Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.22 @ 10:14:58 // Halloween2020/ForbiddenLore Player: viper Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (227) 1135 Value Destroyed (9114) 9114 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1788) 1788 TOTAL SCORE: 16597 Bonus ------- High Alert Combat Kills 1494 Follower Combat Kills 294 Cogmind --------- Core Integrity 0/1150 Matter 550/550 Energy 98/170 System Corruption 8% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Matter Compressor Advanced Targeting Computer Improved System Shield > --- WEAPON (4) ------- Spear > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Matter Compressor Inertial Stasis Machine Advanced Sensor Array Advanced Targeting Computer Improved Target Analyzer Advanced Particle Charger Improved Phase Shifter Improved Core Shielding System Shield Improved System Shield > --- WEAPON ----------- Coil Gun Coil Gun Flak Cannon > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor [Rating: 103] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Kinecellerator Storage Large Matter Pod Processor Advanced Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Precision Assault Rifle Energy Gun Dispersion Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . . 2 . . . Utility 8 | . . 2 2 . 1 2 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 140 | 8 4 7 9 32 16 8 56 Power 25 | 1 3 . 2 5 2 2 10 Engine 15 | 1 3 . 2 4 2 2 1 Core 5 | . . . . 1 . . 4 Reactor 5 | . . . . . . . 5 Propulsion 45 | 2 . 5 3 13 7 1 14 Treads . | . . . . . . . . Leg 45 | 2 . 5 3 13 7 1 14 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 2 1 2 2 5 5 3 16 Device 11 | . . . . 1 . 1 9 Storage 9 | 1 1 1 . . 3 1 2 Processor 7 | . . 1 . 3 1 . 2 Hackware 5 | . . . 1 1 . 1 2 Protection 4 | 1 . . 1 . 1 . 1 Artifact . | . . . . . . . . Weapon 34 | 3 . . 2 9 2 2 16 Energy Gun 3 | . . . . . . . 3 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 21 | 3 . . 2 7 2 2 5 Ballistic Cannon 7 | . . . . 2 . . 5 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . 1 Parts Lost 57 | . . 1 4 8 3 1 40 Power 13 | . . . 2 2 1 1 7 Propulsion 13 | . . 1 1 3 . . 8 Utility 18 | . . . . 2 1 . 15 Weapon 13 | . . . 1 1 1 . 10 Highest Loss Streak 9 | . . 1 1 1 1 1 9 Average Slot Usage (%) 95 | . 100 99 95 99 99 98 82 Engine 11 | . 25 20 12 11 11 10 2 Core 1 | . . . . 1 . . 2 Leg 22 | . 25 19 15 27 25 22 15 Device 4 | . . . . 3 5 3 10 Storage 15 | . 12 20 16 14 18 23 11 Processor 10 | . . 9 8 13 12 11 9 Hackware 3 | . . . 8 3 . 5 6 Protection 7 | . 12 10 16 7 6 5 5 Ballistic Gun 14 | . 25 20 15 13 18 15 8 Naked Turns . | . . . . . . . . Heaviest Build 76 | 18 31 34 35 51 62 68 76 Greatest Support 90 | 20 20 23 28 63 80 80 90 Greatest Overweight (x) 19 | . 1 2 2 1 1 . 19 Average Overweight (x) . | . 1 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 8 | 6 8 10 10 10 10 10 5 Most Carried 10 | 5 7 9 8 10 10 10 10 Average Carried 7 | 2 4 6 7 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 4 Final Carried 10 | 5 6 9 8 10 10 9 . Class Distribution -------------------- 50% | Hacker-Mutant 20% | Scavenger-Mutant 15% | Hacker-Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 7188 | 232 272 421 508 1781 834 690 2450 Remotely 3 | . . . . . . . 3 Salvage Created 11433 | . 213 485 989 3336 974 825 4611 Parts 513 | . 5 37 54 165 38 37 177 Haulers Intercepted 4 | . . 1 . 2 . . 1 Recyclers Shooed 10 | . . . 1 4 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 155 | . 5 11 14 43 12 11 59 Melee 6 | . . . . . . . 6 Guns 126 | . 5 11 14 37 12 11 36 Cannons 22 | . . . . 6 . . 16 AOE 1 | . . . . . . . 1 Classes Destroyed 16 | . 4 6 2 2 . . 2 Worker 13 | . . 1 1 5 . 3 3 Builder 9 | . . . 1 3 . 1 4 Tunneler 7 | . . 1 1 1 . . 4 Hauler 4 | . . 1 . 2 . . 