Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.15 @ 19:20:47 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (2072) 2072 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 4813 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 604/700 Matter 205/300 Energy 480/480 System Corruption 3% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Improved Treads > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- High-powered Shotgun Flak Gun > --- INVENTORY (10) --- Improved Treads Improved Cooling System Target Analyzer Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Targeting Computer > --- WEAPON ----------- Lightning Gun Gatling Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Heat Sink Improved Cooling System Advanced Targeting Computer Target Analyzer Hardened Light Armor Plating Arc Projector High-powered Shotgun Flak Gun [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 64 | 6 7 8 22 21 Power 12 | 1 . 1 4 6 Engine 11 | 1 . 1 3 6 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 2 2 6 2 Treads 12 | . 2 2 6 2 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 5 2 4 5 Device 7 | . . 1 2 4 Storage 6 | 1 5 . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 21 | 2 . 3 8 8 Energy Gun 11 | . . 3 5 3 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 . . 3 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . . 7 10 Power 2 | . . . 1 1 Propulsion 3 | . . . . 3 Utility 2 | . . . 1 1 Weapon 10 | . . . 5 5 Highest Loss Streak 5 | . . . 3 5 Average Slot Usage (%) 90 | . 85 88 90 95 Engine 10 | . 14 10 6 14 Treads 17 | . 8 22 17 22 Leg 3 | . 18 . . . Device 9 | . . 8 11 13 Storage 9 | . 14 11 9 7 Processor 4 | . . . 7 7 Protection 2 | . . 4 6 . Energy Gun 15 | . . 29 22 10 Ballistic Gun 13 | . 28 2 6 17 Naked Turns . | . . . . . Heaviest Build 56 | 12 44 36 46 56 Greatest Support 63 | 20 40 40 43 63 Greatest Overweight (x) 14 | 1 14 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 18 | 6 18 10 10 10 Average Capacity 9 | 5 7 10 10 10 Most Carried 10 | . 5 9 10 10 Average Carried 6 | . 2 6 6 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 7 | . 5 6 7 4 Class Distribution -------------------- 33% | Gunner 27% | Mutant 23% | Scavenger-Gunner 9% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1146 | 260 144 96 316 330 Remotely . | . . . . . Salvage Created 1975 | . 227 122 820 806 Parts 128 | . 15 5 58 50 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 7 4 23 18 Melee 1 | . 1 . . . Guns 51 | . 6 4 23 18 Classes Destroyed 11 | . 4 . 4 3 Worker 5 | . . . 1 4 Builder 2 | . . . . 2 Recycler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 3 | . 1 . 1 1 Swarmer 19 | . 3 . 6 10 Grunt 20 | . 4 4 10 2 Duelist 1 | . . . . 1 Sentry 9 | . . . 6 3 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 11 | . 3 3 11 8 Combat Bots Only 9 | . 3 3 9 7 Max Kills in Single Turn 6 | . 2 2 3 6 Gunslinging 1 | . . 1 . 1 Exploded . | . . . . . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3852 | . 412 210 1371 1859 Core 271 | . 69 31 75 96 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 72 92 86 . Volleys Fired 110 | . 26 6 46 32 Largest 4 | . 2 3 4 4 Hottest 260 | . 40 195 260 191 Shots Fired 323 | . 52 18 129 124 Gun 323 | . 52 18 129 124 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 145 | . 52 . 29 64 Thermal 134 | . . 18 100 16 Explosive . | . . . . . Electromagnetic 44 | . . . . 44 Robot Hit Streak 31 | . 8 18 19 31 Robot Miss Streak 6 | . 5 3 6 6 Penetration Max 1 | . . . 1 1 Secondary Targets 6 | . 1 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 250 | . 33 18 111 88 Core Hits 193 | . 15 17 112 49 Critical Hits 3 | . . . 1 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5043 | . 664 199 1753 2427 Guns 3730 | . 358 199 1539 1634 Cannons . | . . . . . Explosions 1284 | . 277 . 214 793 Melee . | . . . . . Ramming 29 | . 29 . . . Kinetic 1869 | . 358 . 465 1046 Thermal 2570 | . 277 199 1074 1020 Explosive 214 | . . . 214 . Electromagnetic 361 | . . . . 361 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 5 | . . . . 5 Message Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 281 | . 76 . 23 182 Projectiles . | . . . . . Explosions 281 | . 76 . 23 182 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 191 | . 3 . . 188 Shots 2 | . . . . 2 Rammed 5 | . 5 . . . Targets Rammed 6 | . 6 . . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 405 | . 18 351 405 13 Average Temperature 154 | . 9 175 165 9 Received Heat Transfer 990 | . 144 81 513 252 Effects 7 | . . . 7 . Shutdowns 2 | . . . 2 . Interference 3 | . . . 3 . Damage (minor) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2767 | . 