Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.11 @ 10:13:53 Player: Farfid Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (278) 1390 Value Destroyed (9185) 9185 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (828) 828 TOTAL SCORE: 19463 Bonus ------- High Alert Combat Kills 828 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 90/100 System Corruption 50% Temperature Cool (121) Movement Rolling (90) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (13) ----- Experimental Power Amplifier Terrain Scan Processor Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-density Centrium Wheel Experimental Matter Compressor (500) Gamma Bomb Array Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Antigrav System Linear Gravjet Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Compact Battery Long-range Sensor Array Experimental Signal Interpreter Terrain Scan Processor Transmission Jammer Advanced ECM Suite Advanced ECM Suite Advanced Reaction Control System Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Fusion Bomb Launcher > --- INVENTORY -------- Quantum Reactor Experimental Matter Compressor Long-range Sensor Array Drone Bay HERF Cannon Enhanced Nova Cannon Fusion Bomb Launcher [Rating: 160] Favorites ----------- Power Light Particle Reactor Engine F-cell Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Armored Leg Treads Improved Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Antigrav Array Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun High-powered Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Fusion Bomb Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . 1 . 1 . . Propulsion 4 | . . . . . . . . 1 . 1 1 1 . . . Utility 11 | . . . 2 . . . 2 1 . . . 1 1 2 2 Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 406 | 9 2 15 25 5 . 5 12 7 37 57 65 31 29 15 92 Power 46 | 1 . 2 2 . . 1 1 . 2 2 10 4 6 3 12 Engine 18 | 1 . 1 2 . . . 1 . 2 1 5 1 2 . 2 Core 10 | . . 1 . . . 1 . . . 1 5 2 . . . Reactor 18 | . . . . . . . . . . . . 1 4 3 10 Propulsion 106 | 2 1 4 2 2 . 2 1 3 10 16 15 9 7 1 31 Treads 5 | . . . . . . . . . 1 1 1 . . . 2 Leg 20 | . . . . . . . . . . 7 8 . . . 5 Wheel 46 | 2 1 4 2 2 . 2 1 3 6 . 4 . . . 19 Hover 35 | . . . . . . . . . 3 8 2 9 7 1 5 Flight . | . . . . . . . . . . . . . . . . Utility 120 | 2 1 2 9 . . . 5 3 10 17 20 13 8 8 22 Device 82 | 1 . 2 3 . . . 1 1 9 13 13 10 4 8 17 Storage 13 | 1 1 . 2 . . . . . . 2 2 1 3 . 1 Processor 9 | . . . . . . . 1 . . 1 2 2 1 . 2 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 15 | . . . 4 . . . 3 2 1 1 3 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 134 | 4 . 7 12 3 . 2 5 1 15 22 20 5 8 3 27 Energy Gun 24 | . . 1 2 1 . . . . 5 2 1 3 1 . 8 Energy Cannon 33 | . . . 3 1 . 1 1 1 1 . 7 1 6 2 9 Ballistic Gun 37 | 4 . 6 4 . . . 1 . 6 12 2 . . . 2 Ballistic Cannon 4 | . . . . . . . . . . 1 3 . . . . Launcher 32 | . . . 3 1 . 1 1 . 3 6 7 . 1 1 8 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . . . 1 . 5 3 4 1 5 1 2 Parts Lost 142 | . . 10 4 . . 1 1 5 18 4 23 3 3 4 66 Power 22 | . . 1 1 . . . . . 2 . 3 1 . 1 13 Propulsion 41 | . . 3 2 . . 1 . 2 6 1 6 . . . 20 Utility 45 | . . 2 1 . . . 1 2 6 3 7 1 2 2 18 Weapon 34 | . . 4 . . . . . 1 4 . 7 1 1 1 15 Highest Loss Streak 21 | . . 6 1 . . 1 1 5 6 3 21 1 2 2 18 Average Slot Usage (%) 87 | . 100 75 89 100 100 98 97 84 87 92 91 96 87 88 71 Engine 4 | . 