Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 14:47:21 Player: HOTSOUP Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1048) 1048 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 4149 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 114/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Flight Unit Cesium-ion Thruster Advanced Sensor Array Improved Signal Interpreter Improved ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- High-capacity Matter Pod Improved Sensor Array Improved ECM Suite Light Armor Plating Improved Grenade Launcher [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flying Fortress v7 Flight Unit Flying Fortress v7 Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon XL Autogun Array Energy Cannon Advanced Beam Cannon Ballistic Gun XL Autogun Array Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility . | . . . . . . . . Weapon 2 | . . . . . . . 2 Parts Attached 34 | 2 5 3 4 2 8 . 10 Power 3 | . 1 . 1 . 1 . . Engine 3 | . 1 . 1 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | . 2 3 2 2 1 . 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 11 | . 2 3 2 2 1 . 1 Utility 13 | . 2 . 1 . 6 . 4 Device 2 | . . . . . 1 . 1 Storage 5 | . 1 . . . 3 . 1 Processor 3 | . 1 . 1 . 1 . . Hackware 1 | . . . . . . . 1 Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 7 | 2 . . . . . . 5 Energy Gun . | . . . . . . . . Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 4 | 2 . . . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 Parts Lost 6 | . . 1 . 3 . . 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . 2 . . . Utility 1 | . . . . . . . 1 Weapon 1 | . . . . 1 . . . Highest Loss Streak 3 | . . 1 . 3 . . 1 Average Slot Usage (%) 51 | . 55 82 100 92 57 44 40 Engine 8 | . . . 11 11 11 11 9 Flight 14 | . 11 25 44 42 20 11 8 Storage 9 | . 4 14 11 11 11 11 9 Processor 3 | . 10 14 11 11 5 . . Hackware 1 | . . . . . . . 2 Protection 1 | . . . . . 3 . 1 Ballistic Gun 11 | . 28 28 22 16 5 . 8 Naked Turns . | . . . . . . . . Heaviest Build 83 | 3 7 7 12 12 83 8 29 Greatest Support 72 | 3 8 8 12 16 72 72 72 Greatest Overweight (x) 9 | . . . . 1 1 . 9 Average Overweight (x) 1 | . . . . . . . 4 Largest Inventory Capacity 24 | 4 6 6 6 6 24 6 8 Average Capacity 7 | 4 4 6 6 6 7 6 7 Most Carried 8 | 2 6 6 6 6 8 6 8 Average Carried 5 | 1 2 5 4 6 5 6 5 Final Capacity 8 | 4 6 6 6 6 6 6 8 Final Carried 6 | 2 6 6 6 6 6 6 5 Class Distribution -------------------- 64% | Skirmisher 17% | Mutant 7% | Scavenger-Sprinter 5% | Scavenger-Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1756 | 203 24 50 . 45 410 . 1024 Remotely . | . . . . . . . . Salvage Created 1743 | . 74 74 56 45 . . 1494 Parts 111 | . 13 9 4 4 . . 81 Haulers Intercepted 3 | . . . 1 . . . 2 Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 31 | . 3 3 . 3 . . 22 Guns 30 | . 3 3 . 3 . . 21 Cannons 1 | . . . . . . . 1 Classes Destroyed 11 | . 3 . 1 . . . 7 Worker 4 | . 1 1 . . . . 2 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Hauler 3 | . . . 1 . . . 2 Recycler 4 | . . . . . . . 4 Watcher 5 | . 1 . . . . . 4 Swarmer 16 | . 3 3 . 3 . . 7 Grunt 11 | . . . . . . . 11 Brawler 1 | . . . . . . . 1 Sentry 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Best Kill Streak 8 | . 5 3 1 3 . . 8 Combat Bots Only 6 | . 3 2 . 3 . . 6 Max Kills in Single Turn 2 | . 1 1 1 1 . . 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 2226 | . 135 146 28 149 . . 1768 Core 707 | . 80 41 . 30 . . 556 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . 51 . . . 92 . Volleys Fired 120 | . 18 18 2 7 . . 75 Largest 3 | . 2 2 2 2 . . 3 Hottest 204 | . 40 40 40 40 . . 204 Shots Fired 168 | . 36 36 4 11 . . 81 Gun 157 | . 36 36 4 11 . . 70 Cannon 11 | . . . . . . . 11 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 157 | . 36 36 4 11 . . 70 Thermal 11 | . . . . . . . 11 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 8 4 4 4 . . 