Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 23:45:20 Player: RNGesus Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (357) 1785 Value Destroyed (12444) 12444 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (3777) 3777 TOTAL SCORE: 25106 Bonus ------- High Alert Combat Kills 2641 Follower Combat Kills 1416 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1180 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Treading (225) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Advanced Heavy Treads Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (9) ------ Huge Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (3) ------- Force Rifle CR-A16's Pointy Stick > --- INVENTORY (25) --- Improved Cooling System Improved Cooling System Zionite Biocell Structural Scanner Active Sensor Suite Improved Particle Charger Improved Weapon Cycler Improved Weapon Cycler Advanced Transmission Jammer Zionite Light Carapace Graphene Brace System Shield Hacking Drone Bay (1/1) Force Rifle Zionite Laser-S Wave Gun Cooled Plasma Rifle Cooled Plasma Rifle Advanced EMP Blaster Advanced EMP Blaster Improved Remote Datajack Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Graphene Brace Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Force Rifle Cooled Plasma Rifle CR-A16's Pointy Stick > --- INVENTORY -------- F-cell Engine Advanced Heavy Treads Enhanced Flexi-carbon Leg Improved Cooling System Improved Cooling System Improved Cooling System Zionite Biocell Structural Scanner Active Sensor Suite Improved Particle Charger Improved Weapon Cycler Advanced Transmission Jammer Zionite Light Carapace Layered Medium Armor Plating Hacking Drone Bay Force Rifle Force Rifle Zionite Laser-S Wave Gun Advanced EMP Blaster Advanced EMP Blaster Improved Remote Datajack [Rating: 113] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . 1 . . . . . . Utility 7 | . . . 1 . 1 . 2 . . . . 1 . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 333 | 6 8 5 29 4 46 27 32 3 . 8 . 59 9 20 8 2 7 60 Power 26 | 1 . 1 2 1 3 . 1 1 . . . 6 2 . . . . 8 Engine 14 | 1 . 1 2 . 1 . 1 1 . . . 2 1 . . . . 4 Core 10 | . . . . 1 2 . . . . . . 4 1 . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 84 | 2 1 2 7 1 12 3 10 1 . 1 . 18 5 8 . . . 13 Treads 55 | 2 . 2 6 . 9 3 6 . . . . 12 4 7 . . . 4 Leg 20 | . . . . . . . 3 1 . 1 . 5 . 1 . . . 9 Wheel 8 | . 1 . 1 1 3 . 1 . . . . 1 . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 87 | 1 2 . 4 . 10 7 13 . . 3 . 9 2 7 7 . 5 17 Device 48 | . 1 . 2 . 3 5 7 . . 2 . 3 1 2 6 . 5 11 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . Processor 15 | . . . 1 . 2 . 2 . . . . 4 . 3 1 . . 2 Hackware 3 | . . . . . . . . . . . . . . 2 . . . 1 Protection 18 | . . . 1 . 4 2 4 . . 1 . 2 1 . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 136 | 2 5 2 16 2 21 17 8 1 . 4 . 26 . 5 1 2 2 22 Energy Gun 42 | 1 . . 2 . 3 10 5 1 . 3 . 5 . 2 . . . 10 Energy Cannon 2 | . . . 1 . . . . . . . . 1 . . . . . . Ballistic Gun 46 | 1 3 1 11 1 9 2 . . . . . 9 . 2 . 2 . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 27 | . 2 1 2 1 7 2 1 . . . . 8 . . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Impact Weapon 8 | . . . . . 2 3 2 . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 10 | . . . . . . . . . . . . 2 . 1 1 . 1 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 3 . 1 5 . . . 1 . 3 1 1 1 . . 8 Parts Lost 81 | . . 3 10 1 9 3 15 4 . . . 21 . 2 . . . 13 Power 11 | . . 1 2 . 1 . . 1 . . . 3 . . . . . 3 Propulsion 38 | . . 2 4 1 5 1 8 1 . . . 9 . 2 . . . 5 Utility 22 | . . . 1 . 3 2 6 1 . . . 6 . . . . . 3 Weapon 10 | . . . 3 . . . 1 1 . . . 3 . . . . . 2 Highest Loss Streak 6 | . . 2 3 1 4 2 6 2 . . . 5 . 1 . . . 6 To Critical Strikes 2 | . . . . . . . 1 . . . . 1 . . . . . . Average Slot Usage (%) 91 | . 94 99 91 99 98 99 92 80 76 81 100 87 96 90 90 81 93 95 Engine 6 | . 14 13 9 . 3 9 7 6 7 7 7 1 6 6 6 6 6 2 Core 1 | . . . . 10 5 . . . . . . 3 . . . . . . Treads 20 | . 18 22 25 22 27 32 19 15 15 15 15 17 28 24 25 25 25 2 Leg 4 | . . . . . . . 4 4 7 9 15 6 3 . . . . 22 Wheel 2 | . 9 4 6 11 7 3 . . . . . 1 . . . . . . Device 11 | . 8 14 11 11 8 8 12 15 15 15 23 13 7 7 5 6 6 7 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 5 Processor 12 | . . . 5 11 9 9 13 7 7 7 7 18 24 20 25 25 25 21 Hackware 1 | . . . . . . . . . . . . . . 10 6 6 6 10 Protection 4 | . . . . . 8 8 8 6 . 