Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.07 @ 15:25:37 // Halloween2020/ForbiddenLore Player: manwad Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (775) 775 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 3282 Bonus ------- Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 36/300 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (6) ---- Aluminum Leg Hover Unit 0b10 Decoder Chip [Looter] Hardened Light Armor Plating Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Actuator Array > --- WEAPON ----------- Slug Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Aluminum Leg Hover Unit 0b10 Decoder Chip [Looter] Hardened Light Armor Plating Mining Laser Self-destruct Interrupter [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Actuator Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon CR-A16's Pointy Stick Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 32 | 6 . 6 14 1 2 3 Power 4 | 1 . . 2 . . 1 Engine 3 | 1 . . 1 . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 1 9 . . . Treads . | . . . . . . . Leg 12 | 2 . 1 9 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 . 2 1 . . . Device 2 | . . 2 . . . . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 . 3 2 1 2 2 Energy Gun 2 | . . . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 1 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . 3 3 . . 7 Power 2 | . . . 1 . . 1 Propulsion 4 | . . . 1 . . 3 Utility 1 | . . . . . . 1 Weapon 6 | . . 3 1 . . 2 Highest Loss Streak 7 | . . 2 1 . . 7 Average Slot Usage (%) 95 | . 85 91 89 100 100 84 Engine 4 | . 14 14 10 . . . Core 7 | . . . . 11 11 7 Leg 31 | . 28 28 30 33 33 23 Device 9 | . . 6 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 10 11 11 11 Ballistic Gun 3 | . 28 14 . . . . Ballistic Cannon 1 | . . . . . 1 10 Launcher 1 | . . 12 . . . . Special Weapon 5 | . . . . 11 9 . Impact Weapon 2 | . . . 10 11 . . Piercing Weapon 6 | . . . . . 10 5 Naked Turns . | . . . . . . . Heaviest Build 25 | 12 12 18 17 18 24 25 Greatest Support 33 | 20 20 20 33 33 33 33 Greatest Overweight (x) 5 | 3 . . 1 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 3 6 6 6 5 6 6 Average Carried 5 | 1 4 5 4 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 3 6 6 6 5 6 5 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 615 | 223 81 95 105 . 55 56 Remotely . | . . . . . . . Salvage Created 944 | . 109 131 576 . . 128 Parts 43 | . 6 9 22 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 2 11 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 3 4 13 . . 4 Melee 6 | . . . 6 . . . Guns 10 | . 3 4 . . . 3 Cannons 2 | . . . 1 . . 1 Classes Destroyed 7 | . 1 1 3 . . 2 Worker 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Swarmer 7 | . . 2 3 . . 2 Grunt 14 | . 3 2 9 . . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . 1 . . . Sentry 1 | . . . . . . 1 Best Kill Streak 4 | . 2 2 4 . . 4 Combat Bots Only 4 | . 2 2 4 . . 4 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2029 | . 157 313 631 . . 928 Core 499 | . 8 85 138 . . 268 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 41 | . 11 18 1 . . 11 Largest 2 | . 2 2 1 . . 2 Hottest 108 | . 40 40 40 . . 108 Shots Fired 66 | . 22 23 1 . . 20 Gun 54 | . 22 22 1 . . 9 Cannon 11 | . . . . . . 11 Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 55 | . 22 22 . . . 11 Thermal 1 | . . . 1 . . . Explosive 1 | . . 1 . . . . Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 17 | . 17 9 . . . 5 Robot Miss Streak 2 | . 1 2 1 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 95 | . 19 18 42 . . 16 Core Hits 34 | . 7 11 7 . . 9 Critical Hits 3 | . . . . . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks 46 | . . . 45 . . 1 Impact 45 | . . . 45 . . . Slashing . | . . . . . . . Piercing 1 | . . . . . . 1 Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2190 | . 207 224 1404 . . 355 Guns 507 | . 207 190 . . . 110 Cannons 245 | . . . . . . 245 Explosions 34 | . . 34 . . . . Melee 1404 | . . . 1404 . . . Ramming . | . . . . . . . Kinetic 642 | . 207 190 . . . 245 Thermal . | . . . . . . . Explosive 34 | . . 34 . . . . Electromagnetic 110 | . . . . . . 110 Impact 1404 | . . . 1404 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 307 | . . . 307 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 307 | . . . 307 . . . Knockbacks 9 | . . . 7 . . 2 Impact 6 | . . . 6 . . . Kinetic 2 | . . . . . . 2 Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 450 | . 9 9 . . . 450 Average Temperature 174 | . 7 7 . . . 225 Received Heat Transfer 723 | . 90 129 270 . . 234 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . . 7 . . . Impact Corruptions 17 | . . . 17 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 310 | . 80 121 310 59 . . Initial 59 | . . 26 . 59 . . Average 79 | . 35 86 106 59 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 86 100 . . Level 1 5 | . . . 13 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 5 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 6 8 28 . . 10 Peak Tracking Total 10 | . 3 3 7 . . 