Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 17:24:12 Player: HeartGrenade Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (103) 515 Value Destroyed (3184) 3184 Prototype IDs (74) 1480 Alien Tech Used (7) 1400 Bonus (9614) 9614 TOTAL SCORE: 26693 Bonus ------- High Alert Combat Kills 286 Follower Combat Kills 1074 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 54 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 815/1600 Matter 141/300 Energy 100/100 System Corruption 9% Temperature Cool (3) Movement Flying (20) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Experimental Q-thruster > --- UTILITY (13) ----- Advanced Sensor Array Advanced Signal Interpreter Hacking Drone Bay (0/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Matter Neutralizer Enhanced Nova Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Cooled Cesium-ion Thruster Cooled Impulse Thruster Flightbrick > --- UTILITY ---------- Medium Storage Unit Advanced Gravity Neutralizer Structural Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Weapon Cycler Improved Transmission Jammer Advanced Cloaking Device Layered Light Armor Plating Layered Light Armor Plating Improved System Guard > --- WEAPON ----------- Heavy Plasma Cannon > --- INVENTORY -------- Light Angular Momentum Engine Cooled Impulse Thruster Layered Light Armor Plating Hacking Drone Bay Dimensional Node Initializer Transdimensional Reconstructor Matter Neutralizer Vortex Cannon Compact Tesla Bomb Launcher Force Lance [Rating: 154] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Flightbrick Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Light Armor Plating Artifact Core Physics Calibrator Weapon Katana Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Katana Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 17 | . . . 4 . 2 . . . . 2 . . . 2 . . . . 2 . . . . . . 2 . . 2 1 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . Utility 10 | . . . 2 . 2 . . . . 1 . . . . . . . . 2 . . . . . . 1 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 223 | 4 7 3 30 13 10 1 . . 2 7 4 2 2 8 3 3 5 1 13 1 10 2 1 9 1 6 12 23 11 29 Power 16 | . 1 1 2 . 1 . . . . 1 . . . 1 . . . . 1 . 1 . . 1 . . . 1 2 3 Engine 6 | . 1 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Core 5 | . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 1 1 Propulsion 38 | 2 2 . 11 7 1 . . . . 1 . . . 5 . . . . . . . . . 1 . . 2 . 1 5 Treads 19 | 2 2 . 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . 1 1 1 . . . . 1 . . . 5 . . . . . . . . . 1 . . 2 . 1 5 Utility 86 | . 2 . 11 1 8 . . . . 3 . . . 2 2 2 5 . 8 1 7 1 1 3 . 5 4 9 3 8 Device 34 | . . . 3 . 3 . . . . . . . . 2 . 2 . . 4 . 3 1 1 2 . 4 3 2 2 2 Storage 5 | . . . 2 . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Processor 8 | . 1 . 1 . 2 . . . . . . . . . . . . . 3 . . . . . . . . . 1 . Hackware 5 | . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . 1 Protection 32 | . 1 . 5 1 1 . . . . 3 . . . . 2 . 3 . . 1 2 . . 1 . 1 . 6 . 5 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 83 | 2 2 2 6 5 . 1 . . 2 2 4 2 2 . 1 1 . 1 4 . 2 1 . 4 1 1 6 13 5 13 Energy Gun 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 47 | . . . 3 1 . . . . . 1 2 . 1 . . 1 . 1 4 . 2 1 . 1 1 1 5 12 2 8 Ballistic Gun 6 | 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . 1 1 1 3 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 2 Special Melee Weapon 6 | . . . . . . 1 . . 1 1 2 . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 4 3 1 . . . . . . . . 2 . . 3 . 1 . . . . 3 . . 3 2 1 2 Parts Lost 40 | . . 2 4 . . . . . . . . . 1 2 . . . . . . 2 . . . . 1 1 2 . 25 Power 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 Propulsion 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Utility 23 | . . 2 4 . . . . . . . . . 1 1 . . . . . . 1 . . . . 1 . 1 . 12 Weapon 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . 2 Highest Loss Streak 17 | . . 1 3 . . . . . . . . . 1 2 . . . . . . 2 . . . . 1 1 1 . 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 72 84 91 99 61 66 68 68 68 71 72 72 69 72 60 65 67 70 74 81 78 81 81 84 85 78 78 80 79 68 Engine 4 | . 5 14 9 9 . . . . . 2 5 5 5 5 5 5 5 5 . . . . . . . . . . . 1 Core 1 | . . . . . 5 6 6 6 6 2 . . . 5 5 5 5 5 4 4 3 4 4 4 4 4 4 4 4 . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 4 4 4 4 7 8 2 Treads 13 | . 27 28 34 35 4 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . 5 6 6 6 6 11 11 11 11 14 15 15 15 15 13 13 13 13 13 13 13 12 12 12 15 13 Device 11 | . . . 8 9 12 12 12 12 12 11 11 11 11 12 10 14 15 15 18 22 18 18 18 18 18 20 20 19 20 15 Storage 4 | . . . 6 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 3 Processor 9 | . 2 3 1 9 10 12 12 12 12 11 11 11 11 10 10 10 10 10 10 18 18 18 18 18 18 16 16 16 16 14 Hackware 2 | . . . . . 2 6 6 6 6 5 5 5 2 . . . 1 5 8 4 4 4 4 4 4 4 4 3 . . Protection 9 | . 