Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 17:12:11 Player: Shrewd Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3424) 3424 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 6560 Bonus ------- High Alert Combat Kills 161 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 61/100 System Corruption 8% Temperature Cool (28) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Coolant Injector Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Weapon Cycler > --- WEAPON (3) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (16) --- Improved Deuterium Engine Enhanced Nuclear Core Armored Huge Wheel Coolant Injector Rocket Launcher Rocket Launcher Impact Mace Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Advanced Visual Processing Unit System Backup Module > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Impact Mace > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Coolant Injector Weapon Cycler Arc Projector Rocket Launcher Rocket Launcher Axe [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 121 | 1 17 30 17 56 Power 8 | . 2 2 . 4 Engine 6 | . 2 2 . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 45 | . 6 9 6 24 Treads . | . . . . . Leg 39 | . 6 6 6 21 Wheel 6 | . . 3 . 3 Hover . | . . . . . Flight . | . . . . . Utility 20 | . 3 6 3 8 Device 9 | . . . 2 7 Storage 5 | . 3 2 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 4 . 1 Artifact . | . . . . . Weapon 48 | 1 6 13 8 20 Energy Gun 11 | . 1 2 4 4 Energy Cannon 13 | . . 1 1 11 Ballistic Gun 14 | 1 3 9 1 . Ballistic Cannon 2 | . . . 1 1 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon 4 | . 2 1 . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 2 3 2 Parts Lost 28 | . . 3 1 24 Power 3 | . . . . 3 Propulsion 11 | . . 1 1 9 Utility 4 | . . 2 . 2 Weapon 10 | . . . . 10 Highest Loss Streak 8 | . . 1 1 8 Average Slot Usage (%) 96 | . 95 99 99 94 Engine 9 | . 14 11 9 5 Leg 21 | . 28 12 26 21 Wheel 7 | . . 19 . 3 Device 6 | . . . 9 14 Storage 19 | . 23 23 18 15 Processor 3 | . . . 9 7 Protection 2 | . . 9 . . Energy Gun 3 | . 3 . 5 5 Energy Cannon 6 | . . . 9 13 Ballistic Gun 11 | . 22 20 7 . Ballistic Cannon 1 | . . . 4 1 Naked Turns . | . . . . . Heaviest Build 62 | 13 29 52 53 62 Greatest Support 56 | 20 20 36 30 56 Greatest Overweight (x) 3 | . 1 1 2 3 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 18 | 6 16 18 16 16 Average Capacity 14 | 6 10 16 16 16 Most Carried 18 | 6 12 18 16 16 Average Carried 14 | 6 9 15 15 14 Final Capacity 16 | 6 12 16 16 16 Final Carried 16 | 6 12 16 16 8 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Skirmisher 19% | Scavenger-Mutant 8% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2429 | 199 400 821 367 642 Remotely . | . . . . . Salvage Created 4255 | . 446 1429 742 1638 Parts 233 | . 35 98 35 65 Haulers Intercepted 7 | . 1 2 3 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 86 | . 12 31 13 30 Melee 3 | . 1 . . 2 Guns 45 | . 10 31 4 . Cannons 29 | . . . 7 22 AOE 6 | . . . 2 4 Classes Destroyed 12 | . 4 4 1 3 Worker 1 | . . . . 1 Builder 5 | . 1 1 . 3 Hauler 7 | . 1 2 3 1 Recycler 5 | . . 2 . 3 Operator 1 | . . 1 . . Watcher 2 | . . . . 2 Swarmer 20 | . 6 9 . 5 Grunt 44 | . 6 13 7 18 Brawler 2 | . . 1 . 1 Duelist 1 | . . . 1 . Sentry 15 | . . 8 5 2 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 5 4 4 7 Combat Bots Only 6 | . 3 3 4 6 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 1 . . Exploded 2 | . . . 2 2 Melee 1 | . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6231 | . 542 1207 653 3829 Core 990 | . 64 142 80 704 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 74 64 85 . Volleys Fired 255 | . 44 79 38 94 Largest 3 | . 2 2 3 3 Hottest 201 | . 70 63 168 201 Shots Fired 564 | . 88 158 101 217 Gun 326 | . 88 158 46 34 Cannon 231 | . . . 54 177 Launcher 7 | . . . 1 6 Special . | . . . . . Kinetic 321 | . 81 157 43 40 Thermal 228 | . 7 . 57 164 Explosive 7 | . . . 1 6 Electromagnetic 8 | . . 1 . 