200 245 1374 948 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 596 | . 150 199 465 596 Initial 207 | . . 49 5 207 Average 189 | . 37 74 216 337 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 62 | 100 100 100 66 9 Level 1 23 | . . . 12 66 Level 2 14 | . . . 21 24 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 1 5 4 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 6 | . 2 1 2 1 Assault . | . . . . . Garrison 4 | . . . 3 1 Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 12 11 35 26 Peak Tracking Total 10 | . 4 7 10 6 Tactical Retreats 5 | . . 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . 2 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 10 | . 1 . 6 3 Max in Single Turn 3 | . 1 . 3 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 1 1 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 2 2 9 . Successful 10 | . 1 2 7 . Failed 3 | . 1 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 2 . 2 . Terminals 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 9 | . . 2 7 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 2 6 . Scan Component 4 | . . 1 3 . Repair 4 | . . 1 3 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 2 . Time 116 | . . 26 90 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2807 | 67 558 407 983 792 Spaces Moved 1255 | 51 266 204 387 347 Core 5 | 4 1 . . . Treads 1018 | . 80 204 387 347 Legs 232 | 47 185 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 166 Average Speed 158 | 115 134 160 168 171 Slowest Speed 750 | 120 750 160 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 39 28 42 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 63 | . 11 . 13 39 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 62 | . 11 . 13 38 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1830 | 56 416 270 622 466 Wait 337 | . 100 45 144 48 Move 1251 | 50 265 203 386 347 Hop . | . . . . . Pick Up 24 | . 5 4 10 5 Fast Attach 31 | 6 7 5 11 2 Attach 12 | . . 1 5 6 Detach . | . . . . . Swap 22 | . . 2 7 13 Drop 37 | . 7 4 13 13 Fire 110 | . 26 6 46 32 Melee . | . . . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 5 | . 5 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 8) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 716 | -9/Materials | Repaired Ion Engine 944 | -9/Materials | Discovered new exit (range 7) 1033 | -9/Materials | Entered another Materials area 1033 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1094 | -8/Materials | Repaired Spread Laser 1127 | -8/Materials | Repaired Spread Laser 1464 | -8/Materials | Build established: Gunner 1638 | -8/Materials | Garrison activated, responded to threat 1748 | -8/Materials | Destroyed 9 combat bots 1765 | -8/Materials | Lost 3 parts (1u2w) 2008 | -8/Materials | Discovered new exit (range 4) 2016 | -8/Materials | Entered Factory 2016 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2170 | -7/Factory | Build established: Scavenger-Gunner 2676 | -7/Factory | Garrison activated, responded to threat 2714 | -7/Factory | Destroyed 7 combat bots 2790 | -7/Factory | Lost 5 parts (1p1n1u2w) 2808 | -7/Factory | Self-destructed Last Messages --------------- 02687_ K-01 Serf collects debris. 02688_ Imp. Cooling System destroyed. 02688_ K-01 Serf collects debris. 02691_ Imp. Deuterium Engine destroyed. 02693_ S-27 Virus destroyed. 02697_ K-01 Serf collects debris. 02719_ Arm. Treads destroyed. 02720_ Acquired Imp. Deuterium Engine. 02731_ Lightning Gun destroyed. 02732_ System corrupted: Energy discharge (-100). 02732_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02739_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 02759_ Arc Projector destroyed. 02776_ Dropped Imp. Deuterium Engine. 02782_ R-06 Scavenger collects Imp. Deuterium Engine. 02785_ U-05 Engineer lays Concrete. 02793_ Arm. Treads destroyed. 02793_ Gauss Rifle destroyed. 02794_ U-05 Engineer lays Concrete. 02802_ Arm. Treads destroyed. 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"""????????????? | | ????????????????????# k #???? ???????????? | | ????????????????????# #??????####+#??????????? | | ????????????????????# ########### #??????????? | | ????????????????????# gg ?????????? | | ????????????????????# ?????????? | | ????????????????????# g ?????????? | | ????????????????????# u #????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ###########+###????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupDispersionAnalyzer Manual? 0 Play Time 00:17:38 Cumulative 68.0 hours Start 2021.03.15 @ 19:04:48 End 2021.03.15 @ 19:20:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 28 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ffbee52-6005-4ce8-bc29-d974821e1a6c