Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.26 @ 17:26:40 Player: Analote Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (2001) 2001 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 4862 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 637/700 Matter 13/300 Energy 360/360 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Waste Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Medium Battery > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cesium-ion Thruster Xenon Bombardment Thruster Advanced Targeting Computer Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Core Analyzer Energy Filter Shock Absorption System Shield Generator > --- WEAPON ----------- Beam Rifle Light Assault Rifle Heavy Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Improved Aluminum Leg Cesium-ion Thruster Heat Sink Medium Battery Shock Absorption System Shock Rifle Assault Rifle Assault Rifle Enhanced Autogun [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . 1 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 66 | 6 9 7 30 14 . Power 8 | 1 1 . 4 2 . Engine 6 | 1 1 . 4 . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 15 | 2 3 3 5 2 . Treads 2 | 2 . . . . . Leg 10 | . 1 2 5 2 . Wheel . | . . . . . . Hover 3 | . 2 1 . . . Flight . | . . . . . . Utility 22 | 2 2 1 13 4 . Device 9 | . 1 . 6 2 . Storage 4 | . . . 3 1 . Processor 4 | . 1 . 2 1 . Hackware . | . . . . . . Protection 5 | 2 . 1 2 . . Artifact . | . . . . . . Weapon 21 | 1 3 3 8 6 . Energy Gun 8 | . 1 1 3 3 . Energy Cannon 3 | . 1 . 2 . . Ballistic Gun 7 | 1 1 . 3 2 . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . 2 . 5 1 5 Power 3 | . 1 . 1 . 1 Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 2 . 1 Weapon 5 | . 1 . 1 1 2 Highest Loss Streak 5 | . 2 . 2 1 5 Average Slot Usage (%) 97 | . 98 99 94 99 95 Engine 8 | . 11 10 13 1 . Core 4 | . . . . 12 13 Treads 2 | . 23 . . . . Leg 11 | . . . 15 14 12 Hover 1 | . 1 19 . . . Device 17 | . . 10 16 26 20 Storage 6 | . . . 7 8 14 Processor 8 | . 12 10 7 7 6 Protection 7 | . 25 19 6 . . Energy Gun 9 | . 4 10 10 10 7 Energy Cannon 2 | . . 10 3 . . Ballistic Gun 10 | . 19 . 7 12 12 Ballistic Cannon 1 | . . 9 2 . . Launcher 1 | . . . . 4 6 Naked Turns . | . . . . . . Heaviest Build 52 | 6 12 18 48 52 48 Greatest Support 40 | 40 40 26 26 28 28 Greatest Overweight (x) 3 | . . 1 3 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 4 4 4 10 10 10 Average Capacity 8 | 4 4 4 9 10 9 Most Carried 10 | 3 4 4 10 10 8 Average Carried 6 | . 2 3 5 9 7 Final Capacity 10 | 4 4 4 10 10 4 Final Carried 10 | 2 3 3 10 8 4 Class Distribution -------------------- 42% | Hacker-Tank 26% | Hacker-Mutant 12% | Scavenger-Tank 11% | Scavenger-Gunner 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1510 | 96 277 285 629 223 . Remotely . | . . . . . . Salvage Created 2304 | . 321 363 1127 250 243 Parts 109 | . 20 24 55 10 . Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 3 | . 2 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 41 | . 7 7 20 6 1 Guns 28 | . 7 2 14 5 . Cannons 10 | . . 5 5 . . AOE 2 | . . . . 1 1 Classes Destroyed 11 | . 2 3 3 2 1 Builder 4 | . . 1 3 . . Tunneler 1 | . . . 1 . . Hauler 2 | . . 1 1 . . Recycler 1 | . . . 1 . . Watcher 10 | . 2 2 5 1 . Swarmer 5 | . . . 5 . . Grunt 23 | . 7 5 8 3 . Sentry 10 | . . 2 7 1 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Compactor 1 | . . . . . 1 Best Kill Streak 5 | . 2 5 3 2 1 Combat Bots Only 3 | . 2 3 3 2 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2135 | . 510 222 979 335 89 Core 435 | . 63 44 265 37 26 Absorbed by Shields 165 | . . . 20 141 4 Core Remaining (%) 78 | 100 74 89 51 . . Volleys Fired 181 | . 52 24 72 25 8 Largest 4 | . 2 3 3 4 4 Hottest 165 | . 85 160 160 165 129 Shots Fired 452 | . 96 54 178 92 32 Gun 351 | . 96 20 127 84 24 Cannon 85 | . . 34 51 . . Launcher 16 | . . . . 8 8 Special . | . . . . . . Kinetic 245 | . 85 24 75 45 16 Thermal 121 | . 11 20 67 23 . Explosive 16 | . . . . 8 8 Electromagnetic 70 | . . 10 36 16 8 Robot Hit Streak 48 | . 