Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 10:10:03 Player: SadBl0ckBoy Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (1953) 1953 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4228 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 480/480 System Corruption 1% Temperature Hot (280) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (10) --- Light Deuterium Engine Compact Battery (200) Compact Battery (200) Targeting Computer Hardlight Generator Hacking Suite Pulse Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Deuterium Engine Compact Battery Compact Battery Targeting Computer Hardlight Generator Hacking Suite Pulse Rifle Rocket Launcher [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 80 | 6 31 16 4 23 Power 12 | 1 4 2 . 5 Engine 12 | 1 4 2 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 11 6 2 7 Treads 2 | . . 2 . . Leg 11 | 2 4 2 . 3 Wheel 10 | . 5 2 . 3 Hover . | . . . . . Flight 5 | . 2 . 2 1 Utility 15 | 1 6 5 . 3 Device 8 | 1 3 3 . 1 Storage 2 | . . 1 . 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . 3 . . 1 Artifact . | . . . . . Weapon 25 | 2 10 3 2 8 Energy Gun 14 | 1 7 . . 6 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 . 2 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 2 | . 1 1 . . Impact Weapon 2 | . 2 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . . 2 Parts Lost 20 | . 2 7 1 10 Power 1 | . . 1 . . Propulsion 9 | . 1 3 . 5 Utility 4 | . . 2 . 2 Weapon 6 | . 1 1 1 3 Highest Loss Streak 7 | . 1 2 1 7 To Critical Strikes . | . . . . . Average Backups 5 | 2 4 3 6 8 Power . | . . . . . Propulsion . | 1 . . 2 1 Utility 3 | . 3 2 2 4 Weapon 1 | . . . 1 2 Tool/Special . | . . . . . Unused Backups 10 | . 2 . . 8 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 7 | . 1 . . 6 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 96 79 96 89 Engine 13 | . 14 9 11 16 Treads 1 | . . 5 13 . Leg 10 | . 13 4 . 12 Wheel 5 | . 7 7 . 3 Flight 4 | . 4 . 8 5 Device 10 | . 12 11 11 7 Storage 6 | . . 1 11 13 Processor 3 | . . 11 11 1 Protection 8 | . 15 8 . 3 Energy Gun 16 | . 18 2 . 23 Ballistic Gun 3 | . 1 7 22 1 Impact Weapon 3 | . 5 10 . . Peak Build Rating 32 | 6 11 17 15 32 Average Rating 16 | 4 9 12 14 25 On Entrance 8 | . 6 10 14 14 Naked Turns . | . . . . . Heaviest Build 60 | 10 20 26 25 60 Greatest Support 46 | 20 26 46 46 35 Greatest Overweight (x) 8 | 1 4 1 1 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 5 5 10 10 10 Average Capacity 7 | 5 5 5 10 10 Most Carried 10 | 4 5 7 9 10 Average Carried 5 | 2 4 3 6 8 Final Capacity 10 | 5 5 10 10 10 Final Carried 7 | 3 4 5 6 7 Class Distribution -------------------- 42% | Mutant 30% | Scavenger-Tank 21% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1384 | 284 370 234 143 353 Remotely . | . . . . . Salvage Created 2931 | 107 742 663 188 1231 Parts 147 | 3 43 19 9 73 Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 46 | . 16 11 5 14 Melee 3 | . . 3 . . Guns 35 | . 16 3 5 11 Cannons 1 | . . . . 1 AOE 2 | . . 1 . 1 Classes Destroyed 10 | 2 6 2 . . Worker 15 | . 5 4 1 5 Builder 6 | . 1 1 . 4 Tunneler 5 | 2 3 . . . Hauler 3 | . . 3 . . Recycler 5 | 1 . 1 1 2 Operator 2 | . 1 1 . . Watcher 5 | . 1 2 . 2 Swarmer 8 | . 3 2 3 . Grunt 31 | . 13 6 2 10 Sentry 7 | . . 3 . 4 Best Kill Streak 8 | 3 8 5 3 4 Combat Bots Only 3 | . 3 3 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 366 | . 110 131 41 84 Missed 85 | . 27 28 13 17 Hits 281 | . 83 103 28 67 Projectile 281 | . 83 103 28 67 Critical Strikes 9 | . 1 4 2 2 Actively Blocked 1 | . 1 . . . Damage Taken 4236 | . 985 1404 288 1559 Core 1074 | . 159 279 81 555 Absorbed by Shields 108 | . . . . 108 Redirected to Shielding 24 | . 24 . . . Regen/Repaired (Parts) 80 | . 15 . . 65 Core Remaining (%) 48 | 100 36 . 