Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.08 @ 00:13:30 Player: darkcoleague Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3072) 3072 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-201) -201 TOTAL SCORE: 6041 Bonus ------- Friendly Fire -201 Cogmind --------- Core Integrity 433/700 Matter 280/300 Energy 81/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Sensor Array Advanced Terrain Scanner > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Advanced Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Transmission Jammer Electrolaser Heavy Particle Cannon Improved Assault Rifle [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Improved Sensor Array Device Improved Sensor Array Protection Light Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . 2 1 Weapon 1 | . . 1 . . . Parts Attached 80 | 5 6 14 2 18 35 Power 15 | 1 . 2 1 4 7 Engine 11 | 1 . 2 . 3 5 Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 13 | 2 2 2 . 1 6 Treads 12 | 2 2 2 . 1 5 Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 2 4 1 5 10 Device 16 | . . 4 1 3 8 Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 2 . . 2 2 Artifact . | . . . . . . Weapon 30 | 2 2 6 . 8 12 Energy Gun 13 | . 1 5 . 4 3 Energy Cannon 7 | . . . . 2 5 Ballistic Gun 9 | 2 1 1 . 2 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 16 | . . . . 1 15 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 3 | . . . . . 3 Weapon 7 | . . . . 1 6 Highest Loss Streak 8 | . . . . 1 8 Average Slot Usage (%) 92 | . 73 91 100 99 90 Engine 14 | . 14 14 19 12 12 Core 2 | . . . 2 5 2 Treads 19 | . 27 22 22 18 16 Device 21 | . . 14 22 27 27 Protection 6 | . 3 7 . 8 8 Energy Gun 13 | . 10 28 22 9 5 Energy Cannon 5 | . . . . 8 9 Ballistic Gun 7 | . 17 4 11 8 4 Naked Turns . | . . . . . . Heaviest Build 56 | 8 12 23 23 38 56 Greatest Support 64 | 40 40 44 44 44 64 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 1 1 4 4 4 4 Average Carried 2 | . . 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | . . 4 4 3 1 Class Distribution -------------------- 50% | Skirmisher 16% | Tank 15% | Mutant 12% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1492 | 223 132 247 45 334 511 Remotely . | . . . . . . Salvage Created 4039 | . 139 680 221 856 2143 Parts 203 | . 11 41 12 40 99 Haulers Intercepted 3 | . . . . 2 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 67 | . 4 14 5 15 29 Guns 45 | . 4 14 5 9 13 Cannons 16 | . . . . 6 10 AOE 6 | . . . . . 6 Classes Destroyed 12 | . 3 4 . 2 3 Worker 6 | . 1 2 . . 3 Builder 3 | . . . . . 3 Tunneler 1 | . . . . . 1 Hauler 3 | . . . . 2 1 Recycler 5 | . . . . 1 4 Operator 1 | . . 1 . . . Watcher 7 | . . 3 . 1 3 Swarmer 11 | . 2 2 . 3 4 Grunt 39 | . 2 8 5 8 16 Brawler 6 | . . 1 . 2 3 Sentry 9 | . . 3 . 2 4 Programmer 2 | . . . . . 2 Thug 1 | . . . . . 1 Best Kill Streak 7 | . 3 6 3 4 7 Combat Bots Only 5 | . 2 4 3 3 5 Max Kills in Single Turn 3 | . 1 1 2 2 3 Gunslinging 1 | . . . 1 . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3166 | . 292 205 29 351 2289 Core 390 | . 57 33 9 24 267 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 77 . 89 95 . Volleys Fired 189 | . 23 36 4 40 86 Largest 3 | . 2 3 3 3 3 Hottest 209 | . 85 191 149 161 209 Shots Fired 473 | . 46 99 12 111 205 Gun 348 | . 46 99 12 79 112 Cannon 116 | . . . . 32 84 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 154 | . 39 19 4 40 52 Thermal 274 | . 7 80 8 71 108 Explosive . | . . . . . . Electromagnetic 45 | . . . . . 45 Robot Hit Streak 33 | . 20 14 10 33 21 Robot Miss Streak 2 | . 2 2 . 1 2 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 2 2 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 345 | . 35 64 10 78 158 Core Hits 147 | . 8 25 7 32 75 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6953 | . 182 1077 172 1313 4209 Guns 3943 | . 182 1077 172 842 1670 Cannons 2232 | . . . . 471 1761 Explosions 778 | . . . . . 778 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1401 | . 