7 10 13 8 6 6 6 6 6 10 11 11 11 10 5 5 5 5 4 4 6 9 9 9 9 7 8 7 8 8 Energy Cannon 2 | . . . 5 8 . . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 Ballistic Gun 4 | . 20 14 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 7 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 6 6 6 6 6 5 5 4 5 5 5 5 5 5 4 4 4 4 4 4 4 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 3 10 11 82 79 64 23 23 23 28 29 38 29 29 35 33 35 38 35 39 39 40 39 39 41 41 40 43 51 57 58 Greatest Support 86 | 3 40 40 86 86 83 24 24 24 24 29 29 29 29 38 35 35 35 35 44 44 44 44 44 44 44 44 54 51 64 64 Greatest Overweight (x) 1 | . . . 1 1 . . . . 1 1 1 . . 1 . . 1 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 5 5 5 14 20 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 20 | 2 5 5 20 20 19 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 1 4 4 12 19 11 10 10 10 10 9 10 9 10 9 9 9 9 9 9 10 9 9 10 9 9 9 9 9 9 8 Final Capacity 20 | 5 5 5 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 2 5 5 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 10 4 Class Distribution -------------------- 31% | Scavenger-Scout 23% | Scavenger-Mutant 18% | Mutant 13% | Scavenger-Ninja 6% | Alien-Scout 4% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Ninja | -4/Waste Scavenger-Scout | -4/Factory Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Upper Caves Scavenger-Ninja | -4/Warlord Scavenger-Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Ninja | -1/Access Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 3363 | 192 210 293 848 233 . 33 77 . . 135 . 68 37 . 33 135 . 14 100 97 80 30 . 100 . . 190 134 246 78 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3937 | . 261 173 1950 787 . . 53 . . 17 . . . . 70 114 . 14 33 . . . . 10 . 37 146 134 . 138 Parts 218 | . 14 17 118 31 . . 1 . . 3 . . . . 11 2 . 1 3 . . . . . . 2 5 4 . 6 Haulers Intercepted 6 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . 10 . . . 5 1 . . . . . 5 . 8 1 . 1 . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 71 | . 7 8 31 15 . . . . 1 . . . . . 5 . . 1 . . . . . 1 . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 23 | . 6 5 9 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Cannons 34 | . 1 3 22 8 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 13 | . . . . 5 . . . . 1 . . . . . 5 . . . . . . . . . . . . . . 2 Classes Destroyed 19 | . 3 1 9 2 . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . Worker 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Builder 6 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Swarmer 22 | . 4 3 7 2 . . . . . . . . . . 5 . . . . . . . . 1 . . . . . . Grunt 25 | . 3 . 12 8 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Brawler 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 3 3 5 8 . . . . 1 1 . . . . 5 1 . 1 1 . . . . 1 . 1 1 1 . 2 Combat Bots Only 7 | . 3 3 3 7 . . . . 1 . . . . . 5 . . 1 . . . . . 1 . . . . . 2 Max Kills in Single Turn 4 | . 1 1 2 4 . . . . 1 1 . . . . 2 1 . 1 1 . . . . 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Hostile Shots Fired 883 | . 53 41 166 36 . 9 4 . 24 9 . . 11 16 13 . . . 28 . 31 8 . 2 . 38 10 28 29 327 Missed 343 | . 6 13 39 14 . 7 3 . 12 5 . . 4 9 6 . . . 16 . 16 6 . 2 . 19 4 17 12 133 Damage Taken 9323 | . 460 443 1681 341 . 18 15 . 184 131 . . 130 131 113 . . . 91 . 335 46 . . . 419 158 250 539 3838 Core 1366 | . 142 100 278 . . . . . . 71 . . . . . . . . . . 26 . . . . 49 . 25 24 651 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 323 | . . . . . . . . . . 21 . . 49 47 . . . . . . 44 15 . . . 63 30 54 . . Ignored by Resistances 223 | . . . 186 21 . . . . . . . . . . . . . . . . . . . . . . . . . 16 Regen/Repaired (Parts) 235 | . 185 . . . . . . . . 41 . . . . . . . . . . . . . 9 . . . . . . Core Remaining (%) 78 | 100 . 3 . 49 . . . . 100 . . . 91 . . . . 100 . . . . . . 97 . . 94 98 50 Volleys Fired 379 | . 31 26 134 34 . . . . 5 2 16 . 1 . 3 3 . 7 10 . 4 2 . 1 3 3 7 21 40 26 Largest 2 | . 2 2 2 2 . . . . 1 1 1 . 1 . 1 1 . 1 1 . 1 1 . 1 1 1 1 1 1 1 Hottest 120 | . 55 65 67 91 . . . . 36 90 90 . 90 . 36 90 . 90 90 . 90 90 . 40 90 50 90 90 90 120 Shots Fired 600 | . 62 52 268 64 . . . . 5 2 16 . 1 . 3 3 . 7 10 . 4 2 . 1 3 3 7 21 40 26 Gun 259 | . 59 26 142 30 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Cannon 327 | . 3 26 126 31 . . . . . 2 16 . 1 . . 3 . 7 10 . 4 2 . . 2 3 7 21 40 23 Launcher 14 | . . . . 3 . . . . 5 . . . . . 3 . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 310 | . 62 52 178 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 272 | . . . 90 43 . . . . . 2 16 . 1 . . 3 . 7 10 . 4 2 . 1 3 . 7 21 40 22 Explosive 14 | . . . . 3 . . . . 5 . . . . . 3 . . . . . . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Robot Hit Streak 19 | . 9 12 19 9 . . . . . . . . . . 5 . . . . . . . . 6 . . 3 6 . 9 Robot Miss Streak 4 | . 4 2 3 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 342 | . 36 39 187 35 2 1 3 1 . 5 4 1 . 