14 5 9 11 11 10 1 7 6 1 3 5 2 . . Core 2 | . . 8 . . . . 7 . . 4 6 4 . . . Reactor 2 | . . . . . . . . . . . . . 10 12 8 Treads 1 | . . . . . . . . . 1 2 1 1 . . 1 Leg 6 | . . . . . . . . . . 7 22 8 . . 1 Wheel 7 | . 28 21 19 22 22 21 18 11 14 . 1 . . . 5 Hover 5 | . . . . . . . . . 1 11 . 18 18 17 6 Device 19 | . 14 2 6 11 11 11 13 19 26 29 14 24 23 29 24 Storage 10 | . 14 14 21 22 22 22 18 15 15 12 8 6 7 8 4 Processor 5 | . . . . . . . 3 . . 1 8 10 10 8 10 Protection 4 | . . . 10 11 11 11 17 14 6 . 4 . . . . Energy Gun 2 | . . 1 1 8 11 11 3 . 2 . 2 2 2 . . Energy Cannon 4 | . . . 2 10 11 11 9 6 1 . 3 7 5 7 4 Ballistic Gun 6 | . 28 20 17 2 . . 1 . 8 17 6 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 105 | 12 39 45 83 82 82 82 93 101 101 95 64 67 91 98 105 Greatest Support 120 | 32 32 26 26 26 20 26 32 42 42 60 76 98 108 106 120 Greatest Overweight (x) 13 | . 1 4 8 4 4 8 3 10 6 4 1 1 . . 13 Average Overweight (x) 1 | . . 1 2 3 4 3 2 6 2 . . . . . . Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 20 20 20 10 8 8 8 8 Average Capacity 12 | 5 11 12 19 20 20 20 20 20 20 15 8 8 8 8 7 Most Carried 20 | 3 12 12 20 20 20 20 20 20 20 20 10 8 8 8 8 Average Carried 11 | 1 8 10 17 19 20 19 19 18 19 15 8 7 7 7 5 Final Capacity 20 | 6 12 12 20 20 20 20 20 20 20 10 8 8 8 8 4 Final Carried 20 | 3 11 12 20 20 20 19 19 20 20 10 8 8 8 7 3 Class Distribution -------------------- 22% | Scavenger-Mutant 20% | Hauler-Mutant 18% | Mutant 11% | Scavenger-Tank 6% | Generator-Mutant 4% | Scavenger-Skirmisher 4% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -4/Factory Generator-Ninja | -3/Research Generator-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Matter Collected 8090 | 248 70 236 355 123 . 70 132 50 716 1234 1321 557 605 32 2341 Remotely 1079 | 108 70 26 96 . . . . . 40 202 426 111 . . . Salvage Created 11163 | 60 70 245 651 150 . 251 496 358 1126 1508 2422 461 370 72 2923 Parts 515 | 3 13 23 46 14 . 15 17 9 36 69 103 29 19 6 113 Haulers Intercepted 13 | . . . 2 . . . 2 . 2 3 3 . . . 1 Recyclers Shooed 23 | . . . . . . . . 1 5 1 4 4 3 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 160 | . 3 11 20 3 . 6 8 3 13 23 28 6 4 . 32 Melee 7 | . . . . . . . 4 1 2 . . . . . . Guns 46 | . 3 11 7 . . . . . 8 9 5 . 1 . 2 Cannons 29 | . . . 1 . . 3 1 . . . 5 5 2 . 12 AOE 60 | . . . 12 3 . 3 1 . 2 9 16 . . . 14 Classes Destroyed 15 | 1 3 . 5 1 . . 1 1 1 . 1 . . . 1 Worker 33 | . 1 4 1 1 . . 2 1 1 1 7 2 . 1 11 Builder 21 | . . . . . . . . 2 . 1 8 . 1 1 8 Tunneler 10 | . 1 . 1 2 . . . . . . 2 . . 1 3 Hauler 13 | . . . 2 . . . 2 . 2 3 3 . . . 1 Recycler 22 | 1 . . 1 . . 1 2 2 4 1 5 . . . 5 Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 4 | . . . 1 . . . 1 . . 1 . 1 . . . Watcher 14 | . . . 1 . . . . . 1 . 2 2 1 1 6 Swarmer 53 | . 3 11 12 . . 3 4 . . 11 6 . . . 3 Grunt 45 | . . . 4 2 . 2 1 2 5 5 14 . 1 . 9 Brawler 1 | . . . . . . . . . . . 1 . . . . Duelist 4 | . . . . 1 . 1 . . . 1 1 . . . . Sentry 20 | . . . 4 . . . 1 1 6 3 2 1 1 . 1 Hunter 10 | . . . . . . . 2 . 1 1 . . . . 6 Programmer 27 | . . . . . . . . . 1 2 4 5 2 . 13 Best Kill Streak 15 | 1 4 6 10 3 . 4 5 1 3 11 15 2 2 3 9 Combat Bots Only 10 | . 3 5 8 3 . 3 4 1 3 10 8 2 2 . 5 Max Kills in Single Turn 6 | 1 1 1 3 2 . 2 1 1 2 4 6 1 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 2 . 2 1 . 2 4 5 . . . 2 Melee 1 | . . . . . . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Damage Taken 20537 | . 