7 Robot Hit Streak 21 | . 14 21 19 17 Robot Miss Streak 5 | . 4 5 2 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 368 | . 66 98 71 133 Core Hits 166 | . 19 53 28 66 Critical Hits 13 | . . 1 5 7 Critical Kills 4 | . . 1 1 2 Critical Parts Destroyed 8 | . . . 3 5 Melee Attacks 22 | . 14 4 . 4 Impact 18 | . 14 4 . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks 2 | . 2 . . . Damage Inflicted 8073 | . 1032 1580 1476 3985 Guns 3251 | . 712 1567 480 492 Cannons 3709 | . . . 842 2867 Explosions 597 | . . . 154 443 Melee 490 | . 320 . . 170 Ramming 26 | . . 13 . 13 Kinetic 3504 | . 651 1567 450 836 Thermal 3399 | . 61 . 872 2466 Explosive 597 | . . . 154 443 Electromagnetic 57 | . . . . 57 Impact 320 | . 320 . . . Slashing 170 | . . . . 170 Piercing . | . . . . . Highest Corruption 8 | . . 1 . 8 Average Corruption 1 | . . 1 . 1 Corruption Purged 3 | . . . . 3 Effects 9 | . . 2 . 7 Message Errors 4 | . . 1 . 3 Energy Discharges 3 | . . 1 . 2 Targeting Errors 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 76 | . 21 . 29 26 Projectiles 21 | . . . . 21 Explosions 30 | . . . 29 1 Melee 25 | . 21 . . 4 Knockbacks 14 | . 2 . 3 9 Impact 2 | . 2 . . . Kinetic 10 | . . . 3 7 Secondary 2 | . . . . 2 Self-Inflicted Damage 21 | . . 6 . 15 Shots 1 | . . . . 1 Rammed 1 | . . 1 . . Targets Rammed 4 | . . 1 . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 468 | . 18 129 250 468 Average Temperature 82 | . 6 30 70 112 Received Heat Transfer 1926 | . 225 378 333 990 Effects 4 | . . . 3 1 Interference 3 | . . . 3 . Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . . 1 Impact Corruptions 4 | . 2 . . 2 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . . . 3 9 Heat Transferred 5698 | . 185 . 1702 3811 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 619 | . 136 619 443 482 Initial 225 | . . 57 225 144 Average 218 | . 59 311 329 188 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 54 | 100 100 27 . 72 Level 1 28 | . . 37 81 15 Level 2 16 | . . 34 18 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 1 4 1 9 Investigation 4 | . . 2 . 2 Extermination 3 | . . . . 3 Reinforcement 5 | . 1 1 1 2 Assault 2 | . . 1 . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 2 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 151 | . 24 49 15 63 Peak Tracking Total 7 | . 5 5 4 7 Tactical Retreats 15 | . 1 1 . 13 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 1 . 5 Max in Single Turn 4 | . . 1 . 4 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 22 | . 4 8 2 8 Terminals 20 | . 4 7 2 7 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 66 | . 13 27 4 22 Successful 37 | . 9 19 1 8 Failed 29 | . 4 8 3 14 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 62 | . 13 25 4 20 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 35 | . 9 17 1 8 Record 20 | . 6 9 . 5 Part Schematic 1 | . . . . 1 Robot Analysis 2 | . . 1 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . . 1 Locate Traps 2 | . . 1 . 1 Maintenance Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Hauler Manifests 3 | . 2 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 19 | . 4 5 2 8 Full Trace Events 5 | . 2 1 . 2 Feedback Events 2 | . . 1 . 1 Corruption 2 | . . 1 . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5881 | 2 1148 1623 868 2240 Spaces Moved 3392 | 1 627 1034 470 1260 Core . | . . . . . Treads . | . . . . . Legs 2381 | 1 627 368 470 915 Wheels 1011 | . . 666 . 345 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 120 100 150 100 Average Speed 133 | 120 139 117 150 137 Slowest Speed 210 | 120 150 150 180 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 2 77 73 34 31 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 4 . . Terrain Destroyed 59 | . . 4 15 40 Melee 4 | . . 4 . . Projectile 10 | . . . 4 6 AOE 45 | . . . 11 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4261 | 1 799 1304 561 1596 Wait 306 | . 68 90 16 132 Move 3388 | . 626 1033 469 1260 Hop . | . . . . . Pick Up 72 | . 