2 2 5 . 1 2 . . . . 1 . 2 3 3 . 7 Core Hits 166 | . 16 14 75 32 . . 1 . 2 1 1 . . . 5 2 . 1 1 . . . . 1 . . 2 2 . 10 Critical Kills 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . . 3 2 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Burn 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 170 | . . . . . 7 2 5 1 6 14 12 1 5 7 2 9 . 7 13 . 6 1 3 6 1 13 5 . 1 43 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 118 | . . . . . 7 1 3 . 5 13 11 . 5 7 2 9 . 7 13 . 6 1 3 6 1 13 5 . . . Piercing 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 43 Sneak Attacks 17 | . . . . . 1 1 2 1 . 3 1 1 . 2 . 3 . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9827 | . 407 578 3890 1622 92 . 65 . 199 206 171 . . 131 305 318 . 48 95 . . . . 14 . 116 95 98 . 1377 Guns 2442 | . 375 264 1492 297 . . . . . . . . . . . . . . . . . . . 14 . . . . . . Cannons 3374 | . 32 314 2398 437 . . . . . . . . . . . . . . . . . . . . . . 95 98 . . Explosions 2518 | . . . . 888 . . . . 199 . . . . . 305 . . . . . . . . . . . . . . 1126 Melee 1493 | . . . . . 92 . 65 . . 206 171 . . 131 . 318 . 48 95 . . . . . . 116 . . . 251 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3078 | . 407 578 1931 162 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2738 | . . . 1959 572 . . . . . . . . . . . . . . . . . . . 14 . . 95 98 . . Explosive 2518 | . . . . 888 . . . . 199 . . . . . 305 . . . . . . . . . . . . . . 1126 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1242 | . . . . . 92 . 65 . . 206 171 . . 131 . 318 . 48 95 . . . . . . 116 . . . . Piercing 251 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 Highest Corruption 9 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 9 Average Corruption 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 331 | . . . 53 10 10 . . . 7 23 37 . . 51 . 75 . . . . . . . . . 61 . . . 4 Projectiles 63 | . . . 53 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 11 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 4 Melee 257 | . . . . . 10 . . . . 23 37 . . 51 . 75 . . . . . . . . . 61 . . . . Knockbacks 15 | . . 3 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . 3 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 23 . 329 14 . . . . . 92 276 . 46 16 30 174 11 193 241 3 126 84 . 6 84 55 . 351 201 198 Average Temperature 70 | . 7 . 36 6 . . . . . 45 114 . 23 4 12 23 6 89 60 2 41 38 . 4 37 6 . 104 143 78 Received Heat Transfer 1443 | . 129 54 783 180 . 6 . . . 6 . . 27 18 . . . . . . 33 . . . . 36 9 9 36 117 Effects 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 5 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3889 | . . . 2664 888 . . . . . . . . . . . . . . . . . . . 37 . . 150 150 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 839 | . 264 . 591 682 375 . . . . 242 . . . 373 . . . . 419 146 263 . . . . 839 677 611 472 524 Initial 471 | . . . . 212 310 . . . . 94 . . . 107 . . . . 152 146 102 . . . . 300 471 351 273 267 Average 339 | . 109 . 339 538 337 . . . . 162 . . . 263 . . . . 281 146 167 . . . . 515 573 482 369 360 Maximum Alert Level 3 | . 1 . 2 2 1 . . . . 1 . . . 1 . . . . 2 . 1 . . . . 3 2 2 2 2 Low Security (%) 28 | 100 77 . 31 . . . . . . 73 . . . 17 . . . . 36 100 81 . . . . . . . . . Level 1 29 | . 22 . 9 17 100 . . . . 26 . . . 82 . . . . 59 . 18 . . . . 36 . 14 68 69 Level 2 42 | . . . 59 82 . . . . . . . . . . . . . . 3 . . . . . . 47 100 85 31 30 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 5 3 2 . . . . 1 . . . 1 . . . . 2 . . . . . . 2 . 1 1 7 Investigation 12 | . 1 . 2 . 2 . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 2 Extermination 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Reinforcement 9 | . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 4 Assault 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 10 | . 1 . 1 4 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 . 19 . Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 . 7 . Times Spotted 331 | . 19 8 50 34 3 1 1 . 10 6 . . 16 18 7 2 . 2 17 . 11 7 1 6 2 13 15 11 22 49 Peak Tracking Total 14 | . 7 3 4 9 2 1 1 . 7 2 . . 6 11 5 3 . 1 10 . 5 4 1 3 2 14 5 5 12 14 Tactical Retreats 54 | . 2 . 3 . . 1 . . 3 1 . . 4 2 1 . . . 5 . 3 2 1 . . 6 3 4 3 10 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 10 | . 1 . 2 1 . . . . . 2 . . . . . . . . 1 . . . . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . 8 . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 20 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . 4 4 5 . 2 Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 61 | . 5 . 9 5 4 . . 4 . 10 . . . 2 . 1 4 . 4 . 2 . . 1 . 5 1 1 1 2 Terminals 30 | . 4 . 8 5 3 . . . . 7 . . . . . . . . . . . . . . . 2 . . . 1 Fabricators 6 | . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . 1 . Repair Stations 3 | . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . 1 . . Garrison Access 8 | . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 1 . . 1 Total Hacks 184 | . 16 . 22 10 10 . . 27 . 40 . . . 4 . 3 17 . 13 . 5 . . 1 . 8 1 2 1 4 Successful 113 | . 8 . 8 5 4 . . 27 . 20 . . . 3 . 3 17 . 5 . 5 . . 1 . 6 . . 1 . Failed 71 | . 8 . 14 5 6 . . . . 20 . . . 1 . . . . 8 . . . . . . 2 1 2 . 4 Catastrophic 10 | . 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 173 | . 10 . 11 4 3 . . . . 17 . . . 14 . . . . 12 . 15 . . 1 . 21 14 18 13 20 Terminals 83 | . 11 . 21 10 8 . . . . 27 . . . . . . . . . . . . . . . 3 . . . 3 Fabricators 15 | . . . . . 2 . . . . . . . . 3 . . . . 2 . 4 . . . . 3 . . 1 . Repair Stations 9 | . 5 . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . . . . . . . . 11 . . . . . . . . 6 . . . . . . . . 2 . . Garrison Access 10 | . . . 1 . . . . . . . . . . 1 . . . . 3 . 1 . . . . 2 1 . . 1 Terminal Hacks 71 | . 4 . 6 5 2 . . 27 . 5 . . . . . 3 17 . . . . . . 1 . 1 . . . . Record 16 | . . . . . . . . 8 . . . . . . . 3 5 . . . . . . . . . . . . . Part Schematic 18 | . 2 . . 1 1 . . 10 . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 2 . . . . 3 . . . . . . . . 4 . . . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 1 . . . . . . . . 2 . . . . 1 . 3 . . . . 2 . . 1 . Network Status 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . Load Schematic 4 | . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . . . . 10 . . . . . . . . 3 . . . . . . . . . . . Insert Component 6 | . . . . . . . . . . 4 . . . . . . . . 2 . . . . . . . . . . . Analyze 7 | . . . . . . . . . . 6 . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Seal Access 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Unauthorized Hacks 9 | . . . 1 . 1 . . . . 3 . . . 1 . . . . 1 . 1 . . . . 1 . . . . Terminals 4 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . Prioritize 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recompile 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . 8 3 3 . . . . 6 . . . 2 . . . . 3 . 1 . . . . 2 1 1 . 2 Full Trace Events 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . 2 . . 1 1 . . 10 . 4 . . . 15 . . 4 . 9 . 12 . . . . 12 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 109 | . . . . . . . . . . . . . . 36 . . . . . . 73 . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 90 | . 52 . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . 1 2 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . 1 2 1 . 1 . 1 . . . . . . . . . . . . . . . . . . parse_system 5 | . . . . . . 1 2 1 . . . 1 . . . . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 27 | . . . . 3 . . . . . . . 4 . . . . . . . . 3 . . 5 . 2 . . 2 8 Largest Group 5 | . . . . 3 1 1 . . . . . 4 4 . . . . . . . 3 . . 5 . 2 . . 2 3 Highest-Rated Group 345 | . . . . 93 31 31 . . . . . 152 152 . . . . . . . 288 . . 281 . 192 . . 244 345 Highest-Rated Ally 269 | . . . . 31 31 31 . . . . . 39 39 . . . . . . . 96 . . 65 . 96 . . 122 269 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . 2 . . . 1 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 RETURN 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . Ally Attacks 138 | . . . . 59 . 3 . . . . . . 12 . . . . . . . 7 . . 14 . 18 . . 7 18 Total Damage 4710 | . . . . 990 . 41 . . . . . . 1076 . . . . . . . 352 . . 530 . 443 . . 527 751 Kills 31 | . . . . 12 . 2 . . . . . . 4 . . . . . . . 1 . . 4 . 2 . . 3 3 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . . . . . 1 1 . 3 . 1 2 1 . 1 2 . 1 . . . 1 1 . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . 1 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . Zionite Intel Received 28 | . . . . . . . . . . . . . . 3 . . . . 2 . 3 . . . . 5 4 5 3 3 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 11053 | 26 966 562 2292 869 249 239 173 37 134 331 248 480 204 235 126 147 56 318 369 61 168 114 119 485 97 234 379 313 349 673 Spaces Moved 15259 | 37 549 297 1092 442 424 497 372 89 252 565 437 869 371 551 251 341 138 382 850 199 364 228 291 923 284 468 1011 625 647 1413 Core 185 | 37 148 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2246 | . 401 297 1092 442 14 . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12828 | . . . . . 410 497 372 89 252 565 437 869 371 551 251 341 138 382 850 199 364 228 291 923 284 468 1011 625 647 1413 Fastest Speed 20 | 50 50 160 160 160 40 40 40 40 40 34 34 34 34 27 30 30 30 30 30 30 30 30 30 30 30 30 27 30 20 20 Average Speed 50 | 50 130 160 160 160 43 40 40 40 40 34 35 34 34 30 30 30 30 30 30 30 30 30 30 30 30 30 29 30 27 27 Slowest Speed 240 | 50 160 160 240 240 160 40 40 40 80 34 89 34 34 94 30 30 93 30 30 30 30 30 30 30 30 30 30 30 30 30 Overloaded Moves 91 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 21 . 23 44 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . . . 1 . 1 . . 2 . . . 5 . . . . 5 . 3 . 2 3 . 5 8 6 13 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 3 53 16 74 66 12 65 48 75 52 19 61 89 69 16 43 60 60 55 25 91 14 36 54 90 51 23 90 41 25 53 Regions Visited 30 Branch Regions 19 Pre-discovered Areas 16 | . . . . . . . 