28 967 703 10 . 198 491 636 2187 901 3373 996 1003 186 8858 Core 3587 | . 10 236 175 . . 44 64 114 268 189 532 219 130 . 1606 Absorbed by Shields 336 | . . . . . . . . . . . . . . . 336 Core Remaining (%) 67 | 100 . 1 . . . 45 88 . 45 77 46 80 90 100 . Volleys Fired 785 | 1 5 49 55 8 4 11 6 17 61 62 103 80 66 24 233 Largest 3 | 2 2 2 2 2 2 2 2 1 2 3 3 2 1 1 3 Hottest 195 | 40 40 83 88 124 124 124 124 80 160 111 177 155 110 120 195 Shots Fired 1106 | 2 10 79 102 14 8 20 11 17 112 128 171 88 67 24 253 Gun 604 | 2 10 79 90 6 4 9 5 . 111 111 95 16 9 . 57 Cannon 422 | . . . 4 6 4 9 6 17 . . 60 72 58 24 162 Launcher 80 | . . . 8 2 . 2 . . 1 17 16 . . . 34 Special . | . . . . . . . . . . . . . . . . Kinetic 489 | 2 10 78 87 3 . . 3 . 96 99 80 12 . . 19 Thermal 366 | . . 1 7 9 8 18 8 17 15 . 43 52 54 22 112 Explosive 54 | . . . 8 2 . 2 . . 1 1 7 . . . 33 Electromagnetic 197 | . . . . . . . . . . 28 41 24 13 2 89 Robot Hit Streak 21 | 1 4 5 15 8 . 8 5 4 15 12 21 6 10 1 12 Robot Miss Streak 13 | . 1 4 3 1 . 1 1 2 2 5 9 3 2 2 13 Penetration Max 1 | . . . . . . . . . 1 1 1 . . . . Secondary Targets 4 | . . 3 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . Shots Hit Robots 706 | 1 4 46 69 7 . 12 26 33 119 79 110 39 30 2 129 Core Hits 507 | 1 5 24 48 8 . 8 9 5 45 71 131 17 13 4 118 Critical Hits 18 | . . . . . . 3 2 . 1 . 3 1 . . 8 Critical Kills 9 | . . . . . . 2 2 . 1 . . . . . 4 Critical Parts Destroyed 6 | . . . . . . 1 . . . . 1 1 . . 3 Melee Attacks 106 | . . . . . . . 30 26 37 2 . . 11 . . Impact 95 | . . . . . . . 30 26 37 2 . . . . . Slashing 11 | . . . . . . . . . . . . . 11 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 4 3 5 . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 31785 | 15 84 390 1370 317 . 396 1348 1108 3125 2614 7106 1622 1212 379 10699 Guns 7934 | 15 84 390 535 47 . 120 52 . 1831 1449 1743 365 178 . 1125 Cannons 7555 | . . . 82 61 . 121 62 305 . . 1160 1180 693 85 3806 Explosions 12973 | . . . 753 209 . 155 271 . 114 1165 4203 77 . 294 5732 Melee 3287 | . . . . . . . 963 803 1180 . . . 341 . . Ramming 36 | . . . . . . . . . . . . . . . 36 Kinetic 5578 | 15 84 373 500 15 . . 36 . 1509 1257 1358 165 . . 266 Thermal 8005 | . . 17 117 93 . 241 349 305 322 304 1648 880 514 40 3175 Explosive 8971 | . . . 753 209 . 155 . . 114 136 2330 . . 294 4980 Electromagnetic 5908 | . . . . . . . . . . 917 1770 577 357 45 2242 Impact 2946 | . . . . . . . 963 803 1180 . . . . . . Slashing 341 | . . . . . . . . . . . . . 341 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 50 | . . . . . . . . . 2 . 6 6 16 . 50 Average Corruption 9 | . . . . . . . . . 1 . 4 5 11 . 20 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 270 | . . . . . . . . . 14 . 46 29 28 . 153 Message Errors 38 | . . . . . . . . . 4 . 9 5 3 . 17 Matter Fused 41 | . . . . . . . . . . . 9 9 2 . 21 Heat Flow Errors 29 | . . . . . . . . . 1 . 9 3 4 . 12 Energy Discharges 18 | . . . . . . . . . 3 . 3 2 3 . 7 Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 21 | . . . . . . . . . 2 . 6 2 2 . 9 Data Loss (major) 2 | . . . . . . . . . . . 1 . . . 1 Misfires 6 | . . . . . . . . . . . . 2 2 . 2 Alerts 5 | . . . . . . . . . . . . . . . 5 Misdirections 26 | . . . . . . . . . . . . . 4 . 22 Targeting Errors 72 | . . . . . . . . . 4 . 9 6 6 . 47 Weapon Failures 10 | . . . . . . . . . . . . . 1 . 