Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 21:22:54 Player: Baxter Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (112) 560 Value Destroyed (3480) 3480 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 11200 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Hardened Heavy Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Drone Bay > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Fusion Compressor Improved Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Actuator Array Improved Utility Shielding Hardened Heavy Armor Plating Improved Shield Generator Force Field High-powered Shotgun Advanced Assault Cannon Improved Grenade Launcher Heavy Hammer Axe [Rating: 80] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . . . . . 1 . Utility 10 | . . . . . . . 2 2 2 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 178 | 8 9 5 16 . . 5 37 23 43 14 . 1 11 6 Power 19 | 1 3 1 2 . . . 3 2 4 1 . . 2 . Engine 9 | 1 2 1 2 . . . 1 . 2 . . . . . Core 10 | . 1 . . . . . 2 2 2 1 . . 2 . Reactor . | . . . . . . . . . . . . . . . Propulsion 39 | 2 . 2 4 . . . 7 3 10 2 . . 5 4 Treads . | . . . . . . . . . . . . . . . Leg 29 | 2 . 2 4 . . . 6 3 10 2 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . Flight 9 | . . . . . . . 1 . . . . . 4 4 Utility 46 | 2 2 . 3 . . 2 8 4 15 5 . 1 3 1 Device 19 | 1 2 . 1 . . 1 1 1 3 5 . 1 2 1 Storage 3 | 1 . . 1 . . . 1 . . . . . . . Processor 14 | . . . . . . . 2 2 9 . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . 1 . . 1 4 1 3 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 74 | 3 4 2 7 . . 3 19 14 14 6 . . 1 1 Energy Gun 9 | 3 4 . 1 . . . 1 . . . . . . . Energy Cannon 7 | . . . 1 . . . . 1 5 . . . . . Ballistic Gun 24 | . . 1 4 . . 1 11 4 1 2 . . . . Ballistic Cannon 8 | . . . . . . . . 3 2 2 . . 1 . Launcher 5 | . . 1 1 . . 1 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 1 . . . . Slashing Weapon 18 | . . . . . . 1 6 6 4 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 3 . . . . . . 1 Parts Lost 43 | . . . 1 . . . 9 . 12 14 . . 1 6 Power 6 | . . . . . . . 2 . 2 2 . . . . Propulsion 15 | . . . . . . . 4 . 3 4 . . . 4 Utility 15 | . . . 1 . . . 3 . 5 4 . . 1 1 Weapon 7 | . . . . . . . . . 2 4 . . . 1 Highest Loss Streak 11 | . . . 1 . . . 3 . 2 11 . . 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 100 100 98 100 100 100 95 91 95 82 . 5 17 31 Engine 5 | . 13 14 11 11 11 11 5 2 2 3 . . . . Core 1 | . . . . . . . 2 4 3 1 . . . . Leg 27 | . 28 28 43 44 44 44 34 30 25 11 . . . . Flight 1 | . . . . . . . . . . . . . 1 17 Device 7 | . 14 14 9 11 11 10 8 1 2 9 . 5 8 3 Storage 8 | . 14 14 11 11 11 11 13 7 6 5 . . . . Processor 14 | . . . . . . . 3 21 38 40 . . 3 4 Protection 2 | . . . 1 . . . 7 6 2 . . . . . Energy Gun 2 | . 28 23 . . . . . . . . . . . . Ballistic Gun 6 | . . 3 20 22 22 13 13 3 . . . . . . Slashing Weapon 4 | . . . . . . 8 4 8 7 4 . . . . Naked Turns 69 | . . . . . . . . . . 9 60 . . . Heaviest Build 78 | 14 15 16 57 57 57 63 74 77 78 67 . 1 12 17 Greatest Support 90 | 20 20 20 49 49 49 49 83 83 90 90 3 3 12 27 Greatest Overweight (x) 4 | 4 . . 1 1 1 1 1 1 1 2 . . 3 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 16 | 7 8 8 12 20 20 20 20 20 20 19 5 5 5 5 Most Carried 20 | 7 8 8 17 18 20 20 20 20 20 20 5 4 5 5 Average Carried 15 | 5 7 7 10 17 18 20 19 19 18 18 5 4 4 4 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 7 8 8 17 18 20 20 20 20 20 5 5 4 5 5 Class Distribution -------------------- 45% | Mutant 16% | Assassin 10% | Scavenger-Mutant 8% | Scavenger-Gladiator 7% | Skirmisher 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Assassin | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Matter Collected 3000 | 280 90 55 398 . . 