Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 01:32:19 Player: Sol Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (1172) 1172 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5072 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 114/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Machine Analyzer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod (0) Transmission Jammer Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Improved Targeting Computer Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Gauss Cannon > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Heat Sink [Rating: 61] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Coil Gun Energy Gun Particle Gun Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 1 . . . Parts Attached 36 | 6 . 9 2 2 11 6 Power 4 | 1 . . 1 1 1 . Engine 4 | 1 . . 1 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . 2 1 . 4 1 Treads . | . . . . . . . Leg 5 | . . . . . 4 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 3 | . . 2 1 . . . Utility 10 | 1 . 4 . . 1 4 Device 5 | 1 . 1 . . 1 2 Storage 1 | . . . . . . 1 Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 12 | 2 . 3 . 1 5 1 Energy Gun 3 | . . 2 . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . . . 4 . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 18 | . . . 3 . 3 12 Power 3 | . . . . . 1 2 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . 1 1 Weapon 9 | . . . 3 . 1 5 Highest Loss Streak 12 | . . . 2 . 3 12 To Critical Strikes . | . . . . . . . Average Backups 3 | . 1 3 3 5 4 5 Power . | . . . . 1 . . Propulsion 1 | . . . . . 2 3 Utility 1 | . . . 1 1 1 2 Weapon . | . 1 1 1 3 . . Tool/Special . | . . . . . . . Unused Backups 3 | . . . . 1 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 85 90 88 62 91 88 Engine 11 | . 14 11 9 7 12 10 Leg 13 | . . . . . 27 21 Wheel 3 | . 28 4 . . . . Flight 9 | . . 17 27 23 1 . Device 5 | . 14 6 . . 4 6 Storage 1 | . . . . . . 5 Processor 15 | . . 13 18 15 15 20 Protection 2 | . . 5 7 7 1 . Energy Gun 4 | . . 16 7 1 2 . Ballistic Gun 15 | . 28 13 14 1 15 16 Ballistic Cannon 3 | . . . . 6 7 5 Launcher 1 | . . 1 5 . . . Peak Build Rating 61 | 6 6 16 22 24 52 61 Average Rating 30 | 3 6 13 19 19 45 49 On Entrance 17 | . 6 6 16 19 20 52 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 54 | 7 7 12 15 15 44 54 Greatest Support 80 | 20 20 20 15 15 80 80 Greatest Overweight (x) 3 | . . 1 . . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 10 Average Capacity 5 | 5 5 5 5 5 5 9 Most Carried 9 | 2 1 5 5 5 5 9 Average Carried 4 | . 1 3 3 5 4 5 Final Capacity 10 | 5 5 5 5 5 5 10 Final Carried 6 | 1 1 4 5 5 5 6 Class Distribution -------------------- 71% | Gunner 28% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1182 | 272 42 199 144 . 523 2 Remotely . | . . . . . . . Salvage Created 1462 | 42 105 265 355 . 625 70 Parts 76 | 3 12 20 16 . 19 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 29 | 1 5 5 9 . 8 1 Guns 22 | 1 5 5 7 . 4 . Cannons 5 | . . . . . 4 1 AOE 2 | . . . 2 . . . Classes Destroyed 11 | 1 1 3 1 . 4 1 Builder 1 | . . . . . . 1 Operator 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 7 | . 3 . 4 . . . Grunt 11 | 1 2 2 2 . 3 1 Brawler 1 | . . 1 . . . . Sentry 5 | . . 2 3 . . . Specialist 1 | . . . . . 1 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Heavy 1 | . . . . . 1 . Best Kill Streak 5 | 1 5 3 5 . 3 1 Combat Bots Only 5 | 1 5 3 4 . 3 1 Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 262 | 3 25 22 23 . 45 144 Missed 75 | . 12 11 11 . 12 29 Hits 187 | 3 13 11 12 . 33 115 Melee 19 | . . . . . . 19 Projectile 168 | 3 13 11 12 . 33 96 Critical Strikes 13 | . . . 1 . 3 9 Damage Taken 3627 | 36 115 133 191 . 664 2488 Core 982 | 24 24 24 8 . 48 854 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 70 | . . . 70 . . . Core Remaining (%) 91 | 90 80 94 98 . 93 . Volleys Fired 88 | 3 13 15 21 . 26 10 Largest 4 | 2 2 3 3 . 4 4 Hottest 130 | 40 40 125 125 . 130 130 Shots Fired 246 | 6 26 39 50 . 93 32 Gun 208 | 6 26 39 48 . 67 22 Cannon 36 | . . . . . 26 10 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 196 | 6 26 15 33 . 84 32 Thermal 26 | . . 