Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 01:00:26

Player: albenzo

Result: Destroyed by K5-JWR(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (888)      888
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (2300)               2300
              TOTAL SCORE: 4498

 Bonus
-------
Delivered SUBCON Basin     2000
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (340) Ox3
Location                   -7/Scraptown

 Parts 
-------
>              --- POWER (1+3) ------
    Subdweller Power Source
>              --- PROPULSION (2) ---
               Cargo Legs
>              --- UTILITY (2+2) ----
               Humpback
               Tech Extrapolator (+)
               Power Bank (+)
>              --- WEAPON (2) -------
     Makeshift Sword
         Heavy Pick
>              --- INVENTORY (35) ---
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
     Overtuned Scrapsphere
      Advanced Heat Sink
         Large Storage Unit
         Large Matter Pod (150)
               Salvage Targeting Computer
               Targeting Computer
      Advanced Melee Analysis Suite
               Armor Integrity Analyzer
               Recoil Stabilizer
               Force Booster
               Transmission Jammer
               Reaction Control System
     Makeshift Light Armor Plating
     Makeshift Light Armor Plating
     Makeshift Light Armor Plating
               Reactive Plating
     Makeshift Thermal Plating
  High-powered Tractor Beam
               Trap Extractor (0/4)
               Field Laser
               Thermic Laser
               Beam Cannon
    Subdweller Beam Cannon
               Shotgun
               Battle Rifle
    Subdweller Shrapnel Launcher
               Mining Laser
               CPS Tube (2)
               Katana
         Large Botcube

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
             Cargo Legs
>            --- UTILITY ----------
             Humpback
             Power Bank
>            --- WEAPON -----------
             Riot Gun
  Subdweller Beam Cannon
>            --- INVENTORY --------
             Aluminum Leg
             Carbon-fiber Leg
  Subdweller Monowheel
       Large Storage Unit
       Large Matter Pod
   Makeshift Light Armor Plating
   Makeshift Light Armor Plating
   Makeshift Thermal Plating
             Scrap Shield
  Subdweller Laser
  Subdweller Laser
             Beam Cannon
       Light Assault Rifle
  Subdweller Machine Gun
  Subdweller Machine Gun
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
  Subdweller Shrapnel Launcher
   Makeshift Sword
             SUBCON Basin
[Rating: 56]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Cargo Legs
  Wheel                    Subdweller Monowheel
Utility                    Power Bank
  Device                   Power Bank
  Storage                  Humpback
  Processor                Tech Extrapolator
  Protection               Scrap Shield
Weapon                     Subdweller Beam Cannon
  Energy Gun               Field Laser
  Energy Cannon            Subdweller Beam Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 3   7   30  2   2   
  Power                    7    | .   2   5   .   .   
    Engine                 6    | .   2   4   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   2   5   .   .   
    Treads                 3    | .   2   1   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  3    | .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   2   7   1   .   
    Device                 4    | 2   1   1   .   .   
    Storage                2    | .   1   1   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   5   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 1   1   13  1   2   
    Energy Gun             8    | 1   1   5   1   .   
    Energy Cannon          5    | .   .   5   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   1   
    Piercing Weapon        1    | .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   1   9   .   .   
  Power                    2    | .   1   1   .   .   
  Propulsion               3    | .   .   3   .   .   
  Utility                  2    | .   .   2   .   .   
  Weapon                   3    | .   .   3   .   .   
  Highest Loss Streak      5    | .   1   5   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     67   | .   99  73  50  58  
  Engine                   6    | .   13  5   8   8   
  Core                     3    | .   .   7   .   .   
  Treads                   9    | .   26  16  .   .   
  Leg                      4    | .   1   2   8   8   
  Wheel                    1    | .   .   2   .   .   
  Device                   5    | .   14  2   8   8   
  Storage                  5    | .   14  2   8   8   
  Processor                2    | .   .   .   .   8   
  Protection               4    | .   .   9   .   .   
  Energy Gun               10   | .   28  10  8   7   
  Energy Cannon            10   | .   .   14  8   8   
Peak Build Rating          56   | 9   9   56  56  55  
  Average Rating           34   | 6   8   24  55  49  
  On Entrance              24   | 6   7   9   56  44  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             219  | 13  31  219 219 219 
  Greatest Support         55   | 20  40  55  55  55  
  Greatest Overweight (x)  3    | .   .   3   3   3   
  Average Overweight (x)   1    | .   .   .   3   3   
Largest Inventory Capacity 35   | 8   15  35  35  35  
  Average Capacity         22   | 8   13  12  35  35  
  Most Carried             35   | 7   14  35  35  35  
  Average Carried          20   | 6   11  9   34  33  
  Final Capacity           35   | 8   15  35  35  35  
  Final Carried            35   | 7   14  35  20  35  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 34% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Subcaves
 Hauler-Mutant | -7/Recycling
 Hauler-Mutant | -7/Scraptown

