Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.12 @ 22:40:47 Player: Kay Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (273) 1365 Value Destroyed (11506) 11506 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 18343 Bonus ------- High Alert Combat Kills 552 Cogmind --------- Core Integrity 0/1150 Matter 415/450 Energy 73/100 System Corruption 6% Temperature Cool (12) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Experimental Power Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Quantum Reactor Advanced Signal Interpreter Component Analysis Suite Improved System Backup Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Enhanced Optical Array Improved Transmission Jammer Hacking Suite Improved System Backup Module > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon Enhanced Coil Gun Tesla Bomb Launcher > --- INVENTORY -------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Long-range Sensor Array Experimental Melee Analysis Suite Improved Focal Shield Hacking Suite Component Analysis Suite System Backup Module Cooled Plasma Cannon Matter Neutralizer Gauss Rifle [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Transmission Jammer Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Experimental Power Shielding Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 3 | . . 1 . . 1 . 1 Propulsion 2 | . . 1 . . . . 1 Utility 5 | . . . 1 2 1 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 261 | 6 13 24 20 51 26 78 43 Power 51 | 1 1 8 4 9 6 17 5 Engine 29 | 1 1 7 3 6 5 6 . Core 16 | . . 1 1 3 . 10 1 Reactor 6 | . . . . . 1 1 4 Propulsion 55 | 2 5 7 3 10 2 15 11 Treads 33 | 2 5 7 3 5 . 2 9 Leg 16 | . . . . 2 . 12 2 Wheel . | . . . . . . . . Hover 6 | . . . . 3 2 1 . Flight . | . . . . . . . . Utility 64 | 1 4 2 3 9 7 23 15 Device 46 | . 1 1 1 6 7 19 11 Storage 10 | 1 3 1 . 2 . 1 2 Processor 5 | . . . 2 1 . 2 . Hackware 2 | . . . . . . 1 1 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 91 | 2 3 7 10 23 11 23 12 Energy Gun 30 | 1 2 4 4 7 3 6 3 Energy Cannon 22 | . 1 1 . 6 5 5 4 Ballistic Gun 20 | 1 . 2 5 3 1 6 2 Ballistic Cannon 8 | . . . . 5 1 2 . Launcher 10 | . . . 1 2 1 3 3 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 2 1 5 . 3 1 Parts Lost 51 | . 1 1 . 4 9 10 26 Power 11 | . . . . . 2 3 6 Propulsion 10 | . . . . 1 2 2 5 Utility 10 | . . 1 . 1 1 2 5 Weapon 20 | . 1 . . 2 4 3 10 Highest Loss Streak 20 | . 1 1 . 2 7 4 20 Average Slot Usage (%) 97 | . 96 98 100 99 89 97 94 Engine 12 | . 13 18 15 12 9 8 6 Core 4 | . . 3 2 2 2 6 9 Treads 17 | . 28 31 27 20 . 2 18 Leg 3 | . . . . 1 . 11 . Hover 1 | . . . . . 14 . . Device 13 | . 3 3 4 14 19 23 11 Storage 13 | . 23 17 18 14 13 7 9 Processor 4 | . . . 4 7 6 5 5 Hackware 1 | . . . . . . 2 7 Energy Gun 6 | . 11 15 13 5 4 3 1 Energy Cannon 5 | . 4 5 . 5 7 6 8 Ballistic Gun 5 | . 9 1 9 8 1 4 4 Ballistic Cannon 1 | . . . . 1 4 2 . Launcher 1 | . . . 3 1 . 2 4 Naked Turns . | . . . . . . . . Heaviest Build 110 | 13 30 41 52 59 80 86 110 Greatest Support 120 | 40 46 69 60 64 39 60 120 Greatest Overweight (x) 22 | 1 . . 1 4 6 16 22 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 12 | 6 12 12 10 10 10 10 12 Average Capacity 10 | 5 9 10 10 9 10 10 11 Most Carried 12 | 6 12 11 10 10 10 10 12 Average Carried 9 | 2 8 9 9 9 8 9 10 Final Capacity 12 | 6 12 10 10 10 10 10 12 Final Carried 12 | 2 12 10 10 10 9 10 4 Class Distribution -------------------- 31% | Skirmisher 29% | Scavenger-Skirmisher 21% | Mutant 6% | Generator-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Generator-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Generator-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 5941 | 234 266 499 325 1410 690 1677 840 Remotely 69 | . 69 . . . . . . Salvage Created 12219 | . 