Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 16:22:03

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (22)       4400
Robots Destroyed (244)     1220
Value Destroyed (7880)     7880
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (2109)               2109
              TOTAL SCORE: 18949

 Bonus
-------
High Alert Combat Kills    461
Follower Combat Kills      328
Entered Garrisons          400
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Acquired ECA               300
Friendly Fire              -280

 Cogmind 
---------
Core Integrity             840/1000
Matter                     241/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (7) ------
      Large Storage Unit
            Core Analyzer
   Advanced Hacking Suite
            Deep Network Scanner
>           --- WEAPON (4) -------
       Mini Grenade Launcher
  Makeshift Sword
>           --- INVENTORY (15) ---
            Gravmag System
   Improved Antigrav System
            Modified TNC
            Encrypted Comm Array
            Microactuators
            Nanoactuators
   Advanced Actuator Array
            Hacking Suite
            System Shield
            Authchip [Propulsion]
            Authchip [Propulsion]
            Authchip [Propulsion]
            Authchip [Device]

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
     Combat Airjet
     Combat Airjet
   Improved Antigrav System
   Improved Antigrav System
>           --- UTILITY ----------
      Large Storage Unit
   Improved Melee Analysis Suite
            Core Analyzer
   Advanced Actuator Array
    Layered Light Armor Plating
   Advanced Hacking Suite
>           --- WEAPON -----------
            Chainsword
  Makeshift Sword
            Greatsword
>           --- INVENTORY --------
     Combat Airjet
            Modified TNC
            Encrypted Comm Array
            Microactuators
            Nanoactuators
   Advanced Actuator Array
            Transmission Jammer
            ECM Suite
            Authchip [Propulsion]
            Authchip [Propulsion]
            Authchip [Propulsion]
            Authchip [Device]
       Mini Grenade Launcher
            Greatsword
[Rating: 76]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Hover Unit               Combat Airjet
  Flight Unit              Improved VTOL Module
Utility                    Core Analyzer
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             247  | 7   13  9   1   .   9   30  19  18  32  26  1   2   19  9   20  4   9   6   5   1   2   5   
  Power                    16   | 1   1   .   .   .   .   2   2   2   3   1   .   .   1   .   .   .   1   .   1   .   .   1   
    Engine                 11   | 1   1   .   .   .   .   2   2   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 2   2   .   .   .   4   6   3   6   12  4   .   .   4   .   1   1   2   1   1   1   .   2   
    Treads                 33   | 2   2   .   .   .   3   6   3   6   11  .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   .   1   4   .   .   4   .   1   1   2   1   1   1   .   2   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  88   | 2   8   6   1   .   1   7   1   2   4   15  1   .   6   4   15  3   6   5   .   .   .   1   
    Device                 37   | 1   3   3   .   .   .   1   .   .   .   5   .   .   .   2   10  2   5   5   .   .   .   .   
    Storage                7    | 1   2   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   1   .   .   .   3   .   .   5   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Protection             31   | .   3   3   1   .   1   4   1   2   3   5   1   .   1   2   2   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   91   | 2   2   3   .   .   4   15  13  8   13  6   .   2   8   5   4   .   .   .   3   .   2   1   
    Energy Gun             3    | 1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          33   | 1   .   3   .   .   2   9   8   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   1   3   .   2   1   1   .   1   .   2   .   .   .   .   1   .   1   1   
    Special Weapon         5    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        34   | .   .   .   .   .   .   1   5   1   5   5   .   1   7   3   3   .   .   .   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   1   
Parts Lost                 18   | .   .   1   .   .   .   .   1   2   3   1   .   .   .   .   .   .   .   .   1   .   3   6   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  5    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Weapon                   6    | .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   
  Highest Loss Streak      5    | .   .   1   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   1   .   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 100 100 90  98  100 100 99  84  92  92  87  100 98  92  93  93  93  90  85  69  
  Engine                   5    | .   14  14  14  14  9   9   9   5   8   .   .   .   .   .   .   .   .   .   5   6   5   .   
  Core                     3    | .   .   .   .   .   .   .   .   3   .   6   7   7   6   7   6   6   6   6   .   .   .   4   
  Treads                   16   | .   27  28  28  28  36  36  36  36  36  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   .   .   .   .   .   30  30  30  27  30  26  26  26  26  26  23  20  22  
  Device                   4    | .   13  11  14  .   .   2   .   .   .   2   .   .   .   2   12  8   6   6   6   6   5   .   
