Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 13:32:20 Player: Minty Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (123) 615 Value Destroyed (3795) 3795 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1287) 1287 TOTAL SCORE: 11357 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 271 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 42/100 System Corruption 12% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Transport Network Coupler Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Airjet Advanced Heat Sink Cooled Pulse Rifle Cooled Pulse Rifle Improved Heavy Laser Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Transport Network Coupler 0b10 Decoder Chip [Skirmisher] Core Analyzer System Shield > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Precision Shock Rifle Cooled Pulse Rifle Cooled Pulse Rifle Improved Heavy Laser Advanced EMP Blaster Heavy Missile Launcher CPS Tube Vortex Trap [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . . 2 . 2 . . 2 . . . 4 Power 1 | . . . . . . . . . . . . 1 Propulsion 5 | . . . 1 . 2 . . 1 . . . 1 Utility 4 | . . . 1 . . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 118 | . 15 . 12 1 20 7 14 8 17 1 3 20 Power 11 | . . . 2 . 1 2 2 . 1 . 1 2 Engine 9 | . . . 2 . . 2 2 . . . 1 2 Core 2 | . . . . . 1 . . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 44 | . 6 . 1 . 14 2 1 3 6 . 1 10 Treads 6 | . 4 . 1 . . 1 . . . . . . Leg 7 | . 1 . . . . . . . . . . 6 Wheel 6 | . . . . . . 1 1 1 . . . 3 Hover 13 | . . . . . 6 . . 2 4 . 1 . Flight 12 | . 1 . . . 8 . . . 2 . . 1 Utility 30 | . 5 . 6 1 4 . 3 4 1 1 1 4 Device 7 | . . . 2 . 1 . . 1 1 . . 2 Storage 5 | . 3 . 1 . . . 1 . . . . . Processor 6 | . . . . . 2 . . 1 . 1 1 1 Hackware 3 | . . . . . 1 . 1 . . . . 1 Protection 9 | . 2 . 3 1 . . 1 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 33 | . 4 . 3 . 1 3 8 1 9 . . 4 Energy Gun 11 | . . . 2 . 1 . 4 . 3 . . 1 Energy Cannon 3 | . . . . . . . 1 . 1 . . 1 Ballistic Gun 7 | . . . . . . 1 1 1 3 . . 1 Ballistic Cannon 5 | . 4 . . . . . . . 1 . . . Launcher 7 | . . . 1 . . 2 2 . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 . 2 . 1 . 3 1 10 . . 2 Parts Lost 47 | . 1 . . . 6 5 9 1 . . . 25 Power 5 | . . . . . 1 1 1 . . . . 2 Propulsion 23 | . . . . . 4 2 2 1 . . . 14 Utility 7 | . 1 . . . 1 . 1 . . . . 4 Weapon 12 | . . . . . . 2 5 . . . . 5 Highest Loss Streak 14 | . 1 . . . 2 5 9 1 . . . 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | . 9 10 9 10 4 4 5 9 9 10 9 9 Power . | . . . . . . . . 1 1 1 1 . Propulsion 3 | . 5 6 6 6 . . 1 2 2 . . 1 Utility 1 | . 1 3 2 2 1 1 1 2 2 1 1 . Weapon 3 | . 2 1 1 2 2 2 1 4 4 6 6 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 16 | . 9 . 2 . 1 . . . 2 . 1 1 Power 2 | . 2 . . . . . . . . . . . Propulsion 5 | . 3 . . . 1 . . . 1 . . . Utility 3 | . 1 . 1 . . . . . 1 . . . Weapon 4 | . 3 . 1 . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . 1 1 Average Slot Usage (%) 87 | . 98 100 89 100 94 66 68 73 92 98 99 68 Engine 9 | . 14 14 11 11 5 6 8 7 6 6 . 4 Treads 13 | . 27 28 23 33 . 1 2 . . . . . Leg 1 | . . . . . . . . . . . . 8 Wheel 3 | . . . . . . 1 15 15 15 . . 2 Hover 8 | . . . . . 19 12 2 5 22 46 46 9 Flight 1 | . . . . . 22 . . . 1 . . . Device 4 | . . . 5 11 12 9 2 2 9 12 4 . Storage 9 | . 19 14 11 11 . . 5 7 7 7 7 5 Processor 7 | . . . . . 9 18 14 9 12 9 18 17 Protection 5 | . 7 14 16 11 1 . 2 7 . . . . Energy Gun 7 | . . . 