8 Robot Miss Streak 8 | . 5 3 1 2 . . 8 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 118 | . 21 17 3 7 . . 70 Core Hits 70 | . 8 5 2 4 . . 51 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3189 | . 197 148 37 71 . . 2736 Guns 3107 | . 197 148 37 71 . . 2654 Cannons 82 | . . . . . . . 82 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3107 | . 197 148 37 71 . . 2654 Thermal 82 | . . . . . . . 82 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 1 | . . . . . . . 1 Projectiles 1 | . . . . . . . 1 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 547 | . 4 . 3 6 . . 547 Average Temperature 176 | . 2 . 3 4 . . 184 Received Heat Transfer 567 | . . . 9 . . . 558 Effects 9 | . . . . . . . 9 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 148 | . . . . . . . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 476 | . 126 128 89 119 . . 476 Initial 49 | . . 48 49 34 . . . Average 173 | . 78 89 58 66 . . 208 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 59 | 100 100 100 100 100 . 100 45 Level 1 39 | . . . . . . . 52 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 1 . . . 4 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . . . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 6 5 3 8 . . 36 Peak Tracking Total 6 | . 5 3 2 4 . . 6 Tactical Retreats 2 | . . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 1 . 1 . . . 5 Terminals 7 | . 1 . 1 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 2 . 5 . . . 19 Successful 13 | . 1 . 4 . . . 8 Failed 13 | . 1 . 1 . . . 11 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 22 | . 2 . 2 . 1 . 17 Terminals 26 | . 2 . 5 . . . 19 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 2 . . . 3 Part Schematic 2 | . . . . . . . 2 Terminal Index 1 | . . . . . . . 1 Hauler Manifests 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 1 . 2 . . . 5 Terminals 8 | . 1 . 2 . . . 5 Track 1 | . . . 1 . . . . Assimilate 1 | . . . . . . . 1 Botnet 6 | . 1 . 1 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 . . . 5 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 45 | . . . . 45 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . 12 . . . Total Damage 123 | . . . . 123 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 2685 | 22 122 145 111 222 185 7 1871 Spaces Moved 1592 | 34 135 74 158 303 276 14 598 Core 432 | 34 64 . . . . . 334 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1160 | . 71 74 158 303 276 14 264 Fastest Speed 31 | 50 37 37 34 31 31 50 50 Average Speed 123 | 50 43 37 34 32 44 50 263 Slowest Speed 500 | 50 50 37 34 117 150 50 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 8 | . . 2 . 3 . . 3 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 28 | 3 25 15 26 40 60 14 43 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 86 | . . . . . . . 86 Melee . | . . . . . . . . Projectile 86 | . . . . . . . 86 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 2216 | 37 164 157 211 411 341 13 882 Wait 426 | . 2 62 41 103 36 . 182 Move 1571 | 33 134 69 157 296 275 13 594 Hop 6 | . . 2 . 3 . . 1 Pick Up 26 | 2 4 1 5 . 8 . 6 Fast Attach 18 | 2 4 . . 2 5 . 5 Attach 11 | . 1 1 3 . 3 . 3 Detach 2 | . 1 . . . . . 1 Swap 5 | . . 2 1 . . . 2 Drop 29 | . . 2 2 . 14 . 11 Fire 120 | . 18 18 2 7 . . 75 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Discovered new exit (range 15) 49 | -10/Materials | Discovered new exit (range 8) 145 | -10/Materials | Entered Mines 247 | -10/Mines | Discovered new exit (range 9) 290 | -10/Mines | Entered Materials 290 | -9/Materials | Evolved 2 slots: Propulsion x2 389 | -9/Materials | Discovered new exit (range 6) 401 | -9/Materials | Entered Mines 415 | -9/Mines | Learned location of 1 exit from Materials 421 | -9/Mines | Assembled infested the area 470 | -9/Mines | Discovered new exit (range 14) 546 | -9/Mines | Lost 3 parts (2n1w) 622 | -9/Mines | Discovered new exit (range 5) 623 | -9/Mines | Entered