1 Recycler 19 | . 1 . 2 8 2 . 6 Operator 6 | . . 1 1 1 . . 3 Watcher 14 | . 1 2 3 6 . . 2 Swarmer 16 | . 4 5 2 . 1 . 4 Saboteur 1 | . . . . . . . 1 Grunt 86 | . 1 4 6 29 8 7 31 Brawler 3 | . . . . 1 . . 2 Duelist 4 | . . 1 . . . . 3 Protector 1 | . . . . . . . 1 Sentry 22 | . . 1 5 8 1 1 6 Hunter 9 | . . . 1 2 1 . 5 Programmer 13 | . . . . 3 1 3 6 Best Kill Streak 13 | . 3 5 8 8 3 6 13 Combat Bots Only 10 | . 2 5 4 5 3 4 10 Max Kills in Single Turn 3 | . 1 2 2 2 1 1 3 Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8883 | . 60 376 512 1582 545 602 5206 Core 1556 | . . 56 45 209 46 48 1152 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 100 86 91 70 94 95 . Volleys Fired 518 | . 23 42 63 168 43 31 148 Largest 4 | . 2 2 2 2 3 3 4 Hottest 184 | . 40 40 45 72 89 89 184 Shots Fired 1221 | . 46 84 126 333 129 92 411 Gun 1093 | . 46 84 126 316 129 92 300 Cannon 128 | . . . . 17 . . 111 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1199 | . 46 84 126 333 129 92 389 Thermal 13 | . . . . . . . 13 Explosive . | . . . . . . . . Electromagnetic 9 | . . . . . . . 9 Robot Hit Streak 66 | . 9 18 36 61 40 61 66 Robot Miss Streak 4 | . 3 4 2 2 2 1 3 Penetration Max 2 | . . . . 1 1 1 2 Secondary Targets 20 | . 1 2 2 8 1 3 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 1050 | . 30 64 107 293 105 78 373 Core Hits 577 | . 9 27 44 145 42 35 275 Critical Hits 59 | . . 1 2 6 4 7 39 Critical Kills 27 | . . 1 2 1 . 3 20 Critical Parts Destroyed 31 | . . . . 5 4 4 18 Melee Attacks 37 | . . . . . . . 37 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 37 | . . . . . . . 37 Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 23071 | . 359 796 1483 6133 2045 1599 10656 Guns 18346 | . 359 793 1483 5694 2045 1599 6373 Cannons 3187 | . . . . 430 . . 2757 Explosions 399 | . . . . . . . 399 Melee 1123 | . . . . . . . 1123 Ramming 16 | . . 3 . 9 . . 4 Kinetic 20945 | . 359 793 1483 6124 2045 1599 8542 Thermal 572 | . . . . . . . 572 Explosive 212 | . . . . . . . 212 Electromagnetic 203 | . . . . . . . 203 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1123 | . . . . . . . 1123 Highest Corruption 8 | . . . . 1 . 2 8 Average Corruption 3 | . . . . 1 . 1 6 Corruption Purged . | . . . . . . . . Effects 66 | . . . . 6 . 2 58 Message Errors 18 | . . . . 2 . 1 15 Matter Fused 11 | . . . . . . . 11 Heat Flow Errors 7 | . . . . . . . 7 Energy Discharges 6 | . . . . 1 . . 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . 2 . . 3 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Targeting Errors 11 | . . . . . . . 11 Weapon Failures 3 | . . . . 1 . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 138 | . . . . . . . 138 Projectiles 55 | . . . . . . . 55 Explosions 29 | . . . . . . . 29 Melee 54 | . . . . . . . 54 Knockbacks 57 | . . . . 15 . . 42 Impact . | . . . . . . . . Kinetic 50 | . . . . 12 . . 38 Secondary 7 | . . . . 3 . . 4 Self-Inflicted Damage 65 | . . . . . . . 65 Shots 1 | . . . . . . . 1 Rammed 1 | . . . . . . . 1 Targets Rammed 4 | . . 1 . 1 . . 2 Kicked 3 | . . 1 . 1 . . 1 Crushed . | . . . . . . . . Highest Temperature 635 | . 12 4 11 102 171 69 635 Average Temperature 100 | . 7 1 2 31 52 30 160 Received Heat Transfer 2784 | . 30 123 324 939 177 210 981 Effects 60 | . . . . . . . 60 Shutdowns 16 | . . . . . . . 16 Energy Bleed 6 | . . . . . . . 6 Interference 19 | . . . . . . . 19 Matter Decay 4 | . . . . . . . 4 Short Circuit 4 | . . . . . . . 4 Damage (minor) 3 | . . . . . . . 3 Damage (major) 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 544 | . . . . . . . 544 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1125 | . 144 215 284 511 344 172 1125 Initial 68 | . . 43 24 64 68 48 61 Average 260 | . 60 75 134 185 126 47 732 Maximum Alert Level 4 | . . 