Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 13:00:58

Player: writers.room

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (2584)     2584
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 5266

 Bonus
-------
High Alert Combat Kills    101
Follower Combat Kills      194
Friendly Fire              -243

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     74/100
System Corruption          9%
Temperature                Cool (15)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>                     --- POWER (2) --------
                          (None)
>                     --- PROPULSION (3) ---
                      Aluminum Leg
>                     --- UTILITY (4) ------
                      Heat Sink
               Medium Storage Unit
             Advanced Targeting Computer
>                     --- WEAPON (2) -------
                      Beam Rifle
                Heavy Assault Rifle
>                     --- INVENTORY (10) ---
               Medium Storage Unit
  Faulty Experimental Sensor Array
                      Pulse Rifle
                      Pulse Rifle
             Advanced EMP Blaster
                      Datajack
                      Mining Laser
                      Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
>              --- WEAPON -----------
      Enhanced Autogun
               Slug Cannon
>              --- INVENTORY --------
    Reinforced Ion Engine
        Medium Storage Unit
  Experimental Sensor Array
               Pulse Rifle
               Pulse Rifle
               Pulse Rifle
               Pulse Rifle
               Datajack
               Mining Laser
               Plasma Cutter
[Rating: 30]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Backup Plating I
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             113  | 5   4   8   54  5   37  
  Power                    14   | 1   .   2   3   2   6   
    Engine                 12   | 1   .   2   3   2   4   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 2   .   2   14  1   11  
    Treads                 1    | .   .   .   .   .   1   
    Leg                    27   | .   .   2   14  1   10  
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | .   2   2   12  .   5   
    Device                 9    | .   .   1   4   .   4   
    Storage                3    | .   1   .   2   .   .   
    Processor              3    | .   1   .   1   .   1   
    Hackware               1    | .   .   .   1   .   .   
    Protection             5    | .   .   1   4   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   48   | 2   2   2   25  2   15  
    Energy Gun             19   | 2   .   1   11  .   5   
    Energy Cannon          3    | .   .   .   3   .   .   
    Ballistic Gun          5    | .   .   .   3   .   2   
    Ballistic Cannon       7    | .   .   1   3   1   2   
    Launcher               4    | .   .   .   .   .   4   
    Special Weapon         5    | .   1   .   2   .   2   
    Impact Weapon          2    | .   1   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   2   1   .   
  Unidentified Prototypes  9    | .   .   1   5   .   3   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   5   
Parts Lost                 25   | .   .   3   5   .   17  
  Power                    8    | .   .   1   1   .   6   
  Propulsion               13   | .   .   2   2   .   9   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   3   3   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   83  92  91  100 77  
  Engine                   10   | .   14  11  10  11  9   
  Core                     1    | .   .   .   .   .   4   
  Leg                      23   | .   .   22  28  33  20  
  Wheel                    2    | .   28  .   .   .   .   
  Device                   5    | .   .   .   8   11  9   
  Storage                  10   | .   2   14  10  11  9   
  Processor                4    | .   8   4   2   11  7   
  Protection               5    | .   2   9   7   .   .   
  Energy Gun               9    | .   13  10  10  19  4   
  Ballistic Gun            1    | .   .   .   .   .   4   
  Ballistic Cannon         4    | .   .   3   6   2   4   
  Impact Weapon            4    | .   7   14  1   .   .   
Naked Turns                4    | .   .   .   4   .   .   
Heaviest Build             56   | 9   28  31  56  28  39  
  Greatest Support         41   | 32  32  32  41  33  33  
  Greatest Overweight (x)  9    | .   .   8   3   .   9   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 20   | 5   15  15  20  10  10  
  Average Capacity         11   | 5   6   15  10  10  10  
  Most Carried             17   | .   7   15  17  10  10  
  Average Carried          8    | .   3   8   9   9   8   
  Final Capacity           15   | 5   15  15  10  10  10  
  Final Carried            14   | .   7   14  9   9   8   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           2119 | 65   116  182  689  69   998  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3353 | .    116  338  1009 23   1867 
  Parts                    172  | .    8    9    55   10   90   
Haulers Intercepted        6    | .    1    .    3    .    2    
Recyclers Shooed           3    | .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  66   | .   1   7   25  3   30  
  Melee                    1    | .   .   .   1   .   .   
