Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.17 @ 19:04:51

Player: ktur

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (123)     615
Value Destroyed (4480)     4480
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (430)                430
              TOTAL SCORE: 9725

 Bonus
-------
High Alert Combat Kills    56
Follower Combat Kills      74
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     266/300
Energy                     160/160
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Fission Core
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
>               --- UTILITY (5) ------
                Huge Storage Unit
                Machine Analyzer
                Melee Analysis Suite
       Improved Melee Analysis Suite
>               --- WEAPON (3) -------
                Spear
>               --- INVENTORY (25) ---
          Light Nuclear Core
          Micro Nuclear Core
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Melee Analysis Suite
                Force Booster
          Heavy Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Hacking Suite
                Authchip [R/NC]
                Authchip [Weapon]
                Component Analysis Suite
                Rocket Launcher
                Plasma Cutter
                Powered Hammer
                Katana
                Scythe
                Axe
      Makeshift Axe

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
                Huge Storage Unit
                Machine Analyzer
                Melee Analysis Suite
       Improved Melee Analysis Suite
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Greatsword
                Spear
>               --- INVENTORY --------
          Light Nuclear Core
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Melee Analysis Suite
                Force Booster
          Heavy Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                Hacking Suite
                Authchip [R/NC]
                Authchip [Weapon]
                Component Analysis Suite
                Rocket Launcher
                Plasma Cutter
                Powered Hammer
                Katana
                Scythe
                Axe
      Makeshift Axe
[Rating: 50]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 6   2   2   29  4   .   11  12  38  12  1   .   4   
  Power                    13   | 1   .   .   2   .   .   1   4   4   1   .   .   .   
    Engine                 6    | 1   .   .   2   .   .   .   1   2   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   1   3   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   .   .   6   .   .   3   5   21  4   1   .   1   
    Treads                 17   | 2   .   .   5   .   .   3   5   .   1   1   .   .   
    Leg                    22   | .   .   .   .   .   .   .   .   19  2   .   .   1   
    Wheel                  3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   2   1   7   2   .   2   2   8   4   .   .   .   
    Device                 5    | .   1   1   2   .   .   .   .   .   1   .   .   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   1   .   3   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Protection             14   | .   .   .   4   2   .   1   2   3   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   .   1   14  2   .   5   1   5   3   .   .   3   
    Energy Gun             9    | 2   .   .   5   1   .   1   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   4   1   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   3   .   .   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
    Slashing Weapon        8    | .   .   1   .   .   .   2   1   3   1   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   1   1   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    System Corruption      15   | .   .   15  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   .   2   1   .   8   2   11  6   .   .   7   
  Power                    5    | .   .   .   .   .   .   2   1   1   1   .   .   .   
  Propulsion               19   | .   .   .   1   .   .   1   .   9   4   .   .   4   
  Utility                  7    | .   .   .   1   .   .   2   1   1   1   .   .   1   
  Weapon                   6    | .   .   .   .   1   .   3   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   1   .   8   1   3   6   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   88  100 97  99  100 89  95  97  80  92  92  88  
  Engine                   5    | .   14  14  11  11  11  4   .   2   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   4   4   5   7   7   7   
  Treads                   14   | .   28  28  21  22  22  21  35  1   4   7   7   5   
  Leg                      10   | .   .   .   .   .   .   .   .   27  10  15  15  16  
  Wheel                    1    | .   .   .   .   .   .   .   .   .   5   7   7   5   
  Device                   4    | .   3   14  11  11  11  6   .   .   .   .   .   .   
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   
  Processor                10   | .   .   .   .   .   .   3   9   18  23  23  23  23  
  Hackware                 1    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Protection               6    | .   .   .   9   11  11  11  9   4   5   7   7   7   
  Energy Gun               7    | .   28  27  15  11  11  9   .   .   .   .   .   .   
