Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 17:24:12

Player: HeartGrenade

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (103)     515
Value Destroyed (3184)     3184
Prototype IDs (74)         1480
Alien Tech Used (7)        1400
Bonus (9614)               9614
              TOTAL SCORE: 26693

 Bonus
-------
High Alert Combat Kills    286
Follower Combat Kills      1074
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      54
Used Core Reset Matrix     3000
Win                        3000

 Cogmind 
---------
Core Integrity             815/1600
Matter                     141/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (3)
Movement                   Flying (20)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
  Experimental Q-thruster
>              --- UTILITY (13) -----
      Advanced Sensor Array
      Advanced Signal Interpreter
               Hacking Drone Bay (0/1)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Fusion Compressor
               Matter Neutralizer
      Enhanced Nova Cannon
               Fusion Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
  Improved VTOL Module
    Cooled Cesium-ion Thruster
    Cooled Impulse Thruster
           Flightbrick
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Gravity Neutralizer
           Structural Scanner
           Machine Analyzer
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
  Advanced Weapon Cycler
  Improved Transmission Jammer
  Advanced Cloaking Device
   Layered Light Armor Plating
   Layered Light Armor Plating
  Improved System Guard
>          --- WEAPON -----------
     Heavy Plasma Cannon
>          --- INVENTORY --------
     Light Angular Momentum Engine
    Cooled Impulse Thruster
   Layered Light Armor Plating
           Hacking Drone Bay
           Dimensional Node Initializer
           Transdimensional Reconstructor
           Matter Neutralizer
           Vortex Cannon
   Compact Tesla Bomb Launcher
           Force Lance
[Rating: 154]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
  Flight Unit              Flightbrick
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Katana
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Slots Evolved              17   | .   .   .   4   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  10   | .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             223  | 4   7   3   30  13  10  1   .   .   2   7   4   2   2   8   3   3   5   1   13  1   10  2   1   9   1   6   12  23  11  29  
  Power                    16   | .   1   1   2   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   .   .   1   2   3   
    Engine                 6    | .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   1   
  Propulsion               38   | 2   2   .   11  7   1   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   5   
    Treads                 19   | 2   2   .   10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   1   1   1   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   5   
  Utility                  86   | .   2   .   11  1   8   .   .   .   .   3   .   .   .   2   2   2   5   .   8   1   7   1   1   3   .   5   4   9   3   8   
    Device                 34   | .   .   .   3   .   3   .   .   .   .   .   .   .   .   2   .   2   .   .   4   .   3   1   1   2   .   4   3   2   2   2   
    Storage                5    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Protection             32   | .   1   .   5   1   1   .   .   .   .   3   .   .   .   .   2   .   3   .   .   1   2   .   .   1   .   1   .   6   .   5   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Weapon                   83   | 2   2   2   6   5   .   1   .   .   2   2   4   2   2   .   1   1   .   1   4   .   2   1   .   4   1   1   6   13  5   13  
    Energy Gun             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          47   | .   .   .   3   1   .   .   .   .   .   1   2   .   1   .   .   1   .   1   4   .   2   1   .   1   1   1   5   12  2   8   
    Ballistic Gun          6    | 2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Special Melee Weapon   6    | .   .   .   .   .   .   1   .   .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   4   3   1   .   .   .   .   .   .   .   .   2   .   .   3   .   1   .   .   .   .   3   .   .   3   2   1   2   
Parts Lost                 40   | .   .   2   4   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   1   1   2   .   25  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  23   | .   .   2   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   12  
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Highest Loss Streak      17   | .   .   1   3   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   1   1   1   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   72  84  91  99  61  66  68  68  68  71  72  72  69  72  60  65  67  70  74  81  78  81  81  84  85  78  78  80  79  68  
  Engine                   4    | .   5   14  9   9   .   .   .   .   .   2   5   5   5   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   1   
  Core                     1    | .   .   .   .   .   5   6   6   6   6   2   .   .   .   5   5   5   5   5   4   4   3   4   4   4   4   4   4   4   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   4   4   4   4   7   8   2   
  Treads                   13   | .   27  28  34  35  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   .   5   6   6   6   6   11  11  11  11  14  15  15  15  15  13  13  13  13  13  13  13  12  12  12  15  13  
  Device                   11   | .   .   .   8   9   12  12  12  12  12  11  11  11  11  12  10  14  15  15  18  22  18  18  18  18  18  20  20  19  20  15  
  Storage                  4    | .   .   .   6   9   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   3   
  Processor                9    | .   2   3   1   9   10  12  12  12  12  11  11  11  11  10  10  10  10  10  10  18  18  18  18  18  18  16  16  16  16  14  
  Hackware                 2    | .   .   .   .   .   2   6   6   6   6   5   5   5   2   .   .   .   1   5   8   4   4   4   4   4   4   4   4   3   .   .   