 Resources                      | -11 -10 -10 -7  -7  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           815  | 230 65  500 .   20  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            978  | 24  254 700 .   .   
  Parts                    59   | 3   14  42  .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      5    | .   .   5   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  26   | .   7   19  .   .   
  Guns                     12   | .   7   5   .   .   
  Cannons                  7    | .   .   7   .   .   
  AOE                      6    | .   .   6   .   .   
Classes Destroyed          7    | 1   3   3   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Turret                   2    | .   .   2   .   .   
  Swarmer                  7    | .   3   4   .   .   
  Grunt                    4    | .   4   .   .   .   
  Cobbler                  1    | .   .   1   .   .   
  Subdweller               15   | .   .   15  .   .   
Best Kill Streak           4    | 1   3   4   .   .   
  Combat Bots Only         4    | .   3   4   .   .   
Max Kills in Single Turn   4    | 1   1   4   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        179  | .    34   143  .    2    
  Missed                   65   | .    10   55   .    .    
Damage Taken               2176 | .    268  1860 .    48   
  Core                     261  | .    37   199  .    25   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              162  | 2    28   132  .    .    
  Largest                  2    | 2    2    2    .    .    
  Hottest                  140  | 100  115  140  .    .    
Shots Fired                285  | 4    56   225  .    .    
  Gun                      150  | 4    56   90   .    .    
  Cannon                   131  | .    .    131  .    .    
  Launcher                 4    | .    .    4    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  4    | .    .    4    .    .    
  Thermal                  277  | 4    56   217  .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          4    | .    .    4    .    .    
  Robot Hit Streak         30   | 1    7    30   .    .    
  Robot Miss Streak        3    | 1    3    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           135  | 2    36   97   .    .    
  Core Hits                50   | 1    13   36   .    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | .    3    5    .    .    
    Burn                   7    | .    3    4    .    .    
    Meltdown               1    | .    .    1    .    .    
Melee Attacks              3    | .    .    2    .    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 2    | .    .    2    .    .    
  Piercing                 1    | .    .    .    .    1    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2852 | 24   465  2363 .    .    
  Guns                     1301 | 24   465  812  .    .    
  Cannons                  979  | .    .    979  .    .    
  Explosions               572  | .    .    572  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  572  | .    .    572  .    .    
  Thermal                  2225 | 24   465  1736 .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          55   | .    .    55   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            9    | .    .    9    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               9    | .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      152  | .    .    152  .    .    
  Shots                    4    | .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        320  | 39   320  252  .    .    
  Average Temperature      72   | 20   116  56   .    .    
  Received Heat Transfer   591  | .    135  432  .    24   
  Effects                  4    | .    3    1    .    .    
    Interference           4    | .    3    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             9    | .    4    5    .    .    
  Heat Transferred         5291 | 74   1554 3663 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             227  | 5   227 .   60  .   
  Initial                  3    | .   3   .   .   .   
  Average                  47   | 1   84  .   21  .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         92   | 100 81  .   100 .   
  Level 1                  7    | .   18  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   10  31  .   2   
  Peak Tracking Total      6    | .   3   6   .   .   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            7    | .   .   7   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   1   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          15   | .   .   3   8   4   
  Terminals                3    | .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   .   12  18  15  
  Successful               37   | .   .   12  10  15  
  Failed                   8    | .   .   .   8   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   .   .   11  .   
  Terminals                6    | .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   .   .   7   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             32   | .   .   12  5   15  
  Record                   29   | .   .   9   5   15  
  Open Door                1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   
  Release Object           1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   5   .   
  Terminals                2    | .   .   .   2   .   
    Botnet                 2    | .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   
    Tunnel                 3    | .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   8   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   3   .   5   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               13156 | 46   865  6547 1109 4589 
Spaces Moved               5117  | 26   155  3271 326  1339 
  Core                     2     | .    .    2    .    .    
  Treads                   2290  | .    125  2165 .    .    
  Legs                     2309  | 26   30   588  326  1339 
  Wheels                   516   | .    .    516  .    .    
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 120  120  50   340  340  
  Average Speed            232   | 120  152  182  340  340  
  Slowest Speed            340   | 120  160  340  340  340  