  Storage                  8    | .   14  14  14  14  9   9   9   9   9   5   7   7   7   7   6   6   6   6   6   6   6   5   
  Processor                9    | .   .   .   .   .   .   5   9   9   9   14  15  15  15  15  13  13  13  13  13  13  13  7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   6   9   
  Protection               8    | .   .   2   .   14  18  18  18  18  18  4   7   7   6   4   .   3   6   6   6   6   6   4   
  Energy Gun               1    | .   13  .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  27  28  28  16  16  17  17  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          10   | .   .   .   .   .   .   .   .   .   .   16  23  23  22  29  23  20  20  20  19  20  19  10  
Peak Build Rating          76   | 7   9   9   9   10  15  24  30  30  36  57  57  57  63  60  70  72  74  76  69  67  66  73  
  Average Rating           39   | 6   7   8   8   9   12  17  28  29  32  52  56  56  53  58  66  66  67  72  66  66  65  66  
  On Entrance              39   | .   7   9   8   9   10  12  24  28  29  36  54  57  57  60  58  66  67  71  69  66  66  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 15  50  52  52  52  57  103 104 104 104 39  47  47  47  47  49  48  48  47  42  40  40  35  
  Greatest Support         80   | 40  40  40  40  40  80  80  80  80  80  48  48  48  48  48  48  48  48  48  48  45  41  53  
  Greatest Overweight (x)  9    | .   1   1   1   1   .   1   1   1   1   .   .   .   9   .   1   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         17   | 7   16  20  20  20  20  21  25  25  25  9   15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             25   | 5   20  20  20  20  19  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  14  
  Average Carried          17   | 3   15  19  19  19  18  19  24  24  24  8   15  15  14  15  14  14  14  14  14  14  14  13  
  Final Capacity           25   | 8   20  20  20  20  20  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            25   | 5   20  19  20  20  18  24  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  13  

 Class Distribution 
--------------------
 35% | Scavenger-Gladiator
 28% | Mutant
 23% | Scavenger-Mutant
  9% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
              Mutant | -8/Materials
    Scavenger-Mutant | -8/Garrison
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -8/Garrison
    Scavenger-Mutant | -8/Materials
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Zion
 Scavenger-Gladiator | -6/Proximity Caves
 Scavenger-Gladiator | -6/Factory
           Gladiator | -6/Waste
 Scavenger-Gladiator | -6/Factory
           Gladiator | -6/Lower Caves
  Derelict-Gladiator | -6/Lower Caves
  Derelict-Gladiator | -6/Data Miner
  Derelict-Gladiator | -5/Proximity Caves
       Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4823 | 285  289  211  .    77   53   742  527  680  768  303  10   38   97   205  222  .    140  60   70   .    10   36   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9359 | 100  542  247  .    23   87   953  963  748  1084 1403 70   130  .    212  1108 .    951  509  98   22   84   25   
  Parts                    555  | 15   35   20   .    3    7    57   45   35   80   84   6    11   .    14   53   .    48   19   9    2    7    5    
Haulers Intercepted        22   | .    2    .    .    .    .    .    2    .    3    5    .    .    .    .    6    .    4    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      48   | .    .    .    .    .    .    .    .    .    .    .    2    10   .    12   .    .    .    12   5    .    7    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  154  | .   10  10  .   1   4   19  9   18  26  12  3   6   .   7   5   .   4   9   4   .   5   2   
  Melee                    36   | .   .   .   .   .   .   .   1   .   .   8   3   3   .   1   5   .   4   9   2   .   .   .   
  Guns                     76   | .   10  10  .   1   1   11  8   15  20  .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      42   | .   .   .   .   .   3   8   .   3   6   4   .   3   .   6   .   .   .   .   2   .   5   2   
Classes Destroyed          19   | 1   6   .   .   .   .   1   3   2   1   2   .   .   .   2   .   .   .   .   .   .   .   1   
  Worker                   17   | .   2   .   .   .   .   .   .   .   3   5   .   .   .   .   6   .   1   .   .   .   .   .   
  Builder                  9    | .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   4   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   .   .   .   .   2   .   3   5   .   .   .   .   6   .   4   .   .   .   .   .   
  Recycler                 12   | .   .   .   .   .   .   .   4   .   1   6   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Watcher                  13   | .   3   .   .   .   .   .   1   .   .   4   .   .   .   .   3   .   2   .   .   .   .   .   
  Swarmer                  60   | .   3   6   .   1   3   6   .   5   8   4   3   6   .   6   .   .   .   1   3   .   5   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    52   | .   7   4   .   .   1   6   6   9   11  3   .   .   .   .   2   .   .   3   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   .   .   .   7   2   3   4   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   3   .   3   .   1   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   3   3   .   1   3   3   6   4   8   8   3   3   .   3   4   .   3   3   3   1   5   2   
  Combat Bots Only         8    | .   3   3   .   1   3   3   3   4   8   4   3   3   .   3   2   .   1   3   3   .   5   2   
Max Kills in Single Turn   4    | 1   1   2   .   1   3   3   2   1   2   4   1   3   .   3   1   .   1   1   1   1   4   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   3   .   1   2   4   .   3   .   3   .   .   .   .   1   .   4   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   1   1   .   1   1   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        715   | .    41   59   .    3    11   77   38   107  128  41   18   8    .    17   22   .    42   22   28   5    20   28   
  Missed                   224   | .    16   14   .    1    4    27   7    26   34   18   6    2    .    9    8    .    17   5    10   1    9    10   
Damage Taken               7286  | .    307  505  .    18   93   700  402  1015 1339 375  173  85   .    94   217  .    338  375  263  176  161  650  
  Core                     1014  | .    64   67   .    .    .    60   27   55   86   30   24   13   .    39   120  .    51   85   43   43   47   160  
  Absorbed by Shields      13    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   335   | .    .    .    .    .    .    53   46   178  58   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   351   | .    139  .    .    .    .    .    .    .    .    109  .    .    .    .    25   13   .    .    .    .    .    65   
Core Remaining (%)         68    | 100  .    .    .    47   .    .    .    .    58   .    .    .    .    84   .    .    .    .    .    .    54   .    