  Protection               9    | .   7   10  13  8   6   6   6   6   6   10  11  11  11  10  5   5   5   5   4   4   6   9   9   9   9   7   8   7   8   8   
  Energy Cannon            2    | .   .   .   5   8   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Ballistic Gun            4    | .   20  14  10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   7   14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   6   6   6   6   6   5   5   4   5   5   5   5   5   5   4   4   4   4   4   4   4   4   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 3   10  11  82  79  64  23  23  23  28  29  38  29  29  35  33  35  38  35  39  39  40  39  39  41  41  40  43  51  57  58  
  Greatest Support         86   | 3   40  40  86  86  83  24  24  24  24  29  29  29  29  38  35  35  35  35  44  44  44  44  44  44  44  44  54  51  64  64  
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   .   .   1   1   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   5   5   20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 5   5   5   14  20  11  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             20   | 2   5   5   20  20  19  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          10   | 1   4   4   12  19  11  10  10  10  10  9   10  9   10  9   9   9   9   9   9   10  9   9   10  9   9   9   9   9   9   8   
  Final Capacity           20   | 5   5   5   20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            20   | 2   5   5   20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  9   10  4   

 Class Distribution 
--------------------
 31% | Scavenger-Scout
 23% | Scavenger-Mutant
 18% | Mutant
 13% | Scavenger-Ninja
  6% | Alien-Scout
  4% | Alien-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Data Miner
  Scavenger-Scout | -6/Proximity Caves
  Scavenger-Scout | -6/Factory
  Scavenger-Scout | -6/Lower Caves
  Scavenger-Scout | -6/Zion
  Scavenger-Scout | -5/Proximity Caves
  Scavenger-Scout | -5/Factory
  Scavenger-Scout | -5/Upper Caves
  Scavenger-Scout | -5/Upper Caves
  Scavenger-Scout | -5/Zhirov
  Scavenger-Scout | -4/Proximity Caves
  Scavenger-Scout | -4/Factory
  Scavenger-Ninja | -4/Waste
  Scavenger-Scout | -4/Factory
  Scavenger-Ninja | -4/Upper Caves
  Scavenger-Ninja | -4/Upper Caves
  Scavenger-Ninja | -4/Warlord
  Scavenger-Ninja | -3/Proximity Caves
  Scavenger-Ninja | -3/Research
  Scavenger-Scout | -3/Quarantine
      Alien-Scout | -3/Section 7
      Alien-Scout | -2/Research
      Alien-Ninja | -1/Access

 Resources                      | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Matter Collected           3363 | 192  210  293  848  233  .    33   77   .    .    135  .    68   37   .    33   135  .    14   100  97   80   30   .    100  .    .    190  134  246  78   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3937 | .    261  173  1950 787  .    .    53   .    .    17   .    .    .    .    70   114  .    14   33   .    .    .    .    10   .    37   146  134  .    138  
  Parts                    218  | .    14   17   118  31   .    .    1    .    .    3    .    .    .    .    11   2    .    1    3    .    .    .    .    .    .    2    5    4    .    6    
Haulers Intercepted        6    | .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    10   .    .    .    5    1    .    .    .    .    .    5    .    8    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Combat Hostiles Destroyed  71   | .   7   8   31  15  .   .   .   .   1   .   .   .   .   .   5   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     23   | .   6   5   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Cannons                  34   | .   1   3   22  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          19   | .   3   1   9   2   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  6    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  22   | .   4   3   7   2   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Grunt                    25   | .   3   .   12  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Brawler                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   3   5   8   .   .   .   .   1   1   .   .   .   .   5   1   .   1   1   .   .   .   .   1   .   1   1   1   .   2   
  Combat Bots Only         7    | .   3   3   3   7   .   .   .   .   1   .   .   .   .   .   5   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   
Max Kills in Single Turn   4    | .   1   1   2   4   .   .   .   .   1   1   .   .   .   .   2   1   .   1   1   .   .   .   .   1   .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Hostile Shots Fired        883  | .    53   41   166  36   .    9    4    .    24   9    .    .    11   16   13   .    .    .    28   .    31   8    .    2    .    38   10   28   29   327  
  Missed                   343  | .    6    13   39   14   .    7    3    .    12   5    .    .    4    9    6    .    .    .    16   .    16   6    .    2    .    19   4    17   12   133  
Damage Taken               9323 | .    460  443  1681 341  .    18   15   .    184  131  .    .    130  131  113  .    .    .    91   .    335  46   .    .    .    419  158  250  539  3838 
  Core                     1366 | .    142  100  278  .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    49   .    25   24   651  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  323  | .    .    .    .    .    .    .    .    .    .    21   .    .    49   47   .    .    .    .    .    .    44   15   .    .    .    63   30   54   .    .    
  Ignored by Resistances   223  | .    .    .    186  21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Regen/Repaired (Parts)   235  | .    185  .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    3    .    49   .    .    .    .    100  .    .    .    91   .    .    .    .    100  .    .    .    .    .    .    97   .    .    94   98   50   
Volleys Fired              379  | .    31   26   134  34   .    .    .    .    5    2    16   .    1    .    3    3    .    7    10   .    4    2    .    1    3    3    7    21   40   26   
  Largest                  2    | .    2    2    2    2    .    .    .    .    1    1    1    .    1    .    1    1    .    1    1    .    1    1    .    1    1    1    1    1    1    1    
  Hottest                  120  | .    55   65   67   91   .    .    .    .    36   90   90   .    90   .    36   90   .    90   90   .    90   90   .    40   90   50   90   90   90   120  
Shots Fired                600  | .    62   52   268  64   .    .    .    .    5    2    16   .    1    .    3    3    .    7    10   .    4    2    .    1    3    3    7    21   40   26   
  Gun                      259  | .    59   26   142  30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Cannon                   327  | .    3    26   126  31   .    .    .    .    .    2    16   .    1    .    .    3    .    7    10   .    4    2    .    .    2    3    7    21   40   23   
  Launcher                 14   | .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  310  | .    62   52   178  18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  272  | .    .    .    90   43   .    .    .    .    .    2    16   .    1    .    .    3    .    7    10   .    4    2    .    1    3    .    7    21   40   22   
  Explosive                14   | .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
  Robot Hit Streak         19   | .    9    12   19   9    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    6    .    .    3    6    .    9    
  Robot Miss Streak        4    | .    4    2    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           342  | .    36   39   187  35   2    1    3    1    .    5    4    1    .    2    2    5    .    1    2    .    .    .    .    1    .    2    3    3    .    7    
  Core Hits                166  | .    16   14   75   32   .    .    1    .    2    1    1    .    .    .    5    2    .    1    1    .    .    .    .    1    .    .    2    2    .    10   
  Critical Kills           2    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    3    2    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                3    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              170  | .    .    .    .    .    7    2    5    1    6    14   12   1    5    7    2    9    .    7    13   .    6    1    3    6    1    13   5    .    1    43   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 118  | .    .    .    .    .    7    1    3    .    5    13   11   .    5    7    2    9    .    7    13   .    6    1    3    6    1    13   5    .    .    .    