9 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 2313 | . . . 31 . . . 516 225 344 96 267 65 83 133 553 Projectiles 387 | . . . . . . . 11 43 . . 10 65 14 25 219 Explosions 931 | . . . 31 . . . 105 . . 96 257 . . 108 334 Melee 995 | . . . . . . . 400 182 344 . . . 69 . . Knockbacks 16 | . . . . . . . 5 1 6 . 1 3 . . . Impact 12 | . . . . . . . 5 1 6 . . . . . . Kinetic 4 | . . . . . . . . . . . 1 3 . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 745 | . . . . . . . 80 . . 71 271 . . 105 218 Shots 20 | . . . . . . . 1 . . 6 7 . . 1 5 Rammed 15 | . . . . . . . . . . . . . . . 15 Targets Rammed 15 | . . . . . . . . . . . . . . . 15 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 343 | . . 8 199 120 184 195 162 186 189 90 240 343 198 226 219 Average Temperature 69 | . . 3 64 49 108 115 60 61 63 32 42 88 71 57 73 Received Heat Transfer 2173 | . 6 . 240 6 . 54 45 246 423 120 372 66 9 . 586 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . . 5 3 1 1 . 7 Combat Hostiles 13 | . . . . . . . . . . 5 2 1 1 . 4 Parts Fried 66 | . . . . . . . 5 2 5 8 14 3 5 . 24 Impact Corruptions 35 | . . . . . . . 18 7 10 . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Melted 16 | . . . 1 1 . 3 . . 1 1 . . 5 . 4 Heat Transferred 8829 | . . 37 222 185 . 481 348 600 725 300 1673 1150 675 37 2396 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . 4 1 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Peak Influence 918 | 5 118 170 506 211 . 208 252 132 267 616 918 434 336 163 750 Initial 426 | . 3 45 50 126 . . 80 76 20 8 253 426 201 129 48 Average 267 | 2 18 102 257 179 . 101 98 71 125 238 468 359 233 126 308 Maximum Alert Level 3 | . . . 2 1 . 1 1 . 1 2 3 2 1 . 3 Low Security (%) 46 | 100 100 100 43 18 . 90 90 100 74 22 28 . 14 100 50 Level 1 32 | . . . 38 81 . 9 9 . 25 62 22 68 85 . 16 Level 2 13 | . . . 18 . . . . . . 14 14 31 . . 30 Level 3 7 | . . . . . . . . . . . 34 . . . 1 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 2 . 1 1 . . 1 3 3 6 7 4 3 . 9 Investigation 3 | . . . . 1 . . . . 2 . . . . . . Extermination 15 | . . . . . . . . . 1 3 2 2 2 . 5 Reinforcement 16 | . 2 . 1 . . . 1 3 . 3 2 . 1 . 3 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . . . 3 2 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . . 1 . 1 . 2 Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 . 1 . . . 2 . . . 1 1 2 . 4 Communications Jammed 17 | . . . . . . . 17 . . . . . . . . Distress Signals 17 | . . . . . . . 17 . . . . . . . . Times Spotted 298 | . 9 13 26 3 . 6 22 6 20 25 49 22 9 1 87 Peak Tracking Total 13 | . 5 3 9 3 . 3 5 2 4 5 13 7 5 1 11 Tactical Retreats 39 | . 1 1 . . . . 1 2 . 1 6 3 1 . 23 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Traps Triggered 11 | . . 1 . . . . . . 2 1 1 . 3 2 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Disabled 60 | . . . 2 . . 2 2 . 2 15 25 2 1 2 7 Max in Single Turn 7 | . . . 1 . . 1 1 . 1 7 6 1 1 1 1 Garrison Access 7 | . . . . . . . 1 . . . 2 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Machines Accessed 51 | . 1 1 5 1 1 . 2 1 6 7 6 3 6 6 5 Terminals 33 | . 1 . 4 . . . 1 1 6 5 3 . 5 4 3 Fabricators 3 | . . . . . . . . . . 1 . 1 . . 1 Repair Stations 2 | . . . . . . . . . . 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . Garrison Access 8 | . . . . . . . 1 . . . 2 2 1 1 1 Total Hacks 118 | . 4 1 15 1 4 . 4 2 17 14 16 7 15 11 7 Successful 63 | . 