104 560 350 527 127 . . 232 277 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4285 | 144 382 99 569 . . 131 836 240 1603 202 . . 79 . Parts 256 | 5 26 6 46 . . 11 55 18 72 9 . . 8 . Haulers Intercepted 5 | . 1 . 1 . . . 3 . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 1 . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 70 | . 4 3 9 . . 6 15 6 19 4 . . 4 . Melee 18 | . . . . . . . . 1 16 1 . . . . Guns 31 | . 3 . 7 . . 3 15 2 . 1 . . . . Cannons 10 | . . . . . . . . 3 1 2 . . 4 . AOE 8 | . . 3 2 . . 3 . . . . . . . . Classes Destroyed 15 | 3 3 2 2 . . . 2 2 1 . . . . . Worker 11 | 1 1 . 1 . . . . 1 5 1 . . 1 . Builder 6 | . . 1 1 . . 1 1 2 . . . . . . Tunneler 3 | 2 . . . . . 1 . . . . . . . . Hauler 5 | . 1 . 1 . . . 3 . . . . . . . Recycler 10 | 1 1 1 1 . . . 1 . 5 . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . Watcher 6 | . 3 . 2 . . . 1 . . . . . . . Swarmer 14 | . . 3 . . . 3 . . 4 . . . 4 . Grunt 17 | . 4 . 2 . . 2 6 1 2 . . . . . Brawler 3 | . . . 2 . . 1 . . . . . . . . Duelist 3 | . . . . . . . 1 . 2 . . . . . Sentry 13 | . . . 5 . . . 6 . 2 . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . Hunter 3 | . . . . . . . . 1 2 . . . . . Programmer 15 | . . . . . . . . 4 7 4 . . . . Best Kill Streak 11 | 3 4 4 4 . . 6 5 2 11 2 . . 3 . Combat Bots Only 6 | . 2 3 2 . . 6 5 1 4 2 . . 3 . Max Kills in Single Turn 3 | 1 1 3 2 . . 2 2 1 1 1 . . 1 . Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 2 | . . 2 2 . . 2 . . . . . . . . Melee 1 | . . . . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Hostile Shots Fired 874 | . 30 4 15 . . 27 126 27 301 116 2 . 33 193 Missed 286 | . 6 . 7 . . 8 34 5 81 31 2 . 14 98 Damage Taken 9774 | . 273 60 130 . . 310 1552 336 3195 1946 . . 319 1653 Core 2885 | . 43 8 . . . 88 237 29 522 467 . . 174 1317 Absorbed by Shields 10 | . . . . . . . . . . 10 . . . . Core Remaining (%) 72 | 100 . 79 . . . 78 56 95 38 . . 53 84 . Volleys Fired 206 | 6 36 7 25 . . 10 53 13 29 13 . . 14 . Largest 2 | 2 2 2 2 . . 2 2 2 2 2 . . 1 . Hottest 101 | 90 90 90 88 . . 50 55 72 101 101 . . 65 . Shots Fired 356 | 12 68 11 48 . . 18 103 25 31 26 . . 14 . Gun 270 | 12 68 8 45 . . 16 103 12 . 6 . . . . Cannon 79 | . . . 1 . . . . 13 31 20 . . 14 . Launcher 7 | . . 3 2 . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 230 | . . 1 45 . . 16 100 24 4 26 . . 14 . Thermal 110 | 11 60 7 1 . . . 3 1 27 . . . . . Explosive 7 | . . 3 2 . . 2 . . . . . . . . Electromagnetic 9 | 1 8 . . . . . . . . . . . . . Robot Hit Streak 16 | 5 16 5 8 . . 6 11 6 7 5 . . 8 . Robot Miss Streak 6 | 2 5 3 5 . . 3 6 3 1 5 . . 2 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . . 1 . . 1 4 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . . Shots Hit Robots 332 | 6 43 6 32 . . 20 81 28 74 32 . . 10 . Core Hits 180 | 5 18 7 24 . . 13 44 18 29 17 . . 4 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . 1 . . . . . Critical Strikes 15 | . . 1 1 . . . . . 10 1 . . 2 . Burn 1 | . . 1 . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . 2 . Smash 1 | . . . . . . . . . 1 . . . . . Sever 10 | . . . . . . . . . 9 1 . . . . Melee Attacks 303 | . . . . . . 