Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 01:17:09 Player: Zailor Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (119) 595 Value Destroyed (5772) 5772 Prototype IDs (39) 780 Alien Tech Used (3) 600 Bonus (4120) 4120 TOTAL SCORE: 19567 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 875 Follower Combat Kills 707 Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -62 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Centrium Wheel Advanced Transmission Jammer Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Enhanced Optical Array Advanced Terrain Scan Processor Advanced Hacking Suite Army-in-a-Box > --- WEAPON ----------- Gamma Rifle Dispersion Rifle Lance > --- INVENTORY -------- Light Particle Reactor Medium Treads Armored Heavy Treads Armored Heavy Treads Centrium Wheel Improved Antigrav System Matter Compressor Improved Kinecellerator Advanced Transmission Jammer Experimental Core Shielding Coil Gun [Rating: 151] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Arc Projector Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 . . . . 2 . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Utility 10 | . . . 2 . . . 1 1 . 2 2 . . . . 1 . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 194 | 6 4 2 18 7 5 . 14 10 15 10 3 14 12 5 8 14 5 . 9 19 14 Power 16 | 1 . 1 3 1 . . 2 1 1 . . . 1 . . . . . . 5 . Engine 10 | 1 . 1 3 1 . . 2 1 1 . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 3 . Propulsion 42 | 2 1 . 4 3 2 . 4 1 3 3 . 2 . . 1 4 1 . 5 4 2 Treads 27 | . . . . . 2 . 4 1 3 3 . 2 . . 1 4 1 . 1 3 2 Leg 15 | 2 1 . 4 3 . . . . . . . . . . . . . . 4 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 1 2 . 5 1 3 . 3 3 3 5 3 6 3 5 5 6 2 . 2 4 4 Device 30 | . . . 2 . . . 1 1 . 2 1 4 2 1 4 4 2 . 1 3 2 Storage 8 | 1 2 . . . 1 . . . . . . 2 . 1 . . . . . 1 . Processor 7 | . . . . . . . . 1 . 2 2 . 1 . . . . . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . Protection 20 | . . . 3 1 2 . 2 1 3 1 . . . 3 1 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 70 | 2 1 1 6 2 . . 5 5 8 2 . 6 8 . 2 4 2 . 2 6 8 Energy Gun 23 | 2 . 1 1 . . . 2 1 4 1 . . . . . 2 1 . 2 3 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 32 | . 1 . 5 1 . . 3 2 4 1 . 3 5 . 1 1 . . . 3 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Launcher 6 | . . . . 1 . . . . . . . 3 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 . . . . 2 . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . 1 . . . 4 . . . . . 1 2 Parts Lost 52 | . 3 . 5 5 . . 1 . 2 1 . 1 . . 2 4 5 . . 8 15 Power 7 | . 1 . 1 1 . . 1 . . . . . . . . . . . . 1 2 Propulsion 9 | . . . . 1 . . . . . . . . . . 1 1 2 . . 2 2 Utility 17 | . . . . 3 . . . . 2 1 . 1 . . 1 1 1 . . 1 6 Weapon 19 | . 2 . 4 . . . . . . . . . . . . 2 2 . . 4 5 Highest Loss Streak 8 | . 2 . 3 5 . . 1 . 1 1 . 1 . . 1 3 5 . . 3 8 Average Slot Usage (%) 91 | . 86 94 98 89 87 88 89 90 91 84 71 93 94 93 97 98 84 89 93 97 72 Engine 5 | . 12 14 10 10 11 11 8 7 7 6 5 5 4 . . . . . . . . Core 1 | . . . . . . . . . . . . . . 5 5 5 5 5 5 3 3 Treads 17 | . . . . . 12 22 26 28 30 26 23 23 23 23 23 20 14 15 11 14 8 Leg 5 | . 28 28 22 20 9 . . . . . . . . . . . . . 5 2 . Device 10 | . . . 10 7 . . 5 7 7 8 5 16 13 11 14 18 20 21 17 19 10 Storage 12 | . 24 28 22 18 11 11 9 7 7 6 5 10 11 11 11 10 10 10 10 13 13 Processor 11 | . . . . . . . . 7 7 8 11 17 20 23 23 21 21 21 21 14 12 Hackware 1 | . . . . . . . . . . . . . . . . 1 5 5 5 4 4 Protection 8 | . . . 10 10 21 22 20 15 14 12 5 5 5 4 5 4 . . 2 2 . Energy Gun 4 | . 12 8 4 6 . . 3 6 5 4 . . . . . 7 1 5 6 6 4 Ballistic Gun 8 | . 7 14 17 14 11 11 13 5 9 8 11 10 10 11 10 6 . . . 