20 22 17 10 7 8 . . . 6 Ballistic Gun 2 | . . . . . . 3 1 3 11 13 14 4 Ballistic Cannon 8 | . 27 28 . . . . . . . . . . Peak Build Rating 62 | . 12 11 18 18 31 25 29 40 55 57 58 62 Average Rating 25 | . 11 11 16 18 27 18 24 34 44 53 56 44 On Entrance 26 | 6 6 11 11 18 18 25 25 29 40 54 47 58 Avg Prop Armor Cover (%) 9 | . . . . . 19 14 14 8 6 . . 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 11 28 28 37 32 21 18 36 43 30 29 27 37 Greatest Support 98 | 20 40 40 60 60 40 28 38 48 60 48 48 98 Greatest Overweight (x) 3 | . 3 . . . 2 2 . 1 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 15 10 10 5 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 5 5 7 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 5 9 10 10 10 10 10 Average Carried 8 | . 9 10 9 10 4 4 5 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 5 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 5 4 9 10 10 10 10 5 Class Distribution -------------------- 71% | Mutant 12% | Scavenger-Mutant 10% | Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Commander-Mutant | -7/Storage Sprinter | -7/Recycling Sprinter | -7/Scraptown Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Matter Collected 3177 | 200 483 117 255 . 307 186 370 123 517 55 80 484 Remotely 550 | . . . . . . . . . 347 55 50 98 Salvage Created 5300 | . 433 30 617 . 616 528 448 511 623 167 . 1327 Parts 220 | . 26 . 32 . 20 16 17 25 20 9 . 55 Haulers Intercepted 12 | . 2 . 2 . 2 . 2 1 3 . . . Recyclers Shooed 8 | . . . 2 . . . 2 . 1 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 83 | . 14 . 10 . 9 8 10 5 7 . . 20 Guns 42 | . . . 8 . 7 3 . 3 3 . . 18 Cannons 15 | . 14 . . . . . . 1 . . . . AOE 23 | . . . 2 . 2 5 10 1 2 . . 1 Classes Destroyed 15 | . 4 . 3 . 4 1 1 1 1 . . . Worker 8 | . . . 1 . . . . 1 . . . 6 Builder 3 | . . . . . 1 . . . . . . 2 Tunneler 1 | . . . . . . . 1 . . . . . Hauler 12 | . 2 . 2 . 2 . 2 1 3 . . . Recycler 12 | . 1 . 1 . 1 . 2 2 1 2 . 2 Operator 1 | . . . . . 1 . . . . . . . Watcher 3 | . . . . . 1 . 1 . 1 . . . Swarmer 14 | . 6 . 2 . . . . . . . . 6 Cutter 2 | . . . . . 2 . . . . . . . Grunt 43 | . 8 . 4 . 4 2 8 3 5 . . 9 Brawler 2 | . . . 1 . . 1 . . . . . . Duelist 1 | . . . . . . . . . 1 . . . Sentry 12 | . . . 3 . 3 3 1 1 1 . . . Hunter 6 | . . . . . . 2 1 . . . . 3 Programmer 3 | . . . . . . . . 1 . . . 2 Best Kill Streak 9 | . 5 . 7 . 5 3 9 3 6 1 . 9 Combat Bots Only 7 | . 5 . 5 . 2 3 7 3 4 . . 4 Max Kills in Single Turn 3 | . 2 . 2 . 2 3 2 1 2 1 . 2 Gunslinging 1 | . . . 1 . . . . . . . . 1 Exploded 3 | . . . 2 . 1 3 2 1 1 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Hostile Shots Fired 641 | . 76 . 26 . 64 53 69 39 59 . . 255 Missed 199 | . 17 . 10 . 24 15 17 13 25 . . 78 Hits 442 | . 59 . 16 . 40 38 52 26 34 . . 177 Melee 5 | . . . . . 4 . . . . . . 1 Projectile 437 | . 59 . 16 . 36 38 52 26 34 . . 176 Critical Strikes 14 | . . . . . 3 . 2 . 2 . . 7 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 6936 | . 652 . 180 . 695 493 819 280 390 . . 3427 Core 1750 | . 94 . 11 . 219 131 195 38 48 . . 1014 Absorbed by Shields 42 | . . . . . . 42 . . . . . . Redirected to Shielding 1 | . . . . . . . . 1 . . . . Regen/Repaired (Parts) 403 | . . . 249 . . . . . 65 . . 89 Core Remaining (%) 69 | 100 . 62 . 97 . . . . . . 87 . Volleys Fired 317 | . 47 2 30 . 46 38 29 20 29 4 . 72 Largest 2 | . 2 2 2 . 2 2 2 2 2 2 . 2 Hottest 120 | . 66 66 112 . 112 112 101 100 85 56 . 120 Shots Fired 592 | . 