139 138 49 263 812 Thermal 4121 | . 43 939 123 1050 1966 Explosive 250 | . . . . . 250 Electromagnetic 1181 | . . . . . 1181 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . . 7 15 Projectiles 7 | . . . . 7 . Explosions 15 | . . . . . 15 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 306 | . . . . . 306 Shots 7 | . . . . . 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 502 | . 168 320 213 354 502 Average Temperature 153 | . 55 114 93 128 195 Received Heat Transfer 1518 | . 183 81 21 189 1044 Effects 37 | . . 5 . 2 30 Shutdowns 5 | . . . . . 5 Energy Bleed 7 | . . 1 . 2 4 Interference 20 | . . 4 . . 16 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . . . . . 7 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 2 . 2 4 Heat Transferred 7835 | . 111 2072 259 1961 3432 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . . 6 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 356 | . 121 262 136 244 356 Average Influence 115 | . 50 99 84 126 155 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 84 | 100 100 86 100 87 70 Level 1 15 | . . 13 . 12 29 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . . 2 8 Investigation 3 | . . . . 2 1 Extermination 3 | . . . . . 3 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 5 23 5 16 40 Peak Tracking Total 6 | . 3 6 3 3 5 Tactical Retreats 4 | . . . . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 17 | . 1 1 . 1 14 Max in Single Turn 4 | . 1 1 . 1 4 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 22 | . 3 4 . 10 5 Terminals 14 | . 2 2 . 7 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 1 1 Total Hacks 64 | . 6 14 . 33 11 Successful 40 | . 4 11 . 21 4 Failed 24 | . 2 3 . 12 7 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 43 | . 3 6 . 27 7 Fabricators 3 | . . . . . 3 Repair Stations 8 | . 3 2 . 3 . Recycling Units 1 | . . . . 1 . Scanalyzers 6 | . . 6 . . . Garrison Access 3 | . . . . 2 1 Terminal Hacks 25 | . 2 3 . 16 4 Record 11 | . 1 . . 7 3 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 3 | . . . . 2 1 Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . . . . 1 . Maintenance Status 2 | . 1 . . 1 . Investigation Status 1 | . . . . 1 . Recall Investigation 2 | . . . . 2 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 2 2 . 3 . Scan Component 4 | . 1 1 . 2 . Repair 3 | . 1 1 . 1 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 16 | . 3 2 . 7 4 Full Trace Events 3 | . . . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 1 . 1 . Time 84 | . 26 32 . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3994 | 65 452 655 552 914 1356 Spaces Moved 2060 | 36 218 307 362 471 666 Core 2 | 2 . . . . . Treads 2040 | 34 218 307 362 471 648 Legs . | . . . . . . Wheels 18 | . . . . . 18 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 145 145 90 Average Speed 149 | 153 160 145 145 145 152 Slowest Speed 190 | 160 160 160 145 145 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 33 32 96 37 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . . . . 7 78 Melee . | . . . . . . Projectile 8 | . . . . 7 1 AOE 77 | . . . . . 77 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2592 | 44 277 442 381 623 825 Wait 199 | 3 28 66 12 72 18 Move 2055 | 35 217 306 361 470 666 Hop . | . . . . . . Pick Up 31 | 1 2 10 . 12 6 Fast Attach 35 | 4 4 7 2 2 16 Attach 14 | 1 1 3 . 5 4 Detach . | . . . . . . Swap 31 | . 1 4 . 11 15 Drop 38 | . 1 10 2 11 14 Fire 189 | . 