Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 21:57:12 Player: Howard Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (469) 2345 Value Destroyed (22272) 22272 Prototype IDs (69) 1380 Alien Tech Used (5) 1000 Bonus (17906) 17906 TOTAL SCORE: 55203 Bonus ------- High Alert Combat Kills 5083 Follower Combat Kills 1556 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -333 Cogmind --------- Core Integrity 288/1600 Matter 266/300 Energy 1169/1170 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (3) --- Improved Heavy Siege Treads Improved Antigrav System > --- UTILITY (15) ----- Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Advanced Target Analyzer > --- WEAPON (3) ------- Compact Linear Accelerator Lance > --- INVENTORY (4) ---- Core Cannon Lance Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Assembled Flux Generator Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads High-density Centrium Wheel > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Experimental Armor Integrity Analyzer Centrium Light Armor Plating Assembled Alloy Armor Phase Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- High-density Centrium Wheel Medium Matter Pod Mobile Assembly Unit Gamma Rifle Cooled Plasma Rifle Core Cannon Compact Linear Accelerator Phasing Sabre [Rating: 228] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Heavy Treads Treads Heavy Treads Leg Titanium Leg Wheel High-density Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Assembled Combat Suite Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Shock Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Compact Linear Accelerator Launcher Proton Missile Launcher Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 13 | . . 2 . 2 1 . . . . 2 . . . . . 2 . . . . 2 . . . . 1 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 461 | 7 5 13 7 26 103 21 5 1 19 36 9 12 17 41 3 17 . . 8 10 20 1 5 7 1 28 8 9 22 Power 41 | 1 . 2 3 2 11 1 1 . . 1 1 1 4 2 . . . . 1 . . . . 2 . 1 3 1 3 Engine 23 | 1 . 2 3 . 9 1 . . . 1 1 1 3 1 . . . . . . . . . . . . . . . Core 6 | . . . . 2 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Reactor 12 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 2 . 1 2 1 3 Propulsion 60 | 2 4 2 . 5 17 . . . . 6 . 2 3 6 . . . . . 1 1 . . . . 6 . . 5 Treads 27 | . . 1 . 4 8 . . . . 3 . 1 1 4 . . . . . 1 1 . . . . 1 . . 2 Leg 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Wheel 26 | 2 4 1 . 1 7 . . . . 2 . 1 1 . . . . . . . . . . . . 5 . . 2 Hover 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Flight 3 | . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . . . Utility 176 | 1 1 3 1 8 17 8 . . 3 11 2 2 7 20 3 17 . . 7 6 16 1 5 5 . 16 3 5 8 Device 73 | . . . . 1 3 4 . . 1 3 . 1 2 10 2 9 . . 5 3 11 1 4 3 . 6 1 1 2 Storage 19 | 1 1 2 . 2 3 . . . . 1 . . 2 3 . . . . 1 . . . . 1 . . . . 2 Processor 21 | . . . . 1 5 . . . . 2 2 . . . . 3 . . . . 2 . 1 . . 3 . 1 1 Hackware 5 | . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . Protection 56 | . . 1 1 4 5 4 . . 2 4 . 1 3 7 1 4 . . 1 3 2 . . 1 . 6 2 2 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 184 | 3 . 6 3 11 58 12 4 1 16 18 6 7 3 13 . . . . . 3 3 . . . 1 5 2 3 6 Energy Gun 51 | 1 . 5 2 9 20 3 2 . 3 1 . . . 1 . . . . . . . . . . . . 1 1 2 Energy Cannon 63 | . . 1 1 . 17 5 1 . 9 12 3 4 2 7 . . . . . . . . . . . . . 1 . Ballistic Gun 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Launcher 34 | . . . . 2 6 2 1 . 4 2 2 3 . 4 . . . . . 3 2 . . . 1 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . 15 2 . 1 . 2 1 . 1 1 . . . . . . . . . . . 1 . . 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . 2 . 3 2 . . . . 2 . . 1 9 1 . . . 5 . . . . 5 . 2 4 2 . Parts Lost 130 | . 2 5 2 6 29 5 2 . 3 1 1 1 . 1 2 4 . . . 4 4 . . . . 20 4 7 27 Power 16 | . . 1 . 1 6 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 3 Propulsion 15 | . 2 1 . 1 5 . . . . . . . . . . . . . . 1 1 . . . . . . . 4 Utility 60 | . . . 1 1 9 2 . . 2 1 1 1 . 1 2 4 . . . 1 3 . . . . 13 2 4 12 Weapon 39 | . . 3 1 3 9 2 1 . 1 . . . . . . . . . . 2 . . . . . 6 1 2 8 Highest Loss Streak 9 | . 1 3 1 2 6 2 2 . 2 1 1 1 . 1 1 3 . . . 2 1 . . . . 9 1 6 9 Average Slot Usage (%) 84 | . 83 77 100 99 93 82 82 72 78 84 83 86 76 80 79 86 88 88 87 85 83 84 84 82 84 83 83 85 66 Engine 3 | . 14 10 11 1 12 14 9 7 7 6 8 13 10 . . . . . . . . . . . . . . . . Core 1 | . . . . 7 . . 4 7 7 6 3 . . . . . . . . . . . . . . . . 4 4 Reactor 3 | . . . . . . . . . . . . . . 7 6 5 5 5 5 5 5 5 5 4 5 3 10 6 6 Treads 4 | . . 8 11 9 7 . . . . . . . . 5 6 5 5 5 5 5 5 5 5 5 5 1 . . 3 Wheel 3 | . 26 12 11 8 5 7 7 7 7 5 6 5 5 . . . . . . . . . . . . 4 8 8 3 Device 15 | . . . . 5 4 11 15 15 14 9 13 18 18 20 12 19 17 17 16 20 23 20 21 20 21 22 17 20 17 Storage 15 | . 14 21 33 21 16 15 15 15 15 13 13 13 10 16 20 17 17 17 17 17 15 15 15 15 15 13 8 8 7 Processor 7 | . . . . 7 15 6 . . . 5 5 7 6 3 . 1 5 5 5 5 7 15 15 15 15 15 13 12 6 Hackware 2 | . . . . . 4 . . . . 4 3 . . . . 4 5 5 5 5 5 . . . . . . . . Protection 11 | . . 3 11 18 8 10 15 15 15 17 13 13 10 11 20 18 17 17 17 13 10 10 10 10 10 4 9 10 5 Energy Gun 2 | . . 17 16 16 8 8 5 1 2 . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 8 | . . . 5 1 2 4 6 1 6 12 12 9 10 12 13 11 11 11 11 7 9 10 10 9 9 12 10 7 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 229 | 12 14 26 27 36 72 90 89 86 94 118 112 115 123 151 140 150 144 144 147 147 152 144 144 144 144 170 181 190 229 Greatest Support 85 | 32 32 32 16 42 42 28 28 28 28 70 28 70 70 80 70 70 70 70 70 70 75 75 75 75 75 85 50 50 80 Greatest Overweight (x) 8 | . . 