  Ballistic Gun            6    | .   .   .   16  21  22  7   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   5   9   7   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   6   17  8   7   7   7   6   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   4   6   7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 13  29  33  97  100 98  102 98  102 102 102 102 102 
  Greatest Support         83   | 40  40  40  40  40  40  40  83  80  35  10  10  55  
  Greatest Overweight (x)  32   | 1   .   .   32  2   2   2   2   5   28  10  10  10  
  Average Overweight (x)   2    | .   .   .   1   2   2   2   1   1   7   10  10  8   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   12  15  23  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   10  15  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 2   8   13  23  25  25  23  23  24  24  25  25  24  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   10  15  25  25  25  22  25  25  25  25  25  25  

 Class Distribution 
--------------------
 29% | Scavenger-Tank
 26% | Scavenger-Mutant
 19% | Gladiator
 17% | Mutant
  5% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Mines
   Scavenger-Tank | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
        Gladiator | -7/Lower Caves
        Gladiator | -7/Lower Caves
        Gladiator | -7/Data Miner
        Gladiator | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           2052 | 260  88   38   454  49   .    120  110  457  267  113  .    96   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5003 | .    .    169  977  78   .    648  537  1647 618  109  .    220  
  Parts                    209  | .    .    9    44   6    .    15   28   79   12   7    .    9    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    2    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    .    .    9    14   .    13   
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    5    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  110  | .   .   6   21  5   .   13  13  31  12  2   .   7   
  Melee                    47   | .   .   .   .   .   .   2   13  26  2   2   .   2   
  Guns                     25   | .   .   6   8   5   .   6   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   .   8   .   .   .   .   .   10  .   .   5   
Classes Destroyed          13   | .   .   2   5   .   .   3   1   2   .   .   .   .   
  Worker                   4    | .   .   .   1   .   .   .   1   2   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   6   4   5   .   .   4   .   2   .   .   3   
  Grunt                    55   | .   .   .   12  .   .   9   3   21  5   2   .   3   
  Brawler                  4    | .   .   .   .   .   .   1   .   .   3   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   2   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   4   .   .   .   3   2   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   1   2   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   6   .   .   .   1   
Best Kill Streak           10   | .   .   3   5   3   .   8   4   4   10  2   .   3   
  Combat Bots Only         10   | .   .   3   4   3   .   8   4   4   10  2   .   3   
Max Kills in Single Turn   4    | .   .   1   4   2   .   1   1   1   3   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   3   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               6399  | .    24   136  680  195  .    781  848  2300 560  139  .    736  
  Core                     1066  | .    24   35   82   8    .    119  95   439  125  18   .    121  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   39    | .    .    .    .    .    .    .    21   18   .    .    .    .    
Core Remaining (%)         76    | 100  .    76   .    .    .    47   82   .    .    .    .    .    
Volleys Fired              111   | .    .    9    60   8    .    20   .    .    9    .    .    5    
  Largest                  3     | .    .    2    3    3    .    3    .    .    1    .    .    1    
  Hottest                  158   | .    .    90   158  96   .    151  .    .    39   .    .    39   
Shots Fired                257   | .    .    18   155  22   .    48   .    .    9    .    .    5    
  Gun                      228   | .    .    18   140  22   .    48   .    .    .    .    .    .    
  Cannon                   8     | .    .    .    8    .    .    .    .    .    .    .    .    .    
  Launcher                 21    | .    .    .    7    .    .    .    .    .    9    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121   | .    .    .    82   14   .    25   .    .    .    .    .    .    
  Thermal                  115   | .    .    18   66   8    .    23   .    .    .    .    .    .    
  Explosive                21    | .    .    .    7    .    .    .    .    .    9    .    .    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    .    4    11   3    .    14   .    .    4    .    .    8    
  Robot Miss Streak        5     | .    .    3    3    5    .    2    .    .    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    1    1    2    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           353   | .    .    9    98   9    .    56   30   121  15   5    .    10   
  Core Hits                164   | .    .    8    46   5    .    21   14   35   21   2    .    12   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    1    .    .    4    .    6    .    .    .    .    
