Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.18 @ 15:42:54 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2832) 2832 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (982) 982 TOTAL SCORE: 7014 Bonus ------- High Alert Combat Kills 282 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 700/700 Matter 108/300 Energy 113/150 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Core Shielding > --- WEAPON (2) ------- Minigun Mace > --- INVENTORY (20) --- Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Relay Coupler [NC] (29) Relay Coupler [NC] (29) Relay Coupler [Grunt] (23) Relay Coupler [Duelist] (28) Pulse Rifle Electrolaser Electrolaser High-powered Shotgun Flak Cannon Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Core Shielding > --- WEAPON ----------- Minigun Mace > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Duelist] Pulse Rifle Electrolaser Electrolaser High-powered Shotgun Flak Cannon Missile Launcher Datajack [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 . . 2 Weapon . | . . . . . . . Parts Attached 78 | 7 2 16 20 11 17 5 Power 8 | 1 . 2 1 . 2 2 Engine 7 | 1 . 2 1 . 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 . 6 4 4 7 . Treads 23 | 2 . 6 4 4 7 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 2 4 9 2 2 2 Device 11 | 1 2 2 3 2 . 1 Storage 2 | 1 . 1 . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 8 | . . 1 5 . 2 . Artifact . | . . . . . . . Weapon 24 | 2 . 4 6 5 6 1 Energy Gun 7 | . . 1 1 4 1 . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 . 3 4 . 4 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 7 | . . . . 7 . . Parts Lost 23 | . . 2 13 7 1 . Power 1 | . . . 1 . . . Propulsion 7 | . . . 3 4 . . Utility 8 | . . . 5 2 1 . Weapon 7 | . . 2 4 1 . . Highest Loss Streak 7 | . . 1 3 7 1 . Average Slot Usage (%) 98 | . 100 99 95 90 99 100 Engine 10 | . 14 11 9 9 9 7 Treads 32 | . 28 32 35 28 36 30 Device 11 | . 14 11 4 15 11 15 Storage 10 | . 14 11 9 9 9 7 Processor 5 | . . . 9 9 9 15 Protection 7 | . . 10 10 1 6 7 Energy Gun 2 | . . . 1 17 1 . Ballistic Gun 16 | . 28 21 16 . 16 7 Naked Turns . | . . . . . . . Heaviest Build 69 | 14 14 57 69 58 57 58 Greatest Support 92 | 40 40 69 92 86 88 88 Greatest Overweight (x) 1 | . . 1 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 15 | 7 8 9 20 20 20 20 Most Carried 20 | 1 8 14 20 20 20 20 Average Carried 13 | . 6 8 16 17 19 19 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 1 8 14 20 20 20 20 Class Distribution -------------------- 64% | Mutant 30% | Scavenger-Mutant 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 2120 | 302 82 587 655 149 345 . Remotely . | . . . . . . . Salvage Created 3373 | 129 177 1274 1077 205 511 . Parts 174 | 4 8 63 60 16 23 . Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 4 | . 1 2 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 73 | . 4 23 27 8 11 . Guns 64 | . 4 23 23 5 9 . AOE 9 | . . . 4 3 2 . Classes Destroyed 13 | 2 1 4 2 2 2 . Worker 3 | . . . 2 . 1 . Builder 1 | . . . 1 . . . Tunneler 3 | 1 . 2 . . . . Hauler 2 | . . 1 . . 1 . Recycler 5 | 1 . 2 2 . . . Mechanic 1 | . . . . . 1 . Swarmer 18 | . . 2 10 4 2 . Grunt 34 | . 4 14 12 . 4 . Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . . . 1 . Protector 1 | . . . . 1 . . Sentry 16 | . . 6 5 2 3 . Demolisher 1 | . . . . 1 . . Best Kill Streak 6 | 1 2 5 6 4 4 . Combat Bots Only 5 | . 2 4 5 4 4 . Max Kills in Single Turn 3 | 1 1 1 3 2 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 4389 | . 250 861 1857 726 695 . Core 511 | . 23 150 123 115 100 . Absorbed by Shields 8 | . . . . 8 . . Core Remaining (%) 72 | 100 90 62 . . 38 . Volleys Fired 235 | 8 18 74 75 24 36 . Largest 2 | 2 2 2 2 2 2 . Hottest 132 | 40 40 46 92 132 50 . Shots Fired 459 | 16 36 147 146 43 71 . Gun 452 | 16 36 147 143 40 70 . Cannon . | . . . . . . . Launcher 7 | . . . 3 3 1 . Special . | . . . . . . . Kinetic 406 | 16 36 147 137 . 70 . Thermal 35 | . . . 6 29 . . Explosive 7 | . . . 3 3 1 . Electromagnetic 11 | . . . . 11 . . Robot Hit Streak 29 | 5 17 23 25 17 29 . Robot Miss Streak 4 | 2 2 3 4 1 2 . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 372 | 11 30 118 125 29 59 . Core Hits 164 | 3 10 43 66 13 29 . Critical Hits 5 | . 1 2 2 . . . Critical Kills 3 | . . 1 2 . . . Critical Parts Destroyed 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6631 | 117 314 1714 2587 656 1243 . Guns 5785 | 117 309 1706 2117 476 1060 . Cannons . | . . . . . . . Explosions 807 | . . . 460 180 167 . Melee . | . . . . . . . Ramming 39 | . 5 8 10 . 16 . Kinetic 5210 | 117 309 1706 2018 . 1060 . Thermal 452 | . . . 99 353 . . Explosive 807 | . . . 460 180 167 . Electromagnetic 123 | . . . . 123 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 1 . 7 7 . Average Corruption 3 | . . 1 . 7 7 . Corruption Purged . | . . . . . . . Effects 40 | . . 7 . 6 27 . Message Errors 11 | . . 2 . 3 6 . Matter Fused 10 | . . . . 2 8 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 3 | . . 2 . . 1 . Data Loss (minor) 6 | . . 2 . 1 3 . Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . . . . . 2 . Weapon Failures 2 | . . 1 . . 1 . Overload Shots . | . . . . . . . Overflow Damage 75 | . . . 72 3 . . Projectiles . | . . . . . . . Explosions 75 | . . . 72 3 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 224 | . . . 161 63 . . Shots 4 | . . . 2 2 . . Rammed 8 | . 2 3 2 . 1 . Targets Rammed 8 | . 2 3 2 . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 264 | . 15 . 158 229 264 . Average Temperature 59 | . 8 . 52 96 103 . Received Heat Transfer 1539 | . 141 312 711 60 315 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 854 | . . . 185 669 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 782 | 10 170 367 782 748 523 14 Initial 459 | . 6 12 138 459 364 . Average 251 | 4 55 181 461 604 222 4 Maximum Alert Level 3 | . . 1 3 3 2 . Low Security (%) 53 | 100 100 66 14 . 44 100 Level 1 20 | . . 33 14 . 38 . Level 2 22 | . . . 58 85 17 . Level 3 3 | . . . 13 14 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 2 3 . . . Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 15 | . 1 7 4 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 11 42 51 9 15 . Peak Tracking Total 9 | . 3 6 9 5 5 . Tactical Retreats 18 | . 1 3 11 2 1 . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 6 | . . 3 . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 6 | . . 1 4 1 . . Max in Single Turn 2 | . . 1 2 1 . . Garrison Relay 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 26 | . 5 5 6 . 8 2 Terminals 16 | . 3 3 3 . 6 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . 1 . . 2 . Recycling Units 4 | . 2 1 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 78 | . 15 13 17 . 26 7 Successful 45 | . 7 6 11 . 16 5 Failed 32 | . 8 7 5 . 10 2 Catastrophic 5 | . 1 1 1 . 2 . Database Lockouts 1 | . . . 1 . . . Manual 48 | . 9 7 12 . 19 1 Terminals 53 | . 9 7 12 . 22 3 Fabricators 4 | . . . . . . 4 Repair Stations 7 | . . 3 . . 4 . Recycling Units 10 | . 6 3 1 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 15 | . 2 2 4 . 7 . Part Schematic 3 | . . . 2 . 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . Unreport Threat 3 | . . . . . 3 . Locate Traps 1 | . . . . . 1 . Registered Components 1 | . . . 1 . . . Zone Layout 4 | . . 2 1 . 1 . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 6 | . . 2 . . 4 . Scan Component 3 | . . 1 . . 2 . Repair 3 | . . 1 . . 2 . Recycling Unit Hacks 7 | . 4 2 1 . . . Report Inventory 4 | . 2 1 1 . . . Retrieve Components 3 | . 2 1 . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks 9 | . 1 . 2 . 5 1 Terminals 9 | . 1 . 2 . 5 1 Track 2 | . . . . . 2 . Botnet 7 | . 1 . 2 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 4 3 5 . 6 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . Parts Built 3 | . . . . . . 3 Matter 248 | . . . . . . 248 Time 124 | . . . . . . 124 Total Part Build Rating 7 | . . . . . . 7 Parts Repaired 3 | . . 1 . . 2 . Time 102 | . . 26 . . 76 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 17 | . 7 10 . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 4978 | 141 494 1701 885 522 846 389 Spaces Moved 2175 | 75 228 771 319 222 387 173 Core 11 | 11 . . . . . . Treads 2164 | 64 228 771 319 222 387 173 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 145 Average Speed 160 | 143 160 160 160 184 157 145 Slowest Speed 260 | 160 160 260 260 260 160 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 43 59 28 46 35 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 17 | . . . . 