3 7 3 3 . . . . 2 Energy Gun 6 | . . . . . 5 15 14 14 15 7 15 5 . 4 3 . . 6 Ballistic Gun 8 | . 27 27 21 22 12 . . . . . . 6 13 7 6 . 12 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 124 | 12 89 87 100 92 111 113 124 124 106 117 117 117 108 108 103 106 109 116 Greatest Support 158 | 40 40 46 66 12 80 80 80 40 40 45 45 104 146 156 156 156 156 158 Greatest Overweight (x) 12 | 3 5 3 7 7 11 11 12 3 2 3 2 4 1 1 . . . 3 Average Overweight (x) 2 | . 2 1 4 7 7 4 2 2 2 2 2 2 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 17 18 25 25 25 25 25 25 24 25 24 25 25 25 25 25 25 25 Average Carried 23 | 1 12 16 21 24 24 24 22 24 23 24 24 24 24 24 24 24 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 17 16 25 25 23 25 25 23 24 24 24 24 25 25 24 22 25 23 Class Distribution -------------------- 48% | Scavenger-Mutant 36% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Matter Collected 7982 | 179 240 285 1124 145 1310 348 396 72 30 103 . 1625 157 339 103 . 231 1295 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 15893 | 44 363 172 1899 63 2202 1438 2105 325 103 54 . 3483 113 777 . . 390 2362 Parts 761 | 6 26 10 110 4 149 72 86 14 1 1 . 116 2 44 . . 12 108 Haulers Intercepted 25 | . 2 . 3 . 4 4 3 . . . . 3 . 2 . . . 4 Recyclers Shooed 16 | . . . 4 . 2 1 . . . . . 4 . 2 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 14 . 4 . . . . . . . . Prevented 10 | . . . . . . . . . . . . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Combat Hostiles Destroyed 277 | . 11 5 38 8 50 29 36 7 1 . . 50 . 5 . . 6 31 Melee 2 | . . . . . . . . . . . . . . . . . . 2 Guns 185 | . 6 2 33 4 27 20 34 6 . . . 27 . 5 . . . 21 AOE 69 | . 5 3 5 4 22 8 1 . . . . 13 . . . . 2 6 Classes Destroyed 22 | 1 4 . 4 2 6 1 1 . 1 . . 1 . . . . . 1 Worker 28 | . 2 2 6 . 10 2 2 . . . . . . 1 . . . 3 Builder 4 | . . . 1 . . . . . . . . 1 . 2 . . . . Tunneler 6 | 2 . . . . 2 . . . . . . 1 . 1 . . . . Hauler 25 | . 2 . 3 . 4 4 3 . . . . 3 . 2 . . . 4 Recycler 12 | . . . 3 . 1 2 . . . . . 3 . 1 . . . 2 Operator 2 | . . . . . . 1 . . . . . 1 . . . . . . Watcher 4 | . . . 2 . . 1 . . . . . 1 . . . . . . Swarmer 61 | . 5 4 8 2 14 7 . 3 . . . 8 . 1 . . . 9 Grunt 103 | . 6 2 21 . 14 12 13 . 1 . . 22 . 2 . . 4 6 Brawler 7 | . . . . . 3 . . 1 . . . 3 . . . . . . Duelist 6 | . . . . . 2 2 . 1 . . . 1 . . . . . . Protector 5 | . . . . . 2 1 1 . . . . 1 . . . . . . Sentry 36 | . . . 9 . 7 7 3 1 . . . 6 . . . . . 3 Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . Specialist 13 | . . . . . 6 . 7 . . . . . . . . . . . Hunter 11 | . . . . . 1 . 5 . . . . 1 . 1 . . 2 1 Programmer 23 | . . . . . . . 5 1 . . . 7 . 1 . . . 9 Heavy 3 | . . . . . 1 . 2 . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . 1 . . . . . 1 Z-Courier 1 | . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Assembled 5 | . . . . 4 . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . 1 . . . . Martyr 2 | . . . . . . . . . . . . . 2 . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 2 5 3 4 4 7 6 6 3 1 . . 8 . 4 . . 4 5 Combat Bots Only 8 | . 4 3 4 4 6 5 4 3 1 . . 8 . 2 . . 4 4 Max Kills in Single Turn 4 | 1 2 2 3 2 3 3 2 1 1 . . 4 1 2 . . 1 2 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . 1 Exploded 4 | . 2 2 3 2 3 2 1 . . . . 4 . . . . 1 2 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Damage Taken 19458 | . 312 201 1744 204 2620 965 3436 813 56 . . 4503 . 279 . . 223 4102 Core 2783 | . 51 16 199 60 360 98 393 137 . . . 445 . 18 . . . 1006 Absorbed by Shields 208 | . . . . . . . 208 . . . . . . . . . . . Regen/Repaired (Parts) 1358 | . . . 85 . . 739 . . . . . . . 534 . . . . Core Remaining (%) 48 | 100 . 73 . 35 . 16 . . . . 24 . . . . . 45 . Volleys Fired 954 | 2 36 12 155 11 157 66 128 17 8 2 . 189 10 30 . . 14 117 Largest 3 | 2 2 2 2 2 2 2 2 2 2 1 . 2 2 2 . . 1 3 Hottest 160 | 60 40 40 63 46 126 126 122 122 122 61 . 155 63 110 . . 36 160 Shots Fired 1794 | 4 68 21 287 19 299 124 240 31 17 2 . 337 21 57 . . 15 252 Gun 1711 | 4 64 18 281 16 284 118 240 31 17 2 . 308 21 57 . . 1 249 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 81 | . 4 3 6 3 15 6 . . . . . 27 . . . . 14 3 Special 2 | . . . . . . . . . . . . 2 . . . . . . Kinetic 958 | 2 64 18 275 16 224 . . . . . . 215 21 29 . . 1 93 Thermal 745 | . . . . . 60 118 240 31 17 2 . 93 . 28 . . . 156 Explosive 44 | . 4 3 6 3 15 6 . . . . . 7 . . . . . . Electromagnetic 45 | 2 . . 