  Piercing                 44   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    43   
  Sneak Attacks            17   | .    .    .    .    .    1    1    2    1    .    3    1    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9827 | .    407  578  3890 1622 92   .    65   .    199  206  171  .    .    131  305  318  .    48   95   .    .    .    .    14   .    116  95   98   .    1377 
  Guns                     2442 | .    375  264  1492 297  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    
  Cannons                  3374 | .    32   314  2398 437  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   98   .    .    
  Explosions               2518 | .    .    .    .    888  .    .    .    .    199  .    .    .    .    .    305  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1126 
  Melee                    1493 | .    .    .    .    .    92   .    65   .    .    206  171  .    .    131  .    318  .    48   95   .    .    .    .    .    .    116  .    .    .    251  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3078 | .    407  578  1931 162  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2738 | .    .    .    1959 572  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    95   98   .    .    
  Explosive                2518 | .    .    .    .    888  .    .    .    .    199  .    .    .    .    .    305  .    .    .    .    .    .    .    .    .    .    .    .    .    .    1126 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1242 | .    .    .    .    .    92   .    65   .    .    206  171  .    .    131  .    318  .    48   95   .    .    .    .    .    .    116  .    .    .    .    
  Piercing                 251  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    251  
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            331  | .    .    .    53   10   10   .    .    .    7    23   37   .    .    51   .    75   .    .    .    .    .    .    .    .    .    61   .    .    .    4    
  Projectiles              63   | .    .    .    53   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Melee                    257  | .    .    .    .    .    10   .    .    .    .    23   37   .    .    51   .    75   .    .    .    .    .    .    .    .    .    61   .    .    .    .    
Knockbacks                 15   | .    .    3    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    3    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351  | .    23   .    329  14   .    .    .    .    .    92   276  .    46   16   30   174  11   193  241  3    126  84   .    6    84   55   .    351  201  198  
  Average Temperature      70   | .    7    .    36   6    .    .    .    .    .    45   114  .    23   4    12   23   6    89   60   2    41   38   .    4    37   6    .    104  143  78   
  Received Heat Transfer   1443 | .    129  54   783  180  .    6    .    .    .    6    .    .    27   18   .    .    .    .    .    .    33   .    .    .    .    36   9    9    36   117  
  Effects                  7    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           6    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3889 | .    .    .    2664 888  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    150  150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Peak Influence             839  | .   264 .   591 682 375 .   .   .   .   242 .   .   .   373 .   .   .   .   419 146 263 .   .   .   .   839 677 611 472 524 
  Initial                  471  | .   .   .   .   212 310 .   .   .   .   94  .   .   .   107 .   .   .   .   152 146 102 .   .   .   .   300 471 351 273 267 
  Average                  339  | .   109 .   339 538 337 .   .   .   .   162 .   .   .   263 .   .   .   .   281 146 167 .   .   .   .   515 573 482 369 360 
Maximum Alert Level        3    | .   1   .   2   2   1   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   3   2   2   2   2   
  Low Security (%)         28   | 100 77  .   31  .   .   .   .   .   .   73  .   .   .   17  .   .   .   .   36  100 81  .   .   .   .   .   .   .   .   .   
  Level 1                  29   | .   22  .   9   17  100 .   .   .   .   26  .   .   .   82  .   .   .   .   59  .   18  .   .   .   .   36  .   14  68  69  
  Level 2                  42   | .   .   .   59  82  .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   47  100 85  31  30  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   5   3   2   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   1   1   7   
  Investigation            12   | .   1   .   2   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            9    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   
  Assault                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Distress Signals           10   | .   1   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Communications Jammed      33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   7   .   19  .   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   .   7   .   
Times Spotted              331  | .   19  8   50  34  3   1   1   .   10  6   .   .   16  18  7   2   .   2   17  .   11  7   1   6   2   13  15  11  22  49  
  Peak Tracking Total      14   | .   7   3   4   9   2   1   1   .   7   2   .   .   6   11  5   3   .   1   10  .   5   4   1   3   2   14  5   5   12  14  
  Tactical Retreats        54   | .   2   .   3   .   .   1   .   .   3   1   .   .   4   2   1   .   .   .   5   .   3   2   1   .   .   6   3   4   3   10  

 Traps                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Traps Triggered            10   | .   1   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Machines Disabled          20   | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   5   .   2   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Machines Accessed          61   | .   5   .   9   5   4   .   .   4   .   10  .   .   .   2   .   1   4   .   4   .   2   .   .   1   .   5   1   1   1   2   
  Terminals                30   | .   4   .   8   5   3   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Fabricators              6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   1   
Total Hacks                184  | .   16  .   22  10  10  .   .   27  .   40  .   .   .   4   .   3   17  .   13  .   5   .   .   1   .   8   1   2   1   4   
  Successful               113  | .   8   .   8   5   4   .   .   27  .   20  .   .   .   3   .   3   17  .   5   .   5   .   .   1   .   6   .   .   1   .   