11 6 . Terrain Destroyed 53 | . . . 34 13 6 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 53 | . . . 34 13 6 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 3227 | 90 324 1100 546 291 564 312 Wait 605 | . 67 197 98 20 99 124 Move 2169 | 74 227 770 319 220 386 173 Hop . | . . . . . . . Pick Up 70 | 1 6 19 24 7 8 5 Fast Attach 21 | 7 1 4 3 2 3 1 Attach 25 | . . 3 14 6 . 2 Detach 5 | . 1 1 2 1 . . Swap 33 | . 1 10 3 3 14 2 Drop 50 | . 1 19 6 2 17 5 Fire 235 | 8 18 74 75 24 36 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . 2 3 2 . 1 . Escape Stasis 6 | . . . . 6 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 8) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -9/Materials | Discovered new exit (range 12) 870 | -9/Materials | Discovered new exit (range 16) 1201 | -9/Materials | Discovered new exit (range 7) 1400 | -9/Materials | Repaired Lgt. Treads 2329 | -9/Materials | Discovered new exit (range 4) 2337 | -9/Materials | Entered another Materials area 2337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2387 | -8/Materials | Central database locked down 2944 | -8/Materials | Garrison activated, responded to threat 3085 | -8/Materials | Lost 3 parts (1p2n) 3222 | -8/Materials | Identified exit to Garrison 3222 | -8/Materials | Entered Garrison 3282 | -8/Garrison | Triggered checkpoint 3367 | -8/Garrison | Lost 7 parts (4n2u1w) 3389 | -8/Garrison | Build established: Scavenger-Mutant 3512 | -8/Garrison | Triggered checkpoint 3576 | -8/Garrison | Discovered new exit (range 14) 3608 | -8/Garrison | Installed Relay Interface Framework 3669 | -8/Garrison | Garrison Relay disabled 3744 | -8/Garrison | Entered Materials 3797 | -8/Materials | Repaired Electrolaser 4216 | -8/Materials | Repaired Carbon-fiber Leg 4353 | -8/Materials | Core integrity fell below 50% 4574 | -8/Materials | Discovered new exit (range 4) 4590 | -8/Materials | Entered Factory 4590 | -7/Factory | Evolved 2 slots: Utility x2 4731 | -7/Factory | Fabricated Datajack (x1) 4806 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4979 | -7/Factory | Self-destructed Last Messages --------------- 04852_ >> Machine Analyzer network decryption results: 04852_ Terminal x2 04862_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04878_ Dropped Hvy. Assault Rifle. 04881_ Acquired Imp. Melee Analysis Suite. 04896_ Dropped Lgt. Deuterium Engine. 04917_ >> Machine Analyzer network decryption results: 04917_ Recycling Unit x1 04936_ >> Machine Analyzer network decryption results: 04936_ Scanalyzer x1 04974_ Dropped Imp. Deuterium Engine. 04974_ Acquired Unknown Power Core. 04974_ Identified Mic. Nuclear Core. 04977_ Dropped Lgt. Deuterium Engine. 04978_ Acquired Imp. Deuterium Engine. 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"""" ##???????????????? | | ??############ ##???????????????? | | ?? ## ############?????? | | # """"""""" ## = ############?????? | | # #####+#### ??? | | # """"""""" # ??? | | # # ??? | | # """"""""" # ^ ??? | | # + ???? | | # """"""""" # ???? | | # # """""""""?? | | # """"""""" # ???????? | | # # """""""""?? | | # """"""""" # ###### ??????? | | # # ###### ?????? | | ####+##+##### ##???? ######?????? | | #### ##### ##????+######?????? | | ??## ##?## ???????????????? | | ??## ##### ###???????????????? | | ??## ##### ###??????""""""???? | | ??## ##???????""""""???? | | ??## ########+##+##???????""""""???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Datajack | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Structural Scanner | -8/Materials | Scanalyzed Katana | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Datajack | x1 | -7/Factory Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserInertialRail Manual? 0 Play Time 00:50:15 Cumulative 226.6 hours Start 2021.03.17 @ 23:13:20 End 2021.03.18 @ 15:42:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 301b28db-25a2-4d36-b8a5-da1042a25347