2 1 11 1 4 . 3 1 8 5 9 3 8 5 2 Failed 55 | . 2 . 4 . . . 1 1 9 9 7 4 7 6 5 Catastrophic 13 | . . . . . . . . . 1 2 2 2 2 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 6 | . . . 2 . . . . . . . 1 . . 2 1 Terminals 75 | . 4 . 7 . . . 3 2 17 11 6 . 14 7 4 Fabricators 4 | . . . . . . . . . . 1 . 2 . . 1 Repair Stations 4 | . . . . . . . . . . 2 . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 8 . . . . . . . 7 . . . . Garrison Access 14 | . . . . . . . 1 . . . 3 5 1 2 2 Terminal Hacks 38 | . 2 1 4 1 4 . 2 1 8 3 2 . 7 2 1 Record 5 | . . . . . 4 . . . . . . . 1 . . Part Schematic 2 | . . . . . . . . . 2 . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . . . . . 1 . . . . . 1 . . Open Door 4 | . . 1 . 1 . . . . 2 . . . . . . Level Access Points 3 | . . . . . . . . . 1 . . . 1 . 1 Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 5 | . . . 1 . . . 1 . 1 . 1 . . 1 . Locate Traps 4 | . 1 . . . . . . 1 1 . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . Patrol Status 2 | . . . 2 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . 1 . . 1 . . Zone Layout 3 | . . . 1 . . . . . . . 1 . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . . . 2 . . . 2 . Scan Component 2 | . . . . . . . . . . 1 . . . 1 . Repair 2 | . . . . . . . . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 7 . . . . . . . 5 . . . . Insert Component 5 | . . . 3 . . . . . . . 2 . . . . Analyze 7 | . . . 4 . . . . . . . 3 . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . 2 1 1 1 1 Seal Access 7 | . . . . . . . 1 . . . 2 1 1 1 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . 1 . 5 . . . 1 1 5 6 3 2 5 5 6 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . . . 2 . 2 . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . . Matter 146 | . . . . . . . . . . . . 146 . . . Time 73 | . . . . . . . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . Parts Repaired 2 | . . . . . . . . . . 1 . . . 1 . Time 82 | . . . . . . . . . . 38 . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . . . . . 2 . . . . Part Schematics Acquired 4 | . . . 2 . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . 1 1 . . . . 2 EXPLORE 3 | . . . . . . . . . 1 1 . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . Drone Launches 14 | . . . . . . . . . 12 . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Turns Passed 12970 | 72 191 750 619 453 239 233 531 605 855 1259 2565 1329 650 481 2138 Spaces Moved 8803 | 52 150 531 334 335 182 149 312 280 358 778 1700 810 589 733 1510 Core 7 | 1 . . . . . . . . . . . . . . 6 Treads 194 | . . . . . . . . . 64 62 22 . . . 46 Legs 1961 | . . . . . . . . . . 256 1405 218 . . 82 Wheels 3326 | 51 150 531 334 335 182 149 312 280 291 . 149 . . . 562 Hover 3315 | . . . . . . . . . 3 460 124 592 589 733 814 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 100 90 90 110 120 120 120 106 100 43 60 46 50 45 43 Average Speed 98 | 99 108 102 114 119 120 120 120 153 136 105 113 89 51 47 83 Slowest Speed 700 | 100 110 120 160 120 120 160 120 180 240 240 160 150 58 50 700 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 35 | 3 39 71 37 51 57 39 28 7 85 24 35 27 17 23 27 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . . . . Spaces Dug 141 | . . . 16 . . 11 1 2 . 2 2 23 33 18 33 Terrain Destroyed 915 | . . . 63 18 . 30 21 2 46 79 275 32 34 30 285 Melee 6 | . . . . . . . 1 2 . 2 . . 