Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.07 @ 16:31:24 Player: zapruda Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (176) 880 Value Destroyed (5090) 5090 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 9888 Bonus ------- High Alert Combat Kills 758 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 91/100 System Corruption 1% Temperature Cool (1) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Terrain Scan Processor > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Micro Nuclear Core Light Fission Core Improved Sensor Array Reaction Control System System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Gravmag System Cooled Airjet > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Terrain Scan Processor Advanced Melee Analysis Suite Microactuators Microactuators > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Light Fission Core Light Fission Core Light Fission Core Cryofiber Web Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Reaction Control System System Shield Improved EM Pulse Cannon Heavy Missile Launcher Chainsword [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 1 2 Weapon . | . . . . . . Parts Attached 139 | . 9 22 22 58 28 Power 24 | . 2 4 2 12 4 Engine 16 | . 2 4 1 9 . Core 8 | . . . 1 3 4 Reactor . | . . . . . . Propulsion 40 | . 4 3 8 15 10 Treads 3 | . 2 . 1 . . Leg 18 | . 2 . 2 11 3 Wheel 9 | . . 3 4 1 1 Hover 8 | . . . 1 2 5 Flight 2 | . . . . 1 1 Utility 35 | . 1 7 6 13 8 Device 19 | . . 4 1 9 5 Storage 3 | . . 2 . 1 . Processor 7 | . 1 . . 3 3 Hackware 2 | . . 1 1 . . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 40 | . 2 8 6 18 6 Energy Gun 11 | . 2 4 2 3 . Energy Cannon 7 | . . 1 . 5 1 Ballistic Gun 10 | . . 1 2 7 . Ballistic Cannon 2 | . . . . 2 . Launcher 5 | . . 1 2 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . . 4 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 8 | . . 3 1 4 . Parts Lost 67 | . 6 8 16 22 15 Power 15 | . 2 2 2 7 2 Propulsion 25 | . 2 2 8 8 5 Utility 13 | . . 2 4 3 4 Weapon 14 | . 2 2 2 4 4 Highest Loss Streak 14 | . 5 2 7 9 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 88 96 66 85 79 Engine 8 | . 13 10 6 9 . Core 2 | . . . 2 2 11 Leg 12 | . 23 7 3 20 1 Wheel 5 | . . 13 9 . 2 Hover 1 | . . . 1 . 13 Device 11 | . . 21 4 8 18 Storage 7 | . 14 11 3 5 5 Processor 7 | . 5 3 . 13 12 Hackware 5 | . . 7 8 6 . Protection 1 | . . . 8 . . Energy Gun 6 | . 21 9 8 . . Energy Cannon 3 | . . 5 . 5 . Ballistic Gun 4 | . 5 5 4 4 . Launcher 1 | . . 1 4 . . Slashing Weapon 1 | . . . . . 11 Naked Turns . | . . . . . . Heaviest Build 51 | 12 14 29 37 51 45 Greatest Support 80 | 20 40 37 50 80 49 Greatest Overweight (x) 14 | . 4 2 10 14 11 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | . 8 10 10 15 15 Average Capacity 10 | . 8 9 6 13 14 Most Carried 15 | . 8 9 10 15 15 Average Carried 9 | . 6 7 5 11 13 Final Capacity 15 | 8 8 10 5 15 5 Final Carried 13 | 6 8 8 3 13 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2845 | 200 81 472 478 1339 275 Remotely . | . . . . . . Salvage Created 7200 | . 421 1382 1432 2973 992 Parts 411 | . 26 107 77 154 47 Haulers Intercepted 11 | . . 4 1 5 1 Recyclers Shooed 14 | . 1 1 5 7 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 101 | . 7 30 27 28 9 Melee 7 | . 1 . . . 6 Guns 41 | . 6 18 9 8 . Cannons 26 | . . 9 . 17 . AOE 25 | . . 3 17 2 3 Classes Destroyed 16 | . 5 5 3 3 . Worker 16 | . 