  Guns                     34   | .   1   4   17  3   9   
  Cannons                  14   | .   .   .   6   .   8   
  AOE                      11   | .   .   .   .   .   11  
Classes Destroyed          12   | .   3   1   6   .   2   
  Worker                   4    | .   .   1   .   .   3   
  Builder                  5    | .   .   .   1   .   4   
  Hauler                   6    | .   1   .   3   .   2   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 3    | .   .   .   1   .   2   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  15   | .   .   .   8   3   4   
  Grunt                    38   | .   1   7   9   .   21  
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   .   6   .   4   
  Hunter                   1    | .   .   .   .   .   1   
  Thug                     1    | .   .   1   .   .   .   
Best Kill Streak           7    | .   1   2   4   3   7   
  Combat Bots Only         5    | .   1   2   4   3   5   
Max Kills in Single Turn   3    | .   1   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        471  | .    5    51   192  17   206  
  Missed                   139  | .    1    9    63   6    60   
Damage Taken               4725 | .    43   564  1574 94   2450 
  Core                     932  | .    11   115  232  7    567  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   86   | .    .    .    86   .    .    
Core Remaining (%)         63   | 100  .    49   .    40   .    
Volleys Fired              245  | .    9    24   90   5    117  
  Largest                  2    | .    2    1    2    2    2    
  Hottest                  150  | .    100  75   150  126  126  
Shots Fired                396  | .    16   24   139  10   207  
  Gun                      261  | .    14   22   101  10   114  
  Cannon                   82   | .    .    2    37   .    43   
  Launcher                 33   | .    .    .    .    .    33   
  Special                  20   | .    2    .    1    .    17   
  Kinetic                  157  | .    .    2    53   .    102  
  Thermal                  199  | .    9    22   86   10   72   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          40   | .    7    .    .    .    33   
  Robot Hit Streak         15   | .    2    11   14   2    15   
  Robot Miss Streak        5    | .    2    2    5    3    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    3    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           271  | .    8    30   105  4    124  
  Core Hits                122  | .    3    7    40   3    69   
  Critical Kills           3    | .    .    .    .    .    3    
  Critical Parts Destroyed 9    | .    1    3    2    .    3    
  Critical Strikes         19   | .    1    4    5    .    9    
    Burn                   4    | .    .    1    .    .    3    
    Destroy                6    | .    .    .    .    .    6    
    Blast                  1    | .    .    .    1    .    .    
    Smash                  8    | .    1    3    4    .    .    
Melee Attacks              43   | .    5    17   21   .    .    
  Impact                   38   | .    5    17   16   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    1    1    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6426 | .    174  705  1770 87   3690 
  Guns                     2908 | .    99   357  1062 87   1303 
  Cannons                  1273 | .    .    43   399  .    831  
  Explosions               1581 | .    .    .    25   .    1556 
  Melee                    638  | .    75   305  258  .    .    
  Ramming                  26   | .    .    .    26   .    .    
  Kinetic                  2153 | .    .    43   611  .    1499 
  Thermal                  2113 | .    37   357  850  87   782  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          1496 | .    62   .    25   .    1409 
  Impact                   638  | .    75   305  258  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    2    2    9    
  Average Corruption       3    | .    .    .    2    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  36   | .    .    .    11   5    20   
    Message Errors         9    | .    .    .    5    .    4    
    Matter Fused           10   | .    .    .    3    2    5    
    Heat Flow Errors       4    | .    .    .    .    .    4    
    Energy Discharges      3    | .    .    .    1    .    2    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    1    3    .    
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    2    
    Alerts                 1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            214  | .    75   90   27   .    22   
  Projectiles              3    | .    .    .    .    .    3    
  Explosions               19   | .    .    .    .    .    19   
  Melee                    192  | .    75   90   27   .    .    