10 . Volleys Fired 177 | 8 76 28 15 50 Largest 3 | 2 2 2 3 3 Hottest 167 | 70 150 46 111 167 Shots Fired 325 | 16 126 36 31 116 Gun 316 | 16 123 36 30 111 Cannon 3 | . . . 1 2 Launcher 3 | . . . . 3 Special 3 | . 3 . . . Kinetic 72 | 8 15 16 30 3 Thermal 145 | 8 85 . 1 51 Explosive 3 | . . . . 3 Electromagnetic 105 | . 26 20 . 59 Robot Hit Streak 13 | 5 10 5 13 9 Robot Miss Streak 8 | 2 5 3 8 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 249 | 8 93 62 22 64 Core Hits 120 | 4 39 13 12 52 Critical Kills 3 | . 1 1 1 . Critical Parts Destroyed 6 | . 1 5 . . Critical Strikes 14 | . 5 7 1 1 Burn 4 | . 3 . . 1 Destroy 1 | . . . 1 . Smash 9 | . 2 7 . . Melee Attacks 53 | . 10 43 . . Impact 53 | . 10 43 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 19 | . 9 10 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6463 | 113 1895 2154 343 1958 Guns 3115 | 113 1037 303 315 1347 Cannons 62 | . . . 20 42 Explosions 787 | . 96 167 . 524 Melee 2359 | . 690 1669 . . Ramming 68 | . . 15 8 45 Kinetic 633 | 76 78 155 315 9 Thermal 1643 | 37 890 167 20 529 Explosive 343 | . . . . 343 Electromagnetic 1417 | . 237 148 . 1032 Impact 2359 | . 690 1669 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 . . 1 Average Corruption 1 | . 3 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . 4 . . . Message Errors 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Data Loss (minor) 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 1090 | . 360 694 . 36 Projectiles . | . . . . . Explosions 34 | . . . . 34 Melee 1056 | . 360 694 . 2 Knockbacks 7 | . . 7 . . Impact 7 | . . 7 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 393 | . 54 13 2 324 Shots 8 | . 1 1 . 6 Rammed 12 | . . 4 3 5 Targets Rammed 19 | . . 4 3 12 Kicked 7 | . . . . 7 Crushed . | . . . . . Highest Temperature 565 | 54 237 255 53 565 Average Temperature 137 | 24 70 96 23 185 Received Heat Transfer 1678 | . 465 576 114 523 Effects 45 | . 2 . . 43 Shutdowns 15 | . . . . 15 Interference 8 | . 2 . . 6 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 10 | . . . . 10 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 2 | . 1 . . 1 Combat Hostiles 2 | . 1 . . 1 Robots Corrupted 15 | . 3 10 . 2 Combat Hostiles 5 | . . 4 . 1 Parts Fried 16 | . 4 12 . . Impact Corruptions 40 | . 11 28 . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 4 . . 2 Heat Transferred 4056 | 111 2644 200 37 1064 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 2 2 . 4 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 97 Level 1 . | . . . . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 226 | 10 93 110 88 226 Initial 18 | . . 13 8 18 Average 37 | 1 38 51 63 30 Influence Increases 1630 | 15 487 399 130 599 Destroy 0b10 Robot/C 920 | . 320 220 100 280 Destroy 0b10 Robot/NC 205 | 15 55 60 10 65 Destroy Leader 236 | . 62 80 20 74 Successful Hack 9 | . . . . 9 Disable Machine 90 | . 15 15 . 60 Destroy Structure 80 | . 5 9 . 66 Lose Combat Pursuer 90 | . 30 15 . 45 Influence Decreases 1434 | 15 454 410 104 451 Entered New Map 64 | . . 20 14 30 Time Decay 1190 | 15 444 320 80 331 Lost Part 180 | . 10 70 10 90 Squads Dispatched 7 | . 3 2 . 2 Investigation 4 | . 2 1 . 1 Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 5 | . 2 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 28 18 5 29 Peak Tracking Total 5 | . 5 4 3 3 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 5 | . 4 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . 1 1 . 4 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 1 1 . 3 Terminals 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 2 1 . 9 Successful 11 | . 2 1 . 8 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations 10 | . 2 . . 8 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 . 