Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 04:25:34

Player: HourglassMan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (744)      744
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2484

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     178/300
Energy                     67/100
System Corruption          0%
Temperature                Cool (28)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
>          --- UTILITY (4) ------
           Visual Processing Unit
  Improved Sensor Array
           Terrain Scanner
>          --- WEAPON (2) -------
           Welding Torch
>          --- INVENTORY (5) ----
    Medium Storage Unit
    Medium Battery (150)
  Improved Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Energy Filter
>          --- WEAPON -----------
           Gatling Laser
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Aluminum Leg
   Armored Wheel
    Medium Storage Unit
    Medium Battery
  Improved Targeting Computer
           Power Shielding
           Beam Rifle
           Gatling Laser
     Light Assault Rifle
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             53   | 6   10  16  21  
  Power                    8    | 1   1   3   3   
    Engine                 7    | 1   1   3   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   4   6   6   
    Treads                 .    | .   .   .   .   
    Leg                    13   | 2   4   5   2   
    Wheel                  5    | .   .   1   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   2   4   5   
    Device                 4    | .   1   .   3   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   3   3   7   
    Energy Gun             10   | 2   2   2   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | .   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 28   | .   .   7   21  
  Power                    4    | .   .   1   3   
  Propulsion               10   | .   .   3   7   
  Utility                  6    | .   .   1   5   
  Weapon                   8    | .   .   2   6   
  Highest Loss Streak      18   | .   .   7   18  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   96  96  86  
  Engine                   12   | .   14  11  14  
  Leg                      23   | .   27  27  12  
  Wheel                    3    | .   .   3   9   
  Device                   10   | .   11  11  9   
  Storage                  11   | .   14  11  9   
  Processor                2    | .   .   .   9   
  Protection               5    | .   .   10  5   
  Energy Gun               14   | .   19  13  6   
  Ballistic Gun            7    | .   7   6   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 11  20  25  30  
  Greatest Support         36   | 20  20  33  36  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  9   
  Most Carried             10   | 3   10  10  10  
  Average Carried          7    | 1   6   8   8   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            10   | 3   10  9   3   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           827  | 211 210 131 275 
  Remotely                 .    | .   .   .   .   
Salvage Created            883  | .   249 259 375 
  Parts                    52   | .   13  15  24  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  25   | .   6   7   12  
  Guns                     25   | .   6   7   12  
Classes Destroyed          5    | .   1   3   1   
  Builder                  1    | .   .   .   1   
  Watcher                  2    | .   .   1   1   
  Swarmer                  10   | .   .   3   7   
  Grunt                    12   | .   6   2   4   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           6    | .   5   6   6   
  Combat Bots Only         5    | .   5   5   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        352  | .    64   107  181  
  Missed                   81   | .    9    37   35   
Damage Taken               3366 | .    615  628  2123 
  Core                     780  | .    143  71   566  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  17   | .    .    .    17   
Core Remaining (%)         74   | 100  42   82   .    
Volleys Fired              104  | .    29   29   46   
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    90   80   100  
Shots Fired                172  | .    49   42   81   
  Gun                      170  | .    49   42   79   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  2    | .    .    .    2    
  Kinetic                  58   | .    8    8    42   
  Thermal                  114  | .    41   34   39   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | .    7    6    8    
  Robot Miss Streak        7    | .    4    3    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    .    3    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           105  | .    32   23   50   
  Core Hits                62   | .    13   13   36   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         2    | .    2    .    .    
    Burn                   1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1428 | .    380  288  760  
  Guns                     1412 | .    373  284  755  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    7    4    .    
  Kinetic                  470  | .    69   107  294  
  Thermal                  947  | .    304  177  466  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             5    | .    3    2    .    
  Kicked                   5    | .    3    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        687  | .    445  55   687  
  Average Temperature      217  | .    257  30   287  
  Received Heat Transfer   1323 | .    342  90   891  
  Effects                  42   | .    8    .    34   
    Shutdowns              4    | .    2    .    2    
    Energy Bleed           4    | .    .    .    4    
    Interference           3    | .    2    .    1    
    Matter Decay           5    | .    1    .    4    
    Short Circuit          5    | .    1    .    4    
    Damage (minor)         6    | .    2    .    4    
    Damage (major)         13   | .    .    .    13   
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    2    .    2    
  Heat Transferred         2319 | .    844  400  1075 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             236  | .   189 154 236 
  Initial                  12   | .   .   12  .   
  Average                  84   | .   75  65  134 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         93   | 100 100 100 73  
  Level 1                  6    | .   .   .   26  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   2   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              52   | .   16  12  24  
  Peak Tracking Total      7    | .   5   7   5   
  Tactical Retreats        6    | .   4   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   9   1   4   
  Successful               8    | .   6   .   2   
  Failed                   6    | .   3   1   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   1   .   .   
  Terminals                13   | .   9   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   6   .   2   
  Record                   4    | .   3   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   2   1   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1338 | 61  480 455 342 
Spaces Moved               766  | 43  308 269 146 
  Core                     8    | 8   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     686  | 35  308 260 83  
  Wheels                   72   | .   .   9   63  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 105 90  
  Average Speed            124  | 112 121 130 121 
  Slowest Speed            190  | 190 190 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 5   37  27  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      979  | 53  366 328 232 
  Wait                     8    | 2   1   .   5   
  Move                     763  | 42  307 268 146 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 3   6   5   7   
  Fast Attach              20   | 6   3   4   7   
  Attach                   21   | .   2   7   12  
  Detach                   8    | .   4   2   2   
  Swap                     12   | .   5   5   2   
  Drop                     17   | .   6   6   5   
  Fire                     104  | .   29  29  46  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     5    | .   3   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   62 | -11/Scrapyard | Entered Materials
  397 | -10/Materials | Core integrity fell below 50%
  437 | -10/Materials | Discovered new exit (range 6)
  542 | -10/Materials | Entered another Materials area
  542 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  564 | -9/Materials  | Build established: Scavenger-Mutant
  863 | -9/Materials  | Lost 7 parts (1p3n1u2w)
  978 | -9/Materials  | Discovered new exit (range 14)
  997 | -9/Materials  | Entered another Materials area
  997 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1286 | -8/Materials  | Core integrity fell below 50%
 1306 | -8/Materials  | Core integrity fell below 20%
 1339 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: Lgt. Nuclear Core damaged (-14).
Overheating: Carbon-fiber Leg damaged (-12).
Overheating: Beam Rifle damaged (-18).
Overheating: Matter decay (-38).
Broken Gatling Laser destroyed.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Med. Storage Unit damaged (-2).
Beam Rifle destroyed.
Acquired 52 matter.
M-13 Machinist repairs G-47 Trooper.
Acquired Welding Torch.
Carbon-fiber Leg destroyed.
Overheating: System interference.
Welding Torch temporarily disabled.
Power Shielding destroyed.
Acquired 15 matter.
Lgt. Nuclear Core destroyed.
Acquired Imp. Sensor Array.
Med. Storage Unit destroyed.
Acquired Terrain Scanner.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Power Shielding            33
Evasion (%)                55
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumAlphaRouter
  Manual?         0
Play Time         00:22:07
  Cumulative      6.6 hours
  Start           2024.05.04 @ 04:03:16
  End             2024.05.04 @ 04:25:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          23%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2961dfe0-2760-48c8-a87a-0f9351a03ddc