506 1296 1070 2630 1007 3446 2264 Parts 630 | . 34 82 58 132 45 187 92 Haulers Intercepted 3 | . . 1 . 1 . 1 . Recyclers Shooed 2 | . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 206 | . 13 28 17 49 24 46 29 Guns 90 | . 10 18 15 27 3 9 8 Cannons 74 | . 3 6 . 18 13 19 15 AOE 34 | . . 3 1 2 8 16 4 Classes Destroyed 15 | . 3 7 . 3 1 1 . Worker 13 | . . 1 1 2 2 5 2 Builder 18 | . . 1 . 2 . 13 2 Tunneler 2 | . . . . 1 . . 1 Hauler 3 | . . 1 . 1 . 1 . Recycler 3 | . . . . . . 2 1 Operator 5 | . . 1 1 . . 3 . Watcher 23 | . 3 3 3 8 . 6 . Swarmer 26 | . 3 6 . 7 . 10 . Grunt 103 | . 10 15 13 23 11 16 15 Brawler 4 | . . 1 . . 1 1 1 Duelist 6 | . . 1 . 1 3 . 1 Protector 2 | . . . . . 1 . 1 Sentry 27 | . . 5 4 8 5 4 1 Hunter 15 | . . . . 1 2 6 6 Programmer 23 | . . . . 9 1 9 4 Best Kill Streak 14 | . 3 4 5 5 13 14 5 Combat Bots Only 12 | . 3 4 5 5 12 7 4 Max Kills in Single Turn 3 | . 1 2 2 2 3 3 3 Gunslinging 1 | . . 1 1 . . . . Exploded 2 | . . 1 1 1 2 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 12477 | . 476 818 582 2171 2004 2486 3940 Core 2550 | . 83 109 70 285 237 599 1167 Absorbed by Shields 180 | . . . . . 180 . . Core Remaining (%) 70 | 100 66 72 87 59 72 40 . Volleys Fired 517 | . 52 75 42 133 50 105 60 Largest 4 | . 2 2 3 3 3 4 4 Hottest 283 | . 110 112 146 205 213 283 273 Shots Fired 1366 | . 87 140 107 364 138 347 183 Gun 764 | . 72 100 103 217 31 177 64 Cannon 506 | . 15 40 . 134 94 137 86 Launcher 95 | . . . 4 13 13 32 33 Special 1 | . . . . . . 1 . Kinetic 490 | . 45 13 34 141 51 170 36 Thermal 632 | . 42 79 35 200 54 108 114 Explosive 16 | . . . . 3 13 . . Electromagnetic 228 | . . 48 38 20 20 69 33 Robot Hit Streak 45 | . 25 20 45 31 24 15 28 Robot Miss Streak 7 | . 4 3 3 3 3 7 4 Penetration Max 1 | . . . . 1 . 1 . Secondary Targets 9 | . 1 3 4 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 997 | . 72 102 93 279 112 213 126 Core Hits 501 | . 28 52 55 115 61 117 73 Critical Hits 27 | . . 2 . 6 2 15 2 Critical Kills 10 | . . 1 . 2 1 4 2 Critical Parts Destroyed 16 | . . 1 . 4 1 10 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 27552 | . 947 1934 1921 6361 3695 7357 5337 Guns 11082 | . 738 1150 1566 3492 499 2481 1156 Cannons 9739 | . 209 532 . 2412 1981 2345 2260 Explosions 6694 | . . 244 355 445 1215 2514 1921 Melee . | . . . . . . . . Ramming 20 | . . 8 . 12 . . . Kinetic 7190 | . 444 160 438 2089 1055 2347 657 Thermal 13024 | . 503 1062 666 3664 1315 2405 3409 Explosive 1244 | . . . . 261 910 73 . Electromagnetic 6074 | . . 704 817 335 415 2532 1271 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 4 3 1 6 Average Corruption 1 | . . . . 1 2 1 3 Corruption Purged 10 | . . . . 5 1 3 1 Effects 36 | . . . . 20 7 5 4 Message Errors 9 | . . . . 7 1 1 . Matter Fused 5 | . . . . 1 3 . 1 Heat Flow Errors 2 | . . . . 1 . . 1 Energy Discharges 10 | . . . . 6 2 2 . Data Loss (minor) 4 | . . . . 4 . . . Targeting Errors 4 | . . . . . 1 2 1 Weapon Failures 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 490 | . . . . 80 31 143 236 Projectiles 170 | . . . . 78 31 6 55 Explosions 320 | . . . . 2 . 137 181 Melee . | . . . . . . . . Knockbacks 16 | . . . . 3 9 4 . Impact . | . . . . . . . . Kinetic 14 | . . . . 3 7 4 . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 523 | . . 31 48 177 35 85 147 Shots 25 | . . 1 2 9 3 4 6 Rammed 3 | . . 2 . 1 . . . Targets Rammed 4 | . . 2 . 2 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 1026 | . 276 465 547 547 573 1026 899 Average Temperature 165 | . 65 109 178 131 180 195 274 Received Heat Transfer 3286 | . 312 411 342 633 661 555 372 Effects 179 | . 1 8 21 21 5 27 96 Shutdowns 58 | . . 3 6 7 3 1 38 Energy Bleed 22 | . 1 1 1 5 . 4 10 Interference 32 | . . 1 6 2 . 11 12 Matter Decay 7 | . . . 2 . . 