Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.30 @ 16:17:28 Player: aoemica Result: Destroyed by Enhanced Hunter with Hypervelocity Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (80) 400 Value Destroyed (5059) 5059 Prototype IDs (278) 5560 Alien Tech Used (12) 2400 Bonus (50514) 50514 TOTAL SCORE: 71633 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2999 Follower Combat Kills 192 Entered DSFs 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Friendly Fire -177 Cogmind --------- Core Integrity 0/1600 Matter 178/300 Energy 326/340 System Corruption 1% Temperature Cool (15) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Medium Storage Unit Experimental Energy Well (600) Advanced Phase Shifter Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Experimental Core Analyzer Experimental Weapon Cycler Transdimensional Reconstructor High-powered Transdimensional Reconstructor Spacefold Activator Sigix Sheargun Sigix Sheargun Core Stripper [Rating: 240] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Autogun Ballistic Cannon Omega Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 . 2 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 7 | . . 2 1 . 1 1 . 1 . . 1 . . . . . Utility 9 | . . . 1 2 1 . . 1 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . 1 . . Parts Attached 180 | . 6 13 12 14 4 2 . 1 5 29 12 10 13 20 28 11 Power 12 | . . . . 3 . 1 . . 1 3 . . 3 . 1 . Engine 2 | . . . . 1 . 1 . . . . . . . . . . Core 4 | . . . . 2 . . . . . 2 . . . . . . Reactor 6 | . . . . . . . . . 1 1 . . 3 . 1 . Propulsion 29 | . 4 6 7 4 1 1 . . 1 2 . 3 . . . . Treads 11 | . 4 6 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 18 | . . . 6 4 1 1 . . 1 2 . 3 . . . . Utility 86 | . . 3 2 3 3 . . 1 3 17 6 2 8 18 18 2 Device 44 | . . 1 . 1 2 . . . 1 10 3 1 2 13 9 1 Storage 14 | . . . . . . . . . 1 4 . . 2 . 7 . Processor 10 | . . 2 1 . . . . . . . 1 . 1 2 2 1 Hackware 3 | . . . 1 . . . . . 1 . . 1 . . . . Protection 9 | . . . . 2 1 . . 1 . 3 2 . . . . . Artifact 6 | . . . . . . . . . . . . . 3 3 . . Weapon 53 | . 2 4 3 4 . . . . . 7 6 5 2 2 9 9 Energy Gun 13 | . . . . . . . . . . . . . . 1 6 6 Energy Cannon 3 | . . . . . . . . . . 1 1 1 . . . . Ballistic Gun 6 | . 1 3 1 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . 1 1 . . . Launcher 5 | . 1 1 2 . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 2 . . . . . . . . . . 1 2 Slashing Weapon 19 | . . . . 1 . . . . . 5 5 3 1 1 2 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 2 . . . . 2 2 . 3 . . 4 . Parts Lost 7 | . . . 3 . . . . . . 1 3 . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . 1 . . . . . Utility 3 | . . . . . . . . . . 1 2 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . . . . 1 2 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 57 64 63 83 92 88 94 89 92 88 77 84 84 71 73 74 Core 1 | . . . . 3 6 5 5 5 4 2 . . . . . . Reactor 6 | . . . . . . . . . 3 5 8 8 8 9 9 9 Treads 2 | . 10 42 27 . . . . . . . . . . . . . Leg 4 | . 17 . . . . . . . . . . . 2 9 9 9 Flight 14 | . . . 9 31 35 35 35 31 32 33 28 31 26 . . . Device 13 | . . . . 7 9 11 11 10 13 12 15 16 7 15 21 18 Storage 4 | . . . . . . . . . . 4 4 4 8 9 6 8 Processor 9 | . . 8 18 15 13 11 11 10 9 7 6 8 8 5 7 9 Hackware 3 | . . . 4 7 6 5 5 5 7 9 8 12 6 . . . Protection 1 | . . . . 6 6 5 5 10 9 4 3 . . . . . Energy Gun 7 | . 14 1 . . . . . . . . . . 4 15 14 13 Ballistic Gun 1 | . 14 11 4 2 . . . . . . . . . . . . Impact Weapon 1 | . . . . 3 6 5 5 5 4 . . . . . 1 5 Slashing Weapon 2 | . . . . 1 6 5 5 5 4 2 . 1 3 3 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 64 | 3 3 4 4 18 20 21 21 26 32 48 40 55 62 60 64 60 Greatest Support 80 | 3 46 60 80 23 28 37 37 37 44 48 41 58 60 60 60 60 Greatest Overweight (x) 1 | . . 