Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.26 @ 13:07:30 Player: FontPeg Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (6873) 6873 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1898) 1898 TOTAL SCORE: 15201 Bonus ------- High Alert Combat Kills 1109 Follower Combat Kills 89 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 33/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Cold Fusion Reactor Gauss Rifle Linear Accelerator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Core Analyzer Improved System Restoration Module > --- WEAPON ----------- Heavy Phase Cannon Neutron Cannon Linear Accelerator > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Cold Fusion Reactor Neutrino Core Light Antimatter Reactor Improved Heavy Treads Antigrav System Antigrav System Improved Linear Gravjet Relay Coupler [Sentry] Improved System Restoration Module Heavy Laser Proton Cannon Gauss Rifle Magnetic Acceleration Cannon Precision Rocket Launcher Improved Remote Datajack [Rating: 123] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 9 | . . 2 1 1 . . 1 2 1 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 176 | 6 10 10 20 2 16 16 14 48 12 22 Power 15 | 1 . 1 2 . 2 1 2 2 1 3 Engine 5 | 1 . 1 1 . . . 1 . 1 . Core 8 | . . . 1 . 2 1 1 2 . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 52 | 2 3 1 10 . 4 6 1 14 4 7 Treads 3 | . . . . . . 1 1 . . 1 Leg 22 | 2 3 1 10 . 4 . . 2 . . Wheel 6 | . . . . . . 5 . 1 . . Hover 21 | . . . . . . . . 11 4 6 Flight . | . . . . . . . . . . . Utility 47 | 1 5 5 4 1 4 4 6 10 5 2 Device 20 | . . . 3 . 3 . 4 6 3 1 Storage 4 | 1 2 . . . . . 1 . . . Processor 11 | . 1 2 . 1 . 2 . 2 2 1 Hackware 3 | . . . . . . 1 1 1 . . Protection 9 | . 2 3 1 . 1 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 62 | 2 2 3 4 1 6 5 5 22 2 10 Energy Gun 23 | 2 . 1 3 . 4 2 2 8 . 1 Energy Cannon 14 | . 1 1 1 1 1 . . 5 1 3 Ballistic Gun 12 | . 1 1 . . 1 3 2 4 . . Ballistic Cannon 7 | . . . . . . . . 4 1 2 Launcher 5 | . . . . . . . . 1 . 4 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . . 2 1 2 Parts Lost 80 | . . 1 9 . 6 2 7 25 1 29 Power 5 | . . . 1 . . . . . . 4 Propulsion 22 | . . . 3 . . . 1 8 . 10 Utility 19 | . . . 2 . 2 1 3 5 1 5 Weapon 34 | . . 1 3 . 4 1 3 12 . 10 Highest Loss Streak 22 | . . 1 4 . 3 1 3 9 1 22 Average Slot Usage (%) 91 | . 99 98 91 96 98 97 84 93 91 78 Engine 3 | . 14 11 5 . . . . . 3 2 Core 4 | . . . 2 7 7 7 5 4 5 3 Treads 2 | . . . . . . 1 12 . . . Leg 9 | . 28 22 24 23 23 2 . . . . Wheel 1 | . . . . . . 17 . . . . Hover 5 | . . . . . . . . 18 19 16 Device 9 | . . . 9 15 17 10 8 11 10 9 Storage 9 | . 14 11 9 7 7 7 11 11 10 7 Processor 16 | . 11 22 13 11 15 14 13 17 24 26 Hackware 3 | . . . . . . 3 9 7 3 . Protection 3 | . 2 10 8 7 4 7 2 . . . Energy Gun 5 | . 7 2 11 7 9 10 4 2 . . Energy Cannon 3 | . 10 4 3 15 8 . . 1 8 4 Ballistic Gun 7 | . 10 14 2 . 2 11 13 6 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 108 | 12 44 29 41 45 49 42 75 83 100 108 Greatest Support 150 | 20 20 23 38 35 35 75 150 88 55 75 Greatest Overweight (x) 14 | . 2 1 2 1 1 2 . 7 7 14 Average Overweight (x) . | . . 1 . 1 . . . . 1 . Largest Inventory Capacity 18 | 6 12 10 10 10 10 10 18 18 18 18 Average Capacity 13 | 5 6 10 10 10 10 10 16 18 18 15 Most Carried 18 | 6 7 10 10 10 10 10 18 18 18 18 Average Carried 12 | 4 5 8 9 9 9 9 13 17 16 14 Final Capacity 18 | 6 10 10 10 10 10 10 18 18 18 4 Final Carried 18 | 6 7 10 10 10 10 10 18 17 18 4 Class Distribution -------------------- 49% | Scavenger-Gunner 25% | Mutant 19% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Matter Collected 3699 | 257 143 225 187 . 