1 4 Short Circuit 13 | . . 2 1 3 1 . 6 Damage (minor) 12 | . . . 2 1 1 4 4 Damage (major) 31 | . . 1 3 3 . 4 20 Damage (core) 4 | . . . . . . 2 2 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . 1 . . 2 2 Combat Hostiles 5 | . . . 1 . . 2 2 Parts Fried 25 | . . 1 4 . 1 13 6 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . 1 . 2 . . . Combat Hostiles 3 | . . 1 . 2 . . . Parts Melted 34 | . 2 7 1 11 3 5 5 Heat Transferred 20316 | . 1332 2472 1137 6174 2045 3154 4002 Parts Sabotaged 5 | . . . . . 3 . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . . 5 2 . 1 1 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 732 | . 157 316 370 244 732 379 612 Initial 194 | . . 22 12 66 20 194 . Average 150 | . 56 69 190 72 545 170 315 Maximum Alert Level 3 | . . 1 1 1 3 1 2 Low Security (%) 75 | 100 100 94 60 97 8 66 15 Level 1 16 | . . 5 39 2 4 33 46 Level 2 6 | . . . . . 65 . 37 Level 3 1 | . . . . . 21 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 54 | . 2 4 3 17 7 10 11 Investigation 5 | . 2 . . 2 1 . . Extermination 15 | . . . . 8 . 4 3 Reinforcement 23 | . . 4 3 4 1 6 5 Assault 4 | . . . . . 2 . 2 Garrison 7 | . . . . 3 3 . 1 Intercept . | . . . . . . . . Construction Impeded 8 | . . . 1 1 . 3 3 Haulers Reinforced 2 | . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 2 . . 1 1 Communications Jammed 14 | . . . . . 13 . 1 Distress Signals 13 | . . . . . 13 . . Times Spotted 286 | . 19 46 29 65 26 60 41 Peak Tracking Total 7 | . 3 4 4 5 5 5 7 Tactical Retreats 17 | . 2 1 4 6 . 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 18 | . 3 . . 4 . 10 1 Indirectly 4 | . . . . 1 . 3 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . 6 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 49 | . 1 1 1 9 5 13 19 Max in Single Turn 5 | . 1 1 1 1 2 4 5 Garrison Access 5 | . . . . 1 1 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 47 | . 9 7 3 14 4 8 2 Terminals 25 | . 7 2 3 8 2 3 . Fabricators 3 | . . . . . . 2 1 Repair Stations 7 | . 1 2 . 4 . . . Recycling Units 3 | . 1 2 . . . . . Scanalyzers 4 | . . 1 . 1 1 1 . Garrison Access 5 | . . . . 1 1 2 1 Total Hacks 130 | . 34 15 7 36 12 21 5 Successful 84 | . 21 12 6 19 8 15 3 Failed 45 | . 13 3 1 17 3 6 2 Catastrophic 4 | . 1 . . 2 . 1 . Database Lockouts 1 | . . . . . 1 . . Manual . | . . . . . . . . Terminals 74 | . 24 4 7 21 9 9 . Fabricators 7 | . . . . . . 4 3 Repair Stations 19 | . 6 4 . 9 . . . Recycling Units 7 | . 4 3 . . . . . Scanalyzers 13 | . . 4 . 3 1 5 . Garrison Access 10 | . . . . 3 2 3 2 Terminal Hacks 48 | . 13 3 6 12 8 6 . Record 13 | . 4 . 1 4 4 . . Robot Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Fabricator Index 1 | . . . . . . 1 . Recycling Unit Index 2 | . . . 1 . . 1 . Alert Level 3 | . . 1 . 1 1 . . Unreport Threat 3 | . . 2 . 1 . . . Locate Traps 4 | . 1 . . 1 2 . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 4 | . 2 . 1 . . 1 . Maintenance Status 2 | . 1 . . 1 . . . Recall Reinforcements 1 | . . . . . . 1 . Recall Assault 1 | . . . . . . 1 . Zone Layout 8 | . 2 . 2 2 1 1 . Fabricator Hacks 4 | . . . . . . 2 2 Load Schematic 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 14 | . 6 3 . 5 . . . Scan Component 8 | . 3 2 . 3 . . . Repair 6 | . 3 1 . 2 . . . Recycling Unit Hacks 4 | . 2 2 . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 3 | . 1 2 . . . . . Scanalyzer 10 | . . 4 . 1 . 5 . Insert Component 5 | . . 2 . 1 . 2 . Analyze 5 | . . 2 . . . 3 . Garrison Access Hacks 4 | . . . . 1 . 2 1 Seal Access 4 | . . . . 1 . 2 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 40 | . 7 4 3 14 4 7 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 1 | . . . . . . . 1 Matter 219 | . . . . . . . 219 Time 116 | . . . . . . . 116 Total Robot Build Rating 3 | . . . . . . . 