Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 16:12:54 Player: Waste Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (600) 600 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1105 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 245/300 Energy 265/265 System Corruption 2% Temperature Cool (0) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Subdweller Beam Cannon Grenade Launcher > --- INVENTORY (15) --- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Scrap Shield Riot Gun Heavy Riot Gun Heavy Riot Gun Subdweller Beam Cannon Heavy Assault Rifle Subdweller Machine Gun Subdweller Shrapnel Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Scrap Shield Riot Gun Heavy Riot Gun Heavy Riot Gun Assault Rifle Heavy Assault Rifle Grenade Launcher Subdweller Shrapnel Launcher Makeshift Spear [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Assault Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 16 | . 9 7 Power 2 | . . 2 Engine 2 | . . 2 Core . | . . . Reactor . | . . . Propulsion 6 | . 4 2 Treads 2 | . . 2 Leg 4 | . 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 3 1 Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 4 | . 2 2 Energy Gun . | . . . Energy Cannon 1 | . . 1 Ballistic Gun 2 | . 1 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . . 3 Power . | . . . Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 11 | . 9 14 Power 1 | . 1 1 Propulsion 4 | . 4 4 Utility . | . . . Weapon 5 | . 2 6 Tool/Special . | . . . Unused Backups 25 | . 8 17 Power 3 | . 1 2 Propulsion 5 | . 1 4 Utility 3 | . 2 1 Weapon 14 | . 4 10 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 14 | . 14 14 Treads 11 | . . 20 Leg 16 | . 28 7 Device 1 | . 3 . Storage 14 | . 14 14 Protection 12 | . 9 14 Energy Cannon 5 | . . 9 Ballistic Gun 22 | . 27 17 Peak Build Rating 16 | . 8 16 Average Rating 10 | . 7 13 On Entrance 6 | 6 6 8 Naked Turns . | . . . Heaviest Build 43 | 12 31 43 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | . 15 15 Average Capacity 13 | . 10 15 Most Carried 15 | . 13 15 Average Carried 12 | . 9 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 783 | 200 313 270 Remotely 73 | . 73 . Salvage Created 657 | . 386 271 Parts 46 | . 28 18 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 7 | . . 7 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 21 | . 14 7 Melee 1 | . . 1 Guns 17 | . 14 3 Cannons 3 | . . 3 Classes Destroyed 4 | . 2 2 Swarmer 7 | . 6 1 Grunt 8 | . 8 . Sentry 1 | . . 1 Subdweller 5 | . . 5 Best Kill Streak 4 | . 4 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 98 | . 64 34 Missed 31 | . 24 7 Hits 67 | . 40 27 Projectile 67 | . 40 27 Critical Strikes 1 | . . 1 Damage Taken 1076 | . 435 641 Core 256 | . 130 126 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 69 | . 43 26 Largest 2 | . 2 2 Hottest 110 | . 40 110 Shots Fired 131 | . 84 47 Gun 114 | . 82 32 Cannon 10 | . . 10 Launcher 7 | . 2 5 Special . | . . . Kinetic 114 | . 82 32 Thermal 10 | . . 10 Explosive 7 | . 2 5 Electromagnetic . | . . . Robot Hit Streak 19 | . 7 19 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 81 | . 52 29 Core Hits 34 | . 23 11 Critical Kills . | . . . Critical Parts Destroyed 2 | . 1 1 Critical Strikes 2 | . 1 1 Destroy 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1194 | . 676 518 Guns 1025 | . 656 369 Cannons 138 | . . 138 Explosions . | . . . Melee . | . . . Ramming 31 | . 20 11 Kinetic 1025 | . 656 369 Thermal 138 | . . 138 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 37 | . 15 22 Message Errors 7 | . 3 4 Matter Fused 11 | . 4 7 Heat Flow Errors 4 | . 1 3 Energy Discharges 4 | . 2 2 Data Loss (minor) 5 | . 3 2 Data Loss (major) 2 | . . 2 Misfires 2 | . 1 1 Weapon Failures 2 | . 1 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 34 | . 18 16 Shots 2 | . 1 1 Rammed 1 | . . 1 Targets Rammed 8 | . 7 1 Kicked 7 | . 7 . Crushed . | . . . Highest Temperature 278 | . 93 278 Average Temperature 46 | . 13 69 Received Heat Transfer 571 | . 189 382 Effects 2 | . . 2 Interference 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 185 | . . 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | . 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 142 | . 142 . Initial . | . . . Average 51 | . 51 . Influence Increases 445 | . 375 70 Destroy 0b10 Robot/C 320 | . 280 40 Destroy Leader 50 | . 50 . Successful Hack 6 | . 6 . Destroy Structure 9 | . 9 . Lose Combat Pursuer 60 | . 30 30 Influence Decreases 409 | . 371 38 Entered New Map 3 | . . 3 Time Decay 396 | . 371 25 Lost Part 10 | . . 10 Squads Dispatched 3 | . 3 . Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 23 12 Peak Tracking Total 6 | . 6 6 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 1 | . 