4 1 3 5 3 3 3 3 4 3 4 4 4 1 2 2 2 2 2 2 1 1 1 1 8 3 3 7 Average Overweight (x) 2 | . . . 1 2 2 2 2 2 2 3 3 3 2 1 1 1 2 2 1 1 1 1 1 1 1 2 2 2 2 Largest Inventory Capacity 20 | 6 6 10 10 10 20 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 12 12 16 Average Capacity 15 | 5 6 7 10 9 16 16 16 16 16 16 18 18 15 17 18 18 18 18 18 18 18 18 18 18 18 17 12 12 10 Most Carried 20 | 2 6 7 7 10 20 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 12 12 12 Average Carried 14 | 1 3 5 5 8 14 15 15 15 15 16 17 17 15 16 16 16 18 18 17 16 16 17 17 17 17 16 11 11 7 Final Capacity 18 | 6 6 10 10 10 16 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 12 12 12 4 Final Carried 18 | 2 5 6 6 9 16 16 15 16 16 18 18 18 17 18 16 18 18 18 18 15 18 17 18 18 18 12 11 12 4 Class Distribution -------------------- 35% | Scavenger-Mutant 33% | Mutant 12% | Golem 8% | Skirmisher 3% | Generator-Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Golem | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Skirmisher | -4/Zhirov Skirmisher | -3/Proximity Caves Golem | -3/Research Generator-Golem | -2/Research Generator-Golem | -2/Quarantine Generator-Golem | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 7146 | 273 252 120 80 322 1089 331 35 . 360 378 134 145 32 695 30 219 11 70 89 139 246 65 68 . 48 681 198 136 900 Remotely 66 | . . . . . . . . . . . . . . 66 . . . . . . . . . . . . . . . Salvage Created 26492 | 66 388 527 487 1112 3725 801 109 . 538 1148 265 751 . 593 334 2916 . 247 . 438 1984 50 100 . 31 5116 605 455 3706 Parts 1157 | . 25 31 20 62 183 28 7 . 19 49 12 25 . 8 10 124 . 10 . 13 85 5 6 . 2 235 31 15 152 Haulers Intercepted 16 | . 1 2 . 5 3 . . . . . . . . . . 2 . . . . . . . . . 2 . 1 . Recyclers Shooed 9 | . 1 1 1 . 4 . . . . . . . . . . . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 119 | . . . . . . 1 2 . 10 . 8 2 . . 10 . . 10 49 10 . 10 6 . 1 . . . . Prevented 56 | . . . . . . 9 1 . 11 . 3 18 . . . . . . 11 3 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 384 | . 6 3 4 15 54 14 4 . 11 15 6 11 . 32 6 38 . 4 . 10 32 1 4 . 3 60 9 4 38 Melee 19 | . . . . . 13 1 . . . 1 1 . . . . . . . . . . . . . . . . . 3 Guns 42 | . 6 3 4 8 16 5 . . . . . . . . . . . . . . . . . . . . . . . Cannons 212 | . . . . . 9 . . . 2 3 2 5 . 1 6 38 . 4 . 7 26 1 4 . 1 56 9 4 34 AOE 86 | . . . . 6 9 2 4 . 9 7 3 4 . 28 . . . . . 2 6 . . . 2 4 . . . Classes Destroyed 24 | 1 6 4 1 2 1 1 . . . . . 1 . 4 . . . . . . 1 . . . . . 1 1 . Worker 23 | . 1 . . 1 6 . . . . 7 . . . . . . . . . . . . . . . 3 . . 5 Builder 13 | . . . . 2 3 . . . . 1 . . . . . 2 . . . . 1 . . . . 3 . . 1 Tunneler 5 | . 2 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Hauler 16 | . 1 2 . 5 3 . . . . . . . . . . 2 . . . . . . . . . 2 . 1 . Recycler 26 | 1 1 2 2 . 7 . . . . 1 . . . . . 1 . . . . . . . . . 4 1 . 6 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . 3 1 . . Watcher 19 | . 1 . . 4 1 . . . . 4 . . . . . 4 . . . . . . . . . 3 . . 2 Swarmer 57 | . 3 . . 3 4 1 4 . 5 4 2 . . . 1 2 . . . 4 4 . 4 . 3 . 4 . 9 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 130 | . 3 . 3 5 29 4 . . 5 7 2 7 . . 3 20 . . . 4 8 . . . . 16 . 2 12 Brawler 4 | . . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Duelist 6 | . . 1 . . 1 . . . . . . 1 . . 1 . . . . . . . . . . 2 . . . Sentry 50 | . . 2 . 5 11 1 . . 1 3 . . . . 1 6 . . . . 6 . . . . 9 3 . 2 Hunter 35 | . . . . 2 4 . . . . . . 2 . . . 2 . 2 . 2 4 . . . . 9 . . 8 Programmer 61 | . . . . . 5 1 . . . 1 1 . . . . 8 . 2 . . 8 1 . . . 24 1 2 7 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Thief 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Assembled 28 | . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . Golem 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Thug 5 | . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 29 | 1 3 4 4 5 11 4 4 . 5 6 3 4 . 29 4 6 . 3 . 4 6 1 4 . 3 7 6 3 11 Combat Bots Only 27 | . 3 1 2 3 5 4 4 . 5 3 3 4 . 27 4 4 . 2 . 4 6 1 4 . 3 7 6 2 6 Max Kills in Single Turn 14 | 1 1 1 1 4 5 1 3 . 2 4 2 2 . 14 1 2 . 1 . 1 3 1 2 . 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 14 | . . . . 2 3 1 3 . 2 3 2 2 . 14 . . . . . 1 3 . . . 1 1 . . . Melee 1 | . . . . . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Damage Taken 27708 | . 370 477 378 1329 3636 920 114 . 272 645 420 488 . 968 481 1535 . 177 30 591 1065 . 108 . 22 4613 1793 768 6508 Core 3276 | . 78 59 74 114 594 61 . . . 54 20 16 . . . 108 . . . 39 83 . 22 . . 508 75 59 1312 Absorbed by Shields 3494 | . . . . 84 186 117 43 . 97 . . . . . . 53 . 71 27 556 1042 . 111 . 22 1085 . . . Redirected to Core 814 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 814 Core Remaining (%) 67 | 100 68 . 66 79 . . . . 6 . . . . . 89 . . . . 85 . . . . 90 55 . 90 18 Volleys Fired 1204 | 6 52 17 20 67 136 43 2 . 24 45 8 25 . 53 16 100 . 30 . 35 113 8 11 . 22 195 36 26 114 Largest 3 | 2 2 2 2 2 2 2 1 . 2 2 2 2 . 2 2 2 . 2 . 2 2 2 2 . 2 3 3 3 3 Hottest 170 | 60 40 90 101 106 128 131 39 . 146 150 150 150 . 162 50 50 . 50 . 50 50 50 50 . 50 93 170 125 75 Shots Fired 2284 | 12 104 33 40 120 221 69 3 . 31 74 13 42 . 84 31 195 . 57 1 57 195 16 21 . 39 425 89 48 264 Gun 512 | 12 104 33 34 101 160 46 1 . 3 . . . . . . . . . . . . . . . . 6 7 4 1 Cannon 1674 | . . . 6 12 48 13 . . 14 71 10 31 . 75 31 195 . 57 1 44 193 16 21 . 36 411 82 44 263 Launcher 98 | . . . . 7 13 10 2 . 14 3 3 11 . 9 . . . . . 13 2 . . . 3 8 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 148 | 6 104 3 . . . . . . . . . . . . . . . . . . . . . . . 