Volleys Fired              410   | 12   58   31   .    5    11   59   64   67   87   2    .    1    .    4    .    .    .    .    2    .    2    5    
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    1    .    1    .    1    .    .    .    .    1    .    1    1    
  Hottest                  123   | 70   100  70   .    40   100  123  51   51   93   30   .    30   .    30   .    .    .    .    30   .    30   30   
Shots Fired                772   | 24   110  62   .    10   17   110  127  128  168  2    .    1    .    4    .    .    .    .    2    .    2    5    
  Gun                      731   | 24   107  62   .    10   12   101  127  124  164  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 30    | .    .    .    .    .    2    4    .    4    4    2    .    1    .    4    .    .    .    .    2    .    2    5    
  Special                  11    | .    3    .    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  611   | 12   55   51   .    10   12   101  127  124  119  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  131   | 12   55   11   .    .    3    5    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                30    | .    .    .    .    .    2    4    .    4    4    2    .    1    .    4    .    .    .    .    2    .    2    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | 7    18   8    .    1    3    23   20   12   15   1    .    2    .    .    .    .    .    .    .    .    .    3    
  Robot Miss Streak        5     | 2    3    3    .    5    1    2    5    3    4    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    1    2    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           708   | 15   76   37   .    3    8    85   96   82   111  55   3    5    .    7    49   .    38   27   7    1    .    3    
  Core Hits                345   | 6    31   15   .    3    6    41   38   34   58   26   3    6    .    11   23   .    15   11   5    1    9    3    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | 2    5    1    .    .    .    1    4    1    1    6    .    1    .    .    1    .    5    3    1    .    .    .    
    Burn                   8     | 2    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  22    | .    .    .    .    .    .    1    4    .    .    6    .    1    .    .    1    .    5    3    1    .    .    .    
Melee Attacks              554   | .    .    .    .    .    .    12   11   5    5    141  13   14   3    22   110  2    124  39   10   32   3    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 550   | .    .    .    .    .    .    12   11   2    5    141  13   14   3    22   109  2    124  39   10   32   3    8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            65    | .    .    .    .    .    .    .    2    3    1    20   .    .    .    2    18   .    16   1    1    1    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        46    | .    .    .    .    .    .    .    1    .    .    5    2    .    .    4    10   .    15   7    2    .    .    .    
Damage Inflicted           24219 | 183  1008 487  .    57   239  2640 1796 1699 2980 4217 147  368  .    674  2587 .    2678 1367 505  119  205  263  
  Guns                     7717  | 181  956  477  .    38   98   1035 1480 1423 2029 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2996  | .    .    .    .    .    141  392  .    276  815  294  .    164  .    326  .    .    .    .    120  .    205  263  
  Melee                    13383 | .    .    .    .    .    .    1213 316  .    96   3923 147  204  .    348  2587 .    2678 1367 385  119  .    .    
  Ramming                  99    | 2    28   10   .    19   .    .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6529  | 106  485  388  .    38   98   1035 1480 1423 1476 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1212  | 75   495  89   .    .    .    .    .    .    553  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2996  | .    .    .    .    .    141  392  .    276  815  294  .    164  .    326  .    .    .    .    120  .    205  263  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13383 | .    .    .    .    .    .    1213 316  .    96   3923 147  204  .    348  2587 .    2678 1367 385  119  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    .    3    .    2    2    3    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    .    1    .    2    2    2    .    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  26    | .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    2    .    6    .    1    4    7    .    