  Failed                   71   | .   8   .   14  5   6   .   .   .   .   20  .   .   .   1   .   .   .   .   8   .   .   .   .   .   .   2   1   2   .   4   
    Catastrophic           10   | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   173  | .   10  .   11  4   3   .   .   .   .   17  .   .   .   14  .   .   .   .   12  .   15  .   .   1   .   21  14  18  13  20  
  Terminals                83   | .   11  .   21  10  8   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   
  Fabricators              15   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   4   .   .   .   .   3   .   .   1   .   
  Repair Stations          9    | .   5   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   2   1   .   .   1   
Terminal Hacks             71   | .   4   .   6   5   2   .   .   27  .   5   .   .   .   .   .   3   17  .   .   .   .   .   .   1   .   1   .   .   .   .   
  Record                   16   | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           18   | .   2   .   .   1   1   .   .   10  .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   2   .   .   1   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   
  Load Schematic           4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Seal Access              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   1   .   1   .   .   .   .   3   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Terminals                4    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   4   .   8   3   3   .   .   .   .   6   .   .   .   2   .   .   .   .   3   .   1   .   .   .   .   2   1   1   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   70   | .   2   .   .   1   1   .   .   10  .   4   .   .   .   15  .   .   4   .   9   .   12  .   .   .   .   12  .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Time                   109  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     90   | .   52  .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   1   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   1   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Total Allies               27   | .    .    .    .    3    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    3    .    .    5    .    2    .    .    2    8    
  Largest Group            5    | .    .    .    .    3    1    1    .    .    .    .    .    4    4    .    .    .    .    .    .    .    3    .    .    5    .    2    .    .    2    3    
  Highest-Rated Group      345  | .    .    .    .    93   31   31   .    .    .    .    .    152  152  .    .    .    .    .    .    .    288  .    .    281  .    192  .    .    244  345  
  Highest-Rated Ally       269  | .    .    .    .    31   31   31   .    .    .    .    .    39   39   .    .    .    .    .    .    .    96   .    .    65   .    96   .    .    122  269  
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    4    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    .    2    .    .    .    1    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    
Ally Attacks               138  | .    .    .    .    59   .    3    .    .    .    .    .    .    12   .    .    .    .    .    .    .    7    .    .    14   .    18   .    .    7    18   
  Total Damage             4710 | .    .    .    .    990  .    41   .    .    .    .    .    .    1076 .    .    .    .    .    .    .    352  .    .    530  .    443  .    .    527  751  
  Kills                    31   | .    .    .    .    12   .    2    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    4    .    2    .    .    3    3    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   .   .   .   .   1   1   .   3   .   1   2   1   .   1   2   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   1   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   
Zionite Intel Received     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   3   .   .   .   .   5   4   5   3   3   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Trap Installations       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Turns Passed               11053 | 26   966  562  2292 869  249  239  173  37   134  331  248  480  204  235  126  147  56   318  369  61   168  114  119  485  97   234  379  313  349  673  
Spaces Moved               15259 | 37   549  297  1092 442  424  497  372  89   252  565  437  869  371  551  251  341  138  382  850  199  364  228  291  923  284  468  1011 625  647  1413 
  Core                     185   | 37   148  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2246  | .    401  297  1092 442  14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   12828 | .    .    .    .    .    410  497  372  89   252  565  437  869  371  551  251  341  138  382  850  199  364  228  291  923  284  468  1011 625  647  1413 
  Fastest Speed            20    | 50   50   160  160  160  40   40   40   40   40   34   34   34   34   27   30   30   30   30   30   30   30   30   30   30   30   30   27   30   20   20   
  Average Speed            50    | 50   130  160  160  160  43   40   40   40   40   34   35   34   34   30   30   30   30   30   30   30   30   30   30   30   30   30   29   30   27   27   
  Slowest Speed            240   | 50   160  160  240  240  160  40   40   40   80   34   89   34   34   94   30   30   93   30   30   30   30   30   30   30   30   30   30   30   30   30   
  Overloaded Moves         91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    21   .    23   44   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            74    | .    .    .    .    .    1    .    1    .    .    2    .    .    .    5    .    .    .    .    5    .    3    .    2    3    .    5    8    6    13   20   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       49    | 3    53   16   74   66   12   65   48   75   52   19   61   89   69   16   43   60   60   55   25   91   14   36   54   90   51   23   90   41   25   53   
  Regions Visited          30
    Branch Regions         19
  Pre-discovered Areas     16    | .    .    .    .    .    .    .    1    1    .    .    .    4    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Known Exits Taken        23    | .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             19    | .    .    1    .    .    .    4    4    .    .    .    .    4    1    .    .    1    .    1    .    .    .    2    .    .    1    .    .    .    .    .    