6 16 7 6 Thermal 1434 | 6 . . . . 9 7 1 . 10 . . . . 35 31 195 . 57 1 44 193 16 21 . 36 411 66 37 258 Explosive 43 | . . . . 7 3 . . . 2 1 3 3 . 6 . . . . . 5 2 . . . 3 8 . . . Electromagnetic 659 | . . 30 40 113 209 62 2 . 19 73 10 39 . 43 . . . . . 8 . . . . . . 7 4 . Robot Hit Streak 40 | 3 7 7 20 7 13 11 1 . 4 6 13 20 . 17 23 26 . 21 . 40 37 5 8 . 5 29 16 7 34 Robot Miss Streak 5 | 2 3 2 4 5 4 3 1 . 1 5 . 4 . 5 1 1 . . . 2 2 . 3 . . 4 2 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1515 | 7 62 23 30 86 205 50 1 . 18 44 14 25 . 44 28 145 . 17 . 35 132 1 8 . 3 273 47 30 187 Core Hits 838 | 2 20 19 19 58 114 21 5 . 17 31 10 21 . 68 9 69 . 6 . 18 70 1 4 . 3 138 19 11 85 Critical Hits 9 | . . . . 3 3 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 Critical Kills 4 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 114 | . . . . . 65 7 . . . 8 3 . 17 1 . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 106 | . . . . . 65 7 . . . 2 3 . 17 1 . . . . . . . . . . . . . . 11 Piercing 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sneak Attacks 16 | . . . . . 8 . . . . 6 . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 6 | . . . . . 1 . . . . 5 . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 69622 | 62 627 292 630 2267 6340 1527 245 . 925 2322 561 1304 . 3598 1200 7782 . 764 . 2006 8106 45 267 . 412 15463 2119 1534 9224 Guns 5320 | 62 627 268 491 1176 1910 573 . . . . . . . . . . . . . . . . . . . 88 73 28 24 Cannons 49657 | . . . 22 162 1064 232 . . 330 1289 276 668 . 1288 1200 7782 . 764 . 1327 7087 45 267 . 58 13843 2046 1392 8515 Explosions 11960 | . . 24 117 929 1476 660 245 . 595 990 191 636 . 2310 . . . . . 679 1019 . . . 354 1497 . 114 124 Melee 2622 | . . . . . 1890 62 . . . 43 94 . . . . . . . . . . . . . . . . . 533 Ramming 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . 28 Kinetic 1345 | 30 627 7 . . . . . . . . . . . . . . . . . . . . . . . 88 333 260 . Thermal 47022 | 32 . 24 117 157 603 148 90 . 110 660 . 280 . 930 1200 7782 . 764 . 1327 7087 45 267 . 58 13843 1713 1246 8539 Explosive 6940 | . . . . 404 727 . . . 129 193 191 . . 1877 . . . . . 539 905 . . . 354 1497 . . 124 Electromagnetic 11630 | . . 261 513 1706 3120 1317 155 . 686 1426 276 1024 . 791 . . . . . 140 114 . . . . . 73 28 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2590 | . . . . . 1890 62 . . . 43 94 . . . . . . . . . . . . . . . . . 501 Piercing 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Highest Corruption 15 | . . . . . 10 15 15 15 15 . . . . . . 4 4 6 6 . 4 4 4 4 4 15 . 4 8 Average Corruption 6 | . . . . . 6 12 15 15 15 . . . . . . 2 4 5 6 . 2 4 4 4 4 7 . 3 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 470 | . . . . . 75 50 16 2 42 . . . . . . 35 12 23 2 . 15 12 14 8 16 104 . 6 38 Message Errors 84 | . . . . . 13 10 6 . 10 . . . . . . 9 2 4 . . 2 1 4 4 2 11 . 1 5 Matter Fused 96 | . . . . . 13 10 2 1 9 . . . . . . 11 3 5 1 . . 4 3 1 6 21 . . 6 Heat Flow Errors 47 | . . . . . 8 5 1 . 1 . . . . . . 6 5 1 . . 4 3 3 . 2 5 . 1 2 Energy Discharges 48 | . . . . . 3 3 . 1 5 . . . . . . 6 1 7 . . 3 2 1 1 1 10 . . 4 Parts Rejected 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (minor) 50 | . . . . . 8 2 2 . 4 . . . . . . 2 1 1 . . 3 2 2 2 2 12 . 1 6 Data Loss (major) 9 | . . . . . 4 . 1 . . . . . . . . . . 1 . . . . . . . 2 . . 1 Misfires 9 | . . . . . 4 2 1 . . . . . . . . . . . 1 . . . . . . 1 . . . Alerts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 37 | . . . . . 7 9 3 . 10 . . . . . . . . . . . . . . . . 8 . . . Targeting Errors 66 | . . . . . 9 7 . . 3 . . . . . . 1 . 1 . . 2 . 1 . 2 27 . 3 10 Weapon Failures 17 | . . . . . 3 1 . . . . . . . . . . . 3 . . 1 . . . 1 5 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4026 | . . . 6 37 440 23 3 . 23 62 . 1 . 42 32 474 . 68 . 73 846 . 26 . 16 1123 106 137 488 Projectiles 3120 | . . . . . 32 . . . . 53 . 1 . . 32 474 . 68 . 69 720 . 26 . . 1037 106 105 397 Explosions 511 | . . . 6 37 62 23 3 . 23 9 . . . 42 . . . . . 4 126 . . . 16 83 . 32 45 Melee 395 | . . . . . 346 . . . . . . . . . . . . . . . . . . . . 3 . . 46 Knockbacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 836 | . . . 91 110 88 62 103 . . 55 . . . . . . . . . 81 120 . . . . 78 . . 48 Shots 27 | . . . 2 4 3 3 4 . . 1 . . . . . . . . . 4 3 . . . . 2 . . 1 Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 385 | 40 18 72 352 233 385 378 213 . 192 288 324 294 . 306 5 274 245 178 . 8 185 248 188 . 207 210 76 177 174 Average Temperature 88 | 24 9 20 118 63 95 120 85 . 72 102 132 119 . 122 5 90 115 95 . 3 52 100 92 . 108 43 33 96 63 Received Heat Transfer 4335 | . 99 135 156 456 900 270 . . 74 183 153 147 . 260 216 309 . . . 38 129 . . . . 225 198 45 342 Effects 8 | . . . 1 . 3 2 . . . . . . . 2 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . 1 7 6 . . . 4 . 2 . 4 . . . . . 1 . . . . . . . . . Combat Hostiles 24 | . . . . 1 7 6 . . . 4 . 2 . 3 . . . . . 1 . . . . . . . . . Parts Fried 75 | . . 1 2 10 18 12 1 . 3 9 1 8 . 8 . . . . . 1 . . . . . . 1 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 24 | . . . . . . . . . . 1 . . . . 1 4 . 2 . 1 1 . . . . 10 . . 4 Heat Transferred 24418 | 75 . . 100 150 709 161 100 . 148 500 . 250 . 600 675 3625 . 425 . 700 3350 25 125 . 25 6475 900 675 4625 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 30 | . . 1 3 4 6 2 2 . 2 3 . 3 . 3 . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Peak Influence 1511 | 5 217 163 153 730 1379 . . . . 525 . . . . . 1059 . . . . 1006 . . . . 1511 1064 998 1282 Initial 834 | . 3 11 53 . 