Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.21 @ 11:23:11 Player: Peace Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (1) 5 Value Destroyed (47) 47 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 3566 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 332/700 Matter 250/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Advanced Signal Interpreter Power Shielding > --- WEAPON (2) ------- Maul > --- INVENTORY (4) ---- Improved Deuterium Engine Compact Battery (222) Improved Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit VTOL Module > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Power Shielding System Shield > --- WEAPON ----------- Flail > --- INVENTORY -------- Improved Deuterium Engine Improved Sensor Array Improved Sensor Array Improved Grenade Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Power Shielding Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Flail Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 27 | 6 . . 3 6 12 Power 3 | 1 . . 1 1 . Engine 3 | 1 . . 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 1 1 2 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight 3 | . . . . 1 2 Utility 9 | 1 . . . 3 5 Device 3 | . . . . 1 2 Storage 1 | 1 . . . . . Processor 3 | . . . . . 3 Hackware 1 | . . . . 1 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 9 | 2 . . 1 1 5 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 1 2 Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . . 2 5 2 7 Power 3 | . . 1 1 1 . Propulsion 6 | . . . 3 1 2 Utility 4 | . . . . . 4 Weapon 3 | . . 1 1 . 1 Highest Loss Streak 4 | . . 2 3 2 4 Average Slot Usage (%) 55 | . 85 84 51 31 51 Engine 3 | . 14 14 10 5 . Leg 6 | . 28 28 17 . . Flight 9 | . . . . 8 13 Device 4 | . . . . 8 5 Storage 3 | . 14 14 11 . . Processor 7 | . . . . . 11 Hackware 4 | . . . . 7 5 Protection 4 | . . . . 1 7 Energy Gun 1 | . 14 13 . . . Ballistic Gun 3 | . 14 14 7 . . Impact Weapon 3 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 15 | 11 11 11 15 4 4 Greatest Support 20 | 20 20 20 20 4 9 Greatest Overweight (x) 4 | 3 . . 4 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 4 | 5 6 6 6 4 4 Most Carried 4 | 1 1 2 4 4 4 Average Carried 2 | . 1 1 2 3 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 4 | 1 1 2 4 4 4 Class Distribution -------------------- 87% | Mutant 12% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 343 | 170 . 33 . . 140 Remotely . | . . . . . . Salvage Created 40 | . . . . . 40 Parts 4 | . . . . . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 1 | . . . . . 1 Melee 1 | . . . . . 1 Classes Destroyed 1 | . . . . . 1 Grunt 1 | . . . . . 1 Best Kill Streak 1 | . . . . . 1 Combat Bots Only 1 | . . . . . 1 Max Kills in Single Turn 1 | . . . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1712 | . . 331 627 126 628 Core 748 | . . 82 224 74 368 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 67 44 86 . Volleys Fired 6 | . . . 6 . . Largest 1 | . . . 1 . . Hottest 33 | . . . 33 . . Shots Fired 6 | . . . 6 . . Gun . | . . . . . . Cannon . | . . . . . . Launcher 6 | . . . 6 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 6 | . . . 6 . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 1 | . . . . . 1 Core Hits 1 | . . . . . 1 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 41 | . . . . . 41 Impact 39 | . . . . . 39 Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 31 | . . . . . 31 Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 31 | . . . . . 31 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 31 | . . . . . 31 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 10 | . . . . . 10 Message Errors 6 | . . . . . 6 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 3 | . . . 3 . . Average Temperature 3 | . . . 3 . . Received Heat Transfer 633 | . . 153 297 9 174 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 275 | . . 30 26 80 275 Initial 36 | . . . 3 5 36 Average 69 | . . 2 6 42 106 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 89 Level 1 6 | . . . . . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 1 . 3 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . . 6 10 9 34 Peak Tracking Total 8 | . . 6 8 8 7 Tactical Retreats 13 | . . . . 2 11 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 22 | . 1 . 4 3 14 Terminals 16 | . 1 . 4 2 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 1 3 Total Hacks 49 | . 2 . 11 10 26 Successful 17 | . . . 4 4 9 Failed 32 | . 2 . 7 6 17 Catastrophic 7 | . . . 1 . 6 Database Lockouts . | . . . . . . Manual 17 | . 2 . 5 . 10 Terminals 34 | . 2 . 11 7 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . . . . . 7 Scanalyzers . | . . . . . . Garrison Access 8 | . . . . 3 5 Terminal Hacks 9 | . . . 4 3 2 Record 1 | . . . . . 1 Prototype ID Bank 4 | . . . 1 2 1 Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . . . . . 6 Recycle Component 2 | . . . . . 2 Process 2 | . . . . . 2 Retrieve Matter 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Assimilate 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 1 . 3 3 11 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . . . . 2 Recycled Matter 88 | . . . . . 88 Retrieved Matter 88 | . . . . . 88 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 10 | . . . . . 10 Highest-Rated Ally 10 | . . . . . 10 Total Orders 1 | . . . . . 1 STAY 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 1903 | 69 66 208 254 143 1163 Spaces Moved 2836 | 49 56 169 178 273 2111 Core 60 | 16 . . 21 3 20 Treads . | . . . . . . Legs 415 | 33 56 169 157 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2361 | . . . . 270 2091 Fastest Speed 37 | 50 120 120 100 40 37 Average Speed 54 | 121 120 120 132 40 40 Slowest Speed 250 | 200 120 120 250 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 25 | . . . . 3 22 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 25 | 5 16 36 26 25 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 30 | . . . . . 30 Terrain Destroyed 103 | . . . 73 . 30 Melee 30 | . . . . . 30 Projectile . | . . . . . . AOE 73 | . . . 73 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3104 | 55 55 174 189 301 2330 Wait 205 | . . 5 . 19 181 Move 2782 | 48 55 168 177 266 2068 Hop 24 | . . . . 3 21 Pick Up 12 | 1 . 1 2 3 5 Fast Attach 19 | 6 . . 2 3 8 Attach 8 | . . . 1 4 3 Detach 4 | . . . 1 2 1 Swap 1 | . . . . . 1 Drop 2 | . . . . 1 1 Fire 6 | . . . 6 . . Melee 41 | . . . . . 41 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 136 | -10/Materials | Discovered new exit (range 15) 136 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 8) 344 | -10/Mines | Entered Materials 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 484 | -9/Materials | Identified exit to Mines 484 | -9/Materials | Identified exit to Storage 514 | -9/Materials | Identified exit to Materials 598 | -9/Materials | Entered another Materials area 598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -8/Materials | Lost 3 parts (1p2n) 738 | -8/Materials | Discovered new exit (range 8) 741 | -8/Materials | Entered Factory 741 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1072 | -7/Factory | Discovered new exit (range 11) 1087 | -7/Factory | Identified exit to Lower Caves 1466 | -7/Factory | Crushed by falling debris 1776 | -7/Factory | Lost 4 parts (1n2u1w) 1902 | -7/Factory | Core integrity fell below 50% 1904 | -7/Factory | Self-destructed Last Messages --------------- 01754_ NYCEYU 9=3E:,KP&EL>C |:#H&L,XSA& 01774_ Acquired Scythe. 01775_ System corrupted: Scythe rejected. 01775_ K-01 Serf cleans the Pressure Siphon. 01780_ Acquired 5 matter. 01802_ H QLXBKPKQ231N 01876_ Acquired Maul. 01879_ Flight Unit destroyed. 01886_ QWFIES5P>=EU>AIHV0T>GG=X 01893_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | # / ^ | | # = # ^ | | # # """ """ """ """ """ """ """ | | # ?# """ """ """ """ """ """ """ | | #####?# """ """ """ """ """ """ """ | | ?###### | | ?# | | ?# ####+###"##########+########## | | ?# # #???# #????## | | ?# # #???# #???? | | ?# # #???# """ """ #????"" | | ?# # ]#??## """ """ #??? "" | | ?# # #???# """ """ # "" | | ?# # !#???# # | | ?# # #???# [ # "" | | ?# # #???? # "" | | ?# # #?????#######?# "" | | ?# ##+######"#???????????## | | ?# ## #?????##????????????# | | ?# ## #???????????????????# | | ?# ## #???????????????????# | | ?# ## ##############??#???####### | | ?# # ! #?????????#??? | | ?# + #????????????? | | ?# # #??????????#?? | | ?# # @ #????????????? | | ?# #g / #????????????? | | ?# ##g###########????????????? | | ?# g #* ! #????????????? | | ?# g%+! [ ! #????????????? | | ?# =#[ #????????????? | | ?# # """"""" #????????????? | | ?# + """"""" #????????????? | | ?###+###+#### """"""" #????????????? | | ??# # """"""" #????????????? | | ??# !! # #????????????? | | ??# /! ###########????????????? | | ??# !! #??????????????????????? | | ??###########??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Power Shielding 33 Evasion (%) 62 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaGuidedRecalibrator Manual? 0 Play Time 00:32:07 Cumulative 84.9 hours Start 2021.11.21 @ 10:55:42 End 2021.11.21 @ 11:23:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 58 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 405f32a3-977a-40e1-a0b9-e9e7bca90fe3