Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.30 @ 11:56:52 Player: Fira Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2710) 2710 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 7938 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 357 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (3) -------- Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink > --- WEAPON (4) ------- Hypervelocity Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Visual Processing Unit Advanced Targeting Computer Powered Armor > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Titanium Leg VTOL Module Disposable Heat Sink Improved Terrain Scanner Reactive Plating [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Matter Pod Processor Advanced Targeting Computer Hackware System Shield Protection Powered Armor Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 2 | . . 1 . 1 . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 2 | . . . 1 1 . . . . . Weapon 2 | . . 1 . . . . . . 1 Parts Attached 108 | 6 4 8 26 19 6 4 1 18 16 Power 24 | 2 . 2 2 3 2 2 . 3 8 Engine 17 | 2 . 2 1 2 1 1 . 3 5 Core 6 | . . . 1 1 1 1 . . 2 Reactor 1 | . . . . . . . . . 1 Propulsion 23 | 2 . 3 4 9 1 . . 3 1 Treads 1 | . . 1 . . . . . . . Leg 13 | 2 . . 1 5 1 . . 3 1 Wheel 6 | . . 2 2 2 . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . 1 2 . . . . . Utility 21 | . 2 1 6 2 1 1 1 4 3 Device 8 | . . . . 2 . 1 1 1 3 Storage 1 | . 1 . . . . . . . . Processor 3 | . 1 . 1 . 1 . . . . Hackware 1 | . . . 1 . . . . . . Protection 8 | . . 1 4 . . . . 3 . Artifact . | . . . . . . . . . . Weapon 40 | 2 2 2 14 5 2 1 . 8 4 Energy Gun 10 | 2 . . 6 . . . . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | . 2 2 4 5 . 1 . 5 1 Ballistic Cannon 3 | . . . 1 . . . . . 2 Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 3 . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 . Unidentified Prototypes 3 | . . . . 2 . . . . 1 Parts Lost 53 | . . 2 7 2 5 2 . 17 18 Power 19 | . . 1 2 2 3 1 . 2 8 Propulsion 8 | . . 1 2 . . . . 4 1 Utility 12 | . . . 1 . 2 1 . 4 4 Weapon 14 | . . . 2 . . . . 7 5 Highest Loss Streak 6 | . . 2 2 1 2 1 . 5 6 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 73 | . 83 92 90 90 86 78 91 55 40 Engine 14 | . 14 18 12 10 13 8 15 21 10 Core 3 | . . . 2 3 3 8 7 . 1 Leg 12 | . 28 16 2 12 23 23 23 3 1 Wheel 1 | . . 4 21 3 . . . . . Device 7 | . . . . 6 7 6 14 7 8 Processor 12 | . 7 11 9 15 21 15 15 7 3 Protection 2 | . . 1 15 7 . . . 1 . Ballistic Gun 11 | . 8 30 13 22 9 7 7 11 8 Slashing Weapon 2 | . . . 2 . 5 7 7 . . Naked Turns 59 | . . . . . . . . . 59 Heaviest Build 53 | 8 12 22 44 45 45 34 35 50 53 Greatest Support 52 | 20 20 20 36 49 49 49 49 52 20 Greatest Overweight (x) 17 | . . 2 2 6 . . . 15 17 Average Overweight (x) 1 | . . . . . . . . 8 4 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 4 5 5 4 4 3 4 4 Average Carried 1 | 1 3 1 4 3 2 2 2 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 1 3 5 2 2 2 2 . . Class Distribution -------------------- 46% | Mutant 31% | Scavenger-Mutant 13% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2180 | 250 20 389 323 205 468 57 10 301 157 Remotely . | . . . . . . . . . . Salvage Created 2802 | 35 53 669 478 382 325 228 . 400 232 Parts 151 | 4 5 37 21 30 13 5 . 25 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 56 | . . . . . 12 11 . 33 . Prevented 23 | . . . . . . . . 23 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 63 | 1 3 12 11 9 6 4 . 11 6 Melee 11 | . . . 2 . 4 4 . . 1 Guns 46 | 1 1 12 9 9 2 . . 9 3 Cannons 1 | . . . . . . . . . 1 AOE 5 | . 2 . . . . . . 2 1 Classes Destroyed 12 | 1 2 4 2 2 1 . . . . Worker 2 | . . 1 . 1 . . . . . Builder 1 | . . . . 1 . . . . . Recycler 1 | . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 15 | . 