6 . . . . . . . . 20 . . . . 14 3 Robot Hit Streak 32 | 1 10 3 18 8 21 13 20 9 10 8 . 32 20 8 . . 6 17 Robot Miss Streak 6 | 2 6 2 6 2 6 3 4 3 2 . . 4 1 3 . . 2 6 Penetration Max 2 | . . . . . . . . . . . . 1 . 2 . . . 1 Secondary Targets 23 | . 1 . 2 1 3 4 6 2 . . . . . 1 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 . . . . . 1 . . . 1 Shots Hit Robots 1284 | 1 39 10 185 12 224 93 184 18 13 2 . 264 20 36 . . 8 175 Core Hits 620 | 2 18 9 82 12 113 53 80 9 4 1 . 130 6 21 . . 12 68 Critical Kills 10 | . . . . . . . . . . . . 3 . 1 . . . 6 Critical Parts Destroyed 26 | . 1 . 2 . 2 . . . . . . 6 1 1 . . . 13 Critical Strikes 84 | . 1 . 2 . 6 8 21 1 2 . . 14 1 3 . . . 25 Burn 44 | . . . . . 4 8 21 1 2 . . 4 . 1 . . . 3 Destroy 40 | . 1 . 2 . 2 . . . . . . 10 1 2 . . . 22 Melee Attacks 74 | . . . . . 2 22 4 . . 1 . 4 . 1 5 . 2 33 Impact 29 | . . . . . 2 22 4 . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . . . 4 . 1 5 . 2 33 Sneak Attacks 3 | . . . . . . 1 . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 34198 | 26 1024 325 3080 529 5784 2834 3833 385 260 40 . 8969 460 953 . . 678 5018 Guns 24449 | 26 495 129 2441 136 3320 1792 3833 385 260 40 . 5825 460 953 . . 22 4332 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 9299 | . 529 196 639 393 2464 814 . . . . . 3144 . . . . 656 464 Melee 450 | . . . . . . 228 . . . . . . . . . . . 222 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 12572 | . 495 129 2383 136 2624 . . . . . . 4174 460 516 . . 22 1633 Thermal 12091 | . . . . . 696 1792 3833 385 260 40 . 1916 . 437 . . 33 2699 Explosive 6455 | . 529 196 639 393 2464 814 . . . . . 1123 . . . . . 297 Electromagnetic 2630 | 26 . . 58 . . . . . . . . 1756 . . . . 623 167 Impact 228 | . . . . . . 228 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 222 | . . . . . . . . . . . . . . . . . . 222 Highest Corruption 7 | . . . . . . . 5 7 7 7 . 6 6 6 4 1 1 7 Average Corruption 4 | . . . . . . . 3 5 7 7 . 2 6 5 1 1 1 4 Corruption Purged 5 | . . . . . . . . . . . . . . 2 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 266 | . . . . . . . 27 48 22 7 . 41 20 41 6 . 7 47 Message Errors 71 | . . . . . . . 11 12 6 1 . 9 6 14 2 . 1 9 Matter Fused 59 | . . . . . . . 6 10 4 1 . 11 6 10 2 . 1 8 Heat Flow Errors 29 | . . . . . . . 1 4 2 2 . 6 3 4 . . 2 5 Energy Discharges 34 | . . . . . . . 4 7 4 1 . 5 1 3 . . 2 7 Parts Rejected 3 | . . . . . . . . . . . . 1 . 1 . . . 1 Data Loss (minor) 34 | . . . . . . . 2 6 2 2 . 5 2 4 2 . . 9 Data Loss (major) 13 | . . . . . . . 1 3 3 . . 1 1 . . . . 4 Misfires 13 | . . . . . . . . 4 1 . . 1 1 3 . . 1 2 Alerts 5 | . . . . . . . 2 1 . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . . 1 . . . 2 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 198 | . 37 43 32 5 30 21 . . . . . . . . . . . 30 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 184 | . 37 43 32 5 30 7 . . . . . . . . . . . 30 Melee 14 | . . . . . . 14 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 346 | . . 56 25 67 127 . . . . . . 54 . . . . 17 . Shots 14 | . . 2 1 2 5 . . . . . . 1 . . . . 3 . Rammed 2 | . . . . . 1 1 . . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 711 | . 3 5 25 8 127 321 435 272 215 190 . 503 170 268 . . 247 711 Average Temperature 107 | . 2 2 10 3 22 78 114 100 62 101 . 76 39 62 . . 109 206 Received Heat Transfer 4347 | . 93 24 639 20 657 468 517 108 27 . . 1024 . 45 . . 27 698 Effects 60 | . . . . . . 1 7 . . . . 2 . . . . . 50 Shutdowns 2 | . . . . . . . 1 . . . . 1 . . . . . . Energy Bleed 6 | . . . . . . 1 . . . . . . . . . . . 5 Interference 15 | . . . . . . . 4 . . . . . . . . . . 11 Matter Decay 11 | . . . . . . . 1 . . . . 1 . . . . . 9 Short Circuit 2 | . . . . . . . 1 . . . . . . . . . . 1 Damage (minor) 6 | . . . . . . . . . . . . . . . . . . 6 Damage (major) 14 | . . . . . . . . . . . . . . . . . . 14 Damage (core) 4 | . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . . . . 10 . . . . 4 . Combat Hostiles 14 | . . . . . . . . . . . . 10 . . . . 4 . Parts Fried 20 | . . . . . . 3 . . . . . 11 . . . . 6 . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . . . Robots Melted 6 | . . . . . 1 . 1 1 1 . . . . . . . . 2 Combat Hostiles 6 | . . . . . 1 . 1 1 1 . . . . . . . . 2 Parts Melted 77 | . . . . . 4 11 27 3 2 . . 11 . 1 . . . 18 Heat Transferred 24271 | . . . . . 1699 3922 8234 777 629 74 . 3460 . 