210 . . . . 175 . . . . . 103 . . . . 12 . . . . . 834 598 480 Average 531 | 1 88 79 50 469 616 . . . . 328 . . . . . 571 . . . . 405 . . . . 666 916 832 673 Maximum Alert Level 4 | . 1 . . 3 4 . . . . 2 . . . . . 3 . . . . 3 . . . . 4 3 3 4 Low Security (%) 20 | 100 87 100 100 13 10 . . . . 11 . . . . . 4 . . . . 38 . . . . 22 . . . Level 1 19 | . 12 . . 5 23 . . . . 62 . . . . . 35 . . . . 4 . . . . 13 . . 12 Level 2 30 | . . . . 76 31 . . . . 26 . . . . . 26 . . . . 38 . . . . 23 . 19 50 Level 3 19 | . . . . 4 13 . . . . . . . . . . 33 . . . . 18 . . . . 16 100 80 23 Level 4 9 | . . . . . 21 . . . . . . . . . . . . . . . . . . . . 25 . . 13 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 76 | . . . . 2 17 . . . . 5 . . . . . 10 . . . . 12 . . . . 12 2 4 12 Investigation 20 | . . . . . 6 . . . . 4 . . . . . 5 . . . . . . . . . 1 . 1 3 Extermination 23 | . . . . . 3 . . . . 1 . . . . . 3 . . . . 6 . . . . 8 . . 2 Reinforcement 18 | . . . . 1 3 . . . . . . . . . . 2 . . . . 2 . . . . 2 2 1 5 Assault 10 | . . . . . 2 . . . . . . . . . . . . . . . 4 . . . . 1 . 1 2 Garrison 5 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 Haulers Reinforced 5 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 35 | . . 1 . 3 3 . . . . 2 . . . . . 3 . . 1 . 2 . . . . 4 13 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 679 | . 12 15 6 35 80 24 4 . 16 30 6 13 . 57 9 69 . 4 2 12 57 . 5 . 2 89 26 16 90 Peak Tracking Total 36 | . 5 8 3 5 6 4 4 . 5 9 3 4 . 36 5 5 . 2 1 3 7 . 4 . 2 6 8 5 16 Tactical Retreats 66 | . . . 1 2 7 7 . . 3 2 . 1 . 1 3 5 . . . 3 7 . . . . 8 5 . 11 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 17 | . 1 . . 1 6 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 6 Indirectly 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . 1 . 3 . . . . . . . . . 2 . 10 . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 57 | . . 1 . 4 10 1 . . . 9 . 1 2 4 . . . . . . 13 . . . . 4 . 6 2 Max in Single Turn 6 | . . 1 . 2 6 1 . . . 5 . 1 1 1 . . . . . . 4 . . . . 1 . 1 1 Garrison Access 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 77 | . 1 1 . 8 12 . . 4 . 8 . 1 1 . . 14 . . 1 . 6 . . 5 . 8 . 2 5 Terminals 43 | . 1 1 . 7 6 . . . . 4 . . . . . 9 . . . . 5 . . . . 5 . 1 4 Fabricators 10 | . . . . . 4 . . . . 3 . . . . . 2 . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . 2 . . . Garrison Access 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 Total Hacks 249 | . 2 2 . 28 35 . . 27 . 20 . 1 5 . . 48 . . 1 . 27 . . 14 . 22 . 4 13 Successful 136 | . 2 1 . 12 16 . . 27 . 7 . 1 5 . . 22 . . 1 . 13 . . 14 . 10 . 2 3 Failed 112 | . . 1 . 15 19 . . . . 13 . . . . . 26 . . . . 14 . . . . 12 . 2 10 Catastrophic 21 | . . . . 4 3 . . . . 2 . . . . . 5 . . . . . . . . . 5 . . 2 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 2 2 . 16 . . . . . . . . 1 . . 13 . . 1 . 24 . . . . 5 . 2 2 Terminals 136 | . 2 2 . 27 17 . . . . 9 . . . . . 30 . . . . 24 . . . . 14 . 1 10 Fabricators 32 | . . . . . 12 . . . . 9 . . . . . 8 . . . . . . . . . 3 . . . Repair Stations 6 | . . . . . 3 . . . . . . . . . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 3 . . . . 2 . . . . . 8 . . . . . . . . . 5 . . . Garrison Access 9 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 3 3 Terminal Hacks 75 | . . 1 . 6 5 . . 27 . 2 . 1 5 . . 6 . . 1 . 1 . . 14 . 3 . 1 2 Record 17 | . . . . . . . . 11 . . . . . . . 1 . . . . . . . 2 . 1 . 1 1 Part Schematic 21 | . . . . . 4 . . 6 . . . . 5 . . 2 . . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . . . . 2 . . . 3 . . . . . . . 1 . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Branch Access Points 4 | . . 1 . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Unreport Threat 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Fabricator Hacks 18 | . . . . . 7 . . . . 5 . . . . . 4 . . . . . . . . . 2 . . . Network Status 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 9 | . . . . . 3 . . . . 3 . . . . . 2 . . . . . . . . . 1 . . . Build 7 | . . . . . 3 . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 2 . . . . . . . . . . 6 . . . . . . . . . 3 . . . Insert Component 7 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . 3 . . . Analyze 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Seal Access 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Unauthorized Hacks 25 | . 2 . . 5 . . . . . . . . . . . 5 . . . . 10 . . . . 2 . 1 . Terminals 24 | . 2 . . 5 . . . . . . . . . . . 5 . . . . 10 . . . . 2 . . . Track 7 | . 1 . . . . . . . . . . . . . . 1 . . . . 4 . . . . 1 . . . Botnet 15 | . 1 . . 4 . . . . . . . . . . . 4 . . . . 5 . . . . 1 . . . Operators 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 1 1 . 7 10 . . . . 8 . . . . . 13 . . . . 6 . . . . 8 . 1 4 Full Trace Events 19 | . . . . . 6 . . . . 4 . . . . . 5 . . . . . . . . . 1 . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . 5 . . 6 . . . . 5 . . 4 . . . . . . . 4 . . . . . Parts Built 8 | . . . . . 3 . . . . 3 . . . . . 1 . . . . . . . . . 1 . . . Matter 1308 | . . . . . 548 . . . . 424 . . . . . 168 . . . . . . . . . 168 . . . Time 517 | . . . . . 221 . . . . 212 . . . . . 42 . . . . . . . . . 42 . . . Total Part Build Rating 40 | . . . . . 14 . . . . 18 . . . . . 4 . . . . . . . . . 4 . . . Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Time 56 | . . . . . 25 . . . . . . . . . . . . . . . 31 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 52 | . . . 5 . . . . . 1 3 . . 4 . . . . . 1 . . . . . . . . . 38 Largest Group 8 | . . . 5 5 . . . . 1 3 . . 4 4 . . . . 1 1 . . . . . . . . 