3 . 2 3 . . . 7 . Grunt 23 | 1 . 7 4 1 2 3 . 3 2 Brawler 3 | . . 1 . . 1 . . 1 . Duelist 2 | . . . 1 . . . . . 1 Sentry 10 | . . 4 3 . 1 1 . . 1 Hunter 5 | . . . 1 3 1 . . . . Programmer 4 | . . . . 2 . . . . 2 Thief 1 | . . . . . 1 . . . . Best Kill Streak 11 | 1 4 11 4 4 3 3 . 4 2 Combat Bots Only 9 | 1 3 9 4 3 3 3 . 4 2 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 . 2 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 . . . . . . 2 1 Melee 1 | . . . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 7601 | 9 26 492 1039 698 928 215 . 1539 2655 Core 1443 | 9 4 33 111 134 45 16 . 237 854 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 32 | . . . . . . . . 32 . Regen/Repaired (Parts) 103 | . . . . . . . 103 . . Core Remaining (%) 79 | 96 94 91 79 . . . . 38 . Volleys Fired 165 | 2 4 23 25 21 18 1 . 44 27 Largest 3 | 2 2 3 3 3 3 1 . 2 3 Hottest 184 | 80 80 63 184 84 75 28 . 110 152 Shots Fired 348 | 4 8 66 62 63 38 2 . 63 42 Gun 332 | 4 8 66 62 63 38 2 . 63 26 Cannon 10 | . . . . . . . . . 10 Launcher 6 | . . . . . . . . . 6 Special . | . . . . . . . . . . Kinetic 295 | . . 66 47 63 38 2 . 43 36 Thermal 21 | 2 4 . 15 . . . . . . Explosive 6 | . . . . . . . . . 6 Electromagnetic 26 | 2 4 . . . . . . 20 . Robot Hit Streak 20 | 1 3 14 20 8 10 3 . 17 6 Robot Miss Streak 4 | 2 2 2 2 2 1 1 . 4 4 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 7 | . . 4 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Shots Hit Robots 283 | 1 4 51 56 44 40 12 . 50 25 Core Hits 129 | 1 3 27 20 22 12 4 . 22 18 Critical Kills 4 | . . . . 3 . . . . 1 Critical Parts Destroyed 4 | . . . . 2 . . . . 2 Critical Strikes 21 | . 1 . 3 5 4 3 . 2 3 Burn 1 | . . . 1 . . . . . . Destroy 8 | . . . . 5 . . . . 3 Corrupt 1 | . 1 . . . . . . . . Sever 11 | . . . 2 . 4 3 . 2 . Melee Attacks 33 | . . . 5 . 13 12 . 3 . Impact . | . . . . . . . . . . Slashing 33 | . . . 5 . 13 12 . 3 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6162 | 15 129 710 834 971 1049 533 . 1122 799 Guns 3935 | 15 44 706 673 965 463 . . 724 345 Cannons 83 | . . . . . . . . . 83 Explosions 716 | . 85 . . . . . . 285 346 Melee 1379 | . . . 154 . 579 533 . 113 . Ramming 49 | . . 4 7 6 7 . . . 25 Kinetic 3591 | . . 706 498 965 463 . . 531 428 Thermal 640 | . 108 . 175 . . . . 285 72 Explosive 274 | . . . . . . . . . 274 Electromagnetic 229 | 15 21 . . . . . . 193 . Impact . | . . . . . . . . . . Slashing 1379 | . . . 154 . 579 533 . 113 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 . 1 1 1 1 1 10 . Average Corruption 4 | . 1 . 1 1 1 1 1 9 . Corruption Purged 1 | . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . Effects 103 | . . . . 3 14 5 1 80 . Message Errors 31 | . . . . 2 2 1 . 26 . Matter Fused 25 | . . . . 1 5 2 1 16 . Heat Flow Errors 10 | . . . . . 1 1 . 8 . Energy Discharges 9 | . . . . . 1 . . 8 . Parts Fused 2 | . . . . . 1 . . 1 . Data Loss (minor) 11 | . . . . . 2 . . 9 . Data Loss (major) 5 | . . . . . . . . 5 . Misfires 9 | . . . . . 2 1 . 6 . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 142 | . 12 . . . 34 23 . 35 38 Projectiles 6 | . . . . . . . . . 6 Explosions 79 | . 12 . . . . . . 35 32 Melee 57 | . . . . . 34 23 . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 128 | . . . 3 62 . . . 54 9 Shots 2 | . . . . 1 . . . 1 . Rammed 11 | . . . 2 . . . . . 9 Targets Rammed 16 | . . 2 2 2 1 . . . 9 Kicked 5 | . . 2 . 2 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 428 | 42 72 127 428 36 206 117 . 273 71 Average Temperature 96 | 23 38 37 173 20 49 35 . 92 23 Received Heat Transfer 2238 | 6 . 288 540 69 162 117 . 165 891 Effects 9 | . . . 8 . . . . 1 . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 3 | . . . 2 . . . . 1 . Interference 4 | . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 2 . . . . . Heat Transferred 831 | . 150 . 481 . . . . 150 50 Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen 1 | . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 406 | 20 107 353 406 336 . . . . 164 Initial 126 | . 11 38 126 80 . . . . . Average 108 | 3 73 188 281 114 . . . . 41 Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 83 | 100 100 57 16 90 . . . . 100 Level 1 15 | . . 42 75 9 . . . . . Level 2 . | . . . 7 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 3 4 . . . 1 3 Investigation 2 | . . . . 1 . . . . 1 Extermination 4 | . . . . 2 . . . . 2 Reinforcement 2 | . . 1 . 1 . . . . . Assault 1 | . . . . . . . . 1 . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | 1 4 14 12 24 11 4 . 24 18 Peak Tracking Total 7 | 1 4 5 4 4 5 3 . 7 5 Tactical Retreats 2 | . . . . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . . 2 . . 3 . Exploded 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . . . . 2 . . . 1 7 Max in Single Turn 4 | . . . . 2 . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 13 | . 1 . 2 7 2 . . . 1 Terminals 7 | . 1 . 2 4 . . . . . Fabricators 2 | . . . . 1 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 5 . 8 15 6 . . . 2 Successful 21 | . 1 . 5 7 6 . . . 2 Failed 15 | . 4 . 3 8 . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 20 | . 5 . 8 7 . . . . . Fabricators 3 | . . . . 1 . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . 7 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 1 . 5 1 6 . . . . Record 6 | . . . 1 . 5 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . 2 Network Status 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . . . . Recycle Component 1 | . . . . 1 . . . . . Process 1 | . . . . 1 . . . . . Retrieve Matter 2 | . . . . 2 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 2 5 . . . . 1 Full Trace Events 3 | . . . 1 1 . . . . 1 Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 53 | . . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 25 | . . . . 25 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 155 | . . . . . . . 155 155 . Highest-Rated Ally 40 | . . . . . . . 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 63 | . . . . . . . . 63 . Total Damage 1710 | . . . . . . . . 1710 . Kills 9 | . . . . . . . . 9 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . 3 . . Drone Launches 3 | . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 10311 | 104 194 294 494 1428 2167 553 1171 2421 1485 Spaces Moved 5504 | 90 142 144 371 866 1638 398 919 457 479 Core 583 | 36 . . . . . . . 255 292 Treads 4 | . . 4 . . . . . . . Legs 4206 | 54 142 86 . 580 1638 398 919 202 187 Wheels 710 | . . 54 371 285 . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Fastest Speed 50 | 50 120 80 80 105 126 126 126 123 50 Average Speed 172 | 92 120 135 92 151 126 126 126 497 287 Slowest Speed 900 | 120 120 260 110 525 126 126 126 800 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 6 24 14 27 24 95 56 88 47 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 1 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 95 | . 2 . . 11 . . . 13 69 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 95 | . 2 . . 11 . . . 13 69 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Total 6016 | 106 159 192 465 934 1698 424 932 555 551 Wait 52 | . . . . . 14 7 12 17 2 Move 5495 | 89 141 143 370 865 1637 397 918 456 479 Hop . | . . . . . . . . . . Pick Up 96 | 9 4 11 19 12 5 3 1 16 16 Fast Attach 14 | . 1 . 8 5 . . . . . Attach 69 | 5 1 6 11 6 5 3 1 17 14 Detach 3 | . . . 1 . 2 . . . . Swap 25 | 1 2 2 7 8 1 1 . 1 2 Drop 48 | . 6 5 17 15 2 . . 1 2 Fire 165 | 2 4 23 25 21 18 1 . 44 27 Melee 33 | . . . 5 . 13 12 . 3 . Ram 11 | . . . 2 . . . . . 9 Kick 5 | . . 2 . 