1 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 11 25 29 41 42 100 100 114 116 116 118 122 124 112 112 112 115 107 107 114 129 183 Greatest Support 150 | 20 20 20 20 26 40 40 62 82 82 104 104 112 112 112 112 112 107 86 86 135 150 Greatest Overweight (x) 36 | 2 1 1 2 2 2 2 2 1 1 1 1 1 . . . 1 1 1 2 36 1 Average Overweight (x) . | . . 1 1 1 1 2 1 1 1 1 1 . . . . . . 1 1 . . Largest Inventory Capacity 24 | 6 12 12 12 12 24 24 24 24 24 24 24 24 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 9 12 12 11 13 24 24 24 24 24 24 19 20 20 20 20 20 20 20 20 19 Most Carried 24 | 4 8 11 12 12 14 16 24 24 24 24 24 24 20 20 20 20 20 18 20 20 20 Average Carried 18 | 3 6 9 11 11 10 14 21 23 24 24 24 19 20 19 19 19 16 18 18 19 15 Final Capacity 24 | 6 12 12 12 10 24 24 24 24 24 24 24 20 20 20 20 20 20 20 20 20 4 Final Carried 24 | 4 8 11 12 10 14 16 24 24 24 24 24 20 20 20 20 20 18 18 20 20 4 Class Distribution -------------------- 34% | Hauler-Mutant 25% | Hauler-Skirmisher 12% | Mutant 12% | Scavenger-Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Skirmisher | -4/Warlord Hauler-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Hauler-Skirmisher | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Matter Collected 5024 | 260 234 101 276 126 50 50 299 90 405 370 . 474 279 . 182 257 106 . 250 908 307 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6434 | 85 234 77 438 256 . . 483 90 531 107 . 612 267 . 127 952 122 . 193 1068 792 Parts 310 | 3 9 12 30 11 . . 24 10 33 10 . 20 12 . 6 40 7 . 8 57 18 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 6 | . 2 . 1 . . . . . . . . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . . . 9 12 . 4 . 1 16 4 . . Prevented 37 | . . . . . . . . . . . . 16 2 . . . 2 10 7 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Combat Hostiles Destroyed 107 | . 5 6 12 6 . . 10 2 6 1 . 9 5 . 2 11 5 . 3 15 9 Guns 81 | . 5 6 12 4 . . 10 2 6 1 . 3 4 . 2 8 . . . 9 9 Cannons 6 | . . . . . . . . . . . . . . . . . 1 . 2 3 . AOE 15 | . . . . 2 . . . . . . . 3 1 . . 2 4 . . 3 . Classes Destroyed 14 | 1 1 1 2 2 . . 1 1 3 . . . . . . 1 . . 1 . . Worker 2 | . . . . . . . . . 2 . . . . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycler 3 | 1 . . . . . . . . . . . . . . . 1 . . . 1 . Operator 2 | . . . . . . . . . 2 . . . . . . . . . . . . Watcher 2 | . . . . . . . . . 1 1 . . . . . . . . . . . Swarmer 17 | . . 6 4 . . . . . . . . . 2 . . . 5 . . . . Grunt 37 | . 5 . 3 4 . . 3 . . . . 9 1 . 1 3 . . . 3 5 Brawler 8 | . . . 1 1 . . . . . . . . 1 . . . . . . 1 4 Duelist 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Sentry 19 | . . . 4 . . . 5 . 5 1 . . . . . 3 . . . 1 . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . Hunter 4 | . . . . . . . 1 . . . . . 1 . . . . . . 2 . Programmer 18 | . . . . . . . . 2 1 . . . . . 1 5 . . 1 8 . Best Kill Streak 8 | 1 2 3 6 3 . . 3 1 3 1 . 4 2 . 1 4 5 . 1 4 8 Combat Bots Only 8 | . 2 3 6 3 . . 3 1 3 1 . 4 2 . 1 3 5 . 1 4 8 Max Kills in Single Turn 2 | 1 1 2 2 2 . . 1 1 1 1 . 2 1 . 1 2 2 . 1 2 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . 1 Exploded 2 | . . . . 1 . . . . . . . 2 1 . . 1 2 . . 2 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Damage Taken 13576 | . 363 161 953 577 . . 914 177 1182 174 . 580 546 . 293 1508 305 . 122 2115 3606 Core 1908 | . 111 24 136 79 . . 72 . 32 . . 18 39 . . 97 26 . 17 244 1013 Absorbed by Shields 55 | . . . . . . . . . . . . 55 . . . . . . . . . Reduced by Siege Mode 207 | . . . . . . . . . . . . . . . . . . . . . 207 Core Remaining (%) 81 | 100 . 46 . . . 46 86 . 95 100 . . . . 94 . . . 