1 . . Projectile 159 | . . . . . . . . . 1 6 18 32 33 20 49 AOE 750 | . . . 63 18 . 30 20 . 45 71 257 . . 10 236 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Total 11942 | 66 169 670 483 375 194 183 417 399 556 1110 2167 1328 854 843 2128 Wait 1372 | 2 3 56 38 14 9 13 33 60 18 150 235 373 110 57 201 Move 8786 | 51 149 530 333 334 181 148 311 279 357 777 1699 809 587 732 1509 Hop . | . . . . . . . . . . . . . . . . Pick Up 206 | 3 8 13 21 6 . 2 11 8 19 17 31 7 10 7 43 Fast Attach 156 | 6 . 5 4 1 . 2 5 2 12 21 20 22 17 9 30 Attach 173 | 1 . 10 11 1 . 1 4 5 21 21 28 3 10 6 51 Detach 28 | . . 1 1 . . . 1 . 6 5 . . 3 1 10 Swap 77 | 2 2 . 10 3 . 2 3 . 4 15 17 6 2 . 11 Drop 217 | . 2 6 10 8 . 4 13 2 15 40 34 28 24 7 24 Fire 785 | 1 5 49 55 8 4 11 6 17 61 62 103 80 66 24 233 Melee 106 | . . . . . . . 30 26 37 2 . . 11 . . Ram 15 | . . . . . . . . . . . . . . . 15 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . 14 . 1 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . 6 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 6) 175 | -10/Materials | Discovered new exit (range 8) 258 | -10/Materials | Discovered new exit (range 7) 264 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 414 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 550 | -10/Mines | Core integrity fell below 50% 560 | -10/Mines | Core integrity fell below 20% 592 | -10/Mines | Lost 6 parts (2n1u3w) 869 | -10/Mines | Discovered new exit (range 9) 1005 | -10/Mines | Discovered new exit (range 9) 1006 | -10/Mines | Learned Materials security intel 1014 | -10/Mines | Entered Materials 1014 | -9/Materials | Evolved 2 slots: Utility x2 1224 | -9/Materials | Destroyed 8 combat bots 1455 | -9/Materials | Discovered new exit (range 13) 1633 | -9/Materials | Entered Mines 1708 | -9/Mines | Met a Derelict shopkeep closing up shop 1767 | -9/Mines | Build established: Hauler-Mutant 1952 | -9/Mines | Discovered new exit (range 7) 1953 | -9/Mines | Learned location of Storage (-7) 2068 | -9/Mines | Learned Materials security intel 2081 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2081 | -9/Mines | Discovered new exit (range 5) 2086 | -9/Mines | Entered Exiles 2116 | -9/Exiles | Met 8R-AWN 2136 | -9/Exiles | Met EX-HEX 2217 | -9/Exiles | Met EX-DEC 2241 | -9/Exiles | Learned location of Zion (-6) 2292 | -9/Exiles | Discovered new exit (range 12) 2325 | -9/Exiles | Entered Mines 2514 | -8/Mines | Discovered new exit (range 11) 2524 | -8/Mines | Core integrity fell below 50% 2558 | -8/Mines | Entered Materials 2558 | -8/Materials | Evolved 2 slots: Utility x2 2906 | -8/Materials | Discovered new exit (range 13) 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3250 | -7/Factory | Lost 5 parts (2n2u1w) 3389 | -7/Factory | Discovered new exit (range 9) 3694 | -7/Factory | Entered Storage 3769 | -7/Storage | Found Prototype Launcher 3769 | -7/Storage | Identified Rocket Array 3936 | -7/Storage | Lost 5 parts (1p3u1w) 4027 | -7/Storage | Identified exit to Factory 4200 | -7/Storage | Found Prototype Launcher 4200 | -7/Storage | Identified Scatter Rocket Array 4205 | -7/Storage | Found Scatter Rocket Array 4230 | -7/Storage | Build established: Scavenger-Mutant 4361 | -7/Storage | Core integrity fell below 50% 4381 | -7/Storage | Lost 6 parts (2n2u2w) 4549 | -7/Storage | Entered Factory 4549 | -6/Factory | Accompanied by 1 ally 4549 