  Critical Strikes         40    | .    .    2    4    1    .    8    5    19   .    1    .    .    
    Burn                   10    | .    .    2    3    1    .    4    .    .    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  11    | .    .    .    .    .    .    4    1    6    .    .    .    .    
    Sever                  16    | .    .    .    .    .    .    .    4    11   .    1    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              292   | .    .    .    .    .    .    24   45   196  12   5    .    10   
  Impact                   58    | .    .    .    .    .    .    20   7    31   .    .    .    .    
  Slashing                 171   | .    .    .    .    .    .    4    38   109  12   4    .    4    
  Piercing                 63    | .    .    .    .    .    .    .    .    56   .    1    .    6    
  Sneak Attacks            18    | .    .    .    .    .    .    2    1    12   3    .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    4    .    .    .    .    
  Follow-up Attacks        44    | .    .    .    .    .    .    .    8    35   .    1    .    .    
Damage Inflicted           12078 | .    .    124  1658 146  .    1161 1108 4823 1940 240  .    878  
  Guns                     1555  | .    .    106  926  119  .    404  .    .    .    .    .    .    
  Cannons                  101   | .    .    .    101  .    .    .    .    .    .    .    .    .    
  Explosions               2408  | .    .    .    631  .    .    .    .    .    1109 .    .    668  
  Melee                    7969  | .    .    .    .    .    .    757  1108 4823 831  240  .    210  
  Ramming                  45    | .    .    18   .    27   .    .    .    .    .    .    .    .    
  Kinetic                  612   | .    .    .    411  43   .    158  .    .    .    .    .    .    
  Thermal                  1044  | .    .    106  616  76   .    246  .    .    .    .    .    .    
  Explosive                2408  | .    .    .    631  .    .    .    .    .    1109 .    .    668  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1670  | .    .    .    .    .    .    597  101  972  .    .    .    .    
  Slashing                 5075  | .    .    .    .    .    .    160  1007 2768 831  210  .    99   
  Piercing                 1224  | .    .    .    .    .    .    .    .    1083 .    30   .    111  
Highest Corruption         16    | .    1    16   .    .    .    .    .    9    9    9    9    9    
  Average Corruption       6     | .    1    1    .    .    .    .    .    4    9    9    9    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    1    10   .    .    .    .    .    38   51   22   4    15   
    Message Errors         38    | .    .    2    .    .    .    .    .    6    17   7    1    5    
    Matter Fused           46    | .    1    3    .    .    .    .    .    13   14   10   1    4    
    Heat Flow Errors       17    | .    .    1    .    .    .    .    .    2    10   1    1    2    
    Energy Discharges      12    | .    .    1    .    .    .    .    .    5    3    1    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      16    | .    .    3    .    .    .    .    .    7    4    .    1    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    3    .    .    .    1    
    Alerts                 5     | .    .    .    .    .    .    .    .    2    2    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1257  | .    .    .    .    .    .    220  24   748  235  .    .    30   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               70    | .    .    .    .    .    .    .    .    .    40   .    .    30   
  Melee                    1187  | .    .    .    .    .    .    220  24   748  195  .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      349   | .    .    .    16   .    .    .    .    .    202  .    .    131  
  Shots                    11    | .    .    .    1    .    .    .    .    .    5    .    .    5    
  Rammed                   13    | .    .    5    2    6    .    .    .    .    .    .    .    .    
Targets Rammed             14    | .    .    6    2    6    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269   | .    .    139  256  52   .    147  .    269  258  268  111  261  
  Average Temperature      74    | .    .    81   53   21   .    50   .    115  101  142  58   101  
  Received Heat Transfer   1674  | .    .    .    249  .    .    279  99   807  99   72   .    69   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    5    .    5    .    .    .    .    
  Impact Corruptions       23    | .    .    .    .    .    .    7    .    16   .    .    .    .    