3 55 91 124 30 . . . . Impact 16 | . . . . . . . . . 14 2 . . . . Slashing 287 | . . . . . . 3 55 91 110 28 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . 3 3 3 14 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . . . . . Damage Inflicted 9870 | 74 549 238 702 . . 658 1687 828 3771 998 . . 363 2 Guns 3438 | 74 549 47 612 . . 308 1483 236 . 129 . . . . Cannons 1075 | . . . . . . . . 268 82 364 . . 361 . Explosions 484 | . . 191 90 . . 203 . . . . . . . . Melee 4869 | . . . . . . 147 204 324 3689 505 . . . . Ramming 4 | . . . . . . . . . . . . . 2 2 Kinetic 3843 | . . . 612 . . 308 1483 504 82 493 . . 361 . Thermal 584 | 74 463 47 . . . . . . . . . . . . Explosive 484 | . . 191 90 . . 203 . . . . . . . . Electromagnetic 86 | . 86 . . . . . . . . . . . . . Impact 460 | . . . . . . . . . 460 . . . . . Slashing 4409 | . . . . . . 147 204 324 3229 505 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . 6 11 20 20 . 5 Average Corruption 4 | . . . . . . . . . 3 5 17 20 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 3 5 . . . . . Effects 66 | . . . . . . . . . 26 31 6 . . 3 Message Errors 12 | . . . . . . . . . 3 8 1 . . . Matter Fused 16 | . . . . . . . . . 7 6 1 . . 2 Heat Flow Errors 11 | . . . . . . . . . 7 3 . . . 1 Energy Discharges 8 | . . . . . . . . . 2 6 . . . . Parts Rejected 2 | . . . . . . . . . . 2 . . . . Data Loss (minor) 11 | . . . . . . . . . 3 6 2 . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . . . Alerts 2 | . . . . . . . . . 2 . . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 768 | . . 28 . . . 27 10 26 626 46 . . 5 . Projectiles 5 | . . . . . . . . . . . . . 5 . Explosions 28 | . . 28 . . . . . . . . . . . . Melee 735 | . . . . . . 27 10 26 626 46 . . . . Knockbacks 17 | . . . . . . . . 3 1 9 . . 4 . Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . . . . . . . . 3 1 9 . . 4 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 45 | . . 27 17 . . . . . . . . . 1 . Shots 2 | . . 1 1 . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 422 | 60 422 90 42 . . 126 140 63 240 201 . . 1 118 Average Temperature 74 | 22 144 42 14 . . 67 55 27 51 46 . . 1 72 Received Heat Transfer 1734 | . 150 . 60 . . 135 639 27 498 198 . . . 27 Effects 4 | . 4 . . . . . . . . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . Impact Corruptions 7 | . . . . . . . . . 7 . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 5 | 1 4 . . . . . . . . . . . . . Heat Transferred 1659 | 198 1251 210 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Peak Influence 262 | 20 117 175 255 7 . 231 175 99 262 91 45 17 113 85 Initial 68 | . 13 45 68 7 . . 15 50 24 54 . 17 7 59 Average 56 | 8 40 90 79 4 . 129 62 40 78 43 20 17 17 32 Maximum Alert Level 1 | . . . 1 . . 1 . . 1 . . . . . Low Security (%) 92 | 100 100 100 88 100 . 53 100 100 80 100 100 100 100 100 Level 1 7 | . . . 11 . . 46 . . 19 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 . 1 . . . 5 5 7 4 . . 1 3 Investigation 5 | . 1 . . . . . 1 1 . 1 . . . 1 Extermination 11 | . . . . . . . . 3 4 2 . . 1 1 Reinforcement 7 | . 2 . 1 . . . 2 1 . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . 2 . 3 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Distress Signals 11 | . 1 . 1 . . . 6 . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 167 | . 15 3 17 . . 6 26 11 27 14 5 . 10 33 Peak Tracking Total 18 | . 4 3 4 . . 3 6 4 4 5 5 . 5 18 Tactical Retreats 10 | . 