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5031 | -6/Factory | Spotted B-75 Beast 5522 | -6/Factory | Repaired Adv. Terrain Scanner 5566 | -6/Factory | Found Prototype Processor 5566 | -6/Factory | Identified Exp. Signal Interpreter 5703 | -6/Factory | Lost 3 parts (1n2u) 5750 | -6/Factory | Destroyed 10 combat bots 5778 | -6/Factory | Discovered new exit (range 12) 5793 | -6/Factory | Identified exit to Factory 5808 | -6/Factory | Entered another Factory area 5808 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6046 | -5/Factory | Build established: Scavenger-Tank 6573 | -5/Factory | Discovered new exit (range 11) 6596 | -5/Factory | Garrison activated, responded to threat 7295 | -5/Factory | Core integrity fell below 50% 7313 | -5/Factory | Destroyed 8 combat bots 7328 | -5/Factory | Lost 21 parts (3p5n6u7w) 7724 | -5/Factory | Build established: Scavenger-Mutant 8365 | -5/Factory | Build established: Mutant 8372 | -5/Factory | Identified exit to Factory 8373 | -5/Factory | Entered another Factory area 8373 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8488 | -4/Factory | Fabricated Adv. Terrain Scanner (x2) 8855 | -4/Factory | Spotted B-86 Titan 9150 | -4/Factory | Garrison activated, responded to threat 9514 | -4/Factory | Found Prototype Processor 9514 | -4/Factory | Identified Exp. Melee Analysis Suite 9633 | -4/Factory | Garrison activated, responded to threat 9658 | -4/Factory | Discovered new exit (range 8) 9658 | -4/Factory | Discovered new exit (range 19) 9677 | -4/Factory | Identified exit to Research 9702 | -4/Factory | Entered Research 9702 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9960 | -3/Research | Crushed by falling debris 10080 | -3/Research | System corruption reached 10% 10106 | -3/Research | Build established: Generator-Ninja 10201 | -3/Research | Found Fusion Bomb Launcher 10203 | -3/Research | Found Fusion Bomb Launcher 10283 | -3/Research | Identified exit to Research 10352 | -3/Research | Entered another Research area 10352 | -2/Research | Evolved 2 slots: Utility x2 10481 | -2/Research | Build established: Generator-Scout 10732 | -2/Research | Repaired Lrn. Sensor Array 10752 | -2/Research | Discovered new exit (range 12) 10762 | -2/Research | Identified exit to Access 10833 | -2/Research | Entered Access 10833 | -1/Access | Evolved 2 slots: Utility x2 11027 | -1/Access | Found Fusion Bomb Launcher 11298 | -1/Access | Build established: Generator-Mutant 11304 | -1/Access | Identified exit to Surface 11463 | -1/Access | Crushed by falling debris 11505 | -1/Access | System corruption reached 10% 11561 | -1/Access | Lost 7 parts (2p2n1u2w) 11751 | -1/Access | Lost 7 parts (1p3n2u1w) 11992 | -1/Access | Lost 5 parts (1p1n1u2w) 12278 | -1/Access | Lost 3 parts (1p2n) 12333 | -1/Access | First assault squad dispatched 12334 | -1/Access | Lost 5 parts (1p1n1u2w) 12468 | -1/Access | Lost 9 parts (2p2n1u4w) 12507 | -1/Access | Build established: Scavenger-Mutant 12625 | -1/Access | Core integrity fell below 50% 12630 | -1/Access | Lost 3 parts (1p1u1w) 12641 | -1/Access | Found Gamma Bomb Array 12694 | -1/Access | System corruption reached 30% 12780 | -1/Access | Lost 18 parts (1p8n6u3w) 12913 | -1/Access | Core integrity fell below 20% 12971 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12931_ System corrupted: Matter fused (-6). 12931_ Acquired 6 matter. 