Focal Shield 10784 | -4/Warlord | Found Prototype Processor 10784 | -4/Warlord | Identified Spectral Analyzer 10787 | -4/Warlord | Found Prototype Processor 10787 | -4/Warlord | Identified Exp. Targeting Computer 10878 | -4/Warlord | Opened side exit 11016 | -4/Warlord | Warlord forces counterattacked 11070 | -4/Warlord | Identified exit to Proximity Caves 11071 | -4/Warlord | Entered Proximity Caves 11086 | -3/Proximity Caves | Spotted B-86 Titan 11178 | -3/Proximity Caves | Discovered exit to Research (range 5) 11188 | -3/Proximity Caves | Entered Research 11188 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11189 | -3/Research | Identified exit to Armory 11190 | -3/Research | Loaded intel: 81 trap records 11193 | -3/Research | Loaded intel: 23 terminal locations 11195 | -3/Research | Identified Vortex Chain Reactor 11302 | -3/Research | Identified exit to DSF 11302 | -3/Research | Entered DSF 11323 | -3/DSF | Additional patrols routed to DSF 11326 | -3/DSF | Discovered new exit (range 15) 11328 | -3/DSF | Found Enh. Force Lance 11347 | -3/DSF | Identified exit to Research 11347 | -3/DSF | Entered Research 11347 | -2/Research | Warlord forces began assault on 0b10 11347 | -2/Research | Evolved 2 slots: Propulsion x2 11348 | -2/Research | Loaded intel: 72 trap records 11369 | -2/Research | Found Prototype Processor 11369 | -2/Research | Identified Exp. Core Analyzer 11457 | -2/Research | Research machine network offline 11565 | -2/Research | Discovered new exit (range 13) 11566 | -2/Research | Identified exit to Access 11584 | -2/Research | Build established: Sprinter 11666 | -2/Research | Discovered new exit (range 5) 11667 | -2/Research | Identified exit to Testing 11667 | -2/Research | Entered Testing 11718 | -2/Testing | Spotted Striker 11728 | -2/Testing | Lost 4 allies 11731 | -2/Testing | Found Prototype Launcher 11777 | -2/Testing | Discovered exit to Access (range 45) 11830 | -2/Testing | Fabricated Lgt. Regenerative Plating (x1) 11867 | -2/Testing | Identified Enh. Gamma Bomb Array 11969 | -2/Testing | Build established: Hacker-Sprinter 11989 | -2/Testing | Spotted Striker 12110 | -2/Testing | Entered Access 12110 | -1/Access | Evolved 2 slots: Utility x2 12313 | -1/Access | Lost 5 parts (1n4u) 12510 | -1/Access | Crushed by falling debris 12538 | -1/Access | Spotted B-99 Colossus 12538 | -1/Access | Spotted B-99 Colossus 12569 | -1/Access | Lost 5 parts (2n3u) 12618 | -1/Access | Destroyed 10 combat bots 12623 | -1/Access | Spotted B-99 Colossus 12631 | -1/Access | Allied Derelicts emerged from ambush trap array 12656 | -1/Access | Lost 5 parts (1p3n1u) 12678 | -1/Access | System corruption reached 10% 12810 | -1/Access | Crushed by falling debris 12810 | -1/Access | System corruption reached 30% 12841 | -1/Access | Lost 3 parts (1n1u1w) 12860 | -1/Access | First assault squad dispatched 12949 | -1/Access | Discovered new exit (range 20) 13020 | -1/Access | Spotted B-99 Colossus 13024 | -1/Access | Lost 3 parts (1n1u1w) 13049 | -1/Access | Identified exit to Surface 13049 | *** | Escaped! Last Messages --------------- 12984_ Door malfunctions. 12986_ %P1E=EJHTEGEL%1NC5,FRS 12993_ I-47 Archangel unfolds itself. 12993_ Adv. Heat Sink destroyed. 12994_ System corrupted: Enh. Gamma Bomb Array failed to launch. 12998_ Drone sends a signal. 12999_ K-01 Serf destroyed. 12999_ Gamma Bomb intercepted. 13001_ G-73 Enforcer misfires. 13025_ System corrupted: Exp. Q-thruster fused. 13026_ K-01 Serf cleans the Wave Collapse Detector. 13043_ U-05 Engineer builds a Wall. 13047_ Vortex penetrates Reinforced Barrier. 13047_ Main Access Shell breached. 13049_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #####+######## #?