1 1 2 1 . 4 Low Security (%) 61 | 100 100 87 76 61 85 100 4 Level 1 14 | . . 12 23 27 14 . 2 Level 2 11 | . . . . 11 . . 34 Level 3 12 | . . . . . . . 58 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 41 | . 1 1 1 15 5 2 16 Investigation 15 | . 1 . . 9 3 1 1 Extermination 9 | . . . . 4 1 1 3 Reinforcement 8 | . . 1 1 2 . . 4 Assault 7 | . . . . . . . 7 Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 12 | . 1 1 3 4 . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 232 | . 13 16 21 70 16 17 79 Peak Tracking Total 10 | . 3 7 4 5 3 6 10 Tactical Retreats 4 | . . . . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . . . 2 1 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed 15 | . 10 . . 5 . . . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . 1 . . . 1 10 Max in Single Turn 6 | . . 1 . . . . 6 Garrison Access 4 | . . . . 2 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 40 | . 6 4 2 18 5 3 2 Terminals 29 | . 6 4 2 12 2 1 2 Fabricators 5 | . . . . 2 2 1 . Repair Stations 3 | . . . . 2 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 1 . . Total Hacks 127 | . 16 14 5 55 17 13 7 Successful 93 | . 13 12 5 40 7 12 4 Failed 34 | . 3 2 . 15 10 1 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 17 | . 4 3 2 6 1 1 . Terminals 94 | . 16 14 5 41 7 4 7 Fabricators 15 | . . . . 4 9 2 . Repair Stations 14 | . . . . 7 . 7 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 3 1 . . Terminal Hacks 56 | . 9 9 3 26 3 2 4 Record 6 | . . 1 . 5 . . . Part Schematic 1 | . . . . 1 . . . Robot Schematic 2 | . . . . 2 . . . Robot Analysis 2 | . . . . 1 . . 1 Prototype ID Bank 3 | . . 1 2 . . . . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 4 | . . . . 2 . 1 1 Alert Level 1 | . . 1 . . . . . Unreport Threat 3 | . . 3 . . . . . Locate Traps 8 | . 3 . . 4 1 . . Disarm Traps 3 | . . . . 3 . . . Reprogram Traps 3 | . 2 . . 1 . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . . . . 1 . . Patrol Status 1 | . . . . . . . 1 Reinforcement Status 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 12 | . 4 2 1 3 1 . 1 Fabricator Hacks 6 | . . . . 2 2 2 . Load Schematic 3 | . . . . 1 1 1 . Build 3 | . . . . 1 1 1 . Repair Station Hacks 12 | . . . . 5 . 7 . Scan Component 7 | . . . . 3 . 4 . Repair 5 | . . . . 2 . 3 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 2 1 . . Seal Access 3 | . . . . 2 1 . . Unauthorized Hacks 16 | . 4 3 2 5 1 1 . Terminals 16 | . 4 3 2 5 1 1 . Track 15 | . 4 3 2 4 1 1 . Assimilate 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 29 | . 5 3 2 12 3 2 2 Full Trace Events 18 | . 2 1 1 9 3 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . Robots Built 8 | . . . . 4 2 2 . Matter 690 | . . . . 252 219 219 . Time 308 | . . . . 134 58 116 . Total Robot Build Rating 28 | . . . . 16 6 6 . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . 2 . 3 . Time 228 | . . . . 44 . 184 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 9 | . . . . 5 2 2 . Largest Group 5 | . . . . 5 2 2 . Highest-Rated Group 74 | . . . . 74 42 42 . Highest-Rated Ally 26 | . . . . 26 21 21 . Total Orders . | . . . . . . . . Ally Attacks 57 | . . . . 35 10 12 . Total Damage 1023 | . . . . 478 294 251 . Kills 10 | . . . . 8 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . . 1 . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9414 | 74 714 631 785 3450 795 956 2009 Spaces Moved 5095 | 59 416 302 384 2157 470 440 867 Core 40 | 19 . . . . . . 21 Treads . | . . . . . . . . Legs 5055 | 40 416 302 384 2157 470 440 846 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 150 150 120 120 120 120 Average Speed 130 | 97 150 150 150 121 120 120 138 Slowest Speed 1000 | 120 150 180 180 153 150 120 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 70 39 39 61 14 15 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 115 | . . . . . . . 