1 1 . . . 1 . 1 1 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 6 10 10 9 10 8 9 Most Carried 10 | 5 5 5 5 5 5 5 5 4 5 10 10 10 10 10 10 9 Average Carried 7 | 4 4 4 4 4 4 5 5 4 4 6 9 9 9 9 8 8 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 5 Final Carried 10 | 3 5 5 5 5 5 5 5 4 5 10 10 10 10 10 9 5 Class Distribution -------------------- 47% | Alien-Sigix 15% | Scout 10% | Hacker-Sprinter 9% | Hacker-Scout 9% | Mutant 6% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -5/DSF Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2119 | 200 . 83 60 339 21 14 . 78 50 303 105 7 387 204 260 8 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6346 | . 66 83 82 339 21 32 . 219 117 816 105 . 573 97 2872 924 Parts 284 | . 5 6 14 15 . 5 . 2 3 36 1 . 31 5 107 54 Haulers Intercepted 13 | . 1 1 1 4 . . . 2 1 2 1 . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 47 | . . 1 6 . . . . . . 6 . . 5 1 20 8 Melee 7 | . . 1 . . . . . . . 2 . . 3 1 . . Guns 24 | . . . . . . . . . . . . . 2 . 16 6 AOE 10 | . . . 6 . . . . . . 4 . . . . . . Classes Destroyed 13 | . 2 1 1 1 1 1 . . . 2 . . 1 1 2 . Worker 5 | . 1 1 . 1 . . . . . 1 . . . . 1 . Builder 4 | . . . . . . 2 . 1 . 1 . . . . . . Hauler 13 | . 1 1 1 4 . . . 2 1 2 1 . . . . . Recycler 6 | . . . . 2 . . . . . 2 . . 1 . 1 . Watcher 4 | . . . . . 1 . . . . 2 . . 1 . . . Swarmer 11 | . . . 6 . . . . . . 4 . . . . 1 . Grunt 2 | . . 1 . . . . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . 1 . . . . . . Sentry 1 | . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . . . . . . . . . 2 . 5 . Programmer 6 | . . . . . . . . . . 2 . . 3 . 1 . M Guard 2 | . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . 4 . M Shell/Def 2 | . . . . . . . . . . . . . . . 2 . Enhanced Grunt 3 | . . . . . . . . . . . . . . . . 3 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . 2 . Assembled 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 1 1 5 2 1 1 . 2 1 7 1 . 2 1 10 4 Combat Bots Only 9 | . . 1 5 . . . . . . 4 . . 2 1 9 4 Max Kills in Single Turn 4 | . 1 1 4 1 1 1 . 1 1 2 1 . 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . 4 . . . . . . 2 . . . . . . Melee 1 | . . 1 . . . . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 9066 | . 71 425 1096 . 63 . 24 40 590 304 380 309 1065 538 2296 1865 Core 2817 | . 39 24 257 . 16 . . . 128 110 119 108 450 191 720 655 Absorbed by Shields 3837 | . . . . . . . . . . . . . . 155 2005 1677 Regen/Repaired (Parts) 684 | . . . . . . . . . . 97 . 26 561 . . . Core Remaining (%) 85 | 100 84 94 53 100 98 . 100 100 . 81 . . 45 . . . Volleys Fired 201 | . 5 1 4 9 . . . . . 3 . 1 10 18 96 54 Largest 3 | . 2 1 1 1 . . . . . 1 . 1 2 2 3 3 Hottest 300 | . 60 33 33 28 . . . . . 33 . 100 200 200 300 300 Shots Fired 488 | . 9 1 4 9 . . . . . 3 . 1 19 23 271 148 Gun 477 | . 8 . . 9 . . . . . . . . 18 23 271 148 Cannon 2 | . . . . . . . . . . . . 1 1 . . . Launcher 9 | . 1 1 4 . . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 15 | . 4 . . 9 . . . . . . . 1 1 . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 9 | . 1 1 4 . . . . . . 3 . . . . . . Electromagnetic 4 | . 4 . . . . . . . . . . . . . . . Slashing 460 | . . . . . . . . . . . . . 18 23 271 148 Robot Hit Streak 30 | . 5 . 2 11 . . . . . . . 1 5 8 30 10 Robot Miss Streak 4 | . 1 . . 4 . . . . . . . . 3 1 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 4 | . . . . . . . . . . . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 420 | . 6 . 1 12 4 2 . 8 1 19 2 1 18 6 222 118 Core Hits 172 | . 3 1 10 12 . . . 1 1 23 1 . 8 3 67 42 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 . . . . . . . . Critical Strikes 4 | . . . . 