    Message Errors         12    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    1    2    4    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    .    .    1    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1780  | .    .    .    .    .    .    192  .    .    53   696  .    .    .    82   235  .    391  121  .    .    .    10   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               73    | .    .    .    .    .    .    .    .    .    53   10   .    .    .    .    .    .    .    .    .    .    .    10   
  Melee                    1707  | .    .    .    .    .    .    192  .    .    .    686  .    .    .    82   235  .    391  121  .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      291   | .    .    .    .    .    .    .    .    17   119  .    .    2    .    .    .    .    .    .    .    .    .    153  
  Shots                    10    | .    .    .    .    .    .    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    4    
  Rammed                   13    | 1    4    1    .    2    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             15    | 1    5    1    .    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        337   | 27   180  337  .    .    20   50   42   190  285  3    .    .    .    6    .    .    .    .    1    242  236  3    
  Average Temperature      64    | 11   50   177  .    .    8    10   18   59   74   3    .    .    .    6    .    .    .    .    1    131  105  3    
  Received Heat Transfer   2439  | .    168  186  .    .    36   351  180  675  540  39   .    .    .    12   45   .    27   129  6    .    9    36   
  Effects                  2     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3750  | 370  1789 333  .    .    .    .    .    .    1258 .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1064 | 25   195  106  .    20   178  716  349  1064 769  409  .    .    .    .    223  39   134  .    .    .    .    114  
  Initial                  518  | .    16   16   .    .    .    4    349  11   518  318  .    .    .    .    97   15   .    .    .    .    .    50   
  Average                  204  | 11   42   49   .    2    105  366  139  524  524  278  .    .    .    .    60   8    46   .    .    .    .    65   
Maximum Alert Level        3    | .    .    .    .    .    .    3    1    3    3    2    .    .    .    .    1    .    .    .    .    .    .    .    
  Low Security (%)         63   | 100  100  100  .    100  100  31   76   24   .    21   .    .    .    .    99   100  100  .    .    .    .    100  
  Level 1                  17   | .    .    .    .    .    .    16   23   9    6    75   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  14   | .    .    .    .    .    .    48   .    27   87   3    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    3    .    38   6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    3    .    .    .    1    .    1    .    3    10   .    .    .    .    9    .    6    .    .    .    .    2    
  Investigation            16   | .    2    .    .    .    1    .    1    .    .    4    .    .    .    .    6    .    1    .    .    .    .    1    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    2    .    .    .    .    .    
  Reinforcement            9    | .    1    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    3    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           16   | .   .   1   .   .   .   .   2   .   7   5   .   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              295  | .   19  10  .   3   4   13  25  25  45  37  3   7   .   11  25  3   26  12  9   2   12  4   
  Peak Tracking Total      9    | .   4   3   .   1   3   4   4   4   9   4   3   3   .   4   7   4   5   5   3   1   5   4   
  Tactical Retreats        48   | .   .   .   .   2   .   .   .   4   3   8   .   1   .   3   7   .   8   4   3   1   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            16   | .   .   .   .   .   .   2   .   10  .   2   .   .   .   .   1   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          20   | .   1   .   .   .   4   4   1   5   2   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Max in Single Turn       3    | .   1   .   .   .   3   1   1   1   1   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          89   | .   9   .   1   .   2   .   7   3   2   21  .   .   .   .   22  .   16  .   .   3   .   3   
  Terminals                49   | .   6   .   .   .   1   .   5   3   2   11  .   .   .   .   10  .   9   .   .   .   .   2   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   2   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   3   .   4   .   .   .   .   .   
Total Hacks                220  | .   25  .   1   .   5   .   17  5   7   46  .   .   .   .   50  .   30  .   .   25  .   9   
  Successful               122  | .   17  .   1   .   2   .   6   2   1   19  .   .   .   .   32  .   13  .   .   25  .   4   
  Failed                   98   | .   8   .   .   .   3   .   11  3   6   27  .   .   .   .   18  .   17  .   .   .   .   5   
    Catastrophic           17   | .   .   .   .   .   .   .   1   2   1   5   .   .   .   .   3   .   4   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   134  | .   21  .   1   .   1   .   14  1   7   30  .   .   .   .   35  .   17  .   .   .   .   7   
  Terminals                124  | .   19  .   .   .   2   .   14  5   7   23  .   .   .   .   26  .   20  .   .   .   .   8   
  Fabricators              25   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   13  .   3   .   .   .   .   .   
  Repair Stations          15   | .   4   .   .   .   .   .   2   .   .   6   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          19   | .   .   .   .   .   3   .   1   .   .   4   .   .   .   .   5   .   6   .   .   .   .   .   
Terminal Hacks             49   | .   3   .   1   .   1   .   1   2   1   3   .   .   .   .   7   .   2   .   .   25  .   3   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   13  .   1   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Terminal Index           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       8    | .   4   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   2   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   1   .   .   2   .   .   .   .   2   .   3   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   .   
Unauthorized Hacks         46   | .   10  .   .   .   .   .   3   .   .   8   .   .   .   .   19  .   5   .   .   .   .   1   
  Terminals                29   | .   8   .   .   .   .   .   3   .   .   4   .   .   .   .   9   .   5   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 12   | .   2   .   .   .   .   .   2   .   .   1   .   .   .   .   4   .   3   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   
    Patch                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   
  Recycling Units          5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         68   | .   6   .   .   .   2   .   6   3   2   19  .   .   .   .   16  .   12  .   .   .   .   2   
  Full Trace Events        5    | .   .   .   .   .   1   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   .   .   .   .   .   1   .   .   12  .   1   .   1   .   .   13  .   1   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   83   | .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   58  .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   14  .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     122  | .   52  .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    28   | .   .   .   .   .   .   12  .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      28   | .   .   .   .   .   .   12  .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               29   | .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    2    19   3    .    .    .    .    .    