Spaces Dug                 222   | .    .    .    .    .    4    1    2    .    5    8    20   .    6    2    13   6    .    12   21   .    10   3    3    2    3    9    5    6    29   52   
Terrain Destroyed          356   | .    .    .    16   29   4    1    2    .    18   8    20   .    6    2    31   6    .    12   21   .    10   3    3    2    3    9    5    7    29   109  
  Melee                    113   | .    .    .    .    .    4    1    2    .    5    6    4    .    5    2    2    3    .    5    11   .    6    1    3    2    1    9    3    .    .    38   
  Projectile               127   | .    .    .    16   12   .    .    .    .    .    2    16   .    1    .    .    3    .    7    10   .    4    2    .    .    2    .    2    7    29   14   
  AOE                      116   | .    .    .    .    17   .    .    .    .    13   .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Acc  
Total                      17641 | 42   743  338  1369 546  481  535  390  89   270  680  493  1053 438  602  296  368  151  567  930  200  404  269  314  1118 291  532  1067 728  766  1571 
  Wait                     1374  | .    149  3    67   33   21   34   13   .    6    67   25   176  60   34   35   11   .    170  37   .    21   36   22   147  1    46   7    35   68   50   
  Move                     15090 | 36   548  296  1091 441  421  496  369  88   251  560  436  868  370  541  250  340  137  381  840  198  357  227  286  916  283  457  994  612  622  1378 
  Hop                      65    | .    .    .    .    .    1    .    1    .    .    2    .    .    .    4    .    .    .    .    5    .    3    .    2    3    .    5    8    6    11   14   
  Pick Up                  71    | 2    5    3    20   8    3    1    1    .    .    5    .    2    .    2    .    .    2    .    2    .    .    .    .    1    .    1    5    2    2    4    
  Fast Attach              95    | 4    5    .    18   4    1    1    .    .    .    1    .    2    .    5    .    2    5    .    7    .    3    .    .    6    .    .    1    12   8    10   
  Attach                   84    | .    1    .    2    3    7    .    .    .    .    3    .    .    .    2    3    1    1    1    6    .    2    1    .    2    1    3    8    14   3    20   
  Detach                   75    | .    .    .    7    .    8    .    .    .    .    1    .    .    .    1    3    1    1    1    7    .    2    1    .    1    1    1    6    15   5    13   
  Swap                     52    | .    1    3    10   6    2    .    .    .    2    3    4    .    2    1    .    .    .    .    .    1    5    1    1    1    .    3    4    2    .    .    
  Drop                     118   | .    3    7    20   17   10   1    1    .    .    4    .    4    .    5    .    1    5    .    3    1    1    .    .    8    1    .    4    9    6    7    
  Fire                     379   | .    31   26   134  34   .    .    .    .    5    2    16   .    1    .    3    3    .    7    10   .    4    2    .    1    3    3    7    21   40   26   
  Melee                    170   | .    .    .    .    .    7    2    5    1    6    14   12   1    5    7    2    9    .    7    13   .    6    1    3    6    1    13   5    .    1    43   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            42    | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    6    
  Rewire                   26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    27 | -11/Scrapyard      | Entered Materials
    90 | -10/Materials      | Discovered new exit (range 12)
   212 | -10/Materials      | Core integrity fell below 50%
   300 | -10/Materials      | Build established: Mutant
   347 | -10/Materials      | Repaired Lgt. Treads
   375 | -10/Materials      | Repaired Lgt. Treads
   737 | -10/Materials      | Discovered new exit (range 9)
   984 | -10/Materials      | Discovered new exit (range 6)
   993 | -10/Materials      | Entered Subcaves
  1236 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1367 | -10/Subcaves       | Discovered new exit (range 8)
  1412 | -10/Subcaves       | A Subdweller sparked back to life
  1412 | -10/Subcaves       | A Subdweller sparked back to life
  1412 | -10/Subcaves       | A Subdweller sparked back to life
  1424 | -10/Subcaves       | Core integrity fell below 20%
  1538 | -10/Subcaves       | Found Prototype Flight Unit
  1555 | -10/Subcaves       | Entered Materials
  1555 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1629 | -8/Materials       | Discovered new exit (range 11)
  1948 | -8/Materials       | Build established: Scavenger-Mutant
  2864 | -8/Materials       | Discovered new exit (range 5)
  3116 | -8/Materials       | Lost 3 parts (3u)
  3362 | -8/Materials       | Build established: Mutant
  3425 | -8/Materials       | Identified exit to Storage
  3576 | -8/Materials       | Core integrity fell below 50%
  3787 | -8/Materials       | Build established: Scavenger-Mutant
  3847 | -8/Materials       | Entered Storage
  3970 | -8/Storage         | Allied Derelicts emerged from ambush trap array
  4247 | -8/Storage         | First assault squad dispatched
  4284 | -8/Storage         | Discovered new exit (range 15)
  4684 | -8/Storage         | Destroyed 7 combat bots
  4716 | -8/Storage         | Entered Factory
  4716 | -7/Factory         | Accompanied by 1 ally
  4716 | -7/Factory         | Evolved 2 slots: Utility x2
  4755 | -7/Factory         | Identified Flightbrick
  4756 | -7/Factory         | Attached Flightbrick, gained temporary slots: Utility x3
  4853 | -7/Factory         | Identified exit to Lower Caves
  4965 | -7/Factory         | Entered Lower Caves
  4965 | -7/Lower Caves     | Accompanied by 1 ally
  5042 | -7/Lower Caves     | Build established: Scavenger-Scout
  5110 | -7/Lower Caves     | Learned Factory security intel
  5124 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5193 | -7/Lower Caves     | Discovered new exit (range 5)
  5195 | -7/Lower Caves     | Identified exit to Lower Caves
  5204 | -7/Lower Caves     | Entered another Lower Caves area
  5214 | -7/Lower Caves     | Learned location of Zion (-6)
  5215 | -7/Lower Caves     | Discovered new exit (range 10)