281 176 686 1257 41 446 Remotely . | . . . . . . . . . . . Salvage Created 6977 | . 260 317 405 . 1165 207 1375 2412 41 795 Parts 329 | . 27 18 27 . 51 12 55 119 1 19 Haulers Intercepted 4 | . . 2 . . . . 1 1 . . Recyclers Shooed 4 | . . . . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Combat Hostiles Destroyed 121 | . 7 6 11 . 19 3 18 43 1 13 Guns 68 | . 3 6 9 . 8 3 18 21 . . Cannons 42 | . 4 . 1 . 10 . . 20 1 6 AOE 9 | . . . . . . . . 2 . 7 Classes Destroyed 14 | . 3 1 2 . 1 . 4 3 . . Worker 9 | . . . . . . . 1 5 . 3 Builder 4 | . . . . . . . 3 . . 1 Hauler 4 | . . 2 . . . . 1 1 . . Recycler 5 | . . . . . . . 1 1 . 3 Operator 1 | . . . . . . . . 1 . . Watcher 10 | . 3 2 . . . 2 1 1 . 1 Swarmer 21 | . 3 3 3 . 4 . 3 5 . . Grunt 60 | . 4 3 5 . 11 . 11 22 . 4 Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . . . . . 3 . . Protector 1 | . . . . . . . . 1 . . Sentry 9 | . . . 1 . 3 1 . 3 1 . Hunter 15 | . . . 2 . . 2 2 3 . 6 Programmer 11 | . . . . . . . 2 6 . 3 Best Kill Streak 10 | . 4 3 3 . 6 1 5 9 1 10 Combat Bots Only 8 | . 3 3 3 . 6 1 4 8 1 4 Max Kills in Single Turn 5 | . 2 1 1 . 1 1 2 5 1 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Damage Taken 14143 | . 436 351 1082 . 1038 435 2166 3936 92 4607 Core 2791 | . 67 39 222 . 127 48 355 629 . 1304 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 30 | . . . . . . . 30 . . . Core Remaining (%) 74 | 100 73 90 59 . . 75 58 37 100 . Volleys Fired 390 | . 21 27 44 . 65 18 57 109 6 43 Largest 3 | . 2 2 2 . 3 3 3 3 1 3 Hottest 254 | . 91 91 130 . 208 157 158 230 53 254 Shots Fired 892 | . 41 50 84 . 171 51 146 265 6 78 Gun 607 | . 27 36 76 . 101 51 145 163 . 8 Cannon 269 | . 14 14 8 . 70 . . 102 6 55 Launcher 15 | . . . . . . . . . . 15 Special 1 | . . . . . . . 1 . . . Kinetic 425 | . 15 34 10 . 23 31 99 178 6 29 Thermal 408 | . 20 16 74 . 148 20 20 78 . 32 Explosive 15 | . . . . . . . . . . 15 Electromagnetic 43 | . 6 . . . . . 26 9 . 2 Robot Hit Streak 26 | . 6 8 6 . 12 15 26 23 8 20 Robot Miss Streak 15 | . 3 5 4 . 3 9 15 3 . 2 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 8 | . 1 . 2 . 1 . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 . . . Shots Hit Robots 622 | . 23 32 55 . 107 37 118 188 6 56 Core Hits 380 | . 12 16 32 . 55 22 85 108 2 48 Critical Hits 16 | . . 1 . . 4 . 2 4 . 5 Critical Kills 7 | . . . . . 3 . 1 3 . . Critical Parts Destroyed 8 | . . 1 . . 1 . 1 1 . 4 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17715 | . 340 477 822 . 1989 536 2806 6019 197 4529 Guns 8717 | . 130 333 727 . 1140 536 2806 2939 . 106 Cannons 5649 | . 121 144 95 . 849 . . 2547 197 1696 Explosions 3349 | . 89 . . . . . . 533 . 2727 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 7248 | . 76 315 56 . 129 246 1882 3346 197 1001 Thermal 7178 | . 232 162 766 . 1860 290 531 2543 . 794 Explosive 2727 | . . . . . . . . . . 2727 Electromagnetic 562 | . 32 . . . . . 393 130 . 7 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . 1 . . . 2 9 2 . 13 Average Corruption 4 | . . 1 . . . 2 3 1 . 10 Corruption Purged 3 | . . . . . . . . . . 3 Effects 59 | . . 1 . . . 1 18 6 . 33 Message Errors 6 | . . . . . . . 3 1 . 2 Matter Fused 9 | . . . . . . . 5 . . 4 Heat Flow Errors 7 | . . . . . . . 2 . . 5 Energy Discharges 6 | . . 1 . . . . 1 1 . 3 Data Loss (minor) 5 | . . . . . . . 3 1 . 1 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 15 | . . . . . . 1 4 2 . 8 Weapon Failures 5 | . . . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 404 | . . 2 . . 17 . . 164 . 