  Largest Group            19   | .    .    .    .    .    .    .    .    2    .    1    .    .    2    2    1    19   3    .    .    .    .    .    
  Highest-Rated Group      684  | .    .    .    .    .    .    .    .    40   .    26   .    .    34   34   26   684  93   .    .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    20   .    26   .    .    20   20   26   50   31   .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               139  | .    .    .    .    .    .    .    .    11   .    .    .    .    .    3    .    115  10   .    .    .    .    .    
  Total Damage             4204 | .    .    .    .    .    .    .    .    354  .    .    .    .    .    35   .    3663 152  .    .    .    .    .    
  Kills                    13   | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   2   .   .   .   .   .   .   .   .   2   2   .   .   .   3   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               23865 | 200  1794 1213 711  1238 471  1283 1682 1958 1691 3258 270  368  1046 577  1981 222  2247 818  248  164  310  115  
Spaces Moved               17883 | 94   739  461  296  433  170  543  570  680  485  3496 335  464  1189 629  2366 265  2382 1184 360  140  460  142  
  Core                     24    | 3    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    
  Treads                   4468  | 91   739  461  296  433  170  543  570  680  485  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    13391 | .    .    .    .    .    .    .    .    .    .    3496 335  464  1168 629  2366 265  2382 1184 360  140  460  142  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  160  160  240  240  240  71   71   71   71   71   65   65   59   59   59   58   58   54   
  Average Speed            106   | 156  192  240  240  240  160  172  240  240  244  71   71   71   76   71   71   68   67   59   59   58   58   59   
  Slowest Speed            500   | 160  240  240  240  240  160  240  240  240  245  71   71   71   500  71   141  71   71   59   59   59   58   132  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 7    97   91   69   90   19   58   47   71   46   76   61   67   84   74   60   88   64   93   51   80   70   4    
  Regions Visited          22
    Branch Regions         11
  Pre-discovered Areas     11    | .    2    1    .    1    .    .    .    .    .    .    1    .    3    .    .    .    .    1    .    1    1    .    
  Known Exits Taken        9     | .    .    .    .    1    1    .    1    .    1    1    .    .    .    1    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    1    1    .    .    
Scrap Searched             21    | .    .    1    .    1    .    .    .    .    .    .    2    2    4    4    .    .    .    4    2    .    1    .    
Spaces Dug                 193   | .    2    .    .    .    3    3    3    2    4    59   2    6    1    19   34   2    41   3    .    .    2    7    
Terrain Destroyed          374   | .    2    .    .    .    23   8    3    24   31   67   2    17   1    41   34   2    41   3    20   .    16   39   
  Melee                    174   | .    .    .    .    .    .    .    3    2    4    59   2    6    1    8    34   2    41   3    .    .    2    7    
  Projectile               11    | .    2    .    .    .    3    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      189   | .    .    .    .    .    20   8    .    19   24   8    .    11   .    33   .    .    .    .    20   .    14   32   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      21208 | 119  990  502  297  621  343  750  740  874  813  4032 351  479  1324 739  2593 299  2865 1247 380  195  496  159  
  Wait                     1937  | .    143  .    .    178  150  69   67   76   166  336  5    3    82   78   99   26   383  26   4    19   27   .    
  Move                     17860 | 93   738  460  295  432  170  542  570  677  484  3495 334  463  1188 628  2366 262  2381 1183 359  139  459  142  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Pick Up                  119   | 6    22   .    1    2    1    13   3    1    11   17   2    .    9    2    12   2    4    3    2    4    2    .    
  Fast Attach              42    | 6    3    .    .    .    1    3    .    2    2    3    .    .    15   1    2    .    1    .    2    .    .    1    
  Attach                   42    | 1    1    1    .    .    3    3    1    3    4    10   .    .    4    .    3    1    2    .    1    1    .    3    
  Detach                   22    | .    1    .    .    .    1    3    .    1    2    4    .    .    6    .    1    1    2    .    .    .    .    .    
  Swap                     163   | .    9    8    1    .    5    24   18   13   26   13   1    2    .    8    15   3    6    6    2    .    2    1    
  Drop                     152   | .    10   1    .    2    1    22   7    6    20   25   2    .    18   4    15   1    6    3    2    5    2    .    