#!! # # | | # ## # ? # """"" ??# | | #= ! ## # ? #??"?""" ??# | | # ! + ### # ??""" ? ??# | | # ###### ? # ?"??? ???# | | = # * ###### ? ?""""" ???# | | # " * ###### ? #? ? ???# | | # """ ###### ?? # ?? ? ????# | | # """ ####?# ? # ??????# | | # " # #?##? ###??? ? ? ? ? ?????# | | # = ### ? ? ? ?## # ? ????????# | | #### ### ### ############## | | ?#### ### ?### / # | | #### ########### ### ? #?##?# # # | | ##?################# ? ###??# #! " [# | | ######?########### ? ? ?#?##?# # """ # | | ? ##??##?#?########?? ? ? #?#### # """ / | | ????#?##?##?#?#####""?"""""""##?#?# # " # | | ??##?####?#?#####?#?"""???""""###### # # | | ??#?##??????#?##?#?#""""?"???"# # # # | | #???#?###?#?##?####??""""""""";#### ##+######## | | ##??#??? ? ? ###?# ##??## | | #????# ? ? ? #?#?# """""" #????############### | | ##??## ? ???##? ?" #??????????????????? | | ?#? ? ?#?##?? " "" " #??????????????????? | | ????##? """ ??##???" "@ " #??????????????##### | | ? ??#? ?"?? ??#?? ?" " #??????????????# | | ?????? ?" ???#??? ?"""""" #??????????????# | | ?#?? ? #??????????? #??????????????# | | ??????? ? ????#??????? ?? #??????????????# | | ?? ??? ? ?? ??????????????""""??????????????# | | ?? ?## "??? ????????????????????????????????# | | ?## ?G?? ????????"????????????????????????# # | | ? ???#????? ?????????????????????????????????# # | | ?????????????????????????????????????????????# ?# | | ????????? ???????????????????????????????????# ??# | | ?????????????????????????????????????????????#???# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????? ? # | | ?????????????????????????????????????????? # | | ????????????????????????????????????????? ? | | ????????????????????????????????????????? ? | | ???????????????????????????????????????? # | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????????#### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 55 Energy Capacity 1200 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Corruption Containment 8 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 76 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 2 Particle Charging 30 Offensive Hacking 47 Defensive Hacking 24 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Med. Storage Unit | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Hcp. Matter Pod | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Lance | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free F-cell Engine | -5/Factory | Scanalyzed Adv. Terrain Scan Processor | -5/Factory | Scanalyzed Hvy. Missile Launcher | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Sensor Array | -4/Factory | Scanalyzed Enh. Armored Heavy Treads | -2/Testing | Archive Exp. Biometal Medium Treads | -2/Testing | Archive Tiamat Missile Launcher | -2/Testing | Archive Cld. Antigrav System | -2/Testing | Archive Cld. Impulse Thruster | -2/Testing | Archive Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free A-27 Freighter | -2/Testing | Archive G-67 Veteran | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive K-01 Serf | -2/Testing | Archive B-74 Champion | -2/Testing | Archive Fabricated ------------ Imp. Flight Unit | x1 | -5/Factory Imp. Flight Unit | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorPlatingFlakker Manual? 0 Play Time 04:40:35 Cumulative 308.2 hours Start 2024.05.18 @ 18:37:27 End 2024.05.18 @ 23:33:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 139 Adventurer 0 Explorer 1 Win Type 0 Total 18 Types 13/0/5/0/0/0/0/0/0 Lore% 72 Gallery% 77 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 129x80 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d37c887-7c52-409a-908a-f70dbdfe3f8c