  5216 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5363 | -7/Lower Caves     | Discovered new exit (range 15)
  5377 | -7/Lower Caves     | Identified exit to Data Miner
  5377 | -7/Lower Caves     | Entered Data Miner
  5377 | -7/Data Miner      | Discovered new exit (range 6)
  5385 | -7/Data Miner      | Met Data Miner
  5399 | -7/Data Miner      | Learned location of Section 7 (-3)
  5399 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5405 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5413 | -7/Data Miner      | Identified exit to Proximity Caves
  5414 | -7/Data Miner      | Entered Proximity Caves
  5416 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5497 | -6/Proximity Caves | Learned Factory security intel
  5515 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5525 | -6/Proximity Caves | Learned Factory emergency access door positions
  5545 | -6/Proximity Caves | Discovered new exit (range 10)
  5548 | -6/Proximity Caves | Identified exit to Factory
  5548 | -6/Proximity Caves | Entered Factory
  5548 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5549 | -6/Factory         | Identified exit to Factory
  5667 | -6/Factory         | Identified exit to Lower Caves
  5782 | -6/Factory         | Repaired Imp. Propulsion Shielding
  5879 | -6/Factory         | Entered Lower Caves
  5883 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5909 | -6/Lower Caves     | Learned Factory stockpile data
  6116 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6116 | -6/Lower Caves     | Discovered new exit (range 11)
  6118 | -6/Lower Caves     | Identified exit to Zion
  6119 | -6/Lower Caves     | Identified exit to Lower Caves
  6127 | -6/Lower Caves     | Entered Zion
  6139 | -6/Zion            | Found CR-A16's Pointy Stick
  6152 | -6/Zion            | Given the Hacking Drone Bay
  6154 | -6/Zion            | Found Prototype Device
  6165 | -6/Zion            | Given A8's code to call for help
  6166 | -6/Zion            | Discovered new exit (range 11)
  6174 | -6/Zion            | Received a visual enhancement algorithm
  6196 | -6/Zion            | Learned location of Quarantine (-3)
  6282 | -6/Zion            | Learned Factory emergency access door positions
  6289 | -6/Zion            | Learned Factory emergency access door positions
  6361 | -6/Zion            | Imprinted
  6363 | -6/Zion            | Declared Zion's savior
  6573 | -6/Zion            | Identified exit to Proximity Caves
  6607 | -6/Zion            | Entered Proximity Caves
  6607 | -5/Proximity Caves | Accompanied by 4 allies
  6613 | -5/Proximity Caves | Learned 4 Factory zone layouts
  6803 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  6811 | -5/Proximity Caves | Entered Factory
  6811 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6930 | -5/Factory         | Discovered new exit (range 8)
  6937 | -5/Factory         | Retrieved Zion intel report: Branch Access
  6937 | -5/Factory         | Identified exit to Upper Caves
  6937 | -5/Factory         | Identified exit to Extension
  6970 | -5/Factory         | Retrieved Zion intel report: Component Schematics
  6977 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
  7046 | -5/Factory         | Entered Upper Caves
  7114 | -5/Upper Caves     | Spotted B-75 Beast
  7128 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7131 | -5/Upper Caves     | Discovered new exit (range 14)
  7134 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7172 | -5/Upper Caves     | Identified exit to Upper Caves
  7172 | -5/Upper Caves     | Entered another Upper Caves area
  7199 | -5/Upper Caves     | Discovered new exit (range 5)
  7202 | -5/Upper Caves     | Identified exit to Factory
  7274 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7288 | -5/Upper Caves     | Learned location of Armory (-3)
  7295 | -5/Upper Caves     | Learned Factory terminal intel
  7312 | -5/Upper Caves     | Discovered new exit (range 14)
  7318 | -5/Upper Caves     | Identified exit to Zhirov
  7319 | -5/Upper Caves     | Entered Zhirov
  7319 | -5/Zhirov          | Discovered new exit (range 3)
  7325 | -5/Zhirov          | Met Zhirov
  7331 | -5/Zhirov          | Learned location of Testing (-2)
  7331 | -5/Zhirov          | Learned location of Command (-1)
  7333 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7338 | -5/Zhirov          | Found Alien Artifact
  7338 | -5/Zhirov          | Identified Integrated Reactor
  7338 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  7362 | -5/Zhirov          | Found Alien Artifact
  7374 | -5/Zhirov          | Identified exit to Proximity Caves
  7375 | -5/Zhirov          | Entered Proximity Caves
  7533 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7648 | -4/Proximity Caves | Spotter reported a threat
  7659 | -4/Proximity Caves | Learned 4 Research zone layouts
  7692 | -4/Proximity Caves | Discovered exit to Factory (range 2)
  7693 | -4/Proximity Caves | Entered Factory
  7693 | -4/Factory         | Evolved 2 slots: Utility x2
  7696 | -4/Factory         | Loaded intel: 25 terminal locations
  7894 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  7909 | -4/Factory         | Identified Hacking Drone Bay
  7924 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
  8062 | -4/Factory         | Manually triggered Chute Trap
  8062 | -4/Factory         | Sucked down chute
  8062 | -4/Factory         | Entered Waste
  8062 | -4/Waste           | The area was eerily silent
  8115 | -4/Waste           | Discovered new exit (range 13)
  8123 | -4/Waste           | Identified exit to Factory
  8123 | -4/Waste           | Entered Factory
  8154 | -4/Factory         | Retrieved Zion intel report: Branch Access
  8154 | -4/Factory         | Identified exit to Upper Caves
  8174 | -4/Factory         | Discovered new exit (range 5)
  8181 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8194 | -4/Factory         | Spotted B-86 Titan
  8209 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  8210 | -4/Factory         | Zion Light squad teleported in
  8229 | -4/Factory         | Fabricated Imp. Propulsion Shielding?