Knockbacks                 13   | .    .    1    8    .    4    
  Impact                   2    | .    .    1    1    .    .    
  Kinetic                  9    | .    .    .    5    .    4    
  Secondary                2    | .    .    .    2    .    .    
Self-Inflicted Damage      338  | .    .    .    .    .    338  
  Shots                    17   | .    .    .    .    .    17   
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             7    | .    .    .    6    .    1    
  Kicked                   6    | .    .    .    6    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        498  | .    174  402  498  285  249  
  Average Temperature      90   | .    64   150  115  147  56   
  Received Heat Transfer   1794 | .    24   372  417  .    981  
  Effects                  7    | .    .    3    3    .    1    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           4    | .    .    .    3    .    1    
    Damage (minor)         1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              13   | .    1    2    .    .    10   
  Impact Corruptions       11   | .    2    5    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    .    1    1    .    4    
  Heat Transferred         4869 | .    111  703  1746 185  2124 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      12   | .    .    .    .    .    12   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             628  | .   129 88  332 227 628 
  Initial                  118  | .   .   .   33  118 10  
  Average                  140  | .   70  22  152 187 257 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         72   | 100 100 100 64  66  47  
  Level 1                  22   | .   .   .   35  33  33  
  Level 2                  4    | .   .   .   .   .   19  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   4   .   8   
  Investigation            7    | .   1   .   3   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   1   .   5   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   4   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           5    | .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              101  | .   4   9   39  5   44  
  Peak Tracking Total      6    | .   1   4   6   3   6   
  Tactical Retreats        4    | .   .   1   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            3    | .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          12   | .   .   .   6   .   6   
  Max in Single Turn       2    | .   .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          16   | .   4   .   10  .   2   
  Terminals                9    | .   2   .   6   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   1   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   4   .   25  .   3   
  Successful               22   | .   4   .   16  .   2   
  Failed                   10   | .   .   .   9   .   1   
    Catastrophic           3    | .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   1   .   3   .   .   
  Terminals                20   | .   2   .   16  .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   4   .   1   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   2   .   8   .   1   
  Part Schematic           1    | .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Transport Status         2    | .   1   .   1   .   .   
  Investigation Status     1    | .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   1   .   4   .   1   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
  Refit                    2    | .   1   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
    Tunnel                 2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   6   .   2   
  Full Trace Events        4    | .   .   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     134  | .   .   .   134 .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   
  Non-combat               2    | .   .   .   2   .   .   
  Combat                   2    | .   .   .   2   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   
  parse_system             2    | .   .   .   2   .   .   
  find_station             1    | .   .   .   1   .   .   
  check_alert              1    | .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               4    | .   .   1   .   3   .   
  Largest Group            3    | .   .   1   .   3   2   
  Highest-Rated Group      40   | .   .   31  .   40  24  
  Highest-Rated Ally       31   | .   .   31  .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               47   | .   .   8   .   18  21  
  Total Damage             564  | .   .   105 .   230 229 
  Kills                    6    | .   .   1   .   2   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               6148 | 51   410  1592 2168 429  1498 
Spaces Moved               3145 | 44   348  721  1205 309  518  
  Core                     107  | 1    .    64   12   .    30   
  Treads                   12   | .    .    .    .    .    12   
  Legs                     2606 | .    .    630  1193 309  474  
  Wheels                   418  | 43   348  27   .    .    .    
  Hover                    2    | .    .    .    .    .    2    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  50   120  76   
  Average Speed            151  | 98   100  202  132  120  180  
  Slowest Speed            500  | 100  100  450  260  120  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    44   91   71   54   33   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    .    1    1    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 13   | .    2    .    1    .    10   
Terrain Destroyed          81   | .    4    .    1    .    76   
  Melee                    3    | .    2    .    1    .    .    