  Fire                     410   | 12   58   31   .    5    11   59   64   67   87   2    .    1    .    4    .    .    .    .    2    .    2    5    
  Melee                    409   | .    .    .    .    .    .    12   10   5    5    117  7    10   2    14   80   2    80   26   6    24   2    7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | 1    5    1    .    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29    | .    .    .    .    .    .    .    .    19   .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x2 / *Mat)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
    49 | -11/Scrapyard      | Discovered new exit (range 15)
   201 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   464 | -10/Materials      | Discovered new exit (range 14)
   919 | -10/Materials      | Discovered new exit (range 4)
  1063 | -10/Materials      | Discovered new exit (range 15)
  1193 | -10/Materials      | Repaired Lgt. Treads
  1221 | -10/Materials      | Repaired Lgt. Treads
  1232 | -10/Materials      | Identified exit to Subcaves
  1243 | -10/Materials      | Identified exit to Materials
  1246 | -10/Materials      | Learned location of 2 exits from Subcaves
  1247 | -10/Materials      | Learned location of 1 exit from Storage
  1264 | -10/Materials      | Loaded intel: 9 trap records
  1995 | -10/Materials      | Entered Mines
  2631 | -10/Mines          | Learned location of Zion (-7)
  2935 | -10/Mines          | Core integrity fell below 50%
  3199 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  3199 | -10/Mines          | Discovered new exit (range 5)
  3208 | -10/Mines          | Entered Exiles
  3266 | -10/Exiles         | Met 8R-AWN
  3304 | -10/Exiles         | Met EX-HEX
  3400 | -10/Exiles         | Met EX-DEC
  3583 | -10/Exiles         | Met EX-BIN
  3616 | -10/Exiles         | Aligned with FarCom system
  3619 | -10/Exiles         | Given EX-Vault access code
  3679 | -10/Exiles         | Opened EX-Vault
  3691 | -10/Exiles         | Found Modified TNC
  3737 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3886 | -10/Exiles         | Discovered new exit (range 14)
  3919 | -10/Exiles         | Left Exiles lab with Modified TNC
  3919 | -10/Exiles         | Entered Mines
  3920 | -9/Mines           | Assembled infested the area
  3920 | -9/Mines           | Learned location of Storage (-7)
  3920 | -9/Mines           | Identified exit to Materials
  3925 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4439 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4581 | -9/Mines           | Met a Derelict testing a Signal Generator
  4607 | -9/Mines           | Found Signal Generator
  4655 | -9/Mines           | Learned location of 1 exit from Materials
  5157 | -9/Mines           | Entered Materials
  5157 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  5158 | -8/Materials       | Identified exit to Factory
  5627 | -8/Materials       | Identified exit to Garrison
  5628 | -8/Materials       | Entered Garrison
  5629 | -8/Garrison        | Identified exit to Materials
  5665 | -8/Garrison        | Triggered checkpoint
  5762 | -8/Garrison        | Garrison Relay disabled
  5828 | -8/Garrison        | Triggered checkpoint
  5830 | -8/Garrison        | Triggered checkpoint
  5974 | -8/Garrison        | Discovered exit to Factory (range 15)
  6025 | -8/Garrison        | Triggered checkpoint
  6173 | -8/Garrison        | Garrison Relay disabled
  6186 | -8/Garrison        | Build established: Scavenger-Mutant
  6258 | -8/Garrison        | Triggered checkpoint
  6308 | -8/Garrison        | Triggered checkpoint
  6324 | -8/Garrison        | Garrison Relay disabled
  6463 | -8/Garrison        | Discovered exit to Factory (range 14)
  6778 | -8/Garrison        | Triggered checkpoint
  6911 | -8/Garrison        | Entered Materials
  8074 | -8/Materials       | Discovered exit to Factory (range 16)
  8592 | -8/Materials       | Identified exit to Garrison
  8593 | -8/Materials       | Entered Garrison
  8657 | -8/Garrison        | Triggered checkpoint
  8727 | -8/Garrison        | Garrison Relay disabled
  8843 | -8/Garrison        | Triggered checkpoint
  8905 | -8/Garrison        | Triggered checkpoint
  8977 | -8/Garrison        | Triggered checkpoint
  9011 | -8/Garrison        | Triggered checkpoint
  9069 | -8/Garrison        | Garrison Relay disabled
  9089 | -8/Garrison        | Triggered checkpoint
  9098 | -8/Garrison        | Garrison Relay disabled
  9292 | -8/Garrison        | Discovered new exit (range 14)
  9440 | -8/Garrison        | Discovered new exit (range 12)
  9541 | -8/Garrison        | Triggered checkpoint
  9867 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10187 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10463 | -8/Garrison        | Triggered checkpoint