  8291 | -4/Factory         | Entered Upper Caves
  8309 | -4/Upper Caves     | Identified exit to Upper Caves
  8405 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8405 | -4/Upper Caves     | Entered another Upper Caves area
  8409 | -4/Upper Caves     | Identified exit to Research
  8433 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8522 | -4/Upper Caves     | Discovered new exit (range 8)
  8523 | -4/Upper Caves     | Identified exit to Warlord
  8524 | -4/Upper Caves     | Entered Warlord
  8526 | -4/Warlord         | Build established: Scavenger-Ninja
  8533 | -4/Warlord         | Discovered new exit (range 9)
  8655 | -4/Warlord         | Found Prototype Special Weapon
  8655 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
  8657 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
  8694 | -4/Warlord         | Visited the Vortex Lab
  8697 | -4/Warlord         | Found Prototype Energy Cannon
  8697 | -4/Warlord         | Identified Vortex Cannon
  8710 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8719 | -4/Warlord         | Rebuked by Warlord
  8722 | -4/Warlord         | Opened Warlord's prototype stash
  8945 | -4/Warlord         | P-70 Sage assimilated allied 5N-G8M(Y)
  8997 | -4/Warlord         | Warlord forces counterattacked
  9008 | -4/Warlord         | Lost 3 allies
  9008 | -4/Warlord         | Identified exit to Proximity Caves
  9009 | -4/Warlord         | Entered Proximity Caves
  9065 | -3/Proximity Caves | Spotter reported a threat
  9065 | -3/Proximity Caves | Spotter reported a threat
  9100 | -3/Proximity Caves | Discovered exit to Research (range 5)
  9106 | -3/Proximity Caves | Entered Research
  9106 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
  9128 | -3/Research        | Retrieved Zion intel report: Trap Installations
  9173 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
  9281 | -3/Research        | Retrieved Zion intel report: Emergency Access
  9300 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
  9303 | -3/Research        | Enhanced Grunt warped into view, answering call for help
  9312 | -3/Research        | Enhanced Grunt warped into view, answering call for help
  9317 | -3/Research        | Retrieved Zion intel report: Branch Access
  9317 | -3/Research        | Identified exit to Armory
  9317 | -3/Research        | Identified exit to Quarantine
  9340 | -3/Research        | Entered Quarantine
  9377 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
  9404 | -3/Quarantine      | Discovered new exit (range 16)
  9408 | -3/Quarantine      | Identified exit to Research
  9439 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
  9451 | -3/Quarantine      | Found Alien Artifact
  9451 | -3/Quarantine      | Identified Phase Redirector
  9497 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
  9517 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
  9577 | -3/Quarantine      | Found Alien Artifact
  9590 | -3/Quarantine      | Search patrols dispatched
  9605 | -3/Quarantine      | Found Alien Artifact
  9653 | -3/Quarantine      | Found Alien Artifact
  9654 | -3/Quarantine      | Identified Subatomic Replicator
  9654 | -3/Quarantine      | Used Subatomic Replicator to replicate Cld. Impulse Thruster
  9688 | -3/Quarantine      | Spotted Fortress
  9718 | -3/Quarantine      | Discovered new exit (range 5)
  9719 | -3/Quarantine      | Identified exit to Section 7
  9719 | -3/Quarantine      | Entered Section 7
  9727 | -3/Section 7       | Identified Core Reset Matrix
  9727 | -3/Section 7       | Identified Transdimensional Reconstructor
  9727 | -3/Section 7       | Identified Dimensional Node Initializer
  9727 | -3/Section 7       | Used Core Reset Matrix
  9731 | -3/Section 7       | Sensed 25 artifacts in vicinity
  9749 | -3/Section 7       | Found Integrated Reactor
  9749 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  9779 | -3/Section 7       | Retrieved Zion intel report: Guard Positions
  9802 | -3/Section 7       | Retrieved Zion intel report: Active Garrisons
  9807 | -3/Section 7       | Spotted S7 Guard
  9813 | -3/Section 7       | Found Core Physics Calibrator
  9840 | -3/Section 7       | Found Integrated Reactor
  9840 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  9846 | -3/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
  9856 | -3/Section 7       | Spotted B-86 Titan
  9866 | -3/Section 7       | Found Integrated Reactor
  9866 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  9889 | -3/Section 7       | Spotted Alpha 7
  9890 | -3/Section 7       | Spotted Alpha 7
  9909 | -3/Section 7       | Retrieved Zion intel report: Trap Installations
  9969 | -3/Section 7       | Search patrols dispatched
 10001 | -3/Section 7       | Discovered exit to Research (range 16)
 10003 | -3/Section 7       | Retrieved Zion intel report: Depthwide Sectors/0
 10015 | -3/Section 7       | Spotted S7 Guard
 10021 | -3/Section 7       | Found Integrated Thermoelectric Network
 10021 | -3/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 10032 | -3/Section 7       | Entered Research
 10032 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10038 | -2/Research        | Found Prototype Launcher
 10038 | -2/Research        | Identified Com. Tesla Bomb Launcher
 10091 | -2/Research        | Retrieved Zion intel report: Active Terminals
 10093 | -2/Research        | Build established: Alien-Scout
 10161 | -2/Research        | Retrieved Zion intel report: Trap Installations
 10171 | -2/Research        | Retrieved Zion intel report: Unaware Analyses
 10172 | -2/Research        | Zion Heavy squad teleported in
 10246 | -2/Research        | Discovered new exit (range 14)
 10282 | -2/Research        | Search patrols dispatched
 10335 | -2/Research        | Spotted B-90 Cyclops
 10381 | -2/Research        | Entered Access
 10381 | -1/Access          | Evolved 1 slot: Utility x1
 10588 | -1/Access          | Zion Hacker squad teleported in
 10631 | -1/Access          | Search patrols dispatched
 10681 | -1/Access          | Warped through subspace
 10738 | -1/Access          | Lost 5 parts (1p1n3u)
 10793 | -1/Access          | Build established: Alien-Ninja
 10828 | -1/Access          | Retrieved Zion intel report: Main Access
 10828 | -1/Access          | Identified exit to Surface
 10829 | -1/Access          | Zion Experimental squad teleported in
 10886 | -1/Access          | Retrieved Zion intel report: Trap Installations
 10926 | -1/Access          | Spotted B-99 Colossus
 10959 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 10960 | -1/Access          | Zion Explosive Resupply teleported in
 10964 | -1/Access          | Found Prototype Launcher
 10964 | -1/Access          | Identified Adv. Micro-nuke Launcher
 10967 | -1/Access          | Found Unknown Launcher
 10967 | -1/Access          | Identified Fusion Bomb Launcher
 10971 | -1/Access          | Spotted B-99 Colossus
 11019 | -1/Access          | Zion Light squad teleported in
 11029 | -1/Access          | Incoming investigation squad redirected
 11031 | -1/Access          | Spotted B-99 Colossus
 11032 | -1/Access          | Spotted B-99 Colossus
 11054 | ***                | Heading to fleet!