8 Highest-Rated Group 256 | . . . 86 86 . . . . 94 98 . . 256 256 . . . . 41 41 . . . . . . . . 113 Highest-Rated Ally 94 | . . . 31 31 . . . . 94 34 . . 94 94 . . . . 41 41 . . . . . . . . 15 Total Orders 6 | . . . . . . . . . . 1 . . . . . . . . . . 5 . . . . . . . . STAY 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Ally Attacks 423 | . . . . 71 . . . . 11 13 . . . 173 2 . . . 2 4 . . . . . . . . 147 Total Damage 9556 | . . . . 867 . . . . 235 734 . . . 4432 94 . . . 87 204 . . . . . . . . 2903 Kills 62 | . . . . 12 . . . . 2 7 . . . 31 . . . . 1 . . . . . . . . . 9 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Fabricated Assembled 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 16 | . . . 3 . . 1 . . . . 2 1 1 . 2 . 2 1 . 1 . 1 1 . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 31373 | 72 425 247 739 1268 3253 945 349 99 719 1648 451 635 1654 2870 362 2481 382 849 578 901 2119 580 811 450 897 2902 651 426 1610 Spaces Moved 16684 | 44 260 152 562 840 1667 596 260 79 428 1002 310 414 1370 1172 169 1011 192 379 270 348 795 309 392 237 463 1172 428 275 1088 Core 570 | 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . 566 Treads 6629 | . . . . 32 511 . . . . 2 . 7 5 1015 169 1011 192 379 270 348 795 309 392 237 463 442 . . 50 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9144 | 43 260 151 562 808 1156 596 260 79 428 1000 310 407 1022 157 . . . . . . . . . . . 730 428 275 472 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 341 | . . . . . . . . . . . . . 341 . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 80 100 110 100 110 120 120 120 120 120 130 130 35 140 180 180 200 200 180 180 180 180 180 180 180 100 110 110 50 Average Speed 145 | 98 98 105 110 111 141 126 128 121 126 131 130 131 107 178 180 199 200 200 199 193 194 180 180 180 180 151 117 111 97 Slowest Speed 250 | 100 100 250 110 152 220 130 130 130 130 250 130 180 180 200 180 200 200 200 200 200 200 180 180 180 180 200 120 120 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 48 | 5 52 14 99 73 47 66 42 68 40 31 48 46 85 79 35 33 36 62 55 55 30 45 56 63 58 36 20 39 33 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 16 | . . 1 . 1 . . . . 1 1 . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 . 1 . 1 1 1 1 . . 1 1 1 1 . . . 1 1 . . . . . . . . . . Scrap Searched 20 | . . . 4 . . 1 1 . . . 3 . 1 . 2 . 1 1 . 3 . . 3 . . . . . . Spaces Dug 212 | . . . . . 9 4 . . . 1 . . 3 7 . 11 . 38 . 6 19 14 2 . 31 48 9 4 6 Terrain Destroyed 1146 | . . 2 15 60 92 21 16 . 26 48 37 70 3 29 4 43 . 39 1 65 141 15 15 . 72 215 31 22 64 Melee 18 | . . . . . 9 4 . . . 1 . . 3 . . . . . . . . . . . . . . . 1 Projectile 456 | . . . . . 1 . . . 1 . . . . 15 4 43 . 39 1 15 49 15 15 . 35 125 31 8 59 AOE 672 | . . 2 15 60 82 17 16 . 25 47 37 70 . 14 . . . . . 50 92 . . . 37 90 . 14 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total 21423 | 58 337 209 642 1052 2219 703 271 84 568 1259 338 462 1527 1881 197 1275 191 411 310 514 1167 317 477 266 486 1955 500 349 1398 Wait 2366 | . 7 11 48 85 167 20 4 . 86 110 1 . 93 523 5 131 . 3 13 119 209 . 64 . . 497 20 28 122 Move 16652 | 43 259 151 561 839 1666 595 259 78 427 1001 309 413 1369 1171 168 1010 191 378 269 347 794 308 391 236 462 1171 427 274 1085 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 210 | 2 7 5 4 16 39 10 . 2 6 16 4 5 15 20 2 7 . . 4 1 13 . . 4 . 12 4 2 10 Fast Attach 152 | 6 2 7 1 6 20 5 2 . 4 10 1 2 11 19 2 8 . . 6 . 3 . 3 6 . 13 5 6 4 Attach 121 | . 1 2 4 7 28 4 1 1 4 7 1 3 5 8 1 6 . . 1 5 3 . . . . 10 1 4 14 Detach 140 | . 1 3 . 2 10 1 . 1 1 3 1 2 1 22 . 5 . . 1 2 8 . 5 9 1 33 2 8 18 Swap 192 | 1 2 4 2 14 55 12 2 . 11 19 7 7 1 14 . 3 . . 1 5 14 1 2 2 1 6 2 . 4 Drop 225 | . 6 9 2 16 23 6 1 2 5 26 3 5 15 49 3 5 . . 8 . 8 . 1 9 . 14 3 1 5 Fire 1204 | 6 52 17 20 67 136 43 2 . 24 45 8 25 . 53 16 100 . 30 . 35 113 8 11 . 22 195 36 26 114 Melee 114 | . . . . . 65 7 . . . 8 3 . 17 1 . . . . . . . . . . . . . . 13 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Escape Stasis 17 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . 7 Rewire 22 | . . . . . . . . . . 14 . . . 1 . . . . 7 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 5) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Utility x2 698 | -9/Materials | Discovered new exit (range 15) 731 | -9/Materials | Identified exit to Mines 745 | -9/Materials | Entered Mines 746 | -9/Mines | Met a Derelict testing a Signal Generator 752 | -9/Mines | Found Signal Generator 763 | -9/Mines | Learned 4 Materials zone layouts 770 | -9/Mines | Lost 3 parts (1p1n1w) 900 | -9/Mines | Build established: Scavenger-Mutant 913 | -9/Mines | Learned Materials emergency access door positions 915 | -9/Mines | Learned Materials stockpile data 981 | -9/Mines | Discovered new exit (range 16) 1316 | -9/Mines | Discovered new exit (range 5) 1325 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1484 | -9/Mines | Entered Materials 1484 | -8/Materials | Accompanied by 5 allies 1484 | -8/Materials | Evolved 2 slots: Utility x2 1485 | -8/Materials | Identified exit to Factory 1489 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1906 | -8/Materials | Garrison activated, responded to threat 2225 | -8/Materials | Discovered exit to Factory (range 20) 2490 | -8/Materials | Central database locked down 2670 | -8/Materials | Discovered exit to Factory (range 13) 2752 | -8/Materials | Entered Factory 2752 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2795 | -7/Factory | Garrison activated, responded to threat 2857 | -7/Factory | Lost 6 parts (2p3u1w) 3921 | -7/Factory | Lost 4 parts (1p1u2w) 4076 | -7/Factory | Discovered new exit (range 10) 4093 | -7/Factory | Identified exit to Factory 4278 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 4367 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 4545 | -7/Factory | Repaired Lgt. Angular Momentum Engine 4792 | -7/Factory | Fabricated Lrn. Proton Cannon? 