12933_ P-80 Master resets K-01 Serf, system corruption cleaned. 12948_ System corrupted: Energy discharge (-11). 12954_ Slammed into P-80 Master. 12960_ Hdn. Centrium Wheel permanently disabled. 12960_ Destabilizing: Short circuit. 12961_ Slammed into P-80 Master. 12961_ Destabilizing: Core damaged (-32). 12962_ Slammed into P-80 Master. 12964_ Destabilizing: Core damaged (-16). 12965_ Slammed into P-80 Master. 12966_ Destabilizing: System interference. 12966_ Adv. Target Analyzer temporarily disabled. 12967_ Slammed into P-80 Master. 12968_ Destabilizing: System corrupted (+2). 12969_ System corrupted: Heat flow error (+225). 12969_ Slammed into P-80 Master. 12971_ Adv. Terrain Scan Processor permanently disabled. 12971_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ???????????????????????????????????#######??###### | | ??????????????????????????????????? ??# | | ???????????????????????????????????? ???# | | ???????????????????????????????????? ???# | | ????????????????????????????????????? ????# | | ????????????????????????????????????? ????# | | ???????????????????????????###########+###??# | | ??????????????????????????## #####+### | | ??????????????????????? / | | ??????????????????????????## ######### | | ##?????????????????????????# ####### #???##??? | | ?????????????????????????#???# ??# #??? ??? | | ????????????????????????????# ??# #?? ???? | | ???????????????????????????# ?# #? ????? | | ????????????????????????# ?# #? ?????? | | ???????????????????????# # # ?????? | | ???????????????????????# # # ??????? | | ???????????????????????# " +???????? | | ????????????????????????# # #????#### | | ?????????????????????????# # #???## | | #??????????????????????????# ?# #????# | | #?????????????????###??????# ??# ###??# | | #??????? #############???# ???# ###### | | #??????# # #???###???# + | | #??????# # %p%#????????## ###### | | #??????# # %@%#?????????#####???## | | #??????# # %%%##???????#???##?#?## | | #??????# # %%p#########?#?#?#?####### | | #??????+ + p/!|! ##???#####?#?##?#? | | #??????# # % ###|=####?#?#?####??#?# | | #??????# ################+################## | | #??????# ####""## ! % ! ### | | ######## # # ### | | ## # #]]] # ### | | ## # #]]! # ### | | ## # # ] # ### | | ## # *# # """""" ### | | ## # ! # # """""" ### | | # + =/ # """""" ### | | # # # # """""" #?# | | # # # # """""" #?# | | # # # # ### | | # # # # ### % | | # # # #+#####+#############+###### | | + # # ! # % % %% | | ####+## ######## % | | #????# #### | | #????# | | #????# | | #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 195 Energy Generation 83 Energy Capacity 1095 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 285 ECM Strength 3 Jamming Range 8 Cloak Strength 2 Power Amplification 40 EM Shielding 3 Armor Coverage 600 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 70 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Adv. Terrain Scanner | -9/Materials | Scanalyzed Hyp. Coil Gun | -7/Storage | Hacked Imp. Coolant Injector | -7/Storage | Hacked Energy Filter | -5/Factory | Scanalyzed Drone Bay | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scanner | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed AssemblyBlastExoskeleton Manual? 0 Play Time 03:21:12 Cumulative 220.6 hours Start 2021.05.11 @ 06:50:36 End 2021.05.11 @ 10:13:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c31853d3-b144-4951-a17d-d7775ede95fe