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       53    | 3    20   97   65   84   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     8     | .    .    2    3    3    
  Known Exits Taken        .     | .    .    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    
Scrap Searched             8     | .    .    5    .    3    
Spaces Dug                 5     | .    .    5    .    .    
Terrain Destroyed          40    | .    .    40   .    .    
  Melee                    2     | .    .    2    .    .    
  Projectile               6     | .    .    6    .    .    
  AOE                      32    | .    .    32   .    .    
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      6087 | 35   728  3615 329  1380 
  Wait                     604  | 4    525  75   .    .    
  Move                     5113 | 25   154  3270 325  1339 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  84   | 1    9    47   .    27   
  Fast Attach              18   | 1    2    13   2    .    
  Attach                   5    | .    .    5    .    .    
  Detach                   4    | .    .    4    .    .    
  Swap                     21   | 2    5    12   .    2    
  Drop                     59   | .    5    41   2    11   
  Fire                     162  | 2    28   132  .    .    
  Melee                    3    | .    .    2    .    1    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    
  Miscellaneous            13   | .    .    13   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling (discovered 2 exits: [*Fac] / *Scr)
-7/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 1)
    47 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   893 | -10/Materials | Discovered new exit (range 6)
   912 | -10/Materials | Entered Subcaves
   922 | -10/Subcaves  | Learned location of Zion (-7)
  1329 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  1388 | -10/Subcaves  | Lost 3 allies
  1655 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
  1684 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2025 | -10/Subcaves  | Discovered new exit (range 12)
  2108 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  2356 | -10/Subcaves  | Learned location of 1 exit from Materials
  2885 | -10/Subcaves  | Visited 4L-MR0's lab
  2899 | -10/Subcaves  | Found Power Bank
  3027 | -10/Subcaves  | Discovered new exit (range 16)
  3485 | -10/Subcaves  | Build established: Scavenger-Mutant
  3915 | -10/Subcaves  | Core integrity fell below 50%
  4154 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Thermal Plating
  4158 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  4166 | -10/Subcaves  | Discovered new exit (range 8)
  4253 | -10/Subcaves  | Build established: Mutant
  4290 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  4302 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
  5267 | -10/Subcaves  | Build established: Scavenger-Mutant
  5314 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  5646 | -10/Subcaves  | A Subdweller sparked back to life
  5646 | -10/Subcaves  | A Subdweller sparked back to life
  5646 | -10/Subcaves  | A Subdweller sparked back to life
  5655 | -10/Subcaves  | Core integrity fell below 20%
  5663 | -10/Subcaves  | Found Cargo Legs
  5664 | -10/Subcaves  | Attached Cargo Legs, gained temporary slots: Utility x2
  5665 | -10/Subcaves  | Attached Power Bank, gained temporary slots: Power x3
  5687 | -10/Subcaves  | Lost 5 parts (1p1n1u2w)
  5829 | -10/Subcaves  | Build established: Mutant
  6149 | -10/Subcaves  | Build established: Hauler-Mutant
  6823 | -10/Subcaves  | Found SUBCON Basin
  7459 | -10/Subcaves  | Entered Recycling
  8291 | -7/Recycling  | Discovered new exit (range 13)
  8461 | -7/Recycling  | Scanned before Scraplab entrance
  8509 | -7/Recycling  | Entered Scraplab
  8562 | -7/Recycling  | Discovered new exit (range 2)
  8568 | -7/Recycling  | Entered Scraptown
  9190 | -7/Scraptown  | Visited UFD Registry
  9190 | -7/Scraptown  | Registered with UFD as "Microplate"
  9255 | -7/Scraptown  | Visited Awakened
  9425 | -7/Scraptown  | Visited Artisan Demo Area
  9601 | -7/Scraptown  | Visited Spacefarers
  9665 | -7/Scraptown  | Tech Extrapolator generated special schematic: Machine Rigger
  9771 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 10001 | -7/Scraptown  | Visited Cyclists
 10045 | -7/Scraptown  | Entered Cyclist Reading Room
 10168 | -7/Scraptown  | Visited Symbiants
 10256 | -7/Scraptown  | Visited Fellowship of the Rings
 10467 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 10474 | -7/Scraptown  | Learned Research garrison access intel
 10481 | -7/Scraptown  | Learned Research emergency access door positions
 10487 | -7/Scraptown  | Learned location of 1 exit from Factory
 10523 | -7/Scraptown  | Discovered new exit (range 11)
 11916 | -7/Scraptown  | Visited Botcube Research
 11941 | -7/Scraptown  | Found Lrg. Botcube
 12335 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
 12724 | -7/Scraptown  | Visited Science Testing Area
 12782 | -7/Scraptown  | Visited Research Penetration Think Tank
 12884 | -7/Scraptown  | Visited Infowarlord's Domain
 13071 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 13152 | -7/Scraptown  | Attacked by Scraptown defenders
 13157 | -7/Scraptown  | Destroyed by K5-JWR(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
Just use \\XFTA and that'll keep 'em busy practically forever.
Well, 25% of the Researchers out there will just shrug it off, but this is
  already quite helpful.
Next I'll be working on a way to get them to first spit out everything
  they know, hehehe.
12884_ LOCAL NARROWCAST: Infowarlord's Domain.
CP-WKY: They call me the Infowarlord.
Well, I tell them to but for some reason no one obliges me.
12949_ 3F-SFZ(p) closely examines the mainframe.
12966_ 3F-SFZ(p) scrutinizes some mainframe outputs.
12977_ 3F-SFZ(p) closely examines the mainframe. <x2>
13071_ LOCAL NARROWCAST: LU-1G1's Boring Crew. We dig so you don't have
  to.
FV-11E(x): Being a member of the Crew is anything but boring.
We're honored to dig crazy tunnels despite the potential for deadly
  cave-ins.
It's quite a thrill if you can stomach it.
Lose pursuers, find shorter routes to get where you need to go...
G1-UJT(t): LU-1G1 we know you're out there!
13152_ ANNOUNCEMENT: Intruder alert! Defend Scraptown!