Robots Melted              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    4    1    .    2    .    .    .    .    .    .    
  Heat Transferred         3364  | .    .    433  1747 296  .    888  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             458  | .   52  104 366 174 .   219 255 458 .   .   .   .   
  Initial                  99   | .   .   19  .   99  .   .   7   47  .   .   .   .   
  Average                  122  | .   11  63  203 32  .   122 104 187 .   .   .   .   
Maximum Alert Level        2    | .   .   .   1   .   .   1   1   2   .   .   .   .   
  Low Security (%)         75   | 100 100 100 37  100 .   70  84  60  .   .   .   .   
  Level 1                  20   | .   .   .   62  .   .   29  15  25  .   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   .   13  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   3   .   .   .   2   15  .   .   .   .   
  Investigation            11   | .   .   .   2   .   .   .   1   8   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   .   .   1   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   1   .   3   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   8   6   33  9   .   14  19  42  10  2   .   12  
  Peak Tracking Total      9    | .   5   3   5   4   .   9   6   5   9   2   .   4   
  Tactical Retreats        16   | .   2   1   2   2   .   .   1   8   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            4    | .   1   .   1   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   4   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          3    | .   .   .   1   .   .   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          29   | .   2   1   6   .   .   .   4   12  .   .   4   .   
  Terminals                15   | .   2   .   4   .   .   .   3   6   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                81   | .   6   1   12  .   .   .   6   24  .   .   32  .   
  Successful               58   | .   2   1   7   .   .   .   3   13  .   .   32  .   
  Failed                   23   | .   4   .   5   .   .   .   3   11  .   .   .   .   
    Catastrophic           8    | .   2   .   1   .   .   .   .   5   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   3   .   5   .   .   .   .   12  .   .   .   .   
  Terminals                29   | .   6   .   7   .   .   .   4   12  .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   8   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   2   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             40   | .   2   1   2   .   .   .   1   2   .   .   32  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           12   | .   .   .   1   .   .   .   .   .   .   .   11  .   
  Robot Schematic          8    | .   1   .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   1   .   .   .   3   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   2   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   2   .   .   .   .   3   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   5   .   .   .   4   9   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   1   .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   4   .   .   .   .   .   .   .   11  .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   104  | .   .   .   .   .   .   .   .   104 .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Time                     76   | .   .   .   .   .   .   .   38  38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   .   .   3   2   2   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   40  32  32  .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   16  16  16  .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   10  .   22  .   .   .   .   .   10  
  Total Damage             822  | .   .   .   .   42  .   229 .   .   .   .   .   551 
  Kills                    6    | .   .   .   .   2   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   1   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               13001 | 92   603  864  1254 2037 637  464  807  3416 1653 545  189  440  
Spaces Moved               4566  | 53   370  506  332  620  200  102  248  1202 447  231  83   172  
  Core                     24    | 7    .    .    1    .    .    .    .    .    16   .    .    .    
  Treads                   2475  | 46   370  506  331  620  200  102  248  52   .    .    .    .    
  Legs                     1390  | .    .    .    .    .    .    .    .    1150 214  .    .    26   
  Wheels                   677   | .    .    .    .    .    .    .    .    .    217  231  83   146  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  320  320  320  240  190  200  230  230  193  
  Average Speed            251   | 147  160  160  297  320  320  320  243  231  353  230  230  226  
  Slowest Speed            1650  | 160  160  160  1650 320  320  320  320  470  1450 230  230  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    50   92   32   99   60   24   26   36   58   44   70   28   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    1    .    1    1    1    .    