1 1 . . . 4 . . . 1 3 . . . . . . . . . . 6 . . Known Exits Taken 23 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . . . 4 4 . . . . 4 1 . . 1 . 1 . . . 2 . . 1 . . . . . Spaces Dug 222 | . . . . . 4 1 2 . 5 8 20 . 6 2 13 6 . 12 21 . 10 3 3 2 3 9 5 6 29 52 Terrain Destroyed 356 | . . . 16 29 4 1 2 . 18 8 20 . 6 2 31 6 . 12 21 . 10 3 3 2 3 9 5 7 29 109 Melee 113 | . . . . . 4 1 2 . 5 6 4 . 5 2 2 3 . 5 11 . 6 1 3 2 1 9 3 . . 38 Projectile 127 | . . . 16 12 . . . . . 2 16 . 1 . . 3 . 7 10 . 4 2 . . 2 . 2 7 29 14 AOE 116 | . . . . 17 . . . . 13 . . . . . 29 . . . . . . . . . . . . . . 57 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Acc Total 17641 | 42 743 338 1369 546 481 535 390 89 270 680 493 1053 438 602 296 368 151 567 930 200 404 269 314 1118 291 532 1067 728 766 1571 Wait 1374 | . 149 3 67 33 21 34 13 . 6 67 25 176 60 34 35 11 . 170 37 . 21 36 22 147 1 46 7 35 68 50 Move 15090 | 36 548 296 1091 441 421 496 369 88 251 560 436 868 370 541 250 340 137 381 840 198 357 227 286 916 283 457 994 612 622 1378 Hop 65 | . . . . . 1 . 1 . . 2 . . . 4 . . . . 5 . 3 . 2 3 . 5 8 6 11 14 Pick Up 71 | 2 5 3 20 8 3 1 1 . . 5 . 2 . 2 . . 2 . 2 . . . . 1 . 1 5 2 2 4 Fast Attach 95 | 4 5 . 18 4 1 1 . . . 1 . 2 . 5 . 2 5 . 7 . 3 . . 6 . . 1 12 8 10 Attach 84 | . 1 . 2 3 7 . . . . 3 . . . 2 3 1 1 1 6 . 2 1 . 2 1 3 8 14 3 20 Detach 75 | . . . 7 . 8 . . . . 1 . . . 1 3 1 1 1 7 . 2 1 . 1 1 1 6 15 5 13 Swap 52 | . 1 3 10 6 2 . . . 2 3 4 . 2 1 . . . . . 1 5 1 1 1 . 3 4 2 . . Drop 118 | . 3 7 20 17 10 1 1 . . 4 . 4 . 5 . 1 5 . 3 1 1 . . 8 1 . 4 9 6 7 Fire 379 | . 31 26 134 34 . . . . 5 2 16 . 1 . 3 3 . 7 10 . 4 2 . 1 3 3 7 21 40 26 Melee 170 | . . . . . 7 2 5 1 6 14 12 1 5 7 2 9 . 7 13 . 6 1 3 6 1 13 5 . 1 43 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . 18 . . . . . . . . . . . . . . . . 18 . . 6 Rewire 26 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 27 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 12) 212 | -10/Materials | Core integrity fell below 50% 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Repaired Lgt. Treads 375 | -10/Materials | Repaired Lgt. Treads 737 | -10/Materials | Discovered new exit (range 9) 984 | -10/Materials | Discovered new exit (range 6) 993 | -10/Materials | Entered Subcaves 1236 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1367 | -10/Subcaves | Discovered new exit (range 8) 1412 | -10/Subcaves | A Subdweller sparked back to life 1412 | -10/Subcaves | A Subdweller sparked back to life 1412 | -10/Subcaves | A Subdweller sparked back to life 1424 | -10/Subcaves | Core integrity fell below 20% 1538 | -10/Subcaves | Found Prototype Flight Unit 1555 | -10/Subcaves | Entered Materials 1555 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1629 | -8/Materials | Discovered new exit (range 11) 1948 | -8/Materials | Build established: Scavenger-Mutant 2864 | -8/Materials | Discovered new exit (range 5) 3116 | -8/Materials | Lost 3 parts (3u) 3362 | -8/Materials | Build established: Mutant 3425 | -8/Materials | Identified exit to Storage 3576 | -8/Materials | Core integrity fell below 50% 3787 | -8/Materials | Build established: Scavenger-Mutant 3847 | -8/Materials | Entered Storage 3970 | -8/Storage | Allied Derelicts emerged from ambush trap array 4247 | -8/Storage | First assault squad dispatched 4284 | -8/Storage | Discovered new exit (range 15) 4684 | -8/Storage | Destroyed 7 combat bots 4716 | -8/Storage | Entered Factory 4716 | -7/Factory | Accompanied by 1 ally 4716 | -7/Factory | Evolved 2 slots: Utility x2 4755 | -7/Factory | Identified Flightbrick 4756 | -7/Factory | Attached Flightbrick, gained temporary slots: Utility x3 4853 | -7/Factory | Identified exit to Lower Caves 4965 | -7/Factory | Entered Lower Caves 4965 | -7/Lower Caves | Accompanied by 1 ally 5042 | -7/Lower Caves | Build established: Scavenger-Scout 5110 | -7/Lower Caves | Learned Factory security intel 5124 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5193 | -7/Lower Caves | Discovered new exit (range 5) 5195 | -7/Lower Caves | Identified exit to Lower Caves 5204 | -7/Lower Caves | Entered another Lower Caves area 5214 | -7/Lower Caves | Learned location of Zion (-6) 5215 | -7/Lower Caves | Discovered new exit (range 10) 5216 | -7/Lower Caves | Encountered a Warlord checkpoint 5363 | -7/Lower Caves | Discovered new exit (range 15) 5377 | -7/Lower Caves | Identified exit to Data Miner 5377 | -7/Lower Caves | Entered Data Miner 5377 | -7/Data Miner | Discovered new exit (range 6) 5385 | -7/Data Miner | Met Data Miner 5399 | -7/Data Miner | Learned location of Section 7 (-3) 5399 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5405 | -7/Data Miner | Received God Mode back door access code from Data Miner 5413 | -7/Data Miner | Identified exit to Proximity Caves 5414 | -7/Data