5048 | -7/Factory | Discovered exit to Factory (range 18) 5117 | -7/Factory | Core integrity fell below 50% 5152 | -7/Factory | First assault squad dispatched 5337 | -7/Factory | System corruption reached 10% 5338 | -7/Factory | Lost 5 parts (1p1n2u1w) 5725 | -7/Factory | Core integrity fell below 20% 5964 | -7/Factory | Discovered new exit (range 20) 6005 | -7/Factory | Entered Lower Caves 6142 | -7/Lower Caves | Learned Factory trap positions 6150 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6181 | -7/Lower Caves | Build established: Mutant 6484 | -7/Lower Caves | Build established: Scavenger-Mutant 6819 | -7/Lower Caves | Ambushed by wild Derelicts 6935 | -7/Lower Caves | Discovered new exit (range 12) 6950 | -7/Lower Caves | Entered another Lower Caves area 7280 | -7/Lower Caves | Discovered new exit (range 12) 7299 | -7/Lower Caves | Entered Data Miner 7299 | -7/Data Miner | Discovered new exit (range 6) 7325 | -7/Data Miner | Met Data Miner 7347 | -7/Data Miner | Learned location of Section 7 (-2) 7347 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7367 | -7/Data Miner | Received God Mode back door access code from Data Miner 7398 | -7/Data Miner | Entered Proximity Caves 7546 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7700 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7828 | -6/Proximity Caves | Escorted by Enhanced Grunt 8022 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8117 | -6/Proximity Caves | Entered Factory 8117 | -6/Factory | Evolved 2 slots: Utility x2 8118 | -6/Factory | Loaded intel: 100 trap records 8213 | -6/Factory | Discovered new exit (range 8) 8222 | -6/Factory | Identified exit to Extension 9083 | -6/Factory | Fabricated Lrn. Proton Cannon (x1) 9473 | -6/Factory | Identified exit to Lower Caves 9483 | -6/Factory | Fabricated Hvy. Treads? 9590 | -6/Factory | Build established: Mutant 9715 | -6/Factory | Incoming investigation squad redirected 9765 | -6/Factory | Entered Lower Caves 9832 | -6/Lower Caves | Learned 4 Factory zone layouts 10012 | -6/Lower Caves | Encountered a Warlord checkpoint 10159 | -6/Lower Caves | Discovered new exit (range 12) 10188 | -6/Lower Caves | Learned 12 Factory zone layouts 10216 | -6/Lower Caves | Entered another Lower Caves area 10691 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10832 | -6/Lower Caves | Discovered new exit (range 10) 10851 | -6/Lower Caves | Entered Zion 11022 | -6/Zion | Learned Factory emergency access door positions 11096 | -6/Zion | Gained Derelict followers 11121 | -6/Zion | Given A8's code to call for help 11214 | -6/Zion | Received a visual enhancement algorithm 11468 | -6/Zion | Given the Hacking Drone Bay 11472 | -6/Zion | Found Prototype Device 11472 | -6/Zion | Identified Hacking Drone Bay 11602 | -6/Zion | Learned Factory terminal intel 11825 | -6/Zion | Discovered new exit (range 16) 12323 | -6/Zion | Discovered new exit (range 5) 12323 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12459 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12467 | -6/Zion | Enhanced Grunt warped into view, answering call for help 12505 | -6/Zion | Entered Deep Caves 12505 | -6/Deep Caves | Accompanied by 4 allies 12619 | -6/Deep Caves | Z-Facility disabled 12697 | -6/Deep Caves | Attacked by Z-Imprinter 12703 | -6/Deep Caves | Allies destroyed Z-Imprinter 12764 | -6/Deep Caves | Found Prototype Protection 12764 | -6/Deep Caves | Identified Zio. Weapon Casing 12793 | -6/Deep Caves | Found Zio. Weapon Casing 12931 | -6/Deep Caves | Found Zio. Weapon Casing 12951 | -6/Deep Caves | Found Prototype Protection 12951 | -6/Deep Caves | Identified Zio. Heavy Carapace 12962 | -6/Deep Caves | Found Zio. Weapon Casing 13042 | -6/Deep Caves | Build established: Scavenger-Mutant 13113 | -6/Deep Caves | Discovered new exit (range 12) 13185 | -6/Deep Caves | Spotted as-69942 13194 | -6/Deep Caves | Destroyed as-69942 13250 | -6/Deep Caves | Spotted as-32591 13261 | -6/Deep Caves | Destroyed as-32591 13318 | -6/Deep Caves | Triggered Deep Caves wall 13318 | -6/Deep Caves | Spotted AS-20425 13318 | -6/Deep Caves | Spotted AS-89097 13333 | -6/Deep Caves | Exposed GOLEM chamber 13340 | -6/Deep Caves | Destroyed AS-89097 13346 | -6/Deep Caves | Destroyed 27 combat bots 13347 | -6/Deep Caves | Allies destroyed AS-20425 13381 | -6/Deep Caves | Found Unknown Device 13381 | -6/Deep Caves | Identified Mobile Assembly Unit 13405 | -6/Deep Caves | Found GOLEM Unit 13592 | -6/Deep Caves | Found Mobile Assembly Unit 13964 | -6/Deep Caves | Build established: Golem 14363 | -6/Deep Caves | Build established: Mutant 14622 | -6/Deep Caves | Found Zio. Heavy Carapace 14879 | -6/Deep Caves | Found Zio. Weapon Casing 15083 | -6/Deep Caves | Found GOLEM Unit 15097 | -6/Deep Caves | Found GOLEM Unit 15125 | -6/Deep Caves | Found GOLEM Unit 15375 | -6/Deep Caves | Entered Proximity Caves 15375 | -5/Proximity Caves | Accompanied by 1 ally 15377 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15398 | -5/Proximity Caves | Found Prototype Device 15398 | -5/Proximity Caves | Identified Exp. Thermal Shield 15678 | -5/Proximity Caves | Identified exit to Factory 15701 | -5/Proximity Caves | Learned Factory emergency access door positions 15737 | -5/Proximity Caves | Entered Factory 15737 | -5/Factory | Evolved 2 slots: Utility x2 15738 | -5/Factory | Identified exit to Factory 15740 | -5/Factory | Loaded intel: 20 terminal locations 15800 | -5/Factory | Discovered new exit (range 9) 16126 | -5/Factory | Build established: Scavenger-Mutant 17033 | -5/Factory | Lost 3 parts (3u) 17280 | -5/Factory | Identified exit to Upper Caves 17536 | -5/Factory | Incoming investigation squad redirected 17778 | -5/Factory | Fabricated Enh. Optical Array? 