Exiles 631 | -9/Exiles | Met 8R-AWN 637 | -9/Exiles | Met EX-HEX 646 | -9/Exiles | Met EX-BIN 649 | -9/Exiles | Aligned with FarCom system 650 | -9/Exiles | Given EX-Vault access code 657 | -9/Exiles | Opened EX-Vault 689 | -9/Exiles | Found Prototype Flight Unit 689 | -9/Exiles | Identified Flying Fortress v7 695 | -9/Exiles | Found Prototype Processor 695 | -9/Exiles | Identified 0b10 Alert Chip 719 | -9/Exiles | Found Prototype Ballistic Gun 732 | -9/Exiles | Warned to stay clear of 0b10 Research branches 745 | -9/Exiles | Met EX-DEC 801 | -9/Exiles | Discovered new exit (range 14) 808 | -9/Exiles | Stole two prototypes: Flying Fortress v7, XL Autogun Array 808 | -9/Exiles | Entered Mines 808 | -8/Mines | Discovered new exit (range 14) 815 | -8/Mines | Entered Materials 815 | -8/Materials | Evolved 2 slots: Weapon x2 815 | -8/Materials | Identified XL Autogun Array 816 | -8/Materials | Identified exit to Factory 1141 | -8/Materials | Crushed by falling debris 1186 | -8/Materials | Build established: Skirmisher 2415 | -8/Materials | Discovered exit to Factory (range 16) 2617 | -8/Materials | Garrison activated, responded to threat 2619 | -8/Materials | Core integrity fell below 50% 2666 | -8/Materials | Core integrity fell below 20% 2686 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02629_ Power failure, Lgt. Ion Engine shutdown. 02630_ Overheating: XL Autogun Array damaged (-59). 02630_ G-47 Trooper destroyed. 02631_ Overheating: Energy bleed (-20). 02632_ Dropped XL Autogun Array. 02633_ Overheating: Core damaged (-77). 02633_ K-01 Serf collects debris. 02634_ Overheating: Matter decay (-1). 02637_ K-01 Serf collects debris. 02646_ Acquired Cesium-ion Thruster. 02653_ K-01 Serf collects debris. 02664_ Dropped Broken Flying Fortress v7. 02667_ Slammed into G-47 Trooper. 02667_ Destabilizing: System corrupted (+1). 02672_ U-05 Engineer builds a Wall. 02681_ Acquired 45 matter. 02681_ U-05 Engineer builds a Wall. 02683_ Acquired 60 matter. 02685_ Lgt. Ion Engine destroyed. 02686_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????? ?????????????????????? | | ??????? ?????????????????????? | | ??????? ?????????????????????? | | ??????? #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????+ +????????????????????? | | ???????# #?????????????? #????? | | ???????# #?????????????" ?????? | | ??????## ##?????????? ???????? | | ####### ##########+####?????? | | " #?????? | | "T < #?????? | | #?????? | | ####### ############# #?????? | | ??????#######??????????## #?????? | | ???????????????????????##*#?????? | | ???????????????????????##%##????? | | ??????????????????????###!##????? | | ??????????????????????# #u##????? | | ????????????????????###"#@;#????? | | ????????????????????#"" ; ;##???? | | ??????????? ???###"T";= ;#???? | | ??????????? # =k##???? | | ????????????? + #????? | | ??????????????????#o ##???? | | ??????????????????# ["#???? | | ???????????#########! T#???? | | ???????????#/ #gg""" "#???? | | ???????????# "" [ + """ ##???? | | ???????????# ""S = # """g #????? | | ???????????# "" # #????? | | ???????????# + #????? | | ???????????######### #????? | | ???????????????????##/### #????? | | ???????????????????? ?# #????? | | ????????????????????"""?# #????? | | ????????????????????"""?+ #????? | | ????????????????????"""?# #????? | | ????????????????????????? +????? | | ????????????????????????? #????? | | ????????????????????????? #????? | | ????????????????????????? #????? | | ????????????????????????? #????? | | ????????????????????????? #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Defensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreNetworkShield Manual? 0 Play Time 00:28:31 Cumulative 78.4 hours Start 2020.10.01 @ 01:23:48 End 2020.10.01 @ 14:47:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 87 Adventurer 22 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21b613b6-db5a-4cce-b2fd-c293e9ddf87e