1 1 . . 2 . . . . . . . . Smash 2 | . . . . 1 . . . 1 . . . . . . . . Sever 2 | . . . . . 1 . . 1 . . . . . . . . Melee Attacks 150 | . . . . 5 9 5 . 8 10 37 4 4 27 4 19 18 Kinetic 27 | . . . . . . . . . . . . . . . 9 18 Impact 26 | . . . . 5 2 2 . 5 8 4 . . . . . . Slashing 97 | . . . . . 7 3 . 3 2 33 4 4 27 4 10 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 3 . 2 . 4 1 5 1 . 2 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Follow-up Attacks 4 | . . . . . 2 . . 2 . . . . . . . . Damage Inflicted 30170 | . 85 10 442 428 183 168 . 549 122 2160 187 84 1786 622 15924 7420 Guns 22967 | . 60 . . 152 . . . . . . . . 924 430 15143 6258 Cannons 84 | . . . . . . . . . . . . 84 . . . . Explosions 917 | . 25 . 437 . . . . . . 455 . . . . . . Melee 6018 | . . . . 276 183 168 . 549 122 1705 187 . 862 133 741 1092 Ramming 184 | . . 10 5 . . . . . . . . . . 59 40 70 Kinetic 1821 | . 34 . . 152 . . . . . . . 84 . . 459 1092 Thermal . | . . . . . . . . . . . . . . . . . Explosive 875 | . 25 . 395 . . . . . . 455 . . . . . . Electromagnetic 68 | . 26 . 42 . . . . . . . . . . . . . Impact 812 | . . . . 276 43 . . 371 122 . . . . . . . Slashing 26410 | . . . . . 140 168 . 178 . 1705 187 . 1786 563 15425 6258 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . 1 . . . . . 3 . . 2 . . 1 Average Corruption 1 | . . . . 1 . . . . . 2 . . 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 11 | . . . . 2 . . . . . 3 . . 5 . . 1 Message Errors 1 | . . . . . . . . . . 1 . . . . . . Matter Fused 2 | . . . . . . . . . . 1 . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . 1 . . 1 Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . 3 . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1332 | . . . 9 115 43 88 . 192 . 297 4 14 169 . 302 99 Projectiles 14 | . . . . . . . . . . . . 14 . . . . Explosions 9 | . . . 9 . . . . . . . . . . . . . Melee 1309 | . . . . 115 43 88 . 192 . 297 4 . 169 . 302 99 Knockbacks 3 | . . . . 1 . . . 1 . . . 1 . . . . Impact 2 | . . . . 1 . . . 1 . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 135 | . 28 . 80 . . . . . . 27 . . . . . . Shots 5 | . 1 . 3 . . . . . . 1 . . . . . . Rammed 8 | . . 4 4 . . . . . . . . . . . . . Targets Rammed 18 | . . 7 5 . . . . . . . . . . 2 1 3 Kicked 6 | . . . . . . . . . . . . . . 2 1 3 Crushed 4 | . . 3 1 . . . . . . . . . . . . . Highest Temperature 286 | . 20 . 31 13 26 . . . 1 286 . 27 12 . 7 210 Average Temperature 37 | . 9 . 14 6 11 . . . 1 164 . 5 9 . 2 108 Received Heat Transfer 1132 | . 42 150 423 . 18 . . 21 18 . 54 36 45 127 180 18 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . Impact Corruptions 10 | . . . . 4 1 . . 4 . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . 2 . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1904 | . 78 293 829 422 276 147 117 79 317 498 813 606 1698 1904 1667 . Initial 1218 | . . 32 123 376 108 135 102 60 41 177 130 456 340 1100 1218 . Average 580 | . 34 111 369 341 204 137 106 66 85 314 542 509 695 1642 1420 . Maximum Alert Level 5 | . . 1 3 2 1 . . . 1 2 3 2 5 5 5 . Low Security (%) 17 | 100 100 83 41 . 36 100 100 100 86 3 24 . . . . . Level 1 20 | . . 16 16 77 63 . . . 13 70 5 . 11 . . . Level 2 18 | . . . 32 22 . . . . . 26 26 100 75 . . . Level 3 2 | . . . 9 . . . . . . . 43 . . . . . Level 4 8 | . . . . . . . . . . . . . . 14 22 . Level 5 25 | . . . . . . . . . . . . . . . 77 . High Security . | . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . 13 85 . . Squads Dispatched 42 | . 1 1 7 2 2 . 1 1 1 . 3 1 7 13 2 . Investigation 10 | . . . 6 1 . . . . . . 1 1 . . 1 . Extermination 1 | . . . . . . . . . . . . . 1 . . . Reinforcement 13 | . 1 1 1 1 2 . 1 1 1 . 2 . . 1 1 . Assault 18 | . . . . . . . . . . . . . 