221 Projectiles 266 | . . 2 . . 17 . . 111 . 136 Explosions 138 | . . . . . . . . 53 . 85 Melee . | . . . . . . . . . . . Knockbacks 49 | . . . . . . . . 33 . 16 Impact . | . . . . . . . . . . . Kinetic 39 | . . . . . . . . 24 . 15 Secondary 10 | . . . . . . . . 9 . 1 Self-Inflicted Damage 631 | . 39 . . . . . . 334 . 258 Shots 12 | . 1 . . . . . . 4 . 7 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 341 | . 284 114 108 . 179 26 341 150 . 181 Average Temperature 68 | . 116 39 46 . 49 5 101 35 . 70 Received Heat Transfer 2208 | . 132 123 252 . 321 72 486 666 . 156 Effects 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations 2 | . . . . . . . 2 . . . Total Turns 29 | . . . . . . . 29 . . . Longest Duration 28 | . . . . . . . 28 . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . . Parts Melted 12 | . . . . . 6 1 3 2 . . Heat Transferred 11434 | . 372 296 1517 . 3484 703 1200 3023 . 839 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Peak Influence 1048 | . 129 179 258 35 789 547 415 1048 533 519 Initial 513 | . . 20 5 21 24 413 184 184 513 279 Average 349 | . 64 66 97 23 487 423 284 636 517 333 Maximum Alert Level 3 | . . . 1 . 3 2 2 3 2 2 Low Security (%) 30 | 100 100 100 86 100 13 . 10 7 . 1 Level 1 33 | . . . 13 . 20 29 86 19 . 65 Level 2 19 | . . . . . 38 70 3 13 100 32 Level 3 15 | . . . . . 27 . . 59 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 . 3 . . 2 6 9 . 3 Investigation 6 | . 1 . 1 . . 2 2 . . . Extermination 5 | . . . . . . . 2 2 . 1 Reinforcement 11 | . 1 . 2 . . . 2 4 . 2 Assault 2 | . . . . . . . . 2 . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Distress Signals 7 | . . . 1 . . . . 6 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 203 | . 13 9 19 . 19 6 33 62 1 41 Peak Tracking Total 14 | . 4 3 5 . 9 2 5 8 1 14 Tactical Retreats 17 | . . . . . 2 . 3 7 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Traps Triggered 17 | . 1 1 1 . 2 2 7 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Machines Disabled 17 | . 1 . 1 . 2 . 4 8 . 1 Max in Single Turn 6 | . 1 . 1 . 1 . 2 6 . 1 Garrison Access 2 | . . . . . . . . 2 . . Garrison Relay 2 | . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Machines Accessed 14 | . 2 . 2 1 . 3 1 3 . 2 Terminals 6 | . 2 . 1 . . 1 . 1 . 1 Fabricators 3 | . . . . . . 2 1 . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 3 | . . . . 1 . . . 2 . . Total Hacks 37 | . 4 . 14 2 . 6 4 5 . 2 Successful 15 | . 1 . 7 1 . 2 1 3 . . Failed 22 | . 3 . 7 1 . 4 3 2 . 2 Catastrophic 6 | . 2 . . . . 1 1 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 14 | . 4 . 2 . . 5 . 2 . 1 Terminals 20 | . 4 . 9 . . 4 . 2 . 1 Fabricators 6 | . . . . . . 2 4 . . . Repair Stations 5 | . . . 5 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 5 | . . . . 2 . . . 3 . . Terminal Hacks 6 | . 1 . 5 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . 3 . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 2 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 2 . 2 1 . 1 1 2 . 2 Full Trace Events 3 | . . . 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . . Matter 234 | . . . . . . 234 . . . . Time 58 | . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 16 | . . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . formatsys_high 1 | . . . . . . . 1 . . . Relay Couplers Released 8 | . . . . . 8 . . . . . Machine Destruction 8 | . . . . . 8 . . . . . Attached 1 | . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 41 | . . . . . . . 41 . . . Highest-Rated Ally 41 | . . . . . . . 