Scrap Searched             15    | .    .    3    .    2    .    1    .    .    6    1    .    2    
Spaces Dug                 66    | .    .    .    5    .    .    .    .    37   3    .    .    21   
Terrain Destroyed          219   | .    .    .    46   .    .    .    .    37   77   .    .    59   
  Melee                    41    | .    .    .    .    .    .    .    .    37   3    .    .    1    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      178   | .    .    .    46   .    .    .    .    .    74   .    .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      5487 | 64   382  540  495  648  199  162  400  1592 486  237  82   200  
  Wait                     283  | .    .    7    24   7    .    .    85   149  2    2    .    7    
  Move                     4554 | 52   369  505  331  619  199  101  247  1201 446  230  82   172  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 6    7    8    26   1    .    3    14   24   3    .    .    1    
  Fast Attach              51   | 6    2    .    9    2    .    4    4    16   6    1    .    1    
  Attach                   31   | .    .    .    5    .    .    6    5    11   2    .    .    2    
  Detach                   6    | .    .    .    1    .    .    .    .    4    .    .    .    1    
  Swap                     39   | .    .    2    15   2    .    1    3    11   4    .    .    1    
  Drop                     84   | .    4    3    22   3    .    3    12   35   2    .    .    .    
  Fire                     111  | .    .    9    60   8    .    20   .    .    9    .    .    5    
  Melee                    221  | .    .    .    .    .    .    24   30   141  12   4    .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    .    6    2    6    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    11 | -11/Junkyard       | Discovered new exit (range 16)
    93 | -11/Junkyard       | Entered Materials
   246 | -10/Materials      | Discovered new exit (range 12)
   311 | -10/Materials      | Build established: Mutant
   385 | -10/Materials      | Discovered new exit (range 16)
   696 | -10/Materials      | Entered Mines
   932 | -10/Mines          | Discovered new exit (range 10)
  1022 | -10/Mines          | Discovered new exit (range 5)
  1032 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1196 | -10/Mines          | Learned location of 1 exit from Materials
  1559 | -10/Mines          | System corruption reached 10%
  1560 | -10/Mines          | Entered Materials
  1560 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1561 | -9/Materials       | Identified exit to Mines
  2493 | -9/Materials       | Build established: Scavenger-Tank
  2814 | -9/Materials       | Entered Mines
  2819 | -9/Mines           | Met a Derelict bent on vengeance
  3023 | -9/Mines           | Discovered new exit (range 8)
  3117 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3198 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3654 | -9/Mines           | Discovered new exit (range 9)
  4828 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4831 | -9/Mines           | Discovered new exit (range 5)
  4851 | -9/Mines           | Entered Exiles
  4851 | -9/Exiles          | Found Exiles lab abandoned
  4851 | -9/Exiles          | Accompanied by 2 allies
  5450 | -9/Exiles          | Discovered new exit (range 14)
  5488 | -9/Exiles          | Entered Mines
  5488 | -8/Mines           | Accompanied by 2 allies
  5750 | -8/Mines           | Destroyed 8 combat bots
  5777 | -8/Mines           | Core integrity fell below 50%
  5807 | -8/Mines           | Lost 8 parts (2p1n2u3w)
  5923 | -8/Mines           | Discovered new exit (range 10)
  5952 | -8/Mines           | Entered Materials
  5952 | -8/Materials       | Evolved 2 slots: Propulsion x2
  5953 | -8/Materials       | Identified exit to Storage
  6041 | -8/Materials       | Build established: Mutant
  6447 | -8/Materials       | Repaired Axe
  6548 | -8/Materials       | Build established: Scavenger-Mutant
  6694 | -8/Materials       | Discovered new exit (range 16)
  6759 | -8/Materials       | Entered Factory
  6759 | -7/Factory         | Evolved 2 slots: Utility x2
  6854 | -7/Factory         | Fabricated Plasma Cutter?
  7714 | -7/Factory         | Lost 3 parts (2n1u)
  8136 | -7/Factory         | Discovered new exit (range 13)
  8408 | -7/Factory         | Fabricated Component Analysis Suite?