24 19 31 17 48 Robot Miss Streak 3 | . 2 1 3 3 . Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . 2 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 359 | . 81 45 136 65 32 Core Hits 118 | . 20 16 53 23 6 Critical Hits 2 | . 2 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6303 | . 747 812 2652 957 1135 Guns 3414 | . 747 243 1499 706 219 Cannons 1400 | . . 563 837 . . Explosions 1376 | . . . 255 205 916 Melee . | . . . . . . Ramming 113 | . . 6 61 46 . Kinetic 2340 | . 633 391 880 225 211 Thermal 1630 | . 114 243 1027 246 . Explosive 1121 | . . . . 205 916 Electromagnetic 1099 | . . 172 684 235 8 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 3 2 7 Average Corruption 2 | . . . 1 2 6 Corruption Purged . | . . . . . . Effects 25 | . . . 12 11 2 Message Errors 8 | . . . 1 6 1 Matter Fused 3 | . . . 3 . . Heat Flow Errors 5 | . . . . 4 1 Energy Discharges 4 | . . . 4 . . Data Loss (minor) 3 | . . . 2 1 . Targeting Errors 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 107 | . . 15 89 3 . Projectiles 46 | . . 15 31 . . Explosions 58 | . . . 58 . . Melee 3 | . . . . 3 . Knockbacks 11 | . . 4 6 1 . Impact 2 | . . . 1 1 . Kinetic 9 | . . 4 5 . . Secondary . | . . . . . . Self-Inflicted Damage 156 | . . 3 71 71 11 Shots 6 | . . . 2 3 1 Rammed 10 | . . 1 5 4 . Targets Rammed 13 | . . 1 8 4 . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 717 | . 247 257 717 230 289 Average Temperature 118 | . 72 99 171 64 125 Received Heat Transfer 1275 | . 477 186 438 174 . Effects 33 | . . 1 32 . . Shutdowns 8 | . . . 8 . . Energy Bleed 3 | . . 1 2 . . Interference 3 | . . . 3 . . Matter Decay 2 | . . . 2 . . Short Circuit 3 | . . . 3 . . Damage (minor) 2 | . . . 2 . . Damage (major) 9 | . . . 9 . . Damage (core) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . 2 . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 3580 | . 259 592 2137 592 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 4 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 446 | . 209 315 446 116 46 Initial 95 | . . . 95 22 15 Average 118 | . 69 132 209 47 29 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 76 | 100 99 76 44 100 100 Level 1 20 | . . 23 48 . . Level 2 2 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 1 3 2 . Investigation 1 | . . . . 1 . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 2 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . . 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 12 18 35 11 4 Peak Tracking Total 5 | . 3 3 5 3 3 Tactical Retreats 11 | . . 5 6 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 6 | . . . 3 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 10 | . . 1 3 6 . Max in Single Turn 4 | . . 1 3 4 . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 5 | . . . 2 3 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 8 | . . . 3 5 . Successful 8 | . . . 3 5 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . . 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Terminal Hacks 4 | . . . . 4 . Record 3 | . . . . 3 . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3950 | 73 463 322 1525 1454 113 Spaces Moved 2103 | 41 218 193 745 859 47 Core 5 | 5 . . . . . Treads 207 | 36 171 . . . . Legs 1655 | . . 4 745 859 47 Wheels . | . . . . . . Hover 236 | . 47 189 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 120 150 150 Average Speed 142 | 146 137 57 155 150 150 Slowest Speed 210 | 160 160 150 210 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 40 16 65 14 44 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 177 | . . 1 68 49 59 Melee . | . . . . . . Projectile 3 | . . 1 2 . . AOE 174 | . . . 66 49 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2710 | 54 295 358 967 969 67 Wait 201 | . . 116 44 29 12 Move 2099 | 40 217 192 744 859 47 Hop . | . . . . . . Pick Up 86 | 8 11 10 42 15 . Fast Attach . | . . . . . . Attach 48 | 6 9 4 20 9 . Detach . | . . . . . . Swap 18 | . . 3 10 5 . Drop 54 | . 6 8 27 13 . Fire 181 | . 