1 Alert Level 1 | . . 1 . . Recall Investigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 2 . . 7 Scan Component 5 | . 1 . . 4 Repair 4 | . 1 . . 3 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 156 | . 26 . . 130 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1622 | 26 419 767 170 240 Optics 1177 | . . 767 170 240 Structural 366 | . 366 . . . Seismic 193 | 26 167 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4146 | 112 1460 767 170 1637 Spaces Moved 1996 | 56 784 424 80 652 Core 90 | 10 . 80 . . Treads 120 | . . 84 36 . Legs 803 | 46 332 82 . 343 Wheels 663 | . 352 178 . 133 Hover . | . . . . . Flight 320 | . 100 . 44 176 Fastest Speed 50 | 50 80 50 117 83 Average Speed 138 | 112 117 104 136 187 Slowest Speed 680 | 120 360 160 160 680 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 63 30 11 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 78 | . 4 10 . 64 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 77 | . 4 10 . 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2952 | 89 1178 624 109 952 Wait 460 | 11 206 81 . 162 Move 1992 | 55 783 423 79 652 Hop . | . . . . . Pick Up 97 | 9 37 18 5 28 Fast Attach . | . . . . . Attach 42 | 6 11 11 1 13 Detach 3 | . . . . 3 Swap 48 | . 23 8 3 14 Drop 61 | . 32 8 3 18 Fire 177 | 8 76 28 15 50 Melee 53 | . 10 43 . . Ram 6 | . . . 1 5 Kick 7 | . . . . 7 Crush 6 | . . 4 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 15) 804 | -10/Materials | Discovered new exit (range 13) 900 | -10/Materials | Build established: Scavenger-Mutant 948 | -10/Materials | Core integrity fell below 50% 1305 | -10/Materials | Build established: Mutant 1377 | -10/Materials | Repaired EM Pulse Gun 1573 | -10/Materials | Entered another Materials area 1573 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2000 | -9/Materials | Core integrity fell below 50% 2117 | -9/Materials | Discovered new exit (range 15) 2340 | -9/Materials | Entered Mines 2356 | -9/Mines | Core integrity fell below 20% 2407 | -9/Mines | Discovered new exit (range 11) 2510 | -9/Mines | Entered Materials 2510 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3063 | -8/Materials | Repaired Beam Rifle 3416 | -8/Materials | Build established: Scavenger-Tank 3740 | -8/Materials | Repaired Hardlight Generator 4097 | -8/Materials | Core integrity fell below 50% 4143 | -8/Materials | Core integrity fell below 20% 4147 | -8/Materials | Destroyed self with Rocket Launcher Last Messages --------------- Overheating: Matter decay (-21). Overheating: Core damaged (-55). Power failure, Rnf. Deuterium Engine shutdown. Lgt. Armor Plating destroyed. Overheating: System interference. Hvy. EM Shotgun temporarily disabled. Power failure, Rnf. Deuterium Engine shutdown. Carbon-fiber Leg destroyed. Acquired 70 matter. Hvy. EM Shotgun destroyed. Kicked G-47 Trooper out of the way. Aluminum Leg destroyed. Kicked G-47 Trooper. Aluminum Leg destroyed. [Achievement: Let's See Who's Tougher] Terminal disabled. Hvy. EM Shotgun destroyed. G-47 Trooper destroyed. The unstable cave ceiling collapses. 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""" !#????????????????? | | ???????????????????? ?? ?? #????????????????? | | ???????????????????? ??##???##????????????????? | | ???????????????????+ ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 66% | -10/Materials Beam Rifle | 32% | -8/Materials Hardlight Generator | 53% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata Part-time Mechanic Power Corrupts Risk Taker Challenges ------------ None Game ------ Seed InsulationPhysicsSlayer Manual? 0 Play Time 00:59:22 Cumulative 1.7 hours Start 2025.08.19 @ 09:10:47 End 2025.08.19 @ 10:10:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 45942b74-849d-49ff-9fff-bf31111c8cda