  Projectile               32   | .    2    .    .    .    30   
  AOE                      46   | .    .    .    .    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      4067 | 48   382  802  1604 359  872  
  Wait                     356  | .    2    12   157  30   155  
  Move                     3140 | 43   347  720  1204 308  518  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  67   | .    11   12   25   4    15   
  Fast Attach              52   | 5    1    2    32   1    11   
  Attach                   39   | .    3    6    10   3    17   
  Detach                   14   | .    .    5    3    2    4    
  Swap                     22   | .    .    .    12   1    9    
  Drop                     81   | .    4    3    44   5    25   
  Fire                     245  | .    9    24   90   5    117  
  Melee                    43   | .    5    17   21   .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     6    | .    .    .    6    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Entered Mines
  479 | -10/Mines     | Met a Derelict bent on vengeance
  547 | -10/Mines     | Lost 3 parts (1p2n)
  912 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  921 | -10/Mines     | Found Prototype Device
  922 | -10/Mines     | Identified Exp. Sensor Array
  980 | -10/Mines     | Learned location of 1 exit from Materials
  993 | -10/Mines     | Discovered new exit (range 3)
 1498 | -10/Mines     | Discovered new exit (range 13)
 1772 | -10/Mines     | Met a Derelict testing a Signal Generator
 1879 | -10/Mines     | Core integrity fell below 50%
 2054 | -10/Mines     | Entered Materials
 2054 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2055 | -9/Materials  | Identified exit to Mines
 2149 | -9/Materials  | Lost 3 parts (1p1n1u)
 2368 | -9/Materials  | Build established: Scavenger-Mutant
 2757 | -9/Materials  | Repaired Faulty Exp. Sensor Array
 3382 | -9/Materials  | Discovered exit to Mines (range 16)
 3948 | -9/Materials  | Core integrity fell below 50%
 3956 | -9/Materials  | Repaired Aluminum Leg
 4150 | -9/Materials  | Discovered new exit (range 4)
 4222 | -9/Materials  | Entered Mines
 4305 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4356 | -9/Mines      | Discovered new exit (range 14)
 4371 | -9/Mines      | Identified exit to Materials
 4445 | -9/Mines      | Build established: Mutant
 4524 | -9/Mines      | Assembled infested the area
 4567 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4651 | -9/Mines      | Entered Materials
 4651 | -8/Materials  | Accompanied by 2 allies
 4651 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 5431 | -8/Materials  | Lost 3 parts (1p1n1u)
 6025 | -8/Materials  | Core integrity fell below 50%
 6032 | -8/Materials  | Discovered new exit (range 12)
 6042 | -8/Materials  | Lost 5 parts (2p2n1w)
 6054 | -8/Materials  | Core integrity fell below 20%
 6093 | -8/Materials  | Lost 3 parts (1p2n)
 6149 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06099_ System corrupted: Energy discharge (-20).
06099_ Triggered Alarm Trap.
06099_ An alarm sounds.
06099_ ALERT: Alarm triggered, dispatching investigation squad.
06101_ G-47 Trooper suffers critical hit (Burn).
06101_ Imp. Heat Sink melted.
06101_ G-47 Trooper destroyed.
06111_ K-01 Serf collects debris. <x3>
06120_ System corrupted: Energy discharge (-29).
06121_ G-47 Trooper destroyed.
06123_ K-01 Serf collects debris. <x3>
06130_ Acquired 21 matter.
06135_ K-01 Serf collects debris.
06135_ Acquired Aluminum Leg.
06137_ Backup Power I destroyed.
06139_ G-47 Trooper destroyed.
06140_ U-05 Engineer lays Concrete. <x2>
06142_ L4L/,|0REAFAXPK0< IM:#HGW9MFJ0B
06147_ Lgt. Treads destroyed.
06147_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Ion Engine | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormRiotCutter
  Manual?         0
Play Time         01:01:51
  Cumulative      29.0 hours
  Start           2024.04.03 @ 11:59:46
  End             2024.04.03 @ 13:00:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           26
  Adventurer      14
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87dddf5d-b8bb-4be6-8875-5da67143b532