1 1 1 10 3 Builder 14 | . . 2 4 7 1 Hauler 11 | . . 4 1 5 1 Recycler 20 | . 1 . 2 13 4 Mechanic 4 | . . . 2 1 1 Operator 4 | . 2 1 . 1 . Watcher 7 | . 1 4 . 2 . Swarmer 13 | . . 10 . . 3 Grunt 55 | . 7 12 22 14 . Brawler 3 | . . 1 2 . . Duelist 4 | . . . 1 3 . Protector 1 | . . . . 1 . Sentry 11 | . . 7 1 3 . Hunter 6 | . . . . 2 4 Programmer 6 | . . . . 5 1 Heavy 2 | . . . 1 . 1 Best Kill Streak 14 | . 3 14 9 9 7 Combat Bots Only 8 | . 2 8 6 5 3 Max Kills in Single Turn 7 | . 1 2 3 6 7 Gunslinging . | . . . . . . Exploded 3 | . . 1 2 2 3 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 10134 | . 958 1321 2629 3245 1981 Core 2058 | . 129 334 303 441 851 Absorbed by Shields 128 | . . . . 128 . Redirected to Shielding 106 | . . . 106 . . Core Remaining (%) 49 | 100 48 16 44 37 . Volleys Fired 471 | . 53 118 122 174 4 Largest 2 | . 2 2 2 2 1 Hottest 140 | . 105 140 92 128 69 Shots Fired 809 | . 93 211 188 313 4 Gun 563 | . 93 152 163 155 . Cannon 212 | . . 54 . 157 1 Launcher 34 | . . 5 25 1 3 Special . | . . . . . . Kinetic 311 | . 26 59 60 166 . Thermal 380 | . 67 147 47 119 . Explosive 31 | . . 5 22 1 3 Electromagnetic 87 | . . . 59 27 1 Robot Hit Streak 17 | . 10 10 12 17 8 Robot Miss Streak 4 | . 4 4 4 3 . Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 582 | . 65 121 124 227 45 Core Hits 308 | . 29 58 81 112 28 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 3 2 2 2 Burn 5 | . . 3 2 . . Meltdown 1 | . . . . 1 . Destroy 1 | . . . . 1 . Sever 2 | . . . . . 2 Melee Attacks 50 | . . . . . 50 Impact . | . . . . . . Slashing 50 | . . . . . 50 Piercing . | . . . . . . Sneak Attacks 10 | . . . . . 10 Combat Hostiles . | . . . . . . Follow-up Attacks 8 | . . . . . 8 Damage Inflicted 15980 | . 743 2322 3944 6090 2881 Guns 5812 | . 722 1393 1540 2157 . Cannons 3738 | . . 750 . 2962 26 Explosions 4894 | . . 172 2398 971 1353 Melee 1502 | . . . . . 1502 Ramming 34 | . 21 7 6 . . Kinetic 4020 | . 177 619 573 2651 . Thermal 6449 | . 545 1524 674 3030 676 Explosive 2984 | . . 172 2041 94 677 Electromagnetic 991 | . . . 650 315 26 Impact . | . . . . . . Slashing 1502 | . . . . . 1502 Piercing . | . . . . . . Highest Corruption 9 | . . 5 4 9 1 Average Corruption 4 | . . 5 4 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 80 | . . 19 18 42 1 Message Errors 16 | . . 2 4 10 . Matter Fused 18 | . . 6 2 9 1 Heat Flow Errors 10 | . . 3 4 3 . Energy Discharges 12 | . . 3 4 5 . Parts Rejected 2 | . . . . 2 . Data Loss (minor) 7 | . . 2 2 3 . Data Loss (major) 5 | . . 1 . 4 . Misfires 3 | . . 1 1 1 . Alerts 1 | . . . 1 . . Weapon Failures 6 | . . 1 . 5 . Overload Shots . | . . . . . . Overflow Damage 712 | . . 10 69 352 281 Projectiles 110 | . . 10 . 100 . Explosions 537 | . . . 69 252 216 Melee 65 | . . . . . 65 Knockbacks 7 | . 1 1 . 5 . Impact 2 | . 1 1 . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 483 | . . 3 225 177 78 Shots 19 | . . . 12 4 3 Rammed 15 | . 13 1 1 . . Targets Rammed 16 | . 14 1 1 . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 462 | . 198 383 462 340 . Average Temperature 99 | . 67 98 140 84 . Received Heat Transfer 3159 | . 543 447 1071 1098 . Effects 13 | . . 2 8 3 . Shutdowns 2 | . . . 2 . . Energy Bleed 1 | . . 1 . . . Interference 6 | . . . 3 3 . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . . 1 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 4 | . . . 