2 . . . . . 1 1 2 1 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 5 | . . . . . . . . . 2 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 6 | . . 2 . . . 3 1 . . . . . . . Max in Single Turn 3 | . . 2 . . . 3 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 33 | . 7 . 6 . 1 . 6 5 6 2 . . . . Terminals 31 | . 7 . 6 . . . 6 5 6 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 65 | . 16 . 15 . 1 . 15 9 6 3 . . . . Successful 32 | . 6 . 12 . 1 . 6 2 4 1 . . . . Failed 32 | . 10 . 2 . . . 9 7 2 2 . . . . Catastrophic 7 | . 1 . . . . . 4 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . Manual 59 | . 17 . 15 . 1 . 15 5 4 2 . . . . Terminals 62 | . 16 . 15 . . . 15 9 6 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 13 | . . . 5 . 1 . 2 1 3 1 . . . . Robot Analysis 2 | . . . 1 . . . 1 . . . . . . . Open DSF 4 | . . . . . . . . 1 2 1 . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 6 . 7 . . . 4 1 1 . . . . . Terminals 19 | . 6 . 7 . . . 4 1 1 . . . . . Botnet 18 | . 6 . 6 . . . 4 1 1 . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 24 | . 6 . 5 . . . 6 5 1 1 . . . . Full Trace Events 5 | . 2 . . . . . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Total Allies 3 | . . . . 2 . . . . . . 1 . . . Largest Group 2 | . . . . 2 2 . . . . . 1 . . . Highest-Rated Group 49 | . . . . 49 49 . . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . 31 . . . Total Orders 5 | . . . . . . . . . . 5 . . . . STAY 1 | . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . . . 2 . . . . RETURN 2 | . . . . . . . . . . 2 . . . . Ally Attacks 9 | . . . . . . . . . . . 9 . . . Total Damage 127 | . . . . . . . . . . . 127 . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total 2 | . . . 1 . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Turns Passed 14535 | 152 1107 367 1135 697 489 778 2038 2135 2582 1368 60 9 740 878 Spaces Moved 9032 | 89 746 281 656 364 257 385 1056 1332 1524 641 113 15 777 796 Core 817 | 21 . . . . . . . . . 18 113 15 579 71 Treads . | . . . . . . . . . . . . . . . Legs 7292 | 68 746 281 656 364 257 385 1056 1332 1524 623 . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 923 | . . . . . . . . . . . . . 198 725 Fastest Speed 26 | 50 120 120 120 190 190 190 100 105 110 50 50 50 29 26 Average Speed 123 | 129 120 120 144 190 190 190 144 124 117 153 50 50 80 32 Slowest Speed 250 | 250 120 120 190 190 190 190 190 197 200 250 50 50 200 102 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . 6 3 Cave-ins Triggered 2 | . . . . . . . . . 1 1 . . . . Exploration Rate (%) 44 | 8 80 62 46 89 62 66 53 28 39 13 76 1 17 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 . 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . 1 . 2 . 2 . . . . . . . . Spaces Dug 178 | . . . . . . . 25 75 60 18 . . . . Terrain Destroyed 263 | . . 10 25 . . 42 25 78 60 19 . . 4 . Melee 155 | . . . . . . . 25 74 38 18 . . . . Projectile 32 | . . . 1 . . . . 4 22 1 . . 4 . AOE 76 | . . 10 24 . . 42 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Total 11580 | 109 889 299 798 370 258 405 1351 1660 2092 943 115 15 865 1411 Wait 1728 | . 88 . 80 4 . 3 122 178 348 240 3 . 62 600 Move 9000 | 88 745 280 655 363 256 384 1055 1331 1522 641 112 14 764 790 Hop 9 | . . . . . . . . . . . . . 6 3 Pick Up 87 | 7 5 3 12 2 2 . 13 15 21 3 . . 2 2 Fast Attach 34 | 7 . 1 4 . . . 6 1 2 1 . . 9 3 Attach 45 | . . . 1 . . . 9 3 16 10 . 