6 12 . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 51 | . 1 2 2 . . . . 1 . . 2 1 2 4 36 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 361 | . 5 30 39 5 9 . 2 1 19 10 42 12 71 39 42 35 Peak Tracking Total 30 | . 5 24 20 3 4 . 2 1 11 4 30 11 26 27 17 13 Tactical Retreats 50 | . . 2 9 3 1 . . . 2 . 6 1 8 7 4 7 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 9 | . . . 2 . . . . . 1 1 1 1 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 33 | . 1 . 2 . . . . . . 5 . 4 8 3 7 3 Max in Single Turn 2 | . 1 . 1 . . . . . . 1 . 1 2 1 2 1 Garrison Access 2 | . . . . . . . . . . 1 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 41 | . 1 2 6 5 2 1 . . 1 9 6 . 6 1 1 . Terminals 35 | . 1 2 5 5 2 1 . . 1 7 4 . 5 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . 1 . . . . . . 1 1 . . . . . Total Hacks 105 | . 4 4 17 14 8 1 . . 3 18 17 . 17 1 1 . Successful 48 | . 2 1 3 5 6 1 . . 1 8 9 . 10 1 1 . Failed 57 | . 2 3 14 9 2 . . . 2 10 8 . 7 . . . Catastrophic 9 | . . . 5 2 . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 56 | . 3 4 13 10 6 . . . 3 5 7 . 5 . . . Terminals 91 | . 4 4 15 14 8 1 . . 3 15 13 . 12 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 2 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . 5 . . . Garrison Access 4 | . . . 2 . . . . . . 1 1 . . . . . Terminal Hacks 27 | . 2 1 2 3 3 1 . . 1 3 3 . 6 1 1 . Record 1 | . 1 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . . Open Door 3 | . . . . . . . . . . . . . 2 . 1 . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Level Access Points 3 | . . . 1 1 1 . . . . . . . . . . . Branch Access Points 4 | . . 1 . . . . . . 1 . 1 . . 1 . . Alert Level 2 | . . . . 1 . . . . . . . . 1 . . . Unreport Threat 4 | . . . . 1 . . . . . 1 . . 2 . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 6 | . 1 . 1 . . . . . . 2 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 1 1 . . . . . Scan Component 2 | . . . . . . . . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . . . . . Seal Access 2 | . . . . . . . . . . 1 1 . . . . . Unauthorized Hacks 16 | . . . 1 2 3 . . . . 3 4 . 3 . . . Terminals 16 | . . . 1 2 3 . . . . 3 4 . 3 . . . Track 1 | . . . . . . . . . . 1 . . . . . . Assimilate 6 | . . . . 1 . . . . . 2 2 . 1 . . . Botnet 6 | . . . 1 1 2 . . . . . 1 . 1 . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . Operators 2 | . . . . . 1 . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 1 2 6 5 1 . . . 1 6 5 . 4 1 1 . Full Trace Events 7 | . . . 5 1 . . . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 115 | . . . . 1 . . . . . 1 2 . 1 59 51 . Largest Group 16 | . . . . 1 . . . . . 1 1 . 1 16 8 . Highest-Rated Group 228 | . . . . 26 . . . . . 26 26 . 26 228 113 . Highest-Rated Ally 26 | . . . . 26 . . . . . 26 26 . 26 15 15 . Total Orders 2 | . . . . . . . . . . 2 . . . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 206 | . . . . . . . . . . . . . . 170 36 . Total Damage 4613 | . . . . . . . . . . . . . . 4113 500 . Kills 15 | . . . . . . . . . . . . . . 11 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 5035 | 3 95 172 238 407 157 98 26 55 165 525 223 120 496 279 1505 471 Spaces Moved 9733 | 1 131 253 430 912 467 151 59 92 444 1294 765 452 1036 547 1843 856 Core 674 | 1 128 250 295 . . . . . . . . . . . . . Treads 7 | . 3 3 1 . . . . . . . . . . . . . Legs 3406 | . . . . . . . . . . . . . 163 544 1843 856 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5625 | . . . 134 912 467 151 59 92 444 1294 765 452 855 . . . Fastest Speed 17 | 50 50 50 32 27 24 24 24 24 20 20 20 17 17 30 30 30 Average Speed 27 | 50 52 52 46 30 26 26 43 24 23 20 23 19 19 30 30 30 Slowest Speed 170 | 50 160 170 170 37 27 27 112 24 100 92 104 23 88 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . 11 2 . . . 4 . 15 10 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . 1 . 1 . Spacefolds 8 | . . . . . . . . . . . . . 7 1 . . Exploration Rate (%) 39 | 2 38 42 48 25 18 4 86 5 17 90 31 56 72 22 61 54 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 . 1 1 . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 . . . . . . . . 1 . 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 122 | . 5 . 33 1 . 1 . . 7 20 . . 6 25 19 5 Terrain Destroyed 329 | . 5 10 41 1 . 1 . . 7 20 . . 6 30 106 102 Melee 25 | . . . . 1 . 1 . . 7 7 . . 6 . 3 . Projectile 235 | . . . . . . . . . . . . . . 30 103 102 AOE 69 | . 5 10 41 . . . . . . 13 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Total 11448 | 5 153 291 460 1009 485 202 58 112 483 1495 788 464 1248 633 2595 967 Wait 990 | . . . . 72 6 46 . 14 27 90 10 . 135 26 554 10 Move 9618 | . 130 252 429 889 462 150 58 91 435 1293 735 434 1018 544 1842 856 Hop 41 | . . . . 11 2 . . . 4 . 14 7 3 . . . Pick Up 65 | . 6 4 2 3 2 . . . 2 9 1 2 12 2 16 4 Fast Attach 98 | . . 5 7 11 . 2 . . 4 18 6 7 15 13 8 2 Attach 58 | . 2 4 3 3 2 . . 1 1 9 6 3 4 4 9 7 Detach 50 | 1 . 4 3 . . . . . . 9 6 2 6 8 7 4 Swap 35 | . 4 4 2 . 2 . . . . 4 . . 2 3 12 2 Drop 125 | 4 6 10 5 6 2 1 . . 2 26 6 4 16 9 21 7 Fire 201 | . 5 1 4 9 . . . . . 3 . 1 10 18 96 54 Melee 139 | . . . . 5 7 3 . 6 8 34 4 4 27 4 19 18 Ram . | . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . 2 1 3 Crush 12 | . . 7 5 . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 15) 86 | -10/Materials | Discovered new exit (range 17) 99 | -10/Materials | Entered another Materials area 99 | -9/Materials | Evolved 2 slots: Propulsion x2 175 | -9/Materials | Identified exit to Mines 263 | -9/Materials | Discovered new exit (range 16) 270 | -9/Materials | Identified exit to Materials 271 | -9/Materials | Entered another Materials area 271 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -8/Materials | Build established: Mutant 437 | -8/Materials | Identified exit to Factory 509 | -8/Materials | Entered Factory 509 | -7/Factory | Evolved 2 slots: Utility x2 585 | -7/Factory | Identified exit to Factory 786 | -7/Factory | Build established: Scout 916 | -7/Factory | Entered another Factory area 916 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -6/Factory | Identified exit to Factory 1073 | -6/Factory | Entered another Factory area 1073 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1170 | -5/Factory | Identified exit to DSF 1171 | -5/Factory | Entered DSF 1194 | -5/DSF | Discovered new exit (range 14) 1197 | -5/DSF | Identified exit to Factory 1197 | -5/DSF | Entered Factory 1197 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1211 | -4/Factory | Discovered new exit (range 18) 1218 | -4/Factory | Identified exit to Research 1252 | -4/Factory | Entered Research 1252 | -3/Research | Evolved 2 slots: Utility x2 1391 | -3/Research | Identified exit to Armory 1391 | -3/Research | Identified exit to Quarantine 1411 | -3/Research | Spotted B-90 Cyclops 1417 | -3/Research | Entered Quarantine 1427 | -3/Quarantine | Found Alien Artifact 1427 | -3/Quarantine | Identified Subatomic Replicator 1478 | -3/Quarantine | Found Alien Artifact 1478 | -3/Quarantine | Identified Core Reset Matrix 1478 | -3/Quarantine | Used Core Reset Matrix 1482 | -3/Quarantine | Detected hypermatrix surge 1482 | -3/Quarantine | Sensed 8 artifacts in vicinity 1497 | -3/Quarantine | Found Sigix Broadsword 1571 | -3/Quarantine | Build established: Hacker-Scout 1733 | -3/Quarantine | Found Unknown Device 1733 | -3/Quarantine | Identified Quantum Capacitor 1744 | -3/Quarantine | Cryocooling Duct disabled 1759 | -3/Quarantine | Ambient heat levels rising (+20) 1759 | -3/Quarantine | Non-combat units ordered to evacuate 1759 | -3/Quarantine | Discovered new exit (range 20) 1832 | -3/Quarantine | Found Core Cannon 1869 | -3/Quarantine | Found Core Stripper 1942 | -3/Quarantine | Entered Research 1942 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1990 | -2/Research | Spotted B-90 Cyclops 2060 | -2/Research | Identified exit to Testing 2063 | -2/Research | Build established: Hacker-Sprinter 2070 | -2/Research | Discovered new exit (range 6) 2165 | -2/Research | Entered Testing 2212 | -2/Testing | Found Prototype Energy Cannon 2212 | -2/Testing | Identified Disintegrator 2215 | -2/Testing | Spotted Striker 2232 | -2/Testing | Spotted Striker 2246 | -2/Testing | Found Prototype Ballistic Cannon 2246 | -2/Testing | Identified Omega Cannon 2270 | -2/Testing | Spotted Fortress 2282 | -2/Testing | Discovered new exit (range 6) 2285 | -2/Testing | Entered Section 7 2286 | -2/Section 7 | Sensed 22 artifacts in vicinity 2317 | -2/Section 7 | Spotted S7 Guard 2321 | -2/Section 7 | Found Integrity Redistributor 2321 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-54) 2348 | -2/Section 7 | Found Spacefold Activator 2358 | -2/Section 7 | Found Integrated Dissipator 2366 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 2369 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 2416 | -2/Section 7 | Spotted Executioner 2417 | -2/Section 7 | Spotted Executioner 2426 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 2428 | -2/Section 7 | Found Transdimensional Reconstructor 2429 | -2/Section 7 | Found Transdimensional Reconstructor 2481 | -2/Section 7 | Found Sigix Sheargun 2549 | -2/Section 7 | Spotted Striker 2549 | -2/Section 7 | Spotted Striker 2559 | -2/Section 7 | Spotted B-99 Colossus 2568 | -2/Section 7 | Found Integrated Reactor 2568 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2570 | -2/Section 7 | Found Integrated Reactor 2570 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2571 | -2/Section 7 | Found Integrated Reactor 2571 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 2579 | -2/Section 7 | Found LRC Insulator 2579 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 2585 | -2/Section 7 | Search patrols dispatched 2660 | -2/Section 7 | Build established: Alien-Sprinter 2673 | -2/Section 7 | Integrated with Sigix Exoskeleton 2759 | -2/Section 7 | Spotted Alpha 7 2760 | -2/Section 7 | Spotted Alpha 7 2763 | -2/Section 7 | Warped through subspace 2764 | -2/Section 7 | Core integrity fell below 50% 2775 | -2/Section 7 | Discovered new exit (range 15) 2781 | -2/Section 7 | Entered Access 2781 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 2786 | -1/Access | Emitted hypermatrix ping 2791 | -1/Access | Assembled emerged from beneath the floor 2796 | -1/Access | Identified exit to Command 2814 | -1/Access | Assembled emerged from beneath the floor 2833 | -1/Access | Assembled emerged from beneath the floor 2842 | -1/Access | Spotted B-99 Colossus 2845 | -1/Access | Assembled emerged from beneath the floor 2860 | -1/Access | Allies destroyed B-99 Colossus 2871 | -1/Access | Spotted B-99 Colossus 2901 | -1/Access | Assembled emerged from beneath the floor 2917 | -1/Access | Assembled emerged from beneath the floor 2942 | -1/Access | Discovered new exit (range 17) 3010 | -1/Access | Assembled emerged from beneath the floor 3018 | -1/Access | Assembled emerged from beneath the floor 3018 | -1/Access | Build established: Alien-Sigix 3060 | -1/Access | Entered Command 3060 | -1/Command | Accompanied by 1 ally 3065 | -1/Command | Emitted hypermatrix ping 3070 | -1/Command | Assembled emerged from beneath the floor 3141 | -1/Command | Spotted M Guard 3142 | -1/Command | Spotted Combat Programmer 3161 | -1/Command | Spotted Combat Programmer 3169 | -1/Command | Destroyed Combat Programmer 3195 | -1/Command | Destroyed Combat Programmer 3232 | -1/Command | Spotted M Guard 3232 | -1/Command | Destroyed M Guard 3249 | -1/Command | Destroyed M Guard 3249 | -1/Command | All MAIN.C guards destroyed 3257 | -1/Command | Found Prototype Processor 3263 | -1/Command | Found Prototype Device 3263 | -1/Command | Identified AEGIS Remote Shield 3265 | -1/Command | Identified Exp. Targeting Computer 3275 | -1/Command | Assembled emerged from beneath the floor 3282 | -1/Command | Discovered new exit (range 18) 3307 | -1/Command | 0b10 Conduit disabled 3317 | -1/Command | Met MAIN.C 3426 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3426 | -1/Command | Destroyed MAIN.C Shell 3429 | -1/Command | MAIN.C activated Command garrisons 3431 | -1/Command | Spotted M Shell/Atk 3431 | -1/Command | Spotted M Shell/Def 3431 | -1/Command | Spotted M Shell/Atk 3431 | -1/Command | Spotted M Shell/Def 3431 | -1/Command | Spotted M Shell/Atk 3431 | -1/Command | Spotted M Shell/Def 3435 | -1/Command | Discovered new exit (range 18) 3485 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3496 | -1/Command | Spotted M Shell/Atk 3496 | -1/Command | Spotted M Shell/Def 3543 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3548 | -1/Command | Core integrity fell below 50% 3548 | -1/Command | Destroyed MAIN.C 3550 | -1/Command | Discovered new exit (range 58) 3550 | -1/Command | Discovered new exit (range 160) 3550 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3555 | -1/Command | Destroyed M Shell/Def 3560 | -1/Command | Destroyed M Shell/Atk 3565 | -1/Command | Destroyed M Shell/Def 3571 | -1/Command | Destroyed M Shell/Atk 3581 | -1/Command | Destroyed M Shell/Atk 3581 | -1/Command | Destroyed M Shell/Atk 3602 | -1/Command | Destroyed 9 combat bots 3752 | -1/Command | Phase Generator disabled 3846 | -1/Command | Spotted B-99 Colossus 3986 | -1/Command | Found Exp. Weapon Cycler 4056 | -1/Command | Found AEGIS Remote Shield 4059 | -1/Command | Found Exp. Weapon Cycler 4097 | -1/Command | Found Zero-point Reactor 4190 | -1/Command | Assembled emerged from beneath the floor 4221 | -1/Command | Assembled emerged from beneath the floor 4278 | -1/Command | Assembled emerged from beneath the floor 4350 | -1/Command | Assembled emerged from beneath the floor 4477 | -1/Command | Assembled emerged from beneath the floor 4552 | -1/Command | Found Exp. Core Analyzer 4557 | -1/Command | Found Exp. Targeting Computer 4561 | -1/Command | Warped through subspace to slip node 4561 | -1/Command | Discovered new exit (range 5) 4565 | -1/Command | Entered Access_0 4566 | -1/Access_0 | Sensed 4 artifacts in vicinity 4566 | -1/Access_0 | Met Architect 4601 | -1/Access_0 | A6 warped into view 4621 | -1/Access_0 | Subspace Access Node disabled 4629 | -1/Access_0 | Destroyed A8 4635 | -1/Access_0 | Architect warped through subspace 4674 | -1/Access_0 | Destroyed A6 4705 | -1/Access_0 | Subspace Access Node disabled 4714 | -1/Access_0 | Core integrity fell below 20% 4729 | -1/Access_0 | Architect warped through subspace 4786 | -1/Access_0 | A5 warped into view 4821 | -1/Access_0 | Destroyed A5 4867 | -1/Access_0 | Subspace Access Node disabled 4925 | -1/Access_0 | A4 warped into view 4952 | -1/Access_0 | Subspace Access Node disabled 5005 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 5034 | -1/Access_0 | Destroyed Architect 5035 | -1/Access_0 | Architect triggered a singularity event 5036 | -1/Access_0 | Destroyed by Enhanced Hunter with Hypervelocity Linear Accelerator Last Messages --------------- 05029_ Quantum Shear penetrates Architect. 