23 36 4 40 86 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Repaired Lgt. Treads 311 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 589 | -9/Materials | Discovered new exit (range 13) 1055 | -9/Materials | Repaired Imp. Ion Engine 1076 | -9/Materials | Build established: Skirmisher 1090 | -9/Materials | Discovered new exit (range 15) 1173 | -9/Materials | Entered Mines 1243 | -9/Mines | Met a Derelict bent on vengeance 1292 | -9/Mines | Learned Materials emergency access door positions 1396 | -9/Mines | Discovered new exit (range 6) 1598 | -9/Mines | Learned 2 Materials zone layouts 1601 | -9/Mines | Discovered new exit (range 8) 1667 | -9/Mines | Found a hidden stash of uninstalled traps 1725 | -9/Mines | Entered Materials 1725 | -8/Materials | Evolved 2 slots: Utility x2 1912 | -8/Materials | Repaired Lgt. Armor Plating 2288 | -8/Materials | Discovered new exit (range 8) 2639 | -8/Materials | Entered Factory 2639 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3142 | -7/Factory | Garrison activated, responded to threat 3250 | -7/Factory | Build established: Tank 3446 | -7/Factory | Lost 3 parts (2n1u) 3791 | -7/Factory | Lost 8 parts (1p2n1u4w) 3973 | -7/Factory | Lost 3 parts (1p1u1w) 3995 | -7/Factory | Self-destructed Last Messages --------------- 03939_ U-05 Engineer builds a Wall. 03942_ K-01 Serf cleans the Subcomponent Replicator. 03942_ Gauss Rifle destroyed. 03943_ Destroyed Lgt. Nuclear Core. 03943_ S-27 Virus destroyed. 03943_ Door malfunctions. 03945_ K-01 Serf cleans the Subcomponent Replicator. 03946_ S-27 Virus destroyed. 03951_ K-01 Serf cleans the Subcomponent Replicator. 03956_ R-06 Scavenger collects Lgt. Nuclear Core. 03957_ K-01 Serf cleans the Subcomponent Replicator. 03973_ ALERT: Rogue bot located, Programmers report to Factory Zone 5N. 03975_ K-01 Serf cleans the Subcomponent Replicator. 03975_ Subcomponent Replicator disabled. 03978_ K-01 Serf collects debris. [Achievement: Let's See Who's Tougher] 03992_ K-01 Serf collects debris. 03992_ Prc. Beam Rifle destroyed. 03995_ Adv. EMP Blaster severed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ##????#?????????????????????????????????????????? | | #??#?????#??????????????????????????????????????? | | #????#??##??????????????????????????????????????? | | #???#?????#?????????????????????????????????????? | | #???????????????????????????????????????????????? | | ###?#??#????????????????????????????????????????? | | #???#?????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??#?##????????#??#???????????????????????????? | | #??#####????????????#?????????????????????????? | | #? ????????????????? ?????????????????????? | | # """????????????????? "????????????????????? | | # """"???#???????????? """"?????????????????? | | # """ ???? ? ??????? ????????????????? | | # "" ???# ??? ???? ????????????????? | | + "" #??? ???????? ????????????????? | | # """ #?#?? ??????? ? ??????????????? | | # % #????? ?????# ? ??????????????? | | # #???? ? ??? ? "" ???????????????? | | ## ############/##### """ "?????????????? | | %% r "F ""????????????? | | % """ """ ?????????? | | % % " "" ?????????? | | ????????? | | "" ??????????? | | b l@ #?????????????????? | | " #?????????????????? | | #?????????????????? | | k " #?????????????????? | | + ????????????????? | | " """ # ??????????????? | | """"" """"" #? ????????????? | | ##### """"" """"" ########?? ???????????? | | ????# #???????????""???????????? | | ????# """ """ #????????????????????????? | | ??? " """"" ""?"" +????????????????????????? | | ??" # """"" "???" #????????????????????????? | | ?"" # ?? #????????????????????????? | | """?# ???? [#????????????????????????? | | ?# ######????#####????????????????????????? | | ?# #??????? ??????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# /?????????????#????????????????????????? | | ????# #?????????"??#?????????????????????????? | | ?? ?# [#????"??""?????????????????????????????? | | ????# *=%#??????????????????????????????????????? | | ????? %[%%#? ????????????????????????????????????? | | ????? =[%#??????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Electrolaser | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab GoHome() Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed KineticMissileGenerator Manual? 0 Play Time 01:49:09 Cumulative 10.7 hours Start 2019.12.07 @ 22:18:35 End 2019.12.08 @ 00:13:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 458de66f-5800-4560-8359-c3963c57b4ba