777 . . 50 4649 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Peak Influence 1272 | 10 314 335 592 402 952 737 703 . . . . 1272 486 594 . . . 1184 Initial 445 | . 6 122 19 230 35 401 335 . . . . 17 445 200 . . . . Average 437 | 2 177 152 213 224 501 528 424 . . . . 654 403 342 . . . 656 Maximum Alert Level 4 | . 1 1 2 2 3 3 3 . . . . 4 2 2 . . . 4 Low Security (%) 24 | 100 61 84 55 27 16 . 3 . . . . 13 . 22 . . . 18 Level 1 25 | . 38 15 29 67 29 4 45 . . . . 14 38 29 . . . 4 Level 2 29 | . . . 15 4 15 93 44 . . . . 21 61 47 . . . 20 Level 3 16 | . . . . . 38 2 6 . . . . 33 . . . . . 41 Level 4 4 | . . . . . . . . . . . . 17 . . . . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . Squads Dispatched 79 | . 4 . 8 1 9 5 12 . . . . 17 . 7 . . . 16 Investigation 10 | . 1 . 3 1 1 . . . . . . 1 . 2 . . . 1 Extermination 14 | . . . . . . . 4 . . . . 4 . 1 . . . 5 Reinforcement 37 | . 3 . 5 . 5 4 8 . . . . 2 . 4 . . . 6 Assault 11 | . . . . . 3 1 . . . . . 6 . . . . . 1 Garrison 7 | . . . . . . . . . . . . 4 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . 1 . . . 1 . . . . . . 1 . . . 2 Haulers Reinforced 5 | . . . . . . . 2 . . . . . . 1 . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Distress Signals 17 | . 1 . 1 . 2 2 3 . . . . 3 . 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 529 | . 25 8 61 11 96 55 57 7 3 . 1 90 4 16 . . 6 89 Peak Tracking Total 13 | . 8 3 5 10 6 5 13 3 4 . 1 8 2 4 . . 4 13 Tactical Retreats 35 | . 2 . 3 1 . 3 2 . 1 . . 7 . . . . . 16 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Traps Triggered 11 | . . . 5 . . 3 2 . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Machines Disabled 37 | . . . . 1 1 6 . . . . . 17 . 3 . . . 9 Max in Single Turn 6 | . . . . 1 1 1 . . . . . 6 . 1 . . . 3 Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised 2 | . . . . . . . 1 . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Machines Accessed 47 | . 4 . 7 2 12 6 2 . . . 1 1 . 5 . 4 . 3 Terminals 25 | . 2 . 6 1 9 4 2 . . . 1 . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . 1 Repair Stations 10 | . 1 . 1 . 2 1 . . . . . . . 3 . . . 2 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . . . . Total Hacks 134 | . 9 . 19 2 34 18 5 . . . 1 1 . 10 . 28 . 7 Successful 86 | . 3 . 11 2 18 13 2 . . . 1 1 . 5 . 28 . 2 Failed 46 | . 5 . 8 . 15 5 3 . . . . . . 5 . . . 5 Catastrophic 6 | . . . 2 . 2 1 . . . . . . . 1 . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . Manual 90 | . 7 . 13 . 16 8 3 . . 1 . 9 . 13 . . . 20 Terminals 64 | . 6 . 15 1 26 10 5 . . . 1 . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 1 . . . 2 Repair Stations 30 | . 2 . 4 . 5 6 . . . . . . . 8 . . . 5 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 3 . . . . . . 1 . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . 1 . . . . Terminal Hacks 61 | . 2 . 8 2 13 5 2 . . . 1 . . . . 28 . . Record 10 | . . . 1 . . . . . . . 1 . . . . 8 . . Part Schematic 12 | . . . . . . . . . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . Robot Analysis 4 | . 1 . 2 . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . Alert Level 5 | . . . 1 . 3 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . 1 1 . . . . . . . . . . . . Locate Traps 5 | . . . . . 4 . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 15 | . . . 2 . 2 6 . . . . . . . 4 . . . 1 Scan Component 10 | . . . 1 . 2 3 . . . . . . . 3 . . . 1 Repair 5 | . . . 1 . . 3 . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . . . . . 1 . . . . . . Insert Component 2 | . . . . . 1 . . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . Terminals 2 | . . . . . 1 1 . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 2 . 6 . 9 6 2 . . . . 1 . 4 . . . 3 Full Trace Events 4 | . . . 1 . 1 . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 3 . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 65 | . . . . . 1 . . . . 14 . . . 15 . 12 . 23 Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 . . . . Parts Repaired 5 | . . . 1 . . 3 . . . . . . . 1 . . . . Time 189 | . . . 26 . . 129 . . . . . . . 34 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . . . . . Non-combat 2 | . . . . . . . . . . . . 2 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . . . . . no_distress 1 | . . . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Total Allies 36 | . . 3 . . . 1 . . . 4 . 1 18 . . . 