94 4 58 . 86 66 47 40 52 8 . 137 Gun 441 | . . . 56 . 82 62 25 36 44 8 . 128 Cannon 108 | . 94 4 . . . . 4 4 2 . . . Launcher 43 | . . . 2 . 4 4 18 . 6 . . 9 Special . | . . . . . . . . . . . . . Kinetic 223 | . 94 4 . . . 15 10 4 44 8 . 44 Thermal 286 | . . . 56 . 82 47 14 4 2 . . 81 Explosive 31 | . . . 2 . 4 4 18 . . . . 3 Electromagnetic 52 | . . . . . . . 5 32 6 . . 9 Robot Hit Streak 19 | . 7 4 6 . 11 19 8 7 11 3 . 16 Robot Miss Streak 6 | . 6 1 4 . 3 3 2 2 2 1 . 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 9 | . . . 1 . 1 . . 1 1 . . 5 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 1 . . 1 Shots Hit Robots 397 | . 47 2 29 . 59 53 31 33 36 4 . 103 Core Hits 235 | . 17 1 20 . 25 30 32 17 16 3 . 74 Critical Kills 2 | . . . . . . . . . 2 . . . Critical Parts Destroyed 5 | . . . . . . . . . 3 . . 2 Critical Strikes 26 | . 1 . 4 . 5 4 . . 5 . . 7 Burn 18 | . . . 4 . 5 4 . . . . . 5 Destroy 7 | . . . . . . . . . 5 . . 2 Blast 1 | . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11553 | . 1096 42 642 . 1184 1115 2045 693 1214 77 . 3445 Guns 5806 | . . . 498 . 976 764 286 494 579 77 . 2132 Cannons 1278 | . 1063 42 . . . . 44 105 24 . . . Explosions 4306 | . . . 124 . 191 349 1715 94 611 . . 1222 Melee . | . . . . . . . . . . . . . Ramming 163 | . 33 . 20 . 17 2 . . . . . 91 Kinetic 2710 | . 1063 42 . . . 104 118 39 579 77 . 688 Thermal 3919 | . . . 498 . 976 660 166 199 24 . . 1396 Explosive 3173 | . . . 124 . 191 349 1715 . 166 . . 628 Electromagnetic 1588 | . . . . . . . 46 455 445 . . 642 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 . . . . . 1 1 1 . 12 Average Corruption 2 | . 1 1 . . . . . 1 1 1 . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . 8 . . . . . . 4 4 . . 14 Message Errors 5 | . 2 . . . . . . . 1 . . 2 Matter Fused 6 | . 2 . . . . . . . . . . 4 Heat Flow Errors 4 | . 1 . . . . . . 2 . . . 1 Energy Discharges 5 | . 1 . . . . . . 1 . . . 3 Parts Rejected 1 | . 1 . . . . . . . . . . . Data Loss (minor) 3 | . 1 . . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots 5 | . . . . . . . . . . . . 5 Effects 1 | . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . 1 Overflow Damage 147 | . 42 . . . . . 46 . 13 . . 46 Projectiles 42 | . 42 . . . . . . . . . . . Explosions 105 | . . . . . . . 46 . 13 . . 46 Melee . | . . . . . . . . . . . . . Knockbacks 12 | . 11 . . . . . . . . . . 1 Impact 2 | . 1 . . . . . . . . . . 1 Kinetic 10 | . 10 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 584 | . . . 15 . 124 72 11 . . . . 362 Shots 16 | . . . 1 . 3 2 1 . . . . 9 Rammed 19 | . 7 . 3 . 1 1 . . 1 . . 6 Targets Rammed 19 | . 7 . 3 . 1 1 . . 1 . . 6 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 290 | . 207 30 290 . 199 2 102 225 6 . . 282 Average Temperature 73 | . 57 17 77 . 99 2 35 64 4 . . 93 Received Heat Transfer 1920 | . 300 . 48 . 207 96 351 78 225 . . 615 Effects 2 | . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 2 . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . Parts Fried 13 | . . . . . . . . 6 6 . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 27 | . . . 2 . 12 2 . . . . . 11 Heat Transferred 9106 | . . . 1369 . 2479 1702 333 248 37 . . 2938 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Maximum Alert Level 2 | . . . 1 . 1 1 2 1 2 . . 2 Low Security (%) 67 | . 100 100 41 100 99 30 24 92 53 100 . 12 Level 1 31 | . . . 58 . . 69 74 7 42 . . 84 Level 2 . | . . . . . . . . . 4 . . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 431 | . 168 8 362 126 209 346 398 227 431 167 . 430 Initial 168 | . . 8 . 126 . 122 168 148 64 141 . . Average 147 | . 52 1 185 39 105 256 286 151 181 156 . 262 Influence Increases 4073 | . 502 5 651 . 419 274 511 184 598 52 . 877 Destroy 0b10 Robot/C 1900 | . 280 . 380 . 180 160 200 100 200 . . 400 Destroy 0b10 Robot/NC 240 | . 15 5 30 . 30 10 30 20 35 15 . 50 Destroy Leader 474 | . 74 . 108 . 66 30 46 32 48 . . 70 Allied During Kill 144 | . . . 51 . . . . . 93 . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 Successful Hack 149 | . 49 . 23 . 20 . 20 . 31 6 . . Select Force Hacks 120 | . 60 . . . . . . 30 . 30 . . Disable Machine 195 | . 15 . 30 . 15 . 75 . 60 . . . Destroy Structure 241 | . 9 . 14 . 18 14 95 2 26 1 . 62 Partial Spotted 150 | . . . 15 . 15 . . . 90 . . 30 Lose Combat Pursuer 450 | . . . . . 75 60 45 . 15 . . 255 Influence Decreases 3740 | . 479 28 326 325 230 117 530 369 376 263 153 544 Entered New Map 1092 | . . 15 . 199 . 67 178 179 78 223 153 . Time Decay 2018 | . 469 13 266 126 170 . 262 180 198 40 . 294 Lost Part 470 | . 10 . . . 60 50 90 10 . . . 250 Lost Ally 160 | . . . 60 . . . . . 100 . . . Squads Dispatched 32 | . 4 . 3 . 8 . 2 2 5 . . 8 Investigation 12 | . 2 . 2 . 2 . 1 1 . . . 4 Extermination 3 | . . . . . . . . 1 1 . . 1 Reinforcement 14 | . 2 . 1 . 3 . 1 . 4 . . 3 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . 1 . 1 . 2 . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Distress Signals 8 | . 2 . 1 . . . 1 . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 24 . 22 2 27 14 17 5 18 . . 63 Peak Tracking Total 18 | . 7 . 5 2 8 6 9 2 8 . . 18 Tactical Retreats 13 | . . . . . 3 2 2 . 1 . . 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Traps Triggered 13 | . 1 . 1 . 2 4 1 . . . . 4 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . . . 1 Most Traps Carried 1 | . . . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Machines Disabled 14 | . 1 . 3 . 1 . 5 . 4 . . . Max in Single Turn 2 | . 1 . 1 . 1 . 2 . 2 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Machines Accessed 41 | . 8 . 4 . 6 . 6 2 4 5 1 5 Terminals 25 | . 6 . 3 . 4 . 5 . 3 4 . . Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 4 | . . . 1 . . . . 1 1 . . 1 Recycling Units 7 | . 2 . . . . . . 1 . 1 . 3 Scanalyzers 2 | . . . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 138 | . 34 . 19 . 17 . 21 5 14 15 1 12 Successful 85 | . 26 . 13 . 11 . 14 2 8 6 1 4 Failed 53 | . 8 . 6 . 6 . 7 3 6 9 . 8 Catastrophic 9 | . 1 . 1 . . . 3 . . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 62 | . 18 . 8 . 6 . 8 1 3 10 . 8 Terminals 99 | . 30 . 14 . 12 . 18 . 11 14 . . Fabricators 4 | . . . . . . . . . . . . 4 Repair Stations 13 | . . . 5 . . . . 3 3 . . 2 Recycling Units 13 | . 4 . . . . . . 2 . 1 . 6 Scanalyzers 7 | . . . . . 4 . 3 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Terminal Hacks 41 | . 13 . 3 . 5 . 9 . 5 5 1 . Record 1 | . . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . Robot Analysis 5 | . 1 . . . 1 . . . 1 2 . . Prototype ID Bank 3 | . . . . . . . 1 . 2 . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 3 | . 1 . . . . . 1 . . 1 . . Locate Traps 6 | . 1 . 1 . 2 . 1 . 1 . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . 3 . . . . . 2 . . 1 . . Proto ID Catalog 1 | . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . 4 . . . . . 2 . . . Scan Component 3 | . . . 