115 Melee . | . . . . . . . . Projectile 23 | . . . . . . . 23 AOE 92 | . . . . . . . 92 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 6748 | 71 459 391 477 2647 601 796 1306 Wait 890 | . 15 38 20 270 63 315 169 Move 5088 | 58 415 301 383 2156 469 439 867 Hop . | . . . . . . . . Pick Up 34 | 5 1 2 2 10 2 2 10 Fast Attach 44 | 7 . . 1 4 1 3 28 Attach 42 | . 1 3 5 9 4 4 16 Detach 3 | . . . . . . 1 2 Swap 54 | 1 3 4 3 19 11 1 12 Drop 34 | . 1 . . 10 8 . 15 Fire 518 | . 23 42 63 168 43 31 148 Melee 37 | . . . . . . . 37 Ram . | . . . . . . . . Kick 4 | . . 1 . 1 . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 283 | -10/Materials | Identified exit to Materials 283 | -10/Materials | Discovered exit to Materials (range 14) 305 | -10/Materials | Build established: Hacker-Mutant 394 | -10/Materials | Identified exit to Mines 394 | -10/Materials | Discovered exit to Mines (range 7) 674 | -10/Materials | Discovered exit to Materials (range 20) 789 | -10/Materials | Entered another Materials area 789 | -9/Materials | Evolved 2 slots: Utility x2 1396 | -9/Materials | Identified exit to Materials 1396 | -9/Materials | Discovered exit to Materials (range 8) 1420 | -9/Materials | Entered another Materials area 1420 | -8/Materials | Evolved 2 slots: Utility x2 2052 | -8/Materials | Identified exit to Factory 2052 | -8/Materials | Discovered exit to Factory (range 15) 2187 | -8/Materials | Discovered exit to Factory (range 10) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Propulsion x2 3449 | -7/Factory | Identified exit to Storage 3449 | -7/Factory | Identified exit to Lower Caves 4060 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4081 | -7/Factory | Repaired Carbon-fiber Leg 4385 | -7/Factory | Build established: Scavenger-Mutant 4543 | -7/Factory | Identified exit to Factory 4543 | -7/Factory | Discovered exit to Factory (range 5) 4622 | -7/Factory | Local fabrication network quarantined 4704 | -7/Factory | Fabricated S-27 Virus (x4) 5516 | -7/Factory | Discovered exit to Factory (range 10) 5655 | -7/Factory | Entered another Factory area 5655 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5935 | -6/Factory | Garrison activated, responded to threat 6169 | -6/Factory | Fabricated H-55 Commando (x2) 6204 | -6/Factory | Build established: Scavenger-Gunner 6401 | -6/Factory | Identified exit to Factory 6401 | -6/Factory | Discovered exit to Factory (range 15) 6450 | -6/Factory | Entered another Factory area 6450 | -5/Factory | Evolved 2 slots: Utility x2 6533 | -5/Factory | Repaired Prc. Assault Rifle 6605 | -5/Factory | Repaired Prc. Assault Rifle 6650 | -5/Factory | Repaired Imp. Deuterium Engine 6905 | -5/Factory | Build established: Hacker-Gunner 7038 | -5/Factory | Fabricated H-55 Commando (x2) 7110 | -5/Factory | Identified exit to Factory 7406 | -5/Factory | Entered another Factory area 7406 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7430 | -4/Factory | Garrison activated, responded to threat 7656 | -4/Factory | First assault squad dispatched 7821 | -4/Factory | Destroyed 10 combat bots 7864 | -4/Factory | Lost 8 parts (2n1u5w) 8086 | -4/Factory | Destroyed 8 combat bots 8159 | -4/Factory | Build established: Scavenger-Gunner 8384 | -4/Factory | Destroyed 7 combat bots 8536 | -4/Factory | Identified exit to Upper Caves 8536 | -4/Factory | Discovered exit to Upper Caves (range 15) 8607 | -4/Factory | Identified exit to Research 8607 | -4/Factory | Discovered exit to Research (range 15) 8984 | -4/Factory | Lost 7 parts (1p3n2u1w) 9046 | -4/Factory | Lost 4 parts (1p1n1u1w) 9199 | -4/Factory | Lost 3 parts (1n2u) 9213 | -4/Factory | Build established: Hacker-Mutant 9390 | -4/Factory | Core integrity fell below 50% 9409 | -4/Factory | Core integrity fell below 20% 9415 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 09402_ Slug penetrates Wall. 09402_ Slug penetrates L-61 Swordsman. 