14 32 8 18 Fast Attach 17 | . 2 2 4 9 Attach 29 | . . 4 2 23 Detach 6 | . . 1 . 5 Swap 75 | 1 15 24 11 24 Drop 89 | . 18 34 13 24 Fire 255 | . 44 79 38 94 Melee 20 | . 12 4 . 4 Ram . | . . . . . Kick 4 | . . 1 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 16) 352 | -10/Materials | Discovered new exit (range 8) 482 | -10/Materials | Discovered new exit (range 7) 1004 | -10/Materials | Discovered new exit (range 16) 1151 | -10/Materials | Entered another Materials area 1151 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -9/Materials | Discovered new exit (range 13) 2012 | -9/Materials | Build established: Scavenger-Mutant 2422 | -9/Materials | Discovered new exit (range 15) 2478 | -9/Materials | Identified exit to Mines 2737 | -9/Materials | Discovered new exit (range 9) 2751 | -9/Materials | First assault squad dispatched 2774 | -9/Materials | Entered another Materials area 2774 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3139 | -8/Materials | Build established: Scavenger-Skirmisher 3587 | -8/Materials | Discovered new exit (range 4) 3642 | -8/Materials | Entered Factory 3642 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5136 | -7/Factory | Lost 5 parts (1p3n1w) 5510 | -7/Factory | Lost 3 parts (1p2w) 5645 | -7/Factory | Lost 3 parts (1n1u1w) 5764 | -7/Factory | Core integrity fell below 50% 5800 | -7/Factory | Lost 3 parts (1n1u1w) 5850 | -7/Factory | Garrison activated, responded to threat 5856 | -7/Factory | Core integrity fell below 20% 5882 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05868_ R-06 Scavenger collects Autogun. 05868_ R-06 Scavenger collects Terrain Scanner. 05868_ U-05 Engineer builds a Wall. 05870_ Acquired Lgt. EM Pulse Cannon. 05870_ M-28 Smith fits Backup Power III on T-07 Excavator. 05872_ U-05 Engineer builds a Wall. 05872_ M-28 Smith fits Backup Propulsion III on T-07 Excavator. 05873_ Acquired Imp. Titanium Leg. 05874_ Axe destroyed. 05874_ System corrupted by crushing effect (+3). 05876_ Acquired Imp. Titanium Leg. 05877_ U-05 Engineer lays Concrete. 05878_ M-28 Smith fits Backup Laser III on S-27 Virus. 05879_ U-05 Engineer builds a Wall. 05879_ Acquired Lgt. EM Pulse Cannon. 05880_ M-28 Smith fits Backup Power III on S-27 Virus. 05881_ U-05 Engineer lays Concrete. 05881_ Enh. Nuclear Core destroyed. 05881_ System corrupted by crushing effect (+4). 05882_ System corrupted: Energy discharge (-39). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????########?????????????????????? | | ?????? ?????# +?????????????????????? | | ??????? ????# " #?????????????????????? | | ??????? ???# " #?????????????????????? | | ???????# ???# " @ #?????????????????????? | | ???????# ?# " b] #?????##??????????????? | | ???????# ?# " ] ###### #####??????????? | | ???????# ?# " # #??????????? | | ???????# + " ;" """###????????? | | ???????# # " ; #????????? | | ???????# # " " #????????? | | ???????# # = #??####### | | ???????# ##+## #??# | | ???????# #??# | | ???????+ s#Y #??# | | ???????# """ mu/ #?# % | | ???????# """ # * ########+# | | ???????# """ # # % | | ???????# " ;! # ######## | | ???????# """ u!G; # #??????# | | ???????# """ ""; # #???? # | | ???????# """ ""############## #?? # | | ???????# ############## # # | | ???????# + """ # | | ???????# ##+######## # """ # | | ???????# # ??????# #??"" # | | ???????# # ""?????# % #????### | | ???????# # "Y?????# ##### #??????# | | ???????# # " "????# #???# ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 130 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Item Schematics ----------------- Adv. Visual Processing Unit | -9/Materials | Scanalyzed Phase Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You Significant Disruption Challenges ------------ None Game ------ Seed AnalysisPotentialJammer Manual? 0 Play Time 01:18:55 Cumulative 6.0 hours Start 2020.10.06 @ 23:47:01 End 2020.10.08 @ 17:12:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edb79e4f-2a31-4cfa-9517-eed2804fcb0a