  8862 | -7/Factory         | Core integrity fell below 50%
  8983 | -7/Factory         | Repaired Katana
  9354 | -7/Factory         | Discovered new exit (range 8)
  9782 | -7/Factory         | Identified exit to Lower Caves
  9917 | -7/Factory         | Build established: Scavenger-Gladiator
 10175 | -7/Factory         | Entered Lower Caves
 10361 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10379 | -7/Lower Caves     | Core integrity fell below 20%
 10406 | -7/Lower Caves     | Destroyed 10 combat bots
 10407 | -7/Lower Caves     | Lost 6 parts (1p4n1u)
 10692 | -7/Lower Caves     | Build established: Gladiator
 11249 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11296 | -7/Lower Caves     | Learned 8 Factory zone layouts
 11808 | -7/Lower Caves     | Discovered new exit (range 8)
 11828 | -7/Lower Caves     | Entered another Lower Caves area
 11946 | -7/Lower Caves     | Learned Factory stockpile data
 12341 | -7/Lower Caves     | Discovered new exit (range 13)
 12373 | -7/Lower Caves     | Entered Data Miner
 12373 | -7/Data Miner      | Discovered new exit (range 6)
 12417 | -7/Data Miner      | Met Data Miner
 12465 | -7/Data Miner      | Learned location of Section 7 (-2)
 12465 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 12502 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 12562 | -7/Data Miner      | Entered Proximity Caves
 12704 | -6/Proximity Caves | Escorted by Enhanced Grunt
 12706 | -6/Proximity Caves | Spotter reported a threat
 12707 | -6/Proximity Caves | Spotted B-75 Beast
 12767 | -6/Proximity Caves | Learned Factory stockpile data
 12877 | -6/Proximity Caves | Spotter reported a threat
 12944 | -6/Proximity Caves | Lost 3 parts (2n1w)
 12998 | -6/Proximity Caves | Spotter reported a threat
 13002 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
12979_ Imp. Heat Sink fries itself beyond repair.
12982_ Gravmag System fries itself beyond repair.
12982_ Shock Rifle fries itself beyond repair.
12989_ C-30 ARC bursts open, deploying its payload.
12989_ S-27 Virus unfolds itself. <x3>
12989_ Greatsword destroyed.
12990_ System corrupted: Matter fused (-6).
12992_ S-27 Virus destroyed.
12992_ Destroyed Lgt. Nuclear Core.
12993_ Imp. Titanium Leg destroyed.
12994_ S-27 Virus destroyed.
12994_ Destroyed Target Analyzer.
12994_ Carbon-fiber Leg destroyed.
12994_ Destroyed Carbon-fiber Leg.
12996_ Autogun fries itself beyond repair.
12996_ S-27 Virus destroyed.
12996_ N-01 Spotter is scanning...
12998_ N-01 Spotter sends a signal.
12998_ ALERT: Unidentified potential threat approaching Complex 0b10.
13002_ Hrd. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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|      #  """"""      #????????????????????????????? |
|      #  """!"""     #????????????????????????????? |
|          *=!"""      #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Melee Accuracy             11
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                       Axe | -9/Materials  | Scanalyzed
     Mni. Grenade Launcher | -9/Materials  | Extracted
                Com. Wheel | -9/Materials  | Extracted
             Plasma Cutter | -9/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
             Adv. Datajack | -7/Data Miner | Free
         Mic. Fission Core | -7/Data Miner | Free
             Nanoactuators | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
    H-66 Slayer | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
            Plasma Cutter | x3 | -7/Factory 
 Component Analysis Suite | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapInsulationNanosword
  Manual?         0
Play Time         00:42:31
  Cumulative      702.6 hours
  Start           2023.05.17 @ 18:23:55
  End             2023.05.17 @ 19:04:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          640
  Rogue           640
  Adventurer      0
  Explorer        0
Win Type          -
  Total           34
  Types           14/2/10/2/0/0/4/1/1
Lore%             97
Gallery%          96
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22da8ab2-ef32-4738-88bf-61ebcd4486d0