1 8 Largest Group 18 | . . 3 2 . . 1 . . . 4 4 4 18 12 2 2 3 5 Highest-Rated Group 638 | . . 40 24 . . 10 . . . 153 153 153 638 438 54 54 150 210 Highest-Rated Ally 96 | . . 16 16 . . 10 . . . 40 40 40 50 46 27 27 96 70 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . . . . 3 Light 1 | . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . 1 . . . . . 3 DROP 2 | . . . . . . . . . . . . 1 . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 425 | . . 28 23 . . . . . . . 6 67 127 119 . . 5 50 Total Damage 10882 | . . 303 193 . . . . . . . 240 1837 4415 2620 . . 180 1094 Kills 56 | . . 5 2 . . . . . . . 1 11 10 17 . . . 10 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Robot Analysis Total 4 | . 1 . 2 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 2 . . . 1 . 1 2 . . . 1 . 2 . Drone Launches 1 | . . . . . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 Zionite Intel Received 7 | . . . . . . . . . . . . 1 . 3 . . . 3 Component Schematics 2 | . . . . . . . . . . . . . . 1 . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . 1 . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Turns Passed 29509 | 69 717 1026 3183 1108 3592 2058 2354 1400 738 3212 691 3162 653 1602 708 133 526 2577 Spaces Moved 11934 | 35 383 499 1246 550 1377 652 710 340 217 991 265 1175 302 912 434 83 307 1456 Core 11 | 11 . . . . . . . . . . . . . . . . . . Treads 5855 | 24 92 271 452 . 163 435 519 340 217 681 . 381 302 912 434 83 307 242 Legs 2286 | . . . . . . . 113 . . 310 265 384 . . . . . 1214 Wheels 3782 | . 291 228 794 550 1214 217 78 . . . . 410 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 145 195 195 175 230 250 330 330 260 260 145 156 155 156 156 156 120 Average Speed 213 | 145 150 196 211 195 219 244 269 398 330 321 260 211 197 159 156 156 156 131 Slowest Speed 650 | 200 175 240 240 195 250 570 650 410 330 330 260 400 240 240 156 156 156 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 4 79 97 97 97 97 91 24 60 40 89 45 46 96 30 62 74 56 49 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 23 | . 1 . . . . . . . . 2 . . . 14 . 1 . 5 Known Exits Taken 8 | . . . 1 1 1 . 1 . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . . . 1 . 1 1 1 1 . . . . . . . Scrap Searched 15 | . . 2 . 1 . . . 3 . 2 1 . . . 2 . 4 . Spaces Dug 52 | . . . . . 2 9 4 . . . . 4 . 1 5 . 2 25 Terrain Destroyed 529 | . 31 15 51 30 118 65 4 . . . . 138 . 1 5 . 5 66 Melee 52 | . . . . . 2 9 4 . . . . 4 . 1 5 . 2 25 Projectile 3 | . . . . . . . . . . . . 3 . . . . . . AOE 474 | . 31 15 51 30 116 56 . . . . . 131 . . . . 3 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Total 14079 | 46 454 522 1529 572 1664 959 899 361 225 1011 268 1500 344 1017 454 88 333 1833 Wait 402 | . 14 6 53 . 16 135 13 . . 3 4 31 5 21 4 2 1 94 Move 11917 | 34 382 498 1245 549 1376 651 709 339 216 990 264 1175 301 911 433 82 306 1456 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 175 | 4 13 1 25 5 31 18 7 1 1 3 . 17 8 12 . . 3 26 Fast Attach 100 | 6 1 1 7 . 7 5 8 1 . 2 . 23 4 10 2 . . 23 Attach 82 | . 1 2 12 2 11 3 12 2 . 4 . 15 2 1 3 2 . 10 Detach 40 | . 1 . 5 . 2 4 4 . . 2 . 8 1 2 3 1 . 7 Swap 152 | . 6 2 10 2 28 19 12 . . 2 . 21 3 9 4 . 7 27 Drop 165 | . . . 17 3 33 19 2 1 . 2 . 17 10 20 . 1 . 40 Fire 954 | 2 36 12 155 11 157 66 128 17 8 2 . 189 10 30 . . 14 117 Melee 74 | . . . . . 2 22 4 . . 1 . 4 . 1 5 . 2 33 Ram 1 | . . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Low x2 / [*Ext]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 6) 316 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 12) 455 | -10/Materials | Central database locked down 494 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Discovered new exit (range 10) 787 | -10/Materials | Entered Mines 794 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 858 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 858 | -10/Mines | Discovered new exit (range 5) 893 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 949 | -10/Mines | Discovered new exit (range 15) 971 | -10/Mines | Discovered new exit (range 5) 1063 | -10/Mines | Learned Materials non-interactive machine intel 1092 | -10/Mines | Learned Materials emergency access door positions 1813 | -10/Mines | Entered Materials 1813 | -9/Materials | Accompanied by 2 allies 1813 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -9/Materials | Loaded intel: 36 non-interactive machine