3 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 20 | . 1 10 . 9 . Heat Transferred 10630 | . 1233 3256 1582 4209 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 928 | . 187 633 703 928 555 Initial 454 | . . 14 245 319 454 Average 423 | . 86 356 455 547 447 Maximum Alert Level 3 | . . 2 3 3 2 Low Security (%) 16 | . 100 23 2 . . Level 1 27 | . . 31 29 30 30 Level 2 44 | . . 45 67 36 69 Level 3 11 | . . . . 32 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 2 3 9 9 3 Investigation 2 | . . 1 1 . . Extermination 4 | . . . . 4 . Reinforcement 14 | . 2 2 4 3 3 Assault 3 | . . . 1 2 . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 10 | . 2 4 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 17 44 49 50 13 Peak Tracking Total 7 | . 6 5 6 7 5 Tactical Retreats 6 | . 2 1 3 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 22 | . . 4 4 12 2 Max in Single Turn 5 | . . 2 1 5 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 11 | . 1 6 . 3 1 Terminals 7 | . 1 4 . 2 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 25 | . 2 18 . 4 1 Successful 10 | . . 9 . 1 . Failed 15 | . 2 9 . 3 1 Catastrophic 7 | . 1 2 . 3 1 Database Lockouts . | . . . . . . Manual 15 | . 2 11 . 2 . Terminals 16 | . 2 11 . 3 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 2 . 1 . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 6 . 2 1 Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 5238 | . 509 1377 951 1756 645 Spaces Moved 2860 | 1 267 948 349 858 437 Core 129 | . 1 1 61 50 16 Treads 66 | . 6 . 60 . . Legs 1145 | 1 260 273 . 577 34 Wheels 1117 | . . 674 196 67 180 Hover 216 | . . . 32 1 183 Flight 187 | . . . . 163 24 Fastest Speed 40 | 120 120 90 50 40 40 Average Speed 122 | 120 121 102 171 130 110 Slowest Speed 750 | 120 250 190 550 750 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 49 93 35 25 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . 5 . . 2 Terrain Destroyed 245 | . . 70 109 47 19 Melee 2 | . . . . . 2 Projectile 23 | . . 22 . 1 . AOE 220 | . . 48 109 46 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3768 | . 355 1146 516 1179 572 Wait 59 | . . 22 . 19 18 Move 2855 | . 266 947 348 857 437 Hop . | . . . . . . Pick Up 108 | . 11 18 13 48 18 Fast Attach 29 | . . 5 4 13 7 Attach 86 | . 9 13 14 34 16 Detach 9 | . . 1 . 5 3 Swap 25 | . . 5 4 11 5 Drop 63 | . 2 16 10 18 17 Fire 471 | . 53 118 122 174 4 Melee 39 | . . . . . 39 Ram 2 | . . 1 1 . . Kick . | . . . . . . Crush 14 | . 14 . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 220 | -10/Materials | Core integrity fell below 50% 233 | -10/Materials | Lost 5 parts (1p2n2w) 318 | -10/Materials | Discovered new exit (range 17) 409 | -10/Materials | Discovered new exit (range 14) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Utility x2 598 | -9/Materials | Build established: Scavenger-Mutant 676 | -9/Materials | Discovered new exit (range 12) 1225 | -9/Materials | Destroyed 8 combat bots 1293 | -9/Materials | Build established: Mutant 1385 | -9/Materials | Discovered new exit (range 9) 1442 | -9/Materials | Discovered new exit (range 10) 1541 | -9/Materials | Core integrity fell below 50% 1774 | -9/Materials | Discovered new exit (range 4) 1847 | -9/Materials | Core integrity fell below 20% 1887 | -9/Materials | Entered another Materials area 1887 | -8/Materials | Evolved 2 slots: Propulsion x2 2189 | -8/Materials | Garrison activated, responded to threat 2351 | -8/Materials | Lost 7 parts (5n1u1w) 2386 | -8/Materials | Core integrity fell below 50% 2610 | -8/Materials | Discovered new exit (range 16) 2687 | -8/Materials | First assault squad dispatched 2838 | -8/Materials | Entered Factory 2838 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2982 | -7/Factory | Discovered new exit (range 9) 3074 | -7/Factory | Discovered new exit (range 7) 4035 | -7/Factory | Discovered new exit (range 8) 4117 | -7/Factory | Lost 9 parts (2p5n2w) 4438 | -7/Factory | First assault squad dispatched 4542 | -7/Factory | Core integrity fell below 50% 4586 | -7/Factory | Lost 4 parts (1n2u1w) 4594 | -7/Factory | Entered another Factory area 4594 | -6/Factory | Evolved 2 slots: Utility x2 5180 | -6/Factory | Core integrity fell below 50% 5207 | -6/Factory | Core integrity fell below 20% 5234 | -6/Factory | Lost 14 parts (2p4n4u4w) 5239 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 05222_ H-61 Shepherd destroyed. 05222_ U-05 Engineer lays Concrete. 05223_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05223_ U-05 Engineer builds a Wall. 05224_ Acquired 17 matter. 05227_ U-05 Engineer lays Concrete. 05228_ Acquired Nuclear Pulse Thruster. 05228_ U-05 Engineer lays Concrete. 05228_ K-01 Serf collects debris. 05228_ U-05 Engineer builds a Wall. 05229_ U-05 Engineer lays Concrete. 05229_ U-05 Engineer builds a Wall. 05231_ The unstable cave ceiling collapses. 05231_ U-05 Engineer lays Concrete. 05232_ U-05 Engineer builds a Wall. 05233_ K-01 Serf collects debris. 05233_ U-05 Engineer lays Concrete. 05238_ K-01 Serf collects debris. 05239_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ???????????????????????????????????? #??????????? | | ?????????????????? ???###+###????? ???????????? | | ?????????????????????## ##### ??? ?????????? | | ???????????????"??????# ?? ????????????? | | ????????????????"??#?## c ????? ??? ???????? | | ???????? ?? ?? ? ??#?# = ?????????????##????? | | ???????????????##???#?#! !* ???????#?????#???????? | | ????#?????????## ###???# @###?? ? ?? ???????????? | | ????????##??#######???### #??? ?"?" ??"??????????? | | ??#?????#?# ## #??? ?"????"?????? #?#?? | | ?????????## ## #?#? ??"?"?"?"?????#??? | | ??#????#### ## #?#? ? ?????? ???#? ? | | ??#??#?#?## ## ##? ??""? "?"??????##??? | | ?##?#??#?## ## ###? "????"? ???? ????? | | ?###?????## """" """" ## ##? ??"""?????""?? ????? | | ????? #??# """" """" ## #???? ?????? ?? ??? ?? | | ??? ?### """" """" ## ################???###?? | | ???? ? #?## "!""%"""" ## ### ##?#?#??? | | ??#? ??## " !" """" ## ### [ """"" #?##?#??? | | ? ? ? #### ""!!! ## + ""R"" #????## | | ?? ?? ?### % !* [ # # " " #?#?##? | | ?? # ##"####### # ## # """ #?????? | | ? # H !=% # """ #????#? | | ???# % ! + """ #???#?# | | "??# [ %= # #?#??#? | | ############ ## # """ """ ##?##?? | | ##?#####??## # """ """ !#?##?## | | ???#????#???## # ! # """ """ #?#???# | | ? ##?#?#?#######" # #??#??# | | ???#???#?# % ############"####### | | ?? ? ###?##?# # | | ??#?####### ##??#?## """ [ !# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 66 Melee Speed Boost 40 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearIonicImmobilizer Manual? 0 Play Time 00:54:06 Cumulative 83.7 hours Start 2023.07.07 @ 15:38:44 End 2023.07.07 @ 16:31:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 52 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 169d0151-2f40-4631-afe6-2a0e9f4e51c2