Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.03 @ 21:12:52 Player: MEOWRTGM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1326) 1326 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 3539 Bonus ------- High Alert Combat Kills 8 Entered Garrisons 200 Cogmind --------- Core Integrity 191/550 Matter 272/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Visual Processing Unit Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Large Matter Pod (150) Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Visual Processing Unit Transmission Jammer > --- WEAPON ----------- Mini Grenade Launcher Hammer > --- INVENTORY -------- Ion Engine Light Treads Large Matter Pod Relay Coupler [Swarmer] Particle Cannon Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Mini Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 21 | 6 6 3 3 3 Power 4 | 1 1 1 1 . Engine 3 | 1 1 1 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 6 | 2 1 1 1 1 Treads 1 | . . . . 1 Leg 5 | 2 1 1 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 1 1 1 Device 3 | . 1 . 1 1 Storage 1 | 1 . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 3 . . 1 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 1 . . 9 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 2 | . . . . 2 Weapon 3 | . 1 . . 2 Highest Loss Streak 5 | . 1 . . 5 Average Slot Usage (%) 89 | . 95 89 97 81 Engine 6 | . 14 11 3 . Core 3 | . . . 5 6 Leg 29 | . 28 30 34 28 Device 13 | . 10 11 16 15 Storage 10 | . 14 11 9 8 Processor 5 | . . 4 9 9 Energy Gun 1 | . 6 . . . Ballistic Gun 8 | . 14 11 9 3 Launcher 7 | . 6 11 9 5 Impact Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 14 | 12 12 13 14 14 Greatest Support 43 | 20 20 33 43 43 Greatest Overweight (x) 2 | 1 . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 5 Most Carried 6 | 4 6 6 6 6 Average Carried 5 | 2 3 6 5 5 Final Capacity 6 | 6 6 6 6 4 Final Carried 6 | 2 6 6 5 4 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 725 | 259 88 158 30 190 Remotely . | . . . . . Salvage Created 1064 | . 313 399 214 138 Parts 62 | . 17 26 11 8 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 25 | . 7 9 5 4 Guns 6 | . 2 2 . 2 AOE 19 | . 5 7 5 2 Classes Destroyed 8 | . 4 3 . 1 Worker 1 | . . 1 . . Hauler 1 | . 1 . . . Recycler 2 | . 1 1 . . Watcher 4 | . 1 1 2 . Grunt 17 | . 7 6 4 . Brawler 2 | . . . . 2 Duelist 2 | . . 1 1 . Sentry 4 | . . 2 . 2 Best Kill Streak 7 | . 4 7 7 2 Combat Bots Only 5 | . 3 5 5 2 Max Kills in Single Turn 3 | . 3 2 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1343 | . 207 262 102 772 Core 423 | . 24 40 . 359 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 90 90 . . Volleys Fired 59 | . 23 12 6 18 Largest 2 | . 2 2 2 2 Hottest 70 | . 70 50 50 50 Shots Fired 101 | . 44 22 12 23 Gun 75 | . 39 12 6 18 Cannon . | . . . . . Launcher 26 | . 5 10 6 5 Special . | . . . . . Kinetic 59 | . 23 12 6 18 Thermal 16 | . 16 . . . Explosive 26 | . 5 10 6 5 Electromagnetic . | . . . . . Robot Hit Streak 24 | . 24 11 16 22 Robot Miss Streak 1 | . 1 1 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 84 | . 36 15 11 22 Core Hits 59 | . 18 19 13 9 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2764 | . 921 869 484 490 Guns 686 | . 303 118 63 202 Cannons . | . . . . . Explosions 2072 | . 617 746 421 288 Melee . | . . . . . Ramming 6 | . 1 5 . . Kinetic 529 | . 146 118 63 202 Thermal 157 | . 157 . . . Explosive 2072 | . 617 746 421 288 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 47 | . 21 26 . . Projectiles . | . . . . . Explosions 47 | . 21 26 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . . 6 . 16 Shots 3 | . . 1 . 2 Rammed 1 | . . 1 . . Targets Rammed 2 | . 1 1 . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 250 | . 250 11 1 10 Average Temperature 69 | . 79 5 1 5 Received Heat Transfer 747 | . 150 132 72 393 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 421 | . 421 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 486 | . 247 413 344 486 Initial 204 | . . 88 148 204 Average 219 | . 101 231 221 331 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 45 | 100 88 45 58 . Level 1 48 | . 11 31 42 96 Level 2 6 | . . 22 . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 1 2 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed 4 | . . . 4 . Distress Signals 4 | . . . 4 . Times Spotted 60 | . 11 13 15 21 Peak Tracking Total 12 | . 5 5 6 12 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 5 | . 2 2 . 1 Max in Single Turn 1 | . 1 1 . 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 4 | . 2 . 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 7 | . 3 . 4 . Successful 4 | . 1 . 3 . Failed 3 | . 2 . 1 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . . . 2 . Prototype ID Bank 1 | . . . 1 . Machine Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . 1 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 1 | . 1 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1011 | 51 253 219 150 338 Spaces Moved 673 | 38 138 149 101 247 Core 55 | 9 . . . 46 Treads 1 | . . . . 1 Legs 617 | 29 138 149 101 200 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 116 | 104 120 120 120 111 Slowest Speed 160 | 120 120 120 120 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 33 30 19 44 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 211 | . 40 88 48 35 Melee . | . . . . . Projectile . | . . . . . AOE 211 | . 40 88 48 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 801 | 47 185 167 117 285 Wait 13 | . 6 . 5 2 Move 670 | 37 137 148 101 247 Hop . | . . . . . Pick Up 19 | 4 9 1 1 4 Fast Attach 8 | 4 . 2 1 1 Attach 8 | 2 2 . 1 3 Detach . | . . . . . Swap 6 | . 4 1 1 . Drop 10 | . 3 2 1 4 Fire 59 | . 23 12 6 18 Melee 1 | . . . . 1 Ram . | . . . . . Kick 2 | . 1 1 . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 519 | -9/Materials | Discovered new exit (range 5) 524 | -9/Materials | Entered another Materials area 524 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -8/Materials | Discovered new exit (range 18) 674 | -8/Materials | Identified exit to Garrison 674 | -8/Materials | Entered Garrison 692 | -8/Garrison | Triggered checkpoint 813 | -8/Garrison | Garrison Relay disabled 859 | -8/Garrison | Spotted B-75 Beast 859 | -8/Garrison | Spotted B-75 Beast 972 | -8/Garrison | Triggered checkpoint 975 | -8/Garrison | Triggered checkpoint 978 | -8/Garrison | Core integrity fell below 50% 1005 | -8/Garrison | Lost 5 parts (3n1u1w) 1006 | -8/Garrison | Triggered checkpoint 1012 | -8/Garrison | Self-destructed Last Messages --------------- 00972_ Beams of light sweep through the air. An alarm sounds. 00972_ C-30 ARC bursts open, deploying its payload. 00972_ G-50 Soldier unfolds itself. 00972_ G-47 Trooper unfolds itself. 00972_ Hammer destroyed. 00974_ Heat Sink destroyed. 00975_ Beams of light sweep through the air. An alarm sounds. 00989_ Triggered Stasis Trap. 00989_ A bubble of rippling energy engulfs the area. 00989_ Field strength at 94. 00990_ Field strength at 88. 00991_ Field strength at 82. 00992_ Field strength at 76. 00994_ Relay Coupler [Swarmer] fries itself. 00995_ Field strength at 46. 00996_ Field strength at 16. 00997_ Stasis field depleted. 00999_ Dropped Sml. Storage Unit. 01000_ ALERT: Garrison interior compromised. 01006_ Beams of light sweep through the air. An alarm sounds. 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