1 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Robot Analysis 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2341 | . 1060 1281 Spaces Moved 1084 | 1 533 550 Core . | . . . Treads 445 | . . 445 Legs 639 | 1 533 105 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 170 | 120 134 206 Slowest Speed 240 | 120 190 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 2 79 38 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 6 | . . 6 Spaces Dug . | . . . Terrain Destroyed 39 | . 8 31 Melee . | . . . Projectile 2 | . . 2 AOE 37 | . 8 29 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1444 | . 791 653 Wait 233 | . 190 43 Move 1082 | . 532 550 Hop . | . . . Pick Up 18 | . 5 13 Fast Attach 1 | . 1 . Attach 3 | . . 3 Detach . | . . . Swap 14 | . 9 5 Drop 16 | . 4 12 Fire 69 | . 43 26 Melee . | . . . Ram . | . . . Kick 7 | . 7 . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Central database locked down 65 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 8) 610 | -10/Materials | Core integrity fell below 50% 650 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Discovered new exit (range 8) 1061 | -10/Materials | Entered Subcaves 1062 | -10/Subcaves | Approached by a straggling Scientist 1106 | -10/Subcaves | Learned location of Zion (-6) 1106 | -10/Subcaves | Met a Zionite searching for "candidates" 1237 | -10/Subcaves | Disturbed a concealed Subdweller 1575 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1582 | -10/Subcaves | Shifting Twisted Machinery released Multitool 2115 | -10/Subcaves | Core integrity fell below 20% 2322 | -10/Subcaves | Discovered new exit (range 9) 2342 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02073_ Searching scrap... 02073_ Found Hvy. Riot Gun. 02073_ Found Sub. Beam Cannon. 02073_ Found 50 Matter. 02078_ Dropped Assault Rifle. 02079_ Acquired Sub. Beam Cannon. 02094_ VKSBJJARZW8W>OAN1MY1 02113_ P1-W1Z(R): "MADSUB!" 02134_ P1-W1Z(R) destroyed. 02137_ Acquired 2 matter. 02169_ System corrupted: Component data lost. 02270_ System corrupted: Matter fused (-10). 02277_ The unstable cave ceiling collapses. 02318_ System corrupted: Component data lost. 02322_ EXIT=FOUND 02328_ The unstable cave ceiling collapses. 02341_ Slammed into S-10 Pest. 02341_ S-10 Pest destroyed. 02341_ Lgt. Treads destroyed. 02342_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ????????????????????????? ??????????????? | | ????????????????????????? ???????????????? | | ?????????????????????????# ????????????????? | | ????????????????????????## #????????????????? | | ???????????????????????## ?????????????????? | | ???????????????????????# ??????????????????? | | ####????#########??????# #???????????????????? | | # "##### """#"##?????# #???????????????????? | | "" " ""##????# #????????????????????? | | " "#???## #????????????????????? | | " ###### ####?????????????????? | | "" "## # #?????????????????? | | ? """ ##?????????????????? | | ???# ""##"" ##??????????????????? | | ???# "" ###" # ##???????????????????? | | ??## " "" ##???????????????????? | | ### #???????????????????? | | # # ##### #???????????????????? | | &%& ##???# ##???????????????????? | | =* * #????# #???????????????????? | | # # ##????### #########????????????? | | #### "##??????### ## #????????????? | | #### "## ????### ## #????????????? | | ### t ??# #????????????? | | # "### ""#s# #????????????? | | #?#### ##?# s@=s #????????????? | | ?????# #??# ""## ###????????????? | | ###### ##?####### t ???# # * ###??????????????? | | # ## ###?????# ????# #??????????????? | | # # ##????#? ""??#### ##??????????????? | | # # #######?###?????# #???????????????? | | ## ### ###???????# ##???????????????? | | ?# #### ######### #???????????????? | | ?### #?#### # # # ## #???????????????? | | ??# ##?#??# ##???????????????? | | ?## # ##?# ### #???????????????? | | ?# ### ##?# #### # ####???????????????? | | ## ### #??# #######??????????????????? | | # #?# #?# ###?????????????????????? | | ##?# #### ##????????????????????? | | #?# # ## #????????????????????? | | ##?## # ### #### #####?????????????????? | | #???# #### ##???#### ####??????????????? | | #???## # ### #?????## #??????????????? | | #??#### ## ##????# #??????????????? | | ## #?????## ##???# #??????????????? | | ?###########?# ##?## ##??????????????? | | ??????## ### ### ##???????????????? | | #????## ## ## ##????????????????? | | ###?## ## ## ##?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseShrapnelCyclogen Manual? 0 Play Time 00:10:31 Cumulative 403.9 hours Start 2025.07.27 @ 16:05:50 End 2025.07.27 @ 16:12:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 510 Rogue 510 Adventurer 0 Explorer 0 Win Type - Total 32 Types 16/1/9/1/1/1/0/1/1/1 Lore% 87 Gallery% 80 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8df507eb-3894-471f-931b-89c8a976b5a0