87 . . Volleys Fired 413 | 3 24 17 47 12 . . 41 4 47 9 . 18 18 . 7 32 7 . 15 74 38 Largest 3 | 2 2 2 2 2 . . 2 2 2 2 . 2 2 . 2 3 2 . 3 3 3 Hottest 195 | 90 90 70 79 79 . . 98 83 110 83 . 64 64 . 56 183 69 . 195 195 193 Shots Fired 853 | 6 35 20 94 21 . . 74 8 90 11 . 36 35 . 14 92 10 . 31 186 90 Gun 742 | 6 35 20 94 18 . . 74 8 90 11 . 21 30 . 14 85 3 . 20 123 90 Cannon 75 | . . . . . . . . . . . . . . . . . 1 . 11 63 . Launcher 36 | . . . . 3 . . . . . . . 15 5 . . 7 6 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 516 | . 13 17 82 12 . . 58 6 46 5 . 21 30 . 14 42 4 . 11 105 50 Thermal 121 | 3 11 3 12 6 . . 16 . . . . . . . . 43 . . . 18 9 Explosive 3 | . . . . 3 . . . . . . . . . . . . . . . . . Electromagnetic 213 | 3 11 . . . . . . 2 44 6 . 15 5 . . 7 6 . 20 63 31 Robot Hit Streak 34 | 1 9 3 17 21 . . 13 4 26 5 . 7 17 . 6 34 1 . 9 14 18 Robot Miss Streak 7 | 2 2 2 3 2 . . 3 2 7 2 . 5 4 . 4 4 1 . 4 3 2 Penetration Max 2 | . . . . . . . . . 1 . . . . . . 1 . . . 1 2 Secondary Targets 15 | . 1 2 4 . . . 2 . . . . . . . . 1 . . . . 5 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . 1 . . . . 1 Shots Hit Robots 635 | 2 26 11 68 14 . . 58 7 62 7 . 35 28 . 12 73 5 . 18 132 77 Core Hits 342 | 1 11 6 25 11 . . 21 4 35 3 . 31 22 . 10 45 7 . 4 52 54 Critical Hits 17 | . . . 2 . . . 1 . 3 . . . . . . 1 . . . 3 7 Critical Kills 4 | . . . . . . . 1 . . . . . . . . . . . . . 3 Critical Parts Destroyed 12 | . . . 2 . . . . . 3 . . . . . . 1 . . . 3 3 Melee Attacks 25 | . . . . . . . . 3 . . . . 8 . 5 . . . . . 9 Impact 13 | . . . . . . . . . . . . . 8 . 5 . . . . . . Slashing 3 | . . . . . . . . 3 . . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . . . . . . . 9 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16321 | 30 400 160 686 512 . . 1076 116 1300 124 . 1302 819 . 237 2326 347 . 376 3837 2673 Guns 11652 | 30 328 160 686 242 . . 1076 116 1215 124 . 430 593 . 237 1870 23 . 130 1758 2634 Cannons 1935 | . . . . . . . . . . . . . . . . . 31 . 246 1658 . Explosions 2693 | . 72 . . 270 . . . . 85 . . 872 226 . . 454 293 . . 421 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 41 | . . . . . . . . . . . . . . . . 2 . . . . 39 Kinetic 9787 | . 145 148 552 157 . . 863 111 936 67 . 430 593 . 237 954 54 . 246 2588 1706 Thermal 2786 | . 147 12 134 85 . . 213 . 85 . . . . . . 1055 121 . . 732 202 Explosive 357 | . . . . 270 . . . . . . . . . . . . . . . 87 . Electromagnetic 3350 | 30 108 . . . . . . 5 279 57 . 872 226 . . 315 172 . 130 430 726 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . 1 2 5 . . . . . 2 4 4 4 . 8 21 Average Corruption 3 | . . . . . . . 1 1 3 . . . . . 1 2 4 4 . 4 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 113 | . . . . . . . 6 6 17 . . . . . 1 10 10 2 . 21 40 Message Errors 19 | . . . . . . . 2 2 5 . . . . . . 2 1 . . 5 2 Matter Fused 16 | . . . . . . . . . 4 . . . . . . 2 1 2 . 3 4 Heat Flow Errors 7 | . . . . . . . . 1 1 . . . . . . 1 2 . . 2 . Energy Discharges 12 | . . . . . . . 2 2 2 . . . . . . 1 1 . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 14 | . . . . . . . 1 1 1 . . . . . 1 1 4 . . 2 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 3 Targeting Errors 33 | . . . . . . . 1 . 3 . . . . . . 2 1 . . 5 21 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 115 | . . . . 16 . . . . . . . . . . . . 18 . . 81 . Projectiles 58 | . . . . . . . . . . . . . . . . . . . . 58 . Explosions 57 | . . . . 16 . . . . . . . . . . . . 18 . . 23 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . . . . . . . . . . . 1 13 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . . . . . . . . . 1 13 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . 35 . . . . . . . . . . 6 11 . . . 50 . . 104 13 Shots 9 | . 1 . . . . . . . . . . 1 2 . . . 3 . . 2 . Rammed 11 | . . . . . . . . . . . . . . . . 1 . . . . 10 Targets Rammed 11 | . . . . . . . . . . . . . . . . 1 . . . . 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 383 | 90 199 27 2 9 . . 383 101 194 18 . . . . . 206 221 . 2 190 . Average Temperature 93 | 48 108 14 2 3 . . 201 35 75 8 . . . . . 112 111 . 2 38 . Received Heat Transfer 2306 | . 183 . 282 18 . . 342 . 306 75 . 197 81 . 42 153 . . 27 174 426 Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 91 | . . . . . . . . . . . . . . . . . . . . . 91 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . 39 Robots Corrupted 4 | . . . . . . . . . . . . 3 . . . . . . 1 . . Combat Hostiles 4 | . . . . . . . . . . . . 3 . . . . . . 1 . . Parts Fried 9 | . . . . . . . . . . . . 2 . . . 1 . . 4 . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 6 | . 1 . . . . . 1 . . . . . . . . 4 . . . . . Heat Transferred 4059 | . 322 37 370 222 . . 481 . 100 . . . . . . 1543 100 . . 681 203 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . 4 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . . . . . 2 . . . . . . 2 2 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Peak Influence 2284 | 5 124 148 185 140 . . 201 75 203 81 9 . . . . 158 . . . 742 2284 Initial 411 | . 3 . . 70 . . . 6 . 73 9 . . . . . . . . . 411 Average 142 | 1 57 39 80 74 . . 82 17 64 59 4 . . . . 38 . . . 231 1884 Maximum Alert Level 5 | . . . . . . . 1 . 1 . . . . . . . . . . 3 5 Low Security (%) 91 | 100 100 100 100 100 . 100 96 100 99 100 100 . . . . 100 . . . 62 . Level 1 . | . . . . . . . 3 . . . . . . . . . . . . 2 . Level 2 2 | . . . . . . . . . . . . . . . . . . . . 25 . Level 3 . | . . . . . . . . . . . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 43 | . 1 . . . . . 2 3 3 1 . . . . . 6 . . . 5 22 Investigation 3 | . . . . . . . 1 1 . 1 . . . . . . . . . . . Extermination 10 | . . . . . . . . 2 2 . . . . . . 3 . . . 3 . Reinforcement 3 | . 1 . . . . . 1 . . . . . . . . . . . . 1 . Assault 21 | . . . . . . . . . . . . . . . . . . . . 1 20 Garrison 6 | . . . . . . . . . 1 . . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Distress Signals 6 | . . . . . . . 4 . 2 . . . . . . . . . . . . Communications Jammed 50 | . . . . . . . . . . . . . . . . . . . . 50 . Distress Signals 50 | . . . . . . . . . . . . . . . . . . . . 50 . Times Spotted 326 | . 10 6 23 10 . . 27 5 13 5 . 13 9 . 2 15 5 . 3 40 140 Peak Tracking Total 52 | . 3 3 5 3 . . 7 2 3 3 . 4 5 . 1 5 5 . 1 6 52 Tactical Retreats 23 | . . . 1 . . . 1 . 5 . . 2 1 . . 1 . . . 6 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Traps Triggered 3 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 1 . . 3 . . . . . 10 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Machines Disabled 9 | . . . . 1 . . 1 . 1 . . . . . . . . . 1 2 3 Max in Single Turn 1 | . . . . 1 . . 1 . 1 . . . . . . . . . 1 1 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Machines Accessed 49 | . 4 . 5 . 1 . 6 5 3 2 2 . . 9 1 9 . 1 . 1 . Terminals 34 | . 3 . 5 . . . 6 5 3 1 2 . . . 1 8 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . 1 . . . 1 . Total Hacks 147 | . 16 . 14 . 1 . 18 9 6 3 3 . . 48 1 26 . 1 . 1 . Successful 91 | . 11 . 5 . 1 . 8 . 1 1 1 . . 48 1 13 . 1 . . . Failed 56 | . 5 . 9 . . . 10 9 5 2 2 . . . . 13 . . . 1 . Catastrophic 12 | . 2 . 2 . . . 3 2 1 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 8 . 7 . 1 . 16 6 6 . 2 . . . . 15 . 1 1 . . Terminals 91 | . 15 . 14 . . . 18 9 6 1 3 . . . 