Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 12:12:40 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (87) 435 Value Destroyed (1866) 1866 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4001 Bonus ------- None Cogmind --------- Core Integrity 328/550 Matter 128/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Utility Shielding Improved Weapon Shielding > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (20) --- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Improved Power Shielding Improved Utility Shielding Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Improved Power Shielding Improved Utility Shielding Improved Weapon Shielding Light Armor Plating Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Shotgun Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 42 | 8 3 22 9 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 3 1 5 3 Treads 2 | 1 1 . . Leg 8 | . . 5 3 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 14 | 2 1 7 4 Device 2 | 1 . 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 10 | . . 6 4 Artifact . | . . . . Weapon 12 | 2 1 8 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 1 6 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 26 | . 1 11 14 Power 4 | . . 2 2 Propulsion 7 | . 1 1 5 Utility 8 | . . 4 4 Weapon 7 | . . 4 3 Highest Loss Streak 6 | . 1 6 6 To Critical Strikes . | . . . . Average Backups 10 | 3 7 10 15 Power 4 | . 1 4 6 Propulsion 1 | 2 2 . . Utility 2 | . 1 1 6 Weapon 3 | . 2 3 2 Tool/Special . | . . . . Unused Backups 11 | . 3 . 8 Power 7 | . 1 . 6 Propulsion 1 | . 1 . . Utility 2 | . . . 2 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 96 80 Engine 11 | . 14 10 8 Treads 5 | . 21 . . Leg 16 | . . 21 21 Wheel 1 | . 5 . . Device 3 | . 14 . . Storage 11 | . 14 11 9 Protection 22 | . . 29 24 Ballistic Gun 20 | . 28 19 12 Launcher 1 | . . 2 3 Peak Build Rating 21 | 7 7 18 21 Average Rating 12 | 5 6 13 16 On Entrance 8 | . 7 7 18 Avg Prop Armor Cover (%) 14 | 18 . . 6 Naked Turns . | . . . . Heaviest Build 64 | 13 48 64 64 Greatest Support 40 | 20 40 40 33 Greatest Overweight (x) 18 | 3 1 3 18 Average Overweight (x) 1 | 1 . 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 11 20 20 Most Carried 18 | 7 9 15 18 Average Carried 10 | 4 7 10 15 Final Capacity 20 | 8 20 20 20 Final Carried 15 | 7 9 15 9 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2225 | 301 198 1356 370 Remotely . | . . . . Salvage Created 2683 | 56 356 1722 549 Parts 179 | 3 24 114 38 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 6 | . 1 4 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | . 11 27 9 Guns 35 | . 11 19 5 AOE 12 | . . 8 4 Classes Destroyed 13 | 2 4 5 2 Worker 10 | 1 . 7 2 Builder 7 | . . 6 1 Tunneler 3 | 2 . . 1 Hauler 1 | . . . 1 Recycler 8 | . . 7 1 Mechanic 2 | . . 2 . Operator 1 | . 1 . . Watcher 8 | . 1 5 2 Swarmer 12 | . 5 7 . Grunt 24 | . 6 12 6 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 8 | . . 7 1 Best Kill Streak 7 | 2 3 6 7 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging 1 | . 1 . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 440 | . 71 219 150 Missed 142 | . 30 56 56 Hits 298 | . 41 163 94 Melee 10 | . . 6 4 Projectile 288 | . 41 157 90 Critical Strikes 13 | . 1 6 6 Actively Blocked 2 | . . 1 1 Damage Taken 3827 | . 404 2124 1299 Core 570 | . 59 289 222 Absorbed by Shields . | . . . . Redirected to Shielding 177 | . . 55 122 Regen/Repaired (Parts) 168 | . . 168 . Core Remaining (%) 67 | 100 76 27 . Volleys Fired 301 | 12 75 157 57 Largest 2 | 2 2 2 2 Hottest 53 | 40 40 53 53 Shots Fired 554 | 24 150 284 96 Gun 527 | 24 150 267 86 Cannon . | . . . . Launcher 27 | . . 17 10 Special . | . . . . Kinetic 527 | 24 150 267 86 Thermal . | . . . . Explosive 27 | . . 17 10 Electromagnetic . | . . . . Robot Hit Streak 12 | 4 5 12 11 Robot Miss Streak 7 | 2 7 7 6 Penetration Max . | . . . . Secondary Targets 5 | . 3 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 340 | 16 81 181 62 Core Hits 194 | 7 34 111 42 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 3 | . . 3 . Destroy 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5368 | 130 683 3042 1513 Guns 3939 | 130 683 2317 809 Cannons . | . . . . Explosions 1429 | . . 725 704 Melee . | . . . . Ramming . | . . . . Kinetic 3939 | 130 683 2317 809 Thermal . | . . . . Explosive 1429 | . . 725 704 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 2 7 . Average Corruption 6 | . 1 6 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 114 | . 3 111 . Message Errors 32 | . . 32 . Matter Fused 24 | . 1 23 . Heat Flow Errors 9 | . . 9 . Energy Discharges 12 | . . 12 . Data Loss (minor) 22 | . 2 20 . Data Loss (major) 6 | . . 6 . Misfires 4 | . . 4 . Alerts 3 | . . 3 . Weapon Failures 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 40 | . . 27 13 Projectiles . | . . . . Explosions 40 | . . 27 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 107 | . . 64 43 Shots 8 | . . 5 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 282 | . 15 282 87 Average Temperature 56 | . 7 63 20 Received Heat Transfer 1440 | . 135 774 531 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 68 | 100 100 51 100 Level 1 31 | . . 48 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 399 | 10 80 399 103 Initial 98 | . . . 98 Average 113 | 1 19 156 55 Influence Increases 1634 | 15 292 955 372 Destroy 0b10 Robot/C 940 | . 220 540 180 Destroy 0b10 Robot/NC 200 | 15 10 135 40 Destroy Leader 248 | . 52 150 46 Successful Hack 20 | . 10 10 . Disable Machine 45 | . . 30 15 Destroy Structure 151 | . . 90 61 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 1615 | 15 292 720 588 Entered New Map 137 | . . . 137 Time Decay 1128 | 15 282 510 321 Lost Part 200 | . 10 60 130 Purge Threat 150 | . . 150 . Squads Dispatched 6 | . 2 2 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 100 | . 28 48 24 Peak Tracking Total 6 | . 6 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 3 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 14 | . 4 8 2 Terminals 10 | . 4 5 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 26 | . 8 13 5 Successful 14 | . 3 7 4 Failed 12 | . 5 6 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 8 8 1 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units . | . . . . Scanalyzers 5 | . . 1 4 Garrison Access . | . . . . Terminal Hacks 6 | . 3 2 1 Prototype ID Bank 3 | . 1 1 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 1 3 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Retrieve Study 2 | . . 1 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 6 | . 3 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 1 1 Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1255 | 27 1094 134 . Seismic 1255 | 27 1094 134 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5595 | 127 1094 3647 727 Spaces Moved 1815 | 57 562 1002 194 Core 29 | 26 . . 3 Treads 441 | . 395 46 . Legs 1147 | . . 956 191 Wheels 198 | 31 167 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 240 175 Average Speed 255 | 129 156 312 282 Slowest Speed 950 | 200 240 330 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 3 88 74 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 169 | . . 111 58 Melee . | . . . . Projectile . | . . . . AOE 169 | . . 111 58 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2272 | 87 659 1250 276 Wait 42 | 3 3 36 . Move 1812 | 56 561 1001 194 Hop . | . . . . Pick Up 38 | 8 8 17 5 Fast Attach 16 | 6 1 6 3 Attach 28 | 1 3 13 11 Detach 2 | . . 2 . Swap 22 | 1 1 14 6 Drop 11 | . 7 4 . Fire 301 | 12 75 157 57 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 15) 457 | -10/Materials | Discovered new exit (range 16) 656 | -10/Materials | Discovered new exit (range 13) 964 | -10/Materials | Discovered new exit (range 10) 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Evolved 2 slots: Utility x2 1392 | -9/Materials | Lost 6 parts (1p1n3u1w) 1846 | -9/Materials | Discovered new exit (range 8) 2815 | -9/Materials | Discovered new exit (range 3) 2820 | -9/Materials | Repaired Lgt. Armor Plating 3440 | -9/Materials | Discovered new exit (range 12) 3496 | -9/Materials | Core integrity fell below 50% 3741 | -9/Materials | Repaired Lgt. Armor Plating 4046 | -9/Materials | Build established: Scavenger-Mutant 4869 | -9/Materials | Entered another Materials area 4869 | -8/Materials | Evolved 2 slots: Propulsion x2 5167 | -8/Materials | Build established: Mutant 5552 | -8/Materials | Lost 5 parts (1n3u1w) 5596 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Acquired Aluminum Leg+. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. M-13 Machinist repairs U-05 Engineer. Imp. Ion Engine destroyed. K-01 Serf collects debris. Aluminum Leg+ destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #??????"""??????????????????? | | ???????????????????# #??????"""??????????????????? | | ???????????????????# #####??"""??????????????????? | | ???????????????????# +?? ??????????????????? | | ???????????????????# ####+##?####????????????? | | ???????????????????# #?"""#????????????? | | ???????????????????# ####### ##"T"####?????????? | | ????????????????####+#####?# !^ #?????????? | | ????????????????# #?#!^= #?????????? | | ????????????????# """ !#?#^["[ +?????????? | | ????????????????# """ #?#==T ^ #?????????? | | ????????????????# """ #?#[[" #?????????? | | ????????????????# #?#=[! / ##?????????? | | ????????????????# """ #?# #??????????? | | ????????????????# """ #?# ^^ #??????????? | | ????????????????# """ #?# ^ + """??????? | | ????????????????# / [ =### ^ # """??????? | | ??????????###########+# # # = #??????????? | | ?????? s =!# # k= * #??????????? | | ?????? ss =%*%[=/ / | #??????????? | | ?????? g |m= != [ #??????????? | | ???????############ * *= #??????????? | | ??????????????????#! [ =@ # ####+####??????????? | | ??????????????????## # k ##"#??????????????????? | | ???????????????????# # ?????????????????? | | ???????????????????# # #???????????????? | | ???????????????????# + #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????# ###########???????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????+ ?????????????????????????? | | ???????????????????# ??????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 1% | -9/Materials Lgt. Armor Plating | 12% | -9/Materials Studied --------- Shotgun | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularResetAutocannon Manual? 0 Play Time 00:29:37 Cumulative 7.5 hours Start 2026.06.10 @ 03:56:44 End 2026.06.10 @ 12:12:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9fe354e3-c38e-4da6-914d-53c9d94cb759