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
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| ????????????????????????# #     # #??????????????? |
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|   #??????#"""     "#????# #     # #??????????????? |
|   #??????#        "#????# x       #??????????????? |
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|  ####???????##### ########### ########### ##?????? |
|     #???????#"""" """"""""""" """"""""""" """"" ?? |
|     #???????#"                                   ? |
|     #???????#"                                   ? |
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|     ###?#""""      ""#?  ""  ""  ??????????????    |
|     ""#"#""""      ""#  ""    "" ?????????????"    |
|     """"#""""      ""#  "      ? ?????????????"    |
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|     ###?????#"     ""      ""  ???????????????     |
|     #########"     ""#  "      ? ????????????""    |
|                    ""#  ""    "" ????????????""    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
                 Mak. Leg | -7/Scraptown | Extrapolated
              Spk. Treads | -7/Scraptown | Extrapolated
           Machine Rigger | -7/Scraptown | Extrapolated
     Mak. Coolant Network | -7/Scraptown | Extrapolated
 Mak. Light Armor Plating | -7/Scraptown | Extrapolated
        Mak. Trap Scanner | -7/Scraptown | Extrapolated
               Mak. Laser | -7/Scraptown | Extrapolated
        Mak. Shrapnel Gun | -7/Scraptown | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat

 Challenges 
------------
None

 Game 
------
Seed              ResetRagnarokCarapace
  Manual?         0
Play Time         00:54:31
  Cumulative      154.8 hours
  Start           2024.08.14 @ 00:08:47
  End             2024.08.14 @ 01:00:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/3/1/0/0/0/0/0
Lore%             68
Gallery%          66
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a628c55b-6378-458d-9f4b-821788d24c79