1 24 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 . . . . . 2 . . . 1 . Terminal Hacks 77 | . 8 . 3 . 1 . 6 . . . 1 . . 48 1 8 . 1 . . . Record 37 | . . . . . . . . . . . . . . 36 1 . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 4 | . 1 . 1 . . . 1 . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . . . . . 1 . . . . . . . . 1 . . . . . Unreport Threat 5 | . 1 . 1 . . . 1 . . . 1 . . . . 1 . . . . . Locate Traps 4 | . 2 . . . . . 1 . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . 1 . . . . . Registered Components 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Unauthorized Hacks 11 | . 2 . 2 . . . 2 . 1 . . . . . . 4 . . . . . Terminals 11 | . 2 . 2 . . . 2 . 1 . . . . . . 4 . . . . . Botnet 11 | . 2 . 2 . . . 2 . 1 . . . . . . 4 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 4 . 5 . . . 5 5 3 2 2 . . . . 8 . . . 1 . Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Total Allies 4 | . . 2 . . . . . . . . . . . . . . . . 1 1 . Largest Group 2 | . . 2 2 . . . . . . . . . . . . . . . 1 1 . Highest-Rated Group 64 | . . 44 44 . . . . . . . . . . . . . . . 46 64 . Highest-Rated Ally 64 | . . 31 31 . . . . . . . . . . . . . . . 46 64 . Total Orders 14 | . . . . . . . . . . . . . . . . . . . 12 1 1 STAY 8 | . . . . . . . . . . . . . . . . . . . 6 1 1 FOLLOW 6 | . . . . . . . . . . . . . . . . . . . 6 . . Ally Attacks 225 | . . . 11 . . . . . . . . . . . . . . . 12 2 200 Total Damage 6593 | . . . 187 . . . . . . . . . . . . . . . 171 107 6128 Kills 30 | . . . 4 . . . . . . . . . . . . . . . 1 . 25 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . 1 1 . 1 . . . . . . Drone Launches 30 | . . . . . . . . . . . . . . . . . . . . . 30 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Turns Passed 16458 | 65 636 787 706 744 510 248 1297 1813 925 595 186 848 1047 285 802 1590 284 438 1027 1171 454 Spaces Moved 8266 | 37 408 494 304 429 289 124 610 947 345 295 89 464 547 168 462 743 149 251 517 437 157 Core 20 | 10 . . . . . . . . . . . . . . . . . . . 1 9 Treads 6207 | . . . . . 156 124 610 947 345 295 89 464 547 168 462 743 149 251 351 358 148 Legs 2039 | 27 408 494 304 429 133 . . . . . . . . . . . . . 166 78 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 200 175 178 181 182 182 160 160 160 160 160 160 175 150 145 50 Average Speed 167 | 114 131 150 155 162 170 200 176 180 181 184 182 160 160 160 160 171 175 175 176 159 159 Slowest Speed 1850 | 150 150 150 180 180 200 200 200 181 185 185 182 182 160 160 160 180 180 175 180 1850 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 4 52 96 29 92 62 46 46 32 56 10 3 62 68 63 71 16 19 57 71 8 19 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 3 | . . . . . . . . . . . . . . 3 . . . . . . . Known Exits Taken 14 | . 1 1 . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 . . 1 1 1 . . 1 1 . . . . . . . . . . 1 . Scrap Searched 16 | . . 2 . 3 . 2 . . . . . 4 2 . 2 . 1 . . . . Spaces Dug 24 | . . . . . . . . 3 . . . . 5 . 4 . . . . 6 6 Terrain Destroyed 196 | . 2 . . 22 . . 2 3 14 . . . 5 . 4 18 9 . 4 106 7 Melee 18 | . . . . . . . . 3 . . . . 5 . 4 . . . . . 6 Projectile 31 | . . . . . . . 2 . . . . . . . . 2 . . 4 22 1 AOE 147 | . 2 . . 22 . . . . 14 . . . . . . 16 9 . . 84 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Qua Total 10140 | 50 472 520 459 454 309 125 759 1043 553 338 112 528 668 189 501 992 162 250 606 788 262 Wait 976 | 1 32 4 66 3 . . 72 61 140 15 20 7 81 . 17 182 . . 44 217 14 Move 8245 | 36 407 493 303 428 288 123 609 946 344 294 88 463 546 167 461 742 148 250 516 436 157 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 112 | 4 4 4 12 1 10 2 10 7 . 