9 8 . 9 . Explosive 2 | . . . 2 . . . Electromagnetic 22 | . . 15 7 . . . Robot Hit Streak 10 | 4 8 5 8 . 10 6 Robot Miss Streak 5 | 1 2 2 3 . 5 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 148 | 5 17 23 34 . 49 20 Core Hits 66 | 2 9 11 19 . 17 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 4 | . . . 1 . 2 1 Destroy 2 | . . . . . 1 1 Blast 1 | . . . . . 1 . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2646 | 50 175 308 443 . 1041 629 Guns 1924 | 50 175 255 378 . 634 432 Cannons 604 | . . . . . 407 197 Explosions 118 | . . 53 65 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2042 | 50 175 63 192 . 933 629 Thermal 385 | . . 149 128 . 108 . Explosive 65 | . . . 65 . . . Electromagnetic 154 | . . 96 58 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . . . 15 . Projectiles 15 | . . . . . 15 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . . . 3 7 Impact . | . . . . . . . Kinetic 8 | . . . . . 3 5 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 32 | . . . 32 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 536 | 6 . 536 138 . 16 415 Average Temperature 135 | 6 . 233 44 . 9 209 Received Heat Transfer 1188 | 18 30 60 72 . 90 918 Effects 3 | . . 3 . . . . Shutdowns 2 | . . 2 . . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 877 | . . 322 296 . 259 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 93 | 100 100 100 86 100 83 100 Level 1 6 | . . . 13 . 16 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 263 | 20 108 171 240 104 263 137 Initial 137 | . 13 40 63 104 58 137 Average 99 | 3 52 95 124 94 137 75 Influence Increases 975 | 20 135 211 297 9 235 68 Destroy 0b10 Robot/C 580 | 20 100 100 180 . 160 20 Destroy 0b10 Robot/NC 20 | . . 5 5 . 5 5 Destroy Leader 152 | . 20 40 42 . 40 10 Trap Triggered on 0b10 20 | . . . 20 . . . Successful Hack 18 | . . 4 5 9 . . Disable Machine 45 | . . . . . 15 30 Destroy Structure 20 | . . 2 15 . . 3 Partial Spotted 75 | . 15 30 30 . . . Lose Combat Pursuer 45 | . . 30 . . 15 . Influence Decreases 975 | . 57 158 218 156 55 331 Entered New Map 430 | . 7 58 88 126 25 126 Time Decay 395 | . 50 100 100 30 . 115 Lost Part 150 | . . . 30 . 30 90 Squads Dispatched 7 | . 2 2 1 . 1 1 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 1 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 57 | 1 11 13 11 . 9 12 Peak Tracking Total 11 | 1 5 6 4 . 3 11 Tactical Retreats 3 | . . 2 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused 2 | . . . 2 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 12 | . 1 2 4 3 . 2 Terminals 8 | . . 1 3 3 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 38 | . 1 10 15 8 . 4 Successful 26 | . 1 6 11 7 . 1 Failed 12 | . . 4 4 1 . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 28 | . . 4 13 8 . 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 7 | . . 6 . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 18 | . . 2 9 7 . . Record 12 | . . 1 6 5 . . Open DSF 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 5 | . . 4 . . . 1 Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 3 | . . 2 . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 11 | . 1 2 4 2 . 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 . . . 1 Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 264 | . . 2 . . . 262 Structural 2 | . . 2 . . . . Machine Analysis 262 | . . . . . . 262 Jamming 220 | . . . . . . 220 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 1285 | 72 106 204 206 69 366 262 Spaces Moved 1088 | 70 87 250 145 176 205 155 Core 25 | 18 . . . . . 7 Treads . | . . . . . . . Legs 340 | . . . . . 192 148 Wheels 185 | 52 87 46 . . . . Hover . | . . . . . . . Flight 538 | . . 204 145 176 13 . Fastest Speed 34 | 50 80 37 34 34 34 127 Average Speed 74 | 72 80 46 34 34 123 132 Slowest Speed 200 | 80 80 115 34 34 130 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . 2 . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 28 20 17 6 97 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . 2 17 . 2 2 Melee . | . . . . . . . Projectile 4 | . . . . . 2 2 AOE 19 | . . 2 17 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1373 | 85 99 304 259 185 253 188 Wait 103 | . . 