2 . . . . . 1 . . . Repair 3 | . . . 2 . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . . . . Report Inventory 3 | . 2 . . . . . . 1 . . . . Scanalyzer 7 | . . . . . 4 . 3 . . . . . Retrieve Study 7 | . . . . . 4 . 3 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 26 | . 11 . 6 . 1 . 2 1 1 1 . 3 Terminals 19 | . 9 . 6 . 1 . 2 . 1 . . . Assimilate 1 | . . . 1 . . . . . . . . . Botnet 8 | . 4 . 2 . . . 1 . 1 . . . Operators 2 | . . . . . 1 . 1 . . . . . Skim 8 | . 5 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . 1 Recycling Units 6 | . 2 . . . . . . 1 . 1 . 2 Tunnel 4 | . 2 . . . . . . 1 . 1 . . Fedlink 2 | . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 7 . 4 . 6 . 5 2 3 4 . 3 Full Trace Events 7 | . . . 1 . 1 . 1 . . 3 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 4 . 3 . . . . . Parts Repaired 3 | . . . 2 . . . . . 1 . . . Time 90 | . . . 52 . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Total Allies 13 | . . 3 . . . . . . 10 . . . Largest Group 9 | . . 3 3 . . . . . 9 . . . Highest-Rated Group 157 | . . 40 40 . . . . . 157 . . . Highest-Rated Ally 29 | . . 16 16 . . . . . 29 . . . Initial UFD Resources 38 | . . . . . . . . . . . . 38 Total Orders . | . . . . . . . . . . . . . Ally Attacks 84 | . . . 39 . . . . . 45 . . . Total Damage 1006 | . . . 466 . . . . . 540 . . . Kills 17 | . . . 11 . . . . . 6 . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Active Infowar (turns) 3103 | . . . . . 369 362 571 379 400 89 275 658 Optics 2748 | . . . . . 26 362 571 379 400 89 275 646 Decoding 157 | . . . . . . . . . . . 103 54 T.N.C. 1741 | . . . . . 369 362 355 . . . . 655 Robot Analysis Total 5 | . 1 . . . 1 . . . 1 2 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . 2 Investigations 1 | . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Turns Passed 5917 | . 1606 146 623 431 377 362 571 379 400 89 275 658 Spaces Moved 4675 | 1 603 88 277 229 456 231 468 340 396 226 784 576 Core 30 | . 1 . . . 23 . . . . . . 6 Treads 1189 | . 595 88 277 229 . . . . . . . . Legs 90 | 1 7 . . . . . . . . . . 82 Wheels 1165 | . . . . . . 69 468 340 187 . . 101 Hover 1939 | . . . . . 171 162 . . 209 226 784 387 Flight 262 | . . . . . 262 . . . . . . . Fastest Speed 17 | 120 120 160 160 160 26 52 85 80 17 30 30 17 Average Speed 84 | 120 159 160 160 160 40 93 88 88 55 30 30 66 Slowest Speed 260 | 120 200 160 160 160 150 180 100 100 126 30 30 260 Overloaded Moves 41 | . . . . . . . . . 9 . . 32 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . . . Potential Cave-ins 4 | . . . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 81 35 29 47 42 36 43 15 64 46 55 21 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 10 | . 4 1 . 1 . . . 1 . 1 1 1 Known Exits Taken 4 | . 1 1 1 . 1 . . . . . . . Unknown Exits Taken 7 | 1 . . . 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . . . 1 . . . . . . 9 . Spaces Dug 8 | . 2 . . . . . 6 . . . . . Terrain Destroyed 254 | . 8 . 10 . 16 14 114 4 36 . . 52 Melee . | . . . . . . . . . . . . . Projectile 10 | . 8 . . . . . . . . . . 2 AOE 244 | . . . 10 . 16 14 114 4 36 . . 50 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Sto Rec Scr Fac Total 6028 | . 1148 89 397 294 558 309 573 376 517 238 825 704 Wait 713 | . 445 . 59 63 14 12 46 2 44 1 25 2 Move 4662 | . 602 87 276 228 454 230 467 339 395 225 783 576 Hop 1 | . . . . . 1 . . . . . . . Pick Up 46 | . 15 . 4 . 3 . 10 1 7 . 5 1 Fast Attach 50 | . 4 . 3 . 