Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 11:26:09 Player: Luigi Panache Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2397) 2397 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 5948 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Cooling System Medium Matter Pod (100) High-capacity Matter Pod (200) Experimental Sensor Array Hammer Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Maul Axe > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Cooling System Medium Matter Pod High-capacity Matter Pod Advanced Sensor Array Experimental Sensor Array Light Armor Plating EM Pulse Gun EM Pulse Gun EM Pulse Gun EM Shotgun Heavy Assault Rifle Minigun Hammer [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 2 . . . 1 2 Weapon . | . . . . . . . . . Parts Attached 65 | 2 6 . 17 4 . 2 19 15 Power 7 | . 1 . 1 . . . 3 2 Engine 5 | . 1 . 1 . . . 2 1 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . 3 2 . . 4 2 Treads 9 | 2 . . 2 2 . . 3 . Leg 2 | . . . . . . . . 2 Wheel 2 | . . . 1 . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 4 . 7 . . . 6 4 Device 3 | . 1 . 1 . . . . 1 Storage 4 | . 3 . 1 . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 13 | . . . 4 . . . 6 3 Artifact . | . . . . . . . . . Weapon 24 | . 1 . 6 2 . 2 6 7 Energy Gun 8 | . . . 3 . . . . 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . . . 3 . . 2 3 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 39 | . 1 . 7 2 . 3 7 19 Power 5 | . . . 1 . . . 1 3 Propulsion 8 | . . . 1 . . 1 4 2 Utility 9 | . . . 1 . . 1 . 7 Weapon 17 | . 1 . 4 2 . 1 2 7 Highest Loss Streak 19 | . 1 . 2 2 . 1 2 19 Average Slot Usage (%) 83 | . 90 85 87 95 88 69 78 40 Engine 9 | . 14 14 8 11 11 11 5 . Treads 17 | . 28 28 17 22 22 13 9 . Wheel 1 | . . . . . . . 6 1 Storage 20 | . 20 28 22 22 22 22 18 11 Processor 6 | . . . 10 11 11 11 1 . Protection 8 | . . . 7 11 11 . 19 9 Energy Gun 2 | . 9 . 4 . . . . . Ballistic Gun 5 | . 9 . 15 . . . 3 1 Launcher 6 | . 4 14 1 17 11 10 . . Impact Weapon 1 | . . . . . . . 6 3 Slashing Weapon 1 | . . . . . . . 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 11 40 40 67 70 67 67 85 85 Greatest Support 43 | 40 40 40 40 43 43 43 23 18 Greatest Overweight (x) 26 | . . . 3 1 1 2 26 15 Average Overweight (x) 1 | . . . 1 1 1 1 6 8 Largest Inventory Capacity 24 | 6 16 16 24 18 18 18 18 18 Average Capacity 16 | 6 10 16 17 18 18 18 18 15 Most Carried 18 | 6 14 14 18 18 18 18 16 15 Average Carried 14 | 6 8 13 15 17 18 17 12 11 Final Capacity 18 | 6 16 16 18 18 18 18 18 12 Final Carried 18 | 6 13 14 18 18 18 16 15 7 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1599 | 220 227 65 479 155 . 146 232 75 Remotely . | . . . . . . . . . Salvage Created 2871 | . 854 23 1028 111 . 295 485 75 Parts 174 | . 57 2 53 16 . 19 24 3 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 75 | . 18 3 16 10 . 13 14 1 Melee 4 | . . . . . . . 4 . Guns 32 | . 13 . 12 . . 1 5 1 AOE 34 | . 5 3 4 10 . 12 . . Classes Destroyed 12 | . 5 . 4 2 . . 1 . Worker 7 | . 3 . . 1 . 2 1 . Hauler 1 | . . . 1 . . . . . Recycler 5 | . 3 . 2 . . . . . Operator 1 | . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 21 | . 3 3 . 4 . 4 7 . Grunt 38 | . 15 . 10 2 . 7 4 . Brawler 3 | . . . . 1 . 2 . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . . 5 . . . 2 1 Hunter 1 | . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . Best Kill Streak 9 | . 9 3 3 5 . 5 5 1 Combat Bots Only 5 | . 5 3 3 4 . 4 5 1 Max Kills in Single Turn 4 | . 4 3 3 3 . 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 3 3 . 3 . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 6953 | . 506 33 1039 363 . 295 2317 2400 Core 1364 | . 112 22 84 21 . 16 402 707 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 . 46 . . . 69 26 . Volleys Fired 161 | . 46 1 63 12 . 17 15 7 Largest 2 | . 2 1 2 2 . 2 2 2 Hottest 63 | . 60 30 60 63 . 40 40 48 Shots Fired 283 | . 85 1 122 13 . 18 30 14 Gun 248 | . 80 . 122 . . 2 30 14 Cannon . | . . . . . . . . . Launcher 35 | . 