Miner | Entered Proximity Caves 5416 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5497 | -6/Proximity Caves | Learned Factory security intel 5515 | -6/Proximity Caves | Learned location of 1 exit from Factory 5525 | -6/Proximity Caves | Learned Factory emergency access door positions 5545 | -6/Proximity Caves | Discovered new exit (range 10) 5548 | -6/Proximity Caves | Identified exit to Factory 5548 | -6/Proximity Caves | Entered Factory 5548 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5549 | -6/Factory | Identified exit to Factory 5667 | -6/Factory | Identified exit to Lower Caves 5782 | -6/Factory | Repaired Imp. Propulsion Shielding 5879 | -6/Factory | Entered Lower Caves 5883 | -6/Lower Caves | Encountered a Warlord checkpoint 5909 | -6/Lower Caves | Learned Factory stockpile data 6116 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6116 | -6/Lower Caves | Discovered new exit (range 11) 6118 | -6/Lower Caves | Identified exit to Zion 6119 | -6/Lower Caves | Identified exit to Lower Caves 6127 | -6/Lower Caves | Entered Zion 6139 | -6/Zion | Found CR-A16's Pointy Stick 6152 | -6/Zion | Given the Hacking Drone Bay 6154 | -6/Zion | Found Prototype Device 6165 | -6/Zion | Given A8's code to call for help 6166 | -6/Zion | Discovered new exit (range 11) 6174 | -6/Zion | Received a visual enhancement algorithm 6196 | -6/Zion | Learned location of Quarantine (-3) 6282 | -6/Zion | Learned Factory emergency access door positions 6289 | -6/Zion | Learned Factory emergency access door positions 6361 | -6/Zion | Imprinted 6363 | -6/Zion | Declared Zion's savior 6573 | -6/Zion | Identified exit to Proximity Caves 6607 | -6/Zion | Entered Proximity Caves 6607 | -5/Proximity Caves | Accompanied by 4 allies 6613 | -5/Proximity Caves | Learned 4 Factory zone layouts 6803 | -5/Proximity Caves | Discovered exit to Factory (range 11) 6811 | -5/Proximity Caves | Entered Factory 6811 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6930 | -5/Factory | Discovered new exit (range 8) 6937 | -5/Factory | Retrieved Zion intel report: Branch Access 6937 | -5/Factory | Identified exit to Upper Caves 6937 | -5/Factory | Identified exit to Extension 6970 | -5/Factory | Retrieved Zion intel report: Component Schematics 6977 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7046 | -5/Factory | Entered Upper Caves 7114 | -5/Upper Caves | Spotted B-75 Beast 7128 | -5/Upper Caves | Learned 4 Factory zone layouts 7131 | -5/Upper Caves | Discovered new exit (range 14) 7134 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7172 | -5/Upper Caves | Identified exit to Upper Caves 7172 | -5/Upper Caves | Entered another Upper Caves area 7199 | -5/Upper Caves | Discovered new exit (range 5) 7202 | -5/Upper Caves | Identified exit to Factory 7274 | -5/Upper Caves | Encountered a Warlord checkpoint 7288 | -5/Upper Caves | Learned location of Armory (-3) 7295 | -5/Upper Caves | Learned Factory terminal intel 7312 | -5/Upper Caves | Discovered new exit (range 14) 7318 | -5/Upper Caves | Identified exit to Zhirov 7319 | -5/Upper Caves | Entered Zhirov 7319 | -5/Zhirov | Discovered new exit (range 3) 7325 | -5/Zhirov | Met Zhirov 7331 | -5/Zhirov | Learned location of Testing (-2) 7331 | -5/Zhirov | Learned location of Command (-1) 7333 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7338 | -5/Zhirov | Found Alien Artifact 7338 | -5/Zhirov | Identified Integrated Reactor 7338 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7362 | -5/Zhirov | Found Alien Artifact 7374 | -5/Zhirov | Identified exit to Proximity Caves 7375 | -5/Zhirov | Entered Proximity Caves 7533 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7648 | -4/Proximity Caves | Spotter reported a threat 7659 | -4/Proximity Caves | Learned 4 Research zone layouts 7692 | -4/Proximity Caves | Discovered exit to Factory (range 2) 7693 | -4/Proximity Caves | Entered Factory 7693 | -4/Factory | Evolved 2 slots: Utility x2 7696 | -4/Factory | Loaded intel: 25 terminal locations 7894 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7909 | -4/Factory | Identified Hacking Drone Bay 7924 | -4/Factory | Retrieved Zion intel report: Active Garrisons 8062 | -4/Factory | Manually triggered Chute Trap 8062 | -4/Factory | Sucked down chute 8062 | -4/Factory | Entered Waste 8062 | -4/Waste | The area was eerily silent 8115 | -4/Waste | Discovered new exit (range 13) 8123 | -4/Waste | Identified exit to Factory 8123 | -4/Waste | Entered Factory 8154 | -4/Factory | Retrieved Zion intel report: Branch Access 8154 | -4/Factory | Identified exit to Upper Caves 8174 | -4/Factory | Discovered new exit (range 5) 8181 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 8194 | -4/Factory | Spotted B-86 Titan 8209 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 8210 | -4/Factory | Zion Light squad teleported in 8229 | -4/Factory | Fabricated Imp. Propulsion Shielding? 