9 5 5 7 3 . . 14 Attach 31 | . 1 . 1 . 8 4 4 . 2 . 3 8 Detach 14 | . . . . . 2 3 1 . 1 2 . 5 Swap 95 | . 13 . 13 2 11 1 9 4 25 4 4 9 Drop 54 | . 14 . 8 1 9 . 2 3 9 2 5 1 Fire 317 | . 47 2 30 . 46 38 29 20 29 4 . 72 Melee . | . . . . . . . . . . . . . Ram 8 | . . . . . 1 . . . 1 . . 6 Kick . | . . . . . . . . . . . . . Crush 10 | . 7 . 3 . . . . . . . . . Escape Stasis 24 | . . . . . . 16 . . . . . 8 Rewire 2 | . . . . . . . . . 1 . . 1 Trap 1 | . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 10) 436 | -10/Materials | Discovered new exit (range 8) 612 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Identified exit to Mines 835 | -10/Materials | Discovered new exit (range 3) 871 | -10/Materials | Identified exit to Subcaves 871 | -10/Materials | Learned location of 1 exit from Materials 944 | -10/Materials | Loaded intel: 1 repair station location 1007 | -10/Materials | Learned location of Recycling (-7) 1060 | -10/Materials | Learned Recycling recycling unit intel 1134 | -10/Materials | Loaded intel: 12 trap records 1222 | -10/Materials | Learned 2 Mines zone layouts 1272 | -10/Materials | Learned Recycling recycling unit intel 1333 | -10/Materials | Learned Storage emergency access door positions 1607 | -10/Materials | Entered Mines 1608 | -10/Mines | Learned location of Storage (-7) 1609 | -10/Mines | Identified exit to Materials 1705 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1733 | -10/Mines | Discovered exit to Materials (range 6) 1753 | -10/Mines | Entered Materials 1753 | -9/Materials | Accompanied by 3 allies 1753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -9/Materials | Identified exit to Mines 1946 | -9/Materials | Discovered exit to Mines (range 16) 2169 | -9/Materials | Repaired Lgt. Treads 2196 | -9/Materials | Repaired Lgt. Treads 2376 | -9/Materials | Entered Mines 2734 | -9/Mines | Discovered new exit (range 11) 2762 | -9/Mines | Learned location of Zion (-7) 2807 | -9/Mines | Entered Materials 2807 | -8/Materials | Evolved 2 slots: Propulsion x2 2938 | -8/Materials | Discovered new exit (range 16) 2978 | -8/Materials | Garrison activated, responded to threat 3184 | -8/Materials | Identified exit to Garrison 3184 | -8/Materials | Entered Garrison 3222 | -8/Garrison | Triggered checkpoint 3280 | -8/Garrison | Core integrity fell below 50% 3304 | -8/Garrison | Lost 5 parts (1p2n2w) 3356 | -8/Garrison | Triggered checkpoint 3365 | -8/Garrison | Discovered new exit (range 11) 3396 | -8/Garrison | Triggered checkpoint 3519 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3542 | -8/Garrison | Discovered new exit (range 5) 3546 | -8/Garrison | Entered Materials 3687 | -8/Materials | Core integrity fell below 20% 3714 | -8/Materials | Destroyed 7 combat bots 3747 | -8/Materials | Lost 9 parts (1p2n1u5w) 4113 | -8/Materials | Discovered new exit (range 6) 4117 | -8/Materials | Entered Factory 4117 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4488 | -7/Factory | Discovered new exit (range 10) 4496 | -7/Factory | Entered Storage 4543 | -7/Storage | Repaired Deuterium Engine+ 4621 | -7/Storage | Build established: Scavenger-Mutant 4695 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4896 | -7/Storage | Used back door to open Recycling access 4896 | -7/Storage | Discovered new exit (range 3) 4896 | -7/Storage | Entered Recycling 4897 | -7/Recycling | Loaded intel: 6 recycling unit locations 4974 | -7/Recycling | Scanned