5 1 . 13 . 16 . . Special . | . . . . . . . . . Kinetic 173 | . 39 . 88 . . 2 30 14 Thermal 4 | . . . 4 . . . . . Explosive 35 | . 5 1 . 13 . 16 . . Electromagnetic 71 | . 41 . 30 . . . . . Robot Hit Streak 23 | . 11 10 23 5 . 3 22 12 Robot Miss Streak 3 | . 3 . 3 3 . 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 272 | . 64 1 91 8 . 9 78 21 Core Hits 146 | . 35 3 41 17 . 26 20 4 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 90 | . . . . . . . 77 13 Impact 84 | . . . . . . . 73 11 Slashing 6 | . . . . . . . 4 2 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . . 3 2 Damage Inflicted 6304 | . 1311 152 1081 855 . 1151 1376 378 Guns 2170 | . 833 . 886 . . 9 233 209 Cannons . | . . . . . . . . . Explosions 2791 | . 459 152 183 855 . 1142 . . Melee 1306 | . . . . . . . 1143 163 Ramming 37 | . 19 . 12 . . . . 6 Kinetic 1304 | . 362 . 491 . . 9 233 209 Thermal 263 | . 36 . 227 . . . . . Explosive 2572 | . 423 152 . 855 . 1142 . . Electromagnetic 822 | . 471 . 351 . . . . . Impact 1212 | . . . . . . . 1110 102 Slashing 94 | . . . . . . . 33 61 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 7 | . . . . . . . . 7 Corruption Purged . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Message Errors 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 169 | . 34 . 13 16 . . 106 . Projectiles . | . . . . . . . . . Explosions 63 | . 34 . 13 16 . . . . Melee 106 | . . . . . . . 106 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 418 | . 18 35 113 153 . 99 . . Shots 16 | . 1 1 3 6 . 5 . . Rammed 5 | . 1 . 2 2 . . . . Targets Rammed 6 | . 1 . 2 2 . . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 190 | . 12 . 94 12 . 6 22 190 Average Temperature 20 | . 7 . 23 8 . 3 8 43 Received Heat Transfer 1989 | . 237 . 294 18 . 90 657 693 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 2 . . . . . 6 . Impact Corruptions 10 | . . . . . . . 10 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 400 | . 50 . 350 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 427 | . 427 178 323 245 . 295 256 63 Initial 108 | . . 108 68 90 . . 76 63 Average 148 | . 186 178 197 109 . 167 117 27 Maximum Alert Level 2 | . 2 . 1 1 . 1 1 . Low Security (%) 63 | 100 58 100 35 66 . 60 82 100 Level 1 34 | . 28 . 64 33 . 39 17 . Level 2 2 | . 12 . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 5 . 3 . . . 1 . Investigation 8 | . 4 . 3 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . . . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 29 . 24 24 . 13 22 6 Peak Tracking Total 8 | . 5 . 6 8 . 4 6 3 Tactical Retreats 8 | . 2 . 1 1 . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . 3 . 2 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . 4 . 2 . . . . . Max in Single Turn 2 | . 2 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 16 | . 6 . 4 2 1 . 3 . Terminals 12 | . 5 . 3 2 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 18 . 10 3 1 . 17 . Successful 28 | . 9 . 5 3 1 . 10 . Failed 21 | . 9 . 5 . . . 7 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 15 . 4 1 . . 6 . Terminals 32 | . 15 . 7 3 . . 7 . Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 3 . . . 10 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 5 . 2 3 1 . 1 . Record 3 | . 1 . . 1 1 . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 3 | . . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 2 . . . 8 . Scan Component 5 | . . . 1 . . . 4 . Repair 5 | . . . 1 . . . 4 . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 3 . 1 . . . 1 . Terminals 4 | . 2 . 1 . . . 1 . Botnet 4 | . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 5 . 3 . . . 3 . Full Trace Events 3 | . 1 . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 1 . . . 4 . Time 166 | . . . 26 . . . 140 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 5381 | 19 819 155 1082 997 350 717 1012 230 Spaces Moved 2357 | 12 402 96 466 535 195 350 250 51 Core 27 | . . . . . . . 