1 2 3 Detach 8 | . . . . . . . . 1 2 1 . . 2 2 Swap 100 | 1 9 4 11 . . 5 23 19 25 3 . . . . Drop 74 | . 6 4 10 1 . . 15 15 13 1 . . 3 6 Fire 206 | 6 36 7 25 . . 10 53 13 29 13 . . 14 . Melee 285 | . . . . . . 3 55 84 113 30 . . . . Ram 3 | . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Discovered new exit (range 13) 1176 | -10/Materials | Discovered new exit (range 11) 1260 | -10/Materials | Entered Mines 1359 | -10/Mines | Discovered new exit (range 10) 1577 | -10/Mines | Discovered new exit (range 12) 1627 | -10/Mines | Entered Materials 1627 | -9/Materials | Evolved 2 slots: Propulsion x2 1628 | -9/Materials | Identified exit to Mines 1640 | -9/Materials | Central database locked down 1662 | -9/Materials | Identified exit to Storage 2762 | -9/Materials | Entered Mines 2769 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2958 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2961 | -9/Mines | Discovered new exit (range 7) 3090 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3377 | -9/Mines | Discovered new exit (range 11) 3449 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3451 | -9/Mines | Discovered new exit (range 5) 3459 | -9/Mines | Entered Exiles 3459 | -9/Exiles | Accompanied by 2 allies 3460 | -9/Exiles | Identified exit to Mines 3489 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3507 | -9/Exiles | Met 8R-AWN 3534 | -9/Exiles | Met EX-HEX 3611 | -9/Exiles | Met EX-DEC 3648 | -9/Exiles | Met EX-BIN 3674 | -9/Exiles | Aligned with FarCom system 3676 | -9/Exiles | Given EX-Vault access code 3725 | -9/Exiles | Opened EX-Vault 3741 | -9/Exiles | Found Potential Leg 3744 | -9/Exiles | Found Potential Leg 3788 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3927 | -9/Exiles | Discovered exit to Mines (range 14) 3948 | -9/Exiles | Left Exiles lab with Potential Leg 3948 | -9/Exiles | Entered Mines 4397 | -8/Mines | Discovered new exit (range 7) 4431 | -8/Mines | Discovered new exit (range 5) 4457 | -8/Mines | Build established: Assassin 4726 | -8/Mines | Entered Materials 4726 | -8/Materials | Evolved 2 slots: Utility x2 6079 | -8/Materials | Lost 3 parts (1p2n) 6476 | -8/Materials | Build established: Skirmisher 6639 | -8/Materials | Garrison activated, responded to threat 6749 | -8/Materials | Discovered new exit (range 3) 6764 | -8/Materials | Entered Factory 6764 | -7/Factory | Evolved 2 slots: Utility x2 7169 | -7/Factory | Build established: Scavenger-Gladiator 7975 | -7/Factory | Build established: Scavenger-Mutant 8495 | -7/Factory | Build established: Mutant 8878 | -7/Factory | Discovered new exit (range 14) 8899 | -7/Factory | Entered another Factory area 8899 | -6/Factory | Evolved 2 slots: Utility x2 9102 | -6/Factory | Garrison activated, responded to threat 9479 | -6/Factory | Crushed by falling debris 9921 | -6/Factory | Build established: Scavenger-Gladiator 10473 | -6/Factory | Build established: Scavenger-Mutant 10604 | -6/Factory | Core integrity fell below 50% 10724 | -6/Factory | Spotted B-75 Beast 11276 | -6/Factory | Build established: Mutant 11463 | -6/Factory | Discovered new exit (range 9) 11481 | -6/Factory | Entered another Factory area 11481 | -5/Factory | Evolved 2 slots: Utility x2 11881 | -5/Factory | Build established: Assassin 12723 | -5/Factory | Build established: Scavenger-Assassin 12781 | -5/Factory | Garrison activated, responded to threat 12833 | -5/Factory | Crushed by falling