 10534 | -8/Garrison        | Discovered new exit (range 8)
 10551 | -8/Garrison        | Entered Materials
 10951 | -8/Materials       | First assault squad dispatched
 11022 | -8/Materials       | Destroyed 8 combat bots
 11104 | -8/Materials       | Build established: Mutant
 11947 | -8/Materials       | Build established: Scavenger-Mutant
 12200 | -8/Materials       | Discovered exit to Factory (range 14)
 12242 | -8/Materials       | Entered Factory
 12242 | -7/Factory         | Evolved 2 slots: Weapon x2
 12243 | -7/Factory         | Identified exit to Storage
 12539 | -7/Factory         | Build established: Scavenger-Gladiator
 12777 | -7/Factory         | Discovered exit to Storage (range 5)
 13626 | -7/Factory         | Discovered new exit (range 4)
 13948 | -7/Factory         | Discovered new exit (range 14)
 14398 | -7/Factory         | Found Powered Armor
 14409 | -7/Factory         | Discovered new exit (range 6)
 14573 | -7/Factory         | Fabricated Lrg. Storage Unit (x1)
 14962 | -7/Factory         | Identified exit to Factory
 15169 | -7/Factory         | Identified exit to Lower Caves
 15321 | -7/Factory         | Repaired Broken Cmb. Airjet
 15500 | -7/Factory         | Entered Lower Caves
 15506 | -7/Lower Caves     | Met a Warlord Commander
 15507 | -7/Lower Caves     | Learned location of Warlord (-5)
 15508 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 15513 | -7/Lower Caves     | Found Encrypted Comm Array
 15700 | -7/Lower Caves     | Discovered new exit (range 12)
 15770 | -7/Lower Caves     | Entered another Lower Caves area
 15796 | -7/Lower Caves     | Discovered exit to Factory (range 6)
 16007 | -7/Lower Caves     | Discovered new exit (range 13)
 16138 | -7/Lower Caves     | Entered Zion
 16193 | -7/Zion            | Discovered new exit (range 11)
 16283 | -7/Zion            | System corruption cleaned by Quarantine Array
 16369 | -7/Zion            | Learned 8 Factory zone layouts
 16461 | -7/Zion            | Rebuked by Imprinter
 16486 | -7/Zion            | Given the Hacking Drone Bay
 16724 | -7/Zion            | Found Prototype Processor
 16724 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 16730 | -7/Zion            | Found Prototype Processor
 16730 | -7/Zion            | Identified Exp. Target Analyzer
 16739 | -7/Zion            | Found Prototype Processor
 16739 | -7/Zion            | Identified Exp. Targeting Computer
 16748 | -7/Zion            | Found Prototype Processor
 16748 | -7/Zion            | Identified Exp. Core Analyzer
 16900 | -7/Zion            | Found Relay Coupler [Programmer]
 16904 | -7/Zion            | Found Relay Coupler [Programmer]
 16909 | -7/Zion            | Found Relay Coupler [Programmer]
 16912 | -7/Zion            | Found Relay Coupler [Programmer]
 16914 | -7/Zion            | Found Relay Coupler [Programmer]
 16974 | -7/Zion            | Found Prototype Special Weapon
 16974 | -7/Zion            | Identified RU-N14's Throwing Claymores
 17021 | -7/Zion            | Gained Derelict followers
 17184 | -7/Zion            | Entered Proximity Caves
 17184 | -6/Proximity Caves | Accompanied by 2 allies
 17279 | -6/Proximity Caves | Spotted B-75 Beast
 17472 | -6/Proximity Caves | P-60 Hacker assimilated allied WI-UV6(S)
 17672 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves
 17761 | -6/Proximity Caves | Entered Factory
 17761 | -6/Factory         | Evolved 2 slots: Utility x2
 17892 | -6/Factory         | Identified exit to Lower Caves
 18500 | -6/Factory         | Discovered new exit (range 9)
 18801 | -6/Factory         | Noticed a derelict Sapper rigging charges
 18844 | -6/Factory         | Discovered new exit (range 15)
 19742 | -6/Factory         | Sucked down chute
 19742 | -6/Factory         | Entered Waste
 19801 | -6/Waste           | Warlord forces began an assault
 19812 | -6/Waste           | Spotted C-40 Crusher
 19812 | -6/Waste           | Spotted C-40 Crusher
 19812 | -6/Waste           | Spotted C-40 Crusher
 19832 | -6/Waste           | Allies destroyed C-40 Crusher
 19839 | -6/Waste           | Allies destroyed C-40 Crusher
 19854 | -6/Waste           | Spotted C-40 Crusher
 19890 | -6/Waste           | Lost 6 allies
 19909 | -6/Waste           | Discovered new exit (range 12)
 19964 | -6/Waste           | Entered Factory
 19964 | -6/Factory         | Accompanied by 1 ally
 20036 | -6/Factory         | Build established: Gladiator
 20572 | -6/Factory         | Discovered exit to Lower Caves (range 14)
 20623 | -6/Factory         | Build established: Scavenger-Gladiator
 20700 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 21387 | -6/Factory         | Discovered new exit (range 13)
 21468 | -6/Factory         | Fabricated Imp. Antigrav System?
