Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 14:50:20 Player: Vriska Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1208) 1208 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3013 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Small Storage Unit Light Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Beam Rifle Particle Cannon Heavy Assault Rifle Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter Medium Armor Plating Hacking Drone Bay > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Small Storage Unit Light Armor Plating Medium Armor Plating Medium Armor Plating Beam Rifle Heavy Assault Rifle Datajack [Rating: 24] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 58 | 6 8 37 1 6 . Power 7 | 1 1 3 1 1 . Engine 7 | 1 1 3 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . 9 . . . Treads 7 | 2 . 5 . . . Leg 4 | . . 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 3 11 . 3 . Device 2 | . . 1 . 1 . Storage 4 | 1 1 2 . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 10 | . 2 7 . 1 . Artifact . | . . . . . . Weapon 22 | 2 4 14 . 2 . Energy Gun 1 | . . 1 . . . Energy Cannon 3 | . . 3 . . . Ballistic Gun 11 | 2 2 6 . 1 . Ballistic Cannon 2 | . 1 1 . . . Launcher . | . . . . . . Special Weapon 3 | . 1 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 10 | . 2 3 . . 5 Power 2 | . 1 . . . 1 Propulsion 3 | . . 1 . . 2 Utility 3 | . 1 1 . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 5 | . 2 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 93 88 97 88 Engine 11 | . 12 11 11 11 11 Treads 21 | . 28 17 22 22 11 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 11 11 11 11 Hackware 3 | . . . . 9 11 Protection 12 | . 12 14 11 11 11 Energy Cannon 4 | . . 4 11 5 . Ballistic Gun 13 | . 21 10 11 11 11 Ballistic Cannon 2 | . 6 4 . . . Piercing Weapon 2 | . . . . 5 11 Naked Turns . | . . . . . . Heaviest Build 44 | 12 37 44 42 43 42 Greatest Support 43 | 40 40 43 43 43 43 Greatest Overweight (x) 13 | . . 2 . . 13 Average Overweight (x) . | . . . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 14 15 15 15 Most Carried 10 | 5 10 10 8 10 10 Average Carried 8 | 1 7 7 7 8 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 10 | 1 9 8 7 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1359 | 236 244 783 19 77 . Remotely . | . . . . . . Salvage Created 1451 | . 403 1048 . . . Parts 89 | . 22 67 . . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 2 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 9 22 . . . Guns 15 | . 7 8 . . . Cannons 16 | . 2 14 . . . Classes Destroyed 9 | . 3 6 . . . Worker 4 | . 1 3 . . . Builder 2 | . 2 . . . . Hauler 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 3 | . . 3 . . . Grunt 21 | . 9 12 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 4 | . 2 4 . . . Combat Bots Only 3 | . 2 3 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 286 | . 61 136 . . 89 Missed 90 | . 23 38 . . 29 Damage Taken 2681 | . 586 1398 . . 697 Core 497 | . 96 181 . . 220 Absorbed by Shields 142 | . . 142 . . . Regen/Repaired (Parts) 264 | . . 264 . . . Core Remaining (%) 80 | 100 61 . . . . Volleys Fired 153 | . 61 92 . . . Largest 2 | . 2 2 . . . Hottest 100 | . 100 100 . . . Shots Fired 293 | . 117 176 . . . Gun 194 | . 90 104 . . . Cannon 89 | . 22 67 . . . Launcher . | . . . . . . Special 10 | . 5 5 . . . Kinetic 236 | . 112 124 . . . Thermal 40 | . 5 35 . . . Explosive . | . . . . . . Electromagnetic 17 | . . 17 . . . Robot Hit Streak 12 | . 8 12 . . . Robot Miss Streak 4 | . 4 4 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 156 | . 60 96 . . . Core Hits 69 | . 28 41 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Blast 2 | . 1 1 . . . Melee Attacks 4 | . . 1 . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2309 | . 708 1601 . . . Guns 1274 | . 447 827 . . . Cannons 1006 | . 247 759 . . . Explosions 12 | . . 12 . . . Melee . | . . . . . . Ramming 17 | . 14 3 . . . Kinetic 1634 | . 694 940 . . . Thermal 400 | . . 400 . . . Explosive . | . . . . . . Electromagnetic 258 | . . 258 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 . Average Corruption 4 | . . 4 4 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . 6 5 6 . Message Errors 2 | . . . 2 . . Matter Fused 5 | . . 2 . 3 . Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 3 | . . 1 . 2 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . 1 1 . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 1 | . 1 . . . . Projectiles 1 | . 1 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . 3 5 . . . Impact . | . . . . . . Kinetic 8 | . 3 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 36 | . . 36 . . . Shots 1 | . . 1 . . . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 272 | . 90 160 272 82 1 Average Temperature 39 | . 26 41 139 47 1 Received Heat Transfer 875 | . 384 419 . . 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 753 | . . 753 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 305 | . 135 305 118 . . Initial 118 | . . 18 118 . . Average 103 | . 50 139 118 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 87 | 100 100 76 100 . . Level 1 12 | . . 