16 81 2 . 4 Move 1078 | 69 86 245 144 175 204 155 Hop 2 | . . 2 . . . . Pick Up 34 | 7 . 9 5 . 5 8 Fast Attach 11 | . . 1 . 2 8 . Attach 26 | 6 . 5 5 . 4 6 Detach 5 | . . 2 1 2 . . Swap 13 | . . 5 2 1 1 4 Drop 13 | . . 4 . 3 5 1 Fire 88 | 3 13 15 21 . 26 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 379 | -9/Materials | Discovered new exit (range 10) 383 | -9/Materials | Entered another Materials area 383 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 454 | -8/Materials | Repaired Lgt. Armor Plating 587 | -8/Materials | Discovered new exit (range 5) 589 | -8/Materials | Entered Factory 589 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 658 | -7/Factory | Identified exit to DSF 658 | -7/Factory | Entered DSF 693 | -7/DSF | Additional patrols routed to DSF 735 | -7/DSF | Lost 3 parts (1p1u1w) 778 | -7/DSF | Discovered new exit (range 15) 951 | -7/DSF | Build established: Gunner 1012 | -7/DSF | Sterilization system engaged 1024 | -7/DSF | Entered Factory 1024 | -6/Factory | Evolved 2 slots: Utility x2 1266 | -6/Factory | Core integrity fell below 50% 1281 | -6/Factory | Core integrity fell below 20% 1286 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf cleans the Neutrino Reactor. K-01 Serf collects debris. Critical hit (Burn: +37). Acquired Imp. Proton Missile Launcher. K-01 Serf cleans the Subcomponent Replicator. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. L-41 Fighter destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Imp. Proton Missile Launcher destroyed. K-01 Serf cleans the Subcomponent Replicator. M-28 Smith repairs L-41 Fighter. K-01 Serf collects debris. K-01 Serf cleans the Subcomponent Replicator. Adv. Heat Sink destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ####+####????????????????????????????????????????? | | #?????????????????????????""?????????????? | | #???"""????""?????????????""?????????????? | | #?"""""????"""????????????"""????????????? | | #?"""""?????S"????????????"""????????????? | | #?????????????????????????"""????????????? | | ### #????????????????????????????????????????? | | ??# ###+###########################+?????????? | | ??# u """" ??????????? | | ??# ] "F " ????????????? | | ??# """ """ ??????????????? | | ??# """ @ """ ??????????????? | | ??# """ """ ????????????? | | ??#########+##### gg l "" #????????????? | | ??????# = % # g !% k "" #????????????? | | ??????# =!# g g m #????????????? | | ??????# *!% !%=# g """ """ #????????????? | | ??????# =%!% * +*!g* """ """ #????????????? | | ??????# """" " #|%** """ """ ??????????????? | | ??????# """"" #=!** "" ""???????????????? | | ??????# """""" ######## " ""???????????????? | | ??????# """""" #??????# ??????????????????? | | ??????###########??????# """ """???????????????? | | ???????????????????????# """ """???????????????? | | ???????????????????????# k""" """???????????????? | | ?????"""???????????????# ""? ""???????????????? | | ?????"""???????????????# A ""??""???????????????? | | ?????"""???????????????# ????????????????????? | | ???????????????????????? """?"""???????????????? | | ???????????????????????? """?"""???????????????? | | ???????????????????????? """?"""???????????????? | | ?????""?????????????????????""??""???????????????? | | ????"""?????????????????????""??""???????????????? | | ????"T???????????????????????????????????????????? | | ????"""????????????????????????"""???????????????? | | ?????""????????????????????????"""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 12 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 22% | -8/Materials Studied --------- Particle Gun | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots DATA ERROR: Steam Global Achievement% Dynamic Key Hot Goods Item+ Librarian Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Risk Taker Serviceable Loadout There's More Where That Came From Well Done Window Shopping Challenges ------------ None Game ------ Seed FluxAlloyTrident Manual? 0 Play Time 00:58:56 Cumulative 1.8 hours Start 2025.10.25 @ 02:44:54 End 2025.10.26 @ 01:32:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d92b24cf-122e-42e9-8daf-282040068354