41 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . . Total Damage 172 | . . . . . . . 172 . . . Kills 3 | . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Turns Passed 7132 | 56 572 587 630 60 814 571 1452 1536 220 634 Spaces Moved 4144 | 40 378 319 285 38 395 395 722 1009 126 437 Core 133 | 9 . . . . . . . . . 124 Treads 877 | . . . . . . 66 722 68 . 21 Legs 1515 | 31 378 319 285 38 395 37 . 32 . . Wheels 380 | . . . . . . 292 . 81 7 . Hover 1239 | . . . . . . . . 828 119 292 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 150 120 90 160 58 108 50 Average Speed 120 | 104 125 150 135 150 136 107 160 86 112 97 Slowest Speed 750 | 120 180 150 180 150 150 160 160 240 186 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 4 76 25 30 1 57 14 18 31 3 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . 3 . . Terrain Destroyed 163 | . 2 . 1 . . 2 1 54 . 103 Melee . | . . . . . . . . . . . Projectile 33 | . . . 1 . . 2 1 22 . 7 AOE 130 | . 2 . . . . . . 32 . 96 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Total 5521 | 51 436 376 443 41 536 506 898 1458 199 577 Wait 587 | . 12 8 77 . 24 61 73 234 40 58 Move 4134 | 39 377 318 284 37 394 394 721 1008 125 437 Hop . | . . . . . . . . . . . Pick Up 128 | 6 5 9 11 2 15 4 23 37 8 8 Fast Attach 37 | 6 4 1 6 . 1 5 1 7 4 2 Attach 88 | . 1 3 9 2 6 3 11 31 6 16 Detach 3 | . . . . . . . 1 1 . 1 Swap 51 | . 5 6 5 . 9 8 2 10 2 4 Drop 93 | . 11 4 7 . 12 13 9 21 8 8 Fire 390 | . 21 27 44 . 65 18 57 109 6 43 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 10 | . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 12) 528 | -10/Materials | Discovered new exit (range 11) 540 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Identified exit to Materials 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Utility x2 1190 | -9/Materials | Discovered new exit (range 16) 1213 | -9/Materials | Identified exit to Materials 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1245 | -8/Materials | Repaired Imp. Aluminum Leg 1606 | -8/Materials | Lost 4 parts (2n1u1w) 1737 | -8/Materials | Discovered new exit (range 16) 1760 | -8/Materials | Identified exit to Factory 1846 | -8/Materials | Entered Factory 1846 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1895 | -7/Factory | Identified exit to Garrison 1906 | -7/Factory | Entered Garrison 1974 | -7/Garrison | Triggered checkpoint 2017 | -7/Garrison | Garrison Relay disabled 2210 | -7/Garrison | Lost 3 parts (1u2w) 2368 | -7/Garrison | Triggered checkpoint 2411 | -7/Garrison | Garrison Relay disabled 2463 | -7/Garrison | Discovered new exit (range 9) 2514 | -7/Garrison | Triggered checkpoint 2617 | -7/Garrison | Discovered new exit (range 12) 2629 | -7/Garrison | Identified exit to Factory 2638 | -7/Garrison | Installed Relay Interface Framework 2709 | -7/Garrison | Build established: Scavenger-Gunner 2720 | -7/Garrison | Entered Factory 3164 | -7/Factory | Fabricated Imp. Heavy Treads (x2) 3271 | -7/Factory | Discovered new exit (range 3) 3275 | -7/Factory | Identified exit to Factory 3291 | -7/Factory | Entered another Factory area 3291 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3869 | -6/Factory | Build established: Gunner 4249 | -6/Factory | Lost 3 parts (1u2w) 4577 | -6/Factory | Build established: Scavenger-Gunner 4725 | -6/Factory | Discovered new exit (range 13) 4741 | -6/Factory | Identified exit to Factory 4743 | -6/Factory | Entered another Factory area 4743 | -5/Factory | Evolved 2 slots: Utility x2 5173 | -5/Factory | Garrison activated, responded to threat 5343 | -5/Factory | First assault squad