2 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 75 | -11/Junkyard | Discovered new exit (range 8) 105 | -11/Junkyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 14) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 303 | -9/Materials | Build established: Mutant 439 | -9/Materials | Discovered new exit (range 13) 506 | -9/Materials | Destroyed 9 combat bots 577 | -9/Materials | Discovered new exit (range 10) 593 | -9/Materials | Entered another Materials area 593 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 607 | -8/Materials | Garrison activated, responded to threat 994 | -8/Materials | Found Powered Armor 997 | -8/Materials | Found Powered Armor 1080 | -8/Materials | Discovered new exit (range 4) 1087 | -8/Materials | Entered Factory 1087 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1557 | -7/Factory | Build established: Scavenger-Gunner 2454 | -7/Factory | Discovered new exit (range 16) 2515 | -7/Factory | Entered Lower Caves 2519 | -7/Lower Caves | Learned location of Extension (-4) 2572 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2609 | -7/Lower Caves | Encountered a Warlord checkpoint 2816 | -7/Lower Caves | Learned location of 2 exits from Factory 2836 | -7/Lower Caves | Learned 8 Research zone layouts 2836 | -7/Lower Caves | Learned Factory stockpile data 2836 | -7/Lower Caves | Learned Armory stockpile data 2880 | -7/Lower Caves | Build established: Mutant 4648 | -7/Lower Caves | Discovered new exit (range 14) 4682 | -7/Lower Caves | Entered another Lower Caves area 5018 | -7/Lower Caves | Encountered a Warlord checkpoint 5075 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5220 | -7/Lower Caves | Discovered new exit (range 15) 5235 | -7/Lower Caves | Entered Zion 5426 | -7/Zion | Given A8's code to call for help 5576 | -7/Zion | Learned 4 Factory zone layouts 5833 | -7/Zion | Imprinted 5835 | -7/Zion | Declared Zion's savior 6024 | -7/Zion | Learned Factory non-interactive machine intel 6360 | -7/Zion | Discovered new exit (range 17) 6406 | -7/Zion | Entered Proximity Caves 6406 | -6/Proximity Caves | Accompanied by 4 allies 6433 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6543 | -6/Proximity Caves | System corruption reached 10% 6576 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6639 | -6/Proximity Caves | Spotted B-75 Beast 6675 | -6/Proximity Caves | Allies destroyed B-75 Beast 6690 | -6/Proximity Caves | Lost 4 parts (1p3w) 6802 | -6/Proximity Caves | Lost 3 parts (2n1w) 6830 | -6/Proximity Caves | Core integrity fell below 50% 6868 | -6/Proximity Caves | Lost 5 parts (1n2u2w) 6874 | -6/Proximity Caves | Build established: Scavenger-Mutant 8699 | -6/Proximity Caves | Discovered new exit (range 6) 8827 | -6/Proximity Caves | Entered Factory 8827 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8828 | -6/Factory | Identified exit to Factory 8828 | -6/Factory | Identified exit to Lower Caves 8831 | -6/Factory | Loaded intel: 235 non-interactive machine locations 9638 | -6/Factory | Lost 6 parts (2p2u2w) 9679 | -6/Factory | Core integrity fell below 50% 9696 | -6/Factory | Lost 5 parts (3p1u1w) 9835 | -6/Factory | Lost 3 parts (2p1u) 9906 | -6/Factory | Build established: Mutant 10011 | -6/Factory | Fabricated Hyp. Gauss Cannon (x2) 10144 | -6/Factory | Noticed a derelict Sapper rigging charges 10161 | -6/Factory | Core integrity fell below 20% 10312 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates H-66 Slayer. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Coil Gun destroyed. Detecting system override signal. Slug penetrates Wall. Penetrated by Slug. Flexi-carbon Leg destroyed. H-66 Slayer knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Hyp. Gauss Cannon destroyed. Penetrated by Slug. 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