8291 | -4/Factory | Entered Upper Caves 8309 | -4/Upper Caves | Identified exit to Upper Caves 8405 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8405 | -4/Upper Caves | Entered another Upper Caves area 8409 | -4/Upper Caves | Identified exit to Research 8433 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8522 | -4/Upper Caves | Discovered new exit (range 8) 8523 | -4/Upper Caves | Identified exit to Warlord 8524 | -4/Upper Caves | Entered Warlord 8526 | -4/Warlord | Build established: Scavenger-Ninja 8533 | -4/Warlord | Discovered new exit (range 9) 8655 | -4/Warlord | Found Prototype Special Weapon 8655 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 8657 | -4/Warlord | Found RU-N14's Throwing Claymores v3 8694 | -4/Warlord | Visited the Vortex Lab 8697 | -4/Warlord | Found Prototype Energy Cannon 8697 | -4/Warlord | Identified Vortex Cannon 8710 | -4/Warlord | Warlord's base attacked by MAIN.C 8719 | -4/Warlord | Rebuked by Warlord 8722 | -4/Warlord | Opened Warlord's prototype stash 8945 | -4/Warlord | P-70 Sage assimilated allied 5N-G8M(Y) 8997 | -4/Warlord | Warlord forces counterattacked 9008 | -4/Warlord | Lost 3 allies 9008 | -4/Warlord | Identified exit to Proximity Caves 9009 | -4/Warlord | Entered Proximity Caves 9065 | -3/Proximity Caves | Spotter reported a threat 9065 | -3/Proximity Caves | Spotter reported a threat 9100 | -3/Proximity Caves | Discovered exit to Research (range 5) 9106 | -3/Proximity Caves | Entered Research 9106 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9128 | -3/Research | Retrieved Zion intel report: Trap Installations 9173 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9281 | -3/Research | Retrieved Zion intel report: Emergency Access 9300 | -3/Research | Retrieved Zion intel report: Prototype Schematics 9303 | -3/Research | Enhanced Grunt warped into view, answering call for help 9312 | -3/Research | Enhanced Grunt warped into view, answering call for help 9317 | -3/Research | Retrieved Zion intel report: Branch Access 9317 | -3/Research | Identified exit to Armory 9317 | -3/Research | Identified exit to Quarantine 9340 | -3/Research | Entered Quarantine 9377 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 9404 | -3/Quarantine | Discovered new exit (range 16) 9408 | -3/Quarantine | Identified exit to Research 9439 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 9451 | -3/Quarantine | Found Alien Artifact 9451 | -3/Quarantine | Identified Phase Redirector 9497 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 9517 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 9577 | -3/Quarantine | Found Alien Artifact 9590 | -3/Quarantine | Search patrols dispatched 9605 | -3/Quarantine | Found Alien Artifact 9653 | -3/Quarantine | Found Alien Artifact 9654 | -3/Quarantine | Identified Subatomic Replicator 9654 | -3/Quarantine | Used Subatomic Replicator to replicate Cld. Impulse Thruster 9688 | -3/Quarantine | Spotted Fortress 9718 | -3/Quarantine | Discovered new exit (range 5) 9719 | -3/Quarantine | Identified exit to Section 7 9719 | -3/Quarantine | Entered Section 7 9727 | -3/Section 7 | Identified Core Reset Matrix 9727 | -3/Section 7 | Identified Transdimensional Reconstructor 9727 | -3/Section 7 | Identified Dimensional Node Initializer 9727 | -3/Section 7 | Used Core Reset Matrix 9731 | -3/Section 7 | Sensed 25 artifacts in vicinity 9749 | -3/Section 7 | Found Integrated Reactor 9749 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9779 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 9802 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 9807 | -3/Section 7 | Spotted S7 Guard 9813 | -3/Section 7 | Found Core Physics Calibrator 9840 | -3/Section 7 | Found Integrated Reactor 9840 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9846 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 9856 | -3/Section 7 | Spotted B-86 Titan 9866 | -3/Section 7 | Found Integrated Reactor 9866 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9889 | -3/Section 7 | Spotted Alpha 7 9890 | -3/Section 7 | Spotted Alpha 7 9909 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 9969 | -3/Section 7 | Search patrols dispatched 10001 | -3/Section 7 | Discovered exit to Research (range 16) 10003 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 10015 | -3/Section 7 | Spotted S7 Guard 10021 | -3/Section 7 | Found Integrated Thermoelectric Network 10021 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 10032 | -3/Section 7 | Entered Research 10032 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10038 | -2/Research | Found Prototype Launcher 10038 | -2/Research | Identified Com. Tesla Bomb Launcher 10091 | -2/Research | Retrieved Zion intel report: Active Terminals 10093 | -2/Research | Build established: Alien-Scout 10161 | -2/Research | Retrieved Zion intel report: Trap Installations 10171 | -2/Research | Retrieved