locations 2294 | -9/Materials | Repaired Assault Rifle 2404 | -9/Materials | Discovered new exit (range 11) 2954 | -9/Materials | Discovered new exit (range 9) 2968 | -9/Materials | Lost 3 parts (1u2w) 3562 | -9/Materials | Build established: Scavenger-Mutant 3565 | -9/Materials | Discovered new exit (range 12) 3653 | -9/Materials | Identified exit to Mines 4436 | -9/Materials | Build established: Mutant 4605 | -9/Materials | Discovered new exit (range 6) 4996 | -9/Materials | Entered Mines 5050 | -9/Mines | Core integrity fell below 50% 5191 | -9/Mines | Discovered new exit (range 7) 5323 | -9/Mines | Assembled infested the area 5328 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5517 | -9/Mines | Identified exit to Materials 5540 | -9/Mines | Met a Derelict shopkeep closing up shop 5871 | -9/Mines | Learned Materials terminal intel 6104 | -9/Mines | Entered Materials 6104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6105 | -8/Materials | Loaded intel: 12 terminal locations 6267 | -8/Materials | Identified exit to Storage 6813 | -8/Materials | Discovered new exit (range 16) 6815 | -8/Materials | Central database locked down 8104 | -8/Materials | First assault squad dispatched 8259 | -8/Materials | Discovered new exit (range 9) 8279 | -8/Materials | Core integrity fell below 50% 8309 | -8/Materials | Build established: Scavenger-Mutant 8327 | -8/Materials | Lost 4 parts (3n1u) 9405 | -8/Materials | Discovered new exit (range 8) 9406 | -8/Materials | Sterilization system engaged 9406 | -8/Materials | Non-combat units ordered to evacuate 9506 | -8/Materials | Combat units ordered to evacuate 9696 | -8/Materials | Entered Storage 10032 | -8/Storage | Repaired Broken Arm. Treads 10074 | -8/Storage | Repaired Arm. Treads? 10121 | -8/Storage | Repaired Arm. Treads 10327 | -8/Storage | Build established: Mutant 10877 | -8/Storage | Build established: Scavenger-Mutant 10902 | -8/Storage | Discovered new exit (range 16) 11696 | -8/Storage | First assault squad dispatched 11702 | -8/Storage | Core integrity fell below 20% 11754 | -8/Storage | Entered Factory 11754 | -7/Factory | Evolved 2 slots: Utility x2 12020 | -7/Factory | Identified exit to Lower Caves 12601 | -7/Factory | Cargo convoy interrupted 13583 | -7/Factory | Found Prototype Device 13584 | -7/Factory | Lost 6 parts (3n2u1w) 13640 | -7/Factory | Discovered new exit (range 5) 13868 | -7/Factory | Core integrity fell below 50% 14108 | -7/Factory | Entered Lower Caves 15212 | -7/Lower Caves | Learned Factory garrison access intel 15311 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15495 | -7/Lower Caves | Discovered new exit (range 5) 15508 | -7/Lower Caves | Entered another Lower Caves area 15763 | -7/Lower Caves | Encountered a Warlord checkpoint 16213 | -7/Lower Caves | Discovered new exit (range 10) 16246 | -7/Lower Caves | Entered Zion 16492 | -7/Zion | System corruption cleaned by Quarantine Array 16672 | -7/Zion | Found CR-A16's Pointy Stick 16722 | -7/Zion | Discovered new exit (range 10) 17000 | -7/Zion | Learned location of Armory (-3) 17079 | -7/Zion | Learned location of Data Miner (-6) 17551 | -7/Zion | Imprinted 17554 | -7/Zion | Declared Zion's savior 17977 | -7/Zion | Learned Factory trap positions 18597 | -7/Zion | Received a visual enhancement algorithm 19155 | -7/Zion | Given the Hacking Drone Bay 19155 | -7/Zion | Found Prototype Device 19156 | -7/Zion | Identified Hacking Drone Bay 19458 | -7/Zion | Entered Proximity Caves 19458 | -6/Proximity Caves | Accompanied by 4 allies 19638 | -6/Proximity Caves | Learned Factory trap positions 19817 | -6/Proximity Caves | Learned Factory emergency access door positions 19943 | -6/Proximity Caves | Discovered new exit (range 12) 20149 | -6/Proximity Caves | Entered Factory 20149 | -6/Factory | Accompanied by 4 allies 20149 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20150 | -6/Factory | Loaded intel: 92 trap records 20152 | -6/Factory | Loaded intel: 4 garrison access locations 20298 | -6/Factory | Garrison activated, responded to threat 20921 | -6/Factory | Lost 3 parts (3n) 21054 | -6/Factory | Destroyed 8 combat bots 21058 | -6/Factory | Lost 3 parts (1p2u) 21199 | -6/Factory | First assault squad dispatched 21305 | -6/Factory | Retrieved Zion intel report: Active Terminals 21306 | -6/Factory | Zion Kinetic Resupply teleported in 21597 | -6/Factory | Terminal network hard line cut 21641 | -6/Factory | Build established: Mutant 21647 | -6/Factory | Discovered new exit (range 19) 21823 | -6/Factory | Identified Active Sensor Suite 21845 | -6/Factory | Garrison activated, responded to threat 22392 | -6/Factory | Lost 5 parts (1p2n2u) 22517 | -6/Factory | Spotted B-75 Beast 22572 | -6/Factory | Lost 3 parts (1n2u) 22579 | -6/Factory | Destroyed B-75 Beast 23024 | -6/Factory | Lost 4 parts (2n2w) 23155 | -6/Factory | Core integrity fell below 50% 23290 | -6/Factory | Build established: Scavenger-Mutant 23311 | -6/Factory | Sucked down chute 23311 | -6/Factory | Entered Waste 23333 | -6/Waste | Spotted C-40 Crusher 23342 | -6/Waste | Warlord forces began an assault 23356 | -6/Waste | Spotted C-40 Crusher 23361 | -6/Waste | Allies destroyed C-40 Crusher 23378 | -6/Waste | Spotted C-40 Crusher 23379 | -6/Waste | Allies destroyed C-40 Crusher 23385 | -6/Waste | Allies destroyed C-40 Crusher 23386 | -6/Waste | Spotted C-40 Crusher 23388 | -6/Waste | Allies destroyed C-40 Crusher 23400 | -6/Waste | Spotted C-40 Crusher 23851 | -6/Waste | Discovered new exit (range 22) 23964 | -6/Waste | Entered Factory 23964 | -6/Factory | Accompanied by 12 allies 23965 | -6/Factory | Loaded intel: 89 trap records 24096 | -6/Factory | Repaired Adv. Heavy Treads? 24236 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 24290 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 24335 | -6/Factory | Build established: Hacker-Mutant 24729 | -6/Factory | Discovered new exit (range 15) 24805 | -6/Factory | Retrieved Zion intel report: Component Schematics 24979 | -6/Factory | Discovered new exit (range 15) 25255 | -6/Factory | Fabricated Hyp. Mass Driver (x2) 25320 | -6/Factory | Terminal network hard line cut 25342 | -6/Factory | Discovered new exit (range 12) 25432 | -6/Factory | Build established: Mutant 25441 | -6/Factory | Identified exit to Lower Caves 25566 | -6/Factory | Entered Lower Caves 25566 | -6/Lower Caves | Accompanied by 2 allies 25730 | -6/Lower Caves | Learned Factory emergency access door positions 25730 | -6/Lower Caves | Spotted B-75 Beast 26034 | -6/Lower Caves | Found Alien Artifact 26034 | -6/Lower Caves | Identified Core Expander 26034 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 26084 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 26142 | -6/Lower Caves | Encountered a Warlord checkpoint 26269 | -6/Lower Caves | Identified exit to Data Miner 26274 | -6/Lower Caves | Entered Data Miner 26274 | -6/Data Miner | Accompanied by 2 allies 26274 | -6/Data Miner | Discovered new exit (range 9) 26298 | -6/Data Miner | Met Data Miner 26352 | -6/Data Miner | Learned location of Section 7 (-2) 26352 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 26363 | -6/Data Miner | Received God Mode back door access code from Data Miner 26400 | -6/Data Miner | Identified exit to Proximity Caves 26407 | -6/Data Miner | Entered Proximity Caves 26407 | -5/Proximity Caves | Accompanied by 2 allies 26459 | -5/Proximity Caves | Escorted by Enhanced Grunt 26579 | -5/Proximity Caves | Learned location of 1 exit from Factory 26643 | -5/Proximity Caves | Spotted B-75 Beast 26885 | -5/Proximity Caves | Discovered new exit (range 13) 26887 | -5/Proximity Caves | Learned Factory trap positions 26912 | -5/Proximity Caves | Identified exit to Factory 26933 | -5/Proximity Caves | Entered Factory 26933 | -5/Factory | Evolved 2 slots: Utility x2 26934 | -5/Factory | Identified exit to Factory 26935 | -5/Factory | Loaded intel: 124 trap records 27040 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 27041 | -5/Factory | Zion Infowar Resupply teleported in 27194 | -5/Factory | Retrieved Zion intel report: Component Schematics 27195 | -5/Factory | Zion Fire squad teleported in 27284 | -5/Factory | Discovered new exit (range 9) 27294 | -5/Factory | Identified exit to Upper Caves 27331 | -5/Factory | Spotted B-75 Beast 27374 | -5/Factory | P-70 Sage assimilated allied RI-Z52(i) 27376 | -5/Factory | Destroyed B-75 Beast 27756 | -5/Factory | Garrison activated, responded to threat 27792 | -5/Factory | Lost 3 parts (1p1n1w) 27893 | -5/Factory | Zion Light squad teleported in 28084 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 28093 | -5/Factory | Build established: Hacker-Mutant 28297 | -5/Factory | Terminal network hard line cut 29015 | -5/Factory | Build established: Hacker-Assassin 29033 | -5/Factory | First assault squad dispatched 29050 | -5/Factory | Incoming assault squad redirected 29176 | -5/Factory | Core integrity fell below 50% 29176 | -5/Factory | Discovered exit to Upper Caves (range 20) 29206 | -5/Factory | Core integrity fell below 20% 29238 | -5/Factory | Lost 3 parts (1p2n) 29307 | -5/Factory | Lost 6 parts (1p2n2u1w) 29449 | -5/Factory | Build established: Assassin 29510 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 29295_ Acquired Mic. Fission Core. 29297_ Acquired 37 matter. 