1 . 20 . 6 2 9 2 . 2 12 4 Fast Attach 73 | 6 1 1 3 4 1 . 6 4 4 6 3 3 1 5 1 5 1 . 7 9 2 Attach 43 | . 1 1 6 . 2 . 1 1 . . . 2 . 1 2 5 4 . . 9 8 Detach 15 | . . . . . . . 2 1 . 1 1 . . . . 2 . . 1 4 3 Swap 81 | . 2 . 9 3 2 . 7 5 11 4 . 9 11 . 5 4 . . 2 1 6 Drop 120 | . 1 . 13 3 6 . 11 11 6 8 . 6 3 10 1 10 . . 7 14 10 Fire 413 | 3 24 17 47 12 . . 41 4 47 9 . 18 18 . 7 32 7 . 15 74 38 Melee 25 | . . . . . . . . 3 . . . . 8 . 5 . . . . . 9 Ram 9 | . . . . . . . . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 25 | . . . . . . . . . 1 . . . . . . . . . 12 12 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 14) 662 | -10/Materials | Identified exit to Materials 662 | -10/Materials | Identified exit to Mines 702 | -10/Materials | Entered Mines 728 | -10/Mines | Core integrity fell below 50% 777 | -10/Mines | Met a Derelict bent on vengeance 781 | -10/Mines | Learned Materials terminal intel 850 | -10/Mines | Discovered exit to Materials (range 13) 1205 | -10/Mines | Found a hidden stash of uninstalled traps 1265 | -10/Mines | Discovered exit to Materials (range 6) 1489 | -10/Mines | Entered Materials 1489 | -9/Materials | Accompanied by 2 allies 1489 | -9/Materials | Evolved 2 slots: Utility x2 1490 | -9/Materials | Loaded intel: 12 terminal locations 1494 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1784 | -9/Materials | Identified exit to Materials 1895 | -9/Materials | Lost 3 parts (1p2w) 1918 | -9/Materials | Build established: Scavenger-Mutant 2110 | -9/Materials | Discovered new exit (range 12) 2195 | -9/Materials | Entered Mines 2339 | -9/Mines | Discovered exit to Materials (range 11) 2429 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2434 | -9/Mines | Found Prototype Device 2638 | -9/Mines | Assembled infested the area 2643 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2689 | -9/Mines | Met 8R-AWN 2690 | -9/Mines | Core integrity fell below 50% 2721 | -9/Mines | Lost 5 parts (1p1n3u) 2814 | -9/Mines | Discovered exit to Materials (range 9) 2931 | -9/Mines | Discovered new exit (range 5) 2939 | -9/Mines | Entered Exiles 2977 | -9/Exiles | Welcomed by 8R-AWN 2999 | -9/Exiles | Met EX-HEX 3058 | -9/Exiles | Met EX-DEC 3073 | -9/Exiles | Met EX-BIN 3094 | -9/Exiles | Aligned with FarCom system 3095 | -9/Exiles | Given EX-Vault access code 3131 | -9/Exiles | Opened EX-Vault 3151 | -9/Exiles | Found Army-in-a-Box 3185 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3427 | -9/Exiles | Discovered new exit (range 14) 3449 | -9/Exiles | Left Exiles lab with Army-in-a-Box 3449 | -9/Exiles | Entered Mines 3632 | -8/Mines | Build established: Hauler-Mutant 3649 | -8/Mines | Discovered exit to Materials (range 15) 3697 | -8/Mines | Entered Materials 3697 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4865 | -8/Materials | Identified exit to Factory 4994 | -8/Materials | Entered Factory 4994 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6757 | -7/Factory | Discovered new exit (range 5) 6807 | -7/Factory | Entered Storage 7574 | -7/Storage | Garrison activated, responded to threat 7690 | -7/Storage | Discovered new exit (range 19) 7732 | -7/Storage | Entered Factory 7732 | -6/Factory | Evolved 2 slots: Utility x2 7943 | -6/Factory | Build established: Scavenger-Mutant 8103 | -6/Factory | Discovered new exit (range 17) 8212 | -6/Factory | Identified exit to Factory 8327 | -6/Factory | Entered another Factory area 8327 | -5/Factory | Evolved 2 slots: Utility x2 8433 | -5/Factory | Discovered new exit (range 16) 8511 | -5/Factory | Identified exit to Upper Caves 8513 | -5/Factory | Entered Upper Caves 8633 | -5/Upper Caves | Build established: Hauler-Mutant 8786 | -5/Upper Caves | Learned Factory emergency access door positions 9100 | -5/Upper Caves | Build established: Hauler-Skirmisher 9321 | -5/Upper Caves | Discovered new exit (range 9) 9333 | -5/Upper Caves | Identified exit to Upper Caves 9361 | -5/Upper Caves | Entered another Upper Caves area 9377 | -5/Upper Caves | Encountered a Warlord checkpoint 9412 | -5/Upper Caves | Discovered new exit (range 11) 9427 | -5/Upper Caves | Identified exit to Factory 10398 | -5/Upper Caves | Discovered new exit (range 6) 10406 | -5/Upper Caves | Identified exit to Zhirov 10408 | -5/Upper Caves | Entered Zhirov 10408 | -5/Zhirov | Discovered new exit (range 3) 10412 | -5/Zhirov | Identified exit to Proximity Caves 10437 | -5/Zhirov | Met Zhirov 10495 | -5/Zhirov | Learned location of Quarantine (-3) 10495 | -5/Zhirov | Learned location of Testing (-2) 10495 | -5/Zhirov | Learned location of Command (-1) 10522 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10551 | -5/Zhirov | Found Alien Artifact 10572 | -5/Zhirov | Identified Integrated Dissipator 10572 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10578 | -5/Zhirov | Found Alien Artifact 10693 | -5/Zhirov | Entered Proximity Caves 10719 | -4/Proximity Caves | Learned Research stockpile data 11381 | -4/Proximity Caves | Discovered exit to Factory (range 6) 11495 | -4/Proximity Caves | Entered Factory 11495 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11496 | -4/Factory | Identified exit to Upper Caves 11849 | -4/Factory | Garrison activated, responded to threat 12018 | -4/Factory | Build established: Scavenger-Skirmisher 12428 | -4/Factory | Build established: Scavenger-Gunner 12541 | -4/Factory | Identified exit to Research 12541 | -4/Factory | Identified exit to Extension 12836 | -4/Factory | Build established: Scavenger-Skirmisher 13085 | -4/Factory | Entered Upper Caves 13087 | -4/Upper Caves | Lost 3 parts (1u2w) 13135 | -4/Upper Caves | Lost 5 parts (2n1u2w) 13173 | -4/Upper Caves | Spotted B-86 Titan 13318 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 13336 | -4/Upper Caves | Identified exit to Warlord 13369 | -4/Upper Caves | Entered Warlord 13427 | -4/Warlord | System corruption cleaned by Quarantine Array 13508 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13565 | -4/Warlord | Met Warlord 13590 | -4/Warlord | Warlord's base attacked by MAIN.C 13591 | -4/Warlord | Build established: Hauler-Skirmisher 13760 | -4/Warlord | Opened side exit 13795 | -4/Warlord | Discovered new exit (range 9) 13805 | -4/Warlord | Identified exit to Proximity Caves 13807 | -4/Warlord | Entered Proximity Caves 13825 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14442 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 14495 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 14825 | -3/Proximity Caves | Discovered exit to Research (range 5) 14829 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 14834 | -3/Proximity Caves | Entered Research 14834 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15598 | -3/Research | Lost 3 parts (1p1u1w) 15873 | -3/Research | First assault squad dispatched 15965 | -3/Research | Discovered new exit (range 22) 16005 | -3/Research | Entered Quarantine 16006 | -3/Quarantine | Maximum security lockdown engaged 16030 | -3/Quarantine | Found Alien Artifact 16201 | -3/Quarantine | System corruption reached 10% 16216 | -3/Quarantine | Identified Subatomic Replicator 16216 | -3/Quarantine | Used Subatomic Replicator to replicate Flexi-carbon Leg 16217 | -3/Quarantine | Identified Transdimensional Reconstructor 16217 | -3/Quarantine | Warped through subspace 16219 | -3/Quarantine | Destroyed 8 combat bots 16246 | -3/Quarantine | Lost 7 parts (5u2w) 16279 | -3/Quarantine | Garrison activated, responded to threat 16303 | -3/Quarantine | Spotted Investigator 16309 | -3/Quarantine | Allies destroyed Investigator 16448 | -3/Quarantine | Core integrity fell below 50% 16451 | -3/Quarantine | Spotted Executioner 16452 | -3/Quarantine | Core integrity fell below 20% 16452 | -3/Quarantine | Spotted Striker 16454 | -3/Quarantine | Spotted Investigator 16454 | -3/Quarantine | Spotted Striker 16459 | -3/Quarantine | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 16452_ Investigator unfolds itself. 16452_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 16453_ Slammed into G-73 Enforcer. 16453_ P-80 Master resets B-74 Champion, system corruption cleaned. 16453_ C-30 ARC bursts open, deploying its payload. 16453_ P-80 Master unfolds itself. 16453_ H-77 Assassin unfolds itself. 16453_ Striker unfolds itself. 16453_ M-36 Artificer unfolds itself. 16454_ Slammed into G-73 Enforcer. 16454_ Adv. Terrain Scan Processor permanently disabled. 16454_ Destabilizing: Short circuit. 16454_ Penetrated by Slug. 16454_ Research Terminal disabled. 16454_ Penetrated by Slug. 16454_ P-80 Master resets M-36 Artificer, system corruption cleaned. 16457_ Slammed into G-67 Veteran. 16459_ Acquired 38 matter. 16459_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | #####?##### ? "## | | ########### ? ? "%% | | ########### ""? ??###########???### | | ########### """ ####### ""?S""" | | ?###!!"T # """?? #####?# """ """ | | #### "" # % ####### | | ####"" # !%* ?###### """ """ | | ####" ? +%%!% ######??"""??"" | | ####"" #%!%#### #?##### """ ?"" ? | | #### ""? ###i##### ######## ?? ??? | | ###? "? ###*##### #############????? | | ########### #%##### ###########?#????? | | ##########?##=###?# #### ?????? | | #############!##### #### """ ?#???? | | #?## =%=#####b#### """ ?###### | | #### =/*##### #### "?" ? # | | #### *%#####g#### ? # | | #### ##### #### """ # | | #### ##+##### ##### ###? """ + | | #### # ! ## ##### #### """ # = # | | #### #! ## ##### #### ?# # | | #### # """## #?### ##########??# # | | #### #! """## ##### ? ? # | | #### # """## ##### ? # | | #### # ##g#####e " # | | #### # ##@#####p i%" # | | #### ########%#####gK"%############### | | ## ####?# #####p l%##############" | | ## "T ######K#####hbh%#!ggi """ ### | | ?# "" ! + hc #lgg%#l""" ""T"" "## | | ## ## hg #gh"%#g""" "" "" ##? | | ?# ! ## " " gb#lEg=#b""" ! #?? | | ######### """ """bbbgpggggg #?? | | ?#?##??## """ #pg=!/lg=! = #?? | | ?#??#?#?# " g # g ^#bbg =#?? | | ###?##?## " # b ###""T""#####?? | | ???#??#?# ######?#"""""#?????? | | ?#?####?############?#???#######?????? | | #??#######?##?##????#????????????????? | | #?###?#???#??#????#??????????????????? | | ##??###?#??#?????????#???????????????? | | ##????##?#?#?????????#???????????????? | | ###??????#?##?#?#??#?????????????????? | | ???????#???##????????????????????????? | | ???????###??????#????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 65 Energy Generation 37 Energy Capacity 1180 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 600 Resistance: KI 25 Resistance: TH 20 Resistance: EM 15 Core Shielding 40 Power Shielding 33 Evasion (%) 40 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeReclamationArray Manual? 0 Play Time 02:23:22 Cumulative 127.7 hours Start 2021.02.15 @ 18:14:53 End 2021.02.17 @ 01:17:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8613228-37fb-43f2-86c4-fc55c04204ff