 Last Messages 
---------------
11043_ Slug penetrates Sealed Heavy Doors. <x2>
11045_ U-05 Engineer builds a Wall.
11045_ Slug penetrates Sealed Heavy Doors. <x2>
11045_ Penetrated by Slug.
11045_ Slug penetrates Sealed Heavy Doors. <x3>
11047_ Cld. Impulse Thruster destroyed.
11047_ Slug penetrates Sealed Heavy Doors. <x2>
11047_ R-10 Processor collects Med. Storage Unit.
11048_ B-99 Colossus activates siege mode.
11048_ Slug penetrates 55-9TU(z).
11048_ Slug penetrates R-10 Processor.
11048_ Slug penetrates Wall.
11050_ U-05 Engineer builds a Wall.
11050_ R-10 Processor collects Machine Analyzer.
11051_ Main Access Shell breached.
11051_ 9X-ZP1(z) Prototype Device blasted off.
11051_ Slug penetrates 9X-ZP1(z). <x2>
11051_ Slug penetrates R-10 Processor.
11052_ 55-9TU(z) destroyed.
11052_ Slug penetrates B-99 Colossus. <x3>

 Map 
-----
+----------------------------------------------------+
| ##            # ?????????????????????????????????? |
| ##            # ?????????????????????????????????? |
| ##        "   # ?????????????????????????????????? |
| ##       """  # ?????????????????????????????????? |
| ##      """   # ?????????????????????????????????? |
| ##       "    # ?????????????????????????????????? |
| ##            # ?????????????????????????????????? |
| ##            #   ???????????????????????????????? |
| ##            ######?????????????????????????????? |
| ##                 ##??????????????????###+##????? |
| ########+  #        ####################    #??^?? |
|                                             #??^?? |
|                %                            #????? |
| #/########    %    ##        ""#########    #????? |
| #                   #        ""#?########  ##????? |
| #                   #         "#?#      #  #?????? |
| #                  ##         T#?#      #  #?????? |
| #                   #         "#?#""    +  #?????? |
| #                   #         "#?#""    #  #?????? |
| "          w # #   ##        ""#?#      #  #?????? |
| #            # #####""""""""""""?#      #  #?????? |
| #            # ##???#   ?????????#      #  #?????? |
| #    =       " ##???#   ?????????#""    #  #?????? |
| #            # ##???#  """"""????#""    #  #?????? |
| #    *       # ##???#  "    "??#?#      #  +?????? |
| #            # ##???#    @" "? #?#      #  #?????? |
| #########"#+## ##???#  " "" "? #?#      #  #?????? |
|  "#       #    ##???#  "    "  #?#######"  #?????? |
|  ##       # ?  ##???#  """"""  #???######/#######? |
|  ##   !   # ?  ##???#   n      #???#            #? |
|  ##       # ?  ##???#"""""" """#???#            #? |
|  #####/#### ?  ??????????"" "??????#            #? |
|  ##### #### ?  ??????????"  "??????#            #? |
|  ##### #### ?  ##???#"""""" """#???#            #? |
|  ##"## ####    ##???#    %%!   #???#            #? |
|    ^           ##???#    %%[ % #???#            #? |
|   ^^           ##???#     !    #???#            #? |
|    ^           ##???#      %   #???#            #? |
|   ^^           ##???#          #???#            #? |
| ######## ########???#      !   #???#            #? |
|       ## ########???#    %     #??##            #? |
| ????????/##?????????####    "######"#############? |
| ???????? """""""""""   #   %#                 #??? |
| ????????  """"T""""    #   %#      ==         #??? |
| ????????? ?????       ?+    /      =!         #??? |
| ?????????  ???    [   ?#    #                 #??? |
| ?????????  ??        ??#  % "                 #??? |
| ?????????? ???       ??#    #                *#??? |
| ??????????????      ???#    #         [       #??? |
| ???????????????    ????#    #####+######+###+##??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          75
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             4
Additional Mass Support    16
Corruption Containment     12
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             15
Propulsion Shielding       66
Weapon Cycling             25
Evasion (%)                74
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          24
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Propulsion Shielding | x2 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Phase Redirector
Subatomic Replicator
Core Reset Matrix
Core Physics Calibrator
Integrated Thermoelectric Network
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotPointySlayer
  Manual?         0
Play Time         04:03:37
  Cumulative      359.6 hours
  Start           2024.04.13 @ 15:40:43
  End             2024.04.19 @ 17:24:12
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          2
  Total           18
  Types           5/2/6/1/2/0/1/1/0
Lore%             85
Gallery%          84
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b41fe6dd-6669-43e7-ba83-dea2ec3c606f