Zion intel report: Unaware Analyses 10172 | -2/Research | Zion Heavy squad teleported in 10246 | -2/Research | Discovered new exit (range 14) 10282 | -2/Research | Search patrols dispatched 10335 | -2/Research | Spotted B-90 Cyclops 10381 | -2/Research | Entered Access 10381 | -1/Access | Evolved 1 slot: Utility x1 10588 | -1/Access | Zion Hacker squad teleported in 10631 | -1/Access | Search patrols dispatched 10681 | -1/Access | Warped through subspace 10738 | -1/Access | Lost 5 parts (1p1n3u) 10793 | -1/Access | Build established: Alien-Ninja 10828 | -1/Access | Retrieved Zion intel report: Main Access 10828 | -1/Access | Identified exit to Surface 10829 | -1/Access | Zion Experimental squad teleported in 10886 | -1/Access | Retrieved Zion intel report: Trap Installations 10926 | -1/Access | Spotted B-99 Colossus 10959 | -1/Access | Retrieved Zion intel report: Unaware Analyses 10960 | -1/Access | Zion Explosive Resupply teleported in 10964 | -1/Access | Found Prototype Launcher 10964 | -1/Access | Identified Adv. Micro-nuke Launcher 10967 | -1/Access | Found Unknown Launcher 10967 | -1/Access | Identified Fusion Bomb Launcher 10971 | -1/Access | Spotted B-99 Colossus 11019 | -1/Access | Zion Light squad teleported in 11029 | -1/Access | Incoming investigation squad redirected 11031 | -1/Access | Spotted B-99 Colossus 11032 | -1/Access | Spotted B-99 Colossus 11054 | *** | Heading to fleet! Last Messages --------------- 11043_ Slug penetrates Sealed Heavy Doors. 11045_ U-05 Engineer builds a Wall. 11045_ Slug penetrates Sealed Heavy Doors. 11045_ Penetrated by Slug. 11045_ Slug penetrates Sealed Heavy Doors. 11047_ Cld. Impulse Thruster destroyed. 11047_ Slug penetrates Sealed Heavy Doors. 11047_ R-10 Processor collects Med. Storage Unit. 11048_ B-99 Colossus activates siege mode. 11048_ Slug penetrates 55-9TU(z). 11048_ Slug penetrates R-10 Processor. 11048_ Slug penetrates Wall. 11050_ U-05 Engineer builds a Wall. 11050_ R-10 Processor collects Machine Analyzer. 11051_ Main Access Shell breached. 11051_ 9X-ZP1(z) Prototype Device blasted off. 11051_ Slug penetrates 9X-ZP1(z). 11051_ Slug penetrates R-10 Processor. 11052_ 55-9TU(z) destroyed. 11052_ Slug penetrates B-99 Colossus. Map ----- +----------------------------------------------------+ | ## # ?????????????????????????????????? | | ## # ?????????????????????????????????? | | ## " # ?????????????????????????????????? | | ## """ # ?????????????????????????????????? | | ## """ # ?????????????????????????????????? | | ## " # ?????????????????????????????????? | | ## # ?????????????????????????????????? | | ## # ???????????????????????????????? | | ## ######?????????????????????????????? | | ## ##??????????????????###+##????? | | ########+ # #################### #??^?? | | #??^?? | | % #????? | | #/######## % ## ""######### #????? | | # # ""#?######## ##????? | | # # "#?# # #?????? | | # ## T#?# # #?????? | | # # "#?#"" + #?????? | | # # "#?#"" # #?????? | | " w # # ## ""#?# # #?????? | | # # #####""""""""""""?# # #?????? | | # # ##???# ?????????# # #?????? | | # = " ##???# ?????????#"" # #?????? | | # # ##???# """"""????#"" # #?????? | | # * # ##???# " "??#?# # +?????? | | # # ##???# @" "? #?# # #?????? | | #########"#+## ##???# " "" "? #?# # #?????? | | "# # ##???# " " #?#######" #?????? | | ## # ? ##???# """""" #???######/#######? | | ## ! # ? ##???# n #???# #? | | ## # ? ##???#"""""" """#???# #? | | #####/#### ? ??????????"" "??????# #? | | ##### #### ? ??????????" "??????# #? | | ##### #### ? ##???#"""""" """#???# #? | | ##"## #### ##???# %%! #???# #? | | ^ ##???# %%[ % #???# #? | | ^^ ##???# ! #???# #? | | ^ ##???# % #???# #? | | ^^ ##???# #???# #? | | ######## ########???# ! #???# #? | | ## ########???# % #??## #? | | ????????/##?????????#### "######"#############? | | ???????? """"""""""" # %# #??? | | ???????? """"T"""" # %# == #??? | | ????????? ????? ?+ / =! #??? | | ????????? ??? [ ?# # #??? | | ????????? ?? ??# % " #??? | | ?????????? ??? ??# # *#??? | | ?????????????? ???# # [ #??? | | ??????????????? ????# #####+######+###+##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 75 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Additional Mass Support 16 Corruption Containment 12 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 74 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Propulsion Shielding | x2 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Phase Redirector Subatomic Replicator Core Reset Matrix Core Physics Calibrator Integrated Thermoelectric Network Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotPointySlayer Manual? 0 Play Time 04:03:37 Cumulative 359.6 hours Start 2024.04.13 @ 15:40:43 End 2024.04.19 @ 17:24:12 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type 2 Total 18 Types 5/2/6/1/2/0/1/1/0 Lore% 85 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b41fe6dd-6669-43e7-ba83-dea2ec3c606f