 21771 | -6/Factory         | Build established: Gladiator
 22211 | -6/Factory         | Entered Lower Caves
 22470 | -6/Lower Caves     | Learned Factory security intel
 22567 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 22634 | -6/Lower Caves     | Identified exit to Lower Caves
 22693 | -6/Lower Caves     | Spotted B-75 Beast
 22720 | -6/Lower Caves     | Encountered a Warlord checkpoint
 23029 | -6/Lower Caves     | Entered another Lower Caves area
 23063 | -6/Lower Caves     | Found DCF Scrap (12 items)
 23226 | -6/Lower Caves     | Discovered new exit (range 3)
 23277 | -6/Lower Caves     | Entered Data Miner
 23277 | -6/Data Miner      | Discovered new exit (range 6)
 23289 | -6/Data Miner      | Met Data Miner
 23300 | -6/Data Miner      | Learned location of Section 7 (-2)
 23300 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 23308 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 23333 | -6/Data Miner      | Destroyed Data Miner
 23338 | -6/Data Miner      | Found Prototype Hackware
 23340 | -6/Data Miner      | Data Conduit disabled
 23380 | -6/Data Miner      | Build established: Derelict-Gladiator
 23441 | -6/Data Miner      | Entered Proximity Caves
 23442 | -5/Proximity Caves | Identified exit to Factory
 23460 | -5/Proximity Caves | Spotted B-75 Beast
 23751 | -5/Proximity Caves | Entered Factory
 23751 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23779 | -5/Factory         | Lost 3 parts (1p1u1w)
 23781 | -5/Factory         | Spotted B-75 Beast
 23786 | -5/Factory         | Identified Deep Network Scanner
 23806 | -5/Factory         | Identified exit to Upper Caves
 23866 | -5/Factory         | Self-destructed

 Last Messages 
---------------
23851_ Acquired 6 matter.
23855_ Knocked back. <x2>
23856_ Lyr. Light Armor Plating destroyed.
23856_ Destroyed Lyr. Light Armor Plating.
23857_ Chainsword severed.
23857_ K-01 Serf collects debris. <x2>
23858_ Linear Gravjet severed.
23858_ C-35 Carver destroyed.
23858_ Destroyed Imp. Reaction Control System.
23858_ Knocked back.
23859_ Acquired 30 matter.
23860_ Gravmag Array destroyed.
23860_ C-35 Carver destroyed.
23860_ K-01 Serf collects debris. <x2>
23862_ Destroyed Imp. Surge Thruster.
23862_ Mic. Fission Core destroyed.
23862_ Destroyed Mic. Fission Core.
23863_ The unstable cave ceiling collapses.
23864_ K-01 Serf collects debris. <x2>
23864_ Cmb. Airjet destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             400
Resistance: TH             15
Melee Speed Boost          30
Evasion (%)                54
Targeting Accuracy         5
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          39
Authchip Count             4

 Item Schematics 
-----------------
              Lrg. Storage Unit | -7/Factory    | Hacked
             Imp. System Shield | -7/Zion       | Archive
            Adv. Assault Cannon | -7/Zion       | Archive
                    Gauss Rifle | -7/Zion       | Archive
                    Energy Well | -7/Zion       | Archive
                  Neutrino Core | -7/Zion       | Archive
        Proton Missile Launcher | -7/Zion       | Archive
                      Drone Bay | -7/Zion       | Archive
                  Proton Cannon | -7/Zion       | Archive
          Imp. Carbon-fiber Leg | -7/Zion       | Archive
                  Core Analyzer | -7/Zion       | Archive
              Imp. Titanium Leg | -7/Zion       | Archive
            Adv. Cooling System | -7/Zion       | Archive
             Adv. Hacking Suite | -6/Factory    | Hacked
 Adv. System Restoration Module | -6/Factory    | Hacked
               Combat Drone Bay | -6/Data Miner | Free
      Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Flexi-carbon Leg | -6/Data Miner | Free
         Imp. Matter Compressor | -6/Data Miner | Free
                  Kinetic Spear | -6/Data Miner | Free
      Imp. Gyrokinetic Inverter | -6/Data Miner | Free
  Imp. Armor Integrity Analyzer | -6/Data Miner | Free
          Hvy. Disruptor Cannon | -6/Data Miner | Free
          Adv. Shield Generator | -6/Data Miner | Free
             Imp. Remote Shield | -6/Data Miner | Free
         Imp. Fusion Compressor | -6/Data Miner | Free
              Adv. Heavy Treads | -6/Data Miner | Free
                     Q-thruster | -6/Data Miner | Free
            Cmb. Gravmag System | -5/Factory    | Hacked

 Robot Schematics 
------------------
      X-77 Beamer | -7/Zion       | Archive
   B-48 Gladiator | -7/Zion       | Archive
       S-27 Virus | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
     G-50 Soldier | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free

 Fabricated
------------
    Lrg. Storage Unit | x1 | -7/Factory 
 Imp. Antigrav System | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcAlertBarrier
  Manual?         0
Play Time         02:38:41
  Cumulative      658.1 hours
  Start           2024.11.03 @ 13:42:04
  End             2024.11.03 @ 16:22:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          703
  Rogue           616
  Adventurer      87
  Explorer        0
Win Type          -
  Total           40
  Types           8/0/26/1/1/1/3/0/0
Lore%             96
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19c2845e-47bd-46fa-bca2-10b5c53660bf