52 24 72 25 8 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 12 | . . . 8 4 . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 481 | -10/Materials | Identified exit to Mines 481 | -10/Materials | Discovered exit to Mines (range 16) 517 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Discovered exit to Materials (range 7) 537 | -10/Materials | Entered another Materials area 537 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 823 | -9/Materials | Identified exit to Materials 823 | -9/Materials | Discovered exit to Materials (range 16) 859 | -9/Materials | Entered another Materials area 859 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1005 | -8/Materials | Repaired Core Shielding 1605 | -8/Materials | Build established: Scavenger-Gunner 2084 | -8/Materials | Garrison activated, responded to threat 2136 | -8/Materials | Build established: Hacker-Tank 2247 | -8/Materials | Identified exit to Factory 2247 | -8/Materials | Discovered exit to Factory (range 16) 2384 | -8/Materials | Entered Factory 2384 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3293 | -7/Factory | Build established: Scavenger-Tank 3805 | -7/Factory | Build established: Hacker-Tank 3838 | -7/Factory | Sucked down chute 3838 | -7/Factory | Entered Waste 3853 | -7/Waste | EMP discharged 3886 | -7/Waste | Spotted C-40 Crusher 3903 | -7/Waste | Destroyed C-40 Crusher 3903 | -7/Waste | Spotted C-40 Crusher 3903 | -7/Waste | Spotted C-40 Crusher 3914 | -7/Waste | Spotted C-40 Crusher 3946 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3949 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3950 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3951 | -7/Waste | Self-destructed Last Messages --------------- 03861_ EEVHXJBEHI4NE EF9HK7DYP M=M6N# 6N70MZ 03893_ The unstable cave ceiling collapses. 03903_ C-40 Crusher destroyed. 03904_ System corrupted: Heat flow error (+222). 03904_ The unstable cave ceiling collapses. 03920_ 193 Matter crushed. 03925_ The unstable cave ceiling collapses. 03943_ ALERT: Foreign system detected. Charging EMP. 03946_ Assault Rifle crushed. 03946_ Carbon-fiber Leg crushed. 03946_ Shield Generator crushed. 03946_ Lgt. Nuclear Core destroyed. 03949_ Shield Generator crushed. 03949_ Imp. Aluminum Leg crushed. 03949_ Hvy. Missile Launcher crushed. 03949_ Assault Rifle crushed. 03949_ Core Analyzer destroyed. 03950_ Shock Rifle crushed. 03950_ Shock Absorption System crushed. 03950_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????# #?????????????????? | | ????????????############??# #?????????????????? | | ????????????# % #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #?????????????????? | | ????????????# * #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #????????? ???????? | | ????????????############??# #????????? #?????? | | ????????????????????????### #????????? ####??? | | ????????????????????????# #???????? ??? | | ????????????????????????# #????????] ??? | | ????????????????????????# #???????? ???? | | ????????????????????????# #??????? ????? | | ????????????????????????### #??????? #?????? | | ??????????????????????????# #??????? #?????? | | ??????????????????????????# #????### ### ### | | ??????????????????????????# #????# | | ????????????????????????### ###### ## | | ????????????????????????#!CC | | ????????????????????????#[CC | | ????????????????????????#@CCCC | | ????????????????????????#!CCCC | | ????????????????????????### ###### # # | | ??????????????????????????# #????# | | ??????????????????????????# #????# # | | ??????????????????????????# #????### * # # | | ??????????????????????????# #??????? ###??## | | ??????????????????????????######???????#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 53 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysDisruptorKatana Manual? 0 Play Time 00:41:55 Cumulative 20.7 hours Start 2021.02.26 @ 16:41:58 End 2021.02.26 @ 17:26:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 0 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 431896fc-8516-454c-960b-dd96c3be8bbf