Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.22 @ 22:18:51 Player: Unit6544 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (694) 694 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2119 Bonus ------- None Cogmind --------- Core Integrity 374/400 Matter 290/300 Energy 144/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Target Analyzer Core Shielding > --- WEAPON (3) ------- Particle Cannon Improved Light Cannon > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Melee Analysis Suite Propulsion Shielding Shield Generator Heavy EM Pulse Gun Light EM Pulse Cannon Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Target Analyzer Core Shielding > --- WEAPON ----------- Particle Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Melee Analysis Suite Propulsion Shielding Shield Generator Heavy EM Pulse Gun Light EM Pulse Cannon Katana [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Target Analyzer Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 29 | 6 7 14 1 1 Power 4 | 1 1 2 . . Engine 2 | 1 . 1 . . Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 6 | 2 1 3 . . Treads . | . . . . . Leg 6 | 2 1 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 3 1 1 Device 4 | . 1 3 . . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 3 6 . . Energy Gun 6 | 2 2 2 . . Energy Cannon 3 | . . 3 . . Ballistic Gun . | . . . . . Ballistic Cannon 2 | . 1 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 95 97 89 88 Engine 1 | . 3 . . . Core 10 | . 10 10 11 11 Leg 24 | . 28 22 22 22 Device 14 | . 10 22 13 11 Storage 12 | . 14 11 11 11 Protection 2 | . . . 8 11 Energy Gun 15 | . 21 18 . . Energy Cannon 6 | . . 11 12 11 Ballistic Cannon 6 | . 6 1 11 11 Peak Build Rating 19 | 6 14 18 18 19 Average Rating 12 | 3 10 16 14 14 On Entrance 10 | . 6 14 17 14 Naked Turns . | . . . . . Heaviest Build 30 | 14 22 30 30 26 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 3 | 3 1 1 1 1 Average Overweight (x) . | 1 . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 7 8 10 9 9 Average Carried 7 | 4 7 7 7 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 4 8 6 8 9 Class Distribution -------------------- 49% | Mutant 25% | Scavenger-Mutant 14% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 551 | 257 106 150 38 . Remotely . | . . . . . Salvage Created 878 | . 339 411 128 . Parts 46 | . 15 21 10 . Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 18 | . 7 7 4 . Guns 9 | . 6 3 . . Cannons 9 | . 1 4 4 . Classes Destroyed 7 | . 2 4 1 . Builder 2 | . . 2 . . Recycler 2 | . . 2 . . Watcher 3 | . 2 1 . . Swarmer 4 | . . 4 . . Grunt 9 | . 7 . 2 . Duelist 2 | . . . 2 . Sentry 3 | . . 3 . . Best Kill Streak 6 | . 2 6 4 . Combat Bots Only 4 | . 2 4 4 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 88 | . 22 56 10 . Missed 25 | . 7 14 4 . Damage Taken 461 | . 210 215 36 . Core 55 | . 29 26 . . Absorbed by Shields 98 | . . 84 14 . Ignored by Resistances 176 | . 65 94 17 . Core Remaining (%) 94 | 100 88 . . . Volleys Fired 58 | 1 26 24 7 . Largest 3 | 1 2 3 3 . Hottest 195 | 50 130 195 175 . Shots Fired 134 | 1 52 61 20 . Gun 80 | 1 45 34 . . Cannon 54 | . 7 27 20 . Launcher . | . . . . . Special . | . . . . . Kinetic 14 | . 7 . 7 . Thermal 117 | 1 45 58 13 . Explosive . | . . . . . Electromagnetic 3 | . . 3 . . Robot Hit Streak 12 | 1 9 12 11 . Robot Miss Streak 2 | . 2 2 1 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 95 | 1 37 42 15 . Core Hits 39 | . 17 16 6 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1572 | 12 478 738 344 . Guns 769 | 12 392 365 . . Cannons 796 | . 86 373 337 . Explosions . | . . . . . Melee . | . . . . . Ramming 7 | . . . 7 . Kinetic 197 | . 86 . 111 . Thermal 1343 | 12 392 713 226 . Explosive . | . . . . . Electromagnetic 25 | . . 25 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 5 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 1 | . 1 . . . Misfires 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 15 | . . 15 . . Projectiles 15 | . . 15 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . . . 2 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 368 | 10 237 185 368 . Average Temperature 99 | 7 86 89 190 . Received Heat Transfer 159 | . 105 30 24 . Effects 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 2 . . Heat Transferred 3034 | 37 1073 1517 407 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 195 | . 144 195 135 . Initial 35 | . . . 35 . Average 75 | . 66 68 132 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 13 10 3 . Peak Tracking Total 5 | . 3 5 2 . Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 2 | . . 2 . . Successful 2 | . . 2 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 1997 | 78 887 538 309 185 Spaces Moved 1134 | 45 621 227 145 96 Core 29 | 29 . . . . Treads . | . . . . . Legs 1105 | 16 621 227 145 96 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 152 | 134 125 190 190 190 Slowest Speed 200 | 200 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 71 20 34 16 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 1289 | 61 682 285 163 98 Wait . | . . . . . Move 1130 | 44 620 226 144 96 Hop . | . . . . . Pick Up 45 | 10 17 12 5 1 Fast Attach . | . . . . . Attach 19 | 6 4 9 . . Detach . | . . . . . Swap 10 | . 3 5 1 1 Drop 25 | . 12 9 4 . Fire 58 | 1 26 24 7 . Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 793 | -10/Materials | Discovered new exit (range 7) 966 | -10/Materials | Entered another Materials area 966 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1263 | -9/Materials | Discovered new exit (range 8) 1504 | -9/Materials | Entered Mines 1528 | -9/Mines | Met a Derelict bent on vengeance 1579 | -9/Mines | Learned location of Zion (-7) 1791 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1813 | -9/Mines | Entered Zion 1816 | -7/Zion | Build established: Scavenger-Mutant 1998 | -7/Zion | Self-destructed Last Messages --------------- requires an active connection to some 0b10 system. I did, however, make a really worrying discovery during testing in Factory, finding that using such a powerful active sensor system tends to eventually attract attention. Security and surveillance bots tend to care about this sort of thing more than others, but most 0b10 combat bots being scanned will report the event to varying degrees. Looks like we really should stick to regular sensors. UA-7K8(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. Acquired Adv. Target Analyzer. 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"??????????????? | | ???????????????????????????????? "???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessAntimatterTelecube Manual? 0 Play Time 00:22:44 Cumulative 14.0 hours Start 2024.12.07 @ 17:10:14 End 2024.12.22 @ 22:18:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 27 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2e5abb7-6b75-48a3-9dfc-e41740878398