dispatched 5393 | -5/Factory | Destroyed 8 combat bots 5397 | -5/Factory | Lost 3 parts (1n2u) 5514 | -5/Factory | Lost 3 parts (3w) 5988 | -5/Factory | Core integrity fell below 50% 6024 | -5/Factory | Destroyed 7 combat bots 6096 | -5/Factory | Lost 9 parts (4n2u3w) 6269 | -5/Factory | Discovered new exit (range 7) 6278 | -5/Factory | Identified exit to Factory 6279 | -5/Factory | Entered another Factory area 6279 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6433 | -4/Factory | Discovered new exit (range 21) 6467 | -4/Factory | Identified exit to Research 6499 | -4/Factory | Entered Research 6499 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6897 | -3/Research | System corruption reached 10% 6968 | -3/Research | Found Fusion Bomb Launcher 6977 | -3/Research | Found Fusion Bomb Launcher 6999 | -3/Research | Found Fusion Bomb Launcher 7009 | -3/Research | Lost 22 parts (2p8n5u7w) 7040 | -3/Research | Core integrity fell below 50% 7070 | -3/Research | Lost 6 parts (2p2n2w) 7118 | -3/Research | Core integrity fell below 20% 7133 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 07060_ The unstable cave ceiling collapses. 07060_ K-01 Serf collects debris. 07060_ U-05 Engineer lays Concrete. 07060_ Dropped Imp. Ion Engine. 07061_ Slug penetrates Wall. 07061_ Penetrated by Slug. 07062_ The unstable cave ceiling collapses. 07062_ U-05 Engineer builds a Wall. 07062_ U-05 Engineer builds a Door. 07064_ Slug penetrates Wall. 07064_ Penetrated by Slug. 07064_ Slug penetrates Wall. 07064_ Penetrated by Slug. 07066_ Slug penetrates Wall. 07086_ System corrupted: Heat flow error (+200). 07100_ Slug penetrates Wall. 07124_ Detecting nearby Garrison Access. 07128_ System corrupted: Substantial component data lost. 07129_ K-01 Serf cleans the Graviton Restrictor. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????#""" | | ?????????????????????????????????????????????#"R | | ?????????????????????????????????????????????#""" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# ^"" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????" ??????????????????????????????# "" | | ?????????????? ! ????????????????????????????# "" | | ??????????????? #############?????????????# "" | | ????????????????? + ggg #?????????????# | | ???????????????????# g !#?????????????# | | ?????# ########## ################### | | ?????# R = uA k | | ?????# | | ????????? k = g | | ?????????????"" """ @ R Rg | | ?????????????"" """ ######+######+############ | | ?????????????"" """ ?????? # #??????? | | ?????????????"" ""?????? # #?????? | | ?????????????"" ???????# ""# #????? | | ????????????? ?????????# ""# """ #???? | | ????????????? ???????????# ""# """" #??? ? | | ?????????????????????????# G# """" #?? ""? | | ?????????????????????????# ""# """ #?# "?? | | ?????????????????????????#! ] ""# #?# ??? | | ?????????????????????????# ""# #?##???? | | ?????????????????????????#] ##########??????? | | ?????????????????????????# ?????????????????? | | ?????????????????????????#######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 53 Targeting Accuracy 21 Target Analysis 6 Core Analysis 10 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 1 Item Schematics ----------------- Shock Absorption System | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overachiever Sniper Challenges ------------ None Game ------ Seed AlphaShadeFrame Manual? 0 Play Time 01:37:05 Cumulative 117.6 hours Start 2022.02.25 @ 22:09:14 End 2022.02.26 @ 13:07:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8392ffc-f193-4d82-b8d3-d50b7b1082c6