3 Part Schematics Acquired 4 | . . 2 . . . 2 . Parts Built 2 | . . . . . . 2 . Matter 124 | . . . . . . 124 . Time 31 | . . . . . . 31 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 6 | . 3 1 . 2 . . . Time 149 | . 78 32 . 39 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 17 | . 6 11 . . . . . Parts Scanalyzed 5 | . . 2 . 1 . 2 . Part Schematics Acquired 4 | . . 2 . . . 2 . Parts Damaged 2 | . . 1 . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 15833 | 88 1415 2161 975 4930 921 4012 1331 Spaces Moved 8105 | 55 706 1073 465 2707 476 1974 649 Core 37 | 27 . . . . . 4 6 Treads 5724 | 28 706 1073 465 2401 . 459 592 Legs 1690 | . . . . 142 . 1497 51 Wheels . | . . . . . . . . Hover 654 | . . . . 164 476 14 . Flight . | . . . . . . . . Fastest Speed 42 | 50 160 160 160 102 42 120 120 Average Speed 155 | 128 160 160 161 151 145 160 153 Slowest Speed 1150 | 160 160 160 180 310 410 850 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 79 76 32 53 10 34 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 490 | . . 16 9 124 111 92 138 Melee . | . . . . . . . . Projectile 82 | . . . . 11 6 40 25 AOE 408 | . . 16 9 113 105 52 113 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 10233 | 72 904 1379 602 3239 596 2583 858 Wait 937 | 4 106 163 39 258 10 310 47 Move 8098 | 54 705 1072 464 2706 475 1973 649 Hop . | . . . . . . . . Pick Up 231 | 8 20 20 18 49 23 60 33 Fast Attach 15 | . 2 1 1 3 1 7 . Attach 72 | 6 2 4 2 10 14 17 17 Detach 2 | . . 1 . 1 . . . Swap 174 | . 9 19 17 38 11 54 26 Drop 179 | . 8 22 19 39 12 53 26 Fire 517 | . 52 75 42 133 50 105 60 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . 2 . 2 . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 5) 537 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Discovered new exit (range 15) 1337 | -10/Materials | Discovered new exit (range 16) 1424 | -10/Materials | Repaired Med. Laser 1451 | -10/Materials | Repaired Ion Engine 1479 | -10/Materials | Repaired Assault Rifle 1504 | -10/Materials | Entered another Materials area 1504 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2018 | -9/Materials | Repaired Imp. Treads 2158 | -9/Materials | Discovered new exit (range 16) 2607 | -9/Materials | Discovered new exit (range 16) 3434 | -9/Materials | Build established: Scavenger-Mutant 3647 | -9/Materials | Discovered new exit (range 9) 3665 | -9/Materials | Entered another Materials area 3665 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4532 | -8/Materials | Discovered new exit (range 15) 4640 | -8/Materials | Entered Factory 4640 | -7/Factory | Evolved 2 slots: Utility x2 5007 | -7/Factory | Build established: Skirmisher 5227 | -7/Factory | Discovered new exit (range 4) 5347 | -7/Factory | Repaired Lrg. Storage Unit 6530 | -7/Factory | Repaired Hcp. Matter Pod 6696 | -7/Factory | Discovered new exit (range 14) 8003 | -7/Factory | Discovered new exit (range 9) 8606 | -7/Factory | Found Prototype Launcher 8609 | -7/Factory | Identified Rocket Array 8611 | -7/Factory | Found Rocket Array 8616 | -7/Factory | Found Rocket Array 8764 | -7/Factory | Discovered new exit (range 10) 8978 | -7/Factory | Garrison activated, responded to threat 9570 | -7/Factory | Entered another Factory area 9570 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9724 | -6/Factory | Destroyed 12 combat bots 9801 | -6/Factory | Central database locked down 9920 | -6/Factory | First assault squad dispatched 9928 | -6/Factory | Lost 7 parts (2p1n1u3w) 10025 | -6/Factory | Discovered new exit (range 22) 10072 | -6/Factory | Found Prototype Processor 10429 | -6/Factory | Build established: Generator-Skirmisher 10491 | -6/Factory | Entered another Factory area 10491 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10574 | -5/Factory | Fabricated Imp. Treads (x2) 10661 | -5/Factory | Lost 3 parts (2p1n) 11150 | -5/Factory | Build established: Scavenger-Skirmisher 11756 | -5/Factory | Lost 4 parts (1p1n1u1w) 11907 | -5/Factory | Identified Exp. Targeting Computer 11991 | -5/Factory | Found Prototype Launcher 12212 | -5/Factory | Found Prototype Launcher 12218 | -5/Factory | Identified Mni. Smartbomb Launcher 12222 | -5/Factory | Identified Tesla Bomb Launcher 12676 | -5/Factory | Destroyed 7 combat bots 12920 | -5/Factory | Core integrity fell below 50% 13107 | -5/Factory | Discovered new exit (range 13) 13404 | -5/Factory | Spotted B-75 Beast 14503 | -5/Factory | Entered another Factory area 14503 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14524 | -4/Factory | Found Prototype Processor 14602 | -4/Factory | Identified Exp. Melee Analysis Suite 14713 | -4/Factory | Garrison activated, responded to threat 14858 | -4/Factory | Build established: Generator-Skirmisher 15253 | -4/Factory | First assault squad dispatched 15407 | -4/Factory | Build established: Hacker-Skirmisher 15634 | -4/Factory | Fabricated O-24 Administrator? 15788 | -4/Factory | Core integrity fell below 50% 15813 | -4/Factory | Core integrity fell below 20% 15834 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Hacking Suite destroyed. Acquired Flexi-carbon Leg. U-05 Engineer builds a Door. Identified Exp. Power Shielding. Penetrated by Slug. Slug penetrates Wall. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Penetrated by Slug. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Acquired Flexi-carbon Leg. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Flexi-carbon Leg destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# "???????????????????????????? | | ???????????????????+ "???????????????????????????? | | ??????????????????# ""??"???????????????????????? | | ??????????????????+ ? ??????????????????????? | | ??????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# """ """ #???????????????????? | | ???????????????????# #??????#????????????? | | ######+###?????#??## ? #???"" #????????????? | | """" #######"####/###""""# "" #????????????? | | ^"F " !% !!*##"" * T" #????????????? | | ^ ! !/ =*%!%[%%%!% "" #????????????? | | ^ *%! %= %*==#=""!* ! "" #????????????? | | = ############/###"#### #????????????? | | """ #??????# ! g#### !=########????????????? | | """ ####???# =g/ @ #?????????? | | """ #???# %h#### #####???????????????? | | "" #???# ![%#???#o##???????????????????? | | "" #???# %%#?? #???????????????????? | | #???# # #???????????????????? | | #???# # #???????????????????? | | #+####+####+##### # #???????????????????? | | ## # #???????????????????? | | ## #? #???????????????????? | | ## #??#####???????????????????? | | ## #??????????????????????????? | | !=! ########??????????????????????????? | | =!! = #?????????????????????????????????? | | =! #?????????????????????????????????? | | ################?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 70 Energy Capacity 900 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Base Temperature (-) 150 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Evasion (%) 50 Recoil Reduction 8 Offensive Hacking 30 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed System Backup Module | -5/Factory | Scanalyzed Disruptor Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Imp. Treads | x2 | -5/Factory O-24 Administrator | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Total Silence Challenges ------------ None Game ------ Seed FireSpectralFacilitator Manual? 0 Play Time 03:37:42 Cumulative 14.6 hours Start 2020.10.11 @ 16:20:03 End 2020.10.12 @ 22:40:47 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51af8992-9d8d-4759-b4c9-56791eaf40e1