debris 12833 | -5/Factory | System corruption reached 10% 12840 | -5/Factory | Released all parts (7) 12849 | -5/Factory | Sucked down chute 12849 | -5/Factory | Entered Waste 12850 | -5/Waste | Met a frightened Derelict 12855 | -5/Waste | Spotted C-40 Crusher 12864 | -5/Waste | EMP discharged 12864 | -5/Waste | Spotted C-40 Crusher 12870 | -5/Waste | Lost 11 parts (1p2n4u4w) 12879 | -5/Waste | Spotted C-40 Crusher 12880 | -5/Waste | Spotted C-40 Crusher 12894 | -5/Waste | Spotted C-40 Crusher 12894 | -5/Waste | Spotted C-40 Crusher 12904 | -5/Waste | Discovered new exit (range 10) 12909 | -5/Waste | Entered Factory 12915 | -5/Factory | Discovered new exit (range 6) 12918 | -5/Factory | Entered another Factory area 12918 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13539 | -4/Factory | Build established: Mutant 13652 | -4/Factory | Discovered new exit (range 18) 13658 | -4/Factory | Entered Research 13658 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13670 | -3/Research | Spotted B-86 Titan 13860 | -3/Research | Build established: Sprinter 14485 | -3/Research | Lost 4 parts (3n1w) 14502 | -3/Research | Core integrity fell below 50% 14518 | -3/Research | Core integrity fell below 20% 14536 | -3/Research | Discovered new exit (range 6) 14536 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 14503_ Penetrated by Slug. 14503_ Slug penetrates Wall. 14504_ U-05 Engineer destroyed. 14504_ K-01 Serf collects debris. 14504_ Slug penetrates Wall. 14504_ Penetrated by Slug. 14506_ R-10 Processor collects Welding Torch. 14506_ Slug penetrates Wall. 14506_ Penetrated by Slug. 14506_ Slug penetrates Wall. 14509_ Penetrated by Slug. 14509_ Slug penetrates Wall. 14516_ System corrupted: Heat flow error (+164). 14517_ C-30 ARC bursts open, deploying its payload. 14517_ S-43 Plague unfolds itself. 14522_ Slammed into S-43 Plague. 14523_ Slammed into O-16 Technician. 14534_ Slug penetrates Wall. 14536_ EXIT=FOUND Map ----- +----------------------------------------------------+ | # # #?# # #???? | | # # ############# ##### | | # !!! # " | | # !!! " "%" | | # !!! # " | | # # | | # #### ################### | | # #??# ########??????????? | | # #??# # #??????????? | | # #??#%# =#??????????? | | ################%# #??????????? | | ????????????+ / #??????##### | | ????????????# # #??????# | | ????????????# # #??????# | | ????????????# ######/#??????# | | ????????????# h##### #??????# | | ????????????+ #???? # | | ????????????### #?? # | | ????????????### ps# # " | | ????# + # " | | ????# ############# # # " | | ??????????????# #p #?? ! ##### | | ??????????????# s sp #????### | | ????#?????????# ss s ####??????# | | ????# ###### ps #?????????# | | ????# o @ /s #?????????# | | ?????###### ### #?????????# ] " | | ??????????# #?# #?????????# " | | ??????????# #?# #?????????# " | | ?????????? ?##+#####?????????# | | ?????????? ???????g??????????# | | ?????????? Y ?????????gg?gw????##### | | ?????????? ??????????????????????? | | ?????????? ??????????????????????? | | ??????????###??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Corruption Block 8 Armor Coverage 600 Evasion (%) 64 Melee Accuracy 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed MinesnifferDrainedDatajack Manual? 0 Play Time 02:06:26 Cumulative 46.9 hours Start 2024.03.15 @ 19:19:38 End 2024.03.15 @ 21:22:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fbb00da7-3b7d-4ec2-8973-ea6fa1f6806b