10 Tactical Retreats 4 | . . 1 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 3 1 . . . . Successful 3 | . 2 1 . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 1 . . . . Open Door 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 3 Highest-Rated Group 153 | . . . . . 153 115 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 3 8 Total Damage 400 | . . . . . 23 377 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3069 | 122 139 410 487 34 1762 115 Spaces Moved 2204 | 91 73 278 251 28 1436 47 Core 57 | 55 . . . . . 2 Treads . | . . . . . . . Legs 2147 | 36 73 278 251 28 1436 45 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 121 120 120 120 120 120 128 Slowest Speed 300 | 200 120 120 150 120 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 17 50 32 15 90 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . 9 . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 9 | . . 9 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2468 | 100 105 334 345 28 1476 80 Wait 111 | . 17 24 22 . 30 18 Move 2198 | 90 72 277 250 27 1435 47 Hop . | . . . . . . . Pick Up 25 | 4 4 5 7 . 5 . Fast Attach 9 | 5 . . 3 . . 1 Attach 10 | 1 . 2 5 1 . 1 Detach . | . . . . . . . Swap 13 | . . 4 6 . 2 1 Drop 15 | . 1 4 6 . 4 . Fire 41 | . 11 18 1 . . 11 Melee 46 | . . . 45 . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 13) 262 | -10/Materials | Entered Mines 269 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 518 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 590 | -10/Mines | Discovered new exit (range 13) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Entered Mines 1177 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1193 | -9/Mines | Entered Zion 1221 | -7/Zion | Found CR-A16's Pointy Stick 1257 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1433 | -7/Zion | Build established: Scavenger-Mutant 1566 | -7/Zion | Learned location of 1 exit from Factory 1624 | -7/Zion | Given A8's code to call for help 1715 | -7/Zion | Learned Factory emergency access door positions 1788 | -7/Zion | Imprinted 1790 | -7/Zion | Declared Zion's savior 1932 | -7/Zion | Learned location of Recycling (-7) 2905 | -7/Zion | Discovered new exit (range 15) 2955 | -7/Zion | Entered Proximity Caves 2955 | -6/Proximity Caves | Accompanied by 3 allies 2987 | -6/Proximity Caves | Learned 12 Factory zone layouts 3003 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3030 | -6/Proximity Caves | Core integrity fell below 50% 3065 | -6/Proximity Caves | Core integrity fell below 20% 3070 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03028_ Gatling Laser self-destruct mechanism malfunctions. 03030_ B-48 Gladiator suffers critical hit. 03030_ Destroyed Lgt. Treads. 03030_ B-48 Gladiator knocked back. 03032_ Overheating: Energy bleed (-11). 03033_ B-48 Gladiator knocked back. 03033_ B-48 Gladiator destroyed. 03036_ Lgt. Nuclear Core destroyed. 03037_ Overheating: System interference. 03037_ Hvy. Riot Gun temporarily disabled. 03037_ Adv. Visual Processing Unit temporarily disabled. 03037_ Slug Cannon temporarily disabled. 03048_ Hvy. Riot Gun destroyed. 03048_ Aluminum Leg destroyed. 03053_ Acquired 56 matter. 03054_ Aluminum Leg destroyed. 03064_ Slug Cannon destroyed. 03064_ Actuator Array destroyed. 03066_ Acquired Angular Momentum Engine. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????? ?? | | ????????????##?#### ???????????????????????? ?? | | ???????????? ? ???????????????????????? ??? | | ????????????? ? #???????????????????????? ??? | | ???????#????? ? ???????????????????????? #???? | | ???????# ???? # ??????????????????????? #???? | | ???????# ???? ??????####?????????????? #???? | | ???????# #???# #??????# ????????????? #???? | | ???????# ???# #??????# ???????????## ##??? | | ????????# ##?# #??????"[ #??????????# #??? | | ????????# ### #?????##% #??????#### #??? | | ????????# ! !#??????"=%######## #??? | | ????????## ###%!#??????# % #### | | ?????????##### !#???#### | | ???????????## ##### ## | | ??????????## ## #?????? | | ??????????# #?????? | | ?????????# #### ! ##?????? | | ????????# ##??# %!% ## ###??????? | | ????????## ###???# sl[ ##### ###????????? | | ?????????### #??????## %@=##???#######??????????? | | ???????????# ????????#; |%##?????????????????????? | | ???????????# ????????## ;#??????????????????????? | | ???????????# ????????#; %;#??????????????????????? | | ???????????# ????????#[% g ??????????????????????? | | ???????????# ????????#;% ;;??????????????????????? | | ???????????#????????? % ##??????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????? # #??????????????????????? | | ????????????????? ## #??????????????????????? | | ????????????????? ??##??????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Challenges ------------ None Game ------ Seed MasterPhasingGun Manual? 0 Play Time 01:02:17 Cumulative 8.0 hours Start 2020.11.05 @ 09:52:49 End 2020.11.07 @ 15:25:37 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 21 Rogue 16 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a3d68ba-d7de-480c-be41-f92083373b01