05030_ Penetrated by Quantum Shear. 05030_ Penetrated by HV Slug. 05030_ HV Slug penetrates Wall. 05031_ Quantum Shear penetrates Architect. 05032_ Penetrated by Quantum Shear. 05033_ Quantum Shear penetrates Architect. 05033_ Penetrated by HV Slug. 05033_ HV Slug penetrates Wall. 05034_ Quantum Shear penetrates Architect. 05034_ Architect: "If I can't win, no one wins!" 05034_ Architect destroyed. 05034_ Enhanced Hunter destroyed. 05034_ Switching to secondary target: Enhanced Hunter. 05034_ Quantum Shear penetrates Enhanced Hunter. 05035_ A0_COM: Initiating irreversible singularity event. Goodbye. 05035_ Knocked back. 05036_ A0_COM: 10. 05036_ Acquired 7 matter. 05036_ Penetrated by HV Slug. Map ----- +----------------------------------------------------+ | ###### ############# ##### ###### ### | | ########### ####### ### ###### | | ########## ##### ## ## # % | | ######### #### ### # !!! | | ######### ###### # # ## !!! | | #""""" ##### !!*=! | | #"!]=" ####### #### !!=![ | | #"*!=" ######## ##### ### ####### [[# | | #"!==" ######### ####### ### ########## # | | #"]!]" ## ### ####### ## # ######### | | #""""" ##### ## # ########## | | ##### ##### ### ########## | | #### ##### ## ######## ########## | | ### ####### ### ######### ########### | | ## ##### ### ######### ## ########### | | ########## ## ## ######### ###### ########## | | ########## ### # ########## ####### ######### | | #### ############ ####### ######## | | #### ############# ################# | | ########### ############## ############# | | ############# ## ###### ## ############ | | #####;;## #;#### ## ############ | | ####### ;; ## ## #### ########### | | ##### ###### ; [ #;;; ###;## ;########### | | #### ###### ;; =!=!%%;; ;; ;# ### ####### | | ### ########### !!!!*X! ! #### ####### | | ### ]!!%!!=![!%!!= /! ;;; ##### | | #### ######!###! ![$*!!;; ### #### | | #### #### =# ; !!=#!### ;; ### | | #### #### #### h;#### ## # ### ### | | ### ###g #; h;####### #### ### | | ## ### #; #### ### ##### ### | | ### ## #; p ##### ##### ##### #### | | ## ##### ##### ########### #### | | # ;###### ###### ######## #### | | ##### ####### ###### ######## ### | | ###### ############ ###### ####### ## | | ##### ############ ####### ###### | | # ## # ############ ############## | | ## ############g ############## | | ## ######### ############### | | ## ######## ################# | | # ##### ####### ################ | | # ### # ####### ################ # | | # ### ###### ### ######### # | | ##### #### ### ##### #### | | ##### ## #### ### ### #### | | ###### #### # ## # | | ### ## ####### | | #### ### #### ## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 105 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Quantum Shading Machine | -3/Quarantine | Archive Hellfire Missile Launcher | -3/Quarantine | Archive Adv. EM Disruption Field | -3/Quarantine | Archive Cld. Fission Core | -3/Quarantine | Archive Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Sigix Broadsword Integrity Redistributor Spacefold Activator Supercharged Integrated Dissipator Integrated Reactor LRC Insulator Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Core Stripper Achievements -------------- None Challenges ------------ None Game ------ Seed GhostDecoderClaw Manual? 0 Play Time 01:38:16 Cumulative 768.4 hours Start 2022.07.30 @ 14:35:43 End 2022.07.30 @ 16:17:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 336 Adventurer 1 Explorer 0 Win Type - Total 90 Types 24/9/14/3/2/1/35/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1f12672-b045-4d2a-bf30-b952e57321c1