before Scraplab entrance 4982 | -7/Recycling | Entered Scraplab 4984 | -7/Recycling | Discovered new exit (range 3) 4985 | -7/Recycling | Entered Scraptown 4985 | -7/Scraptown | System corruption cleaned by C-Scrubber 5066 | -7/Scraptown | Visited UFD Registry 5066 | -7/Scraptown | Registered with UFD as "Shortmaster" 5073 | -7/Scraptown | Visited Comm Corps 5084 | -7/Scraptown | Visited Bundlers 5105 | -7/Scraptown | Visited Cave Peace 5107 | -7/Scraptown | Visited CPS Storage 5139 | -7/Scraptown | Visited Infowarlord's Domain 5151 | -7/Scraptown | Visited Science Guys 5170 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5174 | -7/Scraptown | Found DCF Scrap (29 items) 5201 | -7/Scraptown | Visited Supply Room 5216 | -7/Scraptown | Build established: Sprinter 5242 | -7/Scraptown | Met Optimus 5242 | -7/Scraptown | Accepted into 0bPrime 5259 | -7/Scraptown | Discovered new exit (range 3) 5260 | -7/Scraptown | Entered Factory 5260 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5271 | -5/Factory | Discovered new exit (range 13) 5292 | -5/Factory | Loaded intel: 8 recycling unit locations 5296 | -5/Factory | Learned location of Protoforge (-3) 5378 | -5/Factory | Lost 3 parts (2n1u) 5473 | -5/Factory | Lost 4 parts (2n1u1w) 5594 | -5/Factory | Lost 3 parts (3n) 5658 | -5/Factory | Allied Derelicts emerged from ambush trap array 5660 | -5/Factory | Discovered new exit (range 8) 5884 | -5/Factory | Cargo convoy interrupted 5903 | -5/Factory | Core integrity fell below 50% 5905 | -5/Factory | System corruption reached 10% 5915 | -5/Factory | Core integrity fell below 20% 5918 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 05913_ A-27 Freighter reactivates. 05913_ P-70 Sage resets A-27 Freighter, system corruption cleaned. 05913_ Prc. Shock Rifle destroyed. 05913_ Med. Storage Unit destroyed. 05914_ System corrupted: Energy discharge (-13). 05914_ Acquired 3 matter. 05914_ Penetrated by Slug. 05914_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 05914_ U-05 Engineer builds a Wall. 05915_ The unstable cave ceiling collapses. 05915_ U-05 Engineer lays Concrete. 05915_ K-01 Serf collects debris. 05916_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05917_ U-05 Engineer lays Concrete. 05917_ Slammed into A-27 Freighter. 05917_ X-72 Disruptor destroyed. 05917_ Slug penetrates P-70 Sage. 05917_ U-05 Engineer lays Concrete. 05917_ P-70 Sage resets A-27 Freighter, system corruption cleaned. 05918_ The unstable cave ceiling collapses. 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""" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 29 Energy Capacity 475 Matter Stores 309 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 64 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -7/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 9% | -9/Materials Lgt. Treads | 12% | -9/Materials Deuterium Engine | 13% | -7/Storage Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Concussive RPG | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Wheel | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftBattleSink Manual? 0 Play Time 00:46:37 Cumulative 1290.0 hours Start 2026.03.28 @ 12:46:11 End 2026.03.28 @ 13:32:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1582 Rogue 1298 Adventurer 124 Explorer 160 Win Type - Total 63 Types 49/0/8/4/1/0/0/1/0/0 Lore% 93 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 404d53b5-bb50-439e-beed-7312f80372b0