09402_ U-05 Engineer lays Concrete. 09403_ K-01 Serf collects debris. 09403_ Lgt. Antimatter Reactor destroyed. 09405_ Penetrated by Slug. 09405_ Adv. Field Recycling Unit destroyed. 09405_ Lgt. Antimatter Reactor destroyed. 09405_ System corrupted: Spear targeting data glitched. 09407_ K-01 Serf collects debris. 09407_ Matter Compressor severed. 09408_ Penetrated by Slug. 09408_ K-01 Serf destroyed. 09410_ K-01 Serf collects debris. 09412_ Penetrated by Slug. 09412_ Slug penetrates Wall. 09412_ Penetrated by Slug. 09414_ Extracted 10 matter. 09414_ K-01 Serf collects debris. 09415_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ! # ##########?????????????????????? | | #""" + #?# #?????????????????????? | | #""" # ^ ^ #?# #?????????????????????? | | #""" # ^ """ #?# #?????????????????????? | | # = # """ #?# """"#?????????????????????? | | ######## ^ """ #?# """"#########?????????????? | | ??????## % ### """"# ?????????????? | | ??????# """ # """"# ?????????????? | | ??????# Y" # """"# """"?????????????? | | ??????# """ + """"# """"?????????????? | | ??????# # """"# """"?????????????? | | ??????# # # """"?????????????? | | ??????### ####### ### #?????????????????????? | | ????????# #?????# #?# #?????????????????????? | | ????????# #???###/#?########?????????????????????? | | ????????# #???? ???????##########+#????????????? | | ????????# #???? ?????? ?????????????? | | ????????# #????"" ????# ??????????????? | | ????????# #?????" ???# ???????????????? | | ????????# #?????"" !!???# ????????????????? | | ?????#### #????""" !* ??# ?????????????????? | | ???### ## #?????? ! ?# #??????????????????? | | ?### # ##??????? ] # #??????????????????? | | ?# # ##????????? #h #??????????????????? | | ## # ##??????????? + #??????????????????? | | % % # ##????????????#@l #??????????????????? | | # ##????????????#%l #??????????????????? | | = # ##??????????###! ###????????????????? | | % = # ##???????##?# *%! ########?????????? | | !! # #############% ????????? | | # ! %% ????????? | | # %! ????????? | | + %%[*% k #???????? | | [ # =% #???????? | | ] # ] #???????? | | =####+########## ????????? | | # #??# ##k ??????????? | | # ########+###### ????????????? | | = # ## #?? ????????????? | | ! [= # ## " " ] #???????????????? | | ###+#### ## " " #???????????????? | | ## # #### """"""" ## " " #???????????????? | | ?### + """"""" ## " " //! #???????????????? | | ???###### """"""" ## " " //! #???????????????? | | ????????# """"" " ## " " /! #???????????????? | | ????????# ## " " #???????????????? | | ????????# """"""" ## " " #???????????????? | | ????????# """"""" ## " " #???????????????? | | ????????# """"""" ## #???????????????? | | ????????# """"""" ## #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 37 Energy Capacity 480 Matter Stores 1000 Matter Capacity 1000 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 33 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Particle Charging 25 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- System Backup Module | -7/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked H-55 Commando | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory H-55 Commando | x2 | -6/Factory H-55 Commando | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxAngularWeb Manual? 0 Play Time 01:27:47 Cumulative 836.7 hours Start 2020.11.14 @ 07:08:20 End 2020.11.22 @ 10:14:58 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 661 Rogue 62 Adventurer 0 Explorer 599 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a65d4de9-c9fe-47cc-9bd7-c440aaaf0868