17960 | -5/Factory | Build established: Mutant 18100 | -5/Factory | Incoming investigation squad redirected 18218 | -5/Factory | Entered Upper Caves 18260 | -5/Upper Caves | Identified exit to Upper Caves 18264 | -5/Upper Caves | Learned Factory interactive machine intel 18600 | -5/Upper Caves | Entered another Upper Caves area 18606 | -5/Upper Caves | P-70 Sage assimilated allied OQ-B06(k) 18697 | -5/Upper Caves | Learned Factory trap positions 19392 | -5/Upper Caves | Discovered new exit (range 9) 19449 | -5/Upper Caves | Entered Warlord 19515 | -5/Warlord | System corruption cleaned by Quarantine Array 19637 | -5/Warlord | Met Warlord 19662 | -5/Warlord | Warlord's base attacked by MAIN.C 19675 | -5/Warlord | Opened Warlord's prototype stash 19688 | -5/Warlord | Found Prototype Device 19688 | -5/Warlord | Identified Thermal Barrier 19699 | -5/Warlord | Found Prototype Reactor 19699 | -5/Warlord | Identified Vortex Chain Reactor 19706 | -5/Warlord | Found Prototype Device 19706 | -5/Warlord | Identified Exp. Cloaking Device 19727 | -5/Warlord | Found Prototype Processor 19954 | -5/Warlord | Opened side exit 20012 | -5/Warlord | Warlord forces counterattacked 20013 | -5/Warlord | Discovered new exit (range 9) 20027 | -5/Warlord | Entered Proximity Caves 20027 | -4/Proximity Caves | Accompanied by 1 ally 20439 | -4/Proximity Caves | Learned Research interactive machine intel 20471 | -4/Proximity Caves | Spotted B-86 Titan 20919 | -4/Proximity Caves | Discovered exit to Factory (range 5) 20928 | -4/Proximity Caves | Entered Factory 20928 | -4/Factory | Evolved 2 slots: Utility x2 20929 | -4/Factory | Loaded intel: 77 trap records 20931 | -4/Factory | Loaded intel: 46 interactive machine locations 21384 | -4/Factory | Build established: Golem 21766 | -4/Factory | Spotted B-86 Titan 21899 | -4/Factory | Discovered new exit (range 10) 22178 | -4/Factory | First assault squad dispatched 22198 | -4/Factory | Incoming assault squad redirected 22271 | -4/Factory | Found Quantum Capacitor 22325 | -4/Factory | Repaired Adv. Particle Charger 22380 | -4/Factory | Discovered new exit (range 5) 23030 | -4/Factory | Build established: Mutant 23046 | -4/Factory | Identified exit to Upper Caves 23047 | -4/Factory | Entered Upper Caves 23304 | -4/Upper Caves | Learned Research security intel 23337 | -4/Upper Caves | Build established: Skirmisher 23619 | -4/Upper Caves | Discovered new exit (range 5) 23624 | -4/Upper Caves | Identified exit to Upper Caves 23627 | -4/Upper Caves | Entered another Upper Caves area 23675 | -4/Upper Caves | Learned Research emergency access door positions 24332 | -4/Upper Caves | Discovered new exit (range 21) 24436 | -4/Upper Caves | Identified exit to Zhirov 24438 | -4/Upper Caves | Entered Zhirov 24438 | -4/Zhirov | Discovered new exit (range 3) 24446 | -4/Zhirov | Identified exit to Proximity Caves 24474 | -4/Zhirov | Met Zhirov 24543 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24598 | -4/Zhirov | Found Alien Artifact 24598 | -4/Zhirov | Identified Integrated Reactor 24598 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24801 | -4/Zhirov | Found Alien Artifact 24888 | -4/Zhirov | Entered Proximity Caves 25779 | -3/Proximity Caves | Discovered new exit (range 4) 25783 | -3/Proximity Caves | Identified exit to Research 25785 | -3/Proximity Caves | Entered Research 25785 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 25788 | -3/Research | Loaded intel: 37 interactive machine locations 25952 | -3/Research | Identified Exp. Armor Integrity Analyzer 25954 | -3/Research | Identified Transdimensional Reconstructor 26177 | -3/Research | Build established: Gunner 26665 | -3/Research | Discovered new exit (range 14) 26895 | -3/Research | Destroyed 7 combat bots 26917 | -3/Research | Identified exit to Research 27247 | -3/Research | Build established: Golem 27399 | -3/Research | Spotted B-86 Titan 27572 | -3/Research | Warped through subspace 27906 | -3/Research | System corruption reached 10% 28010 | -3/Research | Lost 3 parts (2u1w) 28285 | -3/Research | First assault squad dispatched 28355 | -3/Research | Fabricated Hrd. Heavy Armor Plating? 28430 | -3/Research | Lost 9 parts (1p5u3w) 28667 | -3/Research | Discovered exit to Research (range 5) 28687 | -3/Research | Entered another Research area 28687 | -2/Research | Warlord forces began assault on 0b10 28687 | -2/Research | Evolved 2 slots: Power x2 28797 | -2/Research | Research machine network offline 28801 | -2/Research | Spotted B-90 Cyclops 28988 | -2/Research | Borebot progress halted 29079 | -2/Research | Spotted Striker 29127 | -2/Research | Borebot progress halted 29192 | -2/Research | Spotted Striker 29202 | -2/Research | Destroyed Striker 29218 | -2/Research | Met up with Warlord 29279 | -2/Research | Discovered new exit (range 21) 29283 | -2/Research | Warlord destroyed during the assault 29302 | -2/Research | Borebot progress halted 29337 | -2/Research | Identified exit to Quarantine 29338 | -2/Research | Entered Quarantine 29361 | -2/Quarantine | Found Alien Energy Cannon 29364 | -2/Quarantine | Identified Core Cannon 29441 | -2/Quarantine | Garrison activated, responded to threat 29572 | -2/Quarantine | Lost 6 parts (1p3u2w) 29573 | -2/Quarantine | Cryocooling Duct disabled 29588 | -2/Quarantine | First assault squad dispatched 29588 | -2/Quarantine | Ambient heat levels rising (+20) 29588 | -2/Quarantine | Non-combat units ordered to evacuate 29610 | -2/Quarantine | Found Alien Artifact 29610 | -2/Quarantine | Identified Core Reset Matrix 29610 | -2/Quarantine | Used Core Reset Matrix 29614 | -2/Quarantine | Detected hypermatrix surge 29614 | -2/Quarantine | Sensed 16 artifacts in vicinity 29617 | -2/Quarantine | Incoming assault squad redirected 29716 | -2/Quarantine | Found Phase Armor 29744 | -2/Quarantine | Discovered new exit (range 14) 29763 | -2/Quarantine | Identified exit to Access 29764 | -2/Quarantine | Entered Access 29764 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 30194 | -1/Access | Build established: Generator-Tank 30728 | -1/Access | Core integrity fell below 50% 30762 | -1/Access | Build established: Generator-Golem 30921 | -1/Access | Lost 4 parts (1p3u) 30974 | -1/Access | Spotted B-99 Colossus 31014 | -1/Access | First assault squad dispatched 31021 | -1/Access | Lost 9 parts (1p2n4u2w) 31027 | -1/Access | Emitted hypermatrix ping 31032 | -1/Access | Assembled emerged from beneath the floor 31111 | -1/Access | Core integrity fell below 20% 31135 | -1/Access | Assembled emerged from beneath the floor 31155 | -1/Access | Lost 6 parts (2n2u2w) 31320 | -1/Access | Assembled emerged from beneath the floor 31350 | -1/Access | Assembled emerged from beneath the floor 31356 | -1/Access | Incoming investigation squad redirected 31371 | -1/Access | Discovered new exit (range 5) 31374 | *** | Heading to fleet! Last Messages --------------- 31321_ ALERT: Suspicious activity at Terminal A008. Dispatching Investigation squad. 31330_ U-05 Engineer builds a Wall. 31333_ as-97157 destroyed. 31340_ Detected hypermatrix ping. 31340_ Connecting with Terminal... 31340_ ALERT: Suspicious activity at Terminal A013. Dispatching Investigation squad. 31350_ Assembled emerge from beneath the floor. 31356_ ALERT: Higher priority target reported, redirecting investigation. 31358_ Acquired Lance. 31370_ Connecting with Terminal... >>Open Sealed Barrier opened. 31370_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 31371_ The Access Shell folds into the floor. 31371_ EXIT=FOUND [Achievement: Torch] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ????????# #???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ######### #####+########??????????????????????? | | #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | +?????????????????????? | | ############+########## #?????????????????????? | | #???????# #????????????????????????????????? | | #???????#! #????????????????????????????????? | | #???????# "#????????????????????????????????? | | #???????# ""#????????????????????????????????? | | #???????# ""#????????????????????????????????? | | #???????# ""#????????????????????????????????? | | #???????# ""#????????????????????????????????? | | #???????# T"#????????????????????????????????? | | #???????# ""#????????????????????????????????? | | #???????# ""#????????????????????????????????? | | ######### ""#????????????????????????????????? | | # # ""#????????????????????????????????? | | # # "#??#""""""""""#??????????????????? | | # = # #??# #??????????????????? | | # # #??# #??????????????????? | | # ####+####??# #??????????????????? | | # #?# #?????# "" #??????????????????? | | # #?# #?????# "@ #??????????????????? | | # !! * #?# #?????# #??????????????????? | | ? !! #?# #?????# #??????????????????? | | ??? #?# #?????# #??????????????????? | | ????? #?# #????## ##?????????????????? | | #######/### #????# #?????????????????? | | #????##"" ##?????????????????? | | #?????#"" #??????????????????? | | ########### #?????#"" #??????????????????? | | ?# * + #?????#T #??????????????????? | | ?# # #?????#"" #??????????????????? | | ?# |! # #?????#"" #??????????????????? | | ?# || # #######"" #??????????????????? | | ?# || # ???????????? | | ?# # ???????????? | | ?# ###########################????????????? | | ?# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?##########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 93 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 20 Additional Mass Support 20 Armor Coverage 1525 Resistance: KI 20 Resistance: TH 50 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 13 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 90 Recoil Reduction 8 Energy Filtering 50 Particle Charging 25 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Hrd. Heavy Armor Plating | x1 | -7/Factory Lrn. Proton Cannon | x1 | -7/Factory Lrn. Proton Cannon | x1 | -6/Factory Hvy. Treads | x2 | -6/Factory Enh. Optical Array | x1 | -5/Factory Hrd. Heavy Armor Plating | x1 | -3/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Cannon Core Reset Matrix Phase Armor Achievements -------------- Home At Last? Torch Ultimate Loadout Challenges ------------ None Game ------ Seed LightningNovaNanovents Manual? 0 Play Time 06:35:45 Cumulative 123.1 hours Start 2021.10.10 @ 23:44:23 End 2021.10.11 @ 21:57:12 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 83 Adventurer 2 Explorer 0 Win Type 2 Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 70 Gallery% 76 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0240601a-5393-4be4-be49-ba1101b189f2