15 12 Treads 2152 | 7 402 96 455 535 195 350 112 . Legs 13 | 5 . . . . . . . 8 Wheels 165 | . . . 11 . . . 123 31 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 160 160 120 180 180 180 150 160 Average Speed 185 | 143 160 160 180 180 180 194 230 277 Slowest Speed 1350 | 160 160 160 220 180 180 200 1350 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 2 82 24 45 97 57 82 19 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 13 | . . . . . . 13 . . Terrain Destroyed 314 | . 28 10 14 100 . 162 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 314 | . 28 10 14 100 . 162 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2942 | 13 494 97 596 555 194 368 523 102 Wait 240 | . 25 . 37 . . . 161 17 Move 2349 | 11 401 95 465 534 194 349 249 51 Hop . | . . . . . . . . . Pick Up 23 | . 8 1 8 1 . . 5 . Fast Attach 27 | . 2 . 8 1 . . 11 5 Attach 23 | . 1 . 4 1 . 2 7 8 Detach 2 | . 2 . . . . . . . Swap 15 | 2 3 . 5 2 . . 1 2 Drop 12 | . 5 . 4 2 . . 1 . Fire 161 | . 46 1 63 12 . 17 15 7 Melee 84 | . . . . . . . 73 11 Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 5 | . 1 . 2 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 5) 569 | -10/Materials | Discovered new exit (range 8) 746 | -10/Materials | Discovered new exit (range 7) 839 | -10/Materials | Entered Mines 840 | -10/Mines | Core integrity fell below 50% 961 | -10/Mines | Learned 2 Materials zone layouts 985 | -10/Mines | Discovered new exit (range 5) 994 | -10/Mines | Entered Materials 994 | -9/Materials | Evolved 2 slots: Utility x2 995 | -9/Materials | Identified exit to Materials 1293 | -9/Materials | Repaired Lgt. Armor Plating 1664 | -9/Materials | Identified exit to Mines 1974 | -9/Materials | Discovered exit to Materials (range 12) 2076 | -9/Materials | Entered Mines 2077 | -9/Mines | Assembled infested the area 2152 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2162 | -9/Mines | Found Prototype Device 2262 | -9/Mines | Learned Materials interactive machine intel 2278 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2332 | -9/Mines | Received a Mining Laser from a helpful Derelict 2573 | -9/Mines | Discovered exit to Materials (range 7) 2881 | -9/Mines | Discovered exit to Materials (range 11) 3064 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3066 | -9/Mines | Discovered new exit (range 5) 3073 | -9/Mines | Entered Exiles 3118 | -9/Exiles | Met 8R-AWN 3147 | -9/Exiles | Met EX-HEX 3264 | -9/Exiles | Met EX-BIN 3295 | -9/Exiles | Met EX-DEC 3309 | -9/Exiles | Learned location of Zion (-6) 3396 | -9/Exiles | Discovered new exit (range 14) 3423 | -9/Exiles | Entered Mines 4104 | -8/Mines | Discovered exit to Materials (range 13) 4140 | -8/Mines | Entered Materials 4140 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4141 | -8/Materials | Identified exit to Storage 4142 | -8/Materials | Loaded intel: 19 interactive machine locations 4439 | -8/Materials | Core integrity fell below 50% 4596 | -8/Materials | Repaired Hrd. Medium Armor Plating 4636 | -8/Materials | Repaired Hrd. Medium Armor Plating 4675 | -8/Materials | Repaired Hrd. Medium Armor Plating 4703 | -8/Materials | Repaired Ion Engine 5144 | -8/Materials | Discovered new exit (range 4) 5152 | -8/Materials | Entered Factory 5152 | -7/Factory | Evolved 2 slots: Utility x2 5309 | -7/Factory | Core integrity fell below 50% 5338 | -7/Factory | Core integrity fell below 20% 5382 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05284_ Imp. Carbon-fiber Leg destroyed. 05284_ G-47 Trooper destroyed. 05285_ Lrg. Storage Unit destroyed. 05285_ Adv. Sensor Array destroyed. 05299_ EM Shotgun destroyed. 05304_ System corrupted: Heat flow error (+224). 05315_ Acquired Imp. Light Armor Plating. 05317_ T-07 Excavator is excavating. 05321_ Imp. Light Armor Plating destroyed. 05322_ Acquired Rnf. Deuterium Engine. 05323_ System corrupted: Energy discharge (-26). 05346_ Fabricator completes G-47 Trooper. 05347_ Rnf. Deuterium Engine destroyed. 05350_ 9,><0 NIC,HFOCZ8E