29300_ Acquired 60 matter. 29311_ Acquired Unknown Energy Gun. 29312_ System corrupted: Matter fused (-6). 29314_ R-10 Processor collects Tesla Rifle. 29343_ K-01 Serf cleans the Neutrino Reactor. 29350_ Acquired 24 matter. 29371_ System corrupted: Energy discharge (-49). 29378_ K-01 Serf cleans the Fusion Modulator. 29386_ ::PGA1SHMWTAWQK#,/M:NL|UIZ8LP/XGXVQV 29404_ System corrupted: Component data lost. 29433_ ALERT: Rogue bot located, Programmers report to Factory Zone 2W. 29445_ BK9,/IU>#TTUOKOBSO:PHVPFBYX%NDO 29476_ System corrupted: Heat flow error (+113). 29492_ Adv. Targeting Computer destroyed. 29496_ P-70 Sage destroyed. 29500_ K-01 Serf collects debris. 29502_ K-01 Serf cleans the Terminal. 29505_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? ?# " | | ?????????????????????????????????????????? ?+ " | | ?????????????????????????????????????????? ?# " | | ?????????????????????????????????"""????????# " | | ?????????????????????????????????"""????????# " | | ?????????????????????????????????"""????????# | | ?????????????????????????????????"""????????# | | ???????????+????????????????????????????????# | | ???????????????????????????## ??"""????????###### | | ??????????????????????????? ?"""?????????????? | | ??????????????????????????? ?"""?????????????? | | ??????????????????????????# """?????########? | | ??????????????????????????# ????????+ #? | | ??????????????????????????# k ????????# " " #? | | ??????????????????????????# ????????#! " " #? | | ??????????????????????????# ????????# " " ## | | ??????????????????????????# "" ""?????# " " + | | ?????????????????????????## ""T""?????# " " ## | | ?????????????????????????# k """??????# " " # | | ?????????????????????????#^^^ ??????????+ " " # | | ?????????????????????#???# ???????????# " " # | | ?????????????????????# ??#u #???????????# " " # | | ????????????????????## ###k |###########?# # | | ????????????????????# *=p%! #?# # | | ????????????????????# [#! ### ## | | ????????????????????# @ # / / #? | | ????????????????????# ###### ##########? | | ????????????????????# ??????# #?????????? | | ????????????????????#????????# #?????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????# !#?????????? | | ?????????????????????????????###########?????????? | | ?""""?""""??"""??????????????????????????????????? | | ?""""?""""??"""??????????????????????????????????? | | ?""""?""""???R"??????????????????????????????????? | | ????????????"""??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????+??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 5 Offensive Hacking 23 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Mak. Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Plasma Rifle | -6/Factory | Z-intel Great Axe | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Phase Shifter | -6/Factory | Z-intel Imp. Reaction Control System | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Disruptor Cannon | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Hyp. Coil Gun | -5/Factory | Z-intel Adv. Drone Bay | -5/Factory | Z-intel Dynamic Insulation System | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Lrn. Tractor Beam | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Hvy. Reflective Plating | -5/Factory | Z-intel Hvy. Treads | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Rnf. Deuterium Engine | -5/Factory | Z-intel Hrd. Heavy Armor Plating | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Hyp. Mass Driver | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticLightpackSegregator Manual? 0 Play Time 03:05:42 Cumulative 327.1 hours Start 2022.04.11 @ 20:51:47 End 2022.04.12 @ 23:45:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 476 Rogue 476 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9b44aaf-51d2-4761-85ed-7077dcfd1063