23 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 4 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 16 32 . . 5 Peak Tracking Total 5 | . 3 4 . . 5 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 4 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 13 | . 4 8 1 . . Terminals 10 | . 3 6 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 9 21 1 . . Successful 21 | . 6 14 1 . . Failed 10 | . 3 7 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 8 13 1 . . Fabricators . | . . . . . . Repair Stations 8 | . . 8 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 5 7 1 . . Record 1 | . 1 . . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Locate Traps 3 | . 3 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 3 | . . 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 7 . . . Scan Component 4 | . . 4 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 6 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 84 | . . 84 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5537 | 85 1114 1806 312 2200 20 Spaces Moved 3026 | 63 572 827 195 1366 3 Core 26 | 25 . . . . 1 Treads 2897 | 38 572 724 195 1366 2 Legs 103 | . . 103 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 Average Speed 160 | 116 160 164 160 160 340 Slowest Speed 700 | 160 160 320 160 160 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 42 | 5 71 59 34 86 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . 1 3 . Spaces Dug 9 | . 4 5 . . . Terrain Destroyed 10 | . 5 5 . . . Melee . | . . . . . . Projectile 10 | . 5 5 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3408 | 77 662 1084 196 1383 6 Wait 86 | . . 86 . . . Move 3021 | 62 571 826 194 1365 3 Hop . | . . . . . . Pick Up 53 | 8 16 22 . 7 . Fast Attach . | . . . . . . Attach 36 | 6 5 19 1 5 . Detach 6 | . . 4 . 2 . Swap 22 | . 3 18 . 1 . Drop 25 | 1 5 15 1 3 . Fire 153 | . 61 92 . . . Melee 4 | . . 1 . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 15) 738 | -10/Materials | Discovered new exit (range 12) 1064 | -10/Materials | Discovered new exit (range 11) 1200 | -10/Materials | Entered another Materials area 1200 | -9/Materials | Evolved 2 slots: Utility x2 1411 | -9/Materials | Repaired Lgt. Treads 1847 | -9/Materials | Repaired Lgt. Treads 1880 | -9/Materials | Repaired Med. Armor Plating 2125 | -9/Materials | Discovered new exit (range 5) 2133 | -9/Materials | Identified exit to Materials 2722 | -9/Materials | Crushed by falling debris 2970 | -9/Materials | Discovered new exit (range 9) 3004 | -9/Materials | Identified exit to Mines 3006 | -9/Materials | Entered Mines 3130 | -9/Mines | Discovered exit to Materials (range 10) 3303 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3317 | -9/Mines | Identified exit to Zion 3318 | -9/Mines | Entered Zion 3440 | -7/Zion | Given the Hacking Drone Bay 3440 | -7/Zion | Found Prototype Device 3441 | -7/Zion | Identified Hacking Drone Bay 3515 | -7/Zion | System corruption cleaned by Quarantine Array 3533 | -7/Zion | Learned location of Data Miner (-6) 4230 | -7/Zion | Given A8's code to call for help 4379 | -7/Zion | Found CR-A16's Pointy Stick 5318 | -7/Zion | Discovered new exit (range 15) 5342 | -7/Zion | Identified exit to Proximity Caves 5518 | -7/Zion | Entered Proximity Caves 5521 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5525 | -6/Proximity Caves | Core integrity fell below 50% 5536 | -6/Proximity Caves | Core integrity fell below 20% 5538 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- work one day? Think of all the applications! Of course valuable tech like this we'll need to keep hidden... and only dare use in the most serious emergencies... MN-ERU(z) pokes at the Twisted Machinery. RL-UBE(z) uncovers a bit of Twisted Machinery. QA-0GZ(z) pokes at the Twisted Machinery. 1W-E9V(z) searches inside the Twisted Machinery. TZ-DP2(z) pokes at the Twisted Machinery. EXIT=FOUND EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Lgt. Treads destroyed. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Imp. Treads destroyed. Med. Armor Plating destroyed. Deuterium Engine destroyed. Minigun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ????????????????????????????????? ??????????? | | ??????????????????????????????? ?????????????? | | ???????????????????????###### ????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# @ #???????????????????? | | ?????????????????????# s ##???????????????????? | | ?????????????????????# sss ##????????????????????? | | ?????????????????????# ## #?????????????????????? | | ?????????????????????# ?? #?????????????????????? | | ????????????????????? ?? ?????????????????????? | | ???????????????????? ??###????????????????????? | | ??????????????????? ?????????????????????????? | | ?????????????????? Y ?????????????????????????? | | ????????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FirePhaseDisintegrator Manual? 